Advanced techniques in Brawl

Status
Not open for further replies.

Surgo

goes to eleven
is a Top Smogon Discord Contributoris a Site Content Manager Alumnusis a Programmer Alumnusis a Top Contributor Alumnusis an Administrator Alumnus
This really deserves its own thread. I've included everything I've been able to find so far (mostly from Smashboards), and will update the first post accordingly as more is found. Read it here so you don't have to scour that shithole that is smashboards.

Fox Trotting
http://smashboards.com/showthread.php?t=140723

You basically just repeat the first part of your dash animation over and over again. You can cancel said animation and immediately go in the other direction, and you can also cancel said animation and attack with smashes / tilts.

Just hit the analog stick repeatedly in the direction you want to go, as if you were starting a dash over and over and over. To dashdance in place (and turn on a dime while doing this), you need to move it back and forth rapidly.

-----------------------------------------------------------------------------------

Reversing your facing in a jump

Simple and useful. Run in one direction, and then jump and change directions at the same time. You'll jump and turn around, but continue moving in the original direction. A great way to use your back aerials.

edit: here's a video of Mario doing his B-air with it
http://www.youtube.com/watch?v=vC3W_AxqxSE

-----------------------------------------------------------------------------------

Some C-stickery
Lee Harris from somewhere said:
You can now smash the C stick up while running and your character will do their smash while sliding far. I know you could smash up while running in Melee but it is done much easier this time and it is more effective because you slide into place. It is cool as hell. Check out the videos on the Wifiwars post to see it done.

------------------------------------------------------------------------------------

Pit's Wing Cancel
http://smashboards.com/showthread.php?t=141451

This is basically similar to a double-jump cancel or a (faster?) shuffle.

edit: sorry, not 'really' like a DJC because, well, you don't have the freedom of movement that you do with the others. It's arguable whether or not this will be useful at all.

------------------------------------------------------------------------------------

Lucas PK Waveland
the guy who made the video below said:
Lucas has a PK fire waveland that is done by short hopping a PK fire, which sends you backwards while keeping the enemy at bay with a solid projectile. Running, reversing your jump and THEN using PK fire is a great way to cover lots of ground, fast while leaving a projectile in your wake.

http://www.youtube.com/watch?v=aNrzSVih5DY

------------------------------------------------------------------------------------

Glide cancelling
dmbrandon on smashboards said:
People have seen Pit's wing canceling. Too bad that's not useful when you play against characters who are controlled by people. >_> Basically, when you glade, aim towards the ground and attack. The attack that comes out, when landed, will lose all lag frames, and will be able to combo, throw, or whatever you want. :D

------------------------------------------------------------------------------------

Shield Cancel Grabs
dmbrandon on smashboards said:
Like jump canceling, if you tap the shield, and grab, the throw makes your character move faster, and the range is increased. EXTREMELY USEFUL.

Side note: the jump-cancel grabs of Melee are not in Brawl.

------------------------------------------------------------------------------------

Jab Fakes
dmbrandon on smashboards said:
Most characters can do this. We know the spacies can't. How it works:
Jab once of twice, and during the last few frames of the second jab, you can shield quickly (Press the button, the shield shouldn't appear) and break it into either another jab, tilt, smash jump, grab or roll. People like Ike, and DeDeDe use this to it's maximum potential.

"Spacies" are the space animals, if you couldn't figure it out.

------------------------------------------------------------------------------------

Falco's Short Hop Laser

It still exists! But nerfed. Here's a video, the description of which explains stuff:
http://www.youtube.com/watch?v=7ZqxOGlNErg

------------------------------------------------------------------------------------

Immediate reverse grab (from a dash)

From err on smashboards:
you can do and immediate grab BEHIND your character when you're in your FULL RUN animation,. and it's simple to do!


0---->(running right) <<--(smash left)+Zbutton

its awesome!! sheik, c.falcon, marth are really good

this is founded on the same mechanic as the quick turnaround Bairs
 
Awesome. Can't wait to try some of this stuff out. Glide Cancelling sounds interesting. I assume it means press jump, hold jump, attack, follow up in an extremely short amount of time.
 
