AERODYNAMIC CHESS
This is my favorite team that I've built since coming back to team building. It is a balanced/semi-stall team that focuses on taking out Aerodactyl's threats before allowing it to come out to sweep at the end of the game.
TEAM DESCRIPTION
Aerodactyl (F) @ Aerodactylite
Ability: Unnerve
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Hone Claws
- Aqua Tail
- Earthquake
- Stone Edge
This is the Pokémon who I wanted to build this team around. It is the setup sweeper of the team with Hone Claws boosting its attack as well as making sure Aqua Tail and Stone Edge get 100% accuracy. The Earthquake + Stone Edge combo makes sure that Aerodactyl has as wide of a coverage as possible while Aqua Tail is here to take care of Ground-types and Rock-types that may be still sitting around on the opponent's team.
Jellicent (M) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Recover
- Taunt
- Will-O-Wisp
- Hex
Jellicient checks and counters many of the Pokémon who would otherwise check or counter Aerodactyl. This set uses Taunt to stop other walls from using support moves as well as stopping setup sweepers from using their setup moves. Will-O-Wisp takes care of Pokémon like Scizor and Hex punishes any status'd Pokémon who wants to try to stay in against Jellicent. If Sableye-Mega ends up sticking around after the suspect test, I may switch in Sableye here, but not sure at the moment.
Blissey @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Heal Bell
- Soft-Boiled
- Toxic
- Seismic Toss
Blissey is the special wall of the team and pairs very well with Jellicient since Jellicient can take on many of the physical attackers who would take advantage of her. Heal Bell allows Blissey to help its team out if they get status'd and makes sure the team survives getting Toxiced or Burned. Soft-Boiled insures her ability to survive and Toxic allows her to threaten other walls that may try to come in on her or take on offensive Pokémon that aren't switched out. Seismic Toss allows her to deal some decent damage on top of everything else.
Hippowdon (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 80 Def / 176 SpD
Impish Nature
- Slack Off
- Stealth Rock
- Toxic
- Earthquake
Hippowdon serves two roles on the team. It is the hazard setter for the team with Stealth Rock and it is also a wall for the Pokémon that could still give this team problems such as Bisharp. I went with Toxic as many of my games are played defensively in the start and middle of the game so it made more sense to me than Whirlwind. Earthquake was chosen to take out Pokémon like the aforementioned Bisharp. Sand Stream was chosen as all of my Pokémon either have healing items or are immune to sandstorm and it can give Aerodactyl a boost in SPDef if needed.
Crobat (F) @ Black Sludge
Ability: Infiltrator
EVs: 252 HP / 64 Def / 192 Spe
Jolly Nature
- Defog
- Roost
- Brave Bird
- U-turn
I needed two things at this point: something to take care of Grass-types and a hazard remover. Crobat fit both of those teams very well and seemed to fit on the team well as a U-turn user who could switch into whatever Pokémon is needed at the moment. I went with a bulky build for Crobat since it can fulfill its role on the team for a longer period of time with the combination of a bulky spread, Black Sludge, and Roost.
Raikou @ Leftovers
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 1 Atk
- Calm Mind
- Substitute
- Hidden Power [Ice]
- Thunderbolt
As I looked over the team at this point and playtested with it, two major weaknesses became apparent. Suicune and Manectric-Mega. Raikou was my answer to try to mitigate that weakness to an extent. I chose to go with the Calm Mind + Substitute build over the Z-move builds as I tend to switch in Raikou throughout the game when needed rather than waiting for a setup sweep. Since this isn't an offensive team, hiding behind a Substitute seemed like a good option for Raikou here while also letting the opponent's team take Toxic, Burn, or Sandstorm damage. Hidden Power Ice was chosen as the coverage move for pseudo-BoltBeam coverage and the ability to take out some Dragons such as Sceptile-Mega or Hydreigon that may try to come in on Raikou.
So there is my team at the moment. Like I said, it is my favorite team to use and I'll likely be sticking with it for a long time so if you have any suggestions on how to improve it let me know, it is deeply appreciated.
This is my favorite team that I've built since coming back to team building. It is a balanced/semi-stall team that focuses on taking out Aerodactyl's threats before allowing it to come out to sweep at the end of the game.
TEAM DESCRIPTION
Aerodactyl (F) @ Aerodactylite
Ability: Unnerve
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Hone Claws
- Aqua Tail
- Earthquake
- Stone Edge
This is the Pokémon who I wanted to build this team around. It is the setup sweeper of the team with Hone Claws boosting its attack as well as making sure Aqua Tail and Stone Edge get 100% accuracy. The Earthquake + Stone Edge combo makes sure that Aerodactyl has as wide of a coverage as possible while Aqua Tail is here to take care of Ground-types and Rock-types that may be still sitting around on the opponent's team.
