Agility Zapdos (QC 3/3) (GP 2/2)

[SET]
name: Agility
move 1: Agility
move 2: Thunderbolt
move 3: Hidden Power Ice / Hidden Power Flying
move 4: Roost / Heat Wave
item: Leftovers / Life Orb
ability: Pressure
nature: Modest
evs: 112 HP / 252 SpA / 144 Spe

[SET COMMENTS]
Moves
========
Agility gives Zapdos a 2x Speed boost, which makes it devastating against offensive builds and can allow it to be a good late-game cleaner once its checks have been sufficiently weakened or eliminated. Hidden Power Ice gives Zapdos pseudo-BoltBeam coverage, enabling it to hit most Ground-, Dragon-, and Grass-types super effectively. This nearly perfect coverage helps Zapdos sweep easily late-game. Hidden Power Flying, on the other hand, can be utilized as a secondary form of STAB that hits Grass- and Fighting-types like Shaymin, Celebi, Breloom, Roserade, Machamp, and Infernape harder while also giving Zapdos a safe move to use against cores that include Electric-type switch-ins and lack Flying-type ones. However, its coverage is slightly worse overall. Roost allows Zapdos to better check Pokemon like Breloom, Scizor, and Gliscor. Heat Wave can be used over Roost to hit Steel-types like Jirachi, Metagross, and Bronzong as well as Mamoswine harder. However, dropping Roost makes Zapdos lose overall longevity.

Set Details
========
144 Speed EVs allow Zapdos to outrun neutral-natured Kingdra in rain as well as base 115 Speed Choice Scarf users after an Agility boost. Maximum Special Attack investment in tandem with a Modest nature allows Zapdos to hit as hard as possible. The rest of the EVs are put into HP for general bulk while minimizing residual damage. However, max Speed can be run to outspeed Timid Suicune, Heracross, Timid Kingdra, and Timid Rotom, although this cuts into Zapdos's bulk quite a bit. Pressure is Zapdos's only ability and is pretty situational on this set due to its generally less defensive approach, but it can potentially allow Zapdos to PP stall moves like Seed Flare from Shaymin and Leaf Storm from a multitude of Grass-types much faster. Leftovers make it so the omnipresent sandstorm doesn't wear it down and helps in bluffing a more defensive variant which leads to potential surprise value. It even allows Zapdos to recover health should sand not be up. Life Orb can be used over Leftovers if hitting harder when trying to sweep is more appealing, but this lowers the set's ability to bluff a defensive one and leaves Zapdos worn down very easily, especially if sand is up.


Usage Tips
========
Try to keep Stealth Rock off the field so Zapdos is easier to bring in and less forced to use Roost and give up momentum. Attempt to wear down and remove Zapdos's countermeasures with entry hazards, other teammates, and even Zapdos itself so it can set up and sweep more easily mid- or late-game. Only set up Agility on forced switches, on Pokemon Zapdos naturally checks, and on Choice item users locked into an ineffective move. Also, don't reveal Agility until Zapdos is ready to pull off a sweep or if it needs to get off as much damage as possible on faster Pokemon for a partner. Should Zapdos have it, use Roost frequently to keep Zapdos's HP high throughout the game so it can check the threats it should be able to. Even after setup, using Roost is helpful to keep Zapdos healthy and uninhibited by most priority moves. While this set has a great matchup against offensive teams, it has a tougher time against more defensive teams that are less liable to being swept due to having more countermeasures for this set in general. In these situations, rely more on Zapdos's natural defensive utility and attack more frequently as opposed to setting up. Avoid letting Zapdos take heavy hits, and check for coverage on Pokemon Zapdos normally checks. as being worn down leaves it prone to being revenge killed despite its access to Roost and good bulk. If Zapdos is running Life Orb and sand is up, try to keep it on the field only for as long as necessary to avoid residual damage accumulating.


Team Options
========
Rapid Spin users are very helpful partners to remove Stealth Rock for Zapdos, which makes coming in, checking what it needs to, and setting up much easier, and its lessened reliance on Roost helps not give the opposing team free turns. Starmie in particular is an amazing partner due to its great offensive and defensive synergy with Zapdos; notably the two make for a good double Fighting-resistant core. Jirachi can handle Ice- and Rock-types for Zapdos while also setting up Stealth Rock to aid in sweeping. It can even get Zapdos in safely with a potential U-turn, while Zapdos can pivot into and handle Ground-types like Gliscor should it have the appropriate coverage move to hit them. Entry hazard setters can help this Zapdos a lot in wearing down its switch-ins, which is a big part in setting up a sweep. Stallbreakers like Taunt Gliscor, Taunt Gengar, Breloom, and mixed Dragonite all help break down bulkier teams this Zapdos has a tougher time dealing with and can even help give Zapdos an opening to clean up late-game. Grass-types like Breloom, Roserade, and Shaymin all handle Ground-types this set can't do much to without the proper coverage, like Swampert and Mamoswine and they also provide other support options in Spore in the case of Breloom and Spikes and Toxic Spikes from Roserade. Meanwhile, Zapdos handles Flying-types like Skarmory for them. Swampert, especially a mixed variant, has good offensive synergy with Zapdos and can pressure other Electric-types, Jirachi, and defensive Heatran for Zapdos while Zapdos can beat or set up on most of Swamperts checks, namely Grass-types. Dugtrio can also make for a decent partner on more offensive teams, as it can trap some Pokemon that can handle Zapdos, like Clefable, specially defensive Jirachi, weakened Blissey, and Tyranitar. Water-types like Starmie, Kingdra, and Suicune all take advantage of the Ground- and Rock-types that can handle Zapdos as well as Heatran while Zapdos handles Grass-types for them. Most of these Water-types also resist Ice for Zapdos while Zapdos resists Grass for them. Physical attackers like Metagross, Infernape, Lucario, and Flygon love the fact that Zapdos can break bulkier Water-types for them while they can pressure special walls like Clefable and Blissey for it. U-turn pivots like Flygon, Jirachi, and Scizor can get Zapdos in safely. Zapdos works well on balance and bulky offense teams thanks to its blend of offensive and defensive utility. Good partners on balance include Breloom, Roserade, Jirachi, and Swampert, and viable partners for bulky offense include Latias and Heatran. Explosion users like Heatran, Azelf, and Metagross can all weaken Zapdos's checks and get it in safely. Zapdos fits well on dual screen hyper offense teams thanks to its typing and bulk making it hard to defeat, so screens setters like Uxie and Azelf make for good partners. Other Electric-types like Rotom-A and Raikou can form a good Electric spam core with Zapdos to wear down checks like Latias and Tyranitar. Tyranitar itself can also be a potential partner for Zapdos lacking Hidden Power Ice to trap Latias, which would otherwise be a nuisance, and it can also set Stealth Rock.

[CREDITS]
Written by: [Ophion, 433215]
Quality checked by: [[Excal, 456373], [Emeral, 72767], [Vay, 367876]]
Grammar checked by: [[The Dutch Plumberjack, 232216], [Empress, 175616]]
 
Last edited:
add remove comments
[SET]
name: Agilizap change title of post to "Agility Zapdos" and change the set name to "Agility"
move 1: Agility
move 2: Thunderbolt
move 3: Hidden Power Ice / Hidden Power Flying
move 4: Roost / Heat Wave
item: Leftovers / Life Orb
ability: Pressure
nature: Modest
evs: 120 HP / 252 SpA / 136 Spe
adjusted the ordering to analysis standards

[SET COMMENTS]
Moves
———————— ========
Agility gives Zapdos a 2x speed boost, which makes this Zapdos devastating versus offensive builds and can allows Zapdos to be a good late-game cleaner once its checks have been sufficiently weakened or eliminated. (talk about each move sequentially, so after covering Agility, discuss move 2, then move 3, then finish off with move 4, so reorder this basically) Roost allows Zapdos to instantly recover its health so that it has increased longevity; it can also use Roost to better maintain its ability to check Pokemon like Breloom, Scizor, and Gliscor. (I'd move this comment in the parenthesis to the Leftovers section; I will indicate where this point could be This also helps in bluffing a more defensive variant which leads into this sets potential surprise value). Hidden Power Ice gives Zapdos pseudo BoltBeam coverage, enabling it to hit most Ground-types super effectively and gives it coverage against every Ground-type bar Swampert,; it also hits most as well Dragon- and Grass-types. This nearly perfect BoltBeam coverage helps in making cleaning through the opposing team late-as easy as possible. (just rework that whole sentence) Hidden Power Flying, on the other hand, can be utilized as a secondary form of STAB that retains coverage on Grass-types and allows Zapdos a safe move to click against cores that include Electric resistant Pokemon and no Flying resists; however, its coverage is usually slightly worse overall less helpful in sweeping overall and requires checks have taken more damage beforehand. Heat Wave can be used over Roost if more coverage is desired, mainly for Grass- and Steel-types, namely Breloom, Shaymin, Jirachi, as well as Mamoswine. However, dropping Roost makes Zapdos function worse in the long-term and makes its defensive utility less valuable as it won’t be able unable to stay healthy throughout a game as easily and makes it mostly exclusive to sweeping.
- I'd mention that Hidden Power Flying will hit Grass-types and Fighting-types (name them) stronger instead of just saying it "retains" the coverage.
- Mention Scizor Bronzong and Metagross as Steel-types and take out the bit about Grass-types when talking about Heat Wave. Grass-types are already damaged super-effectively by Hidden Power Ice and Hidden Power Flying
- I'd spend a bit of time rephrasing the last part, like sticking to previously-described key words like "longevity" rather than "long-term"
- Try to be less redundant/overly-wordy