Everything you ever wanted to know about gliding but were afraid to ask, from OoNoiRoO of SmashBoards:
To glide, you hold the jump button after your character's second or more jump(assuming the character can glide of course).

You can control the direction of you glide with up or down, but only toward the direction of your glide. If you go up, you will gradually lose speed, but gain altitude. Vice versa for going downward(common sense, right?)

If you direct your glide straight upwards, your glide will cancel. The most downward angle of a glide is around

Any time during the glide, you can press jump to cancel it or A to attack out of it. The gliding A attack is unique and not any of the character's regular aerials.

If your character has a remaining jump after canceling gliding midair, you will be able to do another action after canceling your glide in both ways. This includes using the remaining jump(s). You cannot glide again until you touch the ground EXCEPT for Metaknight, as his up B allows him to glide again.

If your character does not have any remaining jumps after canceling a glide midair, you will enter a falling state.

If you land on the ground while gliding, you will be in a knocked down state.

To avoid this, press jump or A to cancel your glide right before you touch the ground. There will be no landing lag at all.
 
I never had a chance or the time (or, honestly, much of a reason) to learn the advanced techs in Melee, but with Brawl being online and allowing a far wider group of people to play, I'd at least like to attempt to learn some things. Since I'm not personally familiar with Melee techs and whatnot, the descriptions of these techs are leaving me a bit confused and I've got a few questions.

To perform 'fox trotting' (as far as that thread said and video showed) do you simply quickly move the joystick in the direction you're going over and over? As though you're literally just initiating a dash over and over or is it more complicated?

The air momentum cancel thing looks excellent. But what exactly does DI stand for and mean? I've heard that abbreviation used many times but I haven't been able to figure it out through context or guessing, so I'd appreciate that little bit of info.

The 'jab fakes': you simply shield after one or two jabs, allowing you to immediately do something else? This one is particularly interesting, since (unless I'm wrong) it seems fairly simple and anything that makes Ike unique and more effective interests me greatly.

Sorry if I seem a little TOO clueless. This all interests me greatly and I'd like to be sure that I know what these are meant to do, how they're done, and how easy or difficult they are to accomplish.
 
Please do reply if you need clarification.

Yes, that is correct about fox trotting.

DI is "directional interference" (or something like that, what people use for the acronym tomorrow or yesterday is probably different). Everybody does this instinctively: when you get hit, you move your analog stick in the direction you want to go. If you do this as you get hit, you can greatly influence how far you fly and in what direction. This is DI.

For jab fakes: yeah, that seems to be what they are saying. But you don't actually shield.
 
Haha, damn, I wasn't expecting DI to stand for something not only so simple, but something I do instinctively.

Yeah, I realized that you don't actually shield during the jab fakes. It'd take away from the whole concept, since it'd increase the time between the attacks done and the whole point is to quickly link separate attacks, right?

I guess I wasn't too clueless about this after all. This is all incredibly interesting, even to someone like me who never even attempted wave dashing or anything similar in Melee.

Thanks a lot for the clarification (and this thread in general), I appreciate it a lot.
 
Directional Influence is what it stands for. Yeah, the basics are that but there's a lot more to it that sort of went over my head and I never got into too much. I should go back to it.
 
What happened to Ink Dropping that was in the demos? Has it been "fixed"?

@Calciphoce: The technique they discovered in order to initiate a trip and fall was coincidence to what ever truly causes it. No one knows what causes tripping as of yet.

-Klaw hopping - I've seen a video of a glitch where Bowser can use the koopa claw to get infinite jumps. I can't seem to find the video though.

-floating sword plant - uses Toon Link's d-air while being thrown upwards to float in the air for a short period of time. http://www.youtube.com/watch?v=BnRmDoJm0VI
 
The 'infinite jumps' requires you to be over the ground. It's actually a form of L-cancelling.

I forgot all about the sword plant.
 
L-cancel

I don't remember saying anything in opposition to that...
I'm just saying that this new l-cancel isn't something great. You don't have to say the opposite of something I say. I was just quoting because that's the subject. It isn't something directed at you.
 