Jellicent (M) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Recover
- Taunt
- Will-O-Wisp
- Hex
Jellicient checks and counters many of the Pokémon who would otherwise check or counter Aerodactyl. This set uses Taunt to stop other walls from using support moves as well as stopping setup sweepers from using their setup moves. Will-O-Wisp takes care of Pokémon like Scizor and Hex punishes any status'd Pokémon who wants to try to stay in against Jellicent. If Sableye-Mega ends up sticking around after the suspect test, I may switch in Sableye here, but not sure at the moment.
Blissey @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Heal Bell
- Soft-Boiled
- Toxic
- Seismic Toss
Blissey is the special wall of the team and pairs very well with Jellicient since Jellicient can take on many of the physical attackers who would take advantage of her. Heal Bell allows Blissey to help its team out if they get status'd and makes sure the team survives getting Toxiced or Burned. Soft-Boiled insures her ability to survive and Toxic allows her to threaten other walls that may try to come in on her or take on offensive Pokémon that aren't switched out. Seismic Toss allows her to deal some decent damage on top of everything else.
Hippowdon (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 80 Def / 176 SpD
Impish Nature
- Slack Off
- Stealth Rock
- Toxic
- Earthquake
Hippowdon serves two roles on the team. It is the hazard setter for the team with Stealth Rock and it is also a wall for the Pokémon that could still give this team problems such as Bisharp. I went with Toxic as many of my games are played defensively in the start and middle of the game so it made more sense to me than Whirlwind. Earthquake was chosen to take out Pokémon like the aforementioned Bisharp. Sand Stream was chosen as all of my Pokémon either have healing items or are immune to sandstorm and it can give Aerodactyl a boost in SPDef if needed.
Crobat (F) @ Black Sludge
Ability: Infiltrator
EVs: 252 HP / 64 Def / 192 Spe
Jolly Nature
- Defog
- Roost
- Brave Bird
- U-turn
I needed two things at this point: something to take care of Grass-types and a hazard remover. Crobat fit both of those teams very well and seemed to fit on the team well as a U-turn user who could switch into whatever Pokémon is needed at the moment. I went with a bulky build for Crobat since it can fulfill its role on the team for a longer period of time with the combination of a bulky spread, Black Sludge, and Roost.
Raikou @ Leftovers
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 1 Atk
- Calm Mind
- Substitute
- Hidden Power [Ice]
- Thunderbolt
As I looked over the team at this point and playtested with it, two major weaknesses became apparent. Suicune and Manectric-Mega. Raikou was my answer to try to mitigate that weakness to an extent. I chose to go with the Calm Mind + Substitute build over the Z-move builds as I tend to switch in Raikou throughout the game when needed rather than waiting for a setup sweep. Since this isn't an offensive team, hiding behind a Substitute seemed like a good option for Raikou here while also letting the opponent's team take Toxic, Burn, or Sandstorm damage. Hidden Power Ice was chosen as the coverage move for pseudo-BoltBeam coverage and the ability to take out some Dragons such as Sceptile-Mega or Hydreigon that may try to come in on Raikou.
So there is my team at the moment. Like I said, it is my favorite team to use and I'll likely be sticking with it for a long time so if you have any suggestions on how to improve it let me know, it is deeply appreciated.
Aerodactyl (F) @ Aerodactylite
Ability: Unnerve
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Hone Claws
- Aqua Tail
- Earthquake
- Stone Edge
Jellicent (M) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Recover
- Taunt
- Will-O-Wisp
- Hex
Blissey @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Heal Bell
- Soft-Boiled
- Toxic
- Seismic Toss
Hippowdon (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 80 Def / 176 SpD
Impish Nature
- Slack Off
- Stealth Rock
- Toxic
- Earthquake
Crobat (F) @ Black Sludge
Ability: Infiltrator
EVs: 252 HP / 64 Def / 192 Spe
Jolly Nature
- Defog
- Roost
- Brave Bird
- U-turn
Raikou @ Leftovers
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 1 Atk
- Calm Mind
- Substitute
- Hidden Power [Ice]
- Thunderbolt
Ability: Unnerve
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Hone Claws
- Aqua Tail
- Earthquake
- Stone Edge
Jellicent (M) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Recover
- Taunt
- Will-O-Wisp
- Hex
Blissey @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Heal Bell
- Soft-Boiled
- Toxic
- Seismic Toss
Hippowdon (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 80 Def / 176 SpD
Impish Nature
- Slack Off
- Stealth Rock
- Toxic
- Earthquake
Crobat (F) @ Black Sludge
Ability: Infiltrator
EVs: 252 HP / 64 Def / 192 Spe
Jolly Nature
- Defog
- Roost
- Brave Bird
- U-turn
Raikou @ Leftovers
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 1 Atk
- Calm Mind
- Substitute
- Hidden Power [Ice]
- Thunderbolt








