Aggron (Update)*

Since I'm the first one to post I could have easily made some sort of error (format error most likely). If I did, just post and I will fix it ASAP.

I was sort of unsure how detailed I need to be with Pokemon like Aggron who run very very simple sets, so that's why they are short-ish.

In addition to the new paragraphs I made a couple tweaks here and there, but nothing major.

(I'm also assuming that I don't need to post the rest of the analysis (like Team Options, Counters, OOs, etc), and I have two more Pokemon done, but I'm going to wait to see if I did it right first =D before I post them.)



www.smogon.com/dp/pokemon/aggron


[Overview]

<p>Aggron is a neat Pokémon with good stat distribution and a good movepool—it is just hampered by two terrible 4x weaknesses to very common attack types. It is usable in OU play, but it is in the UU environment where Aggron can be a real force, battering everything in sight with its STAB Head Smash from its impressive base 110 Attack.</p>

<p>What sets Aggron apart from other Rock-types is its Steel-typing. This gives Aggron a whole slew of resistances, which means it will have an easier time switching in to moves such as Ice Beam and U-turn than most Rock-types.</p>

[SET]
name: Choice Band
move 1: Head Smash
move 2: Aqua Tail
move 3: Low Kick
move 4: Ice Punch / Toxic
item: Choice Band
ability: Rock Head
nature: Jolly / Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>With Choice Band and a Jolly nature, Aggron reaches an astounding 478 Attack. Aggron is easily capable of switching into battle thanks to its numerous resistances. Head Smash is Aggron's main form of attack due to its absurd Base Power, good offensive typing, and STAB. Aqua Tail pairs nicely with Head Smash, hitting those Pokemon hoping to switch into a Rock attack (such as Rock/Ground-types) for super effective damage. Low Kick nails Pokemon like Steelix, Regirock, and Registeel for an easy 2HKO, while Ice Punch destroys Torterra. If you don't fear Torterra setting up, and need a way to reliably take out bulky Grass or Water Pokemon, Toxic is a good option over Ice Punch.</p>

<p>With a Jolly nature, Aggron will almost always outrun defensive Milotic, and basically any other defensive Pokemon. However, an Adamant nature is viable, boosting Aggron's Attack to 525, meaning Aggron will hit that much harder. Aggron still outpaces most of the walls in UU, but there are defensive Pokemon, such as Milotic and Venusaur, who can easily be faster than Aggron with just 8 or 12 EVs invested in Speed.</p>

[ADDITIONAL COMMENTS]

<p>Since Aggron will always be locked into an attack, it needs much more defensive support than the other two sets. Pokemon like Donphan and Steelix easily force Aggron out if it's using Head Smash, so using Pokemon such as Tangrowth or Slowbro to take the physical hits with ease and hit back with STAB attacks is a good idea.</p>

<p>On the offensive side, Aggron will easily clear the path for almost any physical attacker, since a Choice Band boosted STAB Head Smash will 2HKO or even OHKO many physical walls.</p>

[SET]
name: Rock Polish
move 1: Rock Polish
move 2: Head Smash
move 3: Aqua Tail
move 4: Low Kick / Ice Punch
item: Life Orb
ability: Rock Head
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>With Head Smash and a very respectable Attack stat, the only thing stopping Aggron from plowing through teams is its poor Speed. Of course, this can be remedied by Rock Polish, which boosts Aggron's Speed to a whopping 398, outrunning Pokemon like Dugtrio, Alakazam, and Sceptile, even with a Speed boosting nature. It also outpaces neutral natured base 80s with Choice Scarf, but with a Jolly nature, Aggron is faster than base 80s with Choice Scarf and a Speed boosting nature; however, it really appreciates the power from Adamant, as it secures 2HKOs on Tangrowth and Regirock, while giving Aggron a much higher chance of OHKOing Rhyperior.</p>

<p>Aggron needs to focus on super effective coverage, as Head Smash is so powerful that it will do more than almost any other attack even when resisted. Aqua Tail 2HKOes Donphan and OHKOes almost every Rock/Ground-type, which are Aggron's most common switch-ins. Low Kick 2HKOes Regirock and can KO Registeel if it switches into Stealth Rock and a Head Smash. Ice Punch can be used over Low Kick if you prefer beating Torterra, who is KOed after switching into Head Smash.</p>

[ADDITIONAL COMMENTS]

<p>Aggron has trouble with different Pokemon depending on what it uses in its last move slot. If Aggron uses Low Kick, Torterra will cause some serious trouble. This is easily remedied by using a Pokemon like Venusaur to switch in and hit Torterra with a strong Sludge Bomb, or better yet, using something like Swords Dance Leafeon to set up on Torterra. If Aggron uses Ice Punch, it will have some trouble with Regirock and Registeel. Registeel is pretty easy to deal with by using a Pokemon like Donphan or even Torterra to switch in and set up Stealth Rock. Dugtrio can come in and trap it as well. Regirock is more difficult as it hits much harder, meaning you need to carry a Pokemon with respectable defenses that resists Stone Edge and is preferably immune to Thunder Wave. Torterra and Donphan are still both good choices, but Dugtrio isn't powerful enough to trap and KO Regirock as long as it has a decent amount of HP. Using a Pokemon like Blaziken or Arcanine to break the opponent's walls makes it a lot easier for Aggron to sweep as well, since they will weaken or KO bulky Water-types, such as Slowbro and Milotic, while possibly also taking care of Dugtrio with priority.</p>

<p>Aggron definitely benefits from Spikes support as well, because it can then use a Jolly nature, making it less susceptible to Choice Scarf revenge killers. Qwilfish is a pretty good partner, being able to switch into weak Fighting-type attacks and set up. Claydol is also a great teammate, as it not only sets up Stealth Rock and screens, but it also easily takes Fighting- and Ground-type attacks.</p>

[SET]
name: SubPunch
move 1: Substitute
move 2: Head Smash
move 3: Focus Punch
move 4: Magnet Rise
item: Leftovers
ability: Rock Head
nature: Adamant
evs: 160 HP / 252 Atk / 92 Spe

[SET COMMENTS]

<p>Aggron has decent bulk with some HP investment, especially on the physical side, allowing it to easily set up a Substitute on many Pokemon. It also helps that Aggron has quite the ability to force switches with its dangerous 150 Base Power Head Smash attack. The major thing holding Aggron back is its 4x weakness to the ever-common Ground-type attacks, so that's where Magnet Rise comes in. With Magnet Rise, Aggron is barely touchable by its usual counters, who rely on Earthquake to hit Aggron. This means Pokemon like Donphan will be forced to use Stone Edge, which merely 3HKOes Aggron's Substitute. Pokemon like Steelix and Donphan are also hit hard by Focus Punch, another 150 Base Power move (though it lacks STAB). The strategy is pretty straightforward: you come in on one of the many attacks that Aggron resists and set up a Substitute. If the opponent switches in a Pokemon such as the previously mentioned Donphan or Steelix, use Magnet Rise. Proceed to destroy your opponent's team from behind your Substitute with Head Smash and Focus Punch. If your opponent has Roar on their Steelix or Donphan, it may be wise to just use Focus Punch instead of Magnet Rise, especially if you have used Magnet Rise earlier in the match.</p>

<p>The EVs may look a little odd at first glance, but the Speed EVs are very beneficial. 92 Speed makes sure that you outrun Donphan, who often runs 88 Spe EVs to beat out other base 50 Speed Pokemon and others like Clefable and Omastar. This also helps versus Brave Cloyster who runs Surf and would otherwise break your Substitute or even OHKO you before you can OHKO it. 160 HP EVs gives you a Substitute number (Leftovers number plus one more HP), meaning you can Substitute more times consecutively.</p>

[ADDITIONAL COMMENTS]

<p>This set is exceptional with residual damage. It forces switches with Magnet Rise, and Stealth Rock and Spikes turn many 2HKOes into OHKOes, such as against Venusaur. Sandstorm support is also great; it gives Aggron an impressive Special Defense stat to go along with its decent defensive typing. This means Aggron will be able to set up Substitutes on more Pokemon.</p>

<p>Since this is essentially a lure for physically defensive Pokemon, Aggron makes a great Pokemon to use alongside Pokemon such as Swellow or Ambipom. With Donphan, Regirock, Registeel, or Steelix out of the way, Swellow and Ambipom can abuse their Speed and powerful Normal-type attacks. Unfortunately, while Aggron has great resistances and Defense, it still has trouble with Water- and Fighting-type attacks. This makes Slowbro and Slowking great teammates for this Aggron set, as they easily fend off both of those attacking types while also spreading paralysis, which always helps any Pokemon with Substitute.</p>

