Akela vs. SimonSays

[
"Rules of Engagement" said:
OPEN CHALLENGE!
4 v 4 Doubles FE
All Abilities
All Items
2 Day DQ
2 Subs
5 Chills/2 Recoveries
You choose the arena
You choose Switch
Akela's pokes.
Pinsir [Maebure] [M]

Careful Nature (+1 SpD, -1 SpA)
Type: Bug
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Egg Group: Bug
Abilities:
Hyper Cutter (Passive): This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Mold Breaker (Passive): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Moxie (Passive) (Locked): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 20

MC: 0
DC: 0/5

Attacks:
Level Up
ViceGrip
Focus Energy
Bind
Seismic Toss
Harden
Revenge
Brick Break
Vital Throw
Egg
Close Combat
False Swipe
Fury Attack
Me First
Quick Attack
TM/HM
Earthquake
Protect
Smack Down
Substitute
Toxic

Minun [Male] [M]

Timid Nature (+15% Speed, +14% Accuracy, -1 ATK)
Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Egg Group: Fairy
Ability:
Minus (Passive): This Pokemon possesses a negative electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Plus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 110 (+) [+14 ACC]
Size Class: 1
Weight Class: 1
Base Rank Total: 15

MC: 0

Attacks:
Level Up
Growl
Thunder Wave
Quick Attack
Helping Hand
Spark
Encore
Charm
Copycat
Egg
Discharge
Lucky Chant
Sing
Sweet Kiss
Wish
TM/HM
Grass Knot
Protect
Substitute
Toxic
Volt Switch

Plusle [Female] [F]

Timid Nature (+15% Speed, +14% Accuracy, -1 Atk)
Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Egg Group: Fairy
Ability:
Plus (Passive): This Pokemon possesses a positive electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Minus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 110 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 15

MC: 0

Attacks:
Level Up
Growl
Thunder Wave
Quick Attack
Helping Hand
Spark
Encore
Fake Tears
Copycat
Egg
Discharge
Lucky Chant
Sing
Sweet Kiss
Wish
TM/HM
Charge Beam
Grass Knot
Protect
Toxic
Volt Switch

Gigalith [Run] [M]

Sassy Nature (+1 SpD, -15% Speed, -10% Evasion)
Type: Rock
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Egg Group: Mineral
Abilities:
Sturdy (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sand Force (Passive):This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 21 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 19

EC: 9/9
MC: max
DC: 5/5

Attacks: (49/49)
Level Up
Explosion
Harden
Headbutt
Iron Defense
Mud-Slap
Power Gem
Rock Blast
Rock Slide
Sand-Attack
Sandstorm
Smack Down
Stealth Rock
Stone Edge
Tackle
Egg
Autotomize
Curse
Gravity
Heavy Slam
Lock-On
Magnitude
Rock Tomb
Take Down
Tutor
Block
Earth Power
Sleep Talk
Snore
Superpower
TM/HM
Attract
Bulldoze
Double Team
Earthquake
Facadae
Flash Cannon
Frustration
Giga Impact
Hidden Power (Type: Ice; BAP: 7)
Hyper Beam
Iron Head
Protect
Rest
Return
Rock Polish
Rock Smash
Round
SolarBeam
Strength
Substitute
Swagger
Toxic


SS's pokes.

Claydol (Regisand) [G]
Nature: Relaxed (Add One (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)
Type: Ground/Psychic
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Levitate:
(Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.


Stats:
HP: 90
Atk: Rank 3
Def: Rank 5 (+)
SpA: Rank 3
SpD: Rank 5
Spe: 65 (75/1.15, rounded down)
Size Class: 3
Weight Class: 5
Base Rank Total: 20


EC: 6/6
MC: 0
DC: N/A


Attacks:
Teleport
Confusion
Harden
Rapid Spin
Mud Slap
Psybeam
Rock Tomb
SelfDestruct
AncientPower
Cosmic Power
Earth Power
Extrasensory
Power Split
Explosion
Power Trick
Sandstorm

Calm Mind
SolarBeam
Bulldoze
Rest
Ally Swap
Ice Beam
Shadow Ball
Earthquake
Grass Knot

Signal Beam
Mimic
Skill Swap
Stealth Rock
Magic Coat
Endure

Moves: 31



Slaking (Creon) [M]
Nature: Lonely [Adds One (1) Rank to Attack; Subtracts One (1) Rank from Defense]
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


Abilities:
Truant:
(Trait) This Pokemon is naturally lazy, and becomes Sluggish after every normal action. This effect takes place after completing any normal (e.g. non-Sluggish) action. If this Pokemon uses a move that would inflict Sluggish, it instead becomes Exhausted for the next action. When Exhausted, its Confusion stage will not be checked and it will not hit itself in confusion during the second action. It recovers 3% energy when Exhausted. If this Pokemon uses a Combination, it becomes Sluggish or Exhausted on the action following the cooldown of the combination. Truant can be altered or shifted by Skill Swap, Role Play, Gastro Acid, or Mummy, but is not changed by Entrainment, Simple Beam, or Worry Seed.


Stats:
HP: 125
Atk: Rank 7 (+)
Def: Rank 3 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 25


EC: 9/9
MC: 0
DC: N/A


Attacks:
Uproar
Focus Energy
Scratch
Yawn
Encore
Slack Off
Faint Attack
Amnesia
Endure
Flail
Focus Punch
Reversal
Counter
Covet
Chip Away
Punishment
Swagger

Crush Claw
Night Slash
Hammer Arm
Body Slam
Pursuit

Return
Double Team
Rock Slide
Earthquake
Facade
Toxic
Giga Impact
Protect
Taunt
Shadow Claw
Substitute
Brick Break
Aerial Ace
Bulldoze
Flamethrower
SolarBeam
Blizard
Ice Beam
Thunderbolt
Focus Blast
Roar
Work Up
Hone Claws
Strength

Fire Punch
Ice Punch
ThunderPunch
Sucker Punch
Shock Wave
Low Kick
After You
Icy Wind
Block
Gunk Shot
Sleep Talk
Double-Edge

Moves: 59



Lucario (♣ King) [M]
Nature: Hasty (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Normally, Max: 30]). The Divisor is 870 for fully evolved Pokemon, 580 for Pokemon that are the second of three stages, 435 for Pokemon that are the first of two stages, and 290 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts one (1) Rank from Defense)
Type: Fighting / Steel
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Steadfast:
(Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified (DW): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 104 (90*1.15, rounded up)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Acc. +12%


EC: 6/6
MC: 0
DC: 5/5


Attacks:
Dark Pulse
Quick Attack
Detect
Foresight
Metal Claw
Endure
Counter
Force Palm
Feint
Bone Rush
Reversal
Screech
Metal Sound
Copycat
Nasty Plot
Dragon Pulse
Heal Pulse
Aura Sphere
Quick Guard
Me First
ExtremeSpeed

Blaze Kick
Crunch
Hi Jump Kick
Agility
Circle Throw

Earthquake
Sword Dance
Rock Slide
Dig
Payback
Rest
Focus Blast
Double Team
Stone Edge
Substitute

Ice Punch
Focus Punch
Drain Punch
Helping Hand
Dual Chop
Magnet Rise

Moves: 40



Porygon2 (???) [G]
Nature: Timid [Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Normally, Max: 30]). The Divisor is 870 for fully evolved Pokemon, 580 for Pokemon that are the second of three stages, 435 for Pokemon that are the first of two stages, and 290 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts one (1) Rank from Attack]
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Trace:
(Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
Download: (Passive) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW): (Passive) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 69 (60*1.15)
Size Class: 1
Weight Class: 3
Base Rank Total: 18
+8 Acc.

EC: 4/9
MC: 0
DC: 3/5

Moves:
Conversion 2
Tackle
Sharpen
Conversion
Agility
Psybeam
Recover
Magnet Rise
Tri Attack
Magic Coat
Recycle

Blizzard
Thunderbolt
Hyper Beam
Shadow Ball
Protect

Gravity
Thunder Wave
Wonder Room
Pain Split
Trick

Bide

Moves: 22


Arena: Pokemon Chess Board (Open Field)
Field Type:
Neutral
Complexity: Intense
Format: Multiples

Restrictions: None

Description:


The Pokemon Chess Board is an intricate arena, the effects of which change based on the Pokemon used. It is set on an artificial field consisting of alternating 8x8 black and white squares about 5 square feet each. All Attacks can be utilized, as the chess board will create any necessary element for the attack. Be warned that effects will disappear after each action and will have to generated from scratch, so the arena for example cannot be flooded out, even if Rain is summoned. Weathers still last their full duration and have all their other battle effects.

The Arena benefits or handicaps players based on the Pokemon they select in the following ways:
  • If one player has more fully evolved Pokemon than the other, each of that player's Pokemon will lose one Rank in each stat (including HP), as well as 20% of their speed. Pokemon in their second of three stages do not count as fully evolved for this purpose.
  • If a player's active Pokemon share like weaknesses, all of the shared weaknesses of that player's active Pokemon will be reduced to 2x, regardless of their ordinary severity.
  • If a player's active Pokemon share like STABs, the STAB bonus of that STAB is increased by 1.
  • If a player's active Pokemon share like Attacks, the Base Attack Power of those shared attacks is increased by 1.


Akela sends out Pokemon and equips.
Simon sends out Pokemon, equips, and orders.
Akela orders.
Yours truly handles the rest.

Fixed te quote tags issue.
 
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Simon is torn awkwardly between insisting that he send out first for picking the arena and feeling like he brought Tanks to a knife fight.


"Didn't realise this was for the youth... ♣ King, Porygon2, lead the char-wait you didn't glitch my speech! Haha, I could name you!"


♣ King | | ???
Expert Belt | | Eviolite

Lucario:
Bone Rush (Plus.) ~ Earthquake ~ Bone Rush (Plus.)
- IF Protective/Evasive action affecting Plusle at any stage, use Feint (Plus.) that action. This sub takes priority.
- IF Porygon2 is not under the effects of Magnet Rise when you would use Earthquake, use High Jump Kick (Plus.) A2.

Porygon2: Magnet Rise ~ Tri Attack (Plus.) ~ Blizzard
- IF you would be targeted with Encore A2, use Tri-Attack (Plus.) A1 instead.
 
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Minun: Thunder Wave (Porygon2) > Discharge > Discharge
Plusle: Toxic (Porygon2) > Discharge > Discharge
 
Plusle [Female] [F]

Timid Nature (+15% Speed, +14% Accuracy, -1 Atk)
Item: EXP Share
Hp: 80
En:
100
Stats: 0/1/2/2/98
Status: +14% acc.
Toxic (Porygon2) - Discharge - Discharge

Minun [Male] [M]

Item: EXP Share
Hp: 80
En: 100
Stats: 0/1/2/2/98
Status: +14% acc.
Thunder Wave (Porygon2) - Discharge - Discharge




Lucario (♣ King) [M]
Item:
Expert Belt
Hp: 100
En: 100
Stats: 4/2/4/3/104
Status: +12% acc.
Bone Rush (Plusle) - Earthquake - Bone Rush (Plusle)


Porygon2 (???) [G]
Item:
Eviolite
Hp: 100
En: 100
Stats: 2/5/4/5/69
Status: +8% acc.
Magnet Rise - Tri Attack (Plusle) - Blizzard​
Bone Rush: The Pokemon energizes a club and strikes the opponent 2-5 times with a spinning motion, disrupting attacks that take a while to charge up.

Attack Power: 3 per hit | Accuracy: 90% | Energy Cost: 7 | Attack Type: Physical | Effect Chance: | Contact: No | Typing: Ground | Priority: 0 | CT: Force

Blizzard: The Pokemon blows a massive chilling wind at the opponent that can affect the entire field. During Hail, this move never fails to blast about the entire arena, and has a 30% chance of bursting through Protect and Detect. It has a chance to freeze opponents solid. This move targets up to three (3) adjacent opponents in a multi-battle.

Attack Power: 12 | Accuracy: 70% | Energy Cost: 8 | Attack Type: Special | Effect Chance: 10% | Contact: No | Typing: Ice | Priority: 0 | CT: Force
Earthquake: The Pokemon uses it mighty heft or inherent knowledge of tectonic manipulation to trigger an earthquake. The splitting earth and sudden impact causes major internal and external damage to the target. Trainers are encouraged to exercise caution and common sense when using this attack in certain structures. When Earthquake strikes a Pokemon in the middle of Dig, its Base Attack Power is doubled. This attack hits all adjacent Pokemon. If allied Pokemon can attack in sequence uninterrupted by an enemy attack, they can synchronize their Earthquake and avoid damaging each other in a multi-battle.

Attack Power: 10 | Accuracy: 100% | Energy Cost: 7 | Attack Type: Physical | Effect Chance: -- | Contact: No | Typing: Ground | Priority: 0 | CT: Set
Discharge: The Pokemon shoots a wave of dispersing electricity at the opponent. The sheer amount of the electricity gives it a good chance to paralyze the foe. This attack hits all adjacent Pokemon.

Attack Power: 8 | Accuracy: 100% | Energy Cost: 6 | Attack Type: Special | Effect Chance: 30% | Contact: No | Typing: Electric | Priority: 0 | CT: Elemental
Magnet Rise: The Pokémon uses electromagnetism to levitate up into the air. Its body turns golden, and Bulldoze, Earthquake, Fissure, and Magnitude cannot affect the Pokémon for the next six (6) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.

Attack Power: -- | Accuracy: -- | Energy Cost: 6 | Attack Type: Other | Effect Chance: -- | Contact: N/A | Typing: Electric | Priority: 0 | CT: Passive
Thunder Wave: The Pokemon releases blue sparks that target the opponent’s muscle nerves, making them have a chance not to respond to any commands, effectively paralyzing them. Pokemon with a Ground typing or the abilities Lightningrod, Limber, Motor Drive, or Volt Absorb are immune to Thunder Wave.

Attack Power: -- | Accuracy: 100% | Energy Cost: 7 | Attack Type: Other | Effect Chance: -- | Contact: No | Typing: Electric | Priority: 0 | CT: Elemental
Toxic: The Pokemon lets out a dark purple gas at the opponent. The gas enters the opponent’s body through the pores and poisons the opponent. Toxic Damage starts at 1 DPA, and increases by 1 DPA as the end of each round, with no cap in the amount of damage. Toxic damage resets if the Pokemon switches out.

Attack Power: -- | Accuracy: 90% | Energy Cost: 7 | Attack Type: Other | Effect Chance: -- | Contact: No | Typing: Poison | Priority: 0 | CT: Elemental

Tri Attack: The Pokemon creates a triangle out of white energy. The user then shoots the triangle at the opponent. Each of the points of the triangle are imbued with the elemental energies of Fire, Electric, and Ice. This gives Tri Attack a total of a 20% chance to inflict burn, freeze or paralysis; with a 6.67% chance for each.

Attack Power: 8 | Accuracy: 100% | Energy Cost: 6 | Attack Type: Special | Effect Chance: 20% | Contact: No | Typing: Normal | Priority: 0 | CT: Set

[hide = Damage Calcs]
Round 1

Female used Toxic! (- 7 en.)
??? was Badly poisoned! (1 DPA)

Male used Thunder Wave! ( -7 (-1) = 6 en.)
??? was paralyzed!

♣ King used Bone Rush! ( -7 en.)
It's Super Effective!
TO HIT [< 9000] 1359 [YES]
NUMBER OF HITS: 2
CRIT [< 625] 3321 [NO]
Damage: (3 + 3 + 6 - 1.5) x 1.5 = - 15.75 Hp.


??? used Magnet Rise! ( - 6 en.) 5352 not paralyzed

-1 hp

Round Two (2)

Female used Discharge! (- (6- 1en) 5 en)
Crit: ( King 4872 (no) ??? 620(yes) )
Damage:
King: (13 x 0.75 + 4 + 3 - 4.5) x1 = - 12.25 Hp.
???: (13 x 0.75 + 4 + 3 + 3 - 7.5) = - 12.25 Hp.
EFFECT [< 3000]
King: 632 [yes] ( 20%)
???: 1583 [yes] ( 20%)

Male used Discharge! (- (6 -1en) 5 en)
Crit: ( King 3894 (no) ??? 7566 (no) )
Damage:
King: (13 x 0.75 + 4 + 3 - 4.5) x1 = - 12.25 Hp.
???: (13 x 0.75 + 4 + 3 - 7.5) = - 9.25 Hp.
EFFECT [< 3000]
King:
???:

King used Earthquake! ( - 7 en.) 3827 not paralyzed.
It's Super Effective!
It's Super Effective!
It Had No Effect!
Crit: (Female 9742 (no) Male 8199 (no) )
Damage:
Female: ( 10 x 0.75 + 6 - 1.5) x 1.5 = - 18 Hp.
Male: ( 10 x 0.75 + 6 - 1.5) x 1.5 = - 18 Hp.
???: - 0 Hp.

