[SET]
Agility (Iron Moth) @ Booster Energy
Ability: Quark Drive
Tera Type: Fairy / Grass
EVs: 44 Def / 252 SpA / 212 Spe
Modest Nature
IVs: 0 Atk
- Agility
- Fiery Dance
- Psychic
- Dazzling Gleam / Energy Ball
[SET COMMENTS]
Iron Moth is a threatening Agility user on hyper offense teams that can clean up or weaken opposing teams, outspeeding the entire unboosted metagame after a single Agility. It also notably absorbs Toxic Spikes, which is otherwise very annoying for offensive teams. Fiery Dance is the Fire-type STAB move of choice, as it gives Iron Moth potential to snowball out of control. Psychic hits Toxapex and Clodsire super effectively, always 2HKOing the former and 2HKOing the latter after minimal chip damage, and is Iron Moth's best way to pressure Skeledirge. Dazzling gleam nails Dark- and Dragon-type Pokemon such as Ting-Lu, Miraidon, and Koraidon, whereas Energy Ball hits Ting-Lu harder and instead deals super effective damage to Garganacl and bulky Water-types such as Alomomola and Dondozo. Tera Fairy boosts Dazzling Gleam, allowing Iron Moth to OHKO Miraidon and 2HKO Ting-Lu after minimal chip damage, and lets Iron Moth resist Sucker Punch from Chien-Pao and Kingambit, making it harder to revenge kill. Alternatively, Tera Grass boosts Energy Ball, enabling it to always 2HKO Ting-Lu and OHKO Garganac and Dondozo, and turns Iron Moth's Ground- and Water-type weaknesses into resistances. The given EVs allow Iron Moth to survive an unboosted Dragon Claw from Koraidon and Psyshock from Flutter Mane, with the remainder being put into Speed, notably allowing it to outspeed a Quark Drive-boosted Iron Bundle at +2. Entry hazards from typical hyper offense leads like Glimmora, Froslass, and Cloyster can weaken foes into Iron Moth's KO range. Miraidon is another good partner, as they can weaken their shared checks in Clodsire, Ting-Lu, and Blissey for the other. Grimmsnarl can set Light Screen and Reflect for Iron Moth, making it easier for it to safely use Agility and harder to revenge kill. Other hyper offense staples such as Koraidon, Chien-Pao, and Great Tusk are good teammates, as they can threaten Clodsire and Ting-Lu for it, whilst Iron Moth threatens Toxapex and Corviknight for them in return. Koraidon can also notably lure Skeledirge and remove it with Stomping Tantrum as well as boost Iron Moth's Fiery Dance via sun.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/wrathoftheleopard.511181/
Quality checked by:
https://www.smogon.com/forums/members/frozoid.532881/
https://www.smogon.com/forums/members/guard.360582/
Grammar checked by:
https://www.smogon.com/forums/members/royalfluxh.493260/
Agility (Iron Moth) @ Booster Energy
Ability: Quark Drive
Tera Type: Fairy / Grass
EVs: 44 Def / 252 SpA / 212 Spe
Modest Nature
IVs: 0 Atk
- Agility
- Fiery Dance
- Psychic
- Dazzling Gleam / Energy Ball
[SET COMMENTS]
Iron Moth is a threatening Agility user on hyper offense teams that can clean up or weaken opposing teams, outspeeding the entire unboosted metagame after a single Agility. It also notably absorbs Toxic Spikes, which is otherwise very annoying for offensive teams. Fiery Dance is the Fire-type STAB move of choice, as it gives Iron Moth potential to snowball out of control. Psychic hits Toxapex and Clodsire super effectively, always 2HKOing the former and 2HKOing the latter after minimal chip damage, and is Iron Moth's best way to pressure Skeledirge. Dazzling gleam nails Dark- and Dragon-type Pokemon such as Ting-Lu, Miraidon, and Koraidon, whereas Energy Ball hits Ting-Lu harder and instead deals super effective damage to Garganacl and bulky Water-types such as Alomomola and Dondozo. Tera Fairy boosts Dazzling Gleam, allowing Iron Moth to OHKO Miraidon and 2HKO Ting-Lu after minimal chip damage, and lets Iron Moth resist Sucker Punch from Chien-Pao and Kingambit, making it harder to revenge kill. Alternatively, Tera Grass boosts Energy Ball, enabling it to always 2HKO Ting-Lu and OHKO Garganac and Dondozo, and turns Iron Moth's Ground- and Water-type weaknesses into resistances. The given EVs allow Iron Moth to survive an unboosted Dragon Claw from Koraidon and Psyshock from Flutter Mane, with the remainder being put into Speed, notably allowing it to outspeed a Quark Drive-boosted Iron Bundle at +2. Entry hazards from typical hyper offense leads like Glimmora, Froslass, and Cloyster can weaken foes into Iron Moth's KO range. Miraidon is another good partner, as they can weaken their shared checks in Clodsire, Ting-Lu, and Blissey for the other. Grimmsnarl can set Light Screen and Reflect for Iron Moth, making it easier for it to safely use Agility and harder to revenge kill. Other hyper offense staples such as Koraidon, Chien-Pao, and Great Tusk are good teammates, as they can threaten Clodsire and Ting-Lu for it, whilst Iron Moth threatens Toxapex and Corviknight for them in return. Koraidon can also notably lure Skeledirge and remove it with Stomping Tantrum as well as boost Iron Moth's Fiery Dance via sun.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/wrathoftheleopard.511181/
Quality checked by:
https://www.smogon.com/forums/members/frozoid.532881/
https://www.smogon.com/forums/members/guard.360582/
Grammar checked by:
https://www.smogon.com/forums/members/royalfluxh.493260/
Last edited: