Ransei
Garde Mystik
A Broken Promise
RAEA (Rayquaza-Mega) @ Lum Berry
Ability: Delta Stream
EVs: 248 HP / 252 Atk / 8 Def
Adamant Nature
- Swords Dance
- Dragon Dance
- Dragon Ascent
- Extreme Speed
AAEJ (Arceus) @ Chople Berry
Ability: Multitype
EVs: 252 Atk / 40 Def / 216 Spe
Jolly Nature
- Swords Dance
- Extreme Speed
- Earthquake
- Shadow Claw
XAETI (Xerneas) @ Choice Scarf
Ability: Fairy Aura
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Defog
- Aromatherapy
- Toxic
GAER (Groudon-Primal) @ Red Orb
Ability: Desolate Land
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Stealth Rock
- Precipice Blades
- Roar
- Lava Plume
AAEBI (Arceus-Ground) @ Earth Plate
Ability: Multitype
EVs: 248 HP / 244 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Defog
- Judgment
- Ice Beam
- Recover
HAEJ (Ho-Oh) @ Choice Band
Ability: Regenerator
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sacred Fire
- Brave Bird
- Recover
- Earthquake
Ability: Delta Stream
EVs: 248 HP / 252 Atk / 8 Def
Adamant Nature
- Swords Dance
- Dragon Dance
- Dragon Ascent
- Extreme Speed
AAEJ (Arceus) @ Chople Berry
Ability: Multitype
EVs: 252 Atk / 40 Def / 216 Spe
Jolly Nature
- Swords Dance
- Extreme Speed
- Earthquake
- Shadow Claw
XAETI (Xerneas) @ Choice Scarf
Ability: Fairy Aura
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Defog
- Aromatherapy
- Toxic
GAER (Groudon-Primal) @ Red Orb
Ability: Desolate Land
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Stealth Rock
- Precipice Blades
- Roar
- Lava Plume
AAEBI (Arceus-Ground) @ Earth Plate
Ability: Multitype
EVs: 248 HP / 244 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Defog
- Judgment
- Ice Beam
- Recover
HAEJ (Ho-Oh) @ Choice Band
Ability: Regenerator
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sacred Fire
- Brave Bird
- Recover
- Earthquake
Here is something to listen to as you read.
Introduction
Press the tl;dr button below the backstory button if you want to skip over the backstory part of this introduction. Otherwise, you can click the backstory button and skip over the tl;dr button.
Welcome to my second RMT. For those of you expecting some crazy achievement out of me for this RMT, don't. I didn't come here with much. I didn't come to showcase a high ladder rating or to celebrate a benchmark for the amount of posts I've made. I came here to mark a new beginning for myself as a player. I came here to seek the help I need in order to make this team as great as it could possibly be. Despite not having any valuable records to display, I do have to show evidence that I've used this team a good bit before this RMT begins, which will later come with replays. However, I don't think a few replays are enough.
Here's some evidence:
33-1 is nothing in Anything Goes. Neither is 87% GXE.
Testing Legend 001 was the account I primarily used for this team. However, I have also used this team quite a bit throughout the 4 weeks of the AGLT ladder rounds, through challenges against better players, and through several roomtours, which in a stunning amount of them I've either won with the team or got finalist.
Thank you for reading my story and the intention I had of making this. Now onward to the actual RMT. I wanted this to not be as huge as my first RMT, but as you can clearly tell, I'm off on a bad start.
Teambuilding Process
Coming up with a first Pokemon to build this team around on my new journey came without question. I knew Mega Rayquaza, the undisputed best Pokemon in our current generation's singles competitive play, had to have been my first choice. Now when thinking about Mega Rayquaza, I went a little rogue. I didn't want to start off using a standard set. I wanted my first Pokemon to have a much more obscure set not seen in the metagame very much while at the same time wanting a set that can work in a truly competitive environment. As a result, I thought to myself "What's the weirdest Mega Rayquaza set I could run and have still work?" I eventually decided to give it dual dance.
For my second Pokemon, I wanted something that was able to fill in one of my dual dance's biggest flaws, which was slow priority. This was something I figure'd I would like to fix, so I chose none other than E-Killer. Unlike Mega Rayquaza, Arceus holds the standard E-Killer set. However, like Mega Rayquaza, I am not to believe it's an entirely standard set. I decided to do a little experimenting with EVs and give it just enough speed EVs to outspeed Mega Rayquaza, while putting what went missing in its Defense. I have also given it the less common Chople Berry in order to allow myself to surprise Marshadow users trying to switch in thinking they would get a free KO off Close Combat.
Realizing my weakness to Marshadow despite the Chople Berry I've given to Arceus and with inspiration carried over from one of Catalystic's OMPL teams I've used prior to building, I quickly decided for the third Pokemon to be max speed Choice Scarf Xerneas.
Admittedly, when I ordered the team the way shown at the top of this post, it was for aesthetics. The big bird looked a bit off... Well anyway, chronologically, Arceus-Ground was the fourth Pokemon I built for this team. I realized right away after building Xerneas that I needed a bulkier defogger with more freedom. I also realized I needed to start preparing for Primal Groudon. Arceus-Ground is a bulkier Pokemon able to defog more freely and act as the preparation I needed for this team to have a higher success rate.
After Arceus-Ground, I figured I would need a strong Pokemon that was able to last long and consistently hurt physical sweepers. I also wanted an effective wall for Fairy-type moves as it seemed the team lacked a Pokemon greatly efficient for that role. Ho-Oh fulfills these qualities with ease so I decided to recruit it on the team.
If I want to sweep, I must first realize that my best chances come when rocks are on the opposing side of the field. Having a reliable rocker in hand would sure help this team, especially the Mega Rayquaza out for when it gets the chance to perform large KOs. I also badly needed a proper Kyogre check and a Pokemon to phaze setup sweepers like fellow Arceus, Xerneas, and Mega Rayquaza. For these reasons I've chosen Primal Groudon to be my reliable Stealth Rock user.
RAEA (Rayquaza-Mega) @ Lum Berry
Ability: Delta Stream
EVs: 248 HP / 252 Atk / 8 Def
Adamant Nature
- Swords Dance
- Dragon Dance
- Dragon Ascent
- Extreme Speed
With its role being to set up and sweep, RAEA is potentially the biggest powerhouse in this team. The main goal of RAEA simply is to utilize both Dragon Dance and Swords Dance in order to shred through opposing Pokemon. Because of this, it carries a Lum Berry, which is used cure RAEA of any status condition it receives setting up, switching in, or even attacking. It is best useful against teams with Spore Smeargle lead and against bulky Pokemon carrying Will-O-Wisp. Keep in mind, Will-O-Wisp is still a threat to this set and if RAEA stays burned it'll find itself becoming hardly usable. When creating this set, I thought about how RAEA would best be able to set up. I decided to give it 248 HP, hoping it'll allow RAEA to take almost the least amount of chip damage possible, and also gave it max Attack to deal off maximum damage after setting up. One of the biggest things at risk is its speed EVs. Without setup, it's slow. However it's more easily able to pull off a Dragon Dance. With 266 Speed, one Dragon Dance still enables it to outspeed and at the very least, severely damage potential threats like Marshadow, Destiny Bond Mega Gengar, Mewtwo, other Mega Rayquaza, and any Arceus form with Will-O-Wisp. 248 HP EVs ensures a survival from a Judgment off a 0 SpD Arceus-Fairy's Judgment assuming Mega Rayquaza isn't chipped, enabling it to set up a Swords Dance if given the right opportunity. It also 1v1s Scarf Mega Rayquaza that lack Draco Meteor. Swords Dance allows RAEA to gain +2 Attack, which grants it the ability to OHKO Ferrothorn and almost every standard defensive Arceus forms that don't resist Flying all with its STAB. It is also able to counterplay Charm and Memento users like Chansey or even the Whimsicott in thimo's Eeveepass team. After the two turns of you using Dragon Dance and Swords Dance, under Stealth Rock, RAEA would be able to OHKO almost every relevant Pokemon in the metagame that doesn't resist Flying-type, including bulky walls such as max Defense Zygarde, Lugia, and Giratina. It also OHKOs standard Mega Rayquaza with Extreme Speed. Correct me if I'm wrong but, after one Swords Dance and one Dragon Dance, the entire relevant part of AG gets 2HKOed at bare minimum. This may be a hard strategy to pull off, but when it does, it's highly rewarding.
AAEJ (Arceus) @ Chople Berry
Ability: Multitype
EVs: 252 Atk / 40 Def / 216 Spe
Jolly Nature
- Swords Dance
- Extreme Speed
- Earthquake
- Shadow Claw
During the early days of Marshadow's release, Chople Berry quickly became the most common item on Arceus. As time passed, Arceus users felt safe running other items in the metagame, particularly when they had at least a good Marshadow check. I have good Marshadow checks, but I felt AAEJ was the safest Pokemon to switch into for when I would predict a Spectral Thief or even Soul-Stealing 7-Star Strike, especially when on a team paired with Kyogre. Admittedly, AAEJ is a bit weak for the current era without Life Orb or Silk Scarf, unable to sufficiently OHKO threats like Mega Rayquaza and Kyogre at unless rocks are up at +2 Attack. However, Chople Berry is still a great item used to get Marshadow out of the way with little to no trouble at all using Shadow Claw to hit super effectively, and at +2 Attack, AAEJ is still able to pull off devastating amounts of damage to most of the metagame with its STAB Extreme Speed and the Earthquake attack it uses for Primal Groudon and Steel-types. One of the biggest problems it has though, like Mega Rayquaza, is being susceptible to burn. The EVs of this Pokemon are different than your regular Chople Berry Arceus for its speed. I decided to experiment with its EVs based on my curiosity of what it'd be like to speed creep Mega Rayquaza by giving AAEJ just enough speed EVs to outspeed Jolly base 115 Speed. As you can tell, the other 40 went towards Defense for better chances of survival.
XAETI (Xerneas) @ Choice Scarf
Ability: Fairy Aura
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Defog
- Aromatherapy
- Toxic
Out of this entire team XAETI has the highest speed tier. With max speed Choice Scarf, XAETI is given a total of 489 Speed. When combined with Moonblast and Fairy Aura, this Pokemon is able to outspeed and either revenge kill or hinder many known threats in the metagame. These most especially come in the form of Mega Rayquaza, Marshadow, Mewtwo, Scarf Yveltal, Scarf Kyogre, Ultra Necrozma, and fellow Xerneas before they manage to use Geomancy. It also ensures decent chip damage on Mega Gengar before it gets KOed. Choice Scarf also allows XAETI to act either as a fast defogger or a fast status cleric, in case status is tearing down this team. XAETI can mostly be sure it finds its way to help the entire team before it goes down. In case it's facing support Pokemon such as Arceus-Ground and Arceus-Water, or bulky walls such as Lugia, Pyukumuku, and Lunala, I've decided to give XAETI Toxic, forcing the foe on a timer to keep their Pokemon on hand.
GAER (Groudon-Primal) @ Red Orb
Ability: Desolate Land
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Stealth Rock
- Precipice Blades
- Roar
- Lava Plume
This max Defense bulky monster was engineered to take in physical attacks just so it can bring out Stealth Rock. This EV spread is best known to have a trait of surviving Waterfall attacks from Life Orb Mega Rayquaza and can take 2 Dragon Ascents or even Earthquakes from non Life Orb/non Choice Band variants. It also ensures the ability to survive against other Precipice Blades Groudon. Other than Stealth Rock and its best damaging STAB move, Precipice Blades, I gave this Pokemon Roar to deal with any Pokemon I predict would take GAER for granted and set up in front of it. This move helps especially against Mega Rayquaza, who can otherwise sweep the team with Life Orb and one Dragon Dance. Lava Plume is used for mixed Fire STAB damage against Pokemon like defensive Yveltal, who would much rather get hit by physical moves. Lava Plume can also be used to fish for burns when the user feels confident that either GAER would be able to take a boosted attack, or wouldn't be needed to win.
