nightblitz42
Moderator
3 v 3 Doubles
Stage 3 and Lower
Standard BBP Arena
5 Chills
2 Recoveries
2 Subs
Switch = OK
Team nightblitz42 :
Malamar [M]
STAGE: 3*
NATURE: Serious (no change)
TYPE: Dark/Psychic
ABILITIES: Contrary, Suction Cups, Infiltrator
STATS
HP: 90
Atk: 4
Def: 4
SpA: 3
SpD: 4
Spe: 78
Size Class: 3
Weight Class: 2
MOVES
Acupressure
Aerial Ace
Ally Switch
Attract
Baton Pass
Brutal Swing
Calm Mind
Camouflage
Confide
Constrict
Cut
Dark Pulse
Destiny Bond
Disable
Double Team
Embargo
Endure
Facade
Fake Tears
Flamethrower
Flash
Flatter
Fling
Foul Play
Frustration
Future Sight
Giga Impact
Guard Swap
Hidden Power (Fire)
Hyper Beam
Hypnosis
Light Screen
Liquidation
Nasty Plot
Night Slash
Payback
Peck
Pluck
Power Split
Protect
Psybeam
Psych Up
Psychic
Psycho Cut
Psyshock
Psywave
Rain Dance
Reflect
Rest
Retaliate
Return
Reversal
Rock Slide
Round
Scary Face
Secret Power
Simple Beam
Slash
Sleep Talk
Snore
Stored Power
Substitute
Sunny Day
Superpower
Swagger
Switcheroo
Tackle
Taunt
Thief
Throat Chop
Thunderbolt
Topsy-Turvy
Torment
Toxic
Trick Room
Wrap
Indeedee [M]
STAGE: 3*
NATURE: Serious (no change)
TYPE: Psychic/Normal
ABILITIES: Inner Focus / Synchronize
STATS
HP: 80
Atk: 3
Def: 3
SpA: 5
SpD: 4
Spe: 95
Size Class: 2
Weight Class: 3
MOVES
After You
Ally Switch
Aromatherapy
Attract
Calm Mind
Dazzling Gleam
Disarming Voice
Draining Kiss
Drain Punch
Encore
Endure
Energy Ball
Extrasensory
Facade
Fake Out
Future Sight
Helping Hand
Hyper Voice
Imprison
Last Resort
Magical Leaf
Magic Room
Metronome
Mystical Fire
Pay Day
Play Nice
Play Rough
Power Split
Power Swap
Protect
Psybeam
Psychic
Psychic Terrain
Psych Up
Psyshock
Rest
Round
Shadow Ball
Sleep Talk
Snore
Stored Power
Substitute
Swift
Tri Attack
Trick
Trick Room
Wonder Room
Zen Headbutt
Ditto [Genderless]
STAGE: 2*
NATURE: Serious (no change)
TYPE: Normal
ABILITIES: Limber / Imposter
STATS
HP: 70
Atk: 2
Def: 2
SpA: 2
SpD: 2
Spe: 48
Size Class: 1
Weight Class: 1
MOVES
Transform
Team akela :
Eater of Worlds (Cursola) [F]
Stage 2*
Nature: Serious Nature
Type: Ghost
Abilities:
Weak Armor: By default the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a physical attack, reducing the Pokemon's Defense by one (1) stage for each hit and increasing their Speed by two (2) stages for each hit. When toggled, no effect.
Perish Body: If the Pokemon is struck by a contact attack, the Pokemon inflicts both itself and its attacker with the Doom status.
