Other Tiers ADV 200 General Discussion Thread

I'd like to leave my mark on this thread by dropping a set that I've been having a lot of fun with recently. Let me present: Lead 4 attacks Alakazam.

Alakazam @ Lum Berry
Ability: Synchronize
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Fire Punch
- Thunder Punch / Hidden Power Grass
- Ice Punch

This set eschews boosting with calm mind and replaces it with immediately smashing your foes over the head. Going modest over timid is because you'll be outspeeding most common leads even without the boosting nature, and the ones that will would outspeed you anyway. Psychic and Fire punch are obligatory moves that give you coverage against most of the meta game, and Ice Punch is for scaring leading salamence and other more niche mons like flygon and rhydon. The last move is either Thunder Punch or Hidden Power Grass. Thunder Punch obliterates leading gyarados and does good damage to milotic and starmie which might want to swicth in. Hidden power grass is for dropping lead swampert while still doing decent damage to milo, star, and also lanturne that would want to paralyze Zam. The choice depends on what your team might want eliminated.

I didn't come up with this set, but it's one I've stuck on a few of my teams. Have fun, and may the ladder go up this year lmao
 
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Well we aren't getting a ladder for this but the revcord tournament officially has one month's worth of usage stats and i kinda gotta tell these numbers at somebody to maybe make myself feel like it was worth it so here you go

preliminary ou/uu lists:
Skarmory
Metagross
Salamence
Regice
Alakazam
Claydol
Starmie
Magneton
Swampert
Gyarados
milotic
Gardevoir
Heracross
Slaking
Dodrio
lanturn
Breloom
Blaziken
crobat
Vileplume
Grumpig
Kingdra
Regirock
Registeel
Dusclops
ludicolo
Hariyama
Flygon
Zangoose
Solrock
Medicham
Glalie
Ninjask
sceptile
weezing
swellow
Walrein
Roselia
Manectric
Rhydon
machamp
gorebyss
Donphan
shedinja
electrode
Shiftry
absol
camerupt
Bellossom
banette
Sharpedo
Cacturne
Ninetales
Xatu
Pinsir
sableye
Girafarig
Tropius
Tentacruel
Golduck
Crawdaunt
Exploud
Kadabra
Trapinch
Relicanth
Muk
Volbeat
Cradily
Altaria
and also everything else i guess

Skarmory (54.9%)
Metagross (52.1%)
Salamence (50.4%)
Regice (44.0%)
Alakazam (30.3%)
Claydol (29.6%)
Starmie (29.2%)
Magneton (27.8%)
Swampert (21.8%)
Gyarados (19.4%)

highest win % for mons brought 10 or more times: Solrock (11-4 record)

lowest win % for mons brought 10 or more times: Weezing (1-9 record)

mons that are undefeated bc they were all brought once: Exploud, Golduck*, Kadabra, Trapinch

https://docs.google.com/spreadsheet...bNQiQYI7fbq7PfL3CRTSvxXIg/edit#gid=1478038509

* i was the golduck c^:;
 
SAMPLES
Now that ADV 200 has a ladder for RoA Spotlight, I wanted to compile some sample teams to help people get started. So far, I have included the three teams that were posted earlier in this thread. If you have any teams that worked well for you, please post them here and I can include them.

:rhydon::weezing::ludicolo::alakazam::skarmory::magneton: - by Typhlito
:salamence::metagross::alakazam::magneton::milotic::dusclops: - by Earthworm
:salamence::skarmory::magneton::solrock::metagross::gyarados: - by Earthworm
 
