Lower Tiers ADV RU

LpZ

capy
is a Metagame Resource Contributoris a Tiering Contributoris the 13th Grand Slam Winner
UUPL Champion
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art by Gaboswampert
approved by Hiro'

Welcome to the official thread of the unofficial tier of ADV RU! A recent development based off of the large pool of rarely used pokemon and viability ranking of ADV UU, pokemon ranked C+ and lower end up here, as well as all the NU legal pokemon.
Here you will find resources such as Viability Rankings, Sample Teams, Set Compendium, Speed Tiers and the discussion about the metagame. You can have an extra taste of the tier joining our Discord server, where you can find people to discuss, play and build with, and just to have a good time. We hope you enjoy ADV RU!
  • Species Clause: A player's team cannot contain two Pokémon with the same National Pokédex number.
  • Sleep Clause: If a player has already put a Pokémon on his/her opponent's side to sleep and it is still sleeping, another one can't be put to sleep.
  • Evasion Clause: A Pokémon's moveset cannot contain the moves Double Team or Minimize.
  • OHKO Clause: A Pokémon's moveset cannot contain the moves Fissure, Guillotine, Horn Drill, or Sheer Cold.
  • Endless Battle Clause: A player cannot intentionally prevent an opponent from being able to end the game without forfeiting.
  • Baton Pass Clause: A Pokémon's moveset cannot contain the move Baton Pass.
  • Arena Trap Clause: A Pokémon cannot have the ability Arena Trap.
ADV Mechanics:
  • There is no team preview, your first Pokemon sent out is the first one in your team.
  • A move being physical or special is determined by the type of the move.
    • Physical moves: Normal, Fighting, Rock, Ground, Ghost, Poison, Steel, Bug, Flying
    • Special moves: Fire, Water, Grass, Electric, Ice, Psychic, Dark, Dragon
      • This means Hidden Power can be Physical as well as Special.
  • Steel resists Dark and Ghost.
  • Many items do not exist yet, notably Choice Specs, Choice Scarf, Life Orb, Expert Belt, Eviolite, and more.
  • Grass-types can be affected by powder moves. Electric-types can be paralyzed by Thunder Wave.
  • Rest and Sleep Talk work weirdly, read this post for more information.
  • Explosion and Self-Destruct halve Defense in the damage calculation, so their powers may be listed as 500 and 400 respectively.
  • Wish is not based on the user's HP and only heals 50% of the max HP of the receiver.
:ninjask: Ninjask
:jumpluff: Jumpluff

:absol: Absol
:aggron: Aggron
:azumarill: Azumarill
:banette: Banette
:camerupt: Camerupt
:clefable: Clefable
:exploud: Exploud
:kabutops: Kabutops
:magmar: Magmar
:mantine: Mantine
:meganium: Meganium
:mr. mime: Mr. Mime
:ninetales: Ninetales
:persian: Persian
:politoed: Politoed
:poliwrath: Poliwrath
:primeape: Primeape
:raichu: Raichu
:rapidash: Rapidash
:sharpedo: Sharpedo
:shiftry: Shiftry
:sneasel: Sneasel
:stantler: Stantler
:victreebel: Victreebel
:xatu: Xatu

Pokemon are ordered within their ranks alphabetically. The list does not include every legal Pokemon.


S Rank
:glalie: Glalie


A+ Rank
:haunter: Haunter
:hitmonchan: Hitmonchan
:politoed: Politoed
:stantler: Stantler

A Rank

:poliwrath: Poliwrath
:raichu: Raichu
:rapidash: Rapidash

A- Rank

:mantine: Mantine
:metang: Metang
:persian: Persian
:primeape: Primeape
:sableye: Sableye

B+ Rank

:banette: Banette
:flareon: Flareon
:hypno: Hypno
:kabutops: Kabutops
:meganium: Meganium
:ninetales: Ninetales
:torkoal: Torkoal

B Rank

:chimecho: Chimecho
:huntail: Huntail
:magmar: Magmar
:octillery: Octillery
:quagsire: Quagsire
:shiftry: Shiftry
:victreebel: Victreebel

B- Rank

:golbat: Golbat
:pidgeot: Pidgeot:
:seadra: Seadra
:swalot: Swalot
:wailord: Wailord

C+ Rank

:cacturne: Cacturne
:kingler: Kingler
:lickitung: Lickitung
:pelipper: Pelipper
:sharpedo: Sharpedo

C Rank
:aggron: Aggron
:azumarill: Azumarill
:camerupt: Camerupt
:exploud: Exploud
:girafarig: Girafarig
:mr-mime: Mr. Mime
:pupitar: Pupitar
:shuckle: Shuckle
:sneasel: Sneasel

C- Rank
:absol: Absol
:pikachu: Pikachu
:roselia: Roselia
:sudowoodo: Sudowoodo
:vigoroth: Vigoroth

[click on the sprites for importable]

:xatu: :glalie: :raichu: :haunter: :politoed: :rapidash:- Lead Xatu Spikes by plznostep
:poliwrath: :xatu: :pidgeot: :metang: :meganium: :rapidash:- Xatu + Pidgeot Bird Spam by Amity
:poliwrath: :raichu: :politoed: :pidgeot: :meganium: :rapidash: - Double Poli by SEA
:stantler: :raichu: :poliwrath: :hitmonchan: :victreebel: :rapidash:- Stantler Partial Sun by SEA
:poliwrath: :hitmonchan: :raichu: :xatu: :shiftry: :rapidash:- Double Fighting + TWave Xatu Sun by THE_CHUNGLER
:torkoal: :victreebel: :clefable: :relicanth: :hitmonchan: :rapidash:- Bulky Vic + Relicanth Balance by Amity
:glalie: :poliwrath: :haunter: :victreebel: :shiftry: :rapidash:- Full Sun by Amity
:glalie: :haunter: :hitmonchan: :raichu: :mantine: :rapidash:- Standard Rain by Amity
:kabutops: :roselia: :clefable: :sableye: :chimecho: :poliwrath:- Kabutops + Clef Stall by Amity

Set Compendium

SpeedPokémonBaseNatureEVsIVs±
590:girafarig: Girafarig85Positive25231+2
538:girafarig: Girafarig85Neutral25231+2
516:shiftry: Shiftry80Neutral25230+2
483:raticate: Raticate97Positive25231+1
478:mantine: Mantine70Neutral25231+2
478:victreebel: Victreebel70Neutral25231+2
475:haunter: Haunter95Positive25231+1
475:primeape: Primeape95Positive25231+1
475:sharpedo: Sharpedo95Positive25231+1
469:magmar: Magmar93Positive25231+1
446:huntail: Huntail52Positive25231+2
442:stantler: Stantler85Positive25231+1
426:kabutops: Kabutops80Positive25231+1
406:huntail: Huntail52Neutral25231+2
388:kabutops: Kabutops80Neutral25231+1
344:bellossom: Bellossom50Neutral14830+2
339:rapidash: Rapidash105Positive252310
333:banette: Banette65Neutral22430+1
331:kingler: Kingler75Neutral14031+1
331:pupitar: Pupitar51Positive25231+1
330:metang: Metang50Neutral11631+2
329:persian: Persian115Neutral252310
329:sneasel: Sneasel115Neutral252310
329:rapidash: Rapidash105Positive216310
328:ninetales: Ninetales100Positive252310
328:raichu: Raichu100Positive252310
322:poliwrath: Poliwrath70Neutral15631+1
322:raticate: Raticate97Positive252310
317:haunter: Haunter95Positive252310
317:primeape: Primeape95Positive252310
317:sharpedo: Sharpedo95Positive252310
313:magmar: Magmar93Positive252310
309:pidgeot: Pidgeot91Positive252310
306:mr. mime: Mr. Mime90Positive252310
306:golbat: Golbat90Positive252310
306:pikachu: Pikachu90Positive252310
295:stantler: Stantler85Positive252310
295:girafarig: Girafarig85Positive252310
284:kabutops: Kabutops80Positive252310
284:glalie: Glalie80Positive252310
276:hitmonchan: Hitmonchan76Positive252310
269:girafarig: Girafarig85Neutral252310
269:girafarig: Stantler85Neutral252310
262:mantine: Mantine70Positive252310
262:victreebel: Victreebel70Positive252310
259:kabutops: Kabutops80Neutral252310
258:shiftry: Shiftry80Neutral252300
251:hitmonchan: Hitmonchan76Neutral252310
248:absol: Absol75Neutral252310
241:meganium: Meganium80Neutral180310
239:mantine: Mantine70Neutral252310
238:victreebel: Victreebel70Neutral252300
232:hitmonchan: Hitmonchan76Neutral176310
230:kabutops: Kabutops80Neutral136310
225:vigoroth: Vigoroth90Neutral36310
223:huntail: Huntail52Positive252310
222:banette: Banette65Neutral224310
222:flareon: Flareon65Neutral224310
221:kingler: Kingler75Neutral140310
221:pupitar: Pupitar51Positive252310
210:girafarig: Girafarig85Neutral16310
210:hypno: Hypno67Neutral160310
205:politoed: Politoed70Neutral116310
205:chimecho: Chimecho65Neutral160300
205:banette: Banette65Neutral160300
203:huntail: Huntail52Neutral252310
201:glalie: Glalie80Neutral20310
200:poliwrath: Poliwrath70Neutral96310
200:mantine: Mantine70Neutral96310
200:meganium: Meganium80Neutral16310
176:wailord: Wailord60Neutral84310
172:exploud: Exploud68Neutral0310
172:chimecho: Chimecho65Neutral28300
172:bellossom: Bellossom50Neutral148300
172:azumarill: Azumarill50Neutral144310
172:aggron: Aggron50Neutral144310
171:metang: Metang50Neutral140310
170:hypno: Hypno67Neutral0310
166:roselia: Roselia65Neutral0310
166:flareon: Flareon65Neutral0310
166:pelipper: Pelipper65Neutral0310
165:metang: Metang50Neutral116310
152:wartortle: Wartortle58Neutral0310
149:flareon: Flareon65Negative0310
146:swalot: Swalot55Neutral0310
146:relicanth: Relicanth55Neutral0310
139:sudowoodo: Sudowoodo30Neutral172310
138:camerupt: Camerupt40Neutral88310
138:aggron: Aggron50Neutral8310
137:octillery: Octillery45Neutral44310
137:azumarill: Azumarill50Neutral4310
136:metang: Metang50Neutral0310
136:sableye: Sableye50Neutral0310
117:camerupt: Camerupt40Negative4310
106:quagsire: Quagsire35Neutral0310
97:sudowoodo: Sudowoodo30Neutral4310
96:lickitung: Lickitung30Neutral0310
95:quagsire: Quagsire35Negative0310
70:quagsire: Quagsire35Neutral031-1
68:torkoal: Torkoal20Negative0310

/challenge gen3uu @@@ -Altaria, -Ampharos, -Arcanine, -Blastoise, -Clefable, -Cradily, -Electabuzz, -Electrode, -Fearow, -Feraligatr, -Gligar, -Golduck, -Golem, -Gorebyss, -Granbull, -Grumpig, -Hitmonlee, -Hitmontop, -Jumpluff, -Kangaskhan, -Lanturn, -Lunatone, -Manectric, -Misdreavus, -Muk, -Nidoking, -Nidoqueen, -Ninjask, -Omastar, -Pinsir, -Qwilfish, -Sandslash, -Scyther, -Slowking, -Solrock, -Tentacruel, -Vileplume, -Walrein, -Xatu

Tiering Council:
LpZ
EllingtonReborn
BigFatMantis
plznostep
Feliburn
 
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WHEW I am very glad we got the thread up, this tier has been a huge delight to work on with LpZ! I'm really glad that we made eveyrthing come into fruition with the tour bringing us to this stage of development! I want to start off just by putting in my own PERSONAL VR with brief explanations on my placings, more detailed for the better mons and less detailed for the worse ones, you know how this goes.

1699517139040.png


:glalie: Glalie is the definite best mon in the tier for me. Spikers are mandatory here and Spikes as a whole make up 50% of this whole meta and determine the entire earlygame strategies in top level ADV RU. Besides Spikes, Glalie is a great mon itself with its ability to wall haunter, waters, raichu, etc and keep up progress with boom. I rarely go Glalie-less and for good reason, every mon is better with Spikes up and Glalie is the most effective at setting them.

:politoed: Its very funny because week 1 of ADV RU's conception I thought Politoed was bad. But no, its quite the opposite. Politoed is the best water in the tier, Damp is such an incredible ability in a meta a multitude of explosion mons, it hits pretty hard, and its quite bulky. Politoed has the perfect blend of offense by having perfect coverage and being hard to switch into, as well as defense because of its bulk, good resistances, and Damp. Just like how every team needs a Spiker, every team should have a water, and I'd say Politoed is the tried and true beast that makes ADV RU what it is.

:metang: Metang is a great tank that has a bevvy of resistances as well as strong physical STAB and boom, making it one of the best progress makers in the tier. Metang fits on every single team style and I really appreciate how much work it does on a game-to-game basis, as a defensive pivot, as a wallbreaker, or as a cleaner with Agility, and it can fulfill multiple of these roles in a single game. Metang is a goated gluemon, always in my S.

:sableye: Sableye is one of the best walls in the tier because of no weaknesses and 32 PP Recover, similar to Toed many physically-based mons like Stantler and Hitmonchan will use Toxic to break down Sab, and it isn't entirely passive either because of Knock Off in a tier where Spikes are permanent and lots of offensive mons dont like switching into a SToss with a spike up. Haunter has been giving Sab a run for its money lately in the Ghost slot and in the official VR its basically right next to Haunter, but its undeniable that Sab warps the tier and has a large amount of notable threats to wall despite its ground neutrality.

:haunter: Haunter is an amazing offensive mon here, it is one of the best Spikes abusers, and it can trade itself 1 for 2 with Boom/DBond. It also serves as a very useful pivot to some key offensive threats like Stantler Persian Hitmonchan and CB Primeape, it mixes Sableyes defensive qualities well with Banette's offensive qualities, and if someone said that it were S I would not be one to judge.

:raichu: The only Electric in the tier and amazing petaya sweeper, its speed and coverage lets it shut down a lot of offense. Lately i've been experimenting with Thief too to catch Glalie/Roselia/Quag switchins, Raichu's a great breaker overall and one that teams need to respect.

:stantler: Best physical wallbreaker no doubt. Switching into Stantler is a very tall task because it has ways to mess with nNormal resists too, which means when you are in as a slower mon you have to be able to eat a hit from a mon that basically spams Explosion. Stantler also wins basically every interaction with faster things (that isnt CB Ape) at full health, only beaten by certain offense once it gets down to a certain range of Magmar FBlast or Raichu Tbolt. It does have issues with no immediate Speed control though if it doesn't use Salac.