??? used Tri Attack! ( 6 - 1 = 5 en) not 9729 paralyzed
Crit: 2313 no
Effect: 341 yes
Which: Nope (0%)
Damage: ( 8 + 3 + 6 - 3) x 1.0 = - 14 Hp.

- 1 hp


Round Three Fight!

Female used Discharge! (- (6- 1en) 5 en)
Crit: ( King 3836 (no) ??? 6126 (no)
Damage:
King: (13 x 0.75 + 4 + 3 - 4.5) x1 = - 12.25 Hp.
???: (13 x 0.75 + 4 + 3 - 7.5) = - 9.25 Hp.
EFFECT [< 3000]
King: 632 [yes] ( 20%)
???: 1583 [yes] ( 20%)

Male used Discharge! ( - 5 en.)
Crit: ( King 3894 (no) ??? 7566 (no) )
Damage:
King: (13 x 0.75 + 4 + 4.5 - 4.5) x1 = - 12.25 Hp.
???: (13 x 0.75 + 4 + 4.5 - 7.5) = - 9.25 Hp.
EFFECT [< 3000]
King:
???:

King used Bone Rush! 9624 not paralyzed.
It's Super Effective!
Crit: 9281/4136/9382/7006/5868 no/no/no/no/no
NUMBER OF HITS: 5
Damage: ( 3 + 3 + 3 + 3 + 3 + 6 - 1.5) x 1.5 = - 29.25 hp.
Follow up hits:
??? used Blizzard! 1483 paralyzed.

- 1 hp.

Plusle [Female] [F]

Timid Nature (+15% Speed, +14% Accuracy, -1 Atk)
Item: EXP Share
Hp: 3
En:
83
Stats: 0/1/2/2/88
Status: +14% acc.
Toxic (Porygon2) - Discharge - Discharge
Minun [Male] [M]

Item: EXP Share
Hp: 62
En: 84
Stats: 0/1/2/2/88
Status: +14% acc.
Thunder Wave (Porygon2) - Discharge - Discharge

Lucario (♣ King) [M]
Item:
Expert Belt
Hp: 51
En:
79
Stats: 4/2/4/3/104
Status: +12% acc. Paralyzed (15%)
Bone Rush (Plusle) - Earthquake - Bone Rush (Plusle)

Porygon2 (???) [G]
Item:
Eviolite
Hp: 60
En: 89
Stats: 2/5/4/5/69
Status: +8% acc. Badly Poisoned for 2DPA Paralyzed ( 10%)
Magnet Rise - Tri Attack (Plusle) - Blizzard
Akela orders.
SS orders.

I ref.
 
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... You made a mistake on the multiple hit moves. You add up the number of hits * BAP + ATK/SPA - DEF/SPD.
 
You also forgot about the spread move modifier. All Spread Moves suffer a BAP reduction of x0.75 when there are 2 or more targets for the move.

Resisted attacks only do x0.67 damage they normally would.

In the case of Discharge by Minun (or Plusle since they have the same stats), the calculation would be (8 [Discharge's BAP] * 0.75 [Spread move modifier] + 2 [Boost from Plus/Minus] + 3 [STAB] + 4.5 [SPA] - 4.5 [Lucario's SPD]) * 0.67 [Resistance/Weakness Modifier] = 7.37

So, for Multihit moves like Bone Rush:
Referee Resource Thread said:
2-Hit and Multi-Hit moves: 2-Hit and Multi-Hit moves use the cumulative Base Attack Power of all hits as the intial Base Power. Then damage boosts like STAB, Stat differentials etc. are applied to the cumulative base damage. Multi-Hit moves increase the number of guaranteed attacks by one (e.g. from 2-3 or 3-4) for each stage boost to a Pokemon's Accuracy. These attacks can also disrupt an opponent using a charge-up attack and cause the attack to fail.
In the case of the first Bone Rush the calculation would be (3 * 2 + 6 - 3) * 1.5 = 13.5
While in the cast of the second Bone Rush the calculation would be (3 * 5 + 6 - 3) * 1.5 = 24

I also just noticed that you did not remove an additional 1 HP from Porygon2 due to Toxic in the third action.
 
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A couple other things;
- The Plusle has Electric STAB, which halves the Paralysis chance. That doesn't matter in this case, because...
- When 2 allied Pokemon both use a spread move in sequence, the moves synchronize and do not damage each other.
- Because in ASB, a single Pokemon can be afflicted with multiple status afflictions at the same time, Tri Attack rather rolls for all 3 status separately. So rather than one roll of 20% (or whatever), it's 3 rolls of 6.67%.
- I'm not sure how you done the multihit rolls, but it seems like you did 2-5, where it actually has 37.5/37.5/12.5/12.5 for 2-5, respectively.
 
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Not quite. You still need to calculate Female the Plusle's A3, since it is no longer KOd.

And a minor nitpick, there are 3 actions in a round. Continuing to use Round in place of Action could cause you problems down the line (especially in regards to DQ and Subref payouts).
 
Your format is a little confusing, but I do not see any major errors at the moment.

Minun: Encore (Porygon2) > Discharge + Discharge > Cool Down (Discharge)
Plusle: Copycat (Lucario) > Helping Hand (Minun) > Volt Switch (Lucario)
IF Minun moves before Plusle A1, THEN Wish instead
 
A couple other things;

- the arena affects the akela's Pokemon's damage output; reducing their stats but increasing their BAP on Discharge.
- Paralysis reduces by 5% for the end of the round, and 5% for being fully paralyzed.
- and this doesn't actually change anything, but Lucario's +Speed nature makes Bone Rush a sure hit.

I'm sorry we're being so complicated. ,-,
 
A couple tiny things;

- the arena affects the akela's Pokemon's damage output; reducing their stats but increasing their BAP on Discharge.
- Paralysis reduces by 5% for the end of the round, and 5% for being fully paralyzed.

I'm sorry we're being so complicated. ,-,
It's no problem. If I don't finish tonight I will tomorrow.
 
Also, please remove the quotes from the first post. I kind of forgot what pokemon I brought to this battle and still have no idea what pokemon simon brought. Nested Hide Tags and Nested Quote Tags do not work well together.
 
Ok guys, please tell me if anything else is wrong. Oh, SimonSays I had applied lucario's accuracy bonus, and lowered discharge's base power from the start, but forgot to show that I did.
 

"Then it's my turn."

Lucario: Feint (Plus.) ~ Bone Rush (Min.) ~ Hi Jump Kick (Min.)
- IF Plusle is NOT KO'd A2, use Earthquake A2 instead

Porygon2: Protect ~ Tri-Attack (Min.) ~ Hyper Beam (Min.)
 
Plusle [Female] [F]

Timid Nature (+15% Speed, +14% Accuracy, -1 Atk)
Item: EXP Share
Hp: 3
En:
83
Stats: 0/1/2/2/88
Status: +14% acc.
Copycat - Helping Hand - Volt Switch

Minun [Male] [M]

Item: EXP Share
Hp: 62
En: 84
Stats: 0/1/2/2/88
Status: +14% acc.
Encore - Discharge + Discharge - Cooldown


Lucario (♣ King) [M]
Item:
Expert Belt
Hp: 51
En:
79
Stats: 4/2/4/3/104
Status: +12% acc. Paralyzed (15%)
Feint - Bone Rush - Hi Jump Kick


Porygon2 (???) [G]
Item:
Eviolite
Hp: 60
En: 89
Stats: 2/5/4/5/69
Status: +8% acc. Badly Poisoned for 2DPA Paralyzed ( 10%)

Bone Rush: The Pokemon energizes a club and strikes the opponent 2-5 times with a spinning motion, disrupting attacks that take a while to charge up.

Attack Power: 3 per hit | Accuracy: 90% | Energy Cost: 7 | Attack Type: Physical | Effect Chance: | Contact: No | Typing: Ground | Priority: 0 | CT: Force

Copycat: The Pokemon thinks about the last attack and repeats it exactly, duplicating the attack, but letting you choose a new target for the move. This move will fail if Copycat is the first move used in the battle, the last used move was Copycat, or the attack requires more energy than the user has. Charge-up actions and priority are ignored for a move copied by Copycat; all of its effects execute immediately when Copycat is used. (eg. If Copycat copies Revenge, it executes immediately. Likewise, if it copies Sky Attack, both the charge and the damage happen at once, and thus the move cannot be stopped by multi-hit attacks)

Attack Power: -- | Accuracy: -- | Energy Cost: 2 + Copied Attack | Attack Type: Other | Effect Chance: -- | Contact: No | Typing: Normal | Priority: 0 | CT: None

Discharge: The Pokemon shoots a wave of dispersing electricity at the opponent. The sheer amount of the electricity gives it a good chance to paralyze the foe. This attack hits all adjacent Pokemon.

Attack Power: 8 | Accuracy: 100% | Energy Cost: 6 | Attack Type: Special | Effect Chance: 30% | Contact: No | Typing: Electric | Priority: 0 | CT: Elemental

Encore: The Pokemon gives its opponent an enthusiastic round of applause. The target is so flattered that it can’t help but repeat its last successful action for the next two (2) of its actions. The afflicted Pokemon will not expend extra energy from consecutive attacks while Encore is in effect. Encore fails when used on a target whose Encore ended on the previous action or whose last successful action was Bodyblock, Chill, Dodge, Encore, Mimic, Mirror Move, Shift, Sketch, Take Cover, Transform, a combo or a cooldown.

Attack Power: -- | Accuracy: 100% | Energy Cost: 10 | Attack Type: Other | Effect Chance: -- | Contact: No | Typing: Normal | Priority: 0 | CT: Passive

Feint: The Pokémon surrounds itself with a faint aura and rushes at the opponent with great speed, generating an afterimage. The Pokemon makes a stop before striking the opponent and the afterimage continues going. The energy wavelength of the afterimage ruptures the protective effects of Detect, Protect, Wide Guard, and Quick Guard for the rest of the action on the opponent or the opponent's team in the case of Wide and Quick Guard.

Attack Power: 4 | Accuracy: 100% | Energy Cost: 4 | Attack Type: Physical | Effect Chance: -- | Contact: No | Typing: Normal | Priority: 2 | CT: Set

Helping Hand: The Pokemon releases a bolt of blue energy, doubling the Base Attack Power of another ally’s move in the same action. The doubling occurs before the 75% Base Attack Power reduction on a spread attack. The minimum increase in Base Attack Power that can be offered by this move is six (6). This move cannot be used unless the user has enough Energy to afford the resulting attack.

Attack Power: -- | Accuracy: -- | Energy Cost: 4 + (Adjusted BAP of Ally's Move / 2) | Attack Type: Other | Effect Chance: -- | Contact: No | Typing: Normal | Priority: 5 | CT: Passive

Hi Jump Kick: The Pokemon leaps into the air and smashes its foot into the target. If the move misses, the user takes damage equal to 50% of what the attack would have done (treat type immunities as neutral and ignore ability immunities for the purpose of determining how much damage would have been done).

Attack Power: 13 | Accuracy: 90% | Energy Cost: 8 | Attack Type: Physical | Effect Chance: -- | Contact: Yes | Typing: Fighting | Priority: 0 | CT: Passive

Hyper Beam: The Pokemon releases a powerful beam of white energy at the opponent, doing great damage. Hyper Beam is so powerful it can destroy rocks and put dents in steel. However, after using Hyper Beam, the user is sluggish.

Attack Power: 15 | Accuracy: 90% | Energy Cost: 10 | Attack Type: Special | Effect Chance: -- | Contact: No | Typing: Normal | Priority: 0 | CT: Passive

Protect: The Pokemon erects a barrier that protects them from the damage and effects of attacks that would otherwise strike it. Attacks do not fail when used on the Pokemon, and attacks targeting the arena will succeed as normal. This move fails if used on successive actions, or after Detect, Wide Guard, Quick Guard, Agility (Evasive), Teleport (Evasive), or the Dodge Command. In a multi-battle, Protect may be shifted to an ally, but it then has zero (0) priority and uses the target's typing, defenses, and stage boosts for purposes of calculating extra energy cost.