[Optional Changes]

<p>Aggron could run a more defensive set with sandstorm support, but it is almost always outclassed by other bulky Rock-types due to its low HP. Stealth Rock is also an option as a filler, but Aggron will almost always be doing more harm by crushing the opponent with Head Smash.</p>

<p>Iron Tail is an option as well, especially if you pair Aggron with Gravity to compensate for its poor accuracy. It has decent coverage with Head Smash and has a chance to lower the target's Defense.</p>

<p>A decent Trick Room set could be used since Aggron is slow and hits like a mack truck; Head Smash will destroy almost anything that doesn't resist it. The trouble is when Trick Room isn't up, Aggron is too specially frail to do anything without getting OHKOed first. Even with Aggron's horrible Speed, Choice Scarf is a viable option. With a Choice Scarf, Aggron can outrun Pokemon with base 95 Speed, and it still hits hard enough to 2HKO Milotic after Stealth Rock.</p>
 
[SET]
name: Rock Polish
move 1: Rock Polish
move 2: Head Smash
move 3: Aqua Tail
move 4: Low Kick / Ice Punch
item: Life Orb
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>This set aims to weaken its counters and sweep after a Rock Polish boost. With a Rock Polish under Aggron's belt, it will reach a respectable Speed of 398 (or 434 with a Jolly nature), outpacing almost every unboosted Pokemon and most Choice Scarf users. Head Smash is Aggron's main attack, boasting a whopping 225 Base Power when factoring in STAB. Aqua Tail is there for coverage purposes, hitting Rhyperior, Donphan, and foe Aggron. In the last move slot, there is a choice between hitting heavy Steel-types, such as Steelix and Registeel with Low Kick, or hitting Torterra with Ice Punch.</p>

[ADDITIONAL COMMENTS]

<p>With Head Smash and a very respectable Attack stat, the only thing stopping Aggron from plowing through teams is its poor Speed. Of course, this can be remedied by Rock Polish, which boosts Aggron's Speed to a whopping 398, outrunning Pokemon like Dugtrio, Alakazam, and Sceptile, even with a Speed boosting nature. It also outpaces neutral natured base 80s with Choice Scarf, but with a Jolly nature, Aggron is faster than base 80s with Choice Scarf and a Speed boosting nature; however, it really appreciates the power from Adamant, as it secures 2HKOs on Tangrowth and Regirock, while giving Aggron a much higher chance of OHKOing Rhyperior.</p>

<p>Aggron needs to focus on super effective coverage, as Head Smash is so powerful that it will do more than almost any other attack even when resisted. Aqua Tail 2HKOes Donphan and OHKOes almost every Rock/Ground-type, which are Aggron's most common switch-ins. Low Kick 2HKOes Regirock and can KO Registeel if it switches into Stealth Rock and a Head Smash. Ice Punch can be used over Low Kick if you prefer beating Torterra, who is KOed after switching into Head Smash.</p>

<p>Aggron has trouble with different Pokemon depending on what it uses in its last move slot. If Aggron uses Low Kick, Torterra will cause some serious trouble. This is easily remedied by using someone like Venusaur to switch in and hit Torterra with a strong Sludge Bomb, or better yet, using something like Swords Dance Leafeon to set up on Torterra. If Aggron uses Ice Punch, it will have some trouble with Regirock and Registeel. Registeel is pretty easy to deal with by using someone like Donphan or even Torterra to switch in and set up Stealth Rock. Dugtrio can come in and trap it as well. Regirock is more difficult as it hits much harder, meaning you need to carry someone with respectable defenses that resists Stone Edge and is preferably immune to Thunder Wave. Torterra and Donphan are still both good choices, but Dugtrio isn't powerful enough to trap and KO Regirock as long as it has a decent amount of HP. Using a Pokemon like Blaziken or Arcanine to break the opponent's walls makes it a lot easier for Aggron to sweep as well, since they will weaken or KO bulky Water-types, such as Slowbro and Milotic, while possibly also taking care of Dugtrio with priority.</p>

<p>Aggron definitely benefits from Spikes support as well, because it can then use a Jolly nature, making it less susceptible to Choice Scarf revenge killers. Qwilfish is a pretty good partner, being able to switch into weak Fighting-type attacks and setting up. Claydol is also a great teammate, as it not only sets up Stealth Rock and screens, but it easily takes Fighting- and Ground-type attacks.</p>