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  • Event moves are able to be passed on as egg moves, so Spinda/Plusle/Minun/Skitty should be able to inherit Wish.
  • Seedot line can't merge Amnesia, Talk, or Quick Attack in any way without Smeargle.
  • Mawile can't merge Ancient Power, Poison Fang, or Tickle in any way without Smeargle.
  • Pichu can get Encore + Reversal from Vigoroth, or Encore + Wish from Plusle/Minun/Spinda, but Reversal + Wish can't happen within 200.
  • Spinda can get Encore + Rock Slide from Spheal; Encore + Trick from Kadabra; Encore + Wish from Pikachu; Pass + Trick from Volbeat; & Pass + Wish from Girafarig.
  • Skitty's combos of Pass, Fake Tears, Sub, Tickle, Wish, & Psych Up are tough for me to verify legal chains without going down a rabbit hole.
  • Wailmer line can get Talk from Whismur through Torkoal, and can chain Talk onto Relicanth then back for Edge + Talk, or get Talk + Curse from Torkoal, but Curse + Talk + Edge is impossible without Smeargle or 386 tutors.
  • Psyduck line can get Hypnosis from Spinda & can chain onto Milotic then back for Hypnosis + Refresh, but neither line can get Screen + Hypnosis without Smeargle or Stantler; they can each inherit Screen without Hypnosis (neither can use the TM).
  • Psyduck line can get Refresh + Psychic through Gorebyss; Psychic + Screen from Spoink; Psychic + Hypnosis impossible without Smeargle.
  • Rhyhorn line can indeed get Curse + Reversal from Vigoroth.
  • Spheal line can indeed get Curse + Yawn from Torkoal or Slakoth.
  • Roaming IV glitch can also be circumvented with Roaming Battle Tower exploit to get perfect IV Eons.
  • If Roaming Battle Tower exploit is allowed, all the pinch berries are obtainable, even without catching their pokemon but just using thief/trick/covet.
Baton Pass has no restrictions, is a clause warranted for this ladder?
 
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For those of whom are enjoying the May 2025 RoA Spotlight ladder, I will just make a note defining what this month of ADV 200 "is." We (and by we, I mean FrankMarley, dhelmise, and myself) have defined the format of ADV 200 for the purposes of this ladder as the state of competitive Gen 3 before the Japanese release of Pokemon Box. This means that the following Pokemon are legal:
  • Every single Pokemon, move, and item available in Pokemon Ruby and Sapphire
  • Eon Ticket event
    • This legalizes the Soul Dew and allows the Lati twins to bypass the roamer IV glitch and have perfect IVs. It was hypothesized that Latios could be legalized if it were affected by the glitch (which states that its maximum Attack IV may be 7 and the Defense, Special Attack, Special Defense, and Speed IVs have to be 0), but with this event legal, it will stay banned from the format.
  • The following Event Pokemon released in the Pokemon Center 5th Anniversary:
    • Teeter Dance Pichu
    • Wish Pichu
      • This also makes Wish available to Wigglytuff, Girafarig, Delcatty, Plusle, Minun, Spinda via breeding
    • Charm Ralts
    • Wish Ralts
      • This makes Wish Gardevoir, a special tank with reliable recovery, legal
    • Spite Absol
      • This also makes Spite available to Ninetales via breeding
    • Wish Absol
    • Iron Defense Bagon
    • Wish Bagon
      • Wish Salamence is a decent set in the main Gen 3 OU, and its addition to this format will improve an already good Pokemon
Thus, the ADV 200 of this month's ladder is not truly the same format as those who may be used to playing without these events.
 
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:rs/skarmory: :rs/salamence: :rs/starmie:

ADV 200 Lead Metagame Analysis

With interest in ADV 200 growing and a new tournament beginning, I wanted to share my thoughts on the lead meta in ADV 200 in its current state. With the influx of games, there will be even more development, but here is how I view things currently.

I look at the lead meta in terms of progress-making and denial. I'll sort out the 12 Pokémon I identified as the lead meta into the categories of Progress Makers and Anti-Leads, ordered by significance and viability. Please share your thoughts and let me know if I missed anything you would consider a part of the lead metagame!


Progress Makers
In ADV 200, there is no sand to set and limited utility, like sub pass, leaving spikes, status, and damage as the primary methods of making progress.

1. :rs/skarmory: Skarmory

Is a write-up on lead Skarmory even necessary? Obnoxious bird lives a hit from everything that’s not stab fire or electric and gets a spike down. It also shuts down any CB mons and forces the mag question immediately, allowing for decisive and proactive gameplay for anti-trap strategies.

