OU Agility Walking Wake

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CaptainDaimyo

Love is a rebellious bird that none can tame...
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[SET]
name: Agility
move 1: Agility
move 2: Hydro Steam
move 3: Dragon Pulse
move 4: Flamethrower
item: Booster Energy
tera type: Water / Dragon / Fairy
ability: Protosynthesis
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe
ivs: 0 Atk

[SET COMMENTS]
With Agility, Walking Wake becomes a terrifying sweeper on offense teams. After a single boost, not only can it outspeed the entire unboosted metagame, but also boosted Pokemon like Iron Valiant, Iron Moth, Volcarona, and Roaring Moon. Its STAB combination threatens metagame staples like Great Tusk, Dragapult, Roaring Moon, Garganacl, and Volcarona. With Flamethrower as coverage, it can also threaten the likes of Gholdengo, Amoonguss, and Corviknight harder. Tera Water makes Hydro Steam a nuke, especially on sun and rain teams. Tera Dragon boosts Dragon Pulse, allowing Walking Wake to 2HKO specially defensive Rotom-W. Tera Fairy turns Walking Wake's Dragonweakness into an immunity, improving its matchup against various Dragon-types like Choice Band Roaring Moon and Dragapult, and gives it a resistance to Kingambit's Sucker Punch and Breloom's Mach Punch.

Walking Wake best functions on hyper offense, sun, and rain teams. In order to sweep more efficiently, it appreciates entry hazards from Greninja, Meowscarada, and Glimmora. In return, Walking Wake can threaten common hazard removers like Great Tusk and Corviknight. On weather teams, Torkoal and Pelipper make for necessary teammates, as they can set up sun and rain to boost its Hydro Steam. Sun from Torkoal in particular allows Walking Wake to activate Protosynthesis multiple times and boost its Flamethrower. Walking Wake gets forced out by specially defensive Pokemon such as Rotom-W, Water Absorb Clodsire, and Toxapex; hence, wallbreakers that can wear them down such as Breloom, Meowscarada, and Choice Specs Dragapult are appreciated. Great Tusk is another good teammate, as it can remove entry hazards for Walking Wake to switch in without getting worn down. In return, Walking Wake can threaten spinblockers like Gholdengo and Hisuian Zoroark after an Agility. Lastly, Walking Wake pairs well with other sweepers like Iron Moth and Kingambit, as they can pressure each other's checks; Walking Wake can deal with Great Tusk for Kingambit and Garganacl and Ting-Lu for Iron Moth. In return, Kingambit can threaten Toxapex, while Iron Moth can threaten Hatterene.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
Quality checked by:
https://www.smogon.com/forums/members/chimp.197439/
https://www.smogon.com/forums/members/dreadfury.408271/
Grammar checked by:
https://www.smogon.com/forums/members/royalfluxh.493260
 
Last edited:

chimp

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[SET]
name: Agility
move 1: Agility
move 2: Hydro Steam
move 3: Dragon Pulse
move 4: Flamethrower
item: Booster Energy
tera type: Water / Dragon / Fairy
ability: Protosynthesis
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe
ivs: 0 Atk

[SET COMMENTS]
With Agility, Walking Wake becomes a terrifying sweeper on hyper offense teams. With just one Agility boost, it can not only outspeed the entire unboosted metagame, but it can also outspeed boosted Pokemon like Iron Valiant, Iron Moth, Volcarona, and Roaring Moon. Its STAB combination of Hydro Steam and Dragon Pulse allows Walking Wake to threaten the metagame's staples like Great Tusk, Dragapult, Roaring Moon, Garganacl, and Volcarona. With Flamethrower as coverage, it can also threaten the likes of Gholdengo, Amoonguss, and Corviknight. Tera Water boosts Hydro Steam, making Hydro Steam a nuke especially on sun and rain teams. Tera Dragon boosts Dragon Pulse, allowing Walking Wake to 2HKO specially defensive Rotom-W. With Tera Fairy, Walking Wake turns its Dragon-type weakness into an immunity, giving it the opportunity to improve its matchups against various Dragon-types Be specific here: which dragon-types? and giving it a resistance to Sucker Punch and Mach Punch., giving it more opportunities to set up Agility.

