Ongoing Adventure by Post - Doduodrio

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Trainer​

View attachment 762711
Name: Duo
Pronouns: he/him
Description: A young and rather inexperienced trainer. Duo used to be in training to become a Pokémon Ranger, but after meeting and befriending many Pokémon, he decided to leave to go on adventures with them. Duo battles occasionally, but he isn't very good at it, mostly relying on his Pokémon's natural abilities to help them win.

Desire:
- Strengthening his bond with his Pokémon

Expertise:
- Listening to and empathizing with people
- Navigation

Vices:
- Zoning out
- Separating from the group to take a break

Stress Events:
- Freezing up
- Forgetting something really important

Partner Pokémon​

:ss/clefable:

Name: Oona
Pronouns: she/her
Description: Oona is ditzy, spontaneous, and very much her own person. She does what she wants, whenever she wants which can cause issues if she's in battles and just wants to nap. Since she's from the Moon (or so she claims), she doesn't really understand how Earthen culture works and sometimes misinterprets what people say. However, she seems to have a knack for creating devices and machines using her own special tech. When she's passionate about something, she gets really energetic, and she'll see it through to the end no matter what.

Connection: Oona has been with Duo for a long time, and in this time, she's expanded the team by making friends with (or sometimes blackmailing) various Pokémon. Her inventions are generally useful, and she's friendly to everyone as well, so Duo doesn't mind having her around!

Expertise:
- Alien and human technology and how it works
- Convincing people to do things, one way or another

Vices:
- Steal something
- Take a nap in a public place

Stress Events:
- Blow something up or start a fire (or both)
- Seriously insult someone

Keepsake​

:moon stone:

Class: Worldpiece
Description: A small gray rock, somewhat chipped and battered with time.
History: Although outwardly it's nothing special, this is a piece of the Moon Stone that Oona used to evolve into Clefable. As a Clefairy, she was given a Moon Stone, but she accidentally dropped it, causing this piece to break off. It's very small, and it doesn't contain enough energy to trigger evolution, so it's effectively worthless. However, Oona has kept it with her throughout the years as a memento of her time on the Moon.
Held By: Oona
Session 1 Start
After three days' travel through rough, snowy tundra, you finally arrive at the small town of Glacierfront. Glacierfront: a quaint, rustic place where the townsfolk bundle up in log cottages and drink hot tea by the fireplace; Glacierfront: close enough to the mountains to get a good view of the peaks through one's window, but still near enough to civilization to enjoy modern electricity and plumbing. If the roads to this town weren't so trodden and snow-coated, this would have certainly been a popular tourist spot (at least, back when Karca was safe to tour).

As far as you're concerned, this town is likely a stepping stone to somewhere greater. Maybe you'll hike through the mountains to the cities beyond them. Or, maybe you'll head away from the mountains and towards cozier climates. In any case, your first step here should probably be to stock up on supplies. Your second, you grumble, should be to find a bite to eat~

You wander the streets in search of a food market. Good news, you find one: a shack with a painted sign that reads, "Rabblemouse's General Store and Butchery." Bad news, there's what appears to be an angry congregation of townsfolk gathered in front of it. What grudge they have against the store, you don't know, but they certainly do have one.

"Cheapskates! Money-pinchers!" yells a large man.
"You lowlife no-good sellouts, you!" screams an elderly woman.
"#@!!$%!" chimes in a particularly foul-mouthed Chatot.

A shape from within the store peeks through the window shutters, which causes the crowd to briefly fall silent. He speaks with a gruff voice. "Store's closed. Go home." The shutters flip back closed.

Naturally, the crowd goes ballistic in response. Some of the assembers begin to throw stones and small belongings at the storefront. It seems to you that things might escalate soon if nothing is done.

What will you do?

Options: (choose as a group, or as individual characters. Explain how you do what you chose.)
  1. Walk away and look for somewhere else to shop.
  2. Try to get information from the assemblers.
  3. Disperse the assemblers.
  4. Join into the crowd.
  5. Barge through the assemblers and force your way into the store.
  6. Something else? (your idea)
Doduodrio your turn.

:ultra-ball: ........ Duo - Stress ▯▯▯▯ 0/4
:clefable: ... Oona - Stress ▯▯▯▯ 0/4
:berry-pouch: ........ Inventory - Resources ▮▮▯▯▯ 2/5
 
1754800449708.png

"Whoa, what's going on over there? I wonder what they're so upset about..."

:ss/clefable:
"Well duh, the shopkeeper must've done something wrong. I say we join in the destruction!"

1754800449708.png

"Oona, what did we say about destroying things? Besides, I don't want to jump to conclusions just yet. Let's go ask someone what's happening first."

:ss/clefable:
"Boo! You're such a party pooper. Fine, I'll get the explosives ready. You go talk to them yourself."

1754800449708.png

"...I'm sure those won't be necessary."

Duo tries to get information from the assemblers.
 
> You approach the crowd and pull a few of them aside to ask what's happening.

"A protest, silly! ...Or, maybe a riot. We haven't decided which it is yet."
"Yeah, we sent Bill to go fetch a dictionary earlier so he could tell us which one's which."
"Trouble is, he couldn't find a dictionary, so we told him to go look for something similar instead... He should be back any minute now with a thesaurus, which we can use to figure out what's similar to a dictionary!"

> This is getting off-topic. You ask them, specifically, why they're angry.


Collectively, they shrug. Chatot yells something vulgar and irrelevant. A few of the assemblers chide it.

> ...I see. So, this "Bill" person... are they the ringleader behind this, by any chance?

The assemblers get excited. Finally, a question they're qualified to answer!
"Yep! He told us he saw the store owner up to something no-good last night! I forgot what exactly it was, though. Must've been complicated..."
"It involved, like, money or something? But that stuff confuses me. Mainly, I'm just mad that the store hasn't been selling much stuff lately."
"Same here! All last week, their shelves have been almost totally empty! And they're basically the only store in town, too! Where else am I supposed to buy fresh eggs and milk?"

The assemblers murmur in agreement.

It seems that these people are total simpletons. You won't be able to get enough information out of them. But maybe, if you can distract them from doing anything long enough for this "Bill" to return, he can fill you in on the real scoop... Although, is it really a good idea to let that happen? Or, should you take decisive action now, while the assemblers are aimless and leaderless?

Doduodrio your turn.
 
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