AAEBI (Arceus-Ground) @ Earth Plate
Ability: Multitype
EVs: 248 HP / 244 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Defog
- Judgment
- Ice Beam
- Recover
AAEBI pretty much holds the standard Arceus-Ground set. The main purpose of AAEBI is to hold itself off as a bulky defogger for better use of my Ho-Oh and Mega Rayquaza. It is also my main Primal Groudon check, as it's able to switch into Primal Groudon under most circumstances and either beat it or scare it away. Judgment is capable of OHKOing Primal Groudon without defensive investment and 2HKO other Primal Groudon and Steel-types such as Arceus-Steel, Magearna, and offensive Dusk Mane. Ice Beam is made for Dragon-type or Flying-type Pokemon and especially works for when Rayquaza is predicted to switch in, giving you the opportunity to OHKO it when correctly predicted. Ice Beam can also KO defensive Zygarde after Judgment is used in an attempt to stop Power Construct from activating. A bulky defogger is always best when they have some sort of recovery, so I gave it Recover. This move allows AAEBI to last much longer in battle and even give it the capability of beating Life Orb Marshadow in a 1v1.
HAEJ (Ho-Oh) @ Choice Band
Ability: Regenerator
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sacred Fire
- Brave Bird
- Recover
- Earthquake
As I mentioned in the teambuilding process, I wanted a Pokemon that was able to hinder physical sweepers and take Fairy-type attacks while lasting long so I didn't have to take a bigger risk of losing Primal Groudon against team with Kyogre. This Pokemon is here to deal with what Primal Groudon can deal with but either when the Groudon isn't around or this Pokemon is safe to switch into. Sacred Fire is a fire coverage move with a 50% chance to burn foes, ultimately giving itself the chance to hurt physical sweepers like Arceus and Mega Rayquaza, Focus Sash Pokemon like Smeargle and Excadrill, and also Steel-types that resist Ground, such as Celesteela and Ferrothorn. Choice Band allows Ho-Oh to do unbelievable amounts of damage; enough to OHKO Celesteela with Sacred Fire and uninvested Kyogre using Brave Bird, leaving one less major threat for the team. Max speed ensures it would speed tie Primal Kyogre at bare minimum and outspeed Modest Xerneas, Modest Yveltal, and Jolly Excadrill, who under most circumstances isn't able to OHKO HAEJ with Rock Tomb. Brave Bird is HAEJ's main STAB move, which it uses with Choice Band to OHKO or 2HKO most of the unresisted metagame. HAEJ's other move given is Recover, in case it took too much damage either from Stealth Rock, recoil, or an attack and just switching out and giving it the Regenerator boost wouldn't be enough. Earthquake works best on Rock-types who attempt switching in, such as Arceus-Rock, or great Pokemon like Primal Groudon, who resist Sacred Fire but is weak to Ground. Overall this set is mostly if not fully standard in comparison to other Ho-Oh and works pretty well for this team regardless.
First thing to point out is, my team seems a bit weak to competitive Lugia and bulky Lunala sets. This is because these two Pokemon are able to effectively deal with my setup sweepers either by Lugia using Whirlwind on them, or Lunala using Will-O-Wisp. Both Lugia and bulky Lunala have one large thing in common, which is their bulkiness, multiplied by two when their HP is max. Without the setup my Pokemon have, which they already threaten, there isn't much I can do against these bulky fiends other than to rely on my Scarf Toxic Xerneas and hope they stay in for Toxic. I can also use Ho-Oh, but there are times where it can get too risky, especially with Lugia being able to throw a Toxic and spam Roost. Outside of Ho-Oh, this team seems to simply lack the power to deal with viable Multiscale and Shadow Shield Pokemon in this metagame.
Arceus-Water and defensive Primal Kyogre give this team the same problems as Lugia and defensive Lunala, except it also carries Water-type STAB and Ice-type coverage, which are great parts of my team's weaknesses. These Pokemon can use Will-O-Wisp and Scald to ruin this team's sweepers while taking hits from the rest of the team just fine. Defensive Kyogre is known to be able to use Rest, so after taking hits it restores itself back to full HP. It also has Primordial Sea-boosted Water-type STAB, which can only efficiently be stopped by Primal Groudon.
Without Roar on Primal Groudon, unchipped Mega Rayquaza and Xerneas are very easily able to setup and sweep the entire team right from the start. If they are unchipped, my revenge killers wouldn't do enough damage altogether to KO the sweeper and the team suffers a loss. This is the same case with Ultra Necrozma, but to a smaller extent since the team has a more efficient method of taking care of Ultra Necrozma sweeps through Xerneas. Without Xerneas, Ultra Necrozma might not have to worry so much.
Teams with Mega Rayquaza cored with Kyogre may be difficult for this team to deal with, as Primal Groudon is the only efficient check this team has for Kyogre, and if Mega Ray gets sacked in front of the Primal Groudon, Desolate Land is neutralized, leaving room for Scarf Kyogre to get sent out, forcing me to sack a Pokemon.
Replays
Here are a couple replays for this RMT:
https://replay.pokemonshowdown.com/gen7anythinggoes-805862903 vs Pigeons (Against Burned Mega Rayquaza)
https://replay.pokemonshowdown.com/gen7anythinggoes-816091100 vs Taja888 (Dual Dance Mega Rayquaza sweep)
https://replay.pokemonshowdown.com/gen7anythinggoes-816253373 vs Maxray Lad (Thimopass, tours plaza finals)
https://replay.pokemonshowdown.com/gen7anythinggoes-816102951 vs Edgar Allan Poem (Bulky Lunala, Mega Rayquaza, and Kyogre)
https://replay.pokemonshowdown.com/gen7anythinggoes-816239053 vs Zenithial (Vs Bulky Lunala)
https://replay.pokemonshowdown.com/gen7anythinggoes-815891181 vs Frogger1387 (Against pogre and ttar)
https://replay.pokemonshowdown.com/gen7anythinggoes-811998691 vs Bananaben15 (Lighter Dual Dance Mega Rayquaza sweep)
https://replay.pokemonshowdown.com/gen7anythinggoes-808516399 vs Arushiii (vs GeoXern + Ttar + Lunala)
https://replay.pokemonshowdown.com/gen7anythinggoes-816091100 vs Taja888 (Dual Dance Mega Rayquaza sweep)
https://replay.pokemonshowdown.com/gen7anythinggoes-816253373 vs Maxray Lad (Thimopass, tours plaza finals)
https://replay.pokemonshowdown.com/gen7anythinggoes-816102951 vs Edgar Allan Poem (Bulky Lunala, Mega Rayquaza, and Kyogre)
https://replay.pokemonshowdown.com/gen7anythinggoes-816239053 vs Zenithial (Vs Bulky Lunala)
https://replay.pokemonshowdown.com/gen7anythinggoes-815891181 vs Frogger1387 (Against pogre and ttar)
https://replay.pokemonshowdown.com/gen7anythinggoes-811998691 vs Bananaben15 (Lighter Dual Dance Mega Rayquaza sweep)
https://replay.pokemonshowdown.com/gen7anythinggoes-808516399 vs Arushiii (vs GeoXern + Ttar + Lunala)
These replays prove more than anything that I've used this team in various battles against players from decent to great.
Conclusion
Thank you all for looking through this team. Hope you enjoyed looking at this RMT. Let me know if you advise anything to change. Like I said, I came here to make this team as good as it can be and to mark a new beginning for myself. Instead of causing unnecessary attention by tagging folks and trying to be a hog for likes, I will instead show this around for the AG community to see. I apologize if anything in this RMT sounded unnecessary or arbitrary as I have filled this RMT with a backstory and details from what I know and believe so far. I also apologize if I missed anything vital in the process of writing this.
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