2. :rs/salamence: Salamence

Salamence is the benchmark to which the entire lead meta warps. Every lead mon seeks to either outspeed and threaten Salamence, or survive its Roladex of damage options to threaten with supereffective damage or utility. Suffice to say, few Pokémon meet these qualifications, making Salamence one of the most effective lead mons in ADV 200.

Mixed Salamence uses its coverage to threaten nearly every lead. Choice band Salamence uses its incomparable power to threaten big damage. Unrevealed, both sets use the threat of the other, further increasing Salamence’s potential as a lead Pokémon.

Notes: Charcoal for Metagross. Hydro Pump is valuable coverage and sometimes justifies a full special Salamence.

3. :rs/metagross: Metagross

Choice Band Metagross and Mixed Metagross offer exceptional value in the lead slot. Although band sets must be wary of magneton traps, Metagross uses its incredible bulk and typing, alongside its game-breaking Meteor Mash, to begin matches with unparalleled power hits. Mixed sets, benefiting from the threat of CB sets, are excellent at landing powerful hits onto steels and waters that switch in to tank Metagross’ moves.

Notes: Pursuit for Alakazam, HP Electric for Gyarados & Skarmory, Sludge Bomb for Ludicolo.

4. :rs/milotic: Milotic

Milotic’s capacity as a lead Pokémon is often understated. With extraordinary defences, recovery, status cure, special attack, ice coverage, and a variety of double status options in toxic, hypnosis, and dragon breath, Milotic is a superb lead Pokémon. Even its anti-leads, such as Manectric, must respect its mirror coat.

5. :rs/regirock: Regirock

Much like Metagross, Regirock offers immediate power and trading capacity with a few unique differences: Focus Punch, Superpower, and Explosion. Unlike Metagross, Regirock matches positively in to Salamence and Gyarados. Although its boom does not OHKO Skarmory, the threat of a Houdini boom or super-effective rock/fighting damage forces big damage on Skarmory early in the early game.

6. :rs/registeel: Registeel

While lead CB Registeel must be respected, lead Registeel is most effective at denying powerful threats their ohkos and spreading toxic and paralysis.


Anti-Leads

Anti-leads are pokemon that deny progress and force switches through a combination of mixed damage, utility, speed, and high power.

1. :rs/starmie: Starmie

Starmie is the number one anti-lead, so superior in this role it could be considered a progress maker itself. Starmie has one of the highest lead usage rates. It possesses nearly all the desirable traits of a perfect lead. Starmie’s coverage allows it to immediately threaten everything slower than it. Its natural bulk and ability allow it to take hits and status from most threats. It limits early spikes gameplans, outspeeds major threats, and tanks crucial hits, making it one of ADV 200’s most prominent leads.

Notes: Modest nature.

2. :rs/alakazam: Alakazam

Similar to Starmie, Alakazam uses its speed and coverage to threaten standard leads. Interestingly, Alakazam benefits most from the threat of its coverage, allowing it to run powerful utility sets, like Trick or Knock Off.

Notes: Modest nature if coverage-based, 304 HP benchmark.

3. :rs/gyarados: Gyarados

While lead Gyarados could be considered a progress maker for its effectiveness at spreading toxic and paralysis, Gyarados’ flexibility, utility, and power make it a unique jack-of-all-trades anti-lead. It can deny spikes and status outright through taunt and threaten massive damage or status with mixed and CB sets.

Notes: Thunder for Skarmory, Gyarados, Starmie.

4. :rs/manectric: Manectric

With no Zapdos or Jolteon, Manectric rose as the best lead electric Pokémon. Threatening Skarmory, Salamence, and water leads, Manectric uses its speed and power to force early damage and paralysis onto special walls.

Notes: Nevermeltice for lead Salamence OHKO.

5. :rs/gorebyss: Gorebyss

Who thought giving a fish performance enhancers was a good idea? Gorebyss has the natural bulk to set rain for itself and begin a match with 4 turns of rain steroid. This lead has horrifyingly positive matchups, which forces Milotic in early, or wears down anything else foolish enough to come in on its torrential damage output.

Notes: Mystic Water for Metagross, Skarmory and Swampert.

6. :rs/slaking: Slaking

Big damage oonga boonga. Not much more to it really. Lead Slaking is excellent on mixed offence, magneton offence, and probably even spikes stack.

Notes: Hyperbeam Milotic OHKO.


Honourable Mentions & Notable Trends

With no Tyranitar or Snorlax and a plethora of peck Skarmory, fighting-type leads have mostly lost their edge. However, some notable exceptions to this include Breloom, which does have lead spore targets, Medicham, which can use BP to magtrap Skarmory and trade with a handful of others, and lastly, Blaziken, which matches well into the abundance of steel leads.

Stab fire and electric Pokémon have exceptional lead matchups, making them effective anti-leads. Most notable of these is Minun, which has a variety of strategies it can employ in the lead, whether status or baton pass. Ninetales, with 100 base speed, fire stab and double status, acts as an effective progress maker and denier. Electrode, with top speed, stab electric, taunt and boom, is an excellent anti-lead for offensive structures and rain. Magneton, although fishing Skarmory, also effectively scouts unrevealed sets with Protect.

Similarly, Glalie, although fishing Skarmory, has a positive matchup against several common leads, allowing it to advance and deny hazard strategies. And lastly, Gardevoir threatens surprising bulk and power and a utility belt of useful moves to deny or advance progress.
 
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:rs/Milotic: :rs/golduck: :rs/starmie:
Too Much Water: An Analysis of the Best Type in ADV 200
Screenshot 2025-05-14 at 10.25.36 AM.png


In my opinion, the twelve Pokémon above are usable in the format. Twelve Pokémon sharing a type in a limited-dex format, all usable in OU: this is insane. I want to take a look at what I consider to be the best type in the format, one that dominates OU in representation. The water type is so exceptional, a team can double or triple them easily. Why exactly is that?

The Many Roles of Water Mons
  • Bulky Water: Milotic, Golduck, Walrein, Swampert, Gyarados, Wailord, Azumarill
  • Rain & Breakers: Gorrebyss, Ludicolo, Kingdra, Azumarill, Starmie
  • Set Up: Gyarados, Kingdra, Golduck, Swampert
  • Utility and Support: Milotic, Azumarill, Walrein, Lanturn, Starmie, Ludicolo
As you can see, water pokémon have many functions. They are threats with utility, bulk, or setup. They answer critical components, like dragon dance threats, choice bands, and opposing waters. There is no good ADV 200 team without a water type or a clear answer to them.

Rain Dance

Rain Dance is absurdly powerful. It is, in my opinion, one of the most consistent strategies a team can employ in ADV 200. In a tier lacking the normal-type special walls and limited distribution on immediate recovery, the instant power and speed offered by Swift Swim bulldozes through checks that can otherwise answer special threats, prominently, Registeel and Regice. Gamers will already know that Mystic Water Gorebyss is nuclear and possesses damage calcs beyond reason, threatening OHKOS on multiple prominent Pokémon. And although the other Swift Swim threats don’t reach the same thresholds as Gorebyss, they still force massive damage, drastically skewing teambuilding. As it stands, there is very little reason for balance structures not to run at least one of the rain checks I’ve listed below.

Rain Dance Effects:
  • Increases the damage of Water-type moves by 50%.
  • Decreases the damage of Fire-type moves by 50%.
  • Allows Thunder to bypass the accuracy check.
  • Activates Rain Dish & Swift Swim.
  • Causes Moonlight, Synthesis, and Morning Sun to recover ¼ of max HP
So, a Swift Swim Pokémon benefiting from rain dance gets 3-4 turns with a +2 modifier to its water moves as well as doubled speed. This is by far the most immediate, albeit limited, power boost in ADV 200. Even Clamperl, when boosted by rain, is a near-unanswerable threat. And not to be discounted, the debuffs are also powerful, protecting targets from fire-type moves, further restricting healing, and buffing paralysis odds.

