AG Agility Iron Moth [Done]

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[SET]
Agility (Iron Moth) @ Booster Energy
Ability: Quark Drive
Tera Type: Fairy / Grass
EVs: 44 Def / 252 SpA / 212 Spe
Modest Nature
IVs: 0 Atk
- Agility
- Fiery Dance
- Psychic
- Dazzling Gleam / Energy Ball

[SET COMMENTS]
Iron Moth is a threatening Agility user on hyper offense teams that can clean up or weaken opposing teams, outspeeding the entire unboosted metagame after a single Agility. It also notably absorbs Toxic Spikes, which is otherwise very annoying for offensive teams. Fiery Dance is the Fire-type STAB move of choice, as it gives Iron Moth potential to snowball out of control. Psychic hits Toxapex and Clodsire super effectively, always 2HKOing the former and 2HKOing the latter after minimal chip damage, and is Iron Moth's best way to pressure Skeledirge. Dazzling gleam nails Dark- and Dragon-type Pokemon such as Ting-Lu, Miraidon, and Koraidon, whereas Energy Ball hits Ting-Lu harder and instead deals super effective damage to Garganacl and bulky Water-types such as Alomomola and Dondozo. Tera Fairy boosts Dazzling Gleam, allowing Iron Moth to OHKO Miraidon and 2HKO Ting-Lu after minimal chip damage, and lets Iron Moth resist Sucker Punch from Chien-Pao and Kingambit, making it harder to revenge kill. Alternatively, Tera Grass boosts Energy Ball, enabling it to always 2HKO Ting-Lu and OHKO Garganac and Dondozo, and turns Iron Moth's Ground- and Water-type weaknesses into resistances. The given EVs allow Iron Moth to survive an unboosted Dragon Claw from Koraidon and Psyshock from Flutter Mane, with the remainder being put into Speed, notably allowing it to outspeed a Quark Drive-boosted Iron Bundle at +2. Entry hazards from typical hyper offense leads like Glimmora, Froslass, and Cloyster can weaken foes into Iron Moth's KO range. Miraidon is another good partner, as they can weaken their shared checks in Clodsire, Ting-Lu, and Blissey for the other. Grimmsnarl can set Light Screen and Reflect for Iron Moth, making it easier for it to safely use Agility and harder to revenge kill. Other hyper offense staples such as Koraidon, Chien-Pao, and Great Tusk are good teammates, as they can threaten Clodsire and Ting-Lu for it, whilst Iron Moth threatens Toxapex and Corviknight for them in return. Koraidon can also notably lure Skeledirge and remove it with Stomping Tantrum as well as boost Iron Moth's Fiery Dance via sun.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/wrathoftheleopard.511181/
Quality checked by:
https://www.smogon.com/forums/members/frozoid.532881/
https://www.smogon.com/forums/members/guard.360582/
Grammar checked by:
https://www.smogon.com/forums/members/royalfluxh.493260/
 
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[SET]
Agility (Iron Moth) @ Booster Energy
Ability: Quark Drive
EVs: 44 Def / 252 SpA / 212 Spe
Tera Type: Fairy / Grass
Modest Nature
IVs: 0 Atk
- Agility
- Fiery Dance
- Psychic
- Dazzling Gleam / Energy Ball

[SET COMMENTS]
Iron Moth is a threatening Agility user on hyper offense that can clean up opposing teams, or weaken opposing Pokemon enough so that a teammate can clean up. It also notably absorbs Toxic Spikes, which are otherwise very annoying for offensive teams with no entry hazard removal. Agility enables Iron Moth to outspeed the entire unboosted metagame after one use. Fiery Dance is the Fire-type STAB move of choice as it gives Iron Moth potential to snowball out of control thanks to its chance to boost Special Attack. Psychic hits Toxapex and Clodsire, always 2HKOing the former and 2HKOing the latter after minimal chip. Dazzling Gleam OHKOes Koraidon, and Tera Fairy Dazzling Gleam OHKOes Miraidon and 2HKOes Ting-Lu after minimal chip (Tera Fairy mention here seems repetitive since you explain what it does later, something like "hits dark and dragon types like Ting-Lu, Mira super-effectively" is sufficient imo and you can mention the tera specific damage thresholds when explaining Tera fairy). Alternatively, Energy Ball can be used in tandem with Tera Grass to always 2HKO Ting-Lu and OHKO Garganacl, as well as hit OHKO (it does without tera so might have to word it a bit differently) bulky Water-types such as Alomomola and Dondozo. Tera Fairy boosts Dazzling Gleam, allowing Iron Moth to reach the aforementioned damage thresholds, and resists Sucker Punch from Chien-Pao and Kingambit, making it harder to revenge kill. Tera Grass instead boosts Energy Ball and turns Iron Moth's 4x Ground-type weakness into a resistance(I'd also mention water resistance here fwiw). The given EVs maximise Iron Moth's Special Attack and allow it to survive an unboosted Dragon Claw from Koraidon or an unboosted Psyshock from Flutter Mane, with the remainder being put into Speed. Grimmsnarl can set Light Screen and Reflect for Iron Moth, making it easier for it to safely use Agility and making it harder to revenge kill. Entry hazards from typical hyper offense leads in Glimmora, Froslass, and Cloyster can weaken opponents, potentially into range of one of Iron Moth's attacks. Miraidon is another good partner as Miriadon Miraidon and Iron Moth can notably weaken each other's shared checks in Clodsire, Ting-Lu, and Blissey for the other. Other Pokmeon such as Koraidon, Chien-Pao, and Great Tusk are good teammates for Iron Moth as they can threaten Iron Moth's checks and also often find themselves on hyper offense teams like Iron Moth does.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/wrathoftheleopard.511181/
Quality checked by:
https://www.smogon.com/forums/members/frozoid.532881/
-
Grammar checked by:
-
QC 1/2
 
[SET]
Agility (Iron Moth) @ Booster Energy
Ability: Quark Drive
EVs: 44 Def / 252 SpA / 212 Spe
Tera Type: Fairy / Grass
Modest Nature
IVs: 0 Atk
- Agility
- Fiery Dance
- Psychic
- Dazzling Gleam / Energy Ball

[SET COMMENTS]
Iron Moth is a threatening Agility user on hyper offense that can clean up opposing teams, or weaken opposing Pokemon enough so that a teammate can clean up. It also notably absorbs Toxic Spikes, which are otherwise very annoying for offensive teams with no entry hazard removal -even teams that have stuff like Rapid Spin Tusk appreciate it a lot-. Agility enables Iron Moth to outspeed the entire unboosted metagame after one use. Fiery Dance is the Fire-type STAB move of choice as it gives Iron Moth potential to snowball out of control thanks to its chance to boost Special Attack. Psychic hits Toxapex and Clodsire, always 2HKOing the former and 2HKOing the latter after minimal chip. Dazzling gleam nails Dark- and Dragon-type Pokemon such as Ting-Lu, Miraidon, and Koraidon, whereas Energy Ball hits Ting-Lu harder and instead deals super effective damage to Garganacl and bulky Water-types such as Alomomola and Dondozo. Tera Fairy boosts Dazzling Gleam, allowing Iron Moth to OHKO Miraidon and 2HKO Ting-Lu after minimal chip, and resists Sucker Punch from Chien-Pao and Kingambit, making it harder to revenge kill. -add that psychic is your best way to pressure skeledirge + you could also mention that dazzling gleam is the best option against chi-yu- Alternatively, Tera Grass boosts Energy Ball, enabling it to always 2HKO Ting-Lu, OHKO Garganacl, and OHKO Dondozo, and turns Iron Moth's Ground- and Water-type weakness into resistances. The given EVs maximise Iron Moth's Special Attack and allow it to survive an unboosted Dragon Claw from Koraidon or an unboosted Psyshock from Flutter Mane, with the remainder being put into Speed. -specify that this lets it outspeed bundle under terrain- Grimmsnarl can set Light Screen and Reflect for Iron Moth, making it easier for it to safely use Agility and making it harder to revenge kill. Entry hazards from typical hyper offense leads in Glimmora, Froslass, and Cloyster can weaken opponents, potentially into range of one of Iron Moth's attacks. Miraidon is another good partner as Miraidon and Iron Moth can notably weaken each other's shared checks in Clodsire, Ting-Lu, and Blissey for the other. -mention entry hazard setters and miraidon before grimmsnarl imo, since those are the most important teammates for it- Other Pokmeon such as Koraidon, Chien-Pao, and Great Tusk are good teammates for Iron Moth as they can threaten Iron Moth's checks and also often find themselves on hyper offense teams like Iron Moth does -this sentence is a bit vague, giving some examples would be cool (you can say they threaten Clodsire and Ting-Lu, while Iron Moth threatens Toxapex and Corviknight in return). be sure to mention stomping tantrum koraidon specifically, as getting skeledirge out of the way is important-.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/wrathoftheleopard.511181/
Quality checked by:
https://www.smogon.com/forums/members/frozoid.532881/
-
Grammar checked by:
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[SET]
Agility (Iron Moth) @ Booster Energy
Ability: Quark Drive
Tera Type: Fairy / Grass
EVs: 44 Def / 252 SpA / 212 Spe
Modest Nature
IVs: 0 Atk
- Agility
- Fiery Dance
- Psychic
- Dazzling Gleam / Energy Ball

