Hello everyone, and welcome to ADPL 9. We will be having manager signups going up around Feb 22nd, but wanted to hash out some issues related to format.
Currently, we will be keeping the same regular tiers as last year:
Stour Bo3
SV OU
SV OU
SS OU
SM OU
ORAS OU
BW OU
DPP OU
ADV OU
GSC OU
RBY OU
With that being said, the third SV slot last year was converted to an undrafted Bo3. While the intentions for this format were good, I don't think things played out as well as we wanted on the back-end, and ended up making teams with good undrafted slots benefit more than the previous year. So the first issue for this discussion thread will be:
How should the Undrafted format work for this year?
We can return to last year's format, which has the advantage of assigning more undrafted players to each roster, therefore increasing the amount of players who get to compete. The other option would be our format from two years ago, assigning 2 undrafted players to each team, and they will need to play at least one week for the roster. If the undrafted Bo3 is removed, another SV slot will be added to the regular tiers. If there are other ideas, feel free to share them.
The other main issue will be:
How many teams will compete in ADPL 9?
We have had 10 teams for the previous two years of competition. This has, however, been grueling for both hosts and managers alike. I've wanted to keep as many teams as possible to get as many players as possible able to play in the tour, but this should not come at the cost of burnout for any players, managers, or staff of the tour. The obvious option would be to reduce the team size to 8, and therefore have a 7 week season. There have been some suggestions of running a 7 week season regardless of the amount of teams, but this creates inequity in schedule for certain teams, so I'm less inclined to follow a format such as this. If you'd like to make other suggestions, feel free to share, but 10 teams 9 weeks and 8 teams 7 weeks will be the primary options.
There are also a few minor issues to share:
Should ADPL 9 have 3 managers per team? Many tours on the site seem to be moving in this direction, and with the amount of tours covered, this seems like the best solution.
Should undrafted slots be restricted in some manner? Requiring some amount of posts or activity to be eligible for the undrafted slot. This will mean the drawing will not be live since I'll be sorting through things on the back-end.
Is the proposed timeline acceptable? Depending on number of weeks decision, with a 7 week season finals will likely take place around May 3rd, whereas this would be the end of regular season for a 9 week season.
Any changes to the self-buy or retains system from last year?
Any other questions or concerns you would like to propose to make ADPL a better tour?
Thank you for your feedback and time. Let's make this tour the best it can be!
Currently, we will be keeping the same regular tiers as last year:
Stour Bo3
SV OU
SV OU
SS OU
SM OU
ORAS OU
BW OU
DPP OU
ADV OU
GSC OU
RBY OU
With that being said, the third SV slot last year was converted to an undrafted Bo3. While the intentions for this format were good, I don't think things played out as well as we wanted on the back-end, and ended up making teams with good undrafted slots benefit more than the previous year. So the first issue for this discussion thread will be:
How should the Undrafted format work for this year?
We can return to last year's format, which has the advantage of assigning more undrafted players to each roster, therefore increasing the amount of players who get to compete. The other option would be our format from two years ago, assigning 2 undrafted players to each team, and they will need to play at least one week for the roster. If the undrafted Bo3 is removed, another SV slot will be added to the regular tiers. If there are other ideas, feel free to share them.
The other main issue will be:
How many teams will compete in ADPL 9?
We have had 10 teams for the previous two years of competition. This has, however, been grueling for both hosts and managers alike. I've wanted to keep as many teams as possible to get as many players as possible able to play in the tour, but this should not come at the cost of burnout for any players, managers, or staff of the tour. The obvious option would be to reduce the team size to 8, and therefore have a 7 week season. There have been some suggestions of running a 7 week season regardless of the amount of teams, but this creates inequity in schedule for certain teams, so I'm less inclined to follow a format such as this. If you'd like to make other suggestions, feel free to share, but 10 teams 9 weeks and 8 teams 7 weeks will be the primary options.
There are also a few minor issues to share:
Should ADPL 9 have 3 managers per team? Many tours on the site seem to be moving in this direction, and with the amount of tours covered, this seems like the best solution.
Should undrafted slots be restricted in some manner? Requiring some amount of posts or activity to be eligible for the undrafted slot. This will mean the drawing will not be live since I'll be sorting through things on the back-end.
Is the proposed timeline acceptable? Depending on number of weeks decision, with a 7 week season finals will likely take place around May 3rd, whereas this would be the end of regular season for a 9 week season.
Any changes to the self-buy or retains system from last year?
Retainer rules:
A team may retain up to 4 players total, including managers, but is not required to retain any. For example you may self-buy both managers, then you would only be able to retain up to 2 additional players from the previous roster. Without any managers retained, the limit is 3 retained players. Undrafted players from the previous year will be ineligible for retaining. For example, Ironclad Infernapes could not elect to retain polt.
The cost to retain a player on their first year as a retention will be the HIGHER of the following two scenarios (unchanged from last year):
1. The amount that the player went for in the last auction + 3k (ex. if Oglemi was bought for 13k, it would cost 16k to retain him)
2. 10k, if the previous price + 3k would end up being lower than 10k (ex. if Oglemi was bought for 6k, his retaining cost would be 10k, not 9k)
Remember that a player bought for under 10k during last year's auction will not necessarily cost just 10k to retain. If Oglemi was bought for 9k in last year's auction, he would cost 12k to retain this year, not 10k.
A team may retain up to 4 players total, including managers, but is not required to retain any. For example you may self-buy both managers, then you would only be able to retain up to 2 additional players from the previous roster. Without any managers retained, the limit is 3 retained players. Undrafted players from the previous year will be ineligible for retaining. For example, Ironclad Infernapes could not elect to retain polt.
The cost to retain a player on their first year as a retention will be the HIGHER of the following two scenarios (unchanged from last year):
1. The amount that the player went for in the last auction + 3k (ex. if Oglemi was bought for 13k, it would cost 16k to retain him)
2. 10k, if the previous price + 3k would end up being lower than 10k (ex. if Oglemi was bought for 6k, his retaining cost would be 10k, not 9k)
Remember that a player bought for under 10k during last year's auction will not necessarily cost just 10k to retain. If Oglemi was bought for 9k in last year's auction, he would cost 12k to retain this year, not 10k.
Thank you for your feedback and time. Let's make this tour the best it can be!
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