True Counters & Checks to Rain

With decent gameplay, you can expect your Regi-of-Choice to answer one rain threat. But what about the second, or even just a well-played rain threat? This is something every competently built team must be able to handle. The following Pokémon are not essential to every team, but they are certainly helpful. However, you may, for example, rely on Registeel and/or Regice if you can overwhelm rain teams with tactics like Explosion, Thunder Wave, Substitute pass, or Protect stall. With that in mind, let’s look at the very few checks to rain.

:rs/Milotic: Milotic: Milotic is truly the one Pokémon a rain team wishes you don’t have. With or without Light Screen, the only thing breaking Milotic is a critical hit on Hydro Pump. As such, every rain team will have a dedicated answer to Milotic.

:rs/ludicolo:Ludicolo: Rain Dish Ludicolo is a supreme anti-rain tool and a useful special wall. With a movepool to die for, its only limitation is its dependence on Rest to shrug off status.

:rs/gardevoir: Gardevoir: With the ability Trace, Calm Mind, Wish and Thunderbolt, Gardevoir is a massive threat to rain teams.

:rs/golduck: Golduck: Cloud Nine and Calm Mind work in tandem to shut down rain strategies.

:rs/wailord: Wailord: With extraordinary bulk, water resistance and Roar, Wailord is a useful anti-rain tool.

:rs/kingdra: Kingdra: With a 4x resistance to water, Dragon Dance Kingdra is doubly empowered to dance to infinity on all rain threats, excluding Leech Seed Ludicolo.

:rs/shedinja: Shedinja: What? Yes, it’s a meme. And yes, it answers all rain threats lacking toxic or leech seed. Use it, coward.

As you can see, this list is quite short and also dominated by water types. The limited answers to Rain Dance emphasize how restrictive Rain Dance is on the builder. This, in tandem with the absurd damage calcs possessed not only by Gorebyss, makes Rain Dance a contentious move in ADV 200.

Should We Ban Rain Dance?

Having identified the power of Rain Dance, I wanted to discuss reasonable actions, if any should be taken at all.

1. Do Nothing: Accept that this is a feature of the tier and allow the meta to further develop answers.
2. Complex Ban: Ban Rain Dance on Swift Swim Pokémon.
3. Simple Ban: Ban Rain Dance outright.

Of these solutions, I favour either one or two. But I would love to hear what the community thinks! By the way, the ADV 200 Discord Server just launched a fun new teambuilding competition, and the first prompt is Rain Dance! Come and join to flex your creativity and team building skills, and help develop more team pastes for the community to grow.
 
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Gamers will already know that Mystic Water Gorebyss is nuclear and possesses damage calcs beyond reason, threatening OHKOS on multiple prominent Pokémon.
I don't think the wider playerbase fully knows about this yet. Before any tiering action can be done, I think people really need to be made aware of just how powerful gorebyss is first.

Some terrifying calcs:
  • 252+ SpA 30 IVs Mystic Water Gorebyss Hydro Pump vs. 252 HP / 0 SpD Regice in Rain: 174-205 (47.8 - 56.3%) -- 30.5% chance to 2HKO after Leftovers recovery
  • 252+ SpA 30 IVs Mystic Water Gorebyss Hydro Pump vs. 252 HP / 236+ SpD Registeel in Rain: 175-207 (48 - 56.8%) -- 41% chance to 2HKO after Leftovers recovery
  • 252+ SpA 30 IVs Mystic Water Gorebyss Hydro Pump vs. 252 HP / 0 SpD Metagross in Rain: 351-414 (96.4 - 113.7%) -- 81.3% chance to OHKO
  • 252+ SpA 30 IVs Mystic Water Gorebyss Hydro Pump vs. 252 HP / 200+ SpD Dusclops in Rain: 201-237 (70.7 - 83.4%) -- guaranteed 2HKO after Leftovers recovery
  • 252+ SpA 30 IVs Gorebyss Hidden Power Electric vs. 68 HP 30 IVs / 0 SpD 30 IVs Gyarados: 309-364 (89 - 104.8%) -- 31.3% chance to OHKO
  • 252+ SpA 30 IVs Mystic Water Gorebyss Hydro Pump vs. 248 HP / 44 SpD Swampert in Rain: 334-394 (82.8 - 97.7%) -- guaranteed 2HKO after Leftovers recovery
This is ridiculous, it should go without saying. Gorebyss can just muscle through checks it has no right of powering through. Having a dedicated rain counter might be mandatory in some time, in the same way having a rock resist is mandatory in 386 OU.