Set Details
———————— ========
136 Speed EVs allows Zapdos to outrun neutral natured Kingdra and everything slower, maximum Special Attack in tandem with a Modest nature allow Zapdos to hit as hard as possible, which helps it sweep easier. The rest of the EVs are put into HP to help Zapdos check the things it’s able to better while minimizing residual damage. However, up to 240 252 Speed EVs can be run to outspeed Timid Suicune Timid Kingdra, Heracross, and Timid Rotom although this cuts into Zapdos’ bulk quite a bit. Pressure is Zapdos’ only ability and is pretty situational on this set due to its generally less defensive approach but can potentially allow it to PP stall moves like Seed Flare from Shaymin and Leaf Storm from a multitude of Grass-types much faster. Leftovers makes it so the omnipresent sandstorm doesn’t wear Zapdos down and helps in bluffing a more defensive variant which leads to potential surprise value which further helps bluff a defensive set. It even allows it to recover health should sand not be up. Life Orb can be used over Leftovers if Zapdos hitting harder when trying to sweep is more appealing but this lowers the sets ability to bluff a defensive one and leaves it worn down very easily, especially if sand is up.
- Mention that the Speed EVs allow for Zapdos to outspeed all base 115 and below Choice Scarf users after an Agility
- Mention that the HP investment is "general bulk", which increases Zapdos' ability to take attacks and its longevity


Use Usage Tips
———————— ========
Try to keep Stealth Rock off the field so Zapdos is easier to bring in and less forced to use Roost and thus sack momentum. Attempt to wear down and kill Zapdos’ countermeasures with entry hazards, other teammates, and even Zapdos itself so it can set-up and sweep easier mid- or late-game. Only set up Agility on forced switches, Pokemon Zapdos naturally checks, and on Choice-locked Pokemon with a bad lock-in against Zapdos. Also, don’t reveal Agility until Zapdos is ready to pull of a sweep or if it needs to get off as much damage on faster Pokemon as possible for a partner. Should Zapdos have it, use Roost frequently to keep healthy throughout the game so Zapdos can check the things it should be able to. Even after set-up, using Roost is helpful to keep Zapdos healthy and uninhibited by most priority. While this set has a great matchup against offensive teams that are easily worn down killed by Zapdos, it has a bit of a tougher time against more defensive teams that are less liable to being swept. In these situations, rely more on use Zapdos’ great natural defensive utility more and use attacks attack more as opposed to setting up. Avoid letting Zapdos take heavy hits and check for coverage on Pokemon Zapdos normally checks as it being worn down leaves it prone to being revenge killed despite its access to Roost and good bulk. If Zapdos is running Life Orb and sand is up, try to keep it on the field only for as long as necessary to avoid unnecessary sandstorm and or Life Orb damage accumulating.
- Add on a remark to the note about Agility Zapdos being less effective vs. defensive teams by explaining that defensive teams tend to have more countermeasures to offensive Zapdos in general.
- Tighten the excessive wording a bit before GP



Team Options
———————— ========
Rapid Spin users, mainly Starmie, are very helpful partners to remove Stealth Rock for Zapdos, which makes coming in, checking what it needs to, and setting up much easier while lessening its reliance on Roost, which helps not give the opponent free turns. Jirachi can handle Ice- and Rock-types for Zapdos while also setting Stealth Rock to aid in sweeping. It can even get it in safely with a potential U-Turn while Zapdos can pivot into and handle Ground-types like Gliscor and Swampert should it have the appropriate coverage to hit them. Entry hazard setters like the aforementioned Jirachi, Heatran, Swampert, Roserade, and Empoleon are good partners as they can set up entry hazards which help this Zapdos a lot in wearing down its switch-ins into range of its attacks and is a big part in setting up a sweep. Grass-types like Breloom, Roserade, and Shaymin all handle Ground-types this set can’t touch like Swampert and Mamoswine depending on what coverage is ran, while they also provide other support in Spore and (Toxic) Spikes in the case of Breloom and Roserade respectively. Meanwhile, Zapdos handles Flying-types like Skarmory for these Grass-types. Swampert has good offensive synergy with Zapdos and can pressure other Electric-types, Jirachi, and defensive Heatran for Zapdos while Zapdos can beat or set up on most of its checks, namely Grass-types for it. Dugtrio can also make for a decent partner on more offensive teams as it can trap some Pokemon that can handle Zapdos, like weakened Clefable, specially defensive Jirachi, weakened Blissey, and Tyranitar. Water-types like Starmie, Kingdra, and Suicune all take advantage of the Ground-types that can handle Zapdos as well as Heatran while Zapdos handles Grass-types for them. These Water-types even soften up the opposing team for Zapdos well due to them beating many of the things Zapdos struggles with. Zapdos fits well on screen hyper offense teams thanks to its typing and bulk making it easy to set up and hard to kill, so screens setters like Uxie and Azelf make for good partners. Tyranitar can be a potential partner for Zapdos lacking Hidden Power Ice to trap Latias, who would otherwise be a nuisance and can also set Stealth Rock.
- When discussing Starmie, mention (and elaborate on) that these two naturally have amazing synergy and form a solid dual-Fighting-type-resist core.
- I'd delve more into some Physical attackers like Metagross who can threaten Special walls for Zapdos; Zapdos also does very well vs. bulky Water-types that Metagross detests
- Mention Scizor as well and mention that Zapdos, Scizor, and Breloom is a great offensive core
- Mention some stallbreakers (I know you mentioned Gliscor but more specifically elaborate on why it's good); you could also mention MixPert for example. Talk about how stallbreakers pair well with Agility Zapdos because it's weak to defensive builds and with stallbreaking partners it can find opportunities to clean defensive teams more reliably
- Briefly describe that despite Agility Zapdos' offensive qualities, it can fit onto many different types of teams because its longevity as an Agility sweeper is unique


[CREDITS]

- Written by: [ (add your information here) ]
- Quality checked by: [[Excal, 456373], [, ], [, ]]

- Grammar checked by: [[, ], [, ]]

This is not a bad start for a first DPP analysis, but try to spend a bit more time on analyses in the future before putting them into QC. Let me know when you implement these changes. Once you let me know, I will confirm its first QC. Also for DPP analyses it's 3 QC checks required, not 2.
 
Last edited:
add remove comments
[SET]
name: Agilizap change title of post to "Agility Zapdos" and change the set name to "Agility"
move 1: Agility
move 2: Thunderbolt
move 3: Hidden Power Ice / Hidden Power Flying
move 4: Roost / Heat Wave
item: Leftovers / Life Orb
ability: Pressure
nature: Modest
evs: 120 HP / 252 SpA / 136 Spe
adjusted the ordering to analysis standards