It isn't just a form of l-canceling... it gives bowser added mobility, along with tons of mindgame potential.

Btw, this sounds wrong:
Stopping a dash

You can stop a dash without skidding by pressing the shield button at the point where you want to stop. You'll stop instantly, no skid animation.
Where did you hear that? Are you sure there's no skid? Because everything I heard about canceling a dash with that technique to lead into a grab implied that it caused the character to continue movement slightly. =/
 
It isn't just a form of l-canceling... it gives bowser added mobility, along with tons of mindgame potential.

Btw, this sounds wrong:

Where did you hear that? Are you sure there's no skid? Because everything I heard about canceling a dash with that technique to lead into a grab implied that it caused the character to continue movement slightly. =/
Mindgames, yes. Mobility, no. Bowser can jump at any time. Jumping at the time you prefer could make bowser have a lot more mobility than just after every aerial. Have you even seen this technique?
 
Okay now this is just sort of absurd..... Yes I noticed the post about how Brawl wouldn't get it's own sub-forum and I'm not asking for that (no one ever was), BUT I do believe that maybe there should be an "other games" sub-forum added to the Internet Renaissance or maybe even just in Congregation? I mean, if visual arts gets its own sub-forum, maybe other video games should get their own sub-forum as well? The amount of people here who play video games other than pokemon and feel like posting threads about them is probably greater than the amount of users who can create art better than a mod's head photoshopped onto a bear or something, and is definitely greater than the amount of people willing to write an in-depth review of an album. The reason I ask it to be separated from the main forum is that, well, the main renaissance forum is getting cluttered with all of these brawl threads. Video games are destined to fill the main forum up, and I'm not sure whether or not you guys (site owners, admins, mods, etc) really want that or not considering this area was made with music in mind (or so I always thought). I was almost scared to post the first brawl discussion thread here because there weren't any other video game related threads IIRC... The forum is really big now and maybe the community's needs need to be catered to.

Sorry about the off-topicness of this wholle post but uh I'm not really sure this warranted its own thread really. I mean you guys are pretty much taking the discussion thread and separating it into parts. Next thing you know there will be "Brawl Stages Discussion" "Do You Think Final Smashes are Overpowered?" "Subspace Emissary Discussion" etc. etc. Of course that wouldn't be so bad if the entire sub-forum were devoted to Smash Bros. Brawl but it's not, and won't be. It's like posting one general thread on Obama, posting another about his views on health care, another on his chances for becoming president; you get the idea.
 
That post would probably have been better in the main Brawl thread rather than this one.

Still, I don't see why a whole subforum would be necessary at all. One Brawl thread for advanced techniques, one thread for general Brawl conversation, and one thread for exchanging friend codes and asking to play would probably cover all the remotely necessary topics.

Odds are, if we had enough Brawl threads to warrant a subforum, they'd most likely be the same unnecessary and repetitive threads found on IGN/Gamespot/et cetera and Smogon seems to do its best to avoid clutter like that.

I was going to attempt to go back to the topic of this thread, but it seems Smashboards is down again and I can't look at their own advanced technique thread to see if there's anything new.

STILL, I'm massively interested in jab fakes, for Ike reasons. I can't wait to actually see how practical they are first hand.

EDIT: Nevermind, Smashboards was just being uncooperative with me rather than being down entirely like before. It doesn't seem like anything there is too interesting or new, but perhaps I've looked over something, so here it is.
 
That post would probably have been better in the main Brawl thread rather than this one.

Still, I don't see why a whole subforum would be necessary at all. One Brawl thread for advanced techniques, one thread for general Brawl conversation, and one thread for exchanging friend codes and asking to play would probably cover all the remotely necessary topics.

Odds are, if we had enough Brawl threads to warrant a subforum, they'd most likely be the same unnecessary and repetitive threads found on IGN/Gamespot/et cetera and Smogon seems to do its best to avoid clutter like that.

I was going to attempt to go back to the topic of this thread, but it seems Smashboards is down again and I can't look at their own advanced technique thread to see if there's anything new.

STILL, I'm massively interested in jab fakes, for Ike reasons. I can't wait to actually see how practical they are first hand.

