RU Accelgor

Overview
########

Accelgor is the fastest Pokemon with access to Spikes in RU, which makes it a staple on Spikes-stacking hyper offense teams. Accelgor's access to Final Gambit means that it can weaken Defog and Rapid Spin users and prevent them from removing entry hazards for one turn; it can also prevent opposing set up with Encore. However, Accelgor is very frail and can't survive even weak attacks, and its attacks are not very strong themselves. Moreover, it faces competition from Omastar, who can also set up Stealth Rock, can directly threaten Defoggers, and has the bulk to set up hazards multiple times in a match.

Spikes Lead
########
name: Spikes Lead
move 1: Spikes
move 2: Final Gambit
move 3: Encore
move 4: Bug Buzz
ability: Sticky Hold / Unburden
item: Focus Sash
evs: 252 HP / 4 SpA / 252 Spe
nature: Timid

Moves
========

Accelgor is a very good Spikes setter due to its high Speed stat, which provides very useful support to hyper offense teams. Final Gambit allows Accelgor to prevent Rapid Spin or Defog for a turn and gives a teammate a free switch-in. Final Gambit can also deal huge damage to most Defog and Rapid Spin users if Accelgor has enough HP left. Encore prevents Accelgor from becoming setup bait and might give setup oppurtunities to its own teammates as well. Finally, Bug Buzz is Accelgor's STAB move of choice and prevents it from being completely shut down by Taunt.

Set Details
========

252 Speed EVs and a Timid nature allow Accelgor to outspeed the entire unboosted metagame and quickly set hazards. 252 HP EVs give Accelgor some much needed bulk and maximize the potential power of Final Gambit. Focus Sash guarantees that Accelgor sets at least one layer of Spikes. 252 Special attack EVs can be used instead if you want Accelgor to hit harder. Accelgor's abilities are situational, but they might come in handy for different playstyles. Sticky Hold prevents Accelgor from being crippled by Trick users, but Unburden allows Accelgor to set multiple layers of Spikes against Choice Scarf Pokemon that can bring it to 1 HP.

Usage Tips
========

Although this Accelgor set works best as a lead on hyper offense teams, it is not advisable to lead with it if the opponent has a Fake Out user such as Ambipom or a multi-hit move user such as Cinccino or Rhyperior, as they will limit Accelgor to one layer of Spikes. Due to its high Speed, Accelgor can Encore almost all setup Pokemon and thereby create setup oppurtunities for teammates. Final Gambit should be used carefully, though it is handy against opposing Defog and Rapid Spin users, especially at high HP. Golbat, Gligar, Togekiss, Hitmonlee, Hitmontop, and Kabutops are all OHKOed by Final Gambit if Accelgor is at full health. Even if it is not at high enough HP, Final Gambit allows you to bring in a check freely, while also preventing hazard removal. Final Gambit can also be used to take out a problematic Pokemon for your team.

Team Options
========

Ghost-types are great teammates, as they can block Rapid Spin. Doublade defeats all the relevant Rapid Spin users one-on-one. Mega Bannette appreciates the Spikes support, as it can put pressure on stall teams with Taunt and Knock Off and on offensive teams with its priority attacks and Destiny Bond mind games. It can also sometimes prevent Defog with its priority Taunt. Braviary can take advantage of Defog with Defiant and proceed to deal heavy damage to the opposing team with its high-powered attacks. Cobalion and Rhyperior can set up Stealth Rock, further complementing the Spikes set up by Accelgor. Powerful attackers such as Hitmonlee, Zangoose, Sharpedo, Yanmega, and Zoroark hugely appreciate Spikes, as they force a lot of switches, and Spikes also allows them to OHKO and 2HKO many threats that they could not otherwise. They also deter the usage of Defog and Rapid Spin due to the huge offensive pressure they put on the opponent. Sharpedo and Yanmega get special mentions as they can easily clean late-game with Spikes support, thanks for their high offenses and Speed Boost. Choice Specs Yanmega becomes almost uncounterable with Spikes support, as its best counter, specially defensive Registeel, can be easily worn down by Spikes.