Walking Wake best functions on both hyper offense and weather teams. Again, be as specific as possible. "Sun- and Rain- teams" work better here... just saying "weather" could include Sand and Hail. While it may seem obvious that its Rain and Sun to us epic pro players, just saying 'weather' can be confusing for newer folk. In order to sweep more efficiently, it appreciates hazard support from Greninja, Meowscarada, and Glimmora. In return, Walking Wake can threaten common hazard removers like Great Tusk and Corviknight. On weather teams, Torkoal and Pelipper make for good more like *necessary* teammates as they can set up sun and rain respectively to boost the power of its Hydro Steam. Sun from Torkoal is useful in particular as Walking Wake can find more opportunities to activate Protosynthesis even while running Booster Energy. Walking Wake gets forced out by specially defensive Pokemon such as Rotom-W, Water Absorb Clodsire, and Toxapex. Hence, wallbreakers that can check them such as Breloom, Meowscarada, and Choice Specs Dragapult are appreciated. I think you should focus less on things that check Wake's checks and more on things that wear them down, giving Wake a chance to set up later. In return, Walking Wake can set up Agility to outspeed and threaten offensive Pokemon that force them out like Tera Flying Roaring Moon and Iron Moth. I get what you're saying however this seems counter to how this set is typically going to be run. The idea of Booster Energy set-up sets is to come in sweep, leveraging a Wake to force out threats doesn't seem that useful in the long-term. Perhaps re-word it to explain how Wake can use them as set-up opportunities. Great Tusk is another good teammate, as it can remove hazards to allow Walking Wake to find more opportunities to switch in without getting worn down and it can switch into Kingambit. Why single out Kingambit here? In return, Walking Wake can threaten spinblockers like Gholdengo and Hisuian Zoroark after an Agility boost. Lastly, it pairs well with other sweepers like Volcarona, Iron Moth, and Kingambit as both Walking Wake and the aforementioned sweepers can remove each other's checks to facilitate one of their sweeps.

[CREDITS]
- Written by: [[CaptainDaimyo, 602431]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
1/2 when implemented thanks
 
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It's basically just commentary throughout; I think this is already pretty strong and you just need to expand on one or two points in the second paragraph a little.

[SET]
name: Agility
move 1: Agility
move 2: Hydro Steam
move 3: Dragon Pulse
move 4: Flamethrower
item: Booster Energy
tera type: Water / Dragon / Fairy
ability: Protosynthesis
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe
ivs: 0 Atk

[SET COMMENTS]
With Agility, Walking Wake becomes a terrifying sweeper on hyper offense teams. With just one Agility boost, it can not only outspeed the entire unboosted metagame, but it can also outspeed boosted Pokemon like Iron Valiant, Iron Moth, Volcarona, and Roaring Moon. Its STAB combination of Hydro Steam and Dragon Pulse allows Walking Wake to threaten the metagame's staples like Great Tusk, Dragapult, Roaring Moon, Garganacl, and Volcarona. With Flamethrower as coverage, it can also threaten the likes of Gholdengo, Amoonguss, and Corviknight. Tera Water boosts Hydro Steam, making Hydro Steam a nuke especially on sun and rain teams. Tera Dragon boosts Dragon Pulse, allowing Walking Wake to 2HKO specially defensive Rotom-W. With Tera Fairy, Walking Wake turns its Dragon-type weakness into an immunity, giving it the opportunity to improve its matchups against various Dragon-types like Choice Band Roaring Moon and Dragapult and giving it a resistance to Sucker Punch and Mach Punch.

Walking Wake best functions on both hyper offense, sun, and rain teams you're mentioning three types of teams here, not two; this is a residual thing from the first version, pre QC 1/2. In order to sweep more efficiently, it appreciates hazard support from Greninja, Meowscarada, and Glimmora. In return, Walking Wake can threaten common hazard removers like Great Tusk and Corviknight. On weather teams, Torkoal and Pelipper make for necessary teammates as they can set up sun and rain respectively to boost the power of its Hydro Steam. Sun from Torkoal is useful in particular as Walking Wake can find more opportunities to activate Protosynthesis even while running Booster Energy. Walking Wake gets forced out by specially defensive Pokemon such as Rotom-W, Water Absorb Clodsire, and Toxapex. Hence, wallbreakers that can wear them down such as Breloom, Meowscarada, and Choice Specs Dragapult are appreciated. In return, Walking Wake can take advantage of them wearing down walls Like what? to find opportunities to set up. Great Tusk is another good teammate, as it can remove hazards to allow Walking Wake to find more opportunities to switch in without getting worn down. In return, Walking Wake can threaten spinblockers like Gholdengo and Hisuian Zoroark after an Agility boost. Lastly, it pairs well with other sweepers like Volcarona, Iron Moth, and Kingambit as both Walking Wake and the aforementioned sweepers can remove each other's checks Like what? What can Walking Wake eliminate for these, and what can they handle for it? to facilitate one of their sweeps.

[CREDITS]
- Written by: [[CaptainDaimyo, 602431]]
- Quality checked by: [[chimp, 197439], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]



That'll be QC 2/2 once implemented. Great work!
 

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[SET]
name: Agility
move 1: Agility
move 2: Hydro Steam
move 3: Dragon Pulse
move 4: Flamethrower
item: Booster Energy
tera type: Water / Dragon / Fairy
ability: Protosynthesis
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe
ivs: 0 Atk

[SET COMMENTS]
With Agility, Walking Wake becomes a terrifying sweeper on hyper offense teams. (weather is more of offense instead of ho, so saying 'offense' makes it more fitting since ho still falls under that category) After a single With just one Agility (avoids repetition) boost, it can not only not only can it outspeed the entire unboosted metagame, but it can also outspeed boosted Pokemon like Iron Valiant, Iron Moth, Volcarona, and Roaring Moon. Its STAB combination of Hydro Steam and Dragon Pulse allows Walking Wake to threatens the metagame's staples like Great Tusk, Dragapult, Roaring Moon, Garganacl, and Volcarona. With Flamethrower as coverage, it can also threaten the likes of Gholdengo, Amoonguss, and Corviknight harder. (cause technically water / dragon still hits them neutrally) Tera Water boosts Hydro Steam, making makes Hydro Steam a nuke, (ac) especially on sun and rain teams. Tera Dragon boosts Dragon Pulse, allowing Walking Wake to 2HKO specially defensive Rotom-W. With Tera Fairy, Walking Wake turns its Tera Fairy turns Walking Wake's Dragon-type weakness into an immunity, giving it the opportunity to improve improving its matchups against various Dragon-types like Choice Band Roaring Moon and Dragapult, (ac) and giving gives it a resistance to Kingambit's Sucker Punch and Breloom's Mach Punch.

Walking Wake best functions on hyper offense, sun, and rain teams. In order to sweep more efficiently, it appreciates entry hazard support from Greninja, Meowscarada, and Glimmora. In return, Walking Wake can threaten common hazard removers like Great Tusk and Corviknight. On weather teams, Torkoal and Pelipper make for necessary teammates, (ac) as they can set up sun and rain respectively to boost the power of its Hydro Steam. Sun from Torkoal is useful in particular as allows Walking Wake can find more opportunities to activate Protosynthesis multiple times and boost its Flamethrower even while running Booster Energy. Walking Wake gets forced out by specially defensive Pokemon such as Rotom-W, Water Absorb Clodsire, and Toxapex; (period -> semicolon) hence, Hence, wallbreakers that can wear them down such as Breloom, Meowscarada, and Choice Specs Dragapult are appreciated. In return, Walking Wake can take advantage of them wearing down walls like Clodsire and Dondozo to find opportunities to set up. (isnt this just implied with the previous sentence? "wallbreakers deal with defensive mons for u to set up and win easily") Great Tusk is another good teammate, as it can remove entry hazards to allow for Walking Wake to find more opportunities to switch in without getting worn down. In return, Walking Wake can threaten spinblockers like Gholdengo and Hisuian Zoroark after an Agility boost. Lastly, it Walking Wake pairs well with other sweepers like Iron Moth, (rc) and Kingambit, (ac) as both Walking Wake and the aforementioned sweepers they can remove pressure ('remove' feels more fitting on something like magnezone that can trap the foe) each other's checks; (semicolon) to facilitate one of their sweeps. Walking Wake can remove deal with Great Tusk for Kingambit and Garganacl and Ting-Lu for Iron Moth. In return, Kingambit can threaten Toxapex, while Iron Moth can threaten Hatterene.

