This is my 5th gen ou sunny day team. I have worked very long on this thread mostly because i accidentally hit back twice while typing. Well here is the reason i built this team. I am in the smogon fronteir and have lost two and only won one. I built this to try and make a comeback. I need all the suggestions i can get to wiin this.
Ninetales (M) @ Air Baloon
Trait: Drought
EVs: 252 SAtk / 160 Speed/ 92 Hp
Timid Nature (+Spd, -Atk)
- Hypnosis
- Fire Blast
- Energy Ball
- Willow wisp
Role: Ninetales is my lead who may not be original but is entirely needed. Timid nature with the evs help with max power and speed. Focus Sash is so i dont die so i can bring back weather if i need. Hypnosis is to put other leads asleep so they cant set up entry hazards. Fire Blast is main STAB also boosted by sunny day and can kill any abamasnow. Energy Ball is for bulky water, hippowdown, and politoed. Willo wisp is to burn and halve attack mostly.Easily revenges excadrill because it removes sand.
Donphan@ Leftovers
Ability:Sturdy
evs:252Hp/252Atk
Adamant Nature
-Ice Shard
-Stealth Rock
-Earthquake
-Rapid Spin
Role: I need his rapid spin support for volcarona. He is a physical wall and a great excadrill counter. The evs make him very bulky and very strong. Ice shard is for priority because his awful speed. Stealth rock is for entry hazard support. Earthquake is STAB that can take down steel pokemon like my teams enemy excadrill. With leftovers he can heal which donphan happens to have a problem with. With sturdy he can be very hard to kill. I replaced cloyster with him and i am glad i made the change because cloyster was pretty useless. My team has a rock weakness that donphan can cover with earthquake.
Gliscor @ Toxic Orb
Ability: poison heal
| Impish | EVs: 252 HP / 180 Def / 76 Spe
| Swords Dance | Earthquake | Ice Fange | Taunt
Role: Gliscor is a bulky physical attacker and kind of a wall. I always see him used and never used one. someone reccomended it for this team so i am trying him over infernape. It seems pretty promising but i have been wondering if i should teach him roost. The evs make him bulky and a little bit quick. Probably just fast enough to taunt some threats. Sword Dance is to boost his attack. Earthquake is his main STAB that kills steel rock and fire types. Ice fang is for dragons and the genies. Taunt is to cripple walls. With toxic orb and poison heal he is capable of healing a considerable amount every turn. He makes a great excadrill counter which my team needed.
Porygon2 @ Eviolite
Trait: Trace
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Thunder Wave
- Ice Beam
- Thunderbolt
- Recover
Role: This guy is a pure out wall. He is also a replacement for cresselia. I have always liked this guy and now i realize how bulky he is. With eviolite, the evs, and recover he is very hard to kill. His ability Trace can be very helpful in various situations. Thunder wave is for paralysis which is very useful. Ice beam takes out dragon types and geneis. Thunderbolt is for bulky water types so he doesnt lose a wall fight with one of them. Recover heals him because that is needed for any good wall to survive.
move 1: Quiver Dance
move 2: Bug Buzz
move 3: Fiery Dance
move 4: Hidden Power Ground
nature: Timid
item: Life Orb
evs: 252 SpA / 4 SpD / 252 Spe
Role: Vocarona is my main special sweeper on my team. The nature and the evs make him one offensive betterfly. He is my replacement for charizard which was reccomended to me. Quiver dance is obvious because it raises three very important stats for him to sweep and survive. Bug buzz is a secondary STAB used on things that resist fiery dance. Fiery dance is my main STAB because it has a fifthty percent chance of raising my special attack by one stage. Life orb gives him more power. Hp ground helps him with his crippling 4 times weakness. I dont bring him out until Donphan spins away all hazards.
Sawsbuck-Win (Sawsbuck-Winter) (M) @ Life Orb
Trait: Chlorophyll
EVs: 112 HP / 252 Atk / 150 Spd
Adamant Nature (+Atk, -SAtk)
- Horn Leech
- Jump Kick
- Return
- Swords Dance
Role: He is my favorite Sunny day sweeper. After one sword dance he has ridiculuous speed and attack. If he gets one in he is almost impossible to stop. The evs make him bulky enough to set up SD but powerful and fast enough to sweep. Life orb adds to his power. Horn leech is main STAB that heals him. Return is his secondary STAB that i use for things that resist horn leech. Jump kick murders steels tyranitars and other rock or dark pokemon.
