I have a LOT of Poke'mon to train up. And a lot of CC to gain. So, who is willing to take this insane challenge? And, just to make things more interesting, I'm expanding item choices!
7 VS 7 Triples
3 Day DQ
Infinite Chills/Recovers
Substitutions: 2
Switch: OK
Abilities: All
Items: ALL (Raid-Only Items Permitted; Glyphs allowed)
Arena: ASB Arena
Please note that I'll be using several NFEs in this battle.
Now, who is willing to take this mad challenge? 5 CC for completion!
Let's get right down to it. Team akela;Why not? I'll accept.
Battle will be worth 17 to 21 UC for the ref.
Liepard [Bagheera] [M] ♪
Naughty Nature (+1 Atk, -1 SpD)
Type: Dark
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Egg Group: Field
Abilities:
Limber (Innate): This Pokemon’s body is well trained and immune to paralysis.
Unburden (Innate): This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.
Prankster (Innate): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 106
Size Class: 2
Weight Class: 3
Base Rank Total: 17
EC: 6/6
MC: 1
DC: 5/5
Attacks: (34/67)
Physical
Assurance
Cut
Fake Out
Faint Attack
Fury Swipes
Foul Play
Gunk Shot
Night Slash
Pay Day
Payback
Pursuit
Scratch
Seed Bomb
Shadow Claw
Slash
Sucker Punch
Special
Grass Knot
Snarl
Other
Assist
Captivate
Charm
Encore
Growl
Hone Claws
Nasty Plot
Protect
Role Play
Sand-Attack
Snatch
Taunt
Thunder Wave
Torment
Toxic
Yawn
Naughty Nature (+1 Atk, -1 SpD)
Type: Dark
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Egg Group: Field
Abilities:
Limber (Innate): This Pokemon’s body is well trained and immune to paralysis.
Unburden (Innate): This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.
Prankster (Innate): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 106
Size Class: 2
Weight Class: 3
Base Rank Total: 17
EC: 6/6
MC: 1
DC: 5/5
Attacks: (34/67)
Physical
Assurance
Cut
Fake Out
Faint Attack
Fury Swipes
Foul Play
Gunk Shot
Night Slash
Pay Day
Payback
Pursuit
Scratch
Seed Bomb
Shadow Claw
Slash
Sucker Punch
Special
Grass Knot
Snarl
Other
Assist
Captivate
Charm
Encore
Growl
Hone Claws
Nasty Plot
Protect
Role Play
Sand-Attack
Snatch
Taunt
Thunder Wave
Torment
Toxic
Yawn
Rhydon [Hyde] [M] ♪
Sassy Nature (+1 SpD, -15% Speed, -10% Evasion)
Types: Ground/Rock
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Egg Group: Monster/Field
Abilities:
Lightningrod (Innate): These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.
Rock Head (Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Reckless (Innate) (Locked): This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Stats:
HP: 110
Atk: Rank 5
Def: Rank 5
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 34 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20
EC: 5/9
MC: 0
DC: 2/5
Attacks:
Physical
Double-Edge
Fury Attack
Horn Attack
Horn Drill
Ice Fang
Iron Tail
Megahorn
Pay Day
Rock Blast
Skull Bash
Stomp
Take Down
Special
Flamethrower
Thunder
Other
Rock Polish
Scary Face
Tail Whip
Sassy Nature (+1 SpD, -15% Speed, -10% Evasion)
Types: Ground/Rock
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Egg Group: Monster/Field
Abilities:
Lightningrod (Innate): These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.
