• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Aggron (Placeholder)

A question to the Choice band set: In which cases is it better to run adamant over jolly? Maybe you could list some examples.

Actually, I'd like to see when it would make sense to run jolly. Adamant max speed already outruns nearly all skarm, and jolly Aggron still won't outrun adamant Tyranitar. What does jolly Aggron outspeed to justify the power drop?
 
You should consider Lv1 Sturdy Aggron with Endeavor and Shell Bell.

Once you put a layer of Toxic Spikes or rises Sandstorm, bring Aggron on. With Sturdy, it will resist enemy move and remain with 1HP. Use Endeavor to bring enemy to 1 HP, let then Toxic Spikes or Sandstorm do the job. Shell Bell will restore your HP to full, so you can repeat the process.

Aggron is the best Poke to do this since it it immune to Sandstorm and Toxic Spikes. Only regular Spikes can prevent Sturdy from activating. A Steel poke (which is immune also to Toxic Spikes and Sandstorm) can stop it, at the cost of remaining with 1HP. Multi-hit moves can also beat it, but they aren't so common.

Edit: Forgot the most important: Stealth Rock, that can also ruin the strategy, should be considered.
 
add that Celebi not only resists all of Aggron's weaknesses, but also can support it with Thunder Wave by spreading paralysis, as well as potentially passing it Swords Dance
 
Sorry, PK, but I'm going to have to reject this. It can't hit hard enough to differentiate it from the faster, bulkier Landorus, Garchomp, and Doryuuzu. The prevalence of Rock resistances doesn't help, either.

QC Rejected 1/3
 
Yeah, Head Smash is awesome on Aggron, but I don't see a bright future for this Pokemon in OU when there are better options available, such as the 'mons Bad Ass mentioned. Aggron's nasty weaknesses to many commonly used types (particularly Fighting / Ground attacks, which are everywhere at the moment) also means that it runs into serious problems with several prominent threats. These include Roobushin, Garchomp, Terakion, Birijion, among others.

Defensive threats that resist Rock, like Hippowdon, Bronzong and Natorei (these two must watch out for Fire Punch), also trouble Aggron. Aggron's nasty Water weakness and weak Special Defense give it problems versus rain teams and the powerful special attackers they tend to run. If anything, Aggron is out shadowed by Aron in OU, who's level 1 Endeavor set is surprisingly effective if you can keep entry hazards off the field.

QC REJECTED 2/3
 
Bloo and I talked it over and we decided that this isnt really viable in OU, given the prevalence of Fighting-types in general (especially Roobushin), plus the fact that most members of rain teams can OHKO it without a problem. Let's save it for UU.

QC Rejected (3/3)
 
Back
Top