Edit: At the recommendation of others in the community I was asked to include Ludicolo and Kingdra calcs:
  • 252+ SpA 30 IVs Kingdra Hydro Pump vs. 252 HP / 0 SpD Regice in Rain: 141-166 (38.7 - 45.6%) -- guaranteed 3HKO after Leftovers recovery
  • 252+ SpA 30 IVs Kingdra Hydro Pump vs. 252 HP / 236+ SpD Registeel in Rain: 141-166 (38.7 - 45.6%) -- guaranteed 3HKO after Leftovers recovery
  • 252+ SpA 30 IVs Mystic Water Kingdra Hydro Pump vs. 252 HP / 0 SpD Regice in Rain: 155-183 (42.5 - 50.2%) -- guaranteed 3HKO after Leftovers recovery
  • 252+ SpA 30 IVs Mystic Water Kingdra Hydro Pump vs. 252 HP / 236+ SpD Registeel in Rain: 155-183 (42.5 - 50.2%) -- guaranteed 3HKO after Leftovers recovery
  • 252+ SpA Ludicolo Hydro Pump vs. 252 HP / 0 SpD Regice in Rain: 136-160 (37.3 - 43.9%) -- guaranteed 3HKO after Leftovers recovery
  • 252+ SpA Ludicolo Hydro Pump vs. 252 HP / 236+ SpD Registeel in Rain: 137-162 (37.6 - 44.5%) -- guaranteed 3HKO after Leftovers recovery
  • 252+ SpA Mystic Water Ludicolo Hydro Pump vs. 252 HP / 0 SpD Regice in Rain: 148-175 (40.6 - 48%) -- guaranteed 3HKO after Leftovers recovery
  • 252+ SpA Mystic Water Ludicolo Hydro Pump vs. 252 HP / 236+ SpD Registeel in Rain: 151-178 (41.4 - 48.9%) -- guaranteed 3HKO after Leftovers recovery
 
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i love the double entendre of 386 ADV referring to both the national dex & the speed creep warranted by the inclusion of Aero/Jolt
EDIT: i'm dumb that's 396 lol

also for lead mence, dropping mence's speed to still beat glalie allows enough bulk to even keep the -SpD nature & live +Spe mence Dclaw & reverse Dclaw them
 
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:rs/roselia: :rs/skarmory: :rs/glalie:

ADV 200: Spikes

First in my entry of archetype analyses, Spikes! I remember when I first started playing ADV OU, there were loads of well-written and researched resources for team building. I can't offer anything so impeccable, but I want to share my takes on the various different viable archetypes and how to approach building them. A lot of this information is exploratory, and I hope good players chime in for any edits.

The Spikers


Sorry Cacturne, you suck. Here are the usable spikers in ADV 200 OU.

:rs/roselia:Roselia @ Leftovers
Ability: Natural Cure
Calm Nature
EVs: 252 HP / 72 Def / 180 SpD / 4 Spe
- Spikes
- Leech Seed
- Aromatherapy / Protect / Giga Drain
- Hidden Power [Grass] / [Electric] / [Fire] / Stun Spore


Starting off with Roselia, this Pokémon is specially bulky, has surprising special attack, and has a huge package of utility. My suggested EVS optimize Roselia's natural defensive qualties while helping it tank Drill Peck and Earthquake. You could EV to outspeed standard Skarmory, or offensive Swampert.