Rock Head (Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Reckless (Innate) (Locked): This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Stats:
HP: 110
Atk: Rank 5
Def: Rank 5
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 34 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20
EC: 5/9
MC: 0
DC: 2/5
Attacks:
Physical
Double-Edge
Fury Attack
Horn Attack
Horn Drill
Ice Fang
Iron Tail
Megahorn
Pay Day
Rock Blast
Skull Bash
Stomp
Take Down
Special
Flamethrower
Thunder
Other
Rock Polish
Scary Face
Tail Whip
Solrock [Bode] [-]
Bashful Nature (No effect on stats)
Types: Rock/Psychic
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Egg Group: Mineral
Abilities:
Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 70
Size Class: 2
Weight Class: 5
Base Rank Total: 17
MC: 0
Attacks: (19/83)
Physical
Bulldoze
Iron Head
Rock Throw
Rock Slide
Tackle
Zen Headbutt
Special
Confusion
Fire Spin
Psywave
Snore
Other
Embargo
Harden
Helping Hand
Light Screen
Pain Split
Protect
Rock Polish
Telekinesis
Will-O-Wisp
Bashful Nature (No effect on stats)
Types: Rock/Psychic
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Egg Group: Mineral
Abilities:
Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 70
Size Class: 2
Weight Class: 5
Base Rank Total: 17
MC: 0
Attacks: (19/83)
Physical
Bulldoze
Iron Head
Rock Throw
Rock Slide
Tackle
Zen Headbutt
Special
Confusion
Fire Spin
Psywave
Snore
Other
Embargo
Harden
Helping Hand
Light Screen
Pain Split
Protect
Rock Polish
Telekinesis
Will-O-Wisp
Lunatone [Kepler] [-]
Bashful Nature (No effect on stats)
Types: Rock/Psychic
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Egg Group: Mineral
Abilities:
Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 70
Size Class: 2
Weight Class: 5
Base Rank Total: 17
MC: 0
Attacks: (19/79)
Physical
Rock Throw
Rock Slide
Tackle
Special
Charge Beam
Confusion
Grass Knot
Icy Wind
Psywave
Signal Beam
Other
Embargo
Harden
Helping Hand
Hypnosis
Magic Coat
Pain Split
Protect
Reflect
Rock Polish
Toxic
Bashful Nature (No effect on stats)
Types: Rock/Psychic
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Egg Group: Mineral
Abilities:
Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 70
Size Class: 2
Weight Class: 5
Base Rank Total: 17
MC: 0
Attacks: (19/79)
Physical
Rock Throw
Rock Slide
Tackle
Special
Charge Beam
Confusion
Grass Knot
Icy Wind
Psywave
Signal Beam
Other
Embargo
Harden
Helping Hand
Hypnosis
Magic Coat
Pain Split
Protect
Reflect
Rock Polish
Toxic
Corsola [Filter] [F] ♪
Sassy (+1 SpD, -15% Speed, -10% Evasion)
Types: Rock/Water
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Egg Group: Water 1/Water 3
Abilities:
Hustle (Can Be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Natural Cure (Innate): This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Regenerator (Innate):When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 30 [30.43] (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 15
MC: 0
DC: 5/5
Attack:
Physical
Bide
Icicle Spear
Rock Blast
Spike Cannon
Tackle
Special
AncientPower
Bubble
BubbleBeam
Mirror Coat
Other
Aqua Ring
Barrier
Harden
Ingrain
Iron Defense
Lucky Chant
Protect
Recover
Refresh
Rock Polish
Safeguard
Toxic
Sassy (+1 SpD, -15% Speed, -10% Evasion)
Types: Rock/Water
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Egg Group: Water 1/Water 3
Abilities:
Hustle (Can Be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Natural Cure (Innate): This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Regenerator (Innate):When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 30 [30.43] (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 15
MC: 0
DC: 5/5
Attack:
Physical
Bide
Icicle Spear
Rock Blast
Spike Cannon
Tackle
Special
AncientPower
Bubble
BubbleBeam
Mirror Coat
Other
Aqua Ring
Barrier
Harden
Ingrain
Iron Defense
Lucky Chant
Protect
Recover
Refresh
Rock Polish
Safeguard
Toxic
Omastar [Cthylla] [F] ♪
Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Types: Rock/Water
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Egg Group: Water 1/Water 3
Abilities:
Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Shell Armor (Innate): This Pokemon’s thick armor prevents it from taking critical hits.
Weak Armor (Can Be Enabled): The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 5
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 47 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks: (19/84)
Physical
Bide
Bite
Constrict
Horn Attack
Rollout
Special
AncientPower
Blizzard
Hydro Pump
Mud Shot
Scald
Surf
Water Gun
Water Pulse
Wring Out
Other
Hail
Leer
Spikes
Toxic Spikes
Withdraw
Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Types: Rock/Water
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Egg Group: Water 1/Water 3
Abilities:
Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Shell Armor (Innate): This Pokemon’s thick armor prevents it from taking critical hits.
Weak Armor (Can Be Enabled): The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 5
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 47 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks: (19/84)
Physical
Bide
Bite
Constrict
Horn Attack
Rollout
Special
AncientPower
Blizzard
Hydro Pump
Mud Shot
Scald
Surf
Water Gun
Water Pulse
Wring Out
Other
Hail
Leer
Spikes
Toxic Spikes
Withdraw
Smeargle [Frederick Ulysses Christopher Kruger Young Oswald Unger] [M] ♪
Naive Nature (+15% Speed, +9% Accuracy, -1 SpD)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Egg Group: Field
Abilities:
Own Tempo (Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Technician (Innate): This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Moody (Innate): This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.
Stats:
HP: 90
Atk: Rank 1
Def: Rank 2
SpA: Rank 1
SpD: Rank 1 (-)
Spe: 87 (+) [+9 ACC]
Size Class: 2
Weight Class: 4
Base Rank Total: 11
MC: 0
DC: 5/5
Attacks:
Physical
Bide (Shuckle)
Bulldoze (Nidoran)
Double Kick (Nidoran)
ExtremeSpeed (Arcanine)
Poison Jab (Grimer)
Special
Brine (Starmie)
Eruption (Cyndaquil)
Mega Drain (Lilligant)
Tri Attack (Starmie)
Other
After You (Lilligant)
Helping Hand (Miltank)
Imprison (Grimer)
Light Screen (Slugma)
Milk Drink (Miltank)
Minimize (Starmie)
Reflect (Slugma)
Spikes (Dwebble)
Substitute (Grimer)
Yawn (Slugma)
Sketches
Sketch
Sketch
Sketch
Sketch
Sketch
Sketch
Naive Nature (+15% Speed, +9% Accuracy, -1 SpD)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Egg Group: Field
Abilities:
Own Tempo (Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Technician (Innate): This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Moody (Innate): This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.
Stats:
HP: 90
Atk: Rank 1
Def: Rank 2
SpA: Rank 1
SpD: Rank 1 (-)
Spe: 87 (+) [+9 ACC]
Size Class: 2
Weight Class: 4
Base Rank Total: 11
MC: 0
DC: 5/5
Attacks:
Physical
Bide (Shuckle)
Bulldoze (Nidoran)
Double Kick (Nidoran)
ExtremeSpeed (Arcanine)
Poison Jab (Grimer)
Special
Brine (Starmie)
Eruption (Cyndaquil)
Mega Drain (Lilligant)
Tri Attack (Starmie)
Other
After You (Lilligant)
Helping Hand (Miltank)
Imprison (Grimer)
Light Screen (Slugma)
Milk Drink (Miltank)
Minimize (Starmie)
Reflect (Slugma)
Spikes (Dwebble)
Substitute (Grimer)
Yawn (Slugma)
Sketches
Sketch
Sketch
Sketch
Sketch
Sketch
Sketch
And team Eternal Drifter;
I will be equiping this to Fear and Terror and Oblivion Knight.
Glyph of Crunch: Raises the base power of Crunch by 1.
Achisuto the Smeargle
Achisuto (Male Smeargle)
Timid Nature
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Own Tempo: Type: Innate
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Technician: Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
(Dream World: Perma-Locked!) Moody: Type: Innate
This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.
HP: 90
Atk: Rank 0 (-)
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 87 (+)
Size Class: 2
Weight Class: 4
Base Rank Total: 11
Accuracy Bonus: +9%
MC: 13
DC: 5/5
Attacks: (11 Moves Known)
Auroroa Beam
Brine
Close Combat
Dragon Rage
Explosion
Ice Beam
Memento
Pay Day
Rock Blast
Self-Destruct
Sketch (6)
Dream Slayer the Golbat
Dream Slayer (Male Golbat)
Jolly Nature
Type: Poison/Flying
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilties:
Inner Focus: Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
(Dream World: Unlocked!) Infiltrator: Type: Innate
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2-
SpD: Rank 3
Spe: 104+
Size Class: 3
Weight Class: 4
Base Rank Total: 18
Accuracy Bonus: +18.46939655% (or +18%)
EC: 6/9
MC: 0
DC: 5/5
Attacks: (24 Moves Known)
Leech Life
Screech
Supersonic
Astonish
Bite
Wing Attack
Confuse Ray
Swift
Air Cutter
Mean Look
Poison Fang
Acrobatics
Haze
Air Slash
Faint Attack
Hypnosis
Quick Attack
Mimic
Roost
Zen Headbutt
Toxic
Protect
Aerial Ace
Fly
Fear and Terror, Zweilous
Fear and Terror (Female Zweilous)
Jolly Nature
Type: Dark/Dragon