Other Options
########

Accelgor can use an offensive Life Orb set, though Accelgor is outclassed by Yanmega. A Choice set is plausible, as it has good coverage and U-turn, but this is also done better by Yanmega. It can use a Quick Pass set with Agility, but it does not have any other good moves to pass, and Combusken is better at passing Speed Boosts. It can use Yawn on the main set to force switches.

Checks & Counters
########

**Multi-Hit Moves Users**: Rhyperior and Cinccino can KO Accelgor through its Focus Sash with their multi-hit moves. However, Accelgor will still get up one layer of Spikes. Crustle can also set up hazards on Accelgor and has Sturdy, preventing it from getting KOed by Final Gambit.

**Xatu**: Xatu bounces back Accelgor's Spikes due to Magic Bounce and thus prevents it from setting them up.

**Defog and Rapid Spin**: Defoggers and Spinners can remove the entry hazards set by Accelgor. However, they should be wary of Final Gambit.

**Aromatisse**: Aromatisse 2HKOes with Moonblast, is unaffeced by Encore, and can heal Final Gambit damage with Wish.
 
Last edited:

HypnoEmpire

Yokatta...
Final Gambit prevents Rapid Spin as well as Defog. I think Encore > Bug Buzz because it isn't really necessary to attack when you could be setting up hazards or suiciding with Final Gambit.
 
Last edited:

Molk

Godlike Usmash
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Looks fine tbh i'd definitely really focus on sharpedo and yanmega in the teammates section though, those two really, really love the spikes that accelgor can provide.

QC Approved 1/3
 

EonX

Battle Soul
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Note that Specs Yanmega has next to no safe switch-ins with Spikes quickly wearing down Registeel, it's only true counter. Otherwise, looks fine s_aman

QC Approved 2/3
 

RockRocks

Banned deucer.
The Overview is a little lacking. In general you want to cover:

Stats (maybe mention that it has solid Special Attack) / Typing / Movepool (maybe say that it has a good offensive and support movepool) / Abilities / Niche (explain its niche in more detail) / Competition (what gives it competition, why do they give it competition, and what does Accelgor have over those Pokemon?)


Also in OO when you say "Choice set" could you specify by saying "Choice Specs set" because a CB or Choice Scarf set definitely isn't viable on Accelgor
 
The Overview is a little lacking. In general you want to cover:

Stats (maybe mention that it has solid Special Attack) / Typing / Movepool (maybe say that it has a good offensive and support movepool) / Abilities / Niche (explain its niche in more detail) / Competition (what gives it competition, why do they give it competition, and what does Accelgor have over those Pokemon?)


Also in OO when you say "Choice set" could you specify by saying "Choice Specs set" because a CB or Choice Scarf set definitely isn't viable on Accelgor
Mentioning its spA and offensive movepool in the overview is unnecessary imo because there is not even an offensive set in the analysis. As for competition, it is the fastest spiker and nothing gives it competition in that reagard imo. I will write choice specs when i write it up later. Thanks for your advices though. :)
 

Martin

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Surely wouldn't Unburden be better so that you could double your speed when your sash is broken to get up an extra layer of spikes or final gambit out against scarfers?
it is the fastest spiker and nothing gives it competition in that reagard imo.
It does face competition as a spiker from Omastar, which finds it easier to set up spikes multiple times throughout the match.
 
Unburden is definitely better than Sticky Hold, it practically guarantees that you can put up two layers of hazards. As Gamer boy said, you should mention the competition it receives from Omastar, who has better bulk and also learns both Stealth Rock and Toxic Spikes.
 
Kay. I mentioned Omastar as the competition. however, i stll think that Sticky hold is better, as it prevents it from getting tricked as well as getting less damage from knock off and it is already fast enough that it can almost always guarantee 2 layers of hazards.
 