:persian: Persian is the most defining lead in the tier rn as well as the best CB Normal. It has two lead sets that are consistent at beating other leads and have different forms of counterplay, and even as a backmon you are mostly limited to defensive counterplay besides of its blisteringly fast speed. I still consider Stantler the slighty better normal breaker but Persian is amazing both earlygame and lategame.

:magmar: If you saw my early VRs you'd be like "woah what is swagmar doing down there?" I think its awkward speed missing the Haunter/Primeape benchmark gets the better of it, as well as there's Toed everywhere to mess with it. But no doubt, it still does Magmar things and is imo still the best fire that goes crazy in some endgames, its just that while more Fires shown themselves as viable, Fires have been nerfed by more Toed.

:primeape: Ape is solid, its moreso that it lends itself to being constricting, you need something that speed ties or outspeeds it and you need a ground immune to pivot into it. CB is explosive, Bulk Up is quite good too. Even if i dont use a lot of Ape over Chan in my builds I respect it a lot.
:ninetales: Call me crazy but I think that Tales is overrated. Its offensive qualities come down to it being fast and able to take a hit. Its SpA is underwhelming even when it can OHKO Haunter w FBlast, Wisp can be evaded with Lum / a fire that trades well into it (flareon torkoal camel), and in general its only method of counterplay to waters is spreading passive damage. Other fires like Magmar and Flareon have things like TPunch or DEdge respectively for Toed, while still being able to Toxic walls if they want to, but Tales is very reliant on passive damage to make progress in a tier as fast-paced as this. I still think its solid though, it walls things, it wisps things, its a fire that threatens glalie/metang/haunter cores. I just dont think its on the level as the mons in A+ and you can call me crazy for thinking that.

:roselia: Roselia falls under the same kind of overrated as Tales does, I dont really feel that comfy loading Tales/Rose/Chime balances consistently but that's me. Roselia really has to fight for the spiker slot over Glalie and Glalie makes more progress every time, its just that Rose walls things even in a fast paced tier, but Toed still 2HKOs it after spikes with ice beam. It has its places and I do think it's useful on some structures, its just my meta view that makes me less high on it.

:hitmonchan: 2nd best lead, whoops ass with AOA sets, Mach as priority stifles the likes of Raichu Persian and Poliwrath, amazing offensive glue as a physical wallbreaker akin to Stantler. Just in A because it has common troubles with Sableye and this next mon......

:chimecho: Chimecho is one of the best Fighter walls and ground immunes, enables offense and defense well, very great source of glue as a team player (being one of the only viable clerics in the tier and great screens passer) and solo threat with CM. I would say it's the tiers best Psychic.
:poliwrath: Best win condition mon in the tier rn, both Belly Drum and Bulk Up. It's obscene how well this thing sets up on Glalie and Metang, Damp is just so good and I've made Poliwrath 6-0 on a whim numerous times.

:quagsire: Fire wall, Raichu wall, Metang wall, and this thing has Damp as a cursemon???? Quag is a great bulky water and Curse user, if Primeape isn't your reason for running a ground immune, this should be. The large lack of HP Grass in the tier (because Fires usually run HP Water and Raichu can run HP Ice for Rose) is great for Quag. It offers great walling compression but I usually find Toed easier to slot.

:flareon: Offensive mixed wallbreaker, defensive wish passer, Flareon is both versatile and good at what it does, the fact that Toed cant switch into DEdge with a spike up really helps a lot of offensive mons that hate bulky waters like Huntail and Agility Metang. There's much more room for Flare to grow and I heavily underrated it when ADV RU was first being played.

:wailord: Toed existing doesn't make Wailord unviable, there are definite situations where boom is useful such as Calm Mind users, WAbsorb Quag, and Meganium. I mean its still a bulky water with similar offensive stats, you dont lose too much not using Toed.

Less detail going onward...

:banette: Nothing switches into Banette. It's an amazing wallbreaker and lead compared to other Ghosts. iirc this is the only physical attacker that consistently 2HKOs most Sab after spikes.

:mantine: SubTox can actually a pretty dire situation if Mantine gets set up, I just dont like using it as a water even with its ground immunity because it loses to other waters. Rain might be worth exploring, defensive sets are trash.

:huntail: Best rain sweeper in the tier and great endgame cleaner, but has some consistency issues with its bulky water removal-reliance and Hydro accuracy, might just be me though.

:swalot: Sabs worst nightmare and great offensive tank outside of that, its slow but it eats basically every hit imaginable, and has good flexibility in its last moveslot between boom, SBall for Haunter/Chime, and counter.

:torkoal: Great defensive pivot for a fire into Hitmonchan and Metang and it booms too! Largely underrated mon; I would be clowned on just putting it here but I think Tork is very solid and I've been helping it develop.
:Mr. Mime: A- is a stretch even to me. Mime is inconsistent but at least it sets up on Toed and stuff, I just am pressed to call it a great offensive mon when it only half-checks things and relies on hypnosis accuracy to save it against Metang and SBall Sab. Its still a good wallbreaker though I suppose, I just use Chime 80% more.

:sharpedo: Walls the hell out of Chimecho and is a great cleaner with no Bulky Water/Hitmonchan standing in its way, its a good thing its stronger than Toed and has Crunch for SpDef drops. Frailty can get the better of it at times, though.

:octillery: Solid lead even in the era of Persian/Hitmonchan. Its role is limited to lead and I dont put it in B+ because its job at its role is slowly fading to me, but who knows I might have some hope left still.

:meganium: Swords Dance + EQ + Raichu check, pretty hard to kill without Toxic or a Fire too, but Meganium is limiting on the structures you build around it because of its Fire weakness.

:relicanth: Actually a great pivot to Normals, something I can say actually checks Stantler the most reliably, and is pretty solid into Fires too. Might be some potential to explore CB sets alongside Kabu and Aggron but I would say Relicanth hasn't proved itself too much and suffers from being Metang/Poliwrath food.

:girafarig: ANNOYINGGGGGGGG I'm jk at least unlike other wincons you can boom on it, but it can actually be dire to take it out if your CMer counterplay is Toxic, immunity to Sab's SBall is very unique.
:kingler: I didn't expect the cringe crab to be as good as it became, but its a good lead rn unironically with its EndSalac Flail set. Watching it go 6-0 in tour was a delight to see.

:victreebel: Vic has a pretty high offensive ceiling utilizing either SD or Sunny Day but bc Fires are pretty fast in RU, it can be hard to get Vic going until specific endgame situations, which is hard to do with not a lot of defensive utility to its name.

:golbat: I don't see a lot of Apes run Rock Slide but if they did this mon is the sole reason why, pretty decent CBer even with Metang around. Ik QoB rly loves this thing but I just think Batzy is solid.

:hypno: Bad Wish user unlike Flareon and not the best special wall you can ask for but its lead set is actually quite good. Its few losing lead matchups it has it makes decent progress into anyway, Hypno is generally a pain to play around and is a very effective Counter user.

:camerupt: Relic mon for sure and it can't really switch into or wall anything but I do think CB has revitalized my love for Camel, nailing Politoed for 70% makes it dangerous to switch into, and all that means is if you wear down any Damp mons enough its boom is very likely to connect when it comes back in. I think Camel as a lead might be brought back with the lesser popularity of lead Raichu and Octillery, but ig we'll just see.

:exploud: I never would've thought Exploud would make it here, but its mixed SubToxic set is nothing to sneeze at when you get it set up. It's generally harder to fit over Stantler but it does have that better matchup into Metang Sab and the occasional Wisp Haunter.

:rapidash: Dash is the worst viable fire, usually outclassed by Magmar and Flareon. I place it here out of courtesy because of its Speed making it a decent Petaya user giving it much needed power. People really like Tales though.

:bellossom: Out of the entirety of the ADV RU playerbase I am the only belleiver and its a damn shame it is that way. Bell has a much easier time setting up over Vic because it makes better use of its resists, notably setting up on Toed, Petaya Raichu, and Quag. I do think that gives it more semblance of viability than some dogwater mon like Shiftry (who is the same in power but frailer and Hitmonchan Mach weak).

Rocks are solid but are difficult to set up with, Sneasel is like Persian but without STAB and suffers a lot from Hitmonchan's prevelance, Vigoroth deserves experimentation with Bulk Up sets but Ghost's popularity gives it some 4MSS between EQ and SBall, Raticate is basically worse Persian but it has Guts and reliable priority.

Idrc enough to talk about these mons much but u can prob draw your own conclusions, no I don't think Shiftry is very viable.

Lastly I want to share a couple of cool sets that I've been cooking up with brief rationale:

Silk Scarf Persian:

:rs/persian:
Persian @ Silk Scarf
Ability: Limber
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Double-Edge
- Hidden Power [Ground]
- Shadow Ball
- Fake Out

Most back Persian are CB because of the immediate power on STAB DEdge and its coverage, but I think Silk Scarf + Fake Out can be useful too, I don't trust CB Fake Out because you spend the next turn on the back foot, but with Silk Scarf you can reach certain KO ranges with Fake Out + DEdge, and still have all the coverage you want afterward.

Thief Raichu:

:rs/raichu:
Raichu @ No Item
Ability: Static
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Surf
- Hidden Power [Ice]
- Thief

Raichu's switchins tend to be bulky glue such as Glalie, Roselia, SpDef Metang, and Quagsire. Stealing their lefties with Thief can go a long way in wallbreaking for Raichu's offensive teammates like Chimecho or Huntail.

Mixed Sharpedo:

:rs/sharpedo:
Sharpedo @ Salac Berry
Ability: Rough Skin
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Hydro Pump
- Crunch
- Double-Edge
- Endure

You dont really lose much by going a -def nature, and DEdge pressures switchins like Politoed Roselia and Mantine pretty well. Ice Beam was the standard out of courtesy and is more useful into niche mons like Meganium and Golbat, but DEdge accentuates Shark being hard to switch into by dealing good damage mainly to the one thing that troubles its sweep, bulky waters.

Thank you for making it this far! Again like LpZ said join our discord server linked above and you'll see me theorycraft some of this cracked tech in real time. I hope that more people get into ADV RU and I'm excited for this tier's future!
 
Hello everyone, I hope you all are having an excellent day! We wanted to let you know that we are holding our first community survey for ADV RU as we would love to know what are your thoughts on the tier so we can seek for improvement and create our next steps.

Feel free to fill it out until Saturday 11:59 +0.

 
Hello everyone, thanks for taking your time to answer the survey! Let's go to the results:

Gráfico de respostas do Formulários Google. Título da pergunta: On a scale of 1 to 10, how enjoyable do you find the ADV RU metagame?. Número de respostas: 8 respostas.


It has been shown that the playerbase enjoys the current state of ADV RU, reaching an average score of 8.12/10.

Gráfico de respostas do Formulários Google. Título da pergunta: On a scale of 1 to 10, how competitive do you find the ADV RU metagame?. Número de respostas: 8 respostas.


It has been shown that the playerbase finds the current ADV RU metagame competitive, reaching an average score of 7.88/10.

Gráfico de respostas do Formulários Google. Título da pergunta: On a scale of 1 to 10, how builder-friendly do you consider the ADV RU metagame?. Número de respostas: 8 respostas.


It has been shown that the playerbase thinks the current ADV RU metagame is a builder-friendly tier but it has room for improvement as expressed by its average score of 6.87/10.

Now for the written responses:

Do you currently deem any pokemon to be problematic for the tier?

For the most part it has been agreed that the tier is completely fine right now with no overbearing pokemon available, however there was a Poliwrath mention and a mention of a possibility to look into Damp which creates many checkmates situations. Damp is an ability much appreciated by Politoed and Quagsire, but since Poliwrath has gotten a mention in addition of Damp, which it has access, we will be taking a closer look into Poliwrath but of course not ignoring Damp's omnipresence.

What do you expect from ADV RU for 2024? Suggestions are welcome here!

There have been multiple suggestions on how to take the next steps. A repeated theme was about teambuilding-related projects, such as teambuilding guide and teambuilding competitions, we will definitively work to make those happen, I think that the guide is possible to work with as of now but the competition is gonna be considered in the future, we want to increase the actiivty of our ADV RU projects and gathering more playerbase to take part into those so we can have the best time possible doing that. A person suggested a team tour, development regarding Jumpluff, an article about ADV RU development and potential analysis, all of these are on the table and would be of immense help to further develop the tier, let's talk about each one. About the team tour: it is the most uncertain part on how to proceed with this, it would be a major help for the tier but we still have to look into our options and opportunities since we are still an up-and-coming metagame so we gotta make our search to see what we can do about that. About development regarding Jumpluff: this is happening very soon, in fact this is our next defined step, at first we did not drop Jumpluff to RU because it did not have too many opportunities to prove its worth (or the lack of it) in tourplay even though it got ranked within the ADV RU threshold of drops, ending the ongoing UUSD we are gonna test it in the tier and be very vocal about it and we would need for others to help with that too to have reliable data to keep it, but yes it is a very near reality. About the article: it is actually possible to make it real right now, we just gotta have to gather the right people to start the works, not much to say but personally speaking and not in behalf of the council, I don't know if its best to do it now or after the Jumpluff initial tests so we can make it as up-to-date possible with the newcomer around. About the potential analysis: again speaking by myself and not in behalf of the council, this one I'm more sure about waiting a bit until we can get the steam going again with numerous projects and continuous development, I don't think it is a good idea to start that after a single tournament, people may or may not agree but I, LpZ, would rather wait on those. Oh and s/o to the person that suggested a party.


:rs/jumpluff:

That will do it for this survey, again we have many projects coming as we finally got more transparent about those in the survey results and everything indicates we are in the right path and we are in for a bright and positive 2024. Thanks everyone for reading and I`ll see you soon for our next project, the Jumpluff test!
 
:rs/glalie: Personal Impressions on ADV RU: :rs/politoed:

Ever since our tour and crew battle ended I feel that our metagame knowledge has been set much more concretely, not only do we firmly know what is good and bad, we also know how each 'mon impacts lines and teambuilding. We are still open to innovation and there could be change as we drop mons like Jumpluff or the UU VR gets updated, etc. However, my main impression that I got is:

The meta feels a lil solved and has got more top-heavy.

I feel like its been much harder to justify teams that arent lead Persian/Hitmonchan, Glalie, bulky water, ghost, Metang/Chimecho, filler. Those teams exist, however there's reasons alternatives rarely see use to me, eg. the spikers are noticably worse than Glalie, and the bulky waters are noticably worse than Politoed. What's consistent tends to stay consistent imo.

Maybe I don't want this to be a call for collective stagnation, rather maybe we can still find micro-optimizations in the meta that we have. I found little things such as Sub/Rest Politoed and Counter Magmar, but nothing rly shaping the meta as we used to find back in August through October.

I still think Damp is coming out on top always, our meta rn has been this upsurge of Toxic Glalie and Toxic Metang, and Sub Toed made me realize Damp mons are very capable of winning interactions by virtue of blocking status, the very thing that allows Glalie and Metang fighting chances against these mons. I know I am a loon for thinking Damp is over-the-top but I don't think these are signs of an exactly healthy meta. Politoed Poliwrath and Quagsire will still be great mons without Damp because they all have WAbsorb as another ability but I think Damp has been pushing its limits with the advent of Poliwrath and Sub Toed.

Anyways, I think there will be things to revitalize the meta going into 2024, hopefully we will get team tour play and possible drops. I still like the meta no doubt, but I think it's very safe to say we've exited the development era of ADV RU.
 
Wanted to abuse my privilege of this thread existing to talk a lil more about the metagame and current findings, I still think the meta largely revolves around the good mons Glalie Toed Haunter Metang Sab and they still do centralize the metagame, but I have been looking into how to adapt the mons that dont see much play as well as how can we optimize the already good mons here, I made this entire spiel in the ADV RU Discord (pls join btw :D) and I played a couple games with ADV RU up-and-comer plznostep as well as a couple other people to practice the tier and just have fun! I'll go over the niche mons first and the good mons last.

Niche mons:


:rs/pidgeot:
Pidgeot might still have a semblance of viability, its still C+/C tier at best but theres some good assets to consider, notably countering the significant uptick in ground/ghost coverage from Quagsire and Meganium, and being able to pivot into many other moves from Stantler Persian CB Fighters (even regular Hitmonchan tbh) and Banette. Its also important to mention that unlike Persian, Pidge has a better click with its secondary stab into ghosts that doesnt leave it suspectible to giving other normals free turns. It also has a spikes immunity which is great as a CB'er demonstrated by Golbat, and finallly, its just as hard to switch into as Persian. Obv the speed sucks, Primeape runs Rock Slide more often, Tales has a field day on it, but I think it works on certain structures and it isnt really too bottom-of-the-barrel as we thought it'd be.

:rs/pelipper:
Pelipper is a great fighter/bulky fire/metang answer, helping many pokemon like Chlorophyll Grasses and Rapidash. However, its RestTalk set ends up being very exploitable and bad stalk rolls in ADV is terrible. Maybe we can use surf ice beam toxtect instead?

:rs/kabutops:
CB Kabutops is quite the good lead, as long as you dont run into Primeape or non-Magmar counter leads youre essentially favored into almost everyone, importantly CB Persian with Brick Break, Hitmonchan with HP Flying, and Glalie Banette Torkoal naturally. You can also come in and out as needed to threaten basically everything, the threat in RU matches is proving to be worthwhile.

:rs/shiftry:
Shiftry might not be fully outclassed by Vic as it has slightly better special bulk for Toed and Raichu (with the right ev spread) and can set up freely on Haunter, but its lack of sleep/encore and brutal bulky fire/Hitmonchan weakness are things to consider.

:rs/cacturne:
Speaking of above, same applies to Cacturne as a spiker, spikes giga drain hp dark encore is surprisingly effective at spiking on things like Haunter Chimecho and Quagsire. It's still harder to justify than the holy Glalie but might work on structures that need an extra Haunter check, ground resist, and Encore disruptor.

:rs/rapidash:
Rapidash only has one good set and its the SubPetaya Sunny Day set, it weirdly works w Peli and other Toxic users to tear down Bulky Fires/Waters, and Its a lategame mon that beats other lategame threats like Liechi Persian and Petaya Raichu. Once the cards are in Dash's favor it can definitely start to cause havoc, I wouldn't entirely dismiss its presence in the tier even though its a one-trick ponyta.

:rs/exploud:
Exploud has been working very well into Sab structures but its speed sucks and is just harder to justify over Stantler generally. Would love to see someone other than me use it though, just in case theres any breakthrough its Mixed SubTox set has to offer in any game.

Good mons:

:rs/Glalie:
Glalies most effective set in my experience is probably Toxic Sball but it could probably be Toxic Ice Beam too, hits Stantler meaningfully while maintaining a 2hko on Haunter and it can just boom on Chime/Mime. I think there might also be potential for boomless Glalie tbh. maybe spikes eq sball toxic? spikes sball toxic rest? who knows.
spikeless glalie is usable too but thats a secret sauce for another time

:rs/politoed:
Not a lot to talk about with Toed's set variation besides Hydro v Surf and HP Elec v HP Grass, Sub and Tect are Toed's best last moves but I think with Toed typically dueling other Toed and Stantler being a pain, Counter is also effective. Thief steals glalie/toed/spdef metang lefties but is probably the worst option besides Focus Punch. I rank them Sub, Tect, Counter, Hypnosis, Focus Punch, Thief.

:rs/Stantler:
Stantler is incredibly good. Not in a good like "oh yeah I respect it" kind of way. No, its insane. its seriously insane. Whyever people dont use Hypnosis and EndSalac Stantler is beyond me, there's a potential broken factor to it (not that its actually broken or banworthy but its really good), Stantler usually demands a single kill w regular Toxic/Twave sets, now it can demand more. Ik i'll just get "oh but Persian can do the same thing" but Persian is much more exploitable either in its power or its CB lock factor, Stanter is just.................... Stantler. Dont sleep. Put it at #6 over Persian.

:rs/persian:
SubLiechi Persian is good, please use it if your team doesn't like switching around too much.

That's all, have a good day play ADV RU :3
 
Happy new year everyone! We want to wish everyone a great new year with lots of new accomplishments for you all, we hope to make 2024 a great one!

As for the first post of the year in here we are proud to announce our 2024 Tournament Schedule and consequentially our brand new Circuit for the tier (keep in mind this is unnofficial though).

RoA ADV RU Spotlight Tour (and ladder) - Signups are open now! - Hosted by Javi (TYPE C)
ADV RU Jumpluff Tour (Double Elimination) - February 19th - Hosted by EllingtonReborn (TYPE A)
ADV RU Single Elim Tour (Name TBD) - April 22nd - Hosted by TBD (TYPE B)
RUFPL - Around june/july
ADV RU Swiss Tour OR ADV RU Open (ADV Slam) - October 7th - Hosted by TBD (TYPE A)
ADV RU Circuit Finals - December 9th - Hosted by me

Type A - winner gets 500 points
Type B - winner gets 350 points
Type C - winner gets 200 points

The 16 people with the most amount of points qualify for the circuit finals, keep in mind this is what is planned but stuff on this post are still subject to change and we will keep you informed about those.

Let's make this a memorable year for ADV RU!
 
:rs/kabutops:
CB Kabutops is quite the good lead, as long as you dont run into Primeape or non-Magmar counter leads youre essentially favored into almost everyone, importantly CB Persian with Brick Break, Hitmonchan with HP Flying, and Glalie Banette Torkoal naturally. You can also come in and out as needed to threaten basically everything, the threat in RU matches is proving to be worthwhile.
Everything I said about this, erase it from your memory. Prepare to see the optimized lead Kabutops.

Kabutops @ Choice Band
Ability: Battle Armor
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Rock Slide
- Brick Break
- Hidden Power [Ground]
- Aerial Ace

It would seem I just haven't looked enough at its movepool to realize it doesn't have 4MSS between HP Ground for Metang and HP Flying for Hitmonchan, no its movepool allows it to run Aerial Ace, which still OHKOs Lead Hitmonchan. I think the problem with lead Kabutops then was Rock stab is good and all but it couldn't hit all rock resists with one moveset. I solved that issue.

If I had to make a lead matchup list for CB Kabutops, it would probably be something like this:

Favored: Persian, Adamant Hitmonchan, Banette (62.5% chance to OHKO), Glalie, Torkoal, HP Ghost Kingler, Magmar, Camerupt, Pidgeot*
Neutral: Ninetales, Octillery
Unfavored: Primeape, Poliwrath, Stantler, HP Ground Kingler (bad), Hypno (without flinch), Azumarill*

*These are relatively experimental leads that havent seen much play but have sets that in theory make them viable.

Expect a personal ADV RU Lead Viability Ranking in the future, I think the lead metagame is very immersive in this tier and Kabutops is quite solid (not the best but solid).
 
Laddered a bit today and am having fun with the tier! Initial impressions are that the tier is very physically frail and fast, physical attackers are very dangerous and probably the best wincons and wallbreakers that you can go for. Primeape has been a standout to me as a CB breaker/sweeper. Meganium, Politoed, and Sableye seem to make a pretty good defensive core but I'm always looking to optimize.

Initial impressions lead me to believe that Metang is probably not an S rank mon, it's nice as a usable Steel and has Explosion which is dangerous, but it has not impressed me when facing it at all. I think it's just too easy to take advantage of, and getting hit for neutral or worse against the top special attackers in the tier mean its typing is actually not all that valuable outside of resisting both Normal and Rock. idk, still waiting to see it in an optimized way.
 
Laddered a bit today and am having fun with the tier! Initial impressions are that the tier is very physically frail and fast, physical attackers are very dangerous and probably the best wincons and wallbreakers that you can go for. Primeape has been a standout to me as a CB breaker/sweeper. Meganium, Politoed, and Sableye seem to make a pretty good defensive core but I'm always looking to optimize.

Initial impressions lead me to believe that Metang is probably not an S rank mon, it's nice as a usable Steel and has Explosion which is dangerous, but it has not impressed me when facing it at all. I think it's just too easy to take advantage of, and getting hit for neutral or worse against the top special attackers in the tier mean its typing is actually not all that valuable outside of resisting both Normal and Rock. idk, still waiting to see it in an optimized way.

Very excited to see you loving the tier! I know you birthed ADV NU and im glad that you're having fun with a beefed up version of it! Just wanna touch up on some things...

Youre absolutely right that some of the best breakers happen to be physical, Normals and Fighters alike are good at breaking common cores (I am very high on Stantler rn which can just bypass either its defensive checks or its offensive ones). Lately I feel you're right about Metang, I think we did initially overrate it's ability to make progress, with things like Sub Toed, BU Rest Poliwrath, and Curse Quagsire taking complete advantage of its ability to only Toxic them it can definitely have its shortcomings and relies a lot on prediction and heavy support against Damp mons. It might not be top 5 anymore and I think I'm still optimistic enough to put it in top 10 but definitely not S anymore, I feel that tier is just taken by Toed and Glalie.
 
Got knocked out of ROA Spotlight tour which was very fun, gz's to all of my opponents (that i played lol)! I figured I would take another opportunity to post more recent thoughts on the metagame, do note this is gonna be long and i mainly make this post because of a certain mon i will talk about later and as history preservation before we start the Jumpluff suspect tour. I think as more people have played the meta with the introduction of a temporary ladder we developed more feelings in terms of mons viability, and I want to compare it with the community VR we have rn. I'll go over general metagame thoughts at large, individual mon viability rank discussion, and individual mon set/meta development discussion. I won't post a new VR as I think it would be arbitrary to at this stage, and also I dont wanna go over every mon again lol.

:rs/politoed: Overall thoughts: :rs/glalie:
I think the metagame is in a good stage right now, big momentum swings are going to be a thing always and the lack of team preview is a benefit to every last in the tier, but with careful play there's still opportunity to make comebacks even on dangerous things like Petaya Raichu, Liechi Persian, Belly Drum Poliwrath, Salac Stantler, etc. Though what this tends to mean is that offense just dominates the tier right now, once you gain momentum its easy to keep it going, and this makes mons that rely on accuracy feel terrible (Metang, Magmar, sometimes Ninetales, especially Primeape, even Toed struggles if its running Hydro, but the main thing is Toxic). I've been very vocal about my opinion on this and this will get me haha reacts but i genuinely believe that Damp is a bad point for the tier rn, this is one thing leading to huge momentum shifts and why endure salac Haunter is as forced as it is. Every team has to bend over backwards to beat Sub Toed, once it started speed creeping everything is when it became a problem and it consistently takes 3 kills every game. You'd think to just say "just build better" but the amount of strain that Damp mons put on the teambuilder is next to none, everything that threatens Toed doesn't switch in. I can make a whole post about it but I choose not to bc discussion is kept to minimum about it for whatever reason. I just think that it harms the tier more than helps and that in comparison to NU, these are not healthy dynamics to have in a tier that can be as swingy as ADV RU.

:rs/haunter: Individual Viability: :rs/stantler:
Finally we get to the good stuff. I wanna just say what I feel should rise and drop and my explanations as to each.

:glalie: :haunter: S/A+ --> S-

I believe glalie and haunter form their own tier under Toed who is obviously the best mon in the tier atm, they make up 90% of all fundamental glue and are hard to drop because of their offensive/defensive utility alike. Sableye and Metang haven't been coming close.

:metang: S --> A

Every damp mon forces Metang into prediction reliance, it being forced into passive sets means its easy to take advantage of, it loses to plenty of lasts in the tier that aren't CB Persian, and it's just... not the splashable beast we thought it was? This sentiment has been shared across multiple people in ADV RU and although it has its good traits sometimes, Metang is 100% due for a drop.

:raichu: A+ --> A

Great special breaker in its own right? Yeah! The most sound offensive mon? Nah probably not, Raichu has a good share of common walls and people have been more keen on offensively checking it. It just doesn't sweep quite as hard as Stantler or Persian for me to rank it with them.

:stantler: A --> A+

You know how I feel about Stantler. It is god. Not the easiest mon to fit but one of the most if not the best effective physical breaker in the tier rn. Rise.

:roselia: A --> B+

Surprisingly, no, this isn't the mon i wanted to talk about in my intro text, but believe me when I say Rose is both not a good mon to use in play and to have on a team over Glalie, it faces incredibly stiff competition and Sub Toed forcing it to interact instead of spike worsens that. It lacks the amount of good matchups Glalie has and for that reason it is far and away not on the level of any A tier rn.

:chimecho: A --> A+

Unlike Metang, Chimecho is actually great glue and can force its way into progress on a more consistent basis, just having tools for any part of the metagame is great, and i find it easy to throw on and be effective with. There are some people that just dont use this (which they should) but at the very least it is quite respected and could see a bump to A+.

:wailord: A- --> B

There is a mon called Toed in the tier. Need further explanation?

:mantine: A- --> C

THIS. THIS is the reason i made the intro text and the entire reason I am making this post. Let me give you a little bit of a rant about Mantine. A Rantine if you will.

I definitely thought this mon lacked promise when Magmar was thought to rule the tier like Toed is doing right now, but now with the metagame-warping Sub Toed joining the fray and Pelipper making its mark as a solid bulky fire/fighter check, there is no single reason to use this thing anymore. If you build your teams accounting for Sub Toed, you dont even have to think about SubTox Mantine, the counterplay comes naturally if not more, and Sub Toed getting on the field against Mantine essentially means gg. You should never be using Mantine like you would be using Toed, as it loses to the threats that a bulky water should be able to check such as other bulky waters, magmar, flareon, etc, and not having damp can harm its Metang matchup, so it really becomes..... why??? Are you using it as a rain sweeper? Huntail is right there being more powerful and lacking a 4x elec weakness. Defensive Mantine? Absolutely not, just use Pelipper. The only things that I will give Mantine over Pelipper is the slightly better Ninetales and Sharpedo matchup. Other than that? This mon sucks and I am not afraid to say that it should FALL hard in the viability rankings.

:mr. mime: A- --> B

Please tell me the appeal to this thing. It is a solid CM sweeper but it has its faults and I think a lot of people overlook that. It does not deserve to be in the same tier as Quagsire. I have a much better time justifying Chimecho over Mime on much more teams and Mime has some places but its not that hard at all to check unless you're facing some turbo fat team.

:flareon: B+ --> A-

Flareon's success has only increased since the last VR, it is very versatile in its offensive potential and hard af to switch into. I feel like Flareon and Magmar are around equal viability rn, which is crazy to think about when comparing it to August meta. Flareon is due to break out of B+ territory and more onto being a legit threat.

:octillery: B+ --> B-/C+

Tbh I'm unsure if I want to go B- or C+ but Octillery has definitely fell off. It relies a lot on fishing for good lead matchups to get anything going,
offense has been dropping more metang and going a lead glalie/midgame flareon route. It's definitely not the lead it once was.

Big disclaimer I will be talking about how the entirety of B rank is an anomaly​

:meganium: B --> B+

QoB has really made this thing pop off, I feel like when she started making more structures around it, there became more ideas on the types of builds you can fit it on, and its absolutely 100% something teams should account for, its definitely not on the lower level as some other B ranks besides Sharpedo which could also rise but i dont feel like talking about.

:kingler: B --> C+

I was the first person to innovate this so I want to make it clear. Kingler is fishy. It's inconsistency leaves it to be with the C ranks.

:aggron: B --> C+

This too. People have been spamming the Aggron paraspam on ladder so there has been talk of "Aggron is great actually" but I dont see it, you're checked by every part of the metagame besides winning with parahax against bad players. Giving Quagsire and Poliwrath completely free turns is terrible so this thing can actually sink your momentum in those matchups. For that I can't in good conscience rank it alongside more consistent picks.

:sneasel: B --> C

How was this thing B rank lol?? Theres no reason to use Sneasel over Liechi Persian. Its typing is terrible, not having STAB is terrible. Look at this calc and tell me this isnt pitiful: +1 252+ Atk Sneasel Shadow Ball vs. 4 HP / 0 Def Ninetales: 147-173 (51 - 60%) -- 86.7% chance to 2HKO after Leftovers recovery

if this is this mons offensive ceiling, I dont want it.

:golbat: B --> C+

QoB shuns me for this take but I'm sry I dont get why use Golbat anymore. Haunter and Chimecho fulfill your same defensive roles while also finding opportunities to make progress. Golbat has the niche that its a CBer over them but I feel like you can also use a CBer like Persian or Primeape and be fine. Primeape is also running more Rock Slide so you can't say the defensive utility is entirely there either. Idk I dont feel like fitting it on most teams but I can kinda respect that it has tourney success.

:victreebel: B- --> B+

I can understand why this was initially ranked low as I didn't think Vic was that good either, but when I found out the 36 SpD EV tech I started to acknowledge Vic as a more legit threat because consistently setting up on Politoed makes a huge difference. Vic has two sets to account for in Sunny Day and SD. I am partial to Sunny Day because I see Vic as a lategame cleaner more than a midgame wallbreaker and your moveslot choices are more versatile. This thing poses a similar threat to Meganium, not with the bulk but with the offensive breaking power and unpredictability that make it quite good imo.

:pupitar: B- --> C

You don't see Sableye as much anymore and this things winrate since the start of the tournament has been consistently negative. I dont think there's a place for Pupitar in the meta atp.

:camerupt: B- --> C

It sucks because I don't want this mon to be as hyperspecific and with the meta as against it as it is, but Camerupt isn't good and doesn't have even the situational success of other B- pokemon like Exploud and Rapidash.

:raticate: B- --> UR

There is no place for Raticate over Persian in modern ADV RU and it should not be ranked.

:pelipper: C+ --> B

I mentioned Pelipper in the Mantine segment and I have been having success with the kind of structures you would find Pelipper on. I think as people become more keen to it you'll have more people aggressively doubling into it or luring it with HP Elec Flareon/BU Rock Slide Primeape, but we haven't quite had that yet and I believe Pelipper not to be the most solid bulky water, but as a decent Toed alternative for Flareon, Fighters, and soft checking Normals.

:pidgeot: C+ --> B-

I know that not everyone believes in the minor niche that Pidgeot holds as a CBer like I do, but what I'm saying is if we're keeping Exploud and Rapidash in B-, already two mons with shaky viability but a tinge of effectiveness that makes them see use, Pidgeot deserves to be there too.

:vigoroth: :sudowoodo: :wartortle: :absol: C+/C --> UR

I dont think these mons are worth being ranked in the VR, Vigoroth has 0 usage for crying out loud and as far as i've seen 0 success. If Absol had any unexplored potential I think we would have found it by now, but there's no place for it in the meta. I have consistently beat it without any trouble when ppl decide "I will use this over Stantler, Persian, or Hitmonchan".

:seadra: UR --> C+

Seadra is actually a solid lead with the current metagame, and I know I will get a lot of flack for saying that but it does many things Octillery wants to do both with immediate power and speed to attain revenge kills. Obviously it's not anyone's first lead choice but I think it should be given a shot and at the very least put on the VR. Definitely deserves it more than Wartortle.

:shuckle: UR --> C

plznostep has revolutionized stall and stall is shuckle. Pretty decent mixed wall and this is actually one of the best Stantler checks in the tier. Stall still sucks right now, but I would say that certain meta development makes me see it fit to be ranked in the official VR.

:rs/persian: Individual Set Discussion: :rs/ninetales:
I'll format this like I did my last set discussion post, this time though I wont say HP Flying Kabutops lol, very glad to see people running lead CB Kabutops though.

:rs/glalie:
At first I dismissed HP Grass Glalie as a UU relic as its there just to hit Omastar, but recently I have started to see its benefits in full glory, as the 3HKO on Quagsire as well as breaking Poliwrath's Substitute might be what saves Glalie rn because it techs against Damp mons.

:rs/ninetales:
I hear people saying that Wisp is actually droppable on Tales, and while I don't personally agree on every level as it makes it threaten Stantler and Primeape as hard as it does, I see why that sentiment would come to be with people running Toxic Imprison, SubToxic, potentially ToxTect??? It's not a farfetch'd thing to do but Wisp is still good in its own right. One reason (the main) that people prefer Toxic it hurts Toed more with Spikes down, but also that it allows Tales to run HP Grass to not be quite as passive into waters, which I think it needs rn as I said in my VR post Tales doesn't have much meaningful ways to hit them. It loses out on HP Water for Fires but who cares when you can Toxic them right?

:rs/primeape:
CB has become the standard lead set because it beats anything that's slower than it and forces switches to gain information about the opposing team quite well. However, it's because of this that Primeape has advantageous early-game lines. When I found out that Haunter Psychic has unfavored odds to OHKO Primeape, that turned a lightbulb on in my head that CB Primeape is bluffable. This meta development makes Lum Primeape a genuine lead consideration to add to its offensive unpredictability. When the item is revealed or damage rolls are revealed its more easy to play around but this thing is an early-game monster when it doesn't run into lead Persian.

:rs/Banette:
Sub Imprison Banette is the new sauce. Sableye hoping to retaliate with Shadow Ball? Nope! Poliwrath looking to set up Sub + Belly Drum and hit with HP Ghost? Nope! Persian hitting you with either Shadow Ball or HP Ground? Nope, not if you set it up behind Sub! And when you do set up imprison, you get to make more subs! It's not a "new best set" but I think it could be a little bit hilarious if used over Endure Destiny Bond which inherently has more success.

:rs/Shiftry:
It's a very minor development but even though I love HP Fire to hit Metang and other Grasses, there is potential worth exploring with HP Rock Shiftry to hit Fires, Golbat, and Pidgeot. Generally use Shiftry at your own discretion though, I won with it but its hard to make work.


:rs/chimecho: Closing Thoughts (Re: ADVPL): :rs/sableye:
The final thing I want to say about ADV RU is that I want what is best for this tier's future, I am unsure as to whether this tier will make it into ADVPL or if our next big move has to be the Jumpluff suspect tour. The more the merrier, but I get if other tiers need the slot, as I would love to see an OU bo3 slot in ADVPL personally. My thoughts on Jumpluff is that its almost a surefire addition to the meta for me, its passivity makes it exploitable by some of the best mons in the tier but I don't think it'd be terrible like in UU, as Spikes are more permanent and there's minimal recovery/cleric options which makes Pluff's damage stick more. I have played a few games with it but I don't think it drastically impacts the meta. I also want one of our tours to suspect test Damp, if we dont move forward with banning it I will be surprised but I want to be vocal and say we should give it another honest look. I believe it contributes to the swingy-ness that the tier has and if we can mitigate that, it would be a good for the tier's quality of life. Thats all, thank you so much for reading one of my long and deranged ramblings again and if you want to build up hype for the Jumpluff suspect test go join our Discord! Amity out~
 
:politoed: VIABILITY RANKINGS UPDATE TIME!!! :poliwrath:
With the end of the Jumpluff and Spotlight tours and the fact RUGL is near and featuring ADV RU the council decided it is the appropriate time to do our first VR update of the tier. Huge props to EllingtonReborn BigFatMantis Queen of Bean Tack SpoiledBerries MachJacob Nugget O Silver bydy Cbass97 for contributing with the update. Feel free to comment on any of the rises or drops you agree or disagree in this thread.

Rises/Additions:

  • :stantler: from A to A+
  • :poliwrath: from A- to A
  • :banette: from B+ to A-
  • :flareon: from B+ to A-
  • :kabutops: from B to B+
  • :hypno: from B to B+
  • :meganium: from B to B+
  • :victreebel: from B- to B+
  • :pelipper: from C+ to B
  • :cacturne: from C+ to B-
  • :seadra: from UR to C
  • :shuckle: from UR to C
Drops:

  • :metang: from S to A-​
  • :ninetales: from A+ to A​
  • :raichu: from A+ to A​
  • :sableye: from A+ to A​
  • :chimecho: from A to A-​
  • :magmar: from A to A-​
  • :primeape: from A to A-​
  • :roselia: from A to B+​
  • :quagsire: from A- to B+​
  • :mr. mime: from A- to B​
  • :wailord: from A- to B​
  • :mantine: from A- to C+​
  • :girafarig: from B+ to B-​
  • :octillery: from B+ to C+​
  • :swalot: from B to B-​
  • :torkoal: from B to B-​
  • :golbat: from B to C+​
  • :kingler: from B to C+​
  • :relicanth: from B to C+​
  • :aggron: from B to C​
  • :sneasel: from B to C​
  • :exploud: from B- to C+​
  • :camerupt: from B- to C​
  • :pupitar: from B- to C​
  • :raticate: from B- to UR​
  • :azumarill: from C+ to C​
  • :pikachu: from C+ to C​
  • :sudowoodo: from C+ to C-​
  • :vigoroth: from C+ to C-​
  • :wartortle: from C+ to C-​
  • :absol: from C to C-​
  • :lickitung: from C to C-​
  • :bellossom: from C to UR​

Explanations:

:stantler: Even though it can be dealt with offensively due to its middling speed its an incredibly potent wallbreaker that has very few switch-ins while also offering some emergency vs physical attackers via Intimidate, it mainly appreciates the lesser amount of Sableye so its moves are simply much more spammable, thus justifying its recent success and warranting the rise.
:poliwrath: Despite sometimes competing for a slot with Politoed it is a major threat and one of the scariest if not THE scariest setup sweeper available. Both Bulk Up and Belly Drum sets are very hard for many teams to deal with and guessing the wrong set can end in disaster, all while it can still run a solid attacking set with the many and many options available to do so in or outside the lead slot.
:banette: Banette has risen to prominence as one of the best leads in the metagame, with its EndSalac set which can create a lot of uncomfortable situations for the opposition given its high Attack set and Destiny Bond, all while it can still pull off Wisp sets just fine. The amount of winning lead matchups and given how often it creates early advantages in games warrants it a rise in the ranks.
:flareon: At the start of the tier it used to be incredibly slept on since the tier had some very interesting Fire options, but later on it was proven Flareon is just as good as the new options, distinguishing itself from Ninetales and Magmar with its access to DEdge and the rare Quick Attack accompained by its massive Attack of 130, good special bulk and even the capability of pulling off Wish sets. It still doesn't have Ninetales' speed tier but its ability to cause havoc once its in with its mixed set and being a solid wishpasser are believed for a rise to be deserved.
:kabutops: The threat in UU matches has also been turning into the threat in RU matches! Receiving as much usage as Poliwrath and a great winrate representing its success in the most recent ADV RU tournament, Kabutops has seen a surge in usage in the lead slot, commonly but not exclusively running Choice Band sets with its good Attack stat, solid phys bulk, typing and speed tier, getting the upper hand vs leads such as Persian and Glalie and forcing Banette to Endure the incoming hit. It highly appreciates Metang being a bit less common which makes Rock Slide a spammable enough move. Not limited to CB it can also run SD sets with Lum Berry to decent effectiveness as there are not many faster mons that can revengekill it from full and it can also run bulkier Rapid Spin sets, although not usually recommended.
:hypno: Hypno started getting some respect as a special wall and wishpasser, enjoying trends such as Substitute Politoed being very common over Toxic sets, on top of being a great check to Haunter, Raichu, Magmar and Sunny Day Victreebel. Its lead set has fell off recently both in usage and winrate but it is still a thing that can be very annoying for many leads. It is still vulnerable to status but having a good matchup vs the most common set of the best pokemon of the tier is too valuable to keep it in the middle of B ranks.
:meganium: Even in the presence of many good fires Meganium is still really hard to take down, its SD set exerts a good amount of pressure with its access to Earthquake, lack of flying-type mons and great overall bulk allowing it to get multiple boosts if not dealt with quickly. It didn't do a whole lot different in the latest tournament but it might have always been ranked a bit too low, so its danger factor is gonna push it higher to B+.
:victreebel: Just like Meganium, it can still thrive even around so many viable fires in the tier, Victreebel takes the approach a little bit differently, being dangerous due to its versatility, access to Sleep Powder and solid immediate power while Meganium goes for a bulkier approach to get boosts in a slower pace. Victreebels ability to go either physical or special goes a long way as both have roughly different defensive answers, if you guess wrong between SD and Sunny Day one could be in for a painful ride. Sleep is big because not a whole lot in the tier have access to it and the ones that do are more inconsistent using it like Hypnosis Persian, Ninetales and Politoed. All in all this Pokemon is getting the respect it deserves warranting the rise.
:pelipper: Tack 's mascot has seen success in the most recent tournament as a defensive tool in the metagame, decently taking physical hits in general but checking some fighters and fires, most importantly Hitmonchan, Primeape, Flareon and Ninetales, which are not easy to answer defensively. Even though it is still not perfect into every phys threat and its exploitable by many special-oriented mons, mainly by Politoed which can`t safely come in due to Toxic but can give a headache if it times the entrance well. Due to its uniqueness in its role a rise is warranted.
:cacturne: Seeing very solid results in the most recent tournament Cacturne has risen as a spiker option that compresses the role of a Haunter check while being a water check, while still having unique tools like Encore and Destiny Bond. Its stats still leave to be desired with low defenses and speed while it can't make the most out of its great Attack and SpAtk due to low powered STABs but its typing and utility movepool is enough for it to feel unfair to leave it in the C ranks.
:seadra: Seadra carves itself a niche as a fast-ish lead that has enough phys bulk to take on all the common phys leads and can 2HKO non-SpDef Glalies and can still take on lead HP Grass Ninetales.
:shuckle: In the land dominated by offensive teams with bulkier teams taking different approaches Shuckle found a niche for itself on Stall, holding these teams together against Normals, notably being the most solid mon against Stantler available in the tier, while also holding stuff like non-Subs Ninetales, Flareon and SD Meganium.

:metang: Metang has officially fallen from grace, from top tier to just being a solid mon. In recent times its been exploited a lot, due to its reliance on Toxic and Explosion to actually answer many pokemon, the biggest adaptation against it was Subs Politoed that completely abuse its passivity as Metang can't break its Substitute, doesn't have enough bulk to withstand Surfs and can't Toxic back. All the while it hasn't been taking hits as well as it used to back in the Kickoff tour. Still it is a good pokemon with unique typing that can at least take a single hit from everything not named STAB fire moves and spread Toxic while checking stuff like Haunter, Persian and Kabutops and still being decently annoying to switch into if you don't have BU Wrath or a cleric.
:ninetales: Although it is pretty potent offensively while having the bulk to back up and take neutral and even some super effective hits well enough, however being a fire type in Politoed reign is tough, although Wisp/Toxic really annoys Toed it is fair to consider that it invites Toed afterwards or even if times its entrance well (mainly without team preview) it can be very unpleasant, on top of having to rely on Fire Blast to pick up kills Flamethrower can't, like on Haunter, so it does feel lacking in power sometimes. It is still a great pokemon and an important and defining piece in the meta but it is just not currently on the level of the A+ pokemon.
:raichu: It is still a great mon that can clean games with SubPetaya sets, but it doesn't pack the breaking potential or utility the mons in A+ do and it can be somewhat reliant on the Petaya boost is order to actually score OHKOs since it doesn't have the immediate power to do so, and that can be a problem since it doesn't pack the utility Ninetales does for example and its limited to breaking. It is still kinda underexplored since it has much more it can do with Encore, Volt Tackle and even Wish.
:sableye: Very unique in its role but not as valuable as it used to be, it is annoying spreading Toxic and Stosses and having no weakness but it can't really withstand special hits well, which makes it exploitable in a way, paired with the Toxic-heavy meta its in getting targeted by Metang, Stantler, Glalie and Ninetales. The Haunter competition is also fierce because Haunter is amazing at trading while guaranteeing progress most of the time while offering a ground immunity. It is still a great piece in the meta that heavily helps bulkier teams.
:chimecho: Chimecho has been seeing less relevance in the past times because of the prominence of Haunter being used very often as a Ground and Fighting immune pokemon and because of the faster paced meta around. Still the best cleric in the tier which is heavily appreciated in balances and its a solid CM sweeper but the higher power level doesn't give it too many opportunities compared to its potency in NU.
:magmar: Magmar hasn't been doing so hot lately (pun intended), not nearly as much usage as it used to get and fierce competition in Ninetales and Flareon, its still a scary wallbreaker that seems to 2HKO almost everything but it is pretty frail while being in an awkward speed tier leaving not too many problems for stuff like Persian, Ninetales or Raichu to revengekill it. Still it has its role bruteforcing past defensive stuff while not being slow, keeping its role clean but not as valuable as it used to be considered.
:primeape: Still one of the scariest wallbreakers around, but its frailty means that if it doesn't KO the pokemon in front of it its usually dying or at least being put Spikes range shortly after. Good speed tier but it can be dealt with by faster mons like Tales, Raichu and Persian and it doesn't really appreciate the Haunter dominance, HP Ghost is a clean OHKO on it but locking itself into HP Ghost leaves it vulnerable to many things. The BU set is solid but relies more on the surprise factor, its usually outdone by Poliwrath which also packs the surprise factor of the guessing game between BDrum and BU and has actual defensive utility. It also feels a bit less valuable than Hitmonchan due to the opposition's access to Rapid Spin, Mach Punch and better bulk.
:roselia: Roselia has fallen off a good amount, and it is not hard to understand. Having to compete with the best spiker and one of the best pokemon in the tier in Glalie is tough by itself, of course Roselia has its many traits that differentiate it from Glalie like recovery, paralyze and sleep, Leech Seed and the typing overall, however these don't seem to be enough to get close to a tier titan when its stats sabotage the mon. It has decent special bulk but not decent enough to withstand Politoed which can 2HKO it after minimal chip like a single layer of Spikes, while its phys bulk is extremely exploitable, being threatened by basically every physical mon. It simply doesn't beat a whole lot, in the A ranks for example it only has a good matchup into Raichu while it is prey to every other meta defining pokemon.
:quagsire: Still a very solid pokemon and effective tank but Politoed starting to run HP Grass, on top of Raichu, Huntail and even Glalie doing the same sometimes and grasses like Meganium and Victreebel being more common are big problems for it, giving less opportunities for it to even do something in a match. Still works very well as a Raichu check most of the time and being able to withstand at least a single hit from basically everything, just not as easy to use as it once was.
:mr. mime: Just a pokemon that had a lot of potential beforehand with great offensive capabilities (mainly with lower Sableye) that has yet to prove itself. There was still no showing that represented it being anything other than decent at best and until it gets chances to shine this drop is inevitably warranted.
:wailord: Almost wholly outclassed by Politoed due to its much lower speed and worse special bulk it still has a couple tricks under its sleeve (if it could wear clothes in the first place). Its access to Water Veil means it completely walls Wisp Ninetales while it still has Self Destruct even though it is still not that valuable in a tier with top tier mons having Damp.
:mantine: Mantine has fell off a cliff and a half. Simply put it is outclassed by many waters in the tier, Politoed outclasses it both defensively and offensively by pure typing and stats as Toed doesn't have a 4x elec weakness nor a rock weakness and has a considerably better phys bulk, it is also outclassed defensively by Pelipper as Pelipper makes much better use of its typing as the pelican can actually take physical hits decently and also outclassed offensively by Huntail as Huntail packs a harder punch as a Swift Swim sweeper. This being said it still has a slight niche in the tier which ends up being more dependant on compression, being a rain sweeper that resists fighting and ground and being faster than Haunter after Salac, also being able to set rain in front of Sunny Day Victreebel if you had put something to sleep earlier. The specific circunstances of this niche is enough to justify its giant drop and represents how of a far crying of what everyone initially thought it would perform it is.
:girafarig: Just like Mr. Mime it still has to prove itself but its deemed with less potential than Mime cuz of the lower immediate power and being more reliant on boosts in a tier as aggressive as ADV RU, harder to get a mon of such nature going. Until it gets its moments to shine and more experimentation it ends up at the bottom of the B ranks.
:octillery: It is decent at spreading paralysis as a lead but its currently outclassed by Hypno at that, on top of all the other leads being capable of 2HKOing it even if Oct manages to paralyze it. It also makes building awkward using a slow "bulky" water in a team that you might want some other mon of that sort. All of that on top of its total lack of recent usage justifies its placement to the bottom of the VR.
:swalot: It is still a decent tank that still abuses Sableye like nothing else but the lesser amount of Sableye also makes it less valuable, also suffering from 4MSS like it already used to.
:torkoal: Torkoal's defensive niche amongst the other Fires of the tier is still respectable with that huge 140 Def but it was probably ranked a bit too high given its matchup around Politoed and not letting it in between clicking a fire move or Explosion.
:golbat: Its niche of an offensive pokemon using its typing defensively with its 4x resist to Fighting has just been less relevant with Primeape being a bit less prominent while Metang is still a serious problem for it while sitting in a mediocre speed tier for an offensive pokemon being revengekilled by even Haunter.
:kingler: Its viability was dependant on how unknown and unpredictable it was at that stage of the metagame, now that SD Flail has turned into a known set and the vulnerability to status this mon naturally packs it is just too inconsistent to be around some of the best leads.
:relicanth: Relicanth feels super exploitable as a normal check and feels even more passive than Metang on top of simply having a worse typing than it. It still hold its niche of being a normal check that can also check Wisp Tales though so it still has its unique niche.
:aggron: Terrible typing and low special bulk not letting it do what it wants to do defensively and due to its low Speed even failing to do much offensively too. Not terrible as a paralysis spreader if it can actually come in safely which is the hardest part.
:sneasel: Too frail to find turns to click SD and not strong enough to capitalize when it gets to do so. With Choice Band it is totally outclassed by Persian as a fast physical wallbreaker.
:exploud: Can still abuse Sableye with Substitute while keeping the decent bulk and mixed breaking potential the other normals don't have access to, but its low speed leaves it too vulnerable to a lot and it is not a good enough breaker to justify the other problems.
:camerupt: This pokemon is a bizarre case of design sabotage, when you looking at it you would think it is decently bulky and slow, you would only get the slow part right because it is not bulky too with a lack of resistances and thus diminishing its entry opportunities to basically 0 most of the time. Breaking potential with both STAB Earthquake and Fire Blast accompained by Explosion is there but it can't really use it because everything seems to 2HKO it at minimum, and even as a lead with the intention of not having to switch it into something you figure out it doesn't really beat much too. Very unfortunate for the only common electric of the tier having access to Surf and using it pretty much always as otherwise the Camel would have a defensive niche.
:pupitar: It was just ranked too high for its sweeping potential, usually struggling to score OHKOs, mostly outclassed by Kabutops.
:raticate: Raticate is totally outclassed by Persian. In theory a niche that would differentiate it from Persian is Reversal but it gets revengekilled by the same mons it competes against, on top of Ninetales and Raichu.
:azumarill: Azumarill is a fake normal-type that is too slow to compete with the other normals. As a water it doesn't like switching at all into Tales as it hates Wisp and it is a "normal" that is much worse into Haunter due to the Tbolt weakness and simply has problems with mons like Sableye and Metang.
:pikachu: Pikachu has just seen no usage for the past tournaments and even though its higher power niche compared to Raichu is clear, there aren`t many reasons right now to exchange the speed for the power.
:sudowoodo: Very slow and in general it is a much worse mon than Kabutops, its one niche other than no 4x weakness and lack of Electric weakness is Self Destruct which is not easy to pull off mainly if it is up against Poliwrath or Quagsire which are Damp pokemon that also resist Rock.
:vigoroth: Suffers a lot from 4MSS and it doesn't have too easy of a time setting up in a tier full of excellent special attackers putting it constant pressure. In the right matchup it can be annoying to deal with though.
:wartortle: Contrary to Shuckle which is in a tier above, Wartortle is not too unique in its niche albeit it is exclusive to Stall, with the tier having both Hitmonchan and Kabutops as options for spinners it only feels right to let it be ranked below Shuckle.
:absol: Absol is a very sad case to go through. Amazing Attack but it literally ends there, very mediocre offensive movepool, frail and slow doesn't let it shine in any department in a tier with wallbreakers options featuring much better speed, typing and movepool, so it ends up only offering sheer power and if you are lucky enough to use the Dark-typing defensively against a psychic pokemon.
:lickitung: It is really difficult to fit on teams and limited to stall as well, being the best pokemon with access to both Wish and Heal Bell available but not being exactly valuable to other type of teams. Its role is not exactly invaluable to stall too because you can use other wishpassers and clerics separatedly so similar to Wartortle, although limited to stall its still replaceable.
:bellossom: Bellossom simply doesn't have a niche over the other grasses, all of Meganium, Victreebel, Shiftry, Roselia and Cacturne offer similar or better assets to a team compared to Bellossom.

We are currently working to update as many resources as we can for RUGL and we plan to open Sample Team submissions in our Discord server. If you have a team that you feel like should be included feel free to contribute with it!
SERVER LINK
 
:stantler: SAMPLE TEAMS (and sets) UPDATE :persian:
With RUGL around the corner we also decided to update the Sample Teams and Sample Sets to reflect better the current state of the meta and what have been getting successful results.
:banette: :glalie: :politoed: :chimecho: :flareon: :persian: - Flareon + Persian Offense by LpZ
:ninetales: :glalie: :politoed: :metang: :stantler: :raichu: - Stantler + PetayaChu Offense by Sneakyplanner
:kabutops: :cacturne: :politoed: :flareon: :stantler: :haunter: - Kabutops + Cacturne Bulky Offense by SpoiledBerries
:poliwrath: :glalie: :politoed: :haunter: :metang: :persian:- Double Poli Bulky Offense by LpZ
:hypno: :glalie: :politoed: :haunter: :metang: :poliwrath: - Lead Hypno + Double Poli by EllingtonReborn
:torkoal: :glalie: :politoed: :sableye: :chimecho: :hitmonchan: - Torkoal Balance by Nugget O Silver
:torkoal: :glalie: :politoed: :haunter: :metang: :persian: - Torkoal BoomSpam by EllingtonReborn
:glalie: :metang: :haunter: :flareon: :huntail: :raichu: - Flareon + Huntail Offense by EllingtonReborn
:hitmonchan: :glalie: :banette: :pelipper: :shiftry: :ninetales: - Pelipper + Shiftry Balance by EllingtonReborn

Set Compendium

I want to thank everyone that contributed with submissions and we wish the ones who signed up for RUGL good luck in the auction that happens Saturday 11st at 2:30pm -3 and a fun experience for everyone!
 
Been a while since I did a forum post, eh? I want to give my quick thoughts on the tier to get my opinion out here on Smogon forums and to keep people in the loop about the rapid developments that have happened over the last RUGL through my insight. I want to publicly announce we are going to have an open tour with signups going out next week! This post is meant to help the people trying to get in the tour on what the current meta looks like right now, I would go as far as to say the VR and Samples we made a month ago arent completely up-to-date, RUGL just flipped our knowledge of the tier upside down. How so you may ask? I will go over my thoughts on the metagame at large first, then post my new updated VR with explanations as to who i think won and lost the least over the course of RUGL changes etc.