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Ability:
Hustle: Type: Can be Enabled
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
HP: 90
Atk: 3
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 67 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 17
Accuracy Bonus: +8% (7.739655172413793103448275862069% Unrounded)
EC: 9/9
MC: 0
Attacks: (28 Moves Known)
Tackle
Double Hit
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Slam
Dragon Pulse
Work Up
Dragon Rush
Body Slam
Scary Face
Hyper Voice
Outrage
Assurance
Fire Fang
Head Smash
Ice Fang
Thunder Fang
Earth Power
Toxic
Protect
Thief
Thunder Wave
Dragon Tail
Rook the Pawniard
Rook (Male Pawniard)
Adamant Nature
Type: Dark/Steel
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Defiant: Type: Innate
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Inner Focus: Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
(Dream World: Locked) Pressure: Type: Innate
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 4/6
MC: 0
DC: 3/5
Attacks: (24 Moves Known)
Scratch
Leer
Fury Cutter
Torment
Faint Attack
Scary Face
Metal Claw
Slash
Assurance
Metal Sound
Embargo
Iron Defense
Night Slash
Iron Head
Swords Dance
Guillotine
Psycho Cut
Pursuit
Sucker Punch
Dual Chop
Toxic
Protect
Aerial Ace
Thief
Hope the Chimecho
Hope (Female Chimecho)
Bold Nature
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Ability:
Levitate: Type: Innate
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
HP: 100
Atk: Rank 1-
Def: Rank 4+
SpA: Rank 3
SpD: Rank 3
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 16
EC: 6/6
MC: 0
Attacks: (30 Moves Known)
Wrap
Growl
Astonish
Confusion
Uproar
Last Resort
Entrainment
Take Down
Yawn
Psywave
Heal Bell
Safeguard
Extrasensory
Heal Pulse
Psychic
Hypnosis
Recover
Wish
Helping Hand
Mimic
Recycle
Signal Beam
Skill Swap
Swift
Toxic
Light Screen
Protect
Reflect
Shock Wave
Thunder Wave
Fern the Persian, Betrayer of the Light
Fern (Female Persian)
Hardy Nature
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilties:
Limber: Type: Innate
This Pokemon’s body is well trained and immune to paralysis.
Technician: Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
(Dream World: Unlocked!) Unnerve: Type: Innate
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 115
Size Class: 2
Weight Class: 3
Base Rank Total: 18
EC: 6/6
MC: 0
DC: 5/5
Attacks: (36 Moves Known)
Switcheroo
Scratch
Growl
Bite
Fake Out
Fury Swipes
Screech
Faint Attack
Taunt
Pay Day
Power Gem
Slash
Nasty Plot
Assurance
Captivate
Night Slash
Feint
Swagger
Assist
Flail
Hypnosis
Odor Sleuth
Spite
Icy Wind
Knock Off
Mimic
Spite
Swift
Water Pulse
Toxic
Protect
Double Team
Shock Wave
Aerial Ace
Thief
Retaliate
Oblivion Knight (aka Knight of Oblivion) the Scrafty, Agent of Itsumo
Oblivion Knight* (Male Scrafty)
Adamant
Type: Dark/Fighting
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Shed Skin: Type: Innate
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie: Type: Innate
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
(Dream World: Unlocked!) Intimidate: Type: Can be Activated
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Command: (Ability: Intimidate)
Intimidate: The Pokemon makes an intimidating roar or battle cry that lowers the Attack of all opponents by one (1) stage. The drop is maintained at the end of each round. Intimidate can only be used the round after an opponent sends out a new Pokemon after after a KO.
Command Type: Ability Based | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 18
EC: 6/6
MC: 0
DC: 5/5
Attacks: (32 Moves Known)
Leer*
Low Kick*
Sand-Attack*
Faint Attack*
Headbutt*
Swagger*
Brick Break*
Payback*
Chip Away
Hi Jump Kick
Scary Face
Crunch
Facade
Rock Climb
Focus Punch
Head Smash
Counter
Detect
Dragon Dance*
Drain Punch
Fake Out
Fire Punch
Ice Punch*
ThunderPunch*
Dual Chop
Knock Off
Dragon Claw*
Toxic
Bulk Up*
Protect
Rest*
Thief
Since Eternal Drifter laid down the challenge, he will send out and equip first.