hey all, now that NDWC is over and we lost in the finals, i'm here to dump some teams that i used and some ideas that i toiled around with throughout the tournament. initially i joined because bacon asked me to and oceania needed an ag player, so i hopped on. i'm not super happy with my performance overall in this tournament, since i technically choked almost guaranteed wins against ice (twice) and played the endgame against shivam pretty suboptimally, but my clutch wins in w3 (which guaranteed us playoffs), semis (to push us into tiebreak), and in the semis tiebreak (to get us into finals) made me pretty happy. feel free to use some of these builds in nd ag cup.
i came into this tournament with literally 0 dlc2 natdex experience, so for the first few weeks, i let bacon do the building until i learned the meta properly. i'll indicate which teams i built and which bacon built. i think i got a lot better at building this tier after a few weeks of playing it, but that doesn't mean it was fun; trying to build this tier without losing to everything at once is like trying to look in every direction at the same time and i ain't like that
(click mons for pastes)
w1 against shivam (L)






(built by bacon - no caly)
there were some builds i wanted to try and use against shivam in week 1, since we agreed to a no caly agreement. however, all the teams we (me & bacon) ended up trying were not all that great. in hindsight i regret not prepping harder, since bacon literally tossed me this team 5 minutes before the game and i rolled up with it. it's a pretty basic dlc1 ho-oh balance and is generally very solid with proper play. in the game itself, i noticed that my sd rest groudon had an incredible matchup as long as i got rid of ray. i positioned myself well with a rock tomb predict on the initial ray switch, putting me in a great position early on. but the next time, in front of the groudon, i felt that the rock tomb was too obvious and that rock tombing into the groudon would be absolutely awful - a play i semi-regret now because he did switch into ray. even more so than that though, taking ascent with groudon was an awful play in hindsight, since if i just switched out there groudon probably won later. overall i played this well at the start but definitely choked a winning position when i sacked my groudon.
w2 against ice (L)






(built by bacon)
again, barely prepped this week... don't worry this trend ends soon. another week where bacon tossed teams he built into chat and i picked on the day which one i wanted. bacon is a god and farmed me another good matchup - rocks rockceus against
double ho-oh? goat. gira-o is honesty a very cool tech to check groudon, ekiller, and groundceus (Kind Of). rest on zac is a cool tech bacon introduced me to which allows you to switch zac into things like spdef yveltal and take damage until you can rest and heal it with aroma caly. rockceus is also very underrated in the current meta, serving as a good check to ray, ekiller, ho-oh, and yveltal. the combination of rocks wisp rockceus and specs caly honestly had a good matchup this game, but ice played incredibly to even out his disadvantage.
i think i played most of this game quite well, knocking both ho-ohs and getting myself into a winning position after a while. there are a few things i reget in this game - max guarding on the pdon (didn't consider that it might be rest fsr) and not realising it was scarf yveltal until pretty much the very last turn. even after all that i still had a really good chance to win - i had an almost guaranteed win by sacking zac on turn 98 and going into yveltal and u-turning. my mistake here was not calcing, since i didn't think burned uturn had a chance to kill, but specs caly would've swept after that.
w3 against argas (W)






(built by bacon - no caly)
so for w3 we were up against spain and i had no idea what kind of player i was going up against. the only thing i knew was that spain cheese stresh in w1 with smash pass, so i wanted something anti-cheese. i initially
built this team to combat any cheese that they could bring - i especially knew i wanted ditto and perish arc. however, blanko subbed out, and my new opp wanted no caly, so i couldn't go with that. bacon built a few teams around lo dd zyg (credits to ice), so i decided to bring that + ditto + perish pool arc, covering most cheese they would want to bring. ended up going against prankster assist shenanigans, which arceus-dark literally completely walls. in the back, perish arc also would've demolished it. not really much of a game, but this win did seal our spot in playoffs, which was nice.
semifinals against geysers (W)






