Alakazam (OU Revamp) [QC 2/2] [GP 2/2]

Status
Not open for further replies.

Plague von Karma

Banned deucer.
:rb/alakazam:
Taken over from Sceptross 18th August 2020, approved by xJoelituh.
Sceptross's unfinished analysis can be found here, for reference.


[OVERVIEW]
In a generation where Psychic-type attacks are only resisted by the same type, and because its only weakness may as well not exist, it's not surprising that Alakazam is an incredible threat in RBY OU. Alakazam is most commonly seen in the lead slot due to possessing excellent Speed and access to Thunder Wave; it outspeeds every Pokemon that has access to a sleep move, allowing it to immediately cripple them with paralysis. It also has the strongest Psychic in OU by virtue of its excellent Special and as such can heavily pressure its most common checks. This Special stat also makes it a decent sponge for opposing moves like Psychic, though its HP limits this slightly. It is also good at absorbing sleep, since it resists Exeggutor's Psychic. Unlike Starmie, Alakazam doesn't have a weakness to Thunderbolt, which can come in handy for absorbing sleep from the likes of Gengar and Lapras. Alakazam can also prove to be very effective outside the lead slot, maintaining excellent utility against various threats and potentially turning into a dangerous sweeper if its most common checks have been removed. However, it can be difficult to consistently keep Alakazam safe from paralysis; if paralyzed, Alakazam often finds its low Defense being exploited by strong physical attackers such as Snorlax, Rhydon, and Tauros. It's also very reliant on its Psychic, which means it is difficult to break past Chansey. Overall, Alakazam is a regular presence in RBY OU and one of the best Psychic-types available, but its extreme vulnerability to strong physical attacks and paralysis keeps it firmly below the top of the pyramid.

[SET]
name: Standard
move 1: Psychic
move 2: Seismic Toss / Reflect
move 3: Thunder Wave
move 4: Recover

[SET COMMENTS]
Set Description
=========
Alakazam is one of the best leads in RBY OU. Since it's the fastest lead that regularly sees use, it's almost guaranteed to be able to immediately cripple something from the start of the game, be it through paralysis or serious damage with Psychic. This means Alakazam is great for pressuring opposing leads. Against other Alakazam, one generally wants to paralyze it and try to get a physical attacker like Snorlax in on a predicted Recover. However, be careful to not leave the field too damaged, as Exeggutor can have Double-Edge or Hyper Beam to pressure Alakazam. Generally, you don't want to switch out at less than 80% in order for Alakazam to avoid the 2HKO from Exeggutor's Double-Edge most of the time. Gengar leads generally switch out against Alakazam due to the threat of a 2HKO from Psychic as well as an OHKO with a critical hit. Starmie should generally be approached the same way as an opposing Alakazam. However, one must be wary of Chansey when using Thunder Wave early on; its extreme bulk turns it into a phenomenal sleep blocker when paralyzed. As a result, it becomes very difficult to put anything to sleep until the now-paralyzed Chansey is KOed.

A lead Alakazam's role, besides crippling the opposing lead, is mostly to absorb sleep. If used in this fashion, Alakazam should absolutely be running Seismic Toss. This allows Alakazam to hit Starmie and Exeggutor rather than wasting Psychic's PP. Lead Alakazam can also be used to absorb paralysis from those who propagate it, such as Chansey, Starmie, and other Alakazam. This especially goes for Chansey without Seismic Toss. It's also effective against Starmie without Surf or Psychic, the latter of which can force Alakazam out after a few Special drops. Alakazam also tends to attract physical attackers like Snorlax, Tauros, and Rhydon on a forced Recover turn. If you can correctly predict the switch, you might be able to sneak in a Thunder Wave or Psychic on them. Moreover, due to Alakazam being one of the few pure special attackers that can force Chansey out, it is also an efficient paralysis spreader that can be used as such throughout the course of the battle.

In some situations, you might still resort to using non-lead Alakazam as if it were in the lead slot to check or pressure opposing Pokemon such as Chansey and Starmie. It can also be used to function as a sweeper late-game. This strategy revolves around keeping Alakazam hidden, then attempting to clean up once its checks have been removed. Reflect can be used on sweeper Alakazam to give it a much-needed Defense boost, but it also means Alakazam will only have Psychic to attack with. In addition, Reflect Alakazam can still be taken care of through paralysis, critical hits from Tauros and Zapdos, and Explosion. Explosion is especially pressing if paralyzed, as even if Reflect Alakazam survives, it's still easily revenge killed by threats such as Tauros. However, Seismic Toss remains very usable in this context for beating Starmie and other Psychic-types more consistently.