:rs/Glalie: Glalie @ Leftovers

Ability: Inner Focus
EVs: 252 HP / 68 Def / 4 SpA / 4 SpD/ 180 Spe
- Spikes
- Taunt
- Icy Wind / Ice Beam
- Crunch / Shadow Ball / Earthquake


Next, Glalie. Glalie is an excellent lead, able to deny and establish spikes, as well as threaten common leads. Icy wind offers further utility to a pokemon that usually does not usually stick around long. I wasn't too sure what EVs to include here as I feel like the team builder has to consider which leads they want to outspeed / tank and EV accordingly. That being said, as Glalie teams want to deny spikes as much as they want to set them, a good minimum speed for Glalie is 263, outspeeding even jolly Skarmory, Metagross and Breloom .

:rs/skarmory:Skarmory @ Leftovers / Soft Sand
Ability: Keen Eye
EVs: 248 HP / 248 SpD / 12 Spe
EVS: 252 Atk / 252 Speed / 4 HP
EVs: 236 HP / 176 SpD / 96 Spe
Careful Nature / Jolly / Adamant
- Spikes
- Drill Peck
- Roar / HP Ground
- Toxic / Taunt


Finally, Skarmory. An excellent physical wall and phaser that excels at establishing spikes, despite Magneton's presence in the tier. My suggested EV spreads and natures are build and team specific. To clarify, Jolly Skarmory can run Soft Sand to maximize its odds of beating Magneton. Drill Peck is almost mandatory, not only for fighters, but mostly for Gyarados, which commonly runs Taunt. If not running an anti-trap Skarmory or counter-trap strategies, teams should have a Magneton punish. These are Pokemon that can double in on expected Magtraps and punish them with the threat of super effective damage, status, etc.

Essential Components of a Spikes Team​

Although spikes stack teams can vary wildly in structure, they all share certain requirements in the builder. Note, spikes teams require more than the following. These are just the components they all share, from stall to offense.

1. A Physical Wall: Swampert, Donphan, Metagross, Flygon, Claydol, Pelipper, Regirock, Registeel, Wailord, Weezing, Dusclops

2. A Special Check: Regice, Registeel, Milotic, Ludicolo, Gardevoir, Encore Alakazam, Explosion

3. Spikes Abusers & Phasers: Manectric, Ninetales, Wailord, Salamence, Alakazam

4. Supplementary Dragon Dance & CM Check: Metagross, Solrock, Lunatone, Gyarados

5. Magneton Punishes: Magneton, Gardevoir, Trapinch, Ninetales, Sceptile, Camerupt, Gyarados, Salamence


Stall​


Stall structures are largely undiscovered. But there are a few cores we can explore and important features of a stall team to identify. Stall should also always carry spin block and can potentially further protect spikes with Sceptile. Stall structures will almost always include at least one Regi and Milotic, although other bulky waters like Wailord and the aforementioned Walrein also work.

Premier Stall Pokémon​


:rs/Milotic: Milotic: Milotic is stall in ADV 200. The only Pokémon interchangeable with Milotic are Wailord and Walrein, and these structures are very specific. Actually, from now on, just assume that Milotic fits everywhere on spikes builds, even offense.

:rs/claydol: Claydol: Claydol, with either Rest or Explosion makes obvious sense. Its only real flaw is its weakness to Sceptile.

:rs/donphan: Donphan: Donphan has surprising tools: Odeur Sleuth, Roar, and Counter. Although it has 4MSS, its a valuable asset to stall.

:rs/sceptile: Sceptile: Acting as both a fast revenge killer and spikes protector with utility in Roar and Leech Seed, and even wall-breaking with Endeavor, Sceptile offers a lot to Spikes teams.

:rs/dusclops: Dusclops: Dusclops is the best spinblocker in ADV 200, with multiple viable sets. A mon you should use almost absolutely on stall. Sorry, Sableye.

