Rejected Add 'M to showdown

Since we have Missingno., could we please add 'M? I would like to be able to use it because it has different stats from missingno, and I also use it in game, as one of my best pokemon on Red. It has a massive attack stat, but terrible speed, so it would be fun to try and use in custom battes.
 
Since we have Missingno., could we please add 'M? I would like to be able to use it because it has different stats from missingno, and I also use it in game, as one of my best pokemon on Red. It has a massive attack stat, but terrible speed, so it would be fun to try and use in custom battes.
do u mean 'M (00)
 
I should note that a few months ago, both DaWoblefet and I aimed towards adding all RBY glitchmons (and eventually all gens' glitchmons), but ended up getting distracted with the release of the DLC and have since then pretty much abandoned the project.
I half considered trying to submit an OM revolving around RBY Glitch Pokemon. There'd have to be so many bans though, lol. I think there were what, 15+ moves that crashed the game outright?

EDIT: I remember an RoA thread called MissingNo. Cup that theorymonned a format like this?
 
Yeah, Gen 1 glitchmons are just a pain to work with. You're coding up tons of new moves, types, and effects, sprites are hard to come by, etc. etc. In addition, there's the nuance of glitchmons only being available in particular versions of the game. I think Gen 1 is officially considered to be played on International Yellow, which 'M doesn't exist in (hex 0x00 = 3trainerpoke and hex 0xFF = Q). Granted, it's not as if we're following that rule by supporting RB Missingno itself, which is RB only (there are 3 other fossil Missingno and Yellow's Missingno). There is also, to my knowledge, next to no research done with the vast majority of seemingly stable glitch moves. Obviously moves like Super Glitch or Cooltrainer, which are completely unstable and can wipe save files wouldn't be implemented (I joked with Kris that we should make them just delete all the user's teams). Generally speaking, though, the glitch moves are so underresearched in a link battle context that you're just making up effects. The scope of the project ended up being larger than Kris and I originally anticipated and so we have focused on implementing other things.

All that being said, there's no reason it can't be done, but I don't think adding one-off glitchmons is the play. I'll reject this suggestion for now, but not because it can't be done, but because if you're going to do glitchmon-related work you need to do more than one at a time.
 
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