[SET]
name: Agility
move 1: Agility
move 2: Hydro Steam
move 3: Dragon Pulse
move 4: Flamethrower
item: Booster Energy
tera type: Water / Dragon / Fairy
ability: Protosynthesis
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe
ivs: 0 Atk
[SET COMMENTS]
With Agility, Walking Wake becomes a terrifying sweeper on offense teams. After a single boost, not only can it outspeed the entire unboosted metagame, but also boosted Pokemon like Iron Valiant, Iron Moth, Volcarona, and Roaring Moon. Its STAB combination threatens metagame staples like Great Tusk, Dragapult, Roaring Moon, Garganacl, and Volcarona. With Flamethrower as coverage, it can also threaten the likes of Gholdengo, Amoonguss, and Corviknight harder. Tera Water makes Hydro Steam a nuke, especially on sun and rain teams. Tera Dragon boosts Dragon Pulse, allowing Walking Wake to 2HKO specially defensive Rotom-W. Tera Fairy turns Walking Wake's Dragonweakness into an immunity, improving its matchup against various Dragon-types like Choice Band Roaring Moon and Dragapult, and gives it a resistance to Kingambit's Sucker Punch and Breloom's Mach Punch.
Walking Wake best functions on hyper offense, sun, and rain teams. In order to sweep more efficiently, it appreciates entry hazards from Greninja, Meowscarada, and Glimmora. In return, Walking Wake can threaten common hazard removers like Great Tusk and Corviknight. On weather teams, Torkoal and Pelipper make for necessary teammates, as they can set up sun and rain to boost its Hydro Steam. Sun from Torkoal in particular allows Walking Wake to activate Protosynthesis multiple times and boost its Flamethrower. Walking Wake gets forced out by specially defensive Pokemon such as Rotom-W, Water Absorb Clodsire, and Toxapex; hence, wallbreakers that can wear them down such as Breloom, Meowscarada, and Choice Specs Dragapult are appreciated. Great Tusk is another good teammate, as it can remove entry hazards for Walking Wake to switch in without getting worn down. In return, Walking Wake can threaten spinblockers like Gholdengo and Hisuian Zoroark after an Agility. Lastly, Walking Wake pairs well with other sweepers like Iron Moth and Kingambit, as they can pressure each other's checks; Walking Wake can deal with Great Tusk for Kingambit and Garganacl and Ting-Lu for Iron Moth. In return, Kingambit can threaten Toxapex, while Iron Moth can threaten Hatterene.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
Quality checked by:
https://www.smogon.com/forums/members/chimp.197439/
https://www.smogon.com/forums/members/dreadfury.408271/
Grammar checked by:
https://www.smogon.com/forums/members/royalfluxh.493260
name: Agility
move 1: Agility
move 2: Hydro Steam
move 3: Dragon Pulse
move 4: Flamethrower
item: Booster Energy
tera type: Water / Dragon / Fairy
ability: Protosynthesis
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe
ivs: 0 Atk
[SET COMMENTS]
With Agility, Walking Wake becomes a terrifying sweeper on offense teams. After a single boost, not only can it outspeed the entire unboosted metagame, but also boosted Pokemon like Iron Valiant, Iron Moth, Volcarona, and Roaring Moon. Its STAB combination threatens metagame staples like Great Tusk, Dragapult, Roaring Moon, Garganacl, and Volcarona. With Flamethrower as coverage, it can also threaten the likes of Gholdengo, Amoonguss, and Corviknight harder. Tera Water makes Hydro Steam a nuke, especially on sun and rain teams. Tera Dragon boosts Dragon Pulse, allowing Walking Wake to 2HKO specially defensive Rotom-W. Tera Fairy turns Walking Wake's Dragonweakness into an immunity, improving its matchup against various Dragon-types like Choice Band Roaring Moon and Dragapult, and gives it a resistance to Kingambit's Sucker Punch and Breloom's Mach Punch.
Walking Wake best functions on hyper offense, sun, and rain teams. In order to sweep more efficiently, it appreciates entry hazards from Greninja, Meowscarada, and Glimmora. In return, Walking Wake can threaten common hazard removers like Great Tusk and Corviknight. On weather teams, Torkoal and Pelipper make for necessary teammates, as they can set up sun and rain to boost its Hydro Steam. Sun from Torkoal in particular allows Walking Wake to activate Protosynthesis multiple times and boost its Flamethrower. Walking Wake gets forced out by specially defensive Pokemon such as Rotom-W, Water Absorb Clodsire, and Toxapex; hence, wallbreakers that can wear them down such as Breloom, Meowscarada, and Choice Specs Dragapult are appreciated. Great Tusk is another good teammate, as it can remove entry hazards for Walking Wake to switch in without getting worn down. In return, Walking Wake can threaten spinblockers like Gholdengo and Hisuian Zoroark after an Agility. Lastly, Walking Wake pairs well with other sweepers like Iron Moth and Kingambit, as they can pressure each other's checks; Walking Wake can deal with Great Tusk for Kingambit and Garganacl and Ting-Lu for Iron Moth. In return, Kingambit can threaten Toxapex, while Iron Moth can threaten Hatterene.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
Quality checked by:
https://www.smogon.com/forums/members/chimp.197439/
https://www.smogon.com/forums/members/dreadfury.408271/
Grammar checked by:
https://www.smogon.com/forums/members/royalfluxh.493260
Last edited: