DONE: U can ban! :)

Ok, so as the ADV open has started I figured I might as well put my knowledge to good use and create a small guide for people who haven't touched the tier.
I. Differences in mechanics with newer generations
-BIGGEST MECHANIC:
Grass / Fire / Water / Electric / Psychic / Dark / Dragon / Ice moves are ALL special type while
Flying / Rock / Ground / Steel / Normal / Ghost / Fighting moves are all physical
Example. Crunch is a special attack so don't be a nub and use it on DD Tyranitar, you been warned!
Flying / Rock / Ground / Steel / Normal / Ghost / Fighting moves are all physical
Example. Crunch is a special attack so don't be a nub and use it on DD Tyranitar, you been warned!
Leftovers kick in at the start of the next turn. Say you kill a salamence with your tyranitar, after your opponent brings their next pokemon in only then do BOTH your leftovers activate.
No choice scarf, Life Orb or Choice Specs, only Choice Band which makes it harder to revenge using speed only. hence alot of teams are relatively bulky even if they are offensive.
Same mechanics as DPP:
- You can paralyze Electric types and sleep Grass types With spore/sleep powder.
- Sleep turns do not reset upon switching.
- Steel types resist Dark and Ghost type attacks.
- Ghosts can get trapped via abilities.
- Explosion halves the defense of the target.
-Sturdy ONLY protects against one hit KO moves such as Sheer Cold, Fissure etc.
- Volt Switch doesn't exist.
- Extremespeed has +1 priority, Eg. Weavile Ice Shard can outpace Dragonite's Extremespeed granted D Nite didn’t get any DD boosts/Agility to be faster than Weavile.
- No fairy types exist.
- No team preview.
- Encore lasts 2 to 5 turns while Taunt lasts for 2 turns.
II. Roles in ADV OU
http://pastebin.com/6hxRkU6S
III. Metagame knowledge in a pickle
http://www.smogon.com/dex/rs/tags/ou
http://www.smogon.com/forums/threads/adv-viability-ranking-ou.3503019/
Ok, where to start from.
- Two trappers, Magneton and Dugtrio are very common. I'm pretty sure everyone knows what they do which is basically trap Skarmory/choice locked Metagross/Forretress/opposing magneton (Magneton) and Raikou/Celebi/Metagross/Tyranitar/Jirachi/Magneton/Heracross and any weakened mon in all honesty (Dugtrio). Therefore it is important to not bring in Pokemon weak to these two recklessly and it is a very common tactic to double switch anticipating a trapper to come in. Revealing each team member is super vital in ADV and dictates alot of the match.
- ADV is much slower paced than other newer metagames due to the lack of Life Orb and other items in addition to the mechanics that prevent top tier threats such as Gyarados doing real damage. Therefore you must be able to play cautiously and not sack Pokemon randomly.
- Balance really rules this metagame with the ability to pose a real threat whilst maintaining a solid defensive backbone.
Depends on the style of team you are using. If you are using an offensive team you need to force switches, expect the opponent to perhaps bait your trapper early by bringing in their skarmory or whatever trap-prone mon and then double the next turn as you do bring your trapper. There are cases of where the trapper becomes trapped!
Stall teams require you to get up hazards quickly but safely, don't let Forretress take 3 hard hits or so just to get up 3 spikes when it is one of the primary counters to whatever is hitting it repeatedly. That offensive mindset can cause you to sack unneededly when using stall. Get up hazards followed by forcing switches by setting up with your blissey / Suicune or whatever, you wont necessarily be able to sweep with them first time round but you kinda force your opponent to bring out whatever counters they have in store and then play around them by racking up hazard and possibly sand residual damage.
Balance is the best playstyle as mentioned and usually has spikes on board. Get hazards up and simply start to abuse them by hitting with your choice banders/ eventually the so-called counters wont be able to come in more then twice usually as long as they're prone to spikes. Balance teams thrive on the trapper on board so make sure you make full use of it.
Be very wary of Baton Pass, not only as a method of passing boosts but as a method of luring Pokemon and trapping them.
I don't have the replay but turn xx I had my zapdos on a weakened Suicune, They needed Suicune to "counter" my leftovers Metagross and thus brought in their Magneton to take the hit, knowing I wont dare somehow read that and bring in my dutrio if i had one. I simply used Baton Pass predicting the switch which is a safe play considering I had a healthy Celebi, and then baton passed to my Dugtrio thus taking out Magneton. Thing is I now had a free reign of terror with my Skarmory who walled literally 3/6 of his team lol. Baton Pass is seen on Celebi, Zapdos and Vaporeon to lure things that Dugtrio shits on.
Common late-game sweepers:
http://pastebin.com/4LxUByzL
IV. Teambuilding in ADV OU
I'm pretty sure most people will simply borrow teams from well established players to avoid the hassle of building but it isn't hard at all to make a good team in this metagame. It is fairly balanced and one can make fairly underrated threats work well provided the correct support. Nonetheless this is for a high stakes tournament and it is best to save most of that creativity for other times.
Stall teams are very widespread and for good reason, there arent as many wallbreakers in other generations and with the lack of many items, trick, and insane offensive behemoths stall is very viable. However balance teams really have it easy, being able to exert good amount of offensive pressure whilst having a solid defensive backbone.
While it is hard to say there is a single formula which works for any teambuilding process, the good news is that you can use whatever you feel works for you and play with so long as it isnt something outrageously silly. Few examples below
Swampert / Tyranitar / Celebi / Magneton / Salamence / Suicune
Made it in 10 seconds by starting off with using a mixed Tyranitar to wallbreak, added a dd Salamence as a lategame sweeper, Swampert and Celebi make a great defensive backbone whilst Suicune provides additional defensive support and can set up. Magneton takes out Skarmory who stops salamence from sweeping.
A stall team..
Celebi / Dugtrio / Starmie / Swampert / Blissey / Skarmory
Another quick one, started by using a core of Blissey + Swampert + Celebi, added Skarmory for spikes, Starmie to spin and provide something relatively fast to hurt offensive threats and then finished with Dugtrio to take out Magneton's who will love to take out skarmory / Metagross / Mix tars etc.
See, teambuilding ain't hard!! :)
V. Sample teams
http://www.smogon.com/forums/threads/ozymandias.3533733/ by Smurf / Golden Sun
http://www.smogon.com/forums/threads/querencia.3521102/ by McMeghan
http://www.smogon.com/forums/threads/nær-sólen-gar-niþer-for-evogher.3521490/ by BKC
http://pastebin.com/RCxAwLnK by SOMALIA
http://pastebin.com/5C8AWcK2 by SOMALIA
If you need more help feel free to PM me on Pokemon Showdown.
VI. Awkward Mons
There are a few underrated or very rare Pokemon however it is important to know what they do.
Tauros: Very good choice band Pokemon and lures in Skarmory / Forretress, both of which get trapped.
Breloom: Not as good as in gen 4 however can still spore and hit with Focus Punch, generally runs hp Ghost for Celebi and Gengar who otherwise wall it otherwise to hell and back.
Kingdra: Rain Dance + Hydro Pump = death. Very self explanatory, it wont be using Dragon Dance as both its STAB attacks are special.
Weezing: Decent defensive wall, Heracross is a beast and very underrated, this is one of the few Pokemon that can take hits from it well.
Last tip, please use a damage calculator in your battles, just because every Aerodactyl seems to be banded does not guranatee once in a while you wont encounter a taunt variant that'll *^%$ you up. Calcs are useful and can give you a rough idea on the item held, the ev spread and of course, whether you'll live in the worst case scenario.
I wanted to post this brief guide in hopes it helps...if anyone wants to add anything feel free to edit this or w.e. I only made this account to make this and it'd be banned soon anyways so it'd be best to catch me on showdown or skype:mi21081991 if you need more detailed explanation etc.
~SOMALIA
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