EDIT: Nevermind, Smashboards was just being uncooperative with me rather than being down entirely like before. It doesn't seem like anything there is too interesting or new, but perhaps I've looked over something, so here it is.

Only reason I posted it here is because this is what set me off... it started off shorter. And there are other game related threads besides brawl ones.

Nothing thread related to post here, ummm... bowser's infinite jumping seems a lot worse than everyone is making it out to be... I can't stand exploitable glitches and hope it is fixed in the American version...
 
Uh, it's NOT an infinite jump. It only works when Bowser is above a platform so, therefor--as Surgo mentioned before both in the main Brawl thread and this thread itself--it is just a method of shaving off some lag from when Bowser lands on the ground. If you tried doing that to recover from being knocked off the edge, it wouldn't work.

Also, it's not even a glitch. Look at the permanently-huge Jigglypuff Final Smash if you want a glitch: it's not supposed to happen, it requires a specific situation to occur, and doesn't even have any benefits.
 
Uh, it's NOT an infinite jump. It only works when Bowser is above a platform so, therefor--as Surgo mentioned before both in the main Brawl thread and this thread itself--it is just a method of shaving off some lag from when Bowser lands on the ground. If you tried doing that to recover from being knocked off the edge, it wouldn't work.

Also, it's not even a glitch. Look at the permanently-huge Jigglypuff Final Smash if you want a glitch: it's not supposed to happen, it requires a specific situation to occur, and doesn't even have any benefits.

I know how it works, I was saying that the lack of landing lag looks like it's going to be abusable. I only call it infinite because I don't know what else to call it :/
 
Do you remember Z-cancelling?

That's what it is. But a lot crappier.

And yes, lg, it is just a crappy form of L-cancelling. There is no added mobility -- Bowser could do the infinite jump thing anyway if he had a better L-cancelling ability, as well as have more options in how to use it.
 
Now its been about 1.5 months, so this needs a good bump, as well as new effort :-p

1. Dash Attack Cancel (DLX Cancel) -- (Name still pending)
It pwns. Video proof of Falco, Snake, Wolf, Wario, Mario, Link, Sheik, Jigglypuff. I really think this Dash Attack Cancel will revolutionize the approach, there is just too much mind game potential here: Normal Dash Attack, Dash attack cancel, Dash Attack Cancel hold-upsmash. Note: by alternating the timing, certain characters can combo your dash attack into an up-smash.

To perform, hit up and z together during a dash attack. It appears to work only on specific frames, and the timing is different from character to character. Considering the button combinations, I have a feeling this is a form of "jab cancel". Falco was the easiest to do for me.

2. Pikachu quick attack cancel (QA-Cancel for short) -- There is 0 lag when pikachu hits the ground on a quick attack. It is like doing an L-Cancel without worrying about hitting R/Z >_>

QA-cancel -> Down-B is the easiest thing to pull off for me. Useful to hit characters who attempt an aerial approach on you. (QA cancel under them, then Thunder)
QA-cancel -> neutral b == useful for spacing as well as pressure.
QA-Cancel -> Smash Attack == The obvious use of this technique.
QA-Cancel -> Double Jump == Mind game potential. Instead of assaulting from the ground, you QA Cancel into an aerial approach.
QA Cancel -> QA == You can quick attack out of a Quick Attack Cancel. Really fast movement here.

3. Ice Cimbers Grab Combos -- Yeah yeah yeah, typical Ice Climber stuff here. Grab the opponent, then chain grab to an instant kill. Hard as hell to pull off, timing varies from character to character, timing varies from Popo to Nana, timing varies to opponent's DI... I wouldn't expect you to pull off more than 2 or so advanced chain grabs if your opponent tries to DI out of your attacks...

4. Olimar Whistle Armor -- Watch the vid. As an Olimar Main, I have to tell ya... it is useful as hell. You still take damage, but for me it is far easier to time than Aerial Dodges and Perfect Shields. This combined with Olimar's fast as hell Smash Attacks and mean Aerial Game ought to make Olimar high or even top tier...
 
Status
Not open for further replies.
Back
Top