Ninetales (M) @ Air Baloon
Trait: Drought
EVs: 252 SAtk / 160 Speed/ 92 Hp
Timid Nature (+Spd, -Atk)
- Hypnosis
- Fire Blast
- Energy Ball
- Willow wisp
Role: Ninetales is my lead who may not be original but is entirely needed. Timid nature with the evs help with max power and speed. Focus Sash is so i dont die so i can bring back weather if i need. Hypnosis is to put other leads asleep so they cant set up entry hazards. Fire Blast is main STAB also boosted by sunny day and can kill any abamasnow. Energy Ball is for bulky water, hippowdown, and politoed. Willo wisp is to burn and halve attack mostly.Easily revenges excadrill because it removes sand.
Donphan@ Leftovers
Ability:Sturdy
evs:252Hp/252Atk
Adamant Nature
-Ice Shard
-Stealth Rock
-Earthquake
-Rapid Spin
Role: I need his rapid spin support for volcarona. He is a physical wall and a great excadrill counter. The evs make him very bulky and very strong. Ice shard is for priority because his awful speed. Stealth rock is for entry hazard support. Earthquake is STAB that can take down steel pokemon like my teams enemy excadrill. With leftovers he can heal which donphan happens to have a problem with. With sturdy he can be very hard to kill. I replaced cloyster with him and i am glad i made the change because cloyster was pretty useless. My team has a rock weakness that donphan can cover with earthquake.
Gliscor @ Toxic Orb
Ability: poison heal
| Impish | EVs: 252 HP / 180 Def / 76 Spe
| Swords Dance | Earthquake | Ice Fange | Taunt
Role: Gliscor is a bulky physical attacker and kind of a wall. I always see him used and never used one. someone reccomended it for this team so i am trying him over infernape. It seems pretty promising but i have been wondering if i should teach him roost. The evs make him bulky and a little bit quick. Probably just fast enough to taunt some threats. Sword Dance is to boost his attack. Earthquake is his main STAB that kills steel rock and fire types. Ice fang is for dragons and the genies. Taunt is to cripple walls. With toxic orb and poison heal he is capable of healing a considerable amount every turn. He makes a great excadrill counter which my team needed.
Porygon2 @ Eviolite
Trait: Trace
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Thunder Wave
- Ice Beam
- Thunderbolt
- Recover
Role: This guy is a pure out wall. He is also a replacement for cresselia. I have always liked this guy and now i realize how bulky he is. With eviolite, the evs, and recover he is very hard to kill. His ability Trace can be very helpful in various situations. Thunder wave is for paralysis which is very useful. Ice beam takes out dragon types and geneis. Thunderbolt is for bulky water types so he doesnt lose a wall fight with one of them. Recover heals him because that is needed for any good wall to survive.
move 1: Quiver Dance
move 2: Bug Buzz
move 3: Fiery Dance
move 4: Hidden Power Ground
nature: Timid
item: Life Orb
evs: 252 SpA / 4 SpD / 252 Spe
Role: Vocarona is my main special sweeper on my team. The nature and the evs make him one offensive betterfly. He is my replacement for charizard which was reccomended to me. Quiver dance is obvious because it raises three very important stats for him to sweep and survive. Bug buzz is a secondary STAB used on things that resist fiery dance. Fiery dance is my main STAB because it has a fifthty percent chance of raising my special attack by one stage. Life orb gives him more power. Hp ground helps him with his crippling 4 times weakness. I dont bring him out until Donphan spins away all hazards.
Sawsbuck-Win (Sawsbuck-Winter) (M) @ Life Orb
Trait: Chlorophyll
EVs: 112 HP / 252 Atk / 150 Spd
Adamant Nature (+Atk, -SAtk)
- Horn Leech
- Jump Kick
- Return
- Swords Dance
Role: He is my favorite Sunny day sweeper. After one sword dance he has ridiculuous speed and attack. If he gets one in he is almost impossible to stop. The evs make him bulky enough to set up SD but powerful and fast enough to sweep. Life orb adds to his power. Horn leech is main STAB that heals him. Return is his secondary STAB that i use for things that resist horn leech. Jump kick murders steels tyranitars and other rock or dark pokemon.