:rs/glalie: Overall Metagame Thoughts: :rs/politoed:

Honestly, I think my complaints regarding the meta in the previous metagame have died out for the most part. The tier is pretty stable right now, and it might stay that way for a good time until we get probable shifts or some crazy tech not even I thought of has been unveiled. As I tend to be overt about my thoughts on that kind of stuff, me and other people will try and find ways of solving those kinds of problems and it seems to work out fairly well. I tend to speak things into existence a lot even tho I'm not actively playing in this tour (helps mental health), I like this metagame a lot and I want it to stay healthy and fresh, so I do talk with people a lot about new possible tech and team structures. If its anything I want this post to do I want it to help people formulate their own opinion on this kinda stuff, not to regurgitate what I say. As far as the tier goes, my concerns regarding Damp or the Polis has faded, Politoed is going to be a great breaker because of its ability to trade well with its strong offensive precense, defensive profile, and blocking Explosion, but I feel like Explosion users are teching back in response nicely with more Hidden Power Grass Glalie and Double-Edge Metang, not to mention the other ways of brawling Politoed which I will get to in a bit. As far as Poliwrath goes, people know that Belly Drum is an existent threat enough to where they almost overcompensate for it, and getting a successful sweep off with Belly Drum Wrath has been more challenging. This was the only set that really pushed the mon almost over the edge and sparked discussion regarding tier health. While Bulk Up, Lead, and Defensive sets (you heard me right) are solid they dont break the mon by any means. Quagsire got bodied with HP Grass Toed everywhere, thats what I'll leave it at lol.

Quite possibly the biggest and most notable change right now is seeing a mon ranked as low as B- shine in full glory as one of the tiers most versatile offensive threats and in a huge twist, outdone the rest of its competition. This mon I'm talking about is :rapidash: Rapidash, used a lot more in RUGL for being a Fire-type with a great Speed tier and a myriad of offensive sets that deal with Politoed quite well in comparison to other FIre-types. As people began to notice this, Fire-types have seen a big resurgence and are back to being more metagame defining threats. While Flareon lacks the Speed tier of Choice Band Rapidash and has to leverage its health more, It kept being Flareon by having good power without CB Rapidash's choice lock nature. Magmar has been revered more for its ability to hit other FIres and Politoed well at the same time with special coverage alone. Torkoal's defensive utility has been more robust by checking Rapidash and a slew of other physical attackers. Perhaps another big change that came as a good shock to a lot of people including myself when I talked about it was the rise in :mantine: Mantine, a mon I completely dunked on in my last post. That thing I said about speaking metagame shifts into existence is no joke, and a good example I can point to is the lack of HP Electric Toed in favor of HP Grass, all because I said Mantine was near-unviable dogwater. Somehow in an ironic twist of fate, disrespecting Mantine only made it much better than it could've hoped for in any ADV RU iteration. HP Grass Toed just gets duped by Mantine, somehow revealing the other key components of Mantine that make it effective, from its Spikes Immunity, to soft checking Hitmonchan, to being great into HP Grass fires, to its Rain Dance set being a potent endgame sweeper that can countersweep sun sweepers, and the like. Mantine also helps Quagsire out, shown in this replay where they can be used on the same team to cover for each other beautifully, Quagsire covering for HP Elec Toed/Fires as well as blocking Explosion, and Mantine covering for HP Grass Toed and Sunny Day Rapidash. The general takeaway is that Fires are centralizing the meta a little more, and alternative Waters to Politoed are being more explored.

Speaking of the last replay, stall is actually viable now! While Offense still defines the tier at large, it can sometimes go south at one wrong turn of luck; Stall provides a means of consistency and balance to the tiers pace. Stall has seen a resurgence with more defensive waters being explored such as SpDef Politoed, RestTalk Poliwrath, and defensive Mantine, as well as a former "unmon" Lickitung getting its due diligence with its Heal Bell + Wish role compression as a special wall that helps a lot of teams' longevity. Rapid Spin support from Hitmonchan is key to these fat builds, being very fond of the Haunter uprising for short-term spinblocking that loses to HP Ghost prediction or just gets outlasted in offense v fat wars. SpDef Politoed breathed a whole new life into the mon, tearing through teams using offensive Politoed/Mantine as their water check while most of the Toed breakers still don't like switching into it (even Haunter has to 3HKO).

Anyways, here I show off my personal VR, always subject to change but what I feel represents the current meta to me. I won't go over every single placing but I will talk about some notable changes here in comparison to our current VR which I helped take part in, mainly by talking about everything thats underrated and overrated to me.

:rs/haunter: Viability Rankings: :rs/stantler:
S: :glalie: :politoed: :haunter:
A+: :stantler: :hitmonchan: :rapidash:
A: :raichu: :persian: :metang: :poliwrath:
A-: :mantine: :sableye: :chimecho: :primeape: :torkoal:
B+: :meganium: :magmar: :flareon: :hypno: :banette:
B: :quagsire: :kabutops: :octillery: :shiftry: :cacturne: :ninetales: :huntail:
B-: :lickitung: :pelipper: :exploud: :victreebel: :swalot:
C+: :wailord: :seadra: :roselia: :pidgeot: :golbat: :pupitar:
C: :azumarill: :sharpedo: :girafarig: :mr. mime: :camerupt:
C-: :shuckle: :mawile: :sneasel: :aggron: :kingler: :relicanth:

To start off, I just want to go over the S rank real quick. I used to think that Politoed was clearly above the rest of the whole tier with Glalie and Haunter short behind, but I think the gap has been pretty bridged now and I can't deny any longer Glalie is the king of every single structure and Spikes are too important to the meta. Politoed is very good as the premier Water-type that also fits on virtually every team, but alternatives have been explored and more sufficient counterplay has been found for it. The alternative Spikers are nowhere near as splashable as Glalie is with more marginal upside, main counterplay to Glalie just being to outoffense it at every corner or pack a Spin Hitmonchan, but someway somehow Glalie finds a way and Spikes find a way. Moving onto A+ to A I believe these threats are currently some of the more centralizing threats of the meta and are splashable on many different teamstyles. I've been MUCH higher on Hitmonchan these days, my mantra with it being that it makes any team that has it better, and it really does. It prevents so much things in the tier (spikes + normals + sweepers) from being too broken with its great array of unmatched utility, and it's also a whole offensive threat to account for! Works on any structure, has numerous ways around its potential checks, just a great mon. I already gave the spiel about Rapidash so I wont go in too much detail, just that in terms of sets I think SubTox > CB > Sunny Day > Silk Scarf. Raichu has potential to be in A+ but I think A is fine for now. Now that we got past them I just wanna move onto the overrated/underrated picks rn.

Overrated:

:persian: Persian is the poster child for this whole section and I want to explain its placing first considering how controversial it might be rn. One thing very apparent about Persian compared to the other wallbreakers that abide in A+ is that Persian is less self-sufficient and needs more team support to be able to do what it wants to do. Persian's lack of power just gets in the way a lot, even offensive structures have been getting more bulky and faster to combat Persian; It needs Adamant on every set besides CB which ofc is more exploitable and doesn't give you reliable priority as choice Fake Out is Not It. Because Persian needs a boosting item on every set it runs, be it CB or Silk Scarf or Liechi Berry, it can't run lefties and its longevity is quite awful, seemingly not a problem when "all it needs to do is nuke everything" but you have to nuke things with Double Edge and the recoil tacks on quickly with spikes in the equation, compare with the other breakers in the higher ranks who have enough sufficient power to run Lefties and can actually fit more utility into their movesets. Not to say that Persian is a bad mon, of course it still can be a beast into offense as long as you spikestack out of your mind and cover for Salac Haunter, Hitmonchan, etc; you can honestly forget it into bulky teams youre dead weight there lol. I just think people give it more credit than it honestly deserves, if I wanted a fast Spikes abuser/cleaner I have Rapidash right there who can open up for itself much better and isn't completely reliant on its teamcomp to function.

:ninetales: This is the second most probably the most controversial placing here, what happened to Ninetales??? Isn't the meta supposed to be Fire centric? What has happened to make Tales fall such a large amount? Fire horse. The simple answer is fire horse. The longer answer is, due to Rapidash being a much better offensive fire, the old Tales sets people were using to be good into Toed stopped being effective, in fact some of the first RUGL replays shown an HP Grass Toxic Tales being setup fodder for Sub Dash, and the dominos started to tumble from there. Nowadays if you want to run a good Tales set you need Wisp or Roar and still actually hit other fires, only move doing that is HP Water which of course means you're worse into the waters. There is no fine balance of Tales being both good into Waters and good into Fires at the same time other than hoping the Fire you run into has no Lefties and you can run Roar on it to shuffle it around with Spikes... but inherently all of the progress Tales makes is just too slow for my liking. Like the only reason you would ever use this as an offensive fire is to have a reliable Haunter switchin, only one hole you're able to plug. This is why I think the main Tales set that I think works rn is Defensive sets with Rest, forcing fat builds to necessitate it as a Haunter/Fire/Sun Sweeper/CM Chimecho check. I just don't happen to know why I need to use Tales and I think it fell off considerably hard in comparison to everything else, I've always been low on Tales but this is prob my lowest point with it.

:banette: Tough sell over Haunter as an offensive Ghost-type generally speaking, but also a bunch of other issues plague Banette that I think make me lower on the mon. Since everyone knows what it does now it just is more easy to exploit, it doesn't have Haunter's proactivity of Boom so it can just get statused and lose its offensive precense, easy to do since it clicks Endure in front of a lot of mons with Toxic. It also has Persian's issue of just feeling like nothing into bulky teams, with physically defensive mons that just dont care about Shadow Ball much, Sableye will sometimes use full PDef for this reason. I also mention Fires are getting more central to the meta and there's nothing Banette hates more than Fires. There's a lot of other things I could say about Banette that highlight its inconsistency, and while it is a unique breaker, the meta just isnt kind to it atm and you're usually better off having the swiss-army-knife offensive utility of Haunter.

:kabutops: I know I know I was behind the original hype around this mon in lead but I think the hype has sufficiently died down and Kabutops is actually not that good of a lead anymore. Imo beating lead Glalie and Banette is not that high of a bar when taking into account the other losing lead matchups those two commonly have, and Kabu's matchups into everything else is usually losing or inconsistent. Stantler wins, Hitmonchan can win with bulk EVs not that you'd be in a good position taking the trade anyway, Primeape wins, Water leads win or render Kabu ineffective, Torkoal can just have HP Grass and win without a crit / flinch, Hypno / Poliwrath win, and the new lead Raichu wins. Persian lead is winning for Kabu but Persian lead has dipped in usage since most Persian are lasts (another minus for Persian). Ok so its lead matchups arent good but what if it needs to come in midgame? Well Metang is back to being good again, Defensive Poliwrath and Quagsire builds took a rise, and it just gets battered by Spikes repeatedly with a speed tier that makes the Spikes damage really matter. Back Kabu sets are nonexistent and/or fishy so really only the lead set is worth considering here. Its ok sometimes but I don't think it truly "beats everything" the way that it used to.

:mr. mime: Why. Please, unironically, tell my why use this. There is just no place for Mime rn and everything I can think of that it can run is either outclassed or inconsistent af, theres no reason to viably run this since the defensive utility is nil and the offensive benefits are so unbelievably half-baked. If you're using it as a fast special breaker, well, Haunter Rapidash Raichu and Magmar exist. Fast Encore? Also Raichu which has actual defensive/offensive utility into Toed. Dual Screens? Absolutely an inconsistent playstyle and I can honestly see Hypno being better at it. Calm Mind Hypnosis? Calm Mind is so hard to set up reliably on a mon like Mime and I think Hypnosis is straight up unviable in this tier, trust me when I say as much as I tried to make the move in general work on mons like Stantler Persian Poliwrath, hitting is not very beneficial and missing one just puts you on the back foot a lot, it is UNBELIEVABLY inconsistent. I don't think there's anything of worth to Mime, I rank it out of pity bc it might do one thing in some tour game but it wouldn't be too meaningful. Bottom of the barrel mon, genuinely.

Underrated:

:metang: WHEW I talk about some positive things for once... ok. Metang has been overhated pre-RUGL, lot of this comes down to when Sub Toed was a new discovery and passive Metang sets just got bodied by them. However, all it takes is a deep breath and some EV teching and I think Metang isn't too bad into Politoed, losing fs but it can definitely make progress and deny free Subs from Toed, either with invested EQ or Double Edge so it doesn't need said investment. Its offensive sets are also good in this regard, hitting Toed modestly on the switch while still having Boom to open the way for its team. Agility is good in a few endgames, seen here where it has very limited walls after both Toeds go into a Toed war. I also think CB is a funny lead into Normals Hitmonchan and Banette. Metang is still very versatile and it makes a lot of good teams function with its blanket-check nature.

:torkoal: I might be the only one rating Torkoal this much higher than everyone else but I see a LOT of potential with that mon, good on bulky teams and good on offense, pretty good lead rn and helps check a lot of key threats in the tier. It gets dogged on a lot because "Its the weakest Fire into Toed" but in practice I dont see it being any worse than Ninetales into Toed and I honestly think Sub on Toed is more droppable than ever so its nothing terrible, and it also should go without saying Torkoal is pretty solid into non-Toed teams too. There is plenty of potential with the mon, boom is just an incredible tool to have even in Damp meta.

:meganium: I was pretty close to putting Meganium in A-, just that consideration alone and the pushback on it drives me to write about it here. Offensive and defensive synergies alike have been explored vastly with this mon and I really think this is so underutilized for a lot of people. SD Synthesis is very good at breaking through fat structures, SubSD Salac can actually get pretty scary since some prio bounces off of it at 25% and screws with people using slower Toxic-reliant teams to break through something like Meganium, and SpDef sets have huge potential as it checks Offensive Toed very well while having Leech Seed and Body Slam for Fires switching in thinking its "too passive". Really good mon and I like what it does for the tier.

:octillery: People have slept on the octopus for a long point after the lead metagame developed more towards a Hitmonchan Persian and Stantler bias, I know I have slept on it, but now I think Octillery is one of if not the best water lead rn. The thing with Octillery then was that a lot of leads liked to run Lum Berry for Hypnosis Persian. But that set completely faded out of existence, lots of leads including Octillery gets to run lefties, and now its winning on average against many top leads. Lum Berry leads being less common helps Octillery gain a lot of momentum with Twave from turn 1, and it luring Toed early so effectively just enables offensive Fires and Waters a lot. I wouldn't be surprised if more Octillery offenses start popping up more in tour play, it's a really solid lead that can screw with a lot of opposing offensive teams reliant on keeping Toed alive for Waters.