When using Alakazam as a sweeper, the rest of the team should work on removing Alakazam's checks before it's revealed. These checks include special sponges such as Starmie, Alakazam, and Chansey. Pokemon that resist Psychic, such as Slowbro and Exeggutor, are also important to remove. For maintaining maximum sweeping potential, Alakazam should also try to avoid paralysis as much as possible, as its Speed is the reason it's able to compete with other late-game sweepers for a team slot. Ideally, Tauros should also be put in range of Psychic to avoid its high critical hit rate and Body Slam's paralysis chance. Fortunately, that can easily be accomplished through a Tauros mirror, a common scenario in RBY OU battles, since two Body Slams will leave the opponent's Tauros in said range.

[STRATEGY COMMENTS]
Other Options
=============
Thunder Wave, Psychic, and Recover should never be dropped. Though the last move is somewhat flexible, Alakazam's movepool is very shallow, so it should generally stick to the options mentioned. Counter has some utility when forcing out threats after the opponent KOed one of your Pokemon with a hard-hitting Normal-type attack from high health, such as Explosion, Self-Destruct, or Hyper Beam. This can be used to force damage against whatever switches in or even outright KO it. It also has situational use in Alakazam mirrors, as countering Seismic Toss can leave the opposing Alakazam severely weakened.

Checks and Counters
===================
**Physical Attackers**: Strong physical attackers such as Tauros, Snorlax, and Rhydon can hit Alakazam through its weak Defense and KO it, especially if it's paralyzed. They should try to switch in on Recover, though, as Psychic will do a big chunk of damage to all of them. Snorlax deserves a special mention for early-game, as it's crippled way less by paralysis and Psychic damage than the other Pokemon mentioned. Rhydon can also switch in on Thunder Wave.

**Psychic-types**: Almost all Psychic-types can check Alakazam, although most of them can be broken through with paralysis and Special drops. Although it generally should not come out early-game, Slowbro is particularly dangerous, as it can set up on Alakazam safely and heal its paralysis with Rest. Starmie and opposing Alakazam can also take Alakazam's Psychic and Seismic Toss and threaten it in return with their own attacks and paralysis, but these matchups can swing either way with repeated full paralysis or Special drops from either side. Surf variants of Starmie are especially dangerous, as they can deal heavy damage to Alakazam. Jynx can be used to check Alakazam in an emergency, but it is passive when doing so, vulnerable to critical hits, and better used for other tasks.

**Chansey**: Alakazam is a special attacker, and like all special attackers, Chansey makes a decent check. Chansey can attempt to paralyze Alakazam and pressure with Seismic Toss and to a lesser extent Ice Beam and Thunderbolt. This can force Alakazam to heal with Recover, allowing the opponent to switch into a physical threat. However, due to Psychic's secondary effect, paralysis, and Alakazam's high critical hit rate, Chansey will eventually be forced to either use Soft-Boiled or switch out. Should it get unlucky with full paralysis when trying to use Soft-Boiled, it can even be KOed. It's common to see Chansey switch in on a lead Alakazam and take a Thunder Wave to block sleep later. It can then attempt to put Alakazam to sleep with Sing on the next turn. Chansey can also attempt to fish for a freeze with Ice Beam if Alakazam isn't paralyzed, though this is risky.

**Exeggutor**: Exeggutor can switch into Alakazam on Turn 1 to immediately try to put it to sleep. However, the opponent would need to be content taking paralysis and getting hit by at least one Seismic Toss, which reduces the longevity of Exeggutor. This makes it much worse at checking Rhydon later in the game. If you try to prevent Alakazam from being paralyzed by switching to Chansey, the opponent gains a huge advantage, as Exeggutor can outspeed Chansey and put it to sleep. In general, though, Exeggutor checks Alakazam well. However, it struggles to pressure Alakazam enough before getting worn down by Seismic Toss, often forcing it to use Explosion.

[CREDITS]
- Written by: [[Sceptross, 123746], [Plague von Karma, 236353]]
- Quality checked by: [[Amaranth, 265630], [FriendOfMrGolem120, 424525]]
- Grammar checked by: [[Estronic, 240732], [A Cake Wearing A Hat, 388157]]
 
Last edited:

Plague von Karma

Banned deucer.
I was allowed to take over this analysis from Sceptross by xJoelituh. It's been in development hell for over a year, so better late than never.

I took a lot of the feedback in the original thread into account and applied it. I ended up trying to combine the two sets as someone said, and with the wording, I think it actually works really well. I also added a bunch of extra bits that were left out, such as Alakazam's decent Special sponging capabilities and a few extra Other Options that have been used over the years.
 
Last edited:

Amaranth

is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Tiering Contributoris a Top Contributoris a Dedicated Tournament Hostis a Tournament Director Alumnusis a Social Media Contributor Alumnusis a Community Leader Alumnusis a Past SPL Champion
UPL Champion
Should it not be using something like Seismic Toss, it can sometimes find itself really grasping for attack opportunities.
I don't understand what this means really, but whatever it is, the rest of the paragraph seems like a sufficient overview of the pokemon, so this can probably be cut.

As such, while a strong threat, Alakazam is very replaceable.
I understand this came from a suggestion in the previous thread saying it should be clarified that Alakazam is not a "big 4" because new players are confused, but I don't think this is an elegant way to do it. Closing the paragraph off with something like "Overall, Alakazam is a regular presence in RBY and one of the best Psychics, but its extreme vulnerability to all kinds of physical attacks as well as paralysis keeps it firmly below the top of the pyramid" offers a quick recap of the whole paragraph while explaining its overall status in the metagame a little better

Chansey leads should not be paralyzed so that you can later put something to sleep more easily.
Chansey lead in itself is pretty rare; it's worth mentioning, given that so many Chanseys are switching in turn 1 nowadays, that Thunder Waving in the early stages is a risky idea in general. Given that this sentence follows up one about Starmie, it'd work nicely to just follow it up with something about the dangers of TWaving a Chansey early on in general. Maybe along the lines of "However, one must be wary of Chansey when clicking Thunder Waves early on: its extreme bulk turns it into a phenomenal sleep block when paralyzed, so you run the risk of being unable to sleep anything until it is severely damaged or KOd." This still clearly instructs the player about how to handle a lead Chansey, even though it doesn't mention it specifically, but it also presents a very important overall concept in the early game. (and yes, having to refer to chansey as "it" does still feel all kinds of wrong, but them's the rules)

Alakazam can also be used outside of the lead slot, only with Reflect. (and the rest of the paragraph)
Non-lead Alakazam can, and fairly often does, still run Seismic Toss. Dunking on Starmie is great. The whole paragraph should probably be reworked to just open with the things you already have about back zam (staying hidden until checks are removed), and later mention the choice of Toss vs Reflect, where one dunks on Starmie and other Psychics, while the other makes you much better against all sorts of physical attacks. I would also drop the notion that it's an "uncommon use", as we've seen Starmie+Cloyster+Alakazam type of teams gain loads of popularity lately.

Chansey will eventually be forced out — or even KO'd —
Not sure what happened here but uh. Make it unhappen.


Funny how I QC'd the original analysis almost exactly a year ago and now it's full of things I want to change. Speaks to the amount of meta evolution we've had in the past year. Will give another reread after this all is implemented before giving the check, there are some slightly nuanced concepts that I want to make sure are spoken about correctly
 

Astra

talk to me nice
is a Site Content Manageris a Top Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris a Community Leader Alumnus
add remove (comments)
[OVERVIEW]
In a generation where Psychic-type attacks are only resisted by the same type, and because its only weakness may as well not exist, it's not surprising that Alakazam is an incredible threat in RBY OU. Alakazam is most commonly seen in the lead slot due to possessing excellent Speed and access to Thunder Wave; it outspeeds every Pokemon that has access to a sleep move, allowing it to immediately cripple them with paralysis. It also has the strongest Psychic in OU by virtue of excellent Special, (RC) and as such can heavily pressure its most common checks. This Special stat also makes it a decent sponge for opposing moves like Psychics, though its HP limits this slightly. It is also good at blocking sleep, (AC) since it resists Exeggutor's STAB Psychic. Unlike Starmie, Alakazam doesn't have a weakness to Thunderbolt as well, which can come in handy for blocking sleep from the likes of Gengar and Lapras. Alakazam can also prove to be very effective outside the lead slot, maintaining excellent utility against various threats and potentially turning into a dangerous sweeper, (RC) if its most common checks have been removed. However, it can be difficult to consistently keep Alakazam unparalysed safe from paralysis; if paralyzed, Alakazam often finds its low Defense being exploited by strong physical attackers such as Snorlax, Rhydon or, (AC) and Tauros. It's also very reliant on its Psychic, which makes it often find itself being stared down by Chansey. Overall, Alakazam is a regular presence in RBY OU and one of the best Psychic-types available, but its extreme vulnerability to strong physical attacks, (RC) as well as paralysis, (RC) and paralysis keeps it firmly below the top of the pyramid.

[SET]
name: Standard
move 1: Thunder Wave
move 2: Psychic
move 3: Seismic Toss / Reflect
move 4: Recover

[SET COMMENTS]
Set Description
=========
Alakazam is one of the best leads in RBY OU. Since it's the fastest lead that regularly sees use, it's almost guaranteed to be able to immediately cripple something from the start of the game, be it through paralysis or serious damage with Psychic. This means Alakazam is great for pressuring opposing leads. Against other Alakazam, one generally wants to paralyze it and try to get a physical attacker like Snorlax in on a predicted Recover, (RC) generally Snorlax. However, be careful to not leave the field too scathed, as Exeggutor can have Double-Edge or Hyper Beam to pressure Alakazam. Generally, you don't want to switch out at less than 80%, (RC) as this allows in order for Alakazam to survive two Double-Edges from Exeggutor most of the time. Gengar leads generally switch out against Alakazam due to the threat of a 2HKO from Psychic; this can as well as an OHKO with a critical hit. Starmie should generally be approached the same way as an opposing Alakazam. However, one must be wary of Chansey when using Thunder Wave early on; (colon -> semicolon) its extreme bulk turns it into a phenomenal sleep block when paralyzed. As a result, it becomes very difficult to sleep anything until the now-paralyzed Chansey is KOed.

A lead Alakazam's role, besides crippling the opposing lead, is mostly to block sleep. If used in this fashion, Alakazam should absolutely be running Seismic Toss. This allows Alakazam to hit Starmie and Exeggutor rather than burning a wasting Psychic's PP (i think this is what you meant? not 100% sure) as well. As mentioned before, pay attention to your health; (colon -> semicolon) keeping Alakazam healthy is paramount to efficiently blocking sleep. Lead Alakazam can also be used to block paralysis from those who propagate it, such as Chansey, Starmie, (AC) and other Alakazam. This especially goes for Chansey without Seismic Toss. It's also effective against Starmie without STAB Surf or Psychic, the latter of which can force Alakazam out after a few Special drops (specify what "the latter" is referring to here because it's not really that clear). Alakazam also tends to attract physical attackers like Snorlax, Tauros, (AC) and Rhydon on a forced Recover turn. If you can correctly predict the switch, you might be able to sneak in a Thunder Wave or Psychic on them. Moreover, due to Alakazam being one of the few pure special attackers that can force Chansey out, it is also an efficient paralysis spreader that can be used as such throughout the course of the battle.

Although in In some situations, you might still resort to using non-lead Alakazam as if it were in the lead slot, (RC) to check or pressure opposing Pokemon such as Chansey or and Starmie. It can also be used to function as a sweeper in the end-game (AH). This strategy revolves around keeping Alakazam hidden, then attempting to clean up the opposing team once its checks have been removed. Reflect can be used on sweeper Alakazam to give it a much-needed Defense boost, but it also means Alakazam only has 16 PP to attack with will only have Psychic to attack with. In addition, a Reflect Alakazam can still be taken care of through paralysis, critical hits from Tauros and Zapdos, or and Explosion. The latter (specify what "the latter" is here) is especially pressing if paralyzed, as even if Reflect Alakazam survives, it's still easily revenge killed by threats such as Tauros. However, Seismic Toss remains very usable in this context for beating Starmie and other Psychic-types more consistently.

When using Alakazam as a sweeper, the rest of the team should work on removing Alakazam's checks before it's revealed. These checks include special sponges such as Starmie, Alakazam, (AC) and Chansey. Pokemon that resist Psychic, such as Slowbro or and Exeggutor, are also important to remove. For maintaining maximum sweeping potential, Alakazam in the back should also try to avoid paralysis as much as possible, as its Speed is the reason it's able to compete with other late-game sweepers for a team slot. Remember, (colon -> comma) a lot of Alakazam's usefulness comes from its Speed. Ideally, Tauros should also be put in Psychic range of Psychic to avoid its high critical hit rate and Body Slam's paralysis chance. Fortunately, that can easily be accomplished through a Tauros 1v1 mirror (or one-on-one, whichever fits your fancy), a common scenario in RBY OU battles, since two Body Slams will leave the opponent's Tauros in said range.