Kay. I mentioned Omastar as the competition. however, i stll think that Sticky hold is better, as it prevents it from getting tricked as well as getting less damage from knock off and it is already fast enough that it can almost always guarantee 2 layers of hazards.
Accelgor's frailty means that Unburden will generally be more useful, especially since Trick is relatively uncommon apart from Rotom-C and Delphox. Also, Knock Off has a base power of 97.5 whenever it's used on a Pokemon that is holding an item. So, if you want to lower the damage of Knock Off, it's better to have Unburden as an ability, as the move's base power will revert back to 65 after Accelgor loses it's item.
 
Accelgor's frailty means that Unburden will generally be more useful, especially since Trick is relatively uncommon apart from Rotom-C and Delphox. Also, Knock Off has a base power of 97.5 whenever it's used on a Pokemon that is holding an item. So, if you want to lower the damage of Knock Off, it's better to have Unburden as an ability, as the move's base power will revert back to 65 after Accelgor loses it's item.
ummm... No offense, but after using both, i found sticky hold to be better overall. Not that it mattered much but w/e. But, since you are saying that unburden is better, i will leave it upto QC. As for the second part, Knock Off has 65 power against anything whose item can't be removed. :P
 
As for the second part, Knock Off has 65 power against anything whose item can't be removed. :P
Bulbapedia disagrees with you: http://bulbapedia.bulbagarden.net/wiki/Knock_Off_(move)

"Knock Off's power has been increased from 20 to 65, and its PP increased from 20 to 25. If this move is used on a Pokémon that is holding an item that can be lost, it will deal 50% more damage. Sticky Hold does not prevent this bonus. If used on a Pokémon that cannot lose its item — such as Giratina holding a Griseous Orb, Lucario holding Lucarionite, or a Pokémon with Multitype holding a Plate — this move will not receive the boost."
 
Bulbapedia disagrees with you: http://bulbapedia.bulbagarden.net/wiki/Knock_Off_(move)

"Knock Off's power has been increased from 20 to 65, and its PP increased from 20 to 25. If this move is used on a Pokémon that is holding an item that can be lost, it will deal 50% more damage. Sticky Hold does not prevent this bonus. If used on a Pokémon that cannot lose its item — such as Giratina holding a Griseous Orb, Lucario holding Lucarionite, or a Pokémon with Multitype holding a Plate — this move will not receive the boost."
Sorry man. My bad :) But, even then i think sticky hold is better, but i think they can be slashed. Lets wait for qc. ;)
 

Martin

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s_aman The issue with running Sticky Hold is that, like mentioned before, Trick/Switcheroo is seriously uncommon in the meta, the power boost to Knock Off isn't negated by the ability and the fact is that Focus Sash will activate on Knock Off regardless of the ability. Furthermore, if the common users of Trick/Switcheroo (Delphox and Rotom) WERE to trick its Focus Sash away (which any half decent player wouldn't), there is a high chance that it would gain a Choice Scarf, and then it could just Final Gambit out or... set up more spikes against the now much slower Rotom or Delphox. If it gains Specs then it can outpace them too, although it may debate using Bug Buzz if it faces Rotom-C. I see literally no purposeful use for Accelgor to run Sticky Hold over Unburden as the boost makes it the fastest non-Scarf/Speed Boost Pokémon in the game (yes - faster than Deoxys-S) which lets it set up an extra layer of spikes/Final Gambit out against Choice Scarf users while Sticky Hold prevents... trick from things which shouldn't be tricking it anyway... I think you get the picture here.
 

Ender

pelagic
is a Contributor Alumnus
GP 1/2


Overview
########

Accelgor's defining feature is its high Speed stat. Accelgor is the fastest Pokemon in RU with access to Spikes in RU, which makes it a staple on Spikes-stacking hyper offense teams. It can prevent setup with Encore. Accelgor's access to Final Gambit means that it can weaken Defog and Rapid Spin users and prevent them from removing hazards for one turn; [semicolon] it can also prevent setup with Encore. However, Accelgor is very frail and can't even take weak attacks, [. to ,] and its Its attacks are also not very strong themselves. Moreover, it faces competition from Omastar, who can also setup Stealth Rock, can directly threaten Defoggers, [comma] and has the bulk to setup hazards multiple times in a match.

Spikes Lead
########
name: Spikes Lead
move 1: Spikes
move 2: Final Gambit
move 3: Encore
move 4: Bug Buzz
ability: Sticky Hold / Unburden
item: Focus Sash
evs: 252 HP / 4 SpA / 252 Spe
nature: Timid

Moves
========

Accelgor is a very good Spiker user of Spikes due to its high Speed stat, [comma] and it provides very useful support to hyper offense teams. Spikes provide immense support to Hyper Offensive teams. Final Gambit allows Accelgor to prevent Rapid Spin or Defog for a turn and gives a teammate a free switch-in in to a teammate. Final Gambit can also do huge damage to most Defog and Rapid Spin users if Accelgor has enough HP left. Encore prevents Accelgor from becoming setup bait and may give setup oppurtunities to its own teammates as well. Finally, Bug Buzz is Accelgor's STAB move of choice and prevents it from being completely shut down by Taunt without sacrificing itself.

Set Details
========

252 Speed EVs and a Timid nature make Accelgor as fast as possible, allowing it to outspeed the entire whole unboosted metagame and quickly lay hazards quickly. 252 HP EVs give Accelgor some much needed bulk and maximize the potential power of Final Gambit. Focus Sash guarantees that Accelgor sets at least one layer of Spikes and two layers most of the time. 252 Special attack EVs can be used instead if you want Accelgor it to hit harder. Both of its abilities are situational, but they may come in handy sometimes. Sticky Hold prevents Accelgor from being crippled by Trick users, while Unburden allows Accelgor to set multiple layers of Spikes against Choice Scarf holding Pokemon that can bring it to one HP. who bring Accelgor to its Focus Sash.

Usage Tips
========

This set is best used as a lead on hyper offense [be consistent. If you want "offensive" over "offense", make sure you change all of them - I just used the first use (offense) and changed all of them to that] teams. Final Gambit should be used carefully, [comma] though it is handy against opposing Defoggers and spinners, [comma] especially at high HP. It comes very handy against opposing defoggers and spinners. If Accelgor is at good health it takes out quite a chunk of their HP. Golbat, Gligar, Togekiss, Hitmonlee, Hitmontop, [comma] and Kabutops are all OHKOed by from Final Gambit if Accelgor is at full health. Even if it is not at high enough HP, Final Gambit allows you to bring in a check freely, [comma] while also preventing hazard removal. Final Gambit can also be used to take out a problematic Pokemon for your team. Although Accelgor works best as a lead, it is advisable to not lead with it if the opponent has a Fake Out user [removed ,] such as [removed ,] Ambipom or a multi-hit move user such as Cinccino or and Rhyperior, [comma] as they will limit Accelgor to one layer of Spikes. Due to its high Speed, Accelgor can Encore almost all setup Pokemon and thereby create setup oppurtunities for teammates.

Team Options
========

Ghost-types are great teammates, [comma] as they can block Rapid Spin. Doublade defeats all the relevant Rapid Spin users one-on-one. Mega Bannette appreciates the Spikes support, [comma] as it can put pressure on pressurize stall teams with Taunt and Knock Off and on offensive teams with its priority attacks and Destiny Bond mind games forcing many switches. It can also sometimes prevent Defog with its priority Taunt. Braviary can take advantage of Defog with Defiant and proceed to deal heavy damage to the opposing team with its high powered attacks. Cobalion and Rhyperior can set up Stealth Rock, further complementing the Spikes set up by Accelgor. Powerful attackers such as Hitmonlee, Zangoose, Sharpedo, Yanmega, and Zoroark hugely appreciate Spikes, [comma] as they force a lot of switches, [comma] and Spikes also allows them to OHKO and 2HKO many threats that they would not be able to could not otherwise. They also deter the usage of Defog and Rapid Spin due to the huge offensive pressure they put on the opponent. Sharpedo and Yanmega get special mentions, [comma] as they can easily clean late-game with Spikes support, thanks for their high offenses and Speed Boost. Choice Specs Yanmega becomes almost uncounterable with Spikes support, [comma] as its best counter, [comma] specially defensive Registeel, [comma] can be easily worn down by Spikes.

Other Options
########

Accelgor can use an offensive Life Orb set, though however it is outclassed by Yanmega. A Choice set is plausible, [comma] as it has good coverage and U-turn, but this it is also done better by Yanmega. It can use a Quick Pass set with Agility, [comma] but it does not have any other good moves to pass, [comma] and Combusken is better at passing Speed Boosts. It can use Yawn on the main set to force for forcing switches.

Checks & Counters
########

**Multi-Hit Moves Users**: Rhyperior and Cinccino can KO Accelgor through its Focus Sash with their multi-hit moves. However, keep in mind that it will still get up one layer of Spikes. Crustle can also set up hazards on Accelgor and has Sturdy, [comma] preventing it from getting KOed by Final Gambit.

**Xatu**: Xatu bounces back Accelgor's Spikes due to Magic Bounce and thus prevents it from setting them up.

**Defog and Rapid Spin**: Defoggers and Spinners can remove the entry hazards set by Accelgor. However, they should be wary of Final Gambit.

**Aromatisse**: It Aromatisse 2HKOes with Moonblast, is unaffeced by Encore, [comma] and can heal Final Gambit damage with Wish.
 
Last edited:

Lord Alphose

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Overview
########

Accelgor is the fastest Pokemon in RU with access to Spikes in RU, which makes it a staple on Spikes-stacking hyper offense teams. Accelgor's access to Final Gambit means that it can weaken Defog and Rapid Spin users and prevent them from removing entry hazards for one turn; it can also prevent opposing set up(Two words) with Encore. However, Accelgor is very frail and can't survive even take weak attacks, and its attacks are also not very strong themselves. Moreover, it faces competition from Omastar, who can also set up(Two words) Stealth Rock, can directly threaten Defoggers, and has the bulk to set up(Two words) hazards multiple times in a match.

Spikes Lead
########
name: Spikes Lead
move 1: Spikes
move 2: Final Gambit
move 3: Encore
move 4: Bug Buzz
ability: Sticky Hold / Unburden
item: Focus Sash
evs: 252 HP / 4 SpA / 252 Spe
nature: Timid

Moves
========

Accelgor is a very good Spikes setter due to its high Speed stat, and itwhich provides very useful support to hyper offense teams. Final Gambit allows Accelgor to prevent Rapid Spin or Defog for a turn and gives a teammate a free switch-in. Final Gambit can also doeal huge damage to most Defog and Rapid Spin users if Accelgor has enough HP left. Encore prevents Accelgor from becoming setup bait and mayight give setup oppurtunities to its own teammates as well. Finally, Bug Buzz is Accelgor's STAB move of choice and prevents it from being completely shut down by Taunt without sacrificing itself.(I would say that killing onself would fall under "completely shut down.")

Set Details
========

252 Speed EVs and a Timid nature makeallow Accelgor as fast as possible, allowing it to outspeed the entire unboosted metagame and quickly layset hazards. 252 HP EVs give Accelgor some much needed bulk and maximize the potential power of Final Gambit. Focus Sash guarantees that Accelgor sets at least one layer of Spikes. 252 Special attack EVs can be used instead(Instead of what?) if you want Accelgor to hit harder. Both of itAccelgor's abilities are situational, but they mayight come in handy sometimfor different playstyles. Sticky Hold prevents Accelgor from being crippled by Trick users, whilebut Unburden allows Accelgor to set multiple layers of Spikes against Choice Scarf Pokemon that can bring it to one1 HP.