Stats:
HP: 80
Atk: 4
Def: 3
SpA: 6
SpD: 6
Spe: 30
Size Class: 2
Weight Class: 1
Movepool:
Stage 2:
Ancient Power
Astonish
Confuse Ray
Curse
Destiny Bond
Disable
Grudge
Harden
Haze
Head Smash
Hex
Mirror Coat
Nature Power
Night Shade
Perish Song
Power Gem
Spite
Strength Sap
Tackle
Water Pulse
Stage 3: (Locked)
Amnesia
Ancient Power
Astonish
Attract
Blizzard
Body Slam
Brine
Bulldoze
Calm Mind
Curse
Dig
Disable
Earth Power
Earthquake
Endure
Facade
Giga Drain
Giga Impact
Grudge
Hail
Harden
Hex
Hydro Pump
Hyper Beam
Ice Beam
Icicle Spear
Icy Wind
Iron Defense
Leech Life
Light Screen
Liquidation
Mirror Coat
Night Shade
Perish Song
Pin Missile
Power Gem
Protect
Psychic
Rain Dance
Reflect
Rest
Revenge
Rock Blast
Rock Slide
Rock Tomb
Round
Safeguard
Sandstorm
Scald
Screech
Self-Destruct
Shadow Ball
Sleep Talk
Snore
Spite
Stealth Rock
Stomping Tantrum
Stone Edge
Strength Sap
Substitute
Sunny Day
Surf
Tackle
Throat Chop
Whirlpool
Will-O-Wisp
Stage 4: (Locked)
Stage 5: (Locked)
Hundred (Fidgit) [F]
Stage 2*
Nature: Serious Nature
Type: Poison / Ground
Abilities:
Persistent: This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanentl/y, and its BRT is increased by two (2) ranks.
Frisk: The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases or decreases in damage, BAP and STAB from the opponent's item. This will not block the increase in BAP moves like Acrobatics and Knock Off that incur when an item is or isn't held. Item-Based increase in ranks (Such as from Rare Candy) are not negated by Frisk. The Pokemon will not be affected by Fling or Natural Gift.
Stats:
HP: 90
Atk: 4
Def: 5
SpA: 4
SpD: 4
Spe: 105
Siz: 2
Wei: 4
Movepool:
Stage 2:
Acid Spray
After You
Air Slash
Body Slam
Circle Throw
Clear Smog
Comet Punch
Copycat
Disable
Double-Edge
Earth Power
Encore
Entrainment
Follow Me
Gravity
Gust
Haze
Heal Block
Heal Pulse
Helping Hand
Instruct
Knock Off
Lucky Chant
Magic Room
Me First
Metronome
Mimic
Misty Terrain
Quick Guard
Rapid Spin
Razor Wind
Rototiller
Sand Tomb
Sludge Bomb
Spikes
Spotlight
Stealth Rock
Sticky Web
Tailwind
Toxic Spikes
Venom Drench
Whirlwind
Wide Guard
Wish
Wonder Room
Stage 3: (Locked)
Acid Spray
Acrobatics
Aerial Ace
After You
Air Slash
Ally Switch
Attract
Body Slam
Brutal Swing
Bulldoze
Captivate
Circle Throw
Clear Smog
Comet Punch
Confide
Copycat
Dig
Disable
Double Team
Earth Power
Earthquake
Echoed Voice
Embargo
Encore
Endure
Entrainment
Facade
Fling
Follow Me
Frustration
Giga Impact
Gravity
Gust
Haze
Heal Block
Heal Pulse
Helping Hand
Hidden Power
Hyper Beam
Knock Off
Light Screen
Lucky Chant
Low Sweep
Magic Room
Me First
Metronome
Mimic
Misty Terrain
Natural Gift
Poison Jab
Protect
Psych Up
Quick Guard
Quash
Rain Dance
Rapid Spin
Razor Wind
Reflect
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Sand Tomb
Sandstorm
Secret Power
Shadow Ball
Skill Swap
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Snatch
Spikes
Spotlight
Stealth Rock
Sticky Web
Stone Edge
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Tailwind
Taunt
Telekinesis
Thief
Torment
Toxic
Toxic Spikes
Trick Room
U-turn
Venom Drench
Venoshock
Whirlwind
Wide Guard
Wish
Stage 4: (Locked)
Acid Spray
Acrobatics
Aerial Ace
After You
Air Slash
Ally Switch
Attract
Block
Body Slam
Brutal Swing
Bulldoze
Captivate
Circle Throw
Clear Smog
Comet Punch
Confide
Copycat
Dig
Disable
Double Team
Drill Run
Earth Power
Earthquake
Echoed Voice
Embargo
Encore
Endure
Entrainment
Facade
Fling
Follow Me
Frustration
Gastro Acid
Giga Impact
Gravity
Gust
Haze
Heal Block
Heal Pulse
Helping Hand
Hidden Power
Hyper Beam
Icy Wind
Knock Off
Laser Focus
Light Screen
Lucky Chant
Low Sweep
Magic Room
Me First
Metronome
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Ominous Wind
Poison Jab
Protect
Psych Up
Quick Guard
Quash
Rain Dance
Rapid Spin
Razor Wind
Reflect
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Safeguard
Sand Tomb
Sandstorm
Secret Power
Shadow Ball
Skill Swap
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Snatch
Snore
Spikes
Spotlight
Stealth Rock
Sticky Web
Stomping Tantrum
Stone Edge
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Swift
Tailwind
Taunt
Telekinesis
Thief
Throat Chop
Torment
Toxic
Toxic Spikes
Trick Room
Twister
U-turn
Venom Drench
Venoshock
Whirlwind
Wide Guard
Wish
Stage 5: (Locked)
Lamp (Mollux) [M]
Stage 1*
Types: Fire/Poison
Nature: Serious Nature
Abilities:
Dry Skin: This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by one (1). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Illuminate: (Locked) By default this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack. When toggled, no effect.