[SET COMMENTS]
Moves
———————— ========
Agility gives Zapdos a 2x speed boost, which makes this Zapdos devastating versus offensive builds and can allows Zapdos to be a good late-game cleaner once its checks have been sufficiently weakened or eliminated. (talk about each move sequentially, so after covering Agility, discuss move 2, then move 3, then finish off with move 4, so reorder this basically) Roost allows Zapdos to instantly recover its health so that it has increased longevity; it can also use Roost to better maintain its ability to check Pokemon like Breloom, Scizor, and Gliscor. (I'd move this comment in the parenthesis to the Leftovers section; I will indicate where this point could be This also helps in bluffing a more defensive variant which leads into this sets potential surprise value). Hidden Power Ice gives Zapdos pseudo BoltBeam coverage, enabling it to hit most Ground-types super effectively and gives it coverage against every Ground-type bar Swampert,; it also hits most as well Dragon- and Grass-types. This nearly perfect BoltBeam coverage helps in making cleaning through the opposing team late-as easy as possible. (just rework that whole sentence) Hidden Power Flying, on the other hand, can be utilized as a secondary form of STAB that retains coverage on Grass-types and allows Zapdos a safe move to click against cores that include Electric resistant Pokemon and no Flying resists; however, its coverage is usually slightly worse overall less helpful in sweeping overall and requires checks have taken more damage beforehand. Heat Wave can be used over Roost if more coverage is desired, mainly for Grass- and Steel-types, namely Breloom, Shaymin, Jirachi, as well as Mamoswine. However, dropping Roost makes Zapdos function worse in the long-term and makes its defensive utility less valuable as it won’t be able unable to stay healthy throughout a game as easily and makes it mostly exclusive to sweeping.
- I'd mention that Hidden Power Flying will hit Grass-types and Fighting-types (name them) stronger instead of just saying it "retains" the coverage.
- Mention Scizor Bronzong and Metagross as Steel-types and take out the bit about Grass-types when talking about Heat Wave. Grass-types are already damaged super-effectively by Hidden Power Ice and Hidden Power Flying
- I'd spend a bit of time rephrasing the last part, like sticking to previously-described key words like "longevity" rather than "long-term"
- Try to be less redundant/overly-wordy


Set Details
———————— ========
136 Speed EVs allows Zapdos to outrun neutral natured Kingdra and everything slower, maximum Special Attack in tandem with a Modest nature allow Zapdos to hit as hard as possible, which helps it sweep easier. The rest of the EVs are put into HP to help Zapdos check the things it’s able to better while minimizing residual damage. However, up to 240 252 Speed EVs can be run to outspeed Timid Suicune Timid Kingdra, Heracross, and Timid Rotom although this cuts into Zapdos’ bulk quite a bit. Pressure is Zapdos’ only ability and is pretty situational on this set due to its generally less defensive approach but can potentially allow it to PP stall moves like Seed Flare from Shaymin and Leaf Storm from a multitude of Grass-types much faster. Leftovers makes it so the omnipresent sandstorm doesn’t wear Zapdos down and helps in bluffing a more defensive variant which leads to potential surprise value which further helps bluff a defensive set. It even allows it to recover health should sand not be up. Life Orb can be used over Leftovers if Zapdos hitting harder when trying to sweep is more appealing but this lowers the sets ability to bluff a defensive one and leaves it worn down very easily, especially if sand is up.
- Mention that the Speed EVs allow for Zapdos to outspeed all base 115 and below Choice Scarf users after an Agility
- Mention that the HP investment is "general bulk", which increases Zapdos' ability to take attacks and its longevity


Use Usage Tips
———————— ========
Try to keep Stealth Rock off the field so Zapdos is easier to bring in and less forced to use Roost and thus sack momentum. Attempt to wear down and kill Zapdos’ countermeasures with entry hazards, other teammates, and even Zapdos itself so it can set-up and sweep easier mid- or late-game. Only set up Agility on forced switches, Pokemon Zapdos naturally checks, and on Choice-locked Pokemon with a bad lock-in against Zapdos. Also, don’t reveal Agility until Zapdos is ready to pull of a sweep or if it needs to get off as much damage on faster Pokemon as possible for a partner. Should Zapdos have it, use Roost frequently to keep healthy throughout the game so Zapdos can check the things it should be able to. Even after set-up, using Roost is helpful to keep Zapdos healthy and uninhibited by most priority. While this set has a great matchup against offensive teams that are easily worn down killed by Zapdos, it has a bit of a tougher time against more defensive teams that are less liable to being swept. In these situations, rely more on use Zapdos’ great natural defensive utility more and use attacks attack more as opposed to setting up. Avoid letting Zapdos take heavy hits and check for coverage on Pokemon Zapdos normally checks as it being worn down leaves it prone to being revenge killed despite its access to Roost and good bulk. If Zapdos is running Life Orb and sand is up, try to keep it on the field only for as long as necessary to avoid unnecessary sandstorm and or Life Orb damage accumulating.
- Add on a remark to the note about Agility Zapdos being less effective vs. defensive teams by explaining that defensive teams tend to have more countermeasures to offensive Zapdos in general.
- Tighten the excessive wording a bit before GP



Team Options
———————— ========
Rapid Spin users, mainly Starmie, are very helpful partners to remove Stealth Rock for Zapdos, which makes coming in, checking what it needs to, and setting up much easier while lessening its reliance on Roost, which helps not give the opponent free turns. Jirachi can handle Ice- and Rock-types for Zapdos while also setting Stealth Rock to aid in sweeping. It can even get it in safely with a potential U-Turn while Zapdos can pivot into and handle Ground-types like Gliscor and Swampert should it have the appropriate coverage to hit them. Entry hazard setters like the aforementioned Jirachi, Heatran, Swampert, Roserade, and Empoleon are good partners as they can set up entry hazards which help this Zapdos a lot in wearing down its switch-ins into range of its attacks and is a big part in setting up a sweep. Grass-types like Breloom, Roserade, and Shaymin all handle Ground-types this set can’t touch like Swampert and Mamoswine depending on what coverage is ran, while they also provide other support in Spore and (Toxic) Spikes in the case of Breloom and Roserade respectively. Meanwhile, Zapdos handles Flying-types like Skarmory for these Grass-types. Swampert has good offensive synergy with Zapdos and can pressure other Electric-types, Jirachi, and defensive Heatran for Zapdos while Zapdos can beat or set up on most of its checks, namely Grass-types for it. Dugtrio can also make for a decent partner on more offensive teams as it can trap some Pokemon that can handle Zapdos, like weakened Clefable, specially defensive Jirachi, weakened Blissey, and Tyranitar. Water-types like Starmie, Kingdra, and Suicune all take advantage of the Ground-types that can handle Zapdos as well as Heatran while Zapdos handles Grass-types for them. These Water-types even soften up the opposing team for Zapdos well due to them beating many of the things Zapdos struggles with. Zapdos fits well on screen hyper offense teams thanks to its typing and bulk making it easy to set up and hard to kill, so screens setters like Uxie and Azelf make for good partners. Tyranitar can be a potential partner for Zapdos lacking Hidden Power Ice to trap Latias, who would otherwise be a nuisance and can also set Stealth Rock.
- When discussing Starmie, mention (and elaborate on) that these two naturally have amazing synergy and form a solid dual-Fighting-type-resist core.
- I'd delve more into some Physical attackers like Metagross who can threaten Special walls for Zapdos; Zapdos also does very well vs. bulky Water-types that Metagross detests
- Mention Scizor as well and mention that Zapdos, Scizor, and Breloom is a great offensive core
- Mention some stallbreakers (I know you mentioned Gliscor but more specifically elaborate on why it's good); you could also mention MixPert for example. Talk about how stallbreakers pair well with Agility Zapdos because it's weak to defensive builds and with stallbreaking partners it can find opportunities to clean defensive teams more reliably
- Briefly describe that despite Agility Zapdos' offensive qualities, it can fit onto many different types of teams because its longevity as an Agility sweeper is unique


[CREDITS]

- Written by: [ (add your information here) ]
- Quality checked by: [[Excal, 456373], [, ], [, ]]

- Grammar checked by: [[, ], [, ]]

This is not a bad start for a first DPP analysis, but try to spend a bit more time on analyses in the future before putting them into QC. Let me know when you implement these changes. Once you let me know, I will confirm its first QC. Also for DPP analyses it's 3 QC checks required, not 2.
Implemented the stuff
 
Implemented the stuff
"Grass-and Fighting-types like Shaymin, Roserade, and Infernape harder" - include Celebi, Breloom, and Machamp here because Hidden Power Flying makes a pretty big difference vs these Pokemon

Mention MixPert "especially" as a specific Swampert set that pairs well with Agility Zapdos because of its stallbreaking capabilities.

You also made a typo with the numbers for my account in the credits, but that's a very minor detail

After these changes are implemented you can move this up to QC 1/3. Nice job :)
 
"Grass-and Fighting-types like Shaymin, Roserade, and Infernape harder" - include Celebi, Breloom, and Machamp here because Hidden Power Flying makes a pretty big difference vs these Pokemon

Mention MixPert "especially" as a specific Swampert set that pairs well with Agility Zapdos because of its stallbreaking capabilities.

You also made a typo with the numbers for my account in the credits, but that's a very minor detail

After these changes are implemented you can move this up to QC 1/3. Nice job :)
All implemented, ready for QC 2
 

Emeral

toward new horizons
is a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Past SPL Champion
Mention that Zapdos works on balance and offense-oriented teams. Some people like to run even more bulkyness with less spA, but you don't need to mention that fact.

Balanced partners: Breloom, Starmie, TTar, Gliscor, Jirachi, Swampert, Blissey, Roserade and namely tspikes for the reasons you explained
Offensive partners: Dugtrio, electric type spamm (namely Rotom-A and Raikou because they weaken each others counters), Latias, add Explosion users especially Heatran but also Azelf, Metagross or Bronzong, slow uturners, Tyranitar, HP grass users / grass knot users, Flygon, Breloom, clean up sweepers like Lucario / Kingdra

You can do it in 2 sections if you want to space it out.

otherwise, very good job, consider it QCed once implemented
 
Last edited:
Mention that Zapdos works on balance and offense-oriented teams. Some people like to run even more bulkyness with less spA, but you don't need to mention that fact.

Balanced partners: Breloom, Starmie, TTar, Gliscor, Jirachi, Swampert, Blissey, Roserade and namely tspikes for the reasons you explained
Offensive partners: Dugtrio, electric type spamm (namely Rotom-A and Raikou because they weaken each others counters), Latias, add Explosion users especially Heatran but also Azelf, Metagross or Bronzong, slow uturners, Tyranitar, HP grass users / grass knot users, Flygon, Breloom, clean up sweepers like Lucario / Kingdra

You can do it in 2 sections if you want to space it out.

otherwise, very good job, consider it QCed once implemented
Implemented, ready for qc 3
 
I'll just copy & paste what i already told you in PMs :

Major thing to change :

You dont outspeed scarf azelf with that spread :

236+34=270

270*2=540

361*1.5=541

You need 4 more evs In speed.

Minor changes :

Dugtrio doesnt need clefable to be weakened to trap it (CB, screech, etc)

Zapdos + scizor + breloom doesnt cover fire type weakness very well (2 weak, 1 neutral) so i'm not sure it's appropriate to say they deal with each other's weaknesses very well.

Gengar is also able to pressure defensive/stall with the appropriate set (mention it maybe ?)

Otherwise i think everything is fine by me. Consider it QCed once you made the changes. That's makes 3, gg bro
 
I'll just copy & paste what i already told you in PMs :

Major thing to change :

You dont outspeed scarf azelf with that spread :

236+34=270

270*2=540

361*1.5=541

You need 4 more evs In speed.

Minor changes :

Dugtrio doesnt need clefable to be weakened to trap it (CB, screech, etc)

Zapdos + scizor + breloom doesnt cover fire type weakness very well (2 weak, 1 neutral) so i'm not sure it's appropriate to say they deal with each other's weaknesses very well.

Gengar is also able to pressure defensive/stall with the appropriate set (mention it maybe ?)

Otherwise i think everything is fine by me. Consider it QCed once you made the changes. That's makes 3, gg bro
Implemented, time for gp
 

deetah

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is a Site Content Manageris a Top Social Media Contributoris an Artistis a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Smogon Media Contributor
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Amcheck, feel free to implement what you would like. Add Remove Comments (AC) = Add Comma (RC) = Remove Comma (AH) = Add Hyphen (AS) = Add Space (AA) = Add Apostrophe
[SET]
name: Agility
move 1: Agility
move 2: Thunderbolt
move 3: Hidden Power Ice / Hidden Power Flying
move 4: Roost / Heat Wave
item: Leftovers / Life Orb
ability: Pressure
nature: Modest
evs: 112 HP / 252 SpA / 144 Spe

Moves
========
Agility gives Zapdos a 2x speed Speed boost, which makes it devastating against offensive builds and can allow Zapdos to be a good late-game cleaner once its checks have been sufficiently weakened or eliminated. Hidden Power Ice gives Zapdos pseudo BoltBeam coverage, enabling it to hit most Ground-types Ground-, Dragon-, and Grass-types super effectively; it also hits most Dragon- and Grass-types. This nearly perfect BoltBeam coverage helps Zapdos sweep easily late-game. Hidden Power Flying, on the other hand, can be utilized as a secondary form of STAB that hits Grass- (AS) and Fighting-types like Shaymin, Celebi, Breloom, (AC) Roserade, Machamp, and Infernape harder while also giving Zapdos a safe move to use against cores that include Electric-resistant (AH) Pokemon and no Flying resists. However, its coverage is slightly worse overall. Roost allows Zapdos to instantly recover its health so it has increased longevity to better check Pokemon like Breloom, Scizor, and Gliscor. Heat Wave can be used over Roost for hitting to hit Steel-types like Jirachi, Metagross, and Bronzong, (RC) as well as Mamoswine harder. However, dropping Roost makes Zapdos lose overall longevity.

Set Details
========
144 Speed EVs allows Zapdos to outrun neutral-natured (AH) Kingdra in rain as well as 115 Speed Choice Scarf users after an Agility. Maximum Special Attack investment in tandem with a Modest nature allows Zapdos to hit as hard as possible. The rest of the EVs are put into HP for general bulk while minimizing residual damage. However, up to 252 Speed EVs can be run to outspeed Timid Suicune, Heracross, Timid Kingdra, and Timid Rotom although this cuts into Zapdos’ Zapdos's bulk quite a bit. Pressure is Zapdos’ Zapdos's only ability and is pretty situational on this set due to its generally less defensive approach but can potentially allow it to PP stall moves like Seed Flare from Shaymin and Leaf Storm from a multitude of Grass-types much faster. Leftovers makes it so the omnipresent sandstorm doesn’t doesn't (Use the ASCII apostrophe, curly ones mess with the dex formatting when on-site) wear Zapdos down and helps in bluffing a more defensive variant which leads to potential surprise value. It even allows it Zapdos to recover health should sand not be up. Life Orb can be used over Leftovers if hitting harder when trying to sweep is more appealing but this lowers the set's (AA) ability to bluff a defensive one and leaves it worn down very easily, especially if sand is up.


Usage Tips
========
Try to keep Stealth Rock off the field so Zapdos is easier to bring in and less forced to use Roost and give up momentum. Attempt to wear down and kill (kill is a banned phrase, except for in revenge kill) Zapdos’ eliminate Zapdos's countermeasures with entry hazards, other teammates, and even Zapdos itself so it can set-up set up and sweep easier mid- or late-game. Only set up Agility on forced switches, Pokemon Zapdos naturally checks, and on Choice-locked Pokemon with a bad lock-in against Zapdos. Also, don’t don't reveal Agility until Zapdos is ready to pull of a sweep or if it needs to get off as much damage as possible on faster Pokemon for a partner. Should Zapdos have it, use Roost frequently to keep healthy throughout the game so it can check the things it should be able to. Even after set-up, using Roost is helpful to keep Zapdos healthy and uninhibited by most priority. While this set has a great matchup against offensive teams, it has a tougher time against more defensive teams that are less liable to being swept due to having more countermeasures for this set in general. In these situations, rely more on Zapdos’ Zapdos's natural defensive utility and attack more as opposed to setting up. Avoid letting Zapdos take heavy hits and check for coverage on Pokemon Zapdos normally checks, (AC) as being worn down leaves it prone to being revenge killed despite its access to Roost and good bulk. If Zapdos is running Life Orb and sand is up, try to keep it on the field only for as long as necessary to avoid unnecessary sandstorm and or Life Orb damage accumulating.


Team Options
========
Rapid Spin users, mainly Starmie, are very helpful partners to remove Stealth Rock for Zapdos, which makes coming in, checking what it needs to, and setting up much easier while lessening its reliance on Roost, (AC) which helps not give the opponent free turns. Starmie in particular is an amazing partner due to its amazing offensive and defensive synergy with Zapdos and notably makes for a good double Fighting-resistant (AH) core. Jirachi can handle Ice- and Rock-types for Zapdos while also setting Stealth Rock to aid in sweeping. It can even get Zapdos in safely with a potential U-Turn while Zapdos can pivot into and handle Ground-types like Gliscor should it have the appropriate coverage to hit them. Entry hazard setters like the aforementioned Jirachi, Heatran, Swampert, and Roserade are good partners as they can set entry hazards which help this Zapdos a lot in wearing down its switch-ins and is a big part in setting up a sweep. Stallbreakers like Taunt Gliscor, Taunt Gengar, Breloom, and mixed Dragonite all help break down bulkier teams this Zapdos has a tougher time dealing with and can even help give Zapdos an opening to clean through late-game. Grass-types like Breloom, Roserade, and Shaymin all handle Ground-types this set can’t do much to like Swampert and Mamoswine, depending on what coverage is ran while they also provide other support in Spore and (Toxic) Spikes in the case of Breloom and Roserade respectively. Meanwhile, Zapdos handles Flying-types like Skarmory for them. Swampert, especially the mixed set, has good offensive synergy with Zapdos and can pressure other Electric-types, Jirachi, and defensive Heatran for Zapdos while Zapdos can beat or set up on most of its checks, namely Grass-types. Dugtrio can also make for a decent partner on more offensive teams as it can trap some Pokemon that can handle Zapdos, like Clefable, specially defensive Jirachi, weakened Blissey, and Tyranitar. Water-types like Starmie, Kingdra, and Suicune all take advantage of the Ground- and Rock-types that can handle Zapdos as well as Heatran while Zapdos handles Grass-types for them. Most of these Water-types also resist Ice for Zapdos while Zapdos resists Grass for them. Physical attackers like Metagross, Infernape, Lucario, and Flygon love the fact Zapdos can break bulkier Water-types for them while they can pressure special walls like Clefable and Blissey for it. U-turn pivots like Flygon, Jirachi, and Scizor can get Zapdos in safely. Zapdos works great on balanced and bulky offense teams thanks to its blend of offensive and defensive utility. Good partners on balance teams include Breloom, Roserade, Jirachi, and Swampert. Good partners for bulky offense teams include Latias and Heatran. Explosion users like Heatran, Azelf, and Metagross can all weaken Zapdos's checks and get it in safely. Zapdos fits well on screen hyper offense teams thanks to its typing and bulk making it hard to kill defeat, so screens setters like Uxie and Azelf make for good partners. Other Electric-types like Rotom-A and Raikou can form a good Electric-spam (AH) core with Zapdos to wear down checks like Nidoqueen and Tyranitar. Tyranitar itself can also be a potential partner for Zapdos lacking Hidden Power Ice to trap Latias, who which would otherwise be a nuisance and can also set Stealth Rock.

[CREDITS]
Written by: [Ophion, 433215]
Quality checked by: [[Excal, 456373], [Emeral, 72767], [Vay, 367876]]
Grammar checked by: [[, ], [, ]]
 

Lumari

empty spaces
is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
TFP Leader
deetah: Add Remove Comments (AC) = Add Comma (RC) = Remove Comma (AH) = Add Hyphen (AS) = Add Space (AA) = Add Apostrophe
tdp: add / fix remove (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
gj
[SET]
name: Agility
move 1: Agility
move 2: Thunderbolt
move 3: Hidden Power Ice / Hidden Power Flying
move 4: Roost / Heat Wave
item: Leftovers / Life Orb
ability: Pressure
nature: Modest
evs: 112 HP / 252 SpA / 144 Spe

[SET COMMENTS]
Moves
========
Agility gives Zapdos a 2x speed Speed boost, which makes it devastating against offensive builds and can allow Zapdos it to be a good late-game cleaner once its checks have been sufficiently weakened or eliminated. Hidden Power Ice gives Zapdos pseudo-BoltBeam (AH) coverage, enabling it to hit most Ground-types Ground-, Dragon-, and Grass-types super effectively; it also hits most Dragon- and Grass-types. This nearly perfect BoltBeam coverage helps Zapdos sweep easily late-game. Hidden Power Flying, on the other hand, can be utilized as a secondary form of STAB that hits Grass- (AS) and Fighting-types like Shaymin, Celebi, Breloom, (AC) Roserade, Machamp, and Infernape harder while also giving Zapdos a safe move to use against cores that include Electric-resistant (AH) Pokemon and no Flying resists lack ones that resist Flying. However, its coverage is slightly worse overall. Roost allows Zapdos to instantly recover its health so it has increased longevity to better check Pokemon like Breloom, Scizor, and Gliscor. Heat Wave can be used over Roost for hitting to hit Steel-types like Jirachi, Metagross, and Bronzong, (RC) (no comma) as well as Mamoswine harder. However, dropping Roost makes Zapdos lose overall longevity.

Set Details
========
144 Speed EVs allows Zapdos to outrun neutral-natured (AH) Kingdra in rain as well as base (?) 115 Speed Choice Scarf users after an Agility. Maximum Special Attack investment in tandem with a Modest nature allows Zapdos to hit as hard as possible. The rest of the EVs are put into HP for general bulk while minimizing residual damage. However, up to 252 Speed EVs can be run to outspeed Timid Suicune, Heracross, Timid Kingdra, and Timid Rotom, (AC) although this cuts into Zapdos’ Zapdos's bulk quite a bit. Pressure is Zapdos’ Zapdos's only ability and is pretty situational on this set due to its generally less defensive approach but can potentially allow it to PP stall moves like Seed Flare from Shaymin and Leaf Storm from a multitude of Grass-types much faster. Leftovers makes it so (it's singular) the omnipresent sandstorm doesn’t doesn't (Use the ASCII apostrophe, curly ones mess with the dex formatting when on-site) wear (do "Leftovers stops <...> from wearing") Zapdos down and helps in bluffing a more defensive variant, (AC) which leads to potential surprise value. It even allows it Zapdos to recover health should sand not be up. Life Orb can be used over Leftovers if hitting harder when trying to sweep is more appealing, (AC) but this lowers the set's (AA) ability to bluff a defensive one and leaves it worn down very easily, especially if sand is up.

Usage Tips
========
Try to keep Stealth Rock off the field so Zapdos is easier to bring in and less forced to use Roost and give up momentum. Attempt to wear down and kill (kill is a banned phrase, except for in revenge kill) Zapdos’ eliminate Zapdos's countermeasures with entry hazards, other teammates, and even Zapdos itself so it can set-up set up and sweep easier more easily mid- or late-game. Only set up Agility on forced switches, on (list parallelism) Pokemon Zapdos naturally checks, and on Choice-locked Pokemon with a bad lock-in against Zapdos. Also, don’t don't reveal Agility until Zapdos is ready to pull of a sweep or if it needs to get off as much damage as possible on faster Pokemon for a partner. Should Zapdos have it, use Roost frequently to keep healthy throughout the game so it can check the things threats it should be able to. Even after set-up setup, using Roost is helpful to keep Zapdos healthy and uninhibited by most priority moves. While this set has a great matchup against offensive teams, it has a tougher time against more defensive teams that are less liable to being swept due to having more countermeasures for this set in general. In these situations, rely more on Zapdos’ Zapdos's natural defensive utility and attack more as opposed to setting up. Avoid letting Zapdos take heavy hits and check for coverage on Pokemon Zapdos normally checks, (AC) as being worn down leaves it prone to being revenge killed despite its access to Roost and good bulk. If Zapdos is running Life Orb and sand is up, try to keep it on the field only for as long as necessary to avoid unnecessary sandstorm and or Life Orb residual damage accumulating.


Team Options
========
Rapid Spin users, mainly Starmie, are very helpful partners to remove Stealth Rock for Zapdos, which makes coming in, checking what it needs to, and setting up much easier, (AC) while lessening and its lessend reliance on Roost, (AC) which helps not give the opponent free turns. Starmie in particular is an amazing partner due to its amazing great offensive and defensive synergy with Zapdos and notably makes for a good double Fighting-resistant (AH) core. Jirachi can handle Ice- and Rock-types for Zapdos while also setting Stealth Rock to aid in sweeping. It can even get Zapdos in safely with a potential U-turn, (AC) while Zapdos can pivot into and handle Ground-types like Gliscor should it have the appropriate coverage to hit them. Entry hazard setters like the aforementioned Jirachi, Heatran, Swampert, and Roserade are good partners as they can set entry hazards which can help this Zapdos a lot in wearing down its switch-ins, (AC) and which is a big part in setting up a sweep. Stallbreakers like Taunt Gliscor, Taunt Gengar, Breloom, and mixed Dragonite all help break down bulkier teams this Zapdos has a tougher time dealing with and can even help give Zapdos an opening to clean through late-game. Grass-types like Breloom, Roserade, and Shaymin all handle Ground-types this set can’t do much to like Swampert and Mamoswine, depending on what coverage is ran run, (AC) while they also provide other support in Spore and (Toxic) Spikes in the case of Breloom and Spikes and Toxic Spikes for Roserade respectively. Meanwhile, Zapdos handles Flying-types like Skarmory for them. Swampert, especially the mixed sets, has good offensive synergy with Zapdos and can pressure other Electric-types, Jirachi, and defensive Heatran for Zapdos while Zapdos can beat or set up on most of its checks, namely Grass-types. Dugtrio can also make for a decent partner on more offensive teams, (AC) as it can trap some Pokemon that can handle Zapdos, like Clefable, specially defensive Jirachi, weakened Blissey, and Tyranitar. Water-types like Starmie, Kingdra, and Suicune all take advantage of the Ground- and Rock-types that can handle Zapdos as well as Heatran while Zapdos handles Grass-types for them. Most of these Water-types also resist Ice for Zapdos while Zapdos resists Grass for them. Physical attackers like Metagross, Infernape, Lucario, and Flygon love the fact that Zapdos can break bulkier Water-types for them, (AC) while they can pressure special walls like Clefable and Blissey for it. U-turn pivots like Flygon, Jirachi, and Scizor can get Zapdos in safely. Zapdos works great on balanced and bulky offense teams thanks to its blend of offensive and defensive utility. Good partners on balance teams (not needed, balance is a playstyle like stall) include Breloom, Roserade, Jirachi, and Swampert. Good partners for bulky offense teams (same) include Latias and Heatran. Explosion users like Heatran, Azelf, and Metagross can all weaken Zapdos's checks and get it in safely. Zapdos fits well on screen hyper offense teams thanks to its typing and bulk making it hard to kill defeat, so screens setters like Uxie and Azelf make for good partners. Other Electric-types like Rotom-A and Raikou can form a good Electric-spam (AH) (no hyphen) core with Zapdos to wear down checks like Nidoqueen and Tyranitar. Tyranitar itself can also be a potential partner for Zapdos lacking Hidden Power Ice to trap Latias, who which would otherwise be a nuisance, (AC) and can also set Stealth Rock.

[CREDITS]
Written by: [Ophion, 433215]
Quality checked by: [[Excal, 456373], [Emeral, 72767], [Vay, 367876]]
Grammar checked by: [[, ], [, ]]
 
deetah: Add Remove Comments (AC) = Add Comma (RC) = Remove Comma (AH) = Add Hyphen (AS) = Add Space (AA) = Add Apostrophe
tdp: add / fix remove (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
gj
[SET]
name: Agility
move 1: Agility
move 2: Thunderbolt
move 3: Hidden Power Ice / Hidden Power Flying
move 4: Roost / Heat Wave
item: Leftovers / Life Orb
ability: Pressure
nature: Modest
evs: 112 HP / 252 SpA / 144 Spe

[SET COMMENTS]
Moves
========
Agility gives Zapdos a 2x speed Speed boost, which makes it devastating against offensive builds and can allow Zapdos it to be a good late-game cleaner once its checks have been sufficiently weakened or eliminated. Hidden Power Ice gives Zapdos pseudo-BoltBeam (AH) coverage, enabling it to hit most Ground-types Ground-, Dragon-, and Grass-types super effectively; it also hits most Dragon- and Grass-types. This nearly perfect BoltBeam coverage helps Zapdos sweep easily late-game. Hidden Power Flying, on the other hand, can be utilized as a secondary form of STAB that hits Grass- (AS) and Fighting-types like Shaymin, Celebi, Breloom, (AC) Roserade, Machamp, and Infernape harder while also giving Zapdos a safe move to use against cores that include Electric-resistant (AH) Pokemon and no Flying resists lack ones that resist Flying. However, its coverage is slightly worse overall. Roost allows Zapdos to instantly recover its health so it has increased longevity to better check Pokemon like Breloom, Scizor, and Gliscor. Heat Wave can be used over Roost for hitting to hit Steel-types like Jirachi, Metagross, and Bronzong, (RC) (no comma) as well as Mamoswine harder. However, dropping Roost makes Zapdos lose overall longevity.

Set Details
========
144 Speed EVs allows Zapdos to outrun neutral-natured (AH) Kingdra in rain as well as base (?) 115 Speed Choice Scarf users after an Agility. Maximum Special Attack investment in tandem with a Modest nature allows Zapdos to hit as hard as possible. The rest of the EVs are put into HP for general bulk while minimizing residual damage. However, up to 252 Speed EVs can be run to outspeed Timid Suicune, Heracross, Timid Kingdra, and Timid Rotom, (AC) although this cuts into Zapdos’ Zapdos's bulk quite a bit. Pressure is Zapdos’ Zapdos's only ability and is pretty situational on this set due to its generally less defensive approach but can potentially allow it to PP stall moves like Seed Flare from Shaymin and Leaf Storm from a multitude of Grass-types much faster. Leftovers makes it so (it's singular) the omnipresent sandstorm doesn’t doesn't (Use the ASCII apostrophe, curly ones mess with the dex formatting when on-site) wear (do "Leftovers stops <...> from wearing") Zapdos down and helps in bluffing a more defensive variant, (AC) which leads to potential surprise value. It even allows it Zapdos to recover health should sand not be up. Life Orb can be used over Leftovers if hitting harder when trying to sweep is more appealing, (AC) but this lowers the set's (AA) ability to bluff a defensive one and leaves it worn down very easily, especially if sand is up.

Usage Tips
========
Try to keep Stealth Rock off the field so Zapdos is easier to bring in and less forced to use Roost and give up momentum. Attempt to wear down and kill (kill is a banned phrase, except for in revenge kill) Zapdos’ eliminate Zapdos's countermeasures with entry hazards, other teammates, and even Zapdos itself so it can set-up set up and sweep easier more easily mid- or late-game. Only set up Agility on forced switches, on (list parallelism) Pokemon Zapdos naturally checks, and on Choice-locked Pokemon with a bad lock-in against Zapdos. Also, don’t don't reveal Agility until Zapdos is ready to pull of a sweep or if it needs to get off as much damage as possible on faster Pokemon for a partner. Should Zapdos have it, use Roost frequently to keep healthy throughout the game so it can check the things threats it should be able to. Even after set-up setup, using Roost is helpful to keep Zapdos healthy and uninhibited by most priority moves. While this set has a great matchup against offensive teams, it has a tougher time against more defensive teams that are less liable to being swept due to having more countermeasures for this set in general. In these situations, rely more on Zapdos’ Zapdos's natural defensive utility and attack more as opposed to setting up. Avoid letting Zapdos take heavy hits and check for coverage on Pokemon Zapdos normally checks, (AC) as being worn down leaves it prone to being revenge killed despite its access to Roost and good bulk. If Zapdos is running Life Orb and sand is up, try to keep it on the field only for as long as necessary to avoid unnecessary sandstorm and or Life Orb residual damage accumulating.


Team Options
========
Rapid Spin users, mainly Starmie, are very helpful partners to remove Stealth Rock for Zapdos, which makes coming in, checking what it needs to, and setting up much easier, (AC) while lessening and its lessend reliance on Roost, (AC) which helps not give the opponent free turns. Starmie in particular is an amazing partner due to its amazing great offensive and defensive synergy with Zapdos and notably makes for a good double Fighting-resistant (AH) core. Jirachi can handle Ice- and Rock-types for Zapdos while also setting Stealth Rock to aid in sweeping. It can even get Zapdos in safely with a potential U-turn, (AC) while Zapdos can pivot into and handle Ground-types like Gliscor should it have the appropriate coverage to hit them. Entry hazard setters like the aforementioned Jirachi, Heatran, Swampert, and Roserade are good partners as they can set entry hazards which can help this Zapdos a lot in wearing down its switch-ins, (AC) and which is a big part in setting up a sweep. Stallbreakers like Taunt Gliscor, Taunt Gengar, Breloom, and mixed Dragonite all help break down bulkier teams this Zapdos has a tougher time dealing with and can even help give Zapdos an opening to clean through late-game. Grass-types like Breloom, Roserade, and Shaymin all handle Ground-types this set can’t do much to like Swampert and Mamoswine, depending on what coverage is ran run, (AC) while they also provide other support in Spore and (Toxic) Spikes in the case of Breloom and Spikes and Toxic Spikes for Roserade respectively. Meanwhile, Zapdos handles Flying-types like Skarmory for them. Swampert, especially the mixed sets, has good offensive synergy with Zapdos and can pressure other Electric-types, Jirachi, and defensive Heatran for Zapdos while Zapdos can beat or set up on most of its checks, namely Grass-types. Dugtrio can also make for a decent partner on more offensive teams, (AC) as it can trap some Pokemon that can handle Zapdos, like Clefable, specially defensive Jirachi, weakened Blissey, and Tyranitar. Water-types like Starmie, Kingdra, and Suicune all take advantage of the Ground- and Rock-types that can handle Zapdos as well as Heatran while Zapdos handles Grass-types for them. Most of these Water-types also resist Ice for Zapdos while Zapdos resists Grass for them. Physical attackers like Metagross, Infernape, Lucario, and Flygon love the fact that Zapdos can break bulkier Water-types for them, (AC) while they can pressure special walls like Clefable and Blissey for it. U-turn pivots like Flygon, Jirachi, and Scizor can get Zapdos in safely. Zapdos works great on balanced and bulky offense teams thanks to its blend of offensive and defensive utility. Good partners on balance teams (not needed, balance is a playstyle like stall) include Breloom, Roserade, Jirachi, and Swampert. Good partners for bulky offense teams (same) include Latias and Heatran. Explosion users like Heatran, Azelf, and Metagross can all weaken Zapdos's checks and get it in safely. Zapdos fits well on screen hyper offense teams thanks to its typing and bulk making it hard to kill defeat, so screens setters like Uxie and Azelf make for good partners. Other Electric-types like Rotom-A and Raikou can form a good Electric-spam (AH) (no hyphen) core with Zapdos to wear down checks like Nidoqueen and Tyranitar. Tyranitar itself can also be a potential partner for Zapdos lacking Hidden Power Ice to trap Latias, who which would otherwise be a nuisance, (AC) and can also set Stealth Rock.