[STRATEGY COMMENTS]
Other Options
=============
Thunder Wave, Psychic, (AC) and Recover should never be dropped. Though the last move is somewhat flexible, Alakazam's movepool is very shallow, so it should generally stick to the sets options (since there's only set but you mention other options like seismic toss) mentioned. Counter has some utility when forcing out threats after the opponent KOed one of your Pokemon with a hard-hitting Normal- or Fighting-type attack from high health, such as Explosion, Self-Destruct, (AC) or Hyper Beam. This can be used to force damage against whatever switches in or even outright KO it. It also has situational use in Alakazam mirrors, as countering Seismic Toss can leave the opposing one Alakazam severely weakened. Kinesis could be used as a way to force switches on Pokemon such as Slowbro and Chansey, which aids in spreading paralysis. It can also be used to effectively reduce the chances of getting frozen by Ice Beam spam, which makes winning a PP stall war against Chansey much easier. While initially weak, Psybeam gives Alakazam more attacking PP to attack with and can be used to confuse a threat. After Additionally, (AC) after (optional) a Special drop, Psybeam still deals respectable damage. Hyper Beam can be used against Jynx and other Alakazam for more damage, but it's hard to justify it due to limited utility outside of this.

Checks and Counters
===================
**Physical Attackers**: Strong physical attackers such as Tauros, Snorlax, (AC) and Rhydon can hit Alakazam through its weak Defense and KO it, especially if it's paralyzed. They should try to switch in on Recover, (AC) though, as Psychic will do a big chunk of damage to all of them. Snorlax deserves a special mention in the for early-game (AH), as it's crippled way less by paralysis or and Psychic damage than the other Pokemon mentioned. Rhydon can also switch in on Thunder Wave.

**Exeggutor**: Exeggutor can switch into Alakazam on Turn 1 to immediately try to put it to sleep. However, the Exeggutor player opponent would need to be content taking paralysis and getting hit by at least one Seismic Toss, which reduces the longevity of Exeggutor. This makes it much worse at checking Rhydon later in the game. Choosing that route has the potential to give you a huge advantage should the opponent have tried to keep their Alakazam unparalysed prevent their Alakazam from being paralyzed by switching to Chansey, as you outspeed it and can put it to sleep without taking any damage or status, assuming you hit Sleep Powder (i don't know how you got to talking about sleep powder so i would suggest making it more clear). In general, though, (AC) Exeggutor checks Alakazam well. However, it struggles to pressure it enough before getting worn down by Seismic Tosses, often forcing it to use Explosion.

**Slowbro**: Alakazam really can't do much to Slowbro, as it resists and takes minimal damage from Psychic, (RC) taking minimal damage. As a result, Slowbro can paralyze it, start setting up, eventually outspeed it, and KO it with Surf. It can also pick up an Amnesia boost as Alakazam switches out, which can lead to it snowballing should its checks be removed. Slowbro will get forced to use Rest way earlier if Alakazam has Seismic Toss, however, giving the opponent time to bring in threatening Electric-type attack users safely, potentially forcing it out due to the threat of critical hits.

**Alakazam and Starmie**: Both of these Pokemon resist Psychic and are only 4HKOed by Seismic Toss. However, this matchup can swing either way, with repeated full paralysis or Special drops from Psychic often defining who which Pokemon wins. Seismic Toss helps in wearing these Pokemon down, forcing Recover uses and allowing safe switch-ins to physical attackers such as Snorlax. Surf variants of Starmie also deserve particular note, immensely threatening Alakazam due to Starmie's high critical hit rate.

