AgenderToon! Why the hell would Agender have 13 LCs anyway?

uote="Agender Nerd, convMessage: 2215863, member: 331150"]

Nincada [♂] [Cadin]
Types:
/


Abilities:
Compound Eyes / Run Away(H)

Nature: Adamant (+1 Atk, -1 SpA)

Stats:
HP: 90
Atk: 3 (+)
Def: 3
SpA: 1 (-)
SpD: 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/6
MC: 0
AC: 1/5

Attacks: 21
Level Up: 10
Scratch
Harden

Leech Life
Sand Attack
Fury Swipes
Mind Reader
False Swipe

Mud Slap
Metal Claw
Dig

Egg: 6
Bug Bite
Bug Buzz

Endure
Feint Attack
Final Gambit
Night Slash

TM/HM: 5
Aerial Ace
Frustration
Protect
Substitute

Toxic

Happiny (♀) [Azubuike]
Types:


Abilities:
Natural Cure / Serene Grace / Friend Guard (H)

Nature: Quiet (+1 SpA, -4 Spe, -10 Evasion)

Stats:
HP: 110
Atk: 1
Def: 1
SpA: 2 (+)
SpD: 3
Spe: 26 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/9
MC: 0
AC: 0/5

Attacks: 15

Level Up: 5
Pound
Charm
Copycat
Refresh

Sweet Kiss

Egg: 5
Counter
Endure
Gravity
Metronome
Mud Bomb

TM/HM: 5
Return
Protect

Shadow Ball
Substitute
Thunder Wave

Baltoy (⚨) [Rune]
Types:
/


Abilities:
Levitate

Nature: Quiet (+ 1 SpA, - 8 Spe, - 10 Evasion)

Stats:
HP: 90
Atk: 2
Def: 2
SpA: 3 (+)
SpD: 3
Spe: 47 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
AC: N/A

Attacks: 21

Level Up: 11
Harden
Confusion
Rapid Spin
Mud-Slap
Heal Block
Rock Tomb
Psybeam
Ancient Power
Power Trick
Cosmic Power

Self Destruct

TM/HM: 5
Dazzling Gleam
Ice Beam
Protect
Psyshock
Substitute

Tutor: 5
Endure
Magic Coat
Mimic
Signal Beam
Wonder Room
[/quote]


Thx for reffing~!<3


Mime Jr. [♂] Dimentio
Nature: Bold (+1 Def, -1 Atk)
Type:

Abilities: Soundproof/Filter/Technician (‽)
Stats:
HP:
80
Atk: 0 (-)
Def: 3 (+)
SpA: 3
SpD: 3
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 12
EC: 1/6
MC: 3
AC: 1/5

Attacks

Double Slap
Fake Out
Wake-Up Slap


Confusion
Future Sight
Infeastation
Psybeam
Shadow Ball
Thunderbolt


Barrier
Copycat
Encore
Hypnosis
Light Screen
Meditate
Mimic
Protect
Reflect
Tickle
Torment
Trick

XX|XX Moves[/hid
[/quote


Agender sends out and orders
Toon orders
Matezoide doesnt ref a 13v13

Dont forget to equip training items.
 


110 HP l 100 EN
1/1/2/3/26
-10% Evasion




80 HP l 100 EN
0/3/3/3/60



Action 1

Trick! - 6 energy

Shadow Ball - 6 energy
To crit (7566) - No
To lower (7258) - No
(8 - 1,5)*1,5 = 9,75 damage

Action 2

Hypnosis - 6 energy
To hit (1820) - Yes
Duration: (1-2 = 1 action. 3 = 2 actions) -> 1/3 -> 1 Action

Hapinny is fast asleep!

Action 3

Wake-Up Slap - 8 energy
To crit (1290) - No
(14 - 1,5)*1,5 = 18,75 damage

Shadow Ball - 6 energy
To crit (5122) - No
To lower (771) - Yes
(8 - 1,5)*1,5 = 9,75 damage




91 HP l 88 EN
1/1/2/3/26
-10% Evasion




60 HP l 80 EN
0/3/3/3/60
-1 Sp.Def (1 Round)
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
Mime Jr. Wake up Slap -> Psybeam -> Wake up Slap
IF Happiny is behind a substitue when you are to use hypnosis THEN Confusion and push back
IF Counter THEN Hypnosis and push back
 

91 HP l 88 EN
1/1/2/3/26
-10% Evasion



60 HP l 80 EN
0/3/3/3/60
-1 Sp.Def (1 Round)


Action 1

Hypnosis - 6 energy
To hit (9068) - No

Counter - 6 energy

Action 2


Hypnosis - 10 energy
To hit (961) - Yes
Duration: 1-2 = 1 Action. 3 = 2 actions. -> 1/3 = 1 action

Action 3


Hypnosis - 14 energy

Happiny woke up!

Counter - 6 energy





91 HP l 76 EN
1/1/2/3/26
-10% Evasion



60 HP l 50 EN
0/3/3/3/60
 
Shadow Ball ~ Return ~ Shadow Ball
If you are asleep and Mime Jr uses Wake-up slap, use counter and push back
If Mime Jr's actions are Hypnosis ~ Wake-up Slap ~ Encore, use Protect A3
 


91 HP l 76 EN
1/1/2/3/26
-10% Evasion




60 HP l 50 EN
0/3/3/3/60


Action 1

Wake-Up Slap - 9 energy
To crit (5172) - No
(7 - 1,5)*1,5 = 8,25 damage



Shadow Ball - 6 energy
To crit (2145) - No
To lower (8733) - No
(8 - 1,5)*1,5 = 9,75 damage

Action 2


Wake-Up Slap - 13 energy
To crit (3081) - No
(7 - 1,5)*1,5 = 8,25 damage


Return - 6 energy
To crit (662) - No
(8 + 2 + 3 - 3) = 10 damage

Action 3

Wake-Up Slap - 17 energy
To crit (7552) - No
(7 - 1,5)*1,5 = 8,25 damage

Shadow Ball - 6 energy
To crit (7372) - No
To lower (5448) - No
(8 - 1,5)*1,5 = 9,75 damage






66 HP l 60 EN
1/1/2/3/26
-10% Evasion




30 HP l 11 EN
0/3/3/3/60


This would be fairly even, if Happiny didnt have a 30 HP lead by default.
 
Fake Out - 4 energy

Wake Up Slap - 9


Mime Jr EN faints and cant KO Happiny. Agender wins!


Agendernerd - 2 CC
Happiny - 3 MC, 1 EC, 1 AC and 1 KOC

Toon - 2 CC
Mime - 3 MC, 1 EC and 1 AC

Mate - 3 UC

God bless Trick.
 

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