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Pokémon Aggron

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Does the metal burst damage happen before or after the red card activates and forces the user to switch?

Aggron is attacked, the attacker is forced out by Red Card, the new Pokémon takes the damage. Which, if it's taken to Sturdy level, is enough to OHKO anything that isn't a pink blob. Unreliable, but loads of fun. Plus, if you accidentally reveal Metal Burst before you get attacked, you can play mindgames and win some turns to use Stealth Rock/Thunder Wave.
 
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I've been experimenting with an Adamant MegaAggron using this set, and it's pretty fun to use:

-Iron Head
-Rock Slide
-Earthquake
-Autotomize

Iron Head and Earthquake are staples for me, and I use Rock Slide instead of Stone Edge because I've had terrible luck with missing crucial would-be KOs, plus Rock Slide still wipes out all the popular Pokemon with 4x weakness to it (Talonflame, MegaZard Y, Mega Pinsir, Volcarona, etc.) and Autotomize is there so I can prepare to outspeed the opponent while their attacks bounce off its sexy steel shell. Granted, I don't use this 'mon all the time, but whenever I feel like just having fun, this is the super-tank I enjoy using the most. =D
 
I think we all are missing something that could be incredibly crucial to centering a team around Mega Aggron: Team support. If there is a Baton Pass user that can raise both Def and SpD and maybe even Spe to +2 or +3 and have someone else set up SR and some spikes before that, then Mega Aggron could comfortably be switched in with a Def and SpD boost and proceed to RestTalk his tanky way to victory. A couple boosts from a teammate, and he hardly would need Leftovers, because by the time they get him low, he can simply Rest again. Plus, Rest will get rid of status, so no worries about being crippled. This guy is probably as close to "Completely Unstoppable" as you are going to get.
 
I've played with Mega Aggron a few times in monotype, and yes, it does need support to get around its crummy Special Defense. Its physical bulk has shocked my opponents, so it has that going for it. It would probably fare much better in OU with stuff to cover its weaknesses.
 
Mega Aggron resists Steel and is immune to poison though, making it a good partner for Sylveon. All you need then is something to resist Ground/Fire type moves. Rotom-W and Rotom-H are pretty good for this as well as Gyarados and other Water types.
Mega Aggron also resists Grass and can carry Earthquake to cover Jellicent's Electric weakness, so I think in terms of defensive synergy, Mega Aggron is about the same in terms of effectiveness for both Sylveon and Jellicent. I just think Jellicent makes Mega Aggron a much more complete Pokemon. Having those two together automatically makes team building a lot simpler. Now, if you had all 3 on a team, that's dangerous for your opponent.

Think about it, both Jellicent and Mega Aggron are threatened by guys like Scrafty and Pangoro, who carry Dark type moves to threaten Jellicent and Fighting type moves to threaten Mega Aggron...but both are quad weak to Sylveon's Moonblast. Now if your opponent is carrying a Mega Lucario with Flash Cannon, Aura Sphere, Dark Pulse, and Nasty Plot...give up lol.
 
is there any pokemon this doesn't apply to? Baton Pass a Bibarel +3 Def, SpD, Spe, and you have a brutal wall (albeit one with much worse offense.)
And Baton Pass it to Mega Aggron, and you have a far MORE brutal wall. You would have to watch out for pokes who use Dragon Tail, Roar, etc., but otherwise, just make sure you max out the PP on all his moves, and you would be set to take on an army. Kinda would be set without the +3s anyway, I mean, meh SpecDef, huge amounts of Def, good typing, and what's more, the ability Filter, with his mono-typing can take at most 1.5x damage from any move. That's one beastly wall you have, but if you don't think it's that great, I'll take it and beat the crap out you with it. And on a side note, you should probably invest in HP and SpecDef for EV's, cause anyone with any sense is going to use special attacks on him if they possibly can. Plus HP goes both ways. Or maybe full Def and full SpDef. That way your investments get applied repeatedly.
 
is there any pokemon this doesn't apply to? Baton Pass a Bibarel +3 Def, SpD, Spe, and you have a brutal wall (albeit one with much worse offense.)

I hope you're not trying to suggest that Bibarel's Simple ability doubles baton passed boosts because it doesn't.
 
