I think the increasing number of threats is not the only reason, why match up became more important since BW. At least as important is match preview.
In past generation you only knew your own team and therefore only you knew the most dangerous threats and had more options to outplay them. If you opponent doesn't know that his Dragon Dance Gyarados just wins, he plays it more carefully and will give you less chances to blow it up / spread status / we.
I don't really like the idea of changing our 6on6 format to something with sideboard and team locked Bo3. Also is sideboarding really solving our match up issues? VGC uses bring 6 pick 4 and isn't more competitive than our metagames and has even worse match up problems. You will also create a lot of 50/50 situation which come down to if he picks A my X wins and if he picks B my Y does. Also changes after the first match will be a guessing game assuming your opponents adjustments.
It seems more preferable to adjust our tournaments formats in a way that tolerants more variance.
The format of OST isn't really good either way. It's not just team match up, but also luck with pairings and hax in the matches. You can play perfectly, but still get eliminated in round 1. We for example could play swiss instead of single elimination to allow people to lose some games.
Grand Slam, Tour, etc have enough matches in order to qualify for play offs, so that's not too much of a deal. Play offs themselves are a problem, because they somehow have to played single elimination.
In past generation you only knew your own team and therefore only you knew the most dangerous threats and had more options to outplay them. If you opponent doesn't know that his Dragon Dance Gyarados just wins, he plays it more carefully and will give you less chances to blow it up / spread status / we.
I don't really like the idea of changing our 6on6 format to something with sideboard and team locked Bo3. Also is sideboarding really solving our match up issues? VGC uses bring 6 pick 4 and isn't more competitive than our metagames and has even worse match up problems. You will also create a lot of 50/50 situation which come down to if he picks A my X wins and if he picks B my Y does. Also changes after the first match will be a guessing game assuming your opponents adjustments.
It seems more preferable to adjust our tournaments formats in a way that tolerants more variance.
The format of OST isn't really good either way. It's not just team match up, but also luck with pairings and hax in the matches. You can play perfectly, but still get eliminated in round 1. We for example could play swiss instead of single elimination to allow people to lose some games.
Grand Slam, Tour, etc have enough matches in order to qualify for play offs, so that's not too much of a deal. Play offs themselves are a problem, because they somehow have to played single elimination.