:wailord: :seadra: Speaking of water leads, these two might actually be ok too, while Wailord is a bit worse in pressure since it relies on Hydro Pump damage and doesn't have speed control, it's the best water lead in terms of general bulk so it can duel Toed more easy, and it broken boom will always be handy by limiting Glalies ups or taking out Chan early for a sweeper. Seadra just nukes things and has the best speed tier but I get if its just not there because of the bad Toed MU. The original idea behind the whole water lead rise to me is if people are fine with Kabu's defensive profile and stuff then why not use leads that can fill the same breaking role while acting as a second Toed. Azu might be worth a try at some point but I don't feel particularly compelled to use it myself, even if I feel fine not hitting Sableye, I still have 4MSS. We will see...

:pupitar: At a point when I was dangerously close to URing it, I found that Pupitar might be something now. Previous meta definitely didnt give it much of any entry points, but now you have HP Elec Fires, CB Rapidash, and WishChu all being fodder for Pupitar to get to DDin'. Still dont find it to be the most consistent pick as it relies on getting a good MU like Sableye teams or CB Rapidash offenses, and it needs 2 DDs to outspeed Rapidash now, but developments in teambuilding have really helped its case, with Rapidash/Flareon beating down Toed and checking the HP Grass Fires Pupitar struggles with. Pupitar has more of a defined tiny role in sweeping, something that can ruin some otherwise conventional prep.

If you had a close eye you may also have noticed a slight anomaly peeking through in C-, lemme explain a lil bit.

:mawile: This was a theorymon concept I did for a couple hours stolen from the pages of NU. Mawile's main benefit over Metang is its better matchups into Stantler, Persian, Banette, and Kabutops, while consistently breaking the Poli's Subs with Seismic Toss. Theres not much reason to use it without Baton Pass in RU but a tiny niche is a tiny niche for people that tend to have problems with the mons I stated above. I consider that to be the case for a lot if not all of the C- ranks, finding tiny almost insignificant ways of dealing with overrated mons (cough persian cough). Still, if it happens to get use I'll vouch for it in the official VR but its unlikely. Just proof that I don't think the tier is entirely stale and we haven't explored everything.

:rs/Hitmonchan: Closing Thoughts: :rs/Rapidash:

It feels like a long time since I've been able to make one of these posts, especially since I almost didn't want to make something like this until after RUGL was over, by then we'd have a survey sent to the players regarding tier health and what we should do in the future. The eventual open tour was just a good segue for me to get a post out while all eyes are still on ADV RU. Truth be told mons burnout has hit like a freight train, I think this tier is a really good ADV tier but ofc I don't wanna pander on it forever; I have built so many teams and have rambled for countless hours over this tier that doing something like this is a step for me to say "I am proud of what I've done. I am a good player of this tier and I care about its health for many other people to enjoy quite like I do." In short, hopefully I can take a development break until we need to get down to business with tours, surveys, and shifts oh my. Thank you for reading this far in another way-too-long rambling session over the best ADV tier to ever do it, again if you feel so inclined join our Discord to build hype for the upcoming tour. Peace~
 
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I just find it both hilarious and sad how dogwater Aggron is. My main guess as to why is probably the prevalence of stuff like the Polis, Hitmonchan, and to some extent Primeape. The typing is just way too bad as you can't really use as a traditional Steel due to the weaknesses (and double weaknesses) the Rock sub-typing brings. The Fire neutrality doesn't matter much either given the special bulk isn't very good to begin with. I think I got this all right, anyway.
 
Quick Question:
Why the heck is fearow banned? Because never in my life would I think FEAROW out of all Pokemon make his way into Banlist hell.
The high power in conjunction with good speed and dual STAB meant it just broke everything with ease, forcing pretty much every team to have Metang and full PhysDef Sableye to at least have a chance to take on it, making proper teambuilding nearly impossible. If Persian with its not-amazing Attack and Stantler with its middling Speed tier are dominant faces in the tier imagine a mix of the qualities both have + a secondary STAB.
 
Hello, I recently played ADV RU in RUGL, and I had a blast doing it. In this post I'd like to talk about some of my thoughts on the tier, post a few teams, sets I find interesting, and some other stuff.

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Here's my VR for now: I'd like to talk about some placements here.

:rapidash: Throughout RUGL, I had 100% Rapidash usage. The simple reason for that being that is simply not replaceable by anything on offense. In terms of speed control, Persian is pretty insufficient as all it does is force out x Pokemon to either send something in that takes like 25% from it (after something has already died, mind you) or fail to kill. Salac Haunter is a one-time thing, and you really want to save that for a late game use. Rapidash not only has great anti-offense capabilities, but it is actually a great breaker as well. In terms of Fire types, the only one that can really contest its level of breaking is Magmar, whose lower speed and lack of Solarbeam is pretty noticeable. I decided to put it #2 because unlike Politoed, whose role can be properly filled (or just ignored) with other options, Rapidash condenses a lot of really really really desirable traits into a horse-sized package. I've mostly been running Sunny Day HP Rock, as this helps vs Mantine and opposing fires in a massive way.

:meganium: This thing is fantastic. Raichu is such a potent breaker, and Meganium is a great way to stifle it while also giving your team a great MU into slower paced squads.

:ninetales: Mostly valued here for its position as a great lead. Being pretty poor into back waters is fine when you can convert them to free layers with Glalie, or get a free burn on Poliwrath. Using its HP to open for back water/fire is totally fine. Successfully denying layers and dueling fighters, normals, and opposing fires is really quite good for an uptempo offense. It fucking sucks at back though.

:persian: it sucks lol

no like seriously this thing is really not very good, I legit just started dropping normal resists because Persian can't actually capitalize on it. Anything with bulk can handle it adequately, and Fake Out is genuinely horrible as a priority move.

:pidgeot: I started using this mid tour because it has some pretty cool traits:
1. It's not Persian LOOOOOOOOOL
2. Ground immunity!
3. Real priority!
4. It has a real enough bulk profile!

It's pretty strong, I liked it quite a bit on the Spikeless structures I ended up using. The difference between it and Persian is only 10 BST offensively but that + the ability to run Double-Edge and Hyper Beam (while also not really caring about running Jolly or Adamant) makes a world of difference.

:swalot: Another Pokemon I ended up really liking on Spikeless. I think it high key sucks ass on Spikes structures, you really just can't afford the slots and the tempo doesn't really line up the right way. On Spikeless specifically, it gives you a real swap into Toxic Waters, which without having Glalie to just eat it and leverage the waters into layers + momentum from dying, is a real problem. If Politoed is trading with Swalot, it is so extremely positive for the Swalot user. Counter is a set I utilized vs zS, which completely obliterates Metang (or anything that uses physical attacks, actually), allowing you to open up for a Normal.

:pelipper: why are people using this thing lol

Here are my RUGL teams, hope you enjoy!

This tier was actually surprisingly fun, I can't lie. Unlike ADV NU which is just a completely unbalanced mess, this tier manages to strike a great balance with its offensive pieces. None of the tools feel extremely overbearing, and the way the tier flows leans itself to some nice creativity that isn't just strictly garbage. Even though Glalie is still extremely centralizing, and the first 10 turns of a game are literally all about limiting Glalie and what it can do, unlike NU where that is also the case, this tier has a much healthier relationship with it as more Pokemon are able to limit its impact on a game. Spikeless offense is also actually really viable, as you giving up Glalie isn't the world's single largest opportunity cost like it is in NU. Big shoutout to my manager Astro for drafting and putting faith in me (I cannot ping him because I cannot type the stupid freaking character at the end of his name AHHHHH), and I am looking forward to see what this tier has in store for the future :)
 
Hello, I recently played ADV RU in RUGL, and I had a blast doing it. In this post I'd like to talk about some of my thoughts on the tier, post a few teams, sets I find interesting, and some other stuff.

View attachment 644570

Here's my VR for now: I'd like to talk about some placements here.

:rapidash: Throughout RUGL, I had 100% Rapidash usage. The simple reason for that being that is simply not replaceable by anything on offense. In terms of speed control, Persian is pretty insufficient as all it does is force out x Pokemon to either send something in that takes like 25% from it (after something has already died, mind you) or fail to kill. Salac Haunter is a one-time thing, and you really want to save that for a late game use. Rapidash not only has great anti-offense capabilities, but it is actually a great breaker as well. In terms of Fire types, the only one that can really contest its level of breaking is Magmar, whose lower speed and lack of Solarbeam is pretty noticeable. I decided to put it #2 because unlike Politoed, whose role can be properly filled (or just ignored) with other options, Rapidash condenses a lot of really really really desirable traits into a horse-sized package. I've mostly been running Sunny Day HP Rock, as this helps vs Mantine and opposing fires in a massive way.

:meganium: This thing is fantastic. Raichu is such a potent breaker, and Meganium is a great way to stifle it while also giving your team a great MU into slower paced squads.

:ninetales: Mostly valued here for its position as a great lead. Being pretty poor into back waters is fine when you can convert them to free layers with Glalie, or get a free burn on Poliwrath. Using its HP to open for back water/fire is totally fine. Successfully denying layers and dueling fighters, normals, and opposing fires is really quite good for an uptempo offense. It fucking sucks at back though.

:persian: it sucks lol

no like seriously this thing is really not very good, I legit just started dropping normal resists because Persian can't actually capitalize on it. Anything with bulk can handle it adequately, and Fake Out is genuinely horrible as a priority move.

:pidgeot: I started using this mid tour because it has some pretty cool traits:
1. It's not Persian LOOOOOOOOOL
2. Ground immunity!
3. Real priority!
4. It has a real enough bulk profile!

It's pretty strong, I liked it quite a bit on the Spikeless structures I ended up using. The difference between it and Persian is only 10 BST offensively but that + the ability to run Double-Edge and Hyper Beam (while also not really caring about running Jolly or Adamant) makes a world of difference.

:swalot: Another Pokemon I ended up really liking on Spikeless. I think it high key sucks ass on Spikes structures, you really just can't afford the slots and the tempo doesn't really line up the right way. On Spikeless specifically, it gives you a real swap into Toxic Waters, which without having Glalie to just eat it and leverage the waters into layers + momentum from dying, is a real problem. If Politoed is trading with Swalot, it is so extremely positive for the Swalot user. Counter is a set I utilized vs zS, which completely obliterates Metang (or anything that uses physical attacks, actually), allowing you to open up for a Normal.

:pelipper: why are people using this thing lol

Here are my RUGL teams, hope you enjoy!

This tier was actually surprisingly fun, I can't lie. Unlike ADV NU which is just a completely unbalanced mess, this tier manages to strike a great balance with its offensive pieces. None of the tools feel extremely overbearing, and the way the tier flows leans itself to some nice creativity that isn't just strictly garbage. Even though Glalie is still extremely centralizing, and the first 10 turns of a game are literally all about limiting Glalie and what it can do, unlike NU where that is also the case, this tier has a much healthier relationship with it as more Pokemon are able to limit its impact on a game. Spikeless offense is also actually really viable, as you giving up Glalie isn't the world's single largest opportunity cost like it is in NU. Big shoutout to my manager Astro for drafting and putting faith in me (I cannot ping him because I cannot type the stupid freaking character at the end of his name AHHHHH), and I am looking forward to see what this tier has in store for the future :)
What did Hypno do to get put so high up? I have barely seen it in RUGL and when it did show up it didn't do much. I remember it falling off pretty quickly in the early tours as its toxic weakness was exposed. I feel like chimecho is probably better and it's still kinda meh and probably in the right place on this list.
 
What did Hypno do to get put so high up? I have barely seen it in RUGL and when it did show up it didn't do much. I remember it falling off pretty quickly in the early tours as its toxic weakness was exposed. I feel like chimecho is probably better and it's still kinda meh and probably in the right place on this list.

To compare Hypno and Chimecho like this is a fools game, they both play different respective roles as defensive support. Chimecho has Bell, Hypno has Wish. Although I didnt get the original Hypno hype (hypeno) at first, I think I want to provide my own insight as I believe the mon has more potential than we give it credit for.

First off, Hypno is a much more viable lead. In recency, lead Hypno has begun to run Focus Punch instead of Taunt for Glalie. Lead Hypno strikes a good balance of being good at brawling a lot of other common leads with Counter and special bulk for Raichu and Octillery etc, while also denying Glalie too many ups. This is complemented by the fact that unlike some other Counter leads it doesn't need to play ridic mindgames vs fighters, clicking Psychic and covering both the fighter stay and the potential Glalie switch is massive unlike Counter which gets duped by switching. In my eyes, as the old lead Hypno sets started dying out in favor of better offensive pressure, it started being a good lead on offensive teams and one of the more consistent ones at that.

Second, Hypno can pull off the Bulky Calm Mind route better than Chimecho. WIth Chimecho, you're forced to run Heal Bell on CM to differentiate itself from Hypno who can be more unpredictable with Taunt, Substitute, Protect, Barrier, Twave, the world is your oyster really. Hypno is also far more bulky than Chimecho on both sides which aids in its setup. The only benefits Chimecho has are the higher SpA (which doesnt matter too much since Hypno has Fire Punch and you need multiple boosts to threaten anyway since youre forced into running bulky sets), Levitate, and Heal Bell for things like SubTox Rapidash.

Hypno's defensive Wish support sets are not its only means of viability in this tier; although they are good into key threats like Offensive Politoed and Sunny Day Rapidash, Hypno is more versatile than that and fits on all sorts of teams as a special sponge, offensive or defensive. Chimecho is more specific to teams that need Heal Bell support and a ground immune, having more trouble running offensive sets. I hope this helps.
 