[CREDITS]
Written by: [Ophion, 433215]
Quality checked by: [[Excal, 456373], [Emeral, 72767], [Vay, 367876]]
Grammar checked by: [[, ], [, ]]
Implemented, ready for 2/2, so sorry for taking a while to do this
 

Empress

Don't waffle or you'll get pancaked
is a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
I think you forgot to implement a few of TDP's edits, so please be sure to do that.
add remove comment
[SET]
name: Agility
move 1: Agility
move 2: Thunderbolt
move 3: Hidden Power Ice / Hidden Power Flying
move 4: Roost / Heat Wave
item: Leftovers / Life Orb
ability: Pressure
nature: Modest
evs: 112 HP / 252 SpA / 144 Spe

[SET COMMENTS]
Moves
========
Agility gives Zapdos a 2x Speed boost, which makes it devastating against offensive builds and can allow it to be a good late-game cleaner once its checks have been sufficiently weakened or eliminated. Hidden Power Ice gives Zapdos pseudo-BoltBeam coverage, enabling it to hit most Ground-, Dragon-, and Grass-types super effectively. This nearly perfect coverage helps Zapdos sweep easily late-game. Hidden Power Flying, on the other hand, can be utilized as a secondary form of STAB that hits Grass- and Fighting-types like Shaymin, Celebi, Breloom, Roserade, Machamp, and Infernape harder while also giving Zapdos a safe move to use against cores that include Electric-resistant Pokemon Electric-type switch-ins (this is the preferred term) and lack ones that resist Flying-type ones. However, its coverage is slightly worse overall. Roost allows Zapdos to better check Pokemon like Breloom, Scizor, and Gliscor. Heat Wave can be used over Roost to hit Steel-types like Jirachi, Metagross, and Bronzong as well as Mamoswine harder. However, dropping Roost makes Zapdos lose overall longevity.

Set Details
========
144 Speed EVs allow Zapdos to outrun neutral-natured Kingdra in rain as well as base 115 Speed Choice Scarf users after an Agility boost. Maximum Special Attack investment in tandem with a Modest nature allows Zapdos to hit as hard as possible. The rest of the EVs are put into HP for general bulk while minimizing residual damage. However, up to 252 maximum (subjective change) Speed EVs can be run to outspeed Timid Suicune, Heracross, Timid Kingdra, and Timid Rotom, although this cuts into Zapdos's bulk quite a bit. Pressure is Zapdos'(no curly apostrophes)s only ability and is pretty situational on this set due to its generally less defensive approach, (AC) but it (this was a long sentence, so the comma gives the reader a quick pause) can potentially allow it Zapdos to PP stall moves like Seed Flare from Shaymin and Leaf Storm from a multitude of Grass-types much faster. Leftovers makes it so the omnipresent sandstorm doesn't wear Zapdos down and helps in bluffing a more defensive variant, (AC) which leads to potential surprise value. It even allows Zapdos to recover health should sand not be up. Life Orb can be used over Leftovers if hitting harder when trying to sweep is more appealing, (AC) but this lowers the set's ability to bluff a defensive one and leaves it worn down very easily, especially if sand is up.


Usage Tips
========
Try to keep Stealth Rock off the field so Zapdos is easier to bring in and less forced to use Roost and give up momentum. Attempt to wear down and remove Zapdos'(no curly apostrophes)s countermeasures with entry hazards, other teammates, and even Zapdos itself so it can set-(RH)up and sweep more easily mid- or late-game. Only set up Agility on forced switches, on Pokemon Zapdos naturally checks, and on Choice-locked Pokemon with a bad lock-in against Zapdos Choice item users locked into an ineffective move. (subjective change; phrasing) Also, don't reveal Agility until Zapdos is ready to pull off a sweep or if it needs to get off as much damage as possible on faster Pokemon for a partner. Should Zapdos have it, use Roost frequently to keep healthy Zapdos's HP high (repetition; you say "keep healthy" in the next sentence) throughout the game so it can check the threats it should be able to. Even after setup, using Roost is helpful to keep Zapdos healthy and uninhibited by most priority moves. While this set has a great matchup against offensive teams, it has a tougher time against more defensive teams that are less liable to being swept due to having more countermeasures for this set in general. In these situations, rely more on Zapdos's natural defensive utility and attack more frequently (subjective change) as opposed to setting up. Avoid letting Zapdos take heavy hits, and check for coverage on Pokemon Zapdos normally checks, (AC) as being worn down leaves it prone to being revenge killed despite its access to Roost and good bulk. If Zapdos is running Life Orb and sand is up, try to keep it on the field only for as long as necessary to avoid residual damage accumulating.


Team Options
========
Rapid Spin users, mainly Starmie, (you mention it later) are very helpful partners to remove Stealth Rock for Zapdos, which makes coming in, checking what it needs to, and setting up much easier, and its lessened its reliance on Roost helps not give the opponent opposing team free turns. Starmie, (RC) in particular, (RC) is an amazing partner due to its great offensive and defensive synergy with Zapdos; notably, the two form and notably makes for (Starmie itself doesn't make for a good core; Starmie + Zapdos makes for a good core.) a good double Fighting-resistant core. Jirachi can handle Ice- and Rock-types for Zapdos while also setting up Stealth Rock to aid in sweeping. It can even get Zapdos in safely with a potential U-turn, while Zapdos can pivot into and handle Ground-types like Gliscor should it have the appropriate coverage move to hit them. Entry hazard setters can help this Zapdos a lot in wearing down its switch-ins, which is a big part in setting up a sweep. Stallbreakers like Taunt Gliscor, Taunt Gengar, Breloom, and mixed Dragonite all help break down bulkier teams this Zapdos has a tougher time dealing with and can even help give Zapdos an opening to clean through up late-game. Grass-types like Breloom, Roserade, and Shaymin all handle Ground-types this set can'(no curly apostrophes)t do much to without the proper coverage, like Swampert and Mamoswine, depending on what coverage is run, (subjective change; phrasing) while and they also provide other support options in Spore in the case of Breloom and Spikes and Toxic Spikes from Roserade. Meanwhile, Zapdos handles Flying-types like Skarmory for them. Swampert, especially mixed sets a mixed variant, has good offensive synergy with Zapdos and can pressure other Electric-types, Jirachi, and defensive Heatran for Zapdos while Zapdos can beat or set up on most of its Swampert's checks, namely Grass-types. Dugtrio can also make for a decent partner on more offensive teams, as it can trap some Pokemon that can handle Zapdos, like Clefable, specially defensive Jirachi, weakened Blissey, and Tyranitar. Water-types like Starmie, Kingdra, and Suicune all take advantage of the Ground- and Rock-types that can handle Zapdos as well as Heatran while Zapdos handles Grass-types for them. Most of these Water-types also resist Ice for Zapdos while Zapdos resists Grass for them. Physical attackers like Metagross, Infernape, Lucario, and Flygon love the fact that Zapdos can break bulkier Water-types for them while they can pressure special walls like Clefable and Blissey for it. U-turn pivots like Flygon, Jirachi, and Scizor can get Zapdos in safely. Zapdos works great well on balanced and bulky offense (parallelism; say "balance and bulky offense" or "balanced and bulky offensive") teams thanks to its blend of offensive and defensive utility. Good partners on for (parallelism) balance include Breloom, Roserade, Jirachi, and Swampert. Good Swampert, and viable partners for bulky offense include Latias and Heatran. Explosion users like Heatran, Azelf, and Metagross can all weaken Zapdos's checks and get it in safely. Zapdos fits well on dual (correct?) screen hyper offense teams thanks to its typing and bulk making it hard to defeat, so screens dual screen setters like Uxie and Azelf make for good partners. Other Electric-types like Rotom-A and Raikou can form a good Electric spam core with Zapdos to wear down checks like Nidoqueen and Tyranitar. (Uh... what? How can they wear down Nidoqueen if it's immune to Ground? Are you saying that they can use coverage moves to do so?) Tyranitar itself can also be a potential partner for Zapdos lacking Hidden Power Ice to trap Latias, which would otherwise be a nuisance, and it can also set Stealth Rock.