[CREDITS]
- Written by: [[CaptainDaimyo, 602431]]
- Quality checked by: [[chimp, 197439], [Dreadfury, 408271]]
- Grammar checked by: [[username1, userid1]]

change to the new format
GP Team done
GP 1/1
royalfluxh_gp.gif
 

CaptainDaimyo

Love is a rebellious bird that none can tame...
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[SET]
name: Agility
move 1: Agility
move 2: Hydro Steam
move 3: Dragon Pulse
move 4: Flamethrower
item: Booster Energy
tera type: Water / Dragon / Fairy
ability: Protosynthesis
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe
ivs: 0 Atk

[SET COMMENTS]
With Agility, Walking Wake becomes a terrifying sweeper on hyper offense teams. (weather is more of offense instead of ho, so saying 'offense' makes it more fitting since ho still falls under that category) After a single With just one Agility (avoids repetition) boost, it can not only not only can it outspeed the entire unboosted metagame, but it can also outspeed boosted Pokemon like Iron Valiant, Iron Moth, Volcarona, and Roaring Moon. Its STAB combination of Hydro Steam and Dragon Pulse allows Walking Wake to threatens the metagame's staples like Great Tusk, Dragapult, Roaring Moon, Garganacl, and Volcarona. With Flamethrower as coverage, it can also threaten the likes of Gholdengo, Amoonguss, and Corviknight harder. (cause technically water / dragon still hits them neutrally) Tera Water boosts Hydro Steam, making makes Hydro Steam a nuke, (ac) especially on sun and rain teams. Tera Dragon boosts Dragon Pulse, allowing Walking Wake to 2HKO specially defensive Rotom-W. With Tera Fairy, Walking Wake turns its Tera Fairy turns Walking Wake's Dragon-type weakness into an immunity, giving it the opportunity to improve improving its matchups against various Dragon-types like Choice Band Roaring Moon and Dragapult, (ac) and giving gives it a resistance to Kingambit's Sucker Punch and Breloom's Mach Punch.

Walking Wake best functions on hyper offense, sun, and rain teams. In order to sweep more efficiently, it appreciates entry hazard support from Greninja, Meowscarada, and Glimmora. In return, Walking Wake can threaten common hazard removers like Great Tusk and Corviknight. On weather teams, Torkoal and Pelipper make for necessary teammates, (ac) as they can set up sun and rain respectively to boost the power of its Hydro Steam. Sun from Torkoal is useful in particular as allows Walking Wake can find more opportunities to activate Protosynthesis multiple times and boost its Flamethrower even while running Booster Energy. Walking Wake gets forced out by specially defensive Pokemon such as Rotom-W, Water Absorb Clodsire, and Toxapex; (period -> semicolon) hence, Hence, wallbreakers that can wear them down such as Breloom, Meowscarada, and Choice Specs Dragapult are appreciated. In return, Walking Wake can take advantage of them wearing down walls like Clodsire and Dondozo to find opportunities to set up. (isnt this just implied with the previous sentence? "wallbreakers deal with defensive mons for u to set up and win easily") Great Tusk is another good teammate, as it can remove entry hazards to allow for Walking Wake to find more opportunities to switch in without getting worn down. In return, Walking Wake can threaten spinblockers like Gholdengo and Hisuian Zoroark after an Agility boost. Lastly, it Walking Wake pairs well with other sweepers like Iron Moth, (rc) and Kingambit, (ac) as both Walking Wake and the aforementioned sweepers they can remove pressure ('remove' feels more fitting on something like magnezone that can trap the foe) each other's checks; (semicolon) to facilitate one of their sweeps. Walking Wake can remove deal with Great Tusk for Kingambit and Garganacl and Ting-Lu for Iron Moth. In return, Kingambit can threaten Toxapex, while Iron Moth can threaten Hatterene.

[CREDITS]
- Written by: [[CaptainDaimyo, 602431]]
- Quality checked by: [[chimp, 197439], [Dreadfury, 408271]]
- Grammar checked by: [[username1, userid1]]

change to the new format
GP Team done
GP 1/1
View attachment 514924
Done
 
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