Usage Tips
========

TAlthough this Accelgor set iworks best useas a lead on hyper offense teams, it is not advisable to lead with it if the opponent has a Fake Out user such as Ambipom or a multi-hit move user such as Cinccino or Rhyperior, as they will limit Accelgor to one layer offen Spikes. Due to its high Speed, Accelgor can Encore almost all setup Pokemon and thereby create setup oppurtunities for teammates. Final Gambit should be used carefully, though it is handy against opposing Defoggers and sRapid Spinn users, especially at high HP. Golbat, Gligar, Togekiss, Hitmonlee, Hitmontop, and Kabutops are all OHKOed by from Final Gambit if Accelgor is at full health. Even if it is not at high enough HP, Final Gambit allows you to bring in a check freely, while also preventing hazard removal. Final Gambit can also be used to take out a problematic Pokemon for your team. Although Accelgor works best as a lead, it is advisable to not lead with it if the opponent has a Fake Out user such as Ambipom or a multi-hit move user such as Cinccino or Rhyperior, as they will limit Accelgor to one layer of Spikes. Due to its high Speed, Accelgor can Encore almost all setup Pokemon and thereby create setup oppurtunities for teammates.

Team Options
========

Ghost-types are great teammates, as they can block Rapid Spin. Doublade defeats all the relevant Rapid Spin users one-on-one. Mega Bannette appreciates the Spikes support, as it can put pressure on stall teams with Taunt and Knock Off and on offensive teams with its priority attacks and Destiny Bond mind games. It can also sometimes prevent Defog with its priority Taunt. Braviary can take advantage of Defog with Defiant and proceed to deal heavy damage to the opposing team with its high -powered(Add hyphen) attacks. Cobalion and Rhyperior can set up Stealth Rock, further complementing the Spikes set up by Accelgor. Powerful attackers such as Hitmonlee, Zangoose, Sharpedo, Yanmega, and Zoroark hugely appreciate Spikes, as they force a lot of switches, and Spikes also allows them to OHKO and 2HKO many threats that they could not otherwise. They also deter the usage of Defog and Rapid Spin due to the huge offensive pressure they put on the opponent. Sharpedo and Yanmega get special mentions as they can easily clean late-game with Spikes support, thanks for their high offenses and Speed Boost. Choice Specs Yanmega becomes almost uncounterable with Spikes support, as its best counter, specially defensive Registeel, can be easily worn down by Spikes.

Other Options
########

Accelgor can use an offensive Life Orb set, though it is outclassed by Yanmega. A Choice set is plausible, as itAccelgor has good coverage and U-turn, but this is also done better by Yanmega. It can use a Quick Pass set with Agility, but it does not have any other good moves to pass, and Combusken is better at passing Speed Boosts. It can use Yawn on the main set to force switches.

Checks & Counters
########

**Multi-Hit Moves Users**: Rhyperior and Cinccino can KO Accelgor through its Focus Sash with their multi-hit moves. However, keep in mind that itAccelgor will still get up one layer of Spikes. Crustle can also set up hazards on Accelgor and has Sturdy, preventing it from getting KOed by Final Gambit.

**Xatu**: Xatu bounces back Accelgor's Spikes due to Magic Bounce and thus prevents it from setting them up.

**Defog and Rapid Spin**: Defoggers and Spinners can remove the entry hazards set by Accelgor. However, they should be wary of Final Gambit.

**Aromatisse**: Aromatisse 2HKOes with Moonblast, is unaffeced by Encore, and can heal Final Gambit damage with Wish.

GP Approved 2/2
 
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