[CREDITS]
Written by: [Ophion, 433215]
Quality checked by: [[Excal, 456373], [Emeral, 72767], [Vay, 367876]]
Grammar checked by: [[The Dutch Plumberjack, 232216], [, ]]
GP 2/2; just be sure to address the final green comment. Please clarify what you meant there.
 
Last edited:
I think you forgot to implement a few of TDP's edits, so please be sure to do that.
add remove comment
[SET]
name: Agility
move 1: Agility
move 2: Thunderbolt
move 3: Hidden Power Ice / Hidden Power Flying
move 4: Roost / Heat Wave
item: Leftovers / Life Orb
ability: Pressure
nature: Modest
evs: 112 HP / 252 SpA / 144 Spe

[SET COMMENTS]
Moves
========
Agility gives Zapdos a 2x Speed boost, which makes it devastating against offensive builds and can allow it to be a good late-game cleaner once its checks have been sufficiently weakened or eliminated. Hidden Power Ice gives Zapdos pseudo-BoltBeam coverage, enabling it to hit most Ground-, Dragon-, and Grass-types super effectively. This nearly perfect coverage helps Zapdos sweep easily late-game. Hidden Power Flying, on the other hand, can be utilized as a secondary form of STAB that hits Grass- and Fighting-types like Shaymin, Celebi, Breloom, Roserade, Machamp, and Infernape harder while also giving Zapdos a safe move to use against cores that include Electric-resistant Pokemon Electric-type switch-ins (this is the preferred term) and lack ones that resist Flying-type ones. However, its coverage is slightly worse overall. Roost allows Zapdos to better check Pokemon like Breloom, Scizor, and Gliscor. Heat Wave can be used over Roost to hit Steel-types like Jirachi, Metagross, and Bronzong as well as Mamoswine harder. However, dropping Roost makes Zapdos lose overall longevity.

Set Details
========
144 Speed EVs allow Zapdos to outrun neutral-natured Kingdra in rain as well as base 115 Speed Choice Scarf users after an Agility boost. Maximum Special Attack investment in tandem with a Modest nature allows Zapdos to hit as hard as possible. The rest of the EVs are put into HP for general bulk while minimizing residual damage. However, up to 252 maximum (subjective change) Speed EVs can be run to outspeed Timid Suicune, Heracross, Timid Kingdra, and Timid Rotom, although this cuts into Zapdos's bulk quite a bit. Pressure is Zapdos'(no curly apostrophes)s only ability and is pretty situational on this set due to its generally less defensive approach, (AC) but it (this was a long sentence, so the comma gives the reader a quick pause) can potentially allow it Zapdos to PP stall moves like Seed Flare from Shaymin and Leaf Storm from a multitude of Grass-types much faster. Leftovers makes it so the omnipresent sandstorm doesn't wear Zapdos down and helps in bluffing a more defensive variant, (AC) which leads to potential surprise value. It even allows Zapdos to recover health should sand not be up. Life Orb can be used over Leftovers if hitting harder when trying to sweep is more appealing, (AC) but this lowers the set's ability to bluff a defensive one and leaves it worn down very easily, especially if sand is up.


Usage Tips
========
Try to keep Stealth Rock off the field so Zapdos is easier to bring in and less forced to use Roost and give up momentum. Attempt to wear down and remove Zapdos'(no curly apostrophes)s countermeasures with entry hazards, other teammates, and even Zapdos itself so it can set-(RH)up and sweep more easily mid- or late-game. Only set up Agility on forced switches, on Pokemon Zapdos naturally checks, and on Choice-locked Pokemon with a bad lock-in against Zapdos Choice item users locked into an ineffective move. (subjective change; phrasing) Also, don't reveal Agility until Zapdos is ready to pull off a sweep or if it needs to get off as much damage as possible on faster Pokemon for a partner. Should Zapdos have it, use Roost frequently to keep healthy Zapdos's HP high (repetition; you say "keep healthy" in the next sentence) throughout the game so it can check the threats it should be able to. Even after setup, using Roost is helpful to keep Zapdos healthy and uninhibited by most priority moves. While this set has a great matchup against offensive teams, it has a tougher time against more defensive teams that are less liable to being swept due to having more countermeasures for this set in general. In these situations, rely more on Zapdos's natural defensive utility and attack more frequently (subjective change) as opposed to setting up. Avoid letting Zapdos take heavy hits, and check for coverage on Pokemon Zapdos normally checks, (AC) as being worn down leaves it prone to being revenge killed despite its access to Roost and good bulk. If Zapdos is running Life Orb and sand is up, try to keep it on the field only for as long as necessary to avoid residual damage accumulating.


Team Options
========
Rapid Spin users, mainly Starmie, (you mention it later) are very helpful partners to remove Stealth Rock for Zapdos, which makes coming in, checking what it needs to, and setting up much easier, and its lessened its reliance on Roost helps not give the opponent opposing team free turns. Starmie, (RC) in particular, (RC) is an amazing partner due to its great offensive and defensive synergy with Zapdos; notably, the two form and notably makes for (Starmie itself doesn't make for a good core; Starmie + Zapdos makes for a good core.) a good double Fighting-resistant core. Jirachi can handle Ice- and Rock-types for Zapdos while also setting up Stealth Rock to aid in sweeping. It can even get Zapdos in safely with a potential U-turn, while Zapdos can pivot into and handle Ground-types like Gliscor should it have the appropriate coverage move to hit them. Entry hazard setters can help this Zapdos a lot in wearing down its switch-ins, which is a big part in setting up a sweep. Stallbreakers like Taunt Gliscor, Taunt Gengar, Breloom, and mixed Dragonite all help break down bulkier teams this Zapdos has a tougher time dealing with and can even help give Zapdos an opening to clean through up late-game. Grass-types like Breloom, Roserade, and Shaymin all handle Ground-types this set can'(no curly apostrophes)t do much to without the proper coverage, like Swampert and Mamoswine, depending on what coverage is run, (subjective change; phrasing) while and they also provide other support options in Spore in the case of Breloom and Spikes and Toxic Spikes from Roserade. Meanwhile, Zapdos handles Flying-types like Skarmory for them. Swampert, especially mixed sets a mixed variant, has good offensive synergy with Zapdos and can pressure other Electric-types, Jirachi, and defensive Heatran for Zapdos while Zapdos can beat or set up on most of its Swampert's checks, namely Grass-types. Dugtrio can also make for a decent partner on more offensive teams, as it can trap some Pokemon that can handle Zapdos, like Clefable, specially defensive Jirachi, weakened Blissey, and Tyranitar. Water-types like Starmie, Kingdra, and Suicune all take advantage of the Ground- and Rock-types that can handle Zapdos as well as Heatran while Zapdos handles Grass-types for them. Most of these Water-types also resist Ice for Zapdos while Zapdos resists Grass for them. Physical attackers like Metagross, Infernape, Lucario, and Flygon love the fact that Zapdos can break bulkier Water-types for them while they can pressure special walls like Clefable and Blissey for it. U-turn pivots like Flygon, Jirachi, and Scizor can get Zapdos in safely. Zapdos works great well on balanced and bulky offense (parallelism; say "balance and bulky offense" or "balanced and bulky offensive") teams thanks to its blend of offensive and defensive utility. Good partners on for (parallelism) balance include Breloom, Roserade, Jirachi, and Swampert. Good Swampert, and viable partners for bulky offense include Latias and Heatran. Explosion users like Heatran, Azelf, and Metagross can all weaken Zapdos's checks and get it in safely. Zapdos fits well on dual (correct?) screen hyper offense teams thanks to its typing and bulk making it hard to defeat, so screens dual screen setters like Uxie and Azelf make for good partners. Other Electric-types like Rotom-A and Raikou can form a good Electric spam core with Zapdos to wear down checks like Nidoqueen and Tyranitar. (Uh... what? How can they wear down Nidoqueen if it's immune to Ground? Are you saying that they can use coverage moves to do so?) Tyranitar itself can also be a potential partner for Zapdos lacking Hidden Power Ice to trap Latias, which would otherwise be a nuisance, and it can also set Stealth Rock.

[CREDITS]
Written by: [Ophion, 433215]
Quality checked by: [[Excal, 456373], [Emeral, 72767], [Vay, 367876]]
Grammar checked by: [[The Dutch Plumberjack, 232216], [, ]]
GP 2/2; just be sure to address the final green comment. Please clarify what you meant there.
Implemented, ready to publish
 

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