[SET COMMENTS]
Iron Moth is a threatening Agility user on hyper offense teams that can clean up or weaken opposing teams, outspeeding the entire unboosted metagame after a single boost. or weaken opposing Pokemon enough so that a teammate can clean up. It also notably absorbs Toxic Spikes, which are is otherwise very annoying for offensive teams. Agility enables Iron Moth to outspeed the entire unboosted metagame after one use. Fiery Dance is the Fire-type STAB move of choice, (ac) as it gives Iron Moth potential to snowball out of control thanks to its chance to boost Special Attack. Psychic hits Toxapex and Clodsire super effectively, always 2HKOing the former and 2HKOing the latter after minimal chip damage, and is Iron Moth's best way to pressure Skeledirge. Dazzling gleam nails Dark- and Dragon-type Pokemon such as Ting-Lu, Miraidon, and Koraidon, whereas Energy Ball hits Ting-Lu harder and instead deals super effective damage to Garganacl and bulky Water-types such as Alomomola and Dondozo. Tera Fairy boosts Dazzling Gleam, allowing Iron Moth to OHKO Miraidon and 2HKO Ting-Lu after minimal chip damage, and lets Iron Moth resist resists Sucker Punch from Chien-Pao and Kingambit, making Iron Moth it harder to revenge kill. Alternatively, Tera Grass boosts Energy Ball, enabling it to always 2HKO Ting-Lu, (rc) and OHKO Garganacl, (rc) and OHKO Dondozo, and turns Iron Moth's Ground- and Water-type weaknesses into resistances. The given EVs maximise Iron Moth's Special Attack and allow it allow Iron Moth to survive an unboosted Dragon Claw from Koraidon or an unboosted and Psyshock from Flutter Mane, with the remainder being put into Speed, notably allowing it to outspeed a Quark Drive-boosted (hyphen) Iron Bundle at +2. (i assume u do this after you boost w/ agility?) Entry hazards from typical hyper offense leads in like Glimmora, Froslass, and Cloyster can weaken opponents, potentially foes into range of one of Iron Moth's KO range attacks. Miraidon is another good partner, (ac) as Miraidon and Iron Moth they can weaken each other's their shared checks in Clodsire, Ting-Lu, and Blissey for the other. Grimmsnarl can set Light Screen and Reflect for Iron Moth, making it easier for it to safely use Agility and harder to revenge kill. Other hyper offense staples ('staples' is optional over 'pokemon', just sounds better imo) Pokemon such as Koraidon, Chien-Pao, and Great Tusk are good teammates, (ac) as they often also find themselves on hyper offense teams like Iron Moth does and can threaten Clodsire and Ting-Lu for it, whilst Iron Moth threatens Toxapex and Corviknight for them in return. Koraidon can also notably lure and remove Skeledirge with Stomping Tantrum. (no sun mention? :c )

[CREDITS]
Written by:
https://www.smogon.com/forums/members/wrathoftheleopard.511181/
Quality checked by:
https://www.smogon.com/forums/members/frozoid.532881/
https://www.smogon.com/forums/members/guard.360582/
Grammar checked by:
-
GP Team done
GP 1/1
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