(built by me)
this is where i started
really prepping. looking through geysers' replays (and velvet's w1), i noticed that all of them got absolutely murdered by dd lo zyg. i wanted to bring it especially since i didn't get to reveal it the week prior. life orb on dd zyg is an absolutely fantastic tech because you 2HKO defensive arc formes with max quake/wyrmwind and take only 5% recoil, easily tanking judgment or blocking roar with +1 spdef, and basically no one would ever wisp or toxic there because of the fear of sub. this team is pretty weak to caly with only a mildly spdef arceus-dark as the check, but i figured i could outplay it. it's also weak to sd groundceus as you'll see. honestly me and bacon were having quite the tough time building because natdex is an awful meta to build for (it's pick your poison - do u wanna be weak to grounds, calyrex, zac, or ray?), so we were tossing around shit like latias and rillaboom. didn't bring them, thankfully.
i think i played this game basically perfectly. since i had no yveltal, i figured geysers would lead calyrex - at minimum, it would reveal that i had spdef darkceus, which is information, and at best, it would force a kill with np, so i led darkceus predicting that. i judgment'd then judgment'd again on the foul play, then switched out to zac on roost to prevent zac from taking damage. from there i doubled to zygarde on the ndm and the game fucking ended. ogre died, steelceus died, calyrex died, then dd ndm won. textbook game and i was extremely happy with this performance, especially since we were down 2-3 and i needed to win to secure a tiebreak. even after that i was actually still capable of losing to sd groundceus - +2 z-ground had about an 18% chance to kill waterceus at that range, after which i would've lost to it. i wisp'd predicting that he wouldn't go for it (since it wouldn't kill it i had more defense), only for it to turn out that he was earth plate and not z. nice!
semifinals tiebreak against fardin (W)






(built by me)
i was honestly terrified at the idea of facing fardin in ag in a tiebreak. an extremely important game against probably the most in-form ag player recently? and prepping for him was also a nightmare, considering i could be going up against anything from thunder steelceus ho to hard shedinja stall (drapion stall now). so one day i was in the car when i thought of sd groundceus, but sub over recover. i figured this would be perfect to take advantage of fardin's predilection for lowkey passive mons like ferrothorn, wisp support arcs, and celesteela (fardin is still the only person to run celesteela, mono-hp ice celesteela at that). i also wanted fast taunt yve, again to stop any of those passive mons, and tossed on ekiller as a secondary check to caly in case it got out of hand. i also wanted to use mega ray, since i hadn't brought it yet (and it's broken). jolly ray in particular was something i wanted to use, since people were starting to run a lot of 341 speed arcs for max speed adamant sd arcs. i initially toyed with sky plate but it's pretty bad, so i just made it life orb. i prepped this tiebreak week entirely myself since bacon was on a camp trip and forgot to bring his phone

(which is why i was in the tiebreak in the first place). something i found out: talking to yourself in a channel and losing your mind over ideas and walking into an important tiebreak game with a total of 1 test is oddly therapeutic
in the game itself i got an extremely lucky wisp miss that forced him to use his dynamax early. i do think that sub sd groundceus still would've had a really good shot at winning this game (especially since his initial switch-in was ferro), but him having to use his dynamax early meant he had no check for it left. sorry fard, u a swell dude.
finals against ice (L)