[SET]
name: SubPunch
move 1: Substitute
move 2: Head Smash
move 3: Focus Punch
move 4: Magnet Rise
item: Leftovers
nature: Adamant
evs: 160 HP / 252 Atk / 92 Spe

[SET COMMENTS]

<p>This set aims to take out Aggron's usual counters with Substitute and Magnet Rise. Focus Punch will hit Aggron's Steel-type counters super effectively, while hitting other Rock-types, such as Donphan, for neutral damage. The strategy is quite simple: you send Aggron in on a Pokemon that uses Earthquake (and is slower) or is forced out by Aggron, and set up Magnet Rise followed by a Substitute. After this, proceed to wail on everything that switches in with Head Smash or Focus Punch.</p>

[ADDITIONAL COMMENTS]

<p>Aggron has some decent bulk with some HP investment, especially on the physical side, allowing it to easily set up a Substitute on many Pokemon. It also helps that Aggron has quite the ability to force switches with its dangerous 150 Base Power Head Smash attack. The major thing holding Aggron back is its 4x weakness to the ever-common Ground-type attacks, so that's where Magnet Rise comes in. With Magnet Rise, Aggron is barely touchable by its usual counters, who rely on Earthquake to hit Aggron. This means Pokemon like Donphan will be forced to use Stone Edge, which merely 3HKOes Aggron's Substitute. Pokemon like Steelix and Donphan are also hit hard by Focus Punch, another 150 Base Power move (though it lacks STAB). The strategy is pretty straightforward: you come in on one of the many attacks that Aggron resists and set up a Substitute. If the opponent switches in someone like the previously mentioned Donphan or Steelix, use Magnet Rise. Proceed to destroy your opponent's team from behind your Substitute with Head Smash and Focus Punch. If your opponent has Roar on their Steelix or Donphan, it may be wise to just use Focus Punch instead of Magnet Rise, especially if you have used Magnet Rise earlier in the match.</p>

<p>The EVs may look a little odd at first glance, but the Speed EVs are very beneficial. 92 Speed makes sure that you outrun Donphan, who often runs 88 Spe EVs to beat out other base 50 Speed Pokemon and others like Clefable and Omastar. This also helps versus Brave Cloyster who runs Surf and would otherwise break your Substitute or even OHKO you before you can OHKO it. 160 HP EVs gives you a Substitute number (Leftovers number plus one more HP), meaning you can Substitute more times consecutively.</p>

<p>This set is exceptional with residual damage. It forces switches with Magnet Rise, and Stealth Rock and Spikes turn many 2HKOes into OHKOes, such as against Venusaur. Sandstorm support is also great; it gives Aggron an impressive Special Defense stat to go along with its decent defensive typing. This means Aggron will be able to set up Substitutes on more Pokemon.</p>

<p>Since this is essentially a lure for physically defensive Pokemon, Aggron makes a great Pokemon to use alongside Pokemon such as Swellow or Ambipom. With Donphan, Regirock, Registeel, or Steelix out of the way, Swellow and Ambipom can abuse their Speed and powerful Normal-type attacks. Unfortunately, while Aggron has great resistances and Defense, it still has trouble with Water- and Fighting-type attacks. This makes Slowbro and Slowking great teammates for this Aggron set, as they easily fend off both of those attacking types while also spreading paralysis, which always helps any Pokemon with Substitute.</p>

[SET]
name: Choice Band
move 1: Head Smash
move 2: Aqua Tail
move 3: Low Kick
move 4: Ice Punch
item: Choice Band
nature: Jolly / Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>With Choice Band and a Jolly nature, Aggron reaches an astounding 478 Attack. Aggron is easily capable of switching into battle thanks to its numerous resistances. Head Smash is Aggron's main form of attack due to its absurd Base Power, good offensive typing, and STAB. Aqua Tail pairs nicely with Head Smash, hitting those Pokemon hoping to switch into a Rock attack (such as Rock/Ground-types) for super effective damage. Low Kick nails Pokemon like Steelix, Regirock, and Registeel for an easy 2HKO, while Ice Punch destroys Torterra.</p>

[ADDITIONAL COMMENTS]

<p>With a 225 Base Power attack (factoring in STAB), Aggron will be a very scary Pokemon while holding a Choice Band. With a Jolly nature, Aggron will almost always outrun defensive Milotic, and basically any other defensive Pokemon. However, an Adamant nature is viable, boosting Aggron's Attack to 525, meaning Aggron will hit that much harder. Aggron still outpaces most of the walls in UU, but there are defensive Pokemon, such as Milotic and Venusaur, who can easily be faster than Aggron with just 8 or 12 EVs invested in Speed.</p>

<p>With a Choice Band, Aggron becomes a major threat even in the OU metagame, hitting even the most defensive walls for heavy damage with Head Smash or coverage moves. However, in OU, Aggron should probably run Earthquake over Aqua Tail to hit Metagross hard on the switch.</p>

You should probably remove the above paragraph. This is a UU analysis, not an OU one.

<p>Since Aggron will always be locked into an attack, it needs much more defensive support than the other two sets. Pokemon like Donphan and Steelix easily force Aggron out if it's using Head Smash, so using someone like Tangrowth or Slowbro to take the physical hits with ease and hit back with STAB attacks is a good idea.</p>

<p>On the offensive side, Aggron will easily clear the path for almost any physical attacker, since a Choice Band boosted STAB Head Smash will 2HKO or even OHKO many physical walls.</p>

<p>In OU, Aggron has some trouble with Swampert due to its high Defense and resistance to Head Smash. This makes Zapdos a great teammate for Aggron, with its immunity to Earthquake, high defenses, and the option of Hidden Power Grass.</p>

Once again, remove the above paragraph.

Cool stuff.
 
Thank you fuzz. I guess this means I can post the other analyses.

However, I don't understand the reasoning behind changing something --> someone. Pokemon =/= People. I changed most of "something" into "A Pokemon" just because I guess that's more correct than either.
 

Xia

On porpoise
is a Contributor Alumnus
Acutally, the grammar rules say that Pokemon should be addressed as people, so Fuzznip was correct in changing those errors. ;]
 
Yeah, Pokemon are supposed to be referred to as people. So you wouldn't say "which", you'd say "who". Same goes for saying "someone" instead of "something" and "anyone" instead of "anything".
 
Alright. However SDS said it was correct of me to change those to "a Pokemon", so if it's ok, I'll leave it like that.
 

Eo Ut Mortus

Elodin Smells
is a Programmeris a Tournament Director Alumnusis a Site Content Manager Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnusis a Past SCL Championis a Past WCoP Champion
[Overview]

<p>Aggron is a neat Pokémon with good stat distribution and a good movepool—it is just hampered by two terrible 4x weaknesses to very common attack types. It is usable in OU play, but it is in the UU environment where Aggron can be a real force, battering everything in sight with its STAB Head Smash from its impressive base 110 Attack.</p>

<p>What sets Aggron apart from other Rock-types is its Steel-typing. This gives Aggron a whole slew of resistances, which means it will have an easier time switching in [on what?] than most Rock-types.</p>

[SET]
name: Rock Polish
move 1: Rock Polish
move 2: Head Smash
move 3: Aqua Tail
move 4: Low Kick / Ice Punch
item: Life Orb
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>This set aims to weaken its counters and sweep after a Rock Polish boost. With a Rock Polish under Aggron's belt, it will reach a respectable Speed of 398 (or 434 with a Jolly nature), outpacing almost every unboosted Pokemon and most Choice Scarf users. Head Smash is Aggron's main attack, boasting a whopping 225 Base Power when factoring in STAB. Aqua Tail is there for coverage purposes, hitting Rhyperior, Donphan, and foe Aggron. In the last move slot, there is a choice between hitting heavy Steel-types such as Steelix and Registeel with Low Kick, or hitting Torterra with Ice Punch.</p>

[ADDITIONAL COMMENTS]

<p>With Head Smash and a very respectable Attack stat, the only thing stopping Aggron from plowing through teams is its poor Speed. Of course, this can be remedied by Rock Polish, which boosts Aggron's Speed to a whopping 398, outrunning Pokemon like Dugtrio, Alakazam, and Sceptile, even with a Speed boosting nature. It also outpaces neutral natured base 80s with Choice Scarf, but with a Jolly nature, Aggron is faster than base 80s with Choice Scarf and a Speed boosting nature; however, it really appreciates the power from Adamant, as it secures 2HKOs on Tangrowth and Regirock, while giving Aggron a much higher chance of OHKOing Rhyperior.</p>

<p>Aggron needs to focus on super effective coverage, as Head Smash is so powerful that it will do more than almost any other attack even when resisted. Aqua Tail 2HKOes Donphan and OHKOes almost every Rock/Ground-type, which are Aggron's most common switch-ins. Low Kick 2HKOes Regirock and can KO Registeel if it switches into Stealth Rock and a Head Smash. Ice Punch can be used over Low Kick if you prefer beating Torterra, who is KOed after switching into Head Smash.</p>

<p>Aggron has trouble with different Pokemon depending on what it uses in its last move slot. If Aggron uses Low Kick, Torterra will cause some serious trouble. This is easily remedied by using a Pokemon like Venusaur to switch in and hit Torterra with a strong Sludge Bomb, or better yet, using something like Swords Dance Leafeon to set up on Torterra. If Aggron uses Ice Punch, it will have some trouble with Regirock and Registeel. Registeel is pretty easy to deal with by using a Pokemon like Donphan or even Torterra to switch in and set up Stealth Rock. Dugtrio can come in and trap it as well. Regirock is more difficult as it hits much harder, meaning you need to carry a Pokemon with respectable defenses that resists Stone Edge and is preferably immune to Thunder Wave. Torterra and Donphan are still both good choices, but Dugtrio isn't powerful enough to trap and KO Regirock as long as it has a decent amount of HP. Using a Pokemon like Blaziken or Arcanine to break the opponent's walls makes it a lot easier for Aggron to sweep as well, since they will weaken or KO bulky Water-types, such as Slowbro and Milotic, while possibly also taking care of Dugtrio with priority.</p>

<p>Aggron definitely benefits from Spikes support as well, because it can then use a Jolly nature, making it less susceptible to Choice Scarf revenge killers. Qwilfish is a pretty good partner, being able to switch into weak Fighting-type attacks and set up. Claydol is also a great teammate, as it not only sets up Stealth Rock and screens, but it also easily takes Fighting- and Ground-type attacks.</p>

[SET]
name: SubPunch
move 1: Substitute
move 2: Head Smash
move 3: Focus Punch
move 4: Magnet Rise
item: Leftovers
nature: Adamant
evs: 160 HP / 252 Atk / 92 Spe

[SET COMMENTS]

<p>This set aims to take out Aggron's usual counters with Substitute and Magnet Rise. Focus Punch will hit Aggron's Steel-type counters super effectively, while hitting other Rock-types, such as Donphan, for neutral damage. The strategy is quite simple: you send Aggron in on a Pokemon that uses Earthquake (and is slower) or is forced out by Aggron, and set up Magnet Rise followed by a Substitute. After this, proceed to wail on everything that switches in with Head Smash or Focus Punch.</p>

[ADDITIONAL COMMENTS]

<p>Aggron has some decent bulk with some HP investment, especially on the physical side, allowing it to easily set up a Substitute on many Pokemon. It also helps that Aggron has quite the ability to force switches with its dangerous 150 Base Power Head Smash attack. The major thing holding Aggron back is its 4x weakness to the ever-common Ground-type attacks, so that's where Magnet Rise comes in. With Magnet Rise, Aggron is barely touchable by its usual counters, who rely on Earthquake to hit Aggron. This means Pokemon like Donphan will be forced to use Stone Edge, which merely 3HKOes Aggron's Substitute. Pokemon like Steelix and Donphan are also hit hard by Focus Punch, another 150 Base Power move (though it lacks STAB). The strategy is pretty straightforward: you come in on one of the many attacks that Aggron resists and set up a Substitute. If the opponent switches in a Pokemon such as the previously mentioned Donphan or Steelix, use Magnet Rise. Proceed to destroy your opponent's team from behind your Substitute with Head Smash and Focus Punch. If your opponent has Roar on their Steelix or Donphan, it may be wise to just use Focus Punch instead of Magnet Rise, especially if you have used Magnet Rise earlier in the match.</p>

<p>The EVs may look a little odd at first glance, but the Speed EVs are very beneficial. 92 Speed makes sure that you outrun Donphan, who often runs 88 Spe EVs to beat out other base 50 Speed Pokemon and others like Clefable and Omastar. This also helps versus Brave Cloyster who runs Surf and would otherwise break your Substitute or even OHKO you before you can OHKO it. 160 HP EVs gives you a Substitute number (Leftovers number plus one more HP), meaning you can Substitute more times consecutively.</p>