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:rs/raichu: VIABILITY RANKINGS UPDATE TIME!!! :rs/rapidash:
With RUGL reaching finals this week after 8 weeks of great ADV RU battles and a LOT of exploration and development in the tier, on top of the reason ADV RU Single Elimination just started, we felt like this is the perfect moment to conduct another VR Update to help reflect the many trend changes that happened during RUGL so it can be useful for people playing the Single Elim tour. Thanks Amity BigFatMantis Queen of Bean SEA SpoiledBerries Tack for submitting votes to make this update possible. Without further ado here are the changes:

Rises:

  • :hitmonchan: from A to A+​
  • :rapidash: from B- to A​
  • :mantine: from C+ to A-​
  • :torkoal: from B- to B+​
  • :shiftry: from B- to B​
  • :octillery: from C+ to B​
  • :golbat: from C+ to B-​
  • :pidgeot: from C+ to B-​
  • :seadra: from C to B-​
  • :lickitung: from C- to C+​
Drops:

  • :politoed: from S to A+
  • :persian: from A+ to A-
  • :sableye: from A to A-
  • :ninetales: from A to B+
  • :banette: from A- to B+
  • :flareon: from A- to B+
  • :chimecho: from A- to B
  • :magmar: from A- to B
  • :huntail: from B+ to B
  • :quagsire: from B+ to B
  • :victreebel: from B+ to B
  • :wailord: from B to B-
  • :pelipper: from B to C+
  • :sharpedo: from B to C+
  • :cacturne: from B- to C+
  • :mr-mime: from B to C
  • :exploud: from C+ to C
  • :relicanth: from C+ to C
  • :roselia: from B+ to C-
  • :pikachu: from C to C-
  • :wartortle: from C- to UR
Reasonings:

:hitmonchan: Already a great mon which has had a very successful run in RUGL being one of the most used mons throughout the tour and packing utility only Hitmonchan can bring to the table, reliable spinner and very useful priority access in Mach Punch which just prove to be more and more important. It has also consolidated its place as one of if not the best lead available.
:rapidash: Easily the biggest glowup with its success starting to show up as early as week 1 in RUGL and it kept getting good results until the end, with great versatility between sets like SubTox, Sunny Day and mixed and being the 2nd fastest viable mon in the tier just behind Persian (which is now forced to run Jolly btw). Guessing its sets can be very annoying and all of them have ways to cripple its checks making consistent measures against it very limited.
:mantine: The second best glowup from RUGL, a mon almost deemed completely unviable just proved doubters (I was one) wrong, with good variety presented in the tour it is a good alternative to Politoed with defensive and offensive sets being slightly weaker but neutral to Grass and Spikes-immune, however it can also pull off a fearsome Rain Dance set with decent defensive value and outspeeding +1 Haunter on rain unlike Huntail.
:torkoal: Torkoal got a lot of value in the lead metagame as it deals with the 2 most common leads in Hitmonchan and Stantler while still delaying Glalie attempts to set spikes up and still keeping its defensive value for later in games unlike many other leads.
:shiftry: Full sun teams got more popularity with Rapidash's rise to the top and Shiftry can both take part on these teams and also be annoying vs them, its typing allows it to get entry opportunities vs Haunter and threaten something from the get-go with Explosion and Solar Beam, it can also threaten fires with Explosion which enables the other sun abusers to break.
:octillery: Lum Berry leads got much less common than past metas and the current lead metagame favors its tools and thus making its trades favorable while TWave keeps being a valuable click vs anything switching into it.
:golbat: Wallbreaker that packs good defensive value by being Spikes-immune and taking 1/4 from Fighting moves, being a good Hitmonchan, Poliwrath and Primeape checks and getting opportunities vs them. Metang is a nuisance for it still as it really wants to spam Sludge Bomb.
:pidgeot: It is another Spikes-immune wallbreaker but with less defensive utility and more offensive value, with a more spammable STAB in Double-Edge and having STAB Quick Attack for faster threats and pinch berries mons not named Haunter.
:seadra: Another product of the current lead metagame, trades positively into trends like non-CB Stantler and Hitmonchan while not getting Glalie free Spikes as it hits hard enough to 2hko most variants, albeit not consistently due to Hydro Pump's miss chance but still warranting a justifiable rise.
:lickitung: This mon proved its worth in RUGL being a very valuable piece in Stall, with a very rare combination of Wish and Heal Bell and good defensive stats holding the archetype together and being a soft-check to the majority of stuff that can't hit it super-effectively.

:politoed: RUGL proved that Politoed can bleed, beating allegations of its possibility of being way too much for the tier, good teams naturally have enough to threaten Politoed and limit its trade opportunities while trends like Rapidash is very annoying for it, since every horse set has a way to get past it. Still it is a great pokemon and still one of the best available in the tier that can threaten pretty much everything but the past months have shown that it can be somewhat exploitable.
:persian: Persian being forced into running Jolly or else it is outsped by Rapidash made it no favors, on top of its natural lack of power that can struggle to achieve OHKOs Stantler can get for example, still Persian is a valuable piece in the meta that can deal with Rapidash and other speedy mons like Raichu and Ninetales but atp the Speed is the only really noticeable trait over Stantler which packs a much better coverage option in Earthquake (turning the Metang matchup) and a bit more defensive utility because of Intimidate.
:sableye: It suffers from Haunter being one of the best pokemon available in the tier, with further exploration on what Haunter can do in RUGL. Haunter is a more splashable pokemon than Sableye and Sableye requires more support to do its thing, but on teams it fits better its still very valuable and holds these teams together nicely with its unique traits.
:ninetales: Its one tool separating it from Rapidash is Wisp, making it a solid lead with the current trends fearing taking it while crippling its switch-ins with it, outside of that it is wholly outclassed by Rapidash.
:banette: Lead Banette has fallen from grace within the current metagame state but there has been exploration on more back Banettes which still proves to be dangerous but not as valuable as anything ranked in A-.
:flareon: What it used to do with its mixed coverage is not as exclusive anymore, although much weaker Rapidash can also use the exact same set while being much faster and being unpredictable due to set versatility, Flareon has been unilateral on how it has been seeing usage but its power is still appreciated enough for it to not drop further than a single subrank.
:chimecho: The type of team this mon fits in has just been much more specific for it to be ranked as high as in A tiers, still a good amount of unique traits with Levitate, ok bulk, and Heal Bell as well as a compression of those tools with Calm Mind or Toxic to really be a headache for fatter teams, but the type of "Balance" teams has just been much rarer.
:magmar: The fire competition has been very stiff for it and it seems to get worse and worse for it each update, all the other fires just offer more utility than it, Rapidash with the speed and the amount of different things it can do, Ninetales having Wisp and serviceable bulk, Torkoal with its immense phys bulk and Flareon with its "fake Normal" nature clicking strong DEdges and priority, Magmar just offers firepower and that is it. It has great power with nice coverage with Thunder Punch but it sits in an awkward speed tier while being very frail and easily revengekilled.
:huntail: Still a threat under rain and having no 4x weakness gives it some opportunities over Mantine but being much less versatile than Mantine and being outsped by +1 Haunter gives it problems.
:quagsire: On paper it still has amazing and exclusive tools that helps teams out and now that grass coverage is not as common as it used to be it has some additional opportunities, however it just hasn't been seeing usage in the past months and the lack of tour success makes so it doesn't make sense ranking it alongside mons that do have recent success.
:victreebel: Despite the surge in full sun usage with Rapidash's increased showing it still suffer from the same Rapidash problem, Sleep is a really good tool but it can't really dispose of Rapidash with its usual Sunny Day set, it also lacks entry opportunities and SD sets has been outclassed by Meganium as of lately.
:wailord: It is a mon with great traits and can trade with the majority of the meta, however it is hard to justify using it over other waters like Politoed and Mantine.
:pelipper: This mon took a big hit due to 2 reasons, Mantine being more versatile than it and overall being a better mon than Pelipper and as a consequence HP Electric has also been seeing more usage which, Mantine dislikes but can afford to take one most of the time unlike Pelipper.
:sharpedo: Another on paper mon with nice offensive typing, power and speed, but it really wishes it was faster than Haunter instead of just tying which would give an actual great reason to use it and give it utility, since this is not the case Haunter somewhat outclasses it due to having much more defensive utility and versatility. It also has been seeing basically no exploration and usage.
:cacturne: Although it has a nice typing for Haunter it just suffers from Glalie being much MUCH better, Cacturne struggles to find purpose on teams over Glalie due its low speed and defensive stats, it has good offensive stats but due to its STAB options it can't make good use of them.
:mr-mime: Another on paper mon but in this case with even less potential, it has Encore unlike its competition but the other Psychics and special attackers overall just offer much more utility both defensively and offensively, just like Sharpedo it has been seeing no usage in past months.
:exploud: Its mixed attacking capabilities just haven't been desired in the current metagame and despite being bulkier than other Normal wallbreakers it is hard to justify this one over those because of its unimpressive power and low speed.
:relicanth: Its a better Normal-resist than Metang but pretty much worse doing anything else compared to it, additionally it suffers competition from the newfound defensive Poliwrath sets.
:roselia: Remember when this mon used to be A rank? Well, it went downhill since then. It has a good movepool but absolute terrible stats, extremely frail physically and still not bulky enough specially, with Ice, Fire and Psychic moves being very common in the tier. So the thing that throws this mon all the way down to C- is that, it has a good movepool that it has little to no way of making use of due to how limited it is in any department.
:pikachu: Raichu has been seeing much more exploration lately making Pikachu worse as a result, Pikachu still has great power but otherwise outclassed by its evolution.
:wartortle: This mon used to find exclusive usage in Stall, now Stall has adapted to using Hitmonchan as a much more consistent spinner and pokemon as a whole rending Wartortle with no niche at all.

Again we are also looking forward to updating samples which are very outdated as of now, if you have teams you find worthy of sample status you can send them in our Submission Channel in our Discord server. As soon as new Sample Teams are decided and selected I am gonna post them really soon. Thank you for reading.
 
:rs/haunter: SAMPLE TEAMS (and sets) UPDATE :rs/banette:
The council decided it is about time we updated the sample teams and sample sets to be on par with the post-RUGL meta, also intending to help players left on the Single Elimination tour and to get it done for the possibility of the inclusion of ADV RU in RUWC which is currently being discussed about.

:hypno: :glalie: :mantine: :haunter: :raichu: :rapidash: - CB Rapidash Partial Rain by SEA
:octillery: :glalie: :metang: :banette: :mantine: :rapidash: - Double Water Offense by Amity
:glalie: :banette: :politoed: :metang: :chimecho: :rapidash: - CB Banette Bulky Offense by SpoiledBerries
:poliwrath: :glalie: :haunter: :hypno: :pidgeot: :rapidash: - CM Hypno Bulky Offense by LpZ
:stantler: :glalie: :poliwrath: :haunter: :meganium: :rapidash: - RestTalk Poliwrath + Meganium by Queen of Bean
:raichu: :glalie: :haunter: :politoed: :poliwrath: :rapidash: - Lead Chu Double Poli Balance by Queen of Bean
:poliwrath: :politoed: :meganium: :pidgeot: :raichu: :rapidash: - Double Poli Spikeless by SEA
:hitmonchan: :glalie: :politoed: :sableye: :chimecho: :raichu: - WishChu Stall by Amity
:hitmonchan: :glalie: :mantine: :quagsire: :sableye: :lickitung: - Double Water Stall by Amity + Queen of Bean

New Set Compendium
 
Good evening! We recently gathered ADV RUGL players and other council members to do a survey and I want to share the results here! Checking in on ADV players is a good step right now to gauge which direction we should take the tier and if there's anything negative to address that we can look at. Common things that were discussed in our Discord server and other various places were looking at Arena Trap and Dry Pass, and anything not discussed could be asked about. Big thanks to LpZ BigFatMantis Queen of Bean Tack SEA zS avarice gulch Lizzie sufys plznostep Cbass97 SpoiledBerries (and myself) for making this possible!!!

Q1: How much do you enjoy ADV RU?

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Players seem to have a positive reception towards the tier. RUGL has been a proven success for the tier's enjoyment wiith an average score of 7.93.

Q2: How competitive do you think ADV RU is?

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Players think that the tier is competitive, and having this result with ADV RU team tour play on top of individual tours is very promising. This reached an average score of 7.57.

Q3: How easy do you find teambuilding?

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With the exception of a few players ranking very low, players tended to either rank it highly and find it very easy, or around the middle with no specific lean. This reached an average score of 6.21.

Q4: Is there anything you find problematic about the tier?


This one consisted of written responses, and people gave very valuable input here. Half of the players that submitted a survey thought the tier was perfectly fine:
Nothing in particular, I think weather cores are very strong but not really problematic
Not particularly, i feel the tier is in a very naturally balanced state, nothing feels particularly overbearing at the moment


But there also were some people that addressed various concerns, either dealing with the overarching tier itself or with certain Pokemon:
I think the offensive nature of the tier when compared to other adv tiers leads to some unfortunate dynamics with variance being more impactful but overall i think everything is healthy when looked at on its own
rapidash can be super overbearing in the builder over other fires and overall i think it hinders the meta more than it helps it, just look at any of the samples theres near no reason *not* to run this mon
Rapidash is pretty obnoxious to deal with
i think politoed is a little dumb considering just how much it can do (and do effectively), i never really feel fully prepared against it in the builder


The most mentioned Pokemon (from 2 responses) is Rapidash, showing itself as a premier threat in RUGL, and other mentions of Politoed, Glalie, and Stantler, some of the more influential mons in the tier, were also listed as things to look for. The consensus is that there doesn't seem to be a lot of push for a certain Pokemon to be looked at, but we will keep a close eye on these threats people stated to see if we need to take action at a later date.

Now for the results of certain topics listed in the first paragraph.

Q5: Do you think Arena Trap should be looked at to be freed?

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A majority of people do not want Arena Trap to be looked at, with only 3 votes in its favor. With the general stigma behind Arena Trap and that it doesn't add many positive elements to the tier, it is understandable why people dont want to play against it.

Q5: Do you think Dry Pass should be looked at to be freed?

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On the contrary, people have a generally positive outlook regarding Dry Pass. Stat pass was discussed in the past but the general idea is that there are too many broken stat passers and recipients for it to ever be balanced if unregulated. Dry Pass is a more appealing option to allow certain Pokemon to gain momentum and enable frailer breakers by bringing them in safely. Due to its good numbers and few opposition, it's safe to say that we might hold a tour where dry pass is freed.

Q6: Should ADV RU do shifts from ADV UU VR updates or should the tier stay locked?

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ADV RU was founded on the principle of certain Pokemon get sent to RU if they are below the B-/C+ cutoff in ADV UU's Viability Rankings. This means if we want to continue that trend, we would have to follow each consecutive update of ADV UU'S VR and shifts between who is and isn't RU might happen. A majority of the players want this, as the tier is stable enough to handle potential shifts (judging by the first couple questions) and will make explaining the basis of RU to newer players much easier. About a quarter of people say that they are unsure about the prospect of shifts, though. We can't foretell ADV UU's exact VR and what shifts are going to be made, but the majority of people are optimistic, and if shifts happen we on council will monitor the meta very closely.

Q7: How do you feel about the future of ADV RU? What else would you like to see happen with tier development?

Here are a few responses I got regarding our final question:
I think that shifts should only happen if there are significant changes to adv uu tiering, although if other people feel differently im not opposed. Beyond that i hope the tier sees more representation in teamtours going forward cos i think its really cool and teamtours lead to most development happening
Imo we wait for shifts to see what changes to the tier, if it affects the tier positively we keep doing that, otherwise deal with the problems that dropped and make it the first and last shift.
I think the tier has evolved quite a bit in the last few months. I would love to see baton pass in the tier in some way. Either with drypass or maybe with how ou handles it? If none of those things happen I'd still say that it's in a good place. Would also love to see the tier evolve based on UU viability
I think it looks bright, we love ADV RU
Delete adv nu for this tier please :D


The tier seems to be thriving more than ever over the course of the past half-year, and more tour representation in the RU community and beyond would be fantastic! Thank you all for reading this far and I hope the rest of your day goes well! Viva la ADV RU~!
 
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