Akela and Elevator Music Play Triples!

The Rules said:
3 v 3 Triples FE
All Abilities
All Items
2 Subs
Battlers DQ: 1 Day
Referee DQ: 2 Days
ASB Arena
Switch = KO
TEAM AKELA:
Archeops [Mor] [F]

Lonely Nature (+1 ATK, -1 Def)
Types: Rock/Flying
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Egg Group: Flying/Water 3
Ability:
Defeatist (Trait): The Pokemon tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear.
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 3
Base Rank Total: 22

EC: 6/6
MC: 0

Attacks: (67/70)
Level Up
Acrobatics
Agility
AncientPower
Crunch
Double Team
Dragon Claw
DragonBreath
Endeavor
Leer
Pluck
Quick Attack
Quick Guard
Rock Slide
Rock Throw
Scary Face
Thrash
U-Turn
Wing Attack
Egg
Bite
Defog
Dragon Pulse
Earth Power
Head Smash
Knock Off
Steel Wing
Tutor
Aqua Tail
Bounce
Heat Wave
Iron Defense
Iron Tail
Outrage
Roost
Sky Attack
Sleep Talk
Snore
Stealth Rock
Tailwind
Uproar
TM/HM
Aerial Ace
Attract
Bulldoze
Cut
Dig
Dragon Tail
Earthquake
Facade
Fly
Focus Blast
Frustration
Giga Impact
Hidden Power (BAP: 7; Type: Electric)
Hone Claws
Hyper Beam
Protect
Rest
Return
Rock Polish
Rock Smash
Rock Tomb
Roar
Round
Sandstorm
Shadow Claw
Smack Down
Stone Edge
Substitute
Swagger
Taunt
Torment
Toxic

Gigalith [Run] [M]

Sassy Nature (+1 SpD, -15% Speed, -10% Evasion)
Type: Rock
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Egg Group: Mineral
Abilities:
Sturdy (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sand Force (Passive):This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 21 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 19

EC: 9/9
MC: max
DC: 5/5

Attacks: (49/49)
Level Up
Explosion
Harden
Headbutt
Iron Defense
Mud-Slap
Power Gem
Rock Blast
Rock Slide
Sand-Attack
Sandstorm
Smack Down
Stealth Rock
Stone Edge
Tackle
Egg
Autotomize
Curse
Gravity
Heavy Slam
Lock-On
Magnitude
Rock Tomb
Take Down
Tutor
Block
Earth Power
Sleep Talk
Snore
Superpower
TM/HM
Attract
Bulldoze
Double Team
Earthquake
Facadae
Flash Cannon
Frustration
Giga Impact
Hidden Power (Type: Ice; BAP: 7)
Hyper Beam
Iron Head
Protect
Rest
Return
Rock Polish
Rock Smash
Round
SolarBeam
Strength
Substitute
Swagger
Toxic

Carracosta [Oo] [F]

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Water/Rock
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Egg Group: Water 1/Water 3
Abilities:
Solid Rock (Passive): This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Sturdy (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Swift Swim (Passive): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 27 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks: (65/65)
Level Up
AncientPower
Aqua Jet
Aqua Tail
Bide
Bite
Brine
Crunch
Curse
Hydro Pump
Protect
Rain Dance
Rock Slide
Rollout
Shell Smash
Smack Down
Water Gun
Wide Guard
Withdraw
Egg
Body Slam
Flail
Iron Defense
Knock Off
Rock Throw
Slam
Water Pulse
Whirlpool
Tutor
Block
Earth Power
Icy Wind
Iron Head
Iron Tail
Low Kick
Sleep Talk
Snore
Stealth Rock
Superpower
TM/HM
Attract
Blizzard
Bulldoze
Dig
Dive
Double Team
Earthquake
Facade
Focus Blast
Frustration
Giga Impact
Hidden Power (Type: Fire; BAP: 7)
Hyper Beam
Ice Beam
Rest
Return
Rock Polish
Rock Smash
Rock Tomb
Round
Sandstorm
Scald
Stone Edge
Strength
Substitute
Surf
Swagger
Toxic
Waterfall