<p>This set is exceptional with residual damage. It forces switches with Magnet Rise, and Stealth Rock and Spikes turn many 2HKOes into OHKOes, such as against Venusaur. Sandstorm support is also great; it gives Aggron an impressive Special Defense stat to go along with its decent defensive typing. This means Aggron will be able to set up Substitutes on more Pokemon.</p>

<p>Since this is essentially a lure for physically defensive Pokemon, Aggron makes a great Pokemon to use alongside Pokemon such as Swellow or Ambipom. With Donphan, Regirock, Registeel, or Steelix out of the way, Swellow and Ambipom can abuse their Speed and powerful Normal-type attacks. Unfortunately, while Aggron has great resistances and Defense, it still has trouble with Water- and Fighting-type attacks. This makes Slowbro and Slowking great teammates for this Aggron set, as they easily fend off both of those attacking types while also spreading paralysis, which always helps any Pokemon with Substitute.</p>

[SET]
name: Choice Band
move 1: Head Smash
move 2: Aqua Tail
move 3: Low Kick
move 4: Ice Punch
item: Choice Band
nature: Jolly / Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>With Choice Band and a Jolly nature, Aggron reaches an astounding 478 Attack. Aggron is easily capable of switching into battle thanks to its numerous resistances. Head Smash is Aggron's main form of attack due to its absurd Base Power, good offensive typing, and STAB. Aqua Tail pairs nicely with Head Smash, hitting those Pokemon hoping to switch into a Rock attack (such as Rock/Ground-types) for super effective damage. Low Kick nails Pokemon like Steelix, Regirock, and Registeel for an easy 2HKO, while Ice Punch destroys Torterra.</p>

[ADDITIONAL COMMENTS]

<p>With a 225 Base Power attack (factoring in STAB), Aggron will be a very scary Pokemon while holding a Choice Band. With a Jolly nature, Aggron will almost always outrun defensive Milotic, and basically any other defensive Pokemon. However, an Adamant nature is viable, boosting Aggron's Attack to 525, meaning Aggron will hit that much harder. Aggron still outpaces most of the walls in UU, but there are defensive Pokemon, such as Milotic and Venusaur, who can easily be faster than Aggron with just 8 or 12 EVs invested in Speed.</p>

<p>With a Choice Band, Aggron becomes a major threat even in the OU metagame, hitting even the most defensive walls for heavy damage with Head Smash or coverage moves. However, in OU, Aggron should probably run Earthquake over Aqua Tail to hit Metagross hard on the switch.</p>

<p>Since Aggron will always be locked into an attack, it needs much more defensive support than the other two sets. Pokemon like Donphan and Steelix easily force Aggron out if it's using Head Smash, so using Pokemon such as Tangrowth or Slowbro to take the physical hits with ease and hit back with STAB attacks is a good idea.</p>

<p>On the offensive side, Aggron will easily clear the path for almost any physical attacker, since a Choice Band boosted STAB Head Smash will 2HKO or even OHKO many physical walls.</p>

[Optional Changes]

<p>Aggron could run a more defensive set with sandstorm support, but it is almost always outclassed by other bulky Rock-types due to its low HP. Stealth Rock is also an option as a filler, but Aggron will almost always be doing more harm by crushing the opponent with Head Smash.</p>

<p>Iron Tail is an option as well, especially if you pair Aggron with Gravity to compensate for its poor accuracy. It has decent coverage with Head Smash and has a chance to lower the target's Defense.</p>

<p>A decent Trick Room set could be used since Aggron is slow and hits like a mack truck; Head Smash will destroy almost anything that doesn't resist it. The trouble is when Trick Room isn't up, Aggron is too specially frail to do anything without getting OHKOed first. Even with Aggron's horrible Speed, Choice Scarf is a viable option. With a Choice Scarf, Aggron can outrun Pokemon with base 95 Speed, and it still hits hard enough to 2HKO Milotic after Stealth Rock.</p>
Just a few really small nitpicks. Also a couple of other things:

-Specify "Rock Head" as the ability under each set.
-Switch the Choice Band with the Rock Polish set.
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top