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Ongoing Adventure by Post - shadowpea

nightblitz42

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name: ziptie
pronouns: he/him
description: ziptie is fed up with how you cant do half the stuff that makes life fun anymore because government collapse and terrorist groups and counterterrorist groups etc etc and trying to stay out of their way is such a massive hassle and sucks the excitement out of everything. and he still has to deal with college even though he has already secured a, uh, reasonable passing grade for the semester. so, he decides to find his own entertainment.

desire:
- find something that can hold his nonexistent attention span and (temporarily) satisfy his boredom

expertise:
- find near anything that looks slightly out of ordinary, provided that he takes the time to do so
- glean the information he needs from a reference in a fraction of the time it would take for others to do the same (expertise gained by reading countless almanacs and wikipedia pages out of sheer boredom)
vices:
- tries to convince astryl and anyone else in the group to do something that sounds like a good idea to absolutely no one (except perhaps astryl)
- waste 15 minutes staring at his phone

stress events:
- backs out from whatever responsible thing he is supposed to be doing at the moment in favor of the instant gratification monkey
- finds the nearest bench or whatever seems most comfortable in his immediate vicinity and collapses. a patch of grass will do, if nothing else.
aurumoth.png

name: astryl the aurumoth
pronouns: she/her
description: astryl shares ziptie's restless energy. she knows that she is capable of so many things yet if she tries anything remotely interesting she gets immediately shut down by "stop!!! this will cause too much attention what if the line-oon conspiracists show up!!" or something of the sort. as if she is anything connected to mystery dungeons. why does she have to suffer the consequences of her species' historically mind-boggling behavior?

connection: astryl's life began in a similar fashion to most other cupra - left with her siblings to fend for themselves after her old mother went into hibernation weeks after she hatched. 8-year-old ziptie found astryl deep in the woods after getting lost from his school group on a pokemon watching expedition after she got kicked out of her tree hollow by a pair of trumbeak and chose to spend his day trying various methods to dislodge said trumbeak. none of them worked, but by approximately the fifth stupid idea astryl though this kid was a bit too fun to be around to let go of, and by the time the school group found them she had made up her mind to stay with him (shes homeless now, anyway). they have been partners in crime ever since.

expertise:
- manipulate her appearence to seem like another pokemon or object to deceive others
- induce temporary memory loss with her gaze

vices:
- picks up the nearest interesting-looking object and fiddles with it until she gets bored or said object gets boring (in one way or another)
- starts twirling and erratically moving in the air, undoubtedly drawing attention to herself and flashbanging anyone that gets hit with reflected sunlight

stress events:
- releases her rather impressive stores of mystical power in loosely controlled, sometimes confounding, sometimes somewhat violent ways
- retracts into her wings and become unresponsive

Keepsake​

:sacred ash:

Class: worldpiece
Description: pouch of dust that is the remains of one of the wings of astryl's dead mother
History: when astryl evolved, she decided to make the customary trip to the treetrunk of her birth with ziptie and have him meet her hibernating mother. as they arrived, astryl was unsurprised to find that the seal was broken and redone. when astryl broke the seal, instead of a sleeping aurumoth they found a body with four still-attached wings. after recovering from the shock and quickly overcoming a bout of grief, astryl detached one of her mother's wings and kept it in a pouch as it disintegrated, knowing that two of her siblings have done the same.
Held By: astryl

its fun to make headcanons for pokemon that doesnt exist

--- Session 1 ---

Today, your wandering brings you to Mat Village. Today... or maybe tonight? The dense rainclouds hanging overhead which block out both sunlight and moonlight make it impossible to tell what time it is. As for more terrestrial matters, you're hardly any better informed -- a torrential rain muddles your vision such that you can barely see past your hands.

...Mat Village... You read once in an almanac that it has a gorgeous church. "One of the architectural wonders of the world," it called it. A gigantic clockwork building made of gears and springs, the whole structure is able to twist, turn, and rearrange its rooms at will. The reason... what was it? You think it was something about aligning itself with the celestial bodies, but you're not 100% sure.

It'd be nice if you could see this church. Are you even nearby? Your hands grope through the total curtain of rain, and find purchase not on hallowed steel but on the rotted walls of wooden shacks. You seem to have arrived in the village slums.

Ziptie, Astryl, what would you like to do? Wait out the rain in one of these shacks, or try to navigate your way somewhere else through the drenching weather?

:ultra-ball: ........ Ziptie - Stress ▯▯▯▯ 0/4
:aurumoth: ... Astryl - Stress ▯▯▯▯ 0/4
:berry-pouch: ........ Inventory - Resources ▮▮▯▯▯ 2/5
 
:aurumoth: rain's not that bad, yknow. we-e've been through worse!
Camper_OD.png
i can see you shivering
:aurumoth: ...ok, i guess its a bit cold. you think we can just hide in one of these shacks for a bit?
Camper_OD.png
do you re-eally wanna spend the next few hours in one of these sha-acks?
:aurumoth: ...not really. i can't maintain a fla-ame for too long, anywa-ay. so, we keep looking?
Camper_OD.png
i guess. a flame for the next bit would be ni-ice, though. and a bit of light? i can barely se-e anything here.
:aurumoth: right, ri-ight. huddle in a bit closer-r.

astryl will use will-o-wisp and house the flames under her hollow wings, and tail glow to give us some light to navigate with

:aurumoth: you'll have to navigate, though.
Camper_OD.png
y-yeah, just concentrate on the flame, i'll get us out of this.

ziptie will huddle close to astryl to stay warm while trying to direct the pair to anything that resembles a warm covered space
 
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Astryl warms you with her fire, guides you by her light, and covers you under her wing. As such, your walk is quite comfortable. Astryl's? Less so. Poor thing! She doesn't even have an arm to lift to shield her face against the pounding storm.
[Astryl +1 Stress.]

After only a few minutes of walking, your ears catch wind of a faint ticking sound. Following it brings you immediately to the famous Mat Village Church. You behold a strange, tall building made of interlocked cylinders stacked on top of one another. As your gaze drifts upwards you count at least 4 stories before its peak vanishes into the fog-clouds above. The building's surface is covered in skewed windows, doors leading nowhere, and upside-down balconies; all connected by a kudzu-like spread of gears. Every few seconds, the building lurches and emits most-alarming grinding noise. When it does, all its parts ever-so-slightly shift.

It should be fantastic. It should be awe-inspiring. Yet, something about it makes you feel strangely unnerved. Perhaps it's the dizzying shuffling-around of its pieces moment to moment that makes you feel this way; or, the grating noise of metal on metal when it crunches itself upon itself. Its movements are less like a wonder, and more like a shambling skeleton or the twitching corpse of a long-dead insect.

Eager to escape the rain, you and Astryl step inside.

You find yourselves in a grand entry hall. Astryl's tail-light reflects off the floor and walls, every inch of which are made of stainless metal. You wince and cover your eyes. Astryl, noticing this, quickly dims her light.

Once your eyes have adjusted, you look around. Lavish would be the only word to describe it. Fantastically sprawling murals are etched into every inch of the steel walls. Puzzling astrolabes perch on pedestals, spinning and twirling of their own accord -- what they indicate, you could only faintly guess at. And above your head, two gigantic dioramas of legendary Pokemon hang from the ceiling suspended by braided metal cabling. One novelty after another! Each spectacle is something you could individually marvel at all day. And you'd love to, really, but your gawking is interrupted.

Someone approaches. A greeter? An employee? Doesn't look like one.
youngster.png
"Yo! Waaazzup? I'm, like, the head officiant here or something? The, uh, arch-Bisharp? The person in charge, basically: whatever it's called, I'm him. Pleased to meetcha! What are you looking to do here?"

His confidence doesn't cover the dubiety of his claims. You're momentarily at a loss for words.
youngster.png
"Well? If you're a tourist, do you want me to explain anything you see here? Or, did you come here to play some videogames? I have a Smash Bros. setup in the next room over."

So many oddities here, one has to wonder where to even start. Ziptie, Astryl, what's your first order of business here?

shadowpea

:ultra-ball: ........ Ziptie - Stress ▯▯▯▯ 0/4
:aurumoth: ... Astryl - Stress ▮▯▯▯ 0/4
:berry-pouch: ........ Inventory - Resources ▮▮▯▯▯ 2/5
 
Camper_OD.png
smash bros? what the hell, i'll take you up on that but...later. we need rest.
:aurumoth: ...i'm still soaked through...
Camper_OD.png
sorry about that...please speak up or something next time, man
:aurumoth: im fine...
Camper_OD.png
you don't look fine. (damn, should've thought that through...could've at least covered her with an arm or something. stupid.) hey, uh, archbishop, got somewhere we can rest for a bit here? where it's a bit less noisy, maybe?

ziptie tries to find a relatively quiet place to get some rest. astryl can just follow along and take it easy while he does so.
 
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