Stats:
HP: 90
Atk: 2
Def: 4
Spa: 6
Spd: 5
Spe: 76
Siz: 3
Wei: 3
Movepool
Stage 1:
Acid
Acid Armor
Acid Spray
Belch
Bide
Clear Smog
Confuse Ray
Draining Kiss
Ember
Eruption
Final Gambit
Gunk Shot
Heat Wave
Inferno
Lava Plume
Moonlight
Recover
Spotlight
Toxic Spikes
Water Gun
Withdraw
Stage 2: (Locked)
Acid
Acid Armor
Acid Spray
Aqua Ring
Belch
Bide
Charm
Clear Smog
Confuse Ray
Draining Kiss
Ember
Eruption
Final Gambit
Fire Spin
Gastro Acid
Gunk Shot
Heal Bell
Heal Pulse
Heat Wave
Helping Hand
Inferno
Lava Plume
Moonlight
Rapid Spin
Recover
Sleep Talk
Spotlight
Stealth Rock
Toxic Spikes
Trick
Venom Drench
Water Gun
Withdraw
Stage 3: (Locked)
Acid
Acid Armor
Acid Spray
Aqua Ring
Attract
Belch
Bide
Calm Mind
Charm
Clear Smog
Confide
Confuse Ray
Dazzling Gleam
Double Team
Draining Kiss
Ember
Eruption
Explosion
Facade
Final Gambit
Fire Blast
Fire Spin
Flame Charge
Flamethrower
Flash
Frustration
Gastro Acid
Giga Impact
Gunk Shot
Heal Bell
Heal Pulse
Heat Wave
Helping Hand
Hidden Power
Hyper Beam
Inferno
Infestation
Lava Plume
Leech Life
Light Screen
Moonlight
Overheat
Protect
Rain Dance
Rapid Spin
Recover
Rest
Return
Round
Secret Power
Sleep Talk
Sludge Bomb
Sludge Wave
Solar Beam
Spotlight
Stealth Rock
Substitute
Sunny Day
Swagger
Thief
Thunder
Thunder Wave
Thunderbolt
Toxic
Toxic Spikes
Trick
Venom Drench
Venoshock
Water Gun
Will-O-Wisp
Withdraw
Stage 4: (Locked)
Acid
Acid Armor
Acid Spray
Aqua Ring
Attract
Belch
Bide
Bind
Bug Bite
Calm Mind
Charm
Clear Smog
Confide
Confuse Ray
Dazzling Gleam
Double Team
Draining Kiss
Ember
Eruption
Explosion
Facade
Final Gambit
Fire Blast
Fire Spin
Flame Charge
Flamethrower
Flash
Frustration
Gastro Acid
Giga Impact
Gunk Shot
Heal Bell
Heal Pulse
Heat Wave
Helping Hand
Hidden Power
Hyper Beam
Inferno
Infestation
Iron Defense
Knock Off
Lava Plume
Leech Life
Light Screen
Moonlight
Overheat
Protect
Rain Dance
Rapid Spin
Recover
Rest
Return
Round
Secret Power
Shock Wave
Sleep Talk
Sludge Bomb
Sludge Wave
Snatch
Snore
Solar Beam
Spotlight
Stealth Rock
Substitute
Sunny Day
Swagger
Thief
Thunder
Thunder Wave
Thunderbolt
Toxic
Toxic Spikes
Trick
Venom Drench
Venoshock
Water Gun
Will-O-Wisp
Withdraw
Stage 5 (Locked)
Seeker akela sends out
Challenger nightblitz42 sends out/orders
akela orders
I ref
Stage 3 and Lower
Standard BBP Arena
5 Chills
2 Recoveries
2 Subs
Switch = OK
Team nightblitz42 :
Malamar [M]
STAGE: 3*
NATURE: Serious (no change)
TYPE: Dark/Psychic
ABILITIES: Contrary, Suction Cups, Infiltrator
STATS
HP: 90
Atk: 4
Def: 4
SpA: 3
SpD: 4
Spe: 78
Size Class: 3
Weight Class: 2
MOVES
Acupressure
Aerial Ace
Ally Switch
Attract
Baton Pass
Brutal Swing
Calm Mind
Camouflage
Confide
Constrict
Cut
Dark Pulse
Destiny Bond
Disable
Double Team
Embargo
Endure
Facade
Fake Tears
Flamethrower
Flash
Flatter
Fling
Foul Play
Frustration
Future Sight
Giga Impact
Guard Swap
Hidden Power (Fire)
Hyper Beam
Hypnosis
Light Screen
Liquidation
Nasty Plot
Night Slash
Payback
Peck
Pluck
Power Split
Protect
Psybeam
Psych Up
Psychic
Psycho Cut
Psyshock
Psywave
Rain Dance
Reflect
Rest
Retaliate
Return
Reversal
Rock Slide
Round
Scary Face
Secret Power
Simple Beam
Slash
Sleep Talk
Snore
Stored Power
Substitute
Sunny Day
Superpower
Swagger
Switcheroo
Tackle
Taunt
Thief
Throat Chop
Thunderbolt
Topsy-Turvy
Torment
Toxic
Trick Room
Wrap
Indeedee [M]
STAGE: 3*
NATURE: Serious (no change)
TYPE: Psychic/Normal
ABILITIES: Inner Focus / Synchronize
STATS
HP: 80
Atk: 3
Def: 3
SpA: 5
SpD: 4
Spe: 95
Size Class: 2
Weight Class: 3
MOVES
After You
Ally Switch
Aromatherapy
Attract
Calm Mind
Dazzling Gleam
Disarming Voice
Draining Kiss
Drain Punch
Encore
Endure
Energy Ball
Extrasensory
Facade
Fake Out
Future Sight
Helping Hand
Hyper Voice
Imprison
Last Resort
Magical Leaf
Magic Room
Metronome
Mystical Fire
Pay Day
Play Nice
Play Rough
Power Split
Power Swap
Protect
Psybeam
Psychic
Psychic Terrain
Psych Up
Psyshock
Rest
Round
Shadow Ball
Sleep Talk
Snore
Stored Power
Substitute
Swift
Tri Attack
Trick
Trick Room
Wonder Room
Zen Headbutt
Ditto [Genderless]
STAGE: 2*
NATURE: Serious (no change)
TYPE: Normal
ABILITIES: Limber / Imposter
STATS
HP: 70
Atk: 2
Def: 2
SpA: 2
SpD: 2
Spe: 48
Size Class: 1
Weight Class: 1
MOVES
Transform
Team akela :
Eater of Worlds (Cursola) [F]
Stage 2*
Nature: Serious Nature
Type: Ghost
Abilities:
Weak Armor: By default the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a physical attack, reducing the Pokemon's Defense by one (1) stage for each hit and increasing their Speed by two (2) stages for each hit. When toggled, no effect.
Perish Body: If the Pokemon is struck by a contact attack, the Pokemon inflicts both itself and its attacker with the Doom status.
Stats:
HP: 80
Atk: 4
Def: 3
SpA: 6
SpD: 6
Spe: 30
Size Class: 2
Weight Class: 1
Movepool:
Stage 2:
Ancient Power
Astonish
Confuse Ray
Curse
Destiny Bond
Disable
Grudge
Harden
Haze
Head Smash
Hex
Mirror Coat
Nature Power
Night Shade
Perish Song
Power Gem
Spite
Strength Sap
Tackle
Water Pulse
Stage 3: (Locked)
Amnesia
Ancient Power
Astonish
Attract
Blizzard
Body Slam
Brine
Bulldoze
Calm Mind
Curse
Dig
Disable
Earth Power
Earthquake
Endure
Facade
Giga Drain
Giga Impact
Grudge
Hail
Harden
Hex
Hydro Pump
Hyper Beam
Ice Beam
Icicle Spear
Icy Wind
Iron Defense
Leech Life
Light Screen
Liquidation
Mirror Coat
Night Shade
Perish Song
Pin Missile
Power Gem
Protect
Psychic
Rain Dance
Reflect
Rest
Revenge
Rock Blast
Rock Slide
Rock Tomb
Round
Safeguard
Sandstorm
Scald
Screech
Self-Destruct
Shadow Ball
Sleep Talk
Snore
Spite
Stealth Rock
Stomping Tantrum
Stone Edge
Strength Sap
Substitute
Sunny Day
Surf
Tackle
Throat Chop
Whirlpool
Will-O-Wisp
Stage 4: (Locked)
Stage 5: (Locked)
Hundred (Fidgit) [F]
Stage 2*
Nature: Serious Nature
Type: Poison / Ground
Abilities:
Persistent: This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanentl/y, and its BRT is increased by two (2) ranks.
Frisk: The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases or decreases in damage, BAP and STAB from the opponent's item. This will not block the increase in BAP moves like Acrobatics and Knock Off that incur when an item is or isn't held. Item-Based increase in ranks (Such as from Rare Candy) are not negated by Frisk. The Pokemon will not be affected by Fling or Natural Gift.
Stats:
HP: 90
Atk: 4
Def: 5
SpA: 4
SpD: 4
Spe: 105
Siz: 2
Wei: 4
Movepool:
Stage 2:
Acid Spray
After You
Air Slash
Body Slam
Circle Throw
Clear Smog
Comet Punch
Copycat
Disable
Double-Edge
Earth Power
Encore
Entrainment
Follow Me
Gravity
Gust
Haze
Heal Block
Heal Pulse
Helping Hand
Instruct
Knock Off
Lucky Chant
Magic Room
Me First
Metronome
Mimic
Misty Terrain
Quick Guard
Rapid Spin
Razor Wind
Rototiller
Sand Tomb
Sludge Bomb
Spikes
Spotlight
Stealth Rock
Sticky Web
Tailwind
Toxic Spikes
Venom Drench
Whirlwind
Wide Guard
Wish
Wonder Room
Stage 3: (Locked)
Acid Spray
Acrobatics
Aerial Ace
After You
Air Slash
Ally Switch
Attract
Body Slam
Brutal Swing
Bulldoze
Captivate
Circle Throw
Clear Smog
Comet Punch
Confide
Copycat
Dig
Disable
Double Team
Earth Power
Earthquake
Echoed Voice
Embargo
Encore
Endure
Entrainment
Facade
Fling
Follow Me
Frustration
Giga Impact
Gravity
Gust
Haze
Heal Block
Heal Pulse
Helping Hand
Hidden Power
Hyper Beam
Knock Off
Light Screen
Lucky Chant
Low Sweep
Magic Room
Me First
Metronome
Mimic
Misty Terrain
Natural Gift
Poison Jab
Protect
Psych Up
Quick Guard
Quash
Rain Dance
Rapid Spin
Razor Wind
Reflect
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Sand Tomb
Sandstorm
Secret Power
Shadow Ball
Skill Swap
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Snatch
Spikes
Spotlight
Stealth Rock
Sticky Web
Stone Edge
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Tailwind
Taunt
Telekinesis
Thief
Torment
Toxic
Toxic Spikes
Trick Room
U-turn
Venom Drench
Venoshock
Whirlwind
Wide Guard
Wish
Stage 4: (Locked)
Acid Spray
Acrobatics
Aerial Ace
After You
Air Slash
Ally Switch
Attract
Block
Body Slam
Brutal Swing
Bulldoze
Captivate
Circle Throw
Clear Smog
Comet Punch
Confide
Copycat
Dig
Disable
Double Team
Drill Run
Earth Power
Earthquake
Echoed Voice
Embargo
Encore
Endure
Entrainment
Facade
Fling
Follow Me
Frustration
Gastro Acid
Giga Impact
Gravity
Gust
Haze
Heal Block
Heal Pulse
Helping Hand
Hidden Power
Hyper Beam
Icy Wind
Knock Off
Laser Focus
Light Screen
Lucky Chant
Low Sweep
Magic Room
Me First
Metronome
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Ominous Wind
Poison Jab
Protect
Psych Up
Quick Guard
Quash
Rain Dance
Rapid Spin
Razor Wind
Reflect
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Safeguard
Sand Tomb
Sandstorm
Secret Power
Shadow Ball
Skill Swap
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Snatch
Snore
Spikes
Spotlight
Stealth Rock
Sticky Web
Stomping Tantrum
Stone Edge
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Swift
Tailwind
Taunt
Telekinesis
Thief
Throat Chop
Torment
Toxic
Toxic Spikes
Trick Room
Twister
U-turn
Venom Drench
Venoshock
Whirlwind
Wide Guard
Wish
Stage 5: (Locked)
Lamp (Mollux) [M]
Stage 1*
Types: Fire/Poison
Nature: Serious Nature
Abilities:
Dry Skin: This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by one (1). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Illuminate: (Locked) By default this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack. When toggled, no effect.
Stats:
HP: 90
Atk: 2
Def: 4
Spa: 6
Spd: 5
Spe: 76
Siz: 3
Wei: 3
Movepool
Stage 1:
Acid
Acid Armor
Acid Spray
Belch
Bide
Clear Smog
Confuse Ray
Draining Kiss
Ember
Eruption
Final Gambit
Gunk Shot
Heat Wave
Inferno
Lava Plume
Moonlight
Recover
Spotlight
Toxic Spikes
Water Gun
Withdraw
Stage 2: (Locked)
Acid
Acid Armor
Acid Spray
Aqua Ring
Belch
Bide
Charm
Clear Smog
Confuse Ray
Draining Kiss
Ember
Eruption
Final Gambit
Fire Spin
Gastro Acid
Gunk Shot
Heal Bell
Heal Pulse
Heat Wave
Helping Hand
Inferno
Lava Plume
Moonlight
Rapid Spin
Recover
Sleep Talk
Spotlight
Stealth Rock
Toxic Spikes
Trick
Venom Drench
Water Gun
Withdraw
Stage 3: (Locked)
Acid
Acid Armor
Acid Spray
Aqua Ring
Attract
Belch
Bide
Calm Mind
Charm
Clear Smog
Confide
Confuse Ray
Dazzling Gleam
Double Team
Draining Kiss
Ember
Eruption
Explosion
Facade
Final Gambit
Fire Blast
Fire Spin
Flame Charge
Flamethrower
Flash
Frustration
Gastro Acid
Giga Impact
Gunk Shot
Heal Bell
Heal Pulse
Heat Wave
Helping Hand
Hidden Power
Hyper Beam
Inferno
Infestation
Lava Plume
Leech Life
Light Screen
Moonlight
Overheat
Protect
Rain Dance
Rapid Spin
Recover
Rest
Return
Round
Secret Power
Sleep Talk
Sludge Bomb
Sludge Wave
Solar Beam
Spotlight
Stealth Rock
Substitute
Sunny Day
Swagger
Thief
Thunder
Thunder Wave
Thunderbolt
Toxic
Toxic Spikes
Trick
Venom Drench
Venoshock
Water Gun
Will-O-Wisp
Withdraw
Stage 4: (Locked)
Acid
Acid Armor
Acid Spray
Aqua Ring
Attract
Belch
Bide
Bind
Bug Bite
Calm Mind
Charm
Clear Smog
Confide
Confuse Ray
Dazzling Gleam
Double Team
Draining Kiss
Ember
Eruption
Explosion
Facade
Final Gambit
Fire Blast
Fire Spin
Flame Charge
Flamethrower
Flash
Frustration
Gastro Acid
Giga Impact
Gunk Shot
Heal Bell
Heal Pulse
Heat Wave
Helping Hand
Hidden Power
Hyper Beam
Inferno
Infestation
Iron Defense
Knock Off
Lava Plume
Leech Life
Light Screen
Moonlight
Overheat
Protect
Rain Dance
Rapid Spin
Recover
Rest
Return
Round
Secret Power
Shock Wave
Sleep Talk
Sludge Bomb
Sludge Wave
Snatch
Snore
Solar Beam
Spotlight
Stealth Rock
Substitute
Sunny Day
Swagger
Thief
Thunder
Thunder Wave
Thunderbolt
Toxic
Toxic Spikes
Trick
Venom Drench
Venoshock
Water Gun
Will-O-Wisp
Withdraw
Stage 5 (Locked)
Seeker akela sends out
Challenger nightblitz42 sends out/orders
akela orders
I ref