After All

  • This team has had many, many poke changes, i guess at least 50. Here you can download a *.DOCX file with the main building process
  • The win percentage is about 70%, but i'm still weak at some threats
  • I don't want to change completely the team, as it works really well, but it needs changes
  • Many things, such as Latios and Gyarados, were used to create bulky-offensive combo
  • Descriptions for Gyarados and Lucario aren't finished yet, and i have to improve the form as well. I'll finish these thing today / tomorrow
  • Last but not least, i will not change this team to an overcentralized one, such as Rain. Anyway, this doesn't mean i can't use common mons, as Latios
205.gif

Sturdy | Sassy | Shed Shell
252 HP / 252 SDef / 4 Atk
31/31/31/31/31/0
• Rapid Spin
• Gyro Ball
• Stealth Rock
• Spikes​

With no doubt one of the best leads ever, absolutely not outclassed by Ferrotroll. With an enormous 140 Defence, i can focus the EV spread on HP and SpDef. Thanks to 40 Base Speed, Gyro Ball can be really strong despite the low 90 Attack (2HKO on standard Espeon, for example). Rapid Spin is necessary for my team, especially for Gyarados and Darmanitan. Stealth Rock is necessary, and Spikes is better than Toxic Spikes in every non-stall teams, as sweepers such as Dragon Dance Moxie Gyarados cause a lot of switches. Shed Shell avoids the stupidshit Dugtrio, but is also useful to leave the field vs Hidden Power Fire Magnezone and Encore Wobbufett

381.gif

Timid | Levitate | Choice Specs
252 Spe / 252 SAtk / 4 HP
31/30/31/30/31/30
• Trick
• Dragon Pulse
• Thunderbolt
• Hidden Power Fire​

Choice Specs Latios - killer. Hidden Power Fire kills Ferrothorn and Scizor, while Thunderbolt hits hard Gyarados, a main threat for my team. Trick fucks up Blissey and such, and at the same time allows me to change moves whenever i need. Even if STAB Choice Specs Draco Meteor is extremely powerful, i prefere Dragon Pulse. Still strong, but i can keep using it for many turns, especially after the Trick. The EV spread is standard, while IVs suck. Sadly, Hidden Power Fire needs 30 Speed IV, so that i'm not in the Speed Tie with other 110. Though, i tried many moves (mainly Surf and Grass Knot), but they didn't work

555.gif

Jolly | Sheer Force | Expert Belt
252 Spe / 252 Atk / 4 HP
31/31/31/31/31/31
• Flare Blitz
• Superpower
• U-Turn
• Stone Edge​

Darmanitan is an underrated powerhouse. With a Jolly nature is quite fast (95 Base), and can easily sweep with 140 Attack + Sheer Force, and Expert Belt boosts super-effective moves helping me to score 1HKO, and fakes a Choice Band pretty well. Flare Blitz is the main move, and for coverage Superpower and Stone Edge, and U-Turn to leave the battle field. Nothing to explain about it, it's just a sweeper

492.gif

Modest | Natural Cure | Life Orb
252 Spe / 252 SAtk / 4 HP
31/30/30/31/31/31
• Tailwind
• Earth Power
Seed Flare
• Hidden Power Ice​

Shaymin-S is extraordinarily strong, and that's why it's Uber. Shaymin, with a lower Speed and Special Attack, Air Slash non-STAB, no Serene Grace, looks shit. It has anyway its benefits: with 100 Base Speed is a lot, and 100 Special Attack combined with Life Orb, STAB Energy Ball, and Hidden Power Ice + Earth Power for coverage, can afford a great sweep. Has also a great bulk, and can sponge attacks quite well. In addiction, despite many weakness, can switch in many moves (Water, Electric, Ground) and attack, or use Tailwind on the switch: by doubling the Speed of my whole team, Gyarados can sweep without using Dragon Dance, and Latios will be fast enough to outspeed and 2HKO many Choice Scarf abusers. Tailwind is also the main reason to use a Modest nature - more Special Attack

448.gif

Modest | Inner Focus | Choice Scarf
252 Spe / 252 SAtk / 4 HP
31/30/30/31/31/31
• Aura Sphere
Hidden Power Ice
• Dark Pulse
• Vacuum Wave

130.gif

Jolly | Moxie | Leftovers
252 Spe / 252 Atk / 4 HP
31/31/31/31/31/31
• Waterfall
• Dragon Dance
• Ice Fang
• Earthquake​
 
Two nitpicks:

1. Seed Flare over Energy Ball for Shaymin. It has 2/5 of a chance to harshly decrease the opponent's Special Defense, and it's worth it (despite the PP and accuracy issues.)

2. Life Orb means you're going to suffer a lot of damage to Darmanitan, making your staying power lesser and lesser. For that, pack Expert Belt over Life Orb if you want to feign a Choice weapon; or use Choice Scarf instead to mitigate that problem.

That's it. Just please complete the description of the other two Pokemon, and I (hopefully) can rate it fully. :)
 
1. Seed Flare over Energy Ball for Shaymin. It has 2/5 of a chance to harshly decrease the opponent's Special Defense, and it's worth it (despite the PP and accuracy issues.)
I used Seed Flare for a while, it wasn't bad, but 8 PP sucks... many moves have 8 PP, such as Machamp's DynamicPunch, but Shaymin has to stay on the field for a lot of time, so i prefere using Energy Ball. Also, the 85% Accuracy disappointed me a lot, as i'm so unlucky that sometimes i miss two Overheat in a row, so, having 100% is great
2. Life Orb means you're going to suffer a lot of damage to Darmanitan, making your staying power lesser and lesser. For that, pack Expert Belt over Life Orb if you want to feign a Choice weapon; or use Choice Scarf instead to mitigate that problem.
How about trying Brick Break > Superpower keeping Life Orb? Anyway, i can try Expert Belt to fake a Choice Band, it would be cool

I'll finish the descriptions when i can :/
 
Choice mons are generally seen as "hit and run". Therefore, I seriously recommend using Draco Meteor over Dragon Pulse on Latios. Not only does it OHKO stuff like Conkeldurr, but keep in mind that two DMs still deal more damage than two DPs, factoring in the SpA drop.

Lol why on earth use Expert Belt on Darmanitan? Flare Blitz is for smashing through Pokemon that are neutral to or even resist Fire... It doesn't benefit from the Expert Belt, since all Pokemon weak to Fire will be KOed regardless. Also keep in mind that Sheer Force cancels the LO recoil, which still lets you bluff a Choice item. Change Stone Edge to Rock Slide: it has practically the same power with Sheer Force and has better accuracy, not to mention it doesn't cause LO recoil

Seed Flare over Energy Ball on Shaymin, all the time. The power and secondary effect are far superior to EB's accuracy. 85% accuracy isn't bad anyway. Also, have you considered Rest over Tailwind? While Tailwind is both cool and unexpected, Darmanitan and Latios are already fast, Luke has priority (I assume) and Gyarados can boost its own Speed. Furthermore, Rest on Shaymin lets it take advantage of its good bulk and recover from passive damage
 
Choice mons are generally seen as "hit and run". Therefore, I seriously recommend using Draco Meteor over Dragon Pulse on Latios. Not only does it OHKO stuff like Conkeldurr, but keep in mind that two DMs still deal more damage than two DPs, factoring in the SpA drop.
I had Draco Meteor, but most of times i Trick on the lead when it uses Stealth Rock, and anyway Dragon Pulse can be used several times, while i must switch after a DM
Lol why on earth use Expert Belt on Darmanitan? Flare Blitz is for smashing through Pokemon that are neutral to or even resist Fire... It doesn't benefit from the Expert Belt, since all Pokemon weak to Fire will be KOed regardless. Also keep in mind that Sheer Force cancels the LO recoil, which still lets you bluff a Choice item.
Darmanitan gets the LO recoil when uses Superpower and U-Turn, and that sucks. Now, i can use Choice Band (as i did) for sheer power, or Expert Belt, to boost Superpower with no recoil
Seed Flare over Energy Ball on Shaymin, all the time. The power and secondary effect are far superior to EB's accuracy. 85% accuracy isn't bad anyway. Also, have you considered Rest over Tailwind? While Tailwind is both cool and unexpected, Darmanitan and Latios are already fast, Luke has priority (I assume) and Gyarados can boost its own Speed. Furthermore, Rest on Shaymin lets it take advantage of its good bulk and recover from passive damage
I'll use Seed Flare. Rest > Tailwind... Maybe, but as far as DDNite is a main threat for my team i prefere a Speed boost in order to outspeed with Latios and Lucario, and is unexpected. Anyway, Rest can heal off the passive damage, which is cool. Now i see if it's useful ^^

EDIT: A lot of times Gliscor can rape my whole team, how about Hidden Power Ice > Dragon Pulse on Lucario?
 
Just a small suggestion, on Forretress I would go with Volt Switch over Gyro Ball. That way you can forgo Shed Shell for Leftovers which greatly increases Forretress' survivability. And yes, definitely HP Ice over Dragon Pulse on Lucario
 
on Forretress I would go with Volt Switch over Gyro Ball. That way you can forgo Shed Shell for Leftovers which greatly increases Forretress' survivability
Magnezone and Dugtrio, whatever set they have, are faster than Forretress, so Volt Switch is quite useless. With Gyro Ball is also easy to kill Espeon (common switch-in) and Dragon Dance abusers such as Dragonite or Haxorus. Yes, i sweep with Forretress ò_ò
And yes, definitely HP Ice over Dragon Pulse on Lucario
Changed
 
Strong Pursuit abusers such as Metagross can destroy all my team, and Scarf Rotom-W is a real pain in the ass. I'm thinking about Conkeldurr > Lucario, for more bulk and a strong Mach Punch, but i'm not sure it would work
 
Back
Top