Attack Power: -- | Accuracy: -- | Energy Cost: 7 + (Damage Blocked / 2.5) | Attack Type: Other | Effect Chance: -- | Contact: N/A | Typing: Normal | Priority: 4 | CT: Passive

Tri Attack: The Pokemon creates a triangle out of white energy. The user then shoots the triangle at the opponent. Each of the points of the triangle are imbued with the elemental energies of Fire, Electric, and Ice. This gives Tri Attack a total of a 20% chance to inflict burn, freeze or paralysis; with a 6.67% chance for each.

Attack Power: 8 | Accuracy: 100% | Energy Cost: 6 | Attack Type: Special | Effect Chance: 20% | Contact: No | Typing: Normal | Priority: 0 | CT: Set

Volt Switch: The Pokemon strikes the opponent with electricity before dashing off in a different direction, outpacing even trapping abilities. If the attack hits, two different effects may take depending on the enforced Switch Clause:

Switch = KO: The attack resets all of the Pokemon's stat changes and snaps it out of temporary status as well as other effects like Disable, Taunt, and Torment.

Switch = OK: The user is sent back to its trainer's Poke Ball at the end of the round. The Pokemon that is switched in to replace the user is chosen by the player from their remaining Pokemon, however the trainer that commanded Volt Switch must attack first. A Pokemon switched out with U-turn can switch without initiating a Switch Phase, but only Pokemon that used Teleport, U-turn, or Volt Switch can be swapped out.

Attack Power: 7 | Accuracy: 100% | Energy Cost: 5 | Attack Type: Special | Effect Chance: -- | Contact: No | Typing: Electric | Priority: 0 | CT: Set


A1:

Porygon2 used Protect! (-7 en)
Porygon2 protected itself!
Porygon2 was hurt by poison! (-2 hp)
8771 not paralyzed

Lucario used Feint! (- en)
Plusle fainted

Minun used Encore! (-10 en)
Blocked



A2:

Lucario used Bone Rush! (-7 en)
489 yep

Porygon2 was hurt by poison! (-2 Hp)
693 ignore that damage

Minun used Discharge + Discharge!
CRIT: 905/6506 no/no
Damage:<br />
Lucario: (7.5 x 2.25 + 3 + 3 + 1 - 3) - 20.875 hp
Porygon2: (7.5 x 2.25 + 3 + +3 + 1 - 7.5) - 16.375 Hp

A3:

Lucario used Hi Jump Kick! (-7 en)
CRIT: 2076 no
Damage: (13 + 3 + 6 - 1.5) = - 20.5 Hp
8657 not paralyzed

Minun cooled down.

Porygon2 used Blizzard!( -9 en)
HIT: 1979 yes
CRIT: 8627 no
Damage: (15 + 3 + 6 - 3) = - 21 Hp
Porygon2 was hurt by poison! ( -2 Hp)
6575


Timid Nature (+15% Speed, +14% Accuracy, -1 Atk)
Item: EXP Share
Hp: dead
En:
83
Stats: 0/1/2/2/88
Status: +14% acc.
Copycat - Helping Hand - Volt Switch

Minun [Male] [M]

Item: EXP Share
Hp: 41
En: 69
Stats: 0/1/2/2/88
Status: +14% acc.
Encore - Discharge + Discharge - Cooldown


Lucario (♣ King) [M]
Item:
Expert Belt
Hp: 30
En:
61
Stats: 4/2/4/3/104
Status: +12% acc. Paralyzed (25%)
Feint - Bone Rush - Hi Jump Kick


Porygon2 (???) [G]
Item:
Eviolite
Hp: 43
En: 68
Stats: 2/5/4/5/69
Status: +8% acc. Badly Poisoned for 2DPA Paralyzed ( 5%)

Anything glaringly wrong?

I'll fix energy later.
 
Last edited:
You rolled >1500 and Lucario failed to Feint...? And I think you left out the *.75 on the Discharge + Discharge combination. Also your reffing is really really messy. .-.
 
I am going to echo what Simon said. Your reffing is really really messy, making it hard for me to ascertain just what is going on and what information you included. I honestly believe a 4 v 4 doubles was a bit of a reach to choose for your first reffing.
 
I will get to fixing it.

I unfortunately can't do my best work because of......... Issues, with my account, but I can try my best.
 

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