I hope you're not trying to suggest that Bibarel's Simple ability doubles baton passed boosts because it doesn't.
He's obviously not if you read what he quoted (Derpy Chicken saying baton-passing +3 boosts in Speed and other boosts in Def and Special Def, Reyemile simplifying the matter by just referring to +3 boosts in each). I don't get what it is with people on this forum trying to correct someone over something they failed to read properly. Besides if you were going to Baton Pass to a Bibarel with any ability, it would be Unaware to ignore the opponents offensive boosts.

I think we all are missing something that could be incredibly crucial to centering a team around Mega Aggron: Team support. If there is a Baton Pass user that can raise both Def and SpD and maybe even Spe to +2 or +3 and have someone else set up SR and some spikes before that, then Mega Aggron could comfortably be switched in with a Def and SpD boost and proceed to RestTalk his tanky way to victory. A couple boosts from a teammate, and he hardly would need Leftovers, because by the time they get him low, he can simply Rest again. Plus, Rest will get rid of status, so no worries about being crippled. This guy is probably as close to "Completely Unstoppable" as you are going to get.
I think this set is about as close to the mark as you can get, capable of boosting speed and defenses whilst at the same time being immune to Taunt by dint of Magic Coat - enjoy:

Lopunny @ Leftovers
Ability: Cute Charm / Limber
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
IVs: 0 Atk
- Cosmic Power
- Agility
- Baton Pass
- Magic Coat

Really there's probably much better things you could pass to though, any Unaware pokemon with straight forward recovery being one of them.
 
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He's obviously not if you read what he quoted (someone saying baton-passing +3 boosts in Speed and other boosts in Def and Special Def, Reyemile simplifying the matter by just referring to +3 boosts in each). I don't get what it is with people on this forum trying to correct someone over something they failed to read properly. Besides if you were going to Baton Pass to a Bibarel with any ability, it would be Unaware to ignore the opponents offensive boosts.

It's not obvious at all. I'm not sure why he mentioned Bibarel at all if he didn't think there was something 'special' about him that made it worth passing him these boosts so I wanted to clarify that Simple doesn't double the boosts. Which used to be a decent strategy when Simple did work that way so people could easily be misinformed.
 
M-Aggron is really disappointing. I was hoping it would keep its secondary typing so filter had a much better purpose for using a bulky attacker.

Defensively I see no reason of using it without reliable recovery. The only usable set in my mind is RestTalk Curse Set with Iron Head.
 
M-Aggron is a textbook example of how a pokemon that was intended as a wall miserably fails without a reliable recovery move.
I find hilarious how something with the best defensive type in the game ended up being a worse Avalugg. Remember kids: reliable recovery > defensive type.
 
M-Aggron is a textbook example of how a pokemon that was intended as a wall miserably fails without a reliable recovery move.
I find hilarious how something with the best defensive type in the game ended up being a worse Avalugg. Remember kids: reliable recovery > defensive type.

Heatran and Rotom-W both have better defensive types, and neither has reliable recovery
 
M-Aggron is a textbook example of how a pokemon that was intended as a wall miserably fails without a reliable recovery move.
I find hilarious how something with the best defensive type in the game ended up being a worse Avalugg. Remember kids: reliable recovery > defensive type.
No, no, no, no, don't think of M-Aggron as a wall! I'm convinced the best way to use it is with a Polish or Autotomize set. You see what it has as its niche is the ability to tank a few hits extremely well as it boosts its offensive ability. When you get it set up it doesn't rely on OHKOs like most sweepers do, as it can tank even powerful unboosted SE attacks with no defensive investment. And boy if you get an SD passed to this thing, things are going to die. It's not just a good BP recipient like how almost everything is, it's characteristics make it especially excellent in that role. M-Aggron is one of those things that if you take out its checks early (Burn spreaders, etc) it can steamroll a fairly large portion of the metagame just by pushing through with its sheer natural bulk.
 
It's not obvious at all. I'm not sure why he mentioned Bibarel at all if he didn't think there was something 'special' about him that made it worth passing him these boosts so I wanted to clarify that Simple doesn't double the boosts. Which used to be a decent strategy when Simple did work that way so people could easily be misinformed.
I think his point was that Bibarel is pretty much the name of pathetic. I figure this because whenever I try to think of a pathetic poke, I pretty much head straight to either Weedle or Bibarel.
 
He's obviously not if you read what he quoted (Derpy Chicken saying baton-passing +3 boosts in Speed and other boosts in Def and Special Def, Reyemile simplifying the matter by just referring to +3 boosts in each). I don't get what it is with people on this forum trying to correct someone over something they failed to read properly. Besides if you were going to Baton Pass to a Bibarel with any ability, it would be Unaware to ignore the opponents offensive boosts.