Honourable Mentions: Xatu and Gardevoir are excellent for Wish stall. At least one of Registeel or Regice is standard for stall.

Stall Cores​

As I said before, stall is pretty unexplored and I am by no means a stall main. But, these are some cores I've explored. Hopefully, you can see how these teams have multiple variations by adding necessary remaining components of a spikes team I listed above.
  • Skarmory & Magneton / Trapinch / Gardevoir
  • Skarmory / Sceptile / Regice
  • Skarmory / Donphan / Milotic
  • Skarmory / Wailord / Double Regi
  • Roselia / Walrein / Defensive Salamance
You'll probably notice a lack of Starmie representation. In my opinion, defensive Starmie lost its best tool in Thunder Wave, so it can't answer setup threats like it does in standard OU. Also notable is a lack of a Superman structure. Anyone figure that out yet?

Balance​

Balance structures can look one of two ways: 3 grounded 3 spikes-immune, or, 4/5 grounded with Rapid Spin. Generally, balance teams will include at least one Regi and complete the team with the above Essential Components.

Premier Balance Pokemon

I won't mention Roselia and Skarmory in this section, but they are the balance-spikers.

:rs/registeel: Registeel: If you really need some fat goober to disrupt enemy momentum, Registeel is an amazing mixed wall and progress maker.

:rs/regice: Regice: Rest, Explosion, or Focus Punch Regice are all fantastic special walls in varying degrees of longevity.

:rs/starmie: Starmie: Unlike stall, offensive Starmie is the best rapid spinner on balance structures.

:rs/sceptile: Sceptile: Sceptile and Spikes are just a happy union.

:rs/ninetales: Ninetales: Some may disagree with my take here, but Ninetales slots in excellently on so many balance teams with a variety of powerful tools.

Honourable Mentions: Alakazam is one of the best spikes abusers that slots well on balance. Gardevoir offers a similar wincon with greater utility. Claydol absolutely can fit onto balance structures, usually with Explosion.

Balance Cores​

  • Skarmory / Registeel / Regice
  • Skarmory / Wailord / Regice
  • Skarmory / Dusclops / Milotic
  • Roselia / Milotic / Dusclops
  • Roselia / Registeel / Ninetales
  • Roselia / Claydol / Milotic
Balance structures are a lot more flexible in the team builder. I'm sure there are plenty more cores yet to be optimized, but these are all great starting points for spikes teams. I should note though, that I think Roselia always warrants spin block, in part because it can't run Sceptile for Spikes protection.

Spikes Offense​

Spikes Offense has probably the most variations possible, indicating that the ADV 200 meta leans towards offense. Boom Offense with Golduck or Alakazam and a Dragon Dance threat, Calm Mind or any setup spam, and Rain are all excellent structures for Spikes Offense.

Premier Spikes Offense Pokémon


Again, I won't mention the spikers here, but know that offensive Skarmory and Glalie are the main spikers for this style. Roselia + Gorebyss does work well though.

:rs/gorebyss: Gorebyss: If you take a look at the Calcs in a post above, you'll notice that Gorebyss absolutely shreds through the meta with Spikes support.

:rs/golduck: Golduck: Golduck combines the functions of a bulky water and a wincon, excellent for offensive structures.

:rs/magneton: Magneton: Removing either Skarmory or Magneton can be essential to a gameplan.

:rs/manectric: Manectric: If you squint your eyes enough, this is Jolteon! Speed, Roar, even Thief!

:rs/sceptile: Sceptile: Surely he's not going to yap about Sceptile again... I have terrible news. Sceptile + Spikes is too good. Use this Pokémon.

Offensive Spikes Cores​

There are an awful lot of ways you can go about this, but here are a few.

  • Roselia / Gorebyss / Metagross
  • Skarmory / Regirock / Sceptile
  • Glalie / Sceptile / Golduck
And that's by take on Spikes in ADV 200 minus superman and the last of my helpful posts for a while. Hope it helps everyone except my tournament opponents :tyke:.
 
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