**Chansey**: Alakazam is a special attacker, and like all special attackers, Chansey makes a decent check. Chansey can attempt to paralyze Alakazam and pressure with Seismic Toss, (RC) and to a lesser extent Ice Beam and Thunderbolt. This can force Alakazam to heal with Recover, allowing the Chansey player opponent to switch into a physical threat. However, due to Psychic's secondary effect, paralysis, (AC) and Alakazam's high critical hit rate, Chansey will eventually be forced to either use Soft-Boiled or switch out. Should it get unlucky with full paralysis when trying to use Soft-Boiled, it can even be KOed. It's common to see Chansey switch in on a lead Alakazam and take a Thunder Wave to block sleep later. It can then attempt to put Alakazam to sleep with Sing on the next turn. Chansey can also attempt to fish for a freeze with Ice Beam if Alakazam isn't paralyzed, though this is risky.

**Jynx**: Although it is rarely used this way, sometimes in more simplified situations, Jynx is used to check Alakazam. This is because it resists Psychic and is only 4HKOed by Seismic Toss, and can attempt to stall with Rest. However, two Seismic Tosses put Jynx at risk of a critical hit Psychic, which KOes 43.6% of the time. It should be noted that this approach is extremely passive, as the opponent can exploit the sleeping Jynx by switching to threatening physical attackers, (RC) and thus should only be used due to lack of better options.

[CREDITS]
- Written by: [[Sceptross, 123746], [Plague von Karma, 236353]]
- Quality checked by: [[Amaranth, 265630], [FriendOfMrGolem120, 424525]]
- Grammar checked by: [[, ], [, ]]
1/2 :blobthumbsup:
Estronic-GP-small.gif
 

A Cake Wearing A Hat

moist and crusty
is a Community Leaderis a Community Contributoris a Top Contributoris a Smogon Media Contributoris a Dedicated Tournament Hostis a Battle Simulator Moderatoris a Site Content Manager Alumnusis a Top Social Media Contributor Alumnus
Random Battle Lead
please use https://spo.ink/gpvideo and the reply method of implementation
add remove comments
[OVERVIEW]
In a generation where Psychic-type attacks are only resisted by the same type, and because its only weakness may as well not exist, it's not surprising that Alakazam is an incredible threat in RBY OU. Alakazam is most commonly seen in the lead slot due to possessing excellent Speed and access to Thunder Wave; it outspeeds every Pokemon that has access to a sleep move, allowing it to immediately cripple them with paralysis. It also has the strongest Psychic in OU by virtue of its excellent Special and as such can heavily pressure its most common checks. This Special stat also makes it a decent sponge for opposing moves like Psychic, though its HP limits this slightly. It is also good at blocking absorbing sleep, since it resists Exeggutor's STAB Psychic. Unlike Starmie, Alakazam doesn't have a weakness to Thunderbolt as well, which can come in handy for blocking absorbing sleep from the likes of Gengar and Lapras. Alakazam can also prove to be very effective outside the lead slot, maintaining excellent utility against various threats and potentially turning into a dangerous sweeper if its most common checks have been removed. However, it can be difficult to consistently keep Alakazam safe from paralysis; if paralyzed, Alakazam often finds its low Defense being exploited by strong physical attackers such as Snorlax, Rhydon, (AC) and Tauros. It's also very reliant on its Psychic, which makes it often find itself being stared down by means it is difficult to break past Chansey. Overall, Alakazam is a regular presence in RBY OU and one of the best Psychic-types available, but its extreme vulnerability to strong physical attacks and paralysis keeps it firmly below the top of the pyramid.

[SET]
name: Standard
move 1: Thunder Wave
move 2: Psychic
move 3: Seismic Toss / Reflect
move 4: Recover (this move order makes me very sad can you make it make more sense ((((optional)))))

[SET COMMENTS]
Set Description
=========
Alakazam is one of the best leads in RBY OU. Since it's the fastest lead that regularly sees use, it's almost guaranteed to be able to immediately cripple something from the start of the game, be it through paralysis or serious damage with Psychic. This means Alakazam is great for pressuring opposing leads. Against other Alakazam, one generally wants to paralyze it and try to get a physical attacker like Snorlax in on a predicted Recover. However, be careful to not leave the field too scathed damaged (unscathed is a word, yes, but its opposite isn't really in common use in the english language), as Exeggutor can have Double-Edge or Hyper Beam to pressure Alakazam. Generally, you don't want to switch out at less than 80% in order for Alakazam to survive two Double-Edges from Exeggutor avoid the 2HKO from Exeggutor's Double-Edge most of the time. Gengar leads generally switch out against Alakazam due to the threat of a 2HKO from Psychic as well as an OHKO with a critical hit. Starmie should generally be approached the same way as an opposing Alakazam. However, one must be wary of Chansey when using Thunder Wave early on; its extreme bulk turns it into a phenomenal sleep block blocker when paralyzed. As a result, it becomes very difficult to sleep put anything to sleep until the now-paralyzed Chansey is KOed.