TEAM ELEVATOR MUSIC:

Weavile [Manyuura] (M)
Nature: Jolly (+15% Spe, +24% Acc, -1 SpA)
Type: Dark/Ice
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Pressure: (Passive) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Pickpocket (DW): (Trigger) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 144 (125 *1.15) (+) (24% Accuracy boost)
Size Class: 2
Weight Class: 3
Base Rank Total: 21
Total Moves: 64/102

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Agility
Assurance
Beat Up
Dark Pulse
Embargo
Faint Attack
Fling
Fury Swipes
Hone Claws
Ice Shard
Icy Wind
Leer
Metal Claw
Nasty Plot
Night Slash
Punishment
Quick Attack
Revenge
Scratch
Screech
Slash
Snatch
Taunt

Assist
Avalanche
Bite
Counter
Fake Out
Feint
Foresight
Pursuit
Reflect

Aerial Ace
Blizzard
Brick Break
Detect
Dig
Double Team
DynamicPunch
Endure
Facade
Focus Punch
Giga Impact
Hail
Ice Beam
Natural Gift
Protect
Psych Up
Rest
Rock Smash
Substitute
Sunny Day
Swagger
Swords Dance
Torment
Toxic
Whirlpool
X-Scissor

Ice Punch
Iron Tail
Knock Off
Low Kick
Moonlight
Sleep Talk

Cyclohm [] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Shield Dust: (Passive) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Passive) This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Overcoat (DW): (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20
Total Moves: 64/85

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Bide
Charge
Discharge
Double Hit
Dragon Pulse
Dragon Rage
Dragon Tail
Growl
Hurricane
Leer
Outrage
Rain Dance
Slack Off
SonicBoom
Tackle
Thrash
ThunderShock
Tri Attack
Twister
Weather Ball
Whirlwind
Zap Cannon

DragonBreath
Dragon Dance
Gust
Hydro Pump
Magnet Rise
Shock Wave
Spark

Attract
Blizzard
Charge Beam
Double Team
Endure
Fire Blast
Flamethrower
Flash
Hail
Hidden Power (Grass, 7)
Hone Claws
Hyper Beam
Ice Beam
Incinerate
Light Screen
Protect
Rest
Roar
Sandstorm
Substitute
Sunny Day
Surf
Thunder
Thunderbolt
Thunder Wave
Torment
Toxic
Trick Room
Volt Switch
Wild Charge

Draco Meteor
Electroweb
Heal Bell
Signal Beam
Sleep Talk

Slowking [Yadokingu] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Oblivious: (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo: (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator (DW): (Passive) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 26 (30 /1.15) (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Total Moves: 91/119

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Amnesia
Confusion
Curse
Disable
Growl
Headbutt
Heal Pulse
Hidden Power (Electric, 7)
Nasty Plot
Power Gem
Psych Up
Psychic
Rain Dance
Slack Off
Swagger
Tackle
Trump Card
Water Gun
Water Pulse
Yawn
Zen Headbutt

Belly Drum
Block
Future Sight
Mud Sport
Stomp

Avalanche
Bide
Blizzard
Brick Break
Brine
BubbleBeam
Bulldoze
Calm Mind
Dig
Dive
Double Team
Dragon Tail
Dream Eater
DynamicPunch
Earthquake
Endure
Facade
Fire Blast
Fissure
Flamethrower
Focus Blast
Focus Punch
Giga Impact
Grass Knot
Hail
Hyper Beam
Ice Beam
Incinerate
Light Screen
Pay Day
Protect
Psyshock
Quash
Reflect
Rest
Rock Smash
Safeguard
Scald
Shadow Ball
Substitute
Sunny Day
Surf
Telekinesis
Teleport
Thunder Wave
Toxic
Trick Room
Whirlpool
Zap Cannon

After You
Aqua Tail
Body Slam
Counter
Drain Punch
Foul Play
Ice Punch
Icy Wind
Iron Defense
Iron Tail
Magic Coat
Signal Beam
Skill Swap
Sleep Talk
Trick
Wonder Room


Order of Operations:
Akela equips items.
Elevator Music equips items and orders.
Akela orders.
I ref.

Good luck.
 
Each of my Pokemon will take an Exp. Share

Weavile: Ice Punch (Archeops) ~ Ice Punch (Archeops)
IF (Archeops is under the effects of a protective/evasive move) THEN (Low Kick (Gigalith))​
Cyclohm: Thunderbolt (Archeops) ~ Thunderbolt (Archeops)
IF (Archeops is under the effects of a protective/evasive move) THEN (target Carracosta)
IF (Archeops uses a damaging evasive move) THEN (target Carracosta)
IF (Archeops faints) THEN (target Carracosta)​
Slowking: Scald (Archeops) ~ Scald (Archeops)
IF (Archeops is under the effects of a protective/evasive move) THEN (target Gigalith)
IF (Archeops uses a damaging evasive move) THEN (target Gigalith)
IF (Archeops faints) THEN (target Gigalith)​
 
Gigalith: Earthquake > Explosion + Explosion
Archeops: Sandstorm > Earthquake
Carracosta: Rock Slide > Wide Guard

IF Wide Guard does not protect allies from an ally's spread move, THEN use Protect instead.
 
Last edited:
Team Akela:

HP:
100 | 100 | 100
EN: 100 | 100 | 100
Item: Rare Candy | Amulet Coin | Amulet Coin
Status: None | None | None
Other: None | None | None

VS.

Team Elevator Music:

HP:
100 | 110 | 100
EN: 100 | 100 | 100
Item: Exp. Share | Exp. Share | Exp. Share
Status: None | None | None
Other: None | None | None

Action 1
Weavile used Ice Punch! (Archeops)
4786 no crit
(8+3+(5-2)*1.5)*1.5=23.25 23.25DMG -5ENG
9664 no freeze
Archeops used Sandstorm!
A Sandstorm was summoned! -9ENG
Cyclohm used Thunderbolt! (Archeops)
7837 no crit
(8+3+(5-3)*1.5)*1.5=21 21DMG -6ENG
4243 no paralyze
Carracosta used Rock Slide!
Weavile: 1620 hit, 8107 no crit
(6+3+(4-3)*1.5)*1.5=15.75 15.75DMG
Cyclohm: 2070 hit, 1651 no crit
6+3+(4-4)*1.5=9 9DMG
Slowking: 6072 no crit
6+3+(4-3)*1.5=10.5 10.5DMG
8964 no flinch. -5ENG
Slowking used Scald! (Archeops)
4392 no crit
(6+3+(5-3)*1.5)*1.5=18 18DMG -5ENG
4933 no burn
Gigalith used Earthquake!
It doesn't effect Archeops...
Caracosta: 4729 no crit
(6.5+(5-5)*1.5)*1.5=9.75 9.75DMG
Weavile: 9972 no crit
9.5+(5-3)*1.5=12.5 12.5DMG
Cyclohm: 6690 no crit
(9.5+(5-4)*1.5)*1.5=16.5 16.5DMG
Slowking: 6114 no crit
9.5+(5-3)*1.5=12.5 12.5DMG
-7ENG
Weavile is hurt by Sandstorm! 2DMG
Slowking is hurt by Sandstorm! 2DMG
Action 2
Caracosta used Wide Guard!
Akela's team is protected from spread attacks!
-6ENG
Weavile used Ice Punch!
1048 no crit
(8+3+(5-2)*1.5)*1.5=23.25 23.25DMG -9ENG
Archeops used Earthquake!
Caracosta is protected!
Gigalith is protected!
Weavile: 9018 no crit
7.5+(5-3)*1.5=10.5 10.5DMG
Cyclohm: 9531 no crit
(7.5+(5-4)*1.5)*1.5=13.5 13.5DMG
Slowking: 7414 no crit
7.5+(5-3)*1.5=10.5 10.5DMG -7ENG
Cyclohm used Thunderbolt! (Archeops)
5761 no crit
(8+3+(5-3)*1.5)*1.5=21 21DMG -10ENG
Archeops Fainted!
Slowking used Scald! (Gigalith)
143 CRIT
(5+3+3+(5-4)*1.5)*1.5=18.75 18.75DMG -9ENG
5989 no burn
Gigalith used MEGA EXPLOSION
Caracosta is protected!
Weavile: 8552 no crit
42.1875+(5-3)*1.5=45.1875 45.1875DMG
Cyclohm: 8832 no crit
42.1875+(5-4)*1.5=43.6875 43.6875DMG
Slowking: 9489 no crit
42.1875+(5-3)*1.5=45.1875 45.1875DMG
-77ENG
Gigalith fainted!
Weavile is hurt by sandstorm! 2DMG
Slowking is hurt by sandstorm! 2DMG
END