(built by bacon)
against ice, i didn't really have much of an idea what i wanted to bring. i ended up building like 5 teams that were all decent, not great, and ended up settling on
this hyper offense that i built that i thought was really cool. bacon and i both thought that ice would most likely not use ditto and that he tended to default to some good defensive pivots like waterceus and ndm, which we could take advantage of, so i stole (i think fardin's) solar beam pdon to kill waterceus. while testing said hyper offense, however, bacon and i discussed some other options, which ended up with him building webs + meteor beam eternatus. i did a few tests with it and really liked the feel of it; it's a very solid offense team that i think is really nice if you don't run into ditto.
god punishes me for haxing fardin and ice brings the most disgusting stall i've ever seen. throughout this tournament i had myself tried to build stall and always come up short just because of how many threats there were to try not to lose to. i think ice's attempt here is basically as good a stall as you can get, but it still basically loses to bp caly and even np caly if you play right. i realised here that my np caly had a good shot to win this game, but i figured it was scarf yveltal, which it was. sd groudon would also be incredible in this matchup. the game started off great - gira being gone was fantastic for ekiller later on. i had the tech ice beam for zygarde, which worked differently in this game as max hailstorm CHUNKED quagsire on the switch. and then i made the absolute dumbest mistake of all time and miscalced against unaware quagsire - i thought max quake killed (i thought +2 and burn cancelled out so i calc'd at +0, forgetting unaware cancels +2 effect), so i went for it attempting to also catch rockceus on the switch. if quag died there, ekiller most likely got at least one more kill, either killing the rockceus or heavily weakening the yveltal, which would've let caly win. after that choke i had no way to heal my mons against scarf yve and couldn't break anything, so the game ended there. definitely my biggest regret in this tour, since with that win we could've secured the tiebreak and had a chance to take it.
some other ideas i thought about during this tour that i didn't end up using:

Calyrex-Shadow @ Leftovers
Ability: As One (Spectrier)
EVs: 52 Def / 204 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Disable
- Astral Barrage
- Nasty Plot
sub disable caly is a very cool tech that i thought of to use against ice in finals. the evs guaranteed live spdef yveltal uturn, meaning you can sub pretty safely and get free kills. since most yveltals nowadays usually have have uturn + one dark move, you can easily sub + disable on the dark move unless it's snarl (rare). it's kind of the same as sub seed caly but you can use it in really cool ways against things like shadow claw ekiller and wall it even while switching in on it, and you beat all of those cm refresh arcs and even support arcs. really great tech that i'm sad i didn't get to use.

Arceus-Water @ Waterium Z
Ability: Multitype
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Substitute
- Swords Dance
- Liquidation
- Earthquake
sub sd waterceus was something i thought of, again, bringing against ice because i figured it would be totally unexpected and take advantage of things like ferrothorn and support waterceus that he liked to use. honestly it would've had a pretty good matchup against ice's stall if you play right with the z. this waterceus is jolly to sub on 341 arc wisp and absolutely destroy it. this was initially sub cm waterceus with sub/cm/judg/ep to do basically the same thing, but
WSun1 suggested sd instead and i think it's very cool.

Rillaboom @ Choice Band
Ability: Grassy Surge
EVs: 112 HP / 252 Atk / 144 Spe
Adamant Nature
- Grassy Glide
- Knock Off
- U-turn
- Wood Hammer
ok boomer..... this is a product of me and bacon going insane attempting to check Broken Grounds zygarde and groundceus. it's not great. don't use it. bacon can use it because he's the goat, but no one else is winning with this thing.

Latias-Mega (F) @ Latiasite
Ability: Levitate
EVs: 248 HP / 44 Def / 216 Spe
Timid Nature
IVs: 0 Atk
- Toxic
- Healing Wish
- Roost
- Psywave
of course no bacon build is complete without mega latias..... for some reason. sorry bacon idk what u see in her but latias is pretty damn bad also
overall i had a lot of fun this tour despite my average record (3-3) though i do think i contributed well to the team (playoffs, semis, tiebreak, came short in finals D:) and i did like being part of this team environment with some cool ppl. thanks to
BaconEatinAssassin above all for helping me with everything and being a great friend. good luck for your exams and the year ahead of you buddy. also thanks to
Shivam3299 WSun1 for helping with ideas/tests in semis/finals. bacon and i built so many teams throughout the course of this tour but i'm not going to put them here because i ceebs now.
thanks for reading. natdex sucks. loti out.