Afflictions and damage has plagued your team.

Here is my attempt at a team for Wi-Fi. It is based on spreading damage through Spikes and Stealth Rock, as well as chipping away at the opponent's health through Burning and Poisoning.

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Steelix
- Double-Edge
- Earthquake
- Roar
- Stealth Rock
Item Attached: Leftovers
Trait: Rock Head
EVs: 252 HP /44 Atk / 76 Def / 136 SDef
Nature: Impish (+Def, -SAtk)

Steelix serves as my Stealth Rock user and Psuedo Hazer. 252 HP is for obvious reasons. 76 Defense EVs sets it up to 500 due to Impish Nature. 136 Special Defense EVs give it 200 Special Defense so it can take Special hits easier. 44 Atk was where the remaining EVs were poured.

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Cloyster
- Rapid Spin
- Snow Slide / Ice Beam
- Spikes
- Toxic
Item Attached: Leftovers
Trait: Shell Armor
EVs: 252 HP / 176 Atk / 80 Def
Nature: Relaxed ( (+Def, -Spd) w/ Snow Slide ) OR Calm ( (+Def, -Atk) w/ Ice Beam )

It also works as a second defensive wall. All of my choices are for obvious reasons.

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Dusknoir
- Night Shade / Shadow Punch
- Pain Split
- Toxic
- Will-o-Wisp
Item Attached: Leftovers
Trait: Pressure
EVs: 252 HP / 126 Def / 126 SDef
Nature: Careful (+SDef, -SAtk)

Once again, this is a fairly obvious set. Will-o-Wisp for Physical Sweepers, Toxic for everything else. Pain Split for a form of recovery.

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Infernape
- Flare Drive / Blaze Kick / Fire Punch
- In Fight
- Stone Edge
- Swords Dance
Item Attached: Expert Belt
Trait: Blaze
EVs: 4 HP / 252 Atk / 252 Spd
Nature: Jolly (+Spd, -SAtk)

Fairly standard Infernape. Jolly Nature to outspeed the standard 333 Dugtrio. Stone Edge to keep Gyarados from walling me, and giving a better outlet of damage against Salamence, Dragonite, etc. Swords Dance for when they switch, which sets me up to 614 Atk. Perfect to clean up the mess made by the rest of my team.

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Togekiss
- Air Slash
- Baton Pass
- Pulse Bomb / Scheme
- Wish
Item Attached: Leftovers
Trait: Serene Grace
EVs: 252 HP / 4 SDef / 252 SAtk
Nature: Quiet (+SAtk, -Spd)

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Snorlax
- Crunch
- Double-Edge
- Rest
- Sleep Talk
Item Attached: Leftovers
Trait: Thick Fat
EVs: 196 HP / 138 Atk / 176 SDef
Nature: Adamant (+Atk, -SAtk)

StalkerLax, my favorite Pokemon. I just had to put it in here for my last slot. ^_^

All comments and critisism are welcome.
 
I was thinking about Snow Slide on Cloyster for that reason, although I decided Rapid Spin would be more useful. Maybe I should take off Explosion?
yeah, if it is a defensive wall, it should stand as long as it can thus take off explosion and replace it by snowslide...

I wonder if cloyster actually could take on an attack of Gachomp...
 
It likely can. I also gave it 270 Atk. Lemme go run some numbers on standard Garchomp and see if it can withstand an attack and then OHKO....

Edit: Without Swords Dance, a Garchomp Earthquake does ~101 damage to Cloyster. Snow Slide OHKOs Garchomp, guaranteed. I had to clear the result to run Garchomps attack, but I know it was above 600 damage. So yea, I'll make room for Snow Slide.
 
I definitely wouldn't let Cloyster get walled by Skarm. Being able to put a huge dent into it is one of the only reasons to use it imo.
 
I definitely wouldn't let Cloyster get walled by Skarm. Being able to put a huge dent into it is one of the only reasons to use it imo.

I just edited my last post as you where posting. I'm giving it Snow Slide. That will help against Skarmory, and it completely owns Garchomp.
 
use stone edge on infernarape as opposed to thunderpunch.Stone edge will still do a lot of damage to gyrados but your not then walled by other flyers like mence.
 
Im a little worried about Life Orb with Swords Dance with Flare Drive. That's a lot of recoil, maybe Blaze Kick, it has a High Critical Hit Ratio.

Since they may have Spikes, Stealth Rock, and Sand Storm, it will be hard to have Infernape survive for a long time.
 
Im a little worried about Life Orb with Swords Dance with Flare Drive. That's a lot of recoil, maybe Blaze Kick, it has a High Critical Hit Ratio.

Since they may have Spikes, Stealth Rock, and Sand Storm, it will be hard to have Infernape survive for a long time.

You have a good point. I'll switch Life Orb for Expert Belt.

Flare Drive is really a good move for Infernape, although I see you're point. I'll consider Blaze Kick.
 
Drop Snow Slide on Cloyster for Ice Beam - it can still OHKO Garchomp easily, as well as do a a lot of damage to Skarm (which Snow Slide won't do).
 
Please don't double-post - use the edit feature if you have anything to add.

Odlly enough, Poliwrath is annoying to this team...you're really reliant on Dusknoir here.
 
Please don't double-post - use the edit feature if you have anything to add.

Odlly enough, Poliwrath is annoying to this team...you're really reliant on Dusknoir here.

Sorry.

Poliwrath can't really do much. Infernape without a Swords Dance does ~149 damage with Infight against a Max Defense, +Defense Nature, Perfect IV Poliwrath, ~295 with a Swords Dance. With a Swords Dance, it will likey beat it, due to the fact that I have Will-o-Wisp, Toxic, Stealth Rock and Spikes to get rid of the extra 89 or so HP needed.
 
Infernape can't switch in on Poliwrath. Toxic and Will-O-Wisp are both on Dusknoir, further proving Mekkah's point. Fighters that can hit Dusknoir will wreak havoc on this team, as even if Infernape is faster and can hit them, they can always switch out. Kind of funny how an enemy Infernape can 6-0 this team unless your Infernape gets lucky and kill it.
 
Infernape can't switch in on Poliwrath. Toxic and Will-O-Wisp are both on Dusknoir, further proving Mekkah's point. Fighters that can hit Dusknoir will wreak havoc on this team, as even if Infernape is faster and can hit them, they can always switch out. Kind of funny how an enemy Infernape can 6-0 this team unless your Infernape gets lucky and kill it.

You have a good point. What would you suggest changing to fix that?
 
Dusknoir has enough Attack to consider moves with a base power instead of set-damage moves like Night Shade, so consider Shadow Punch over NS.
 
You have a lot of near fatal weaknesses here.. Fighters, Gengar, Gyarados, Tyranitar, Suicune.. These all have easy switch ins on at least one of your pokes..

I dont think your team is solid enough defensively to have a poke like Steelix. You need to be able to either absorb most threats, or keep enough pressure on constanty that threats cant get an oppourtunity to set up.

Have a nice day.
 
You have a lot of near fatal weaknesses here.. Fighters, Gengar, Gyarados, Tyranitar, Suicune.. These all have easy switch ins on at least one of your pokes..

I dont think your team is solid enough defensively to have a poke like Steelix. You need to be able to either absorb most threats, or keep enough pressure on constanty that threats cant get an oppourtunity to set up.

Have a nice day.

Well, what should I adjust then?
 
Steelix.

Look dude, we are not here to build teams for you.. I just wanted to point out are issues with this team that have been overlooked, it is up to you to find solutions.

Have a nice day.
 
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