Team Akela:

HP:
KO | KO | 90
EN: KO | KO | 88
Item: Rare Candy | Amulet Coin | Amulet Coin
Status: KO | KO | None
Other: KO | KO | Sandstorm (XOOO)

VS.

Team Elevator Music:

HP:
14 | 27 | 17
EN: 86 | 84 | 86
Item: Exp. Share | Exp. Share | Exp. Share
Status: None | None | None
Other: Sandstorm (XOOO)| Sandstorm (XOOO) | Sandstorm (XOOO)

Akela Orders.
Elevator Music Orders.
I ref.
 
Weavile: Hail ~ Torment (Carracosta)

Cyclohm: Hidden Power (Carracosta) ~ Thunderbolt+Thunderbolt (Carracosta)

Slowking: Water Gun (Carracosta) ~ Hidden Power+Hyper Beam (Carracosta)
 
Team Akela:

HP:
90
EN: 88
Item: Amulet Coin
Status: None
Other: Sandstorm (XOOO)

VS.

Team Elevator Music:

HP:
14 | 27 | 17
EN: 86 | 84 | 86
Item: Exp. Share | Exp. Share | Exp. Share
Status: None | None | None
Other: Sandstorm (XOOO)| Sandstorm (XOOO) | Sandstorm (XOOO)

Action 1
Weavile used Hail!
It started to hail! -9ENG
Cyclohm used Hidden Power!
2419 no crit
(4+(5-3)*1.5)*2.25=15.75 15.75DMG -5ENG
Caracosta used Earthquake!
Weavile: 1258 no crit
7.5+(4-3)*1.5=9 9DMG
Cyclohm: 6294 no crit
(7.5+(4-4)*1.5)*1.5=11.25 11.25DMG
Slowking: 1010 no crit
7.5+(4-3)*1.5=9 9DMG -7ENG
Slowking used Water Gun!
2099 no crit
3+3+(5-3)*1.5=9 9DMG -2ENG
Caracosta is soaked!
Slowking is pelted by hail! 2DMG
Caracosta is pelted by hail! 2DMG
Action 2
Weavile used Torment!
Caracosta is being tormented! -9ENG
Caracosta can't use Earthquake due to Torment!
Cyclohm used Thunderbolt Combo!
1104 no crit
(19.5+3+(5-3)*1.5)*2.25=57.375 57.375DMG -31.5ENG
Slowking used Hyper Beam+Hidden Power Combo!
(19+(5-3)*1.5)*2.25=49.5 49.5DMG -22.5ENG
Caracosta fainted!
END


Team Akela:


HP: KO
EN: KO
Item: Amulet Coin
Status: KO
Other: KO

VS.

Team Elevator Music:

HP:
5 | 16 | 8
EN: 68 | 47 | 61
Item: Exp. Share | Exp. Share | Exp. Share
Status: None | None | None
Other: Hail (XOOO)

ELEVATOR MUSIC WINS!
Prizes:

Elevator Music: 1CC
Weavile: 4MC
Cyclohm: 4MC, 1KoC
Slowking: 4MC, 2KoC

Akela: 10CC (1 Base+2 Amulet Coins+3 Gigalith+4 Caracosta)
Archeops: 3MC

Me: 7UC.

Good Game!
 

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