This is my first post here on Smogon, and Im just looking for a few tips on my AG team that I use for casual play. Without further ado...
General Annoyance
Zygarde-C Leftovers
Ability: Power Construct
EVs: 252 HP, 252 SpD
Careful Nature
-Toxic
-Protect
-Thousand Arrows
-Rest
I mainly run this guy because the group I play with gets really peeved at toxic-protect stallers. He turns out to be fairly effective, and sometimes takes out most of a team if they cant hit hard enough. His biggest issue is running into HP-ice users. Its admittedly a predictable set once you have seen it, but it works.
The Muscle
Groudon-P @ Red Orb
Ability: Desolate Land
EVs: 252 Atk, 252 HP
Adamant Nature
-Precipice Blades
-Stone Edge
-Fire Punch
-Swords Dance
Generally great at smashing things, this Groudon-P can power through just about anything and take some hits in return. Precipice Blades is the main STAB move, Stone Edge hits Flying types, and Fire Puch is nice under heavy sun. No real finesse here.
The Brains
Mewtwo @ Life Orb
Ability: Pressure
EVs: 252 SpAtk, 252 Sp
Modest Nature
-Psystrike
-Fire Blast
-Ice beam
-Aura Sphere
An all out attacker, he has nice coverage and can hit specially defensive types hard with Psystrike; the other moves provide excellent coverage. I feel tempted to replace Fire Blast with Psychic, but I have not yet had a situation where I really need Psychic.
Bambi Of Death
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 252 SpAtk, 252 Sp
Geomancy
Moonblast
Psychic
Thunderbolt
Traditional Geomancy Xerneas. Close to the smogon-reccomended set, but I swapped Thunder and Focus Blast for Thunderbolt and Psychic. (Any move with low accuracy is a guaranteed miss for me when using Xerneas, IDK why.)
The Dragon
Rayquaza-M @ Lum berry
Nature: Adamant
Ability: Delta Stream
EVs: 252 Atk, 252 Sp
Dragon Ascent
Earthquake
Outrage
Extremespeed
Having a lum berry on this guy may seem odd, but I have been swept by Darkrai and his damn sleep too many times. This berry lets Mega Ray get a hit in; even if the Darkrai has Focus Sash, he can KO him with Extremespeed the next turn. Earthquake is not all that useful, and I was thinking of replacing it with Dragon Dance.
The Metal Lion Thingy
Necrozma-DM @ Solgalium-Z
Nature: Adamant
Ability: Prism Armor
EVs: 252 Atk, 252 HP
-Sunsteel Strike
-Photon Geyser
-Swords Dance
-Power Gem
A powerful physical attacker, especially when boosted by Swords Dance. I plan to replace Power Gem with Rock Polish: thoughts on this?
Please feel free to give all kinds of criticism, anything but "Your zygarde needs to be more offensive." It actually works the way it is, sort of.
General Annoyance
Zygarde-C Leftovers
Ability: Power Construct
EVs: 252 HP, 252 SpD
Careful Nature
-Toxic
-Protect
-Thousand Arrows
-Rest
I mainly run this guy because the group I play with gets really peeved at toxic-protect stallers. He turns out to be fairly effective, and sometimes takes out most of a team if they cant hit hard enough. His biggest issue is running into HP-ice users. Its admittedly a predictable set once you have seen it, but it works.
The Muscle
Groudon-P @ Red Orb
Ability: Desolate Land
EVs: 252 Atk, 252 HP
Adamant Nature
-Precipice Blades
-Stone Edge
-Fire Punch
-Swords Dance
Generally great at smashing things, this Groudon-P can power through just about anything and take some hits in return. Precipice Blades is the main STAB move, Stone Edge hits Flying types, and Fire Puch is nice under heavy sun. No real finesse here.
The Brains
Mewtwo @ Life Orb
Ability: Pressure
EVs: 252 SpAtk, 252 Sp
Modest Nature
-Psystrike
-Fire Blast
-Ice beam
-Aura Sphere
An all out attacker, he has nice coverage and can hit specially defensive types hard with Psystrike; the other moves provide excellent coverage. I feel tempted to replace Fire Blast with Psychic, but I have not yet had a situation where I really need Psychic.
Bambi Of Death
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 252 SpAtk, 252 Sp
Geomancy
Moonblast
Psychic
Thunderbolt
Traditional Geomancy Xerneas. Close to the smogon-reccomended set, but I swapped Thunder and Focus Blast for Thunderbolt and Psychic. (Any move with low accuracy is a guaranteed miss for me when using Xerneas, IDK why.)
The Dragon
Rayquaza-M @ Lum berry
Nature: Adamant
Ability: Delta Stream
EVs: 252 Atk, 252 Sp
Dragon Ascent
Earthquake
Outrage
Extremespeed
Having a lum berry on this guy may seem odd, but I have been swept by Darkrai and his damn sleep too many times. This berry lets Mega Ray get a hit in; even if the Darkrai has Focus Sash, he can KO him with Extremespeed the next turn. Earthquake is not all that useful, and I was thinking of replacing it with Dragon Dance.
The Metal Lion Thingy
Necrozma-DM @ Solgalium-Z
Nature: Adamant
Ability: Prism Armor
EVs: 252 Atk, 252 HP
-Sunsteel Strike
-Photon Geyser
-Swords Dance
-Power Gem
A powerful physical attacker, especially when boosted by Swords Dance. I plan to replace Power Gem with Rock Polish: thoughts on this?
Please feel free to give all kinds of criticism, anything but "Your zygarde needs to be more offensive." It actually works the way it is, sort of.
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