I think this set is about as close to the mark as you can get, capable of boosting speed and defenses whilst at the same time being immune to Taunt by dint of Magic Coat - enjoy:

Lopunny @ Leftovers
Ability: Cute Charm / Limber
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
IVs: 0 Atk
- Cosmic Power
- Agility
- Baton Pass
- Magic Coat

Really there's probably much better things you could pass to though, any Unaware pokemon with straight forward recovery being one of them.

Nah, Mew is much better at BP passing, sporting better defenses, much more options and a fighting resistance (if you're willing to pass something to Mega Aggron). Can pass basically anything you want, from Swords Dance to Amnesia/Clam Mind/Bulk Up/Rock Polish/Barrier/Nasty Plot... and Magnet Rise, lol. Yeah, it's basically better in everyway at BP passing.

Anyway, i think i must say once again what you really need for Mega Aggron to shine: Wish support. It's basically what Mega Aggron really needs to be effective. And remember that Wish is not only fom Aggron; it is a great support option for any team. Heal Bell is also great, since it allows Mega Aggron to use Rest (you can stall Gliscor out, and that's pretty funny to watch) without much worries. Rest Talk Mega Aggron is a great option, and sincerely the best one you can have; two attacks are enough for a tank, even if that means coverage is lacking. But the longevity of this set is just incredible, and again, coupled with Wish and possibly Heal Bell support (which tons of pokes gets access to both) makes Mega Aggron completely effective at what he does.
Don't expect it to be of much good without support; though the Rest Talk set can still pull it's weight.
Anything else and Mega Aggron is not worth using since it can slowly be worn down and can't just come in and check things endlessly.
Well, to be fair passing Shell Smash or Swords Dance (if M. Aggron uses Autotomize or Rock Polish) is cool because it can take priority attacks better than anything you can possibly think of, making it a great target for those boosts.
 
I just noticed in the OP, some of the EV spreads are really inefficient. Like investing 252 in Defense and nothing in HP, no HP investment in the RestTalk/Curse set etc. Needs a better quality writeup.
 
Mega aggron is quite underwhelming IMO with tanks like aegislash its not worthwhile to use your mega slot when aegislash works better. I realize they aren't exactly the same kind of mon but they do compete for the same role as a bulky pivot and aegislash has so much more versatility and mixed bulk
 
I think his point was that Bibarel is pretty much the name of pathetic. I figure this because whenever I try to think of a pathetic poke, I pretty much head straight to either Weedle or Bibarel.
Pretty much. I think it's a valid point that one BP'd Swords Dance plus M-Aggron's natural bulk equals a ton of damage to the opponent's team. But we don't learn about M-Aggron by discussing a Magical Christmas Land scenario where you baton pass multiple +3 bulk boosts, because ANY poke is devastating under that situation, even Bibarel or Weedle. Magikarp Ubers Sweep, anyone?
 
0 Atk Mega Aggron Earthquake vs. 0 HP / 0 Def Mega Lucario: 214-254 (76.1 - 90.3%) -- guaranteed 2HKO
252 Atk Adaptability Mega Lucario Close Combat vs. 252 HP / 252+ Def Filter Mega Aggron: 165-195 (47.9 - 56.6%) -- 84.8% chance to 2HKO
+2 252 Atk Adaptability Mega Lucario Close Combat vs. 252 HP / 252+ Def Filter Mega Aggron: 327-387 (95 - 112.5%) -- 68.8% chance to OHKO

I love Mega Aggron.
 
When i
Nah, Mew is much better at BP passing, sporting better defenses, much more options and a fighting resistance (if you're willing to pass something to Mega Aggron). Can pass basically anything you want, from Swords Dance to Amnesia/Clam Mind/Bulk Up/Rock Polish/Barrier/Nasty Plot... and Magnet Rise, lol. Yeah, it's basically better in everyway at BP passing.
It's taunt bait, otherwise yes you'd be correct.

EDIT: Never mind, you're correct. However If you run Klutz on Lopunny it has the advantage of being able to not be choice locked.
 
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When i

It's taunt bait, otherwise yes you'd be correct.

EDIT: Never mind, you're correct. However If you run Klutz on Lopunny it has the advantage of being able to not be choice locked.


That's kind of strange to hear considering what I usually play. Mew is THE Taunter in Inverse Battles, and usually carries Will O Wisp there.
 
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