A lead Alakazam's role, besides crippling the opposing lead, is mostly to block absorb sleep. If used in this fashion, Alakazam should absolutely be running Seismic Toss. This allows Alakazam to hit Starmie and Exeggutor rather than wasting Psychic's PP as well. (keep period) As mentioned before, pay attention to your health; keeping Alakazam healthy is paramount to efficiently blocking sleep. (repeating things for emphasis is something for Josh Peck, not analyses) Lead Alakazam can also be used to block absorb paralysis from those who propagate it, such as Chansey, Starmie, and other Alakazam. This especially goes for Chansey without Seismic Toss. It's also effective against Starmie without STAB Surf or Psychic, the latter of which can force Alakazam out after a few Special drops. Alakazam also tends to attract physical attackers like Snorlax, Tauros, and Rhydon on a forced Recover turn. If you can correctly predict the switch, you might be able to sneak in a Thunder Wave or Psychic on them. Moreover, due to Alakazam being one of the few pure special attackers that can force Chansey out, it is also an efficient paralysis spreader that can be used as such throughout the course of the battle.

In some situations, you might still resort to using non-lead Alakazam as if it were in the lead slot to check or pressure opposing Pokemon such as Chansey and Starmie. It can also be used to function as a sweeper end-game late-game. This strategy revolves around keeping Alakazam hidden, then attempting to clean up the opposing team once its checks have been removed. Reflect can be used on sweeper Alakazam to give it a much-needed Defense boost, but it also means Alakazam will only have Psychic to attack with. In addition, Reflect Alakazam can still be taken care of through paralysis, critical hits from Tauros and Zapdos, and Explosion. Explosion is especially pressing if paralyzed, as even if Reflect Alakazam survives, it's still easily revenge killed by threats such as Tauros. However, Seismic Toss remains very usable in this context for beating Starmie and other Psychic-types more consistently.

When using Alakazam as a sweeper, the rest of the team should work on removing Alakazam's checks before it's revealed. These checks include special sponges such as Starmie, Alakazam, and Chansey. Pokemon that resist Psychic, such as Slowbro and Exeggutor, are also important to remove. For maintaining maximum sweeping potential, Alakazam should also try to avoid paralysis as much as possible, as its Speed is the reason it's able to compete with other late-game sweepers for a team slot. Remember, a lot of Alakazam's usefulness comes from its Speed. (fluff) Ideally, Tauros should also be put in range of Psychic to avoid its high critical hit rate and Body Slam's paralysis chance. Fortunately, that can easily be accomplished through a Tauros mirror, a common scenario in RBY OU battles, since two Body Slams will leave the opponent's Tauros in said range.

[STRATEGY COMMENTS]
Other Options
=============
Thunder Wave, Psychic, and Recover should never be dropped. Though the last move is somewhat flexible, Alakazam's movepool is very shallow, so it should generally stick to the options mentioned. Counter has some utility when forcing out threats after the opponent KOed one of your Pokemon with a hard-hitting Normal- or Fighting-type attack from high health, such as Explosion, Self-Destruct, or Hyper Beam. This can be used to force damage against whatever switches in or even outright KO it. It also has situational use in Alakazam mirrors, as countering Seismic Toss can leave the opposing Alakazam severely weakened. Kinesis could be used as a way to force switches on Pokemon such as Slowbro and Chansey, which aids in spreading paralysis. It can also be used to effectively reduce the chances of getting frozen by Ice Beam spam, which makes winning a PP stall war against PP stalling Chansey much easier. While initially weak, Psybeam gives Alakazam more PP to attack with and can be used to confuse a threat. Additionally, after a Special drop, Psybeam still deals respectable damage. Hyper Beam can be used against Jynx and other Alakazam for more damage, but it's hard to justify it due to limited utility outside of this. (none of these are used)

Checks and Counters
===================
**Physical Attackers**: Strong physical attackers such as Tauros, Snorlax, and Rhydon can hit Alakazam through its weak Defense and KO it, especially if it's paralyzed. They should try to switch in on Recover, though, as Psychic will do a big chunk of damage to all of them. Snorlax deserves a special mention for early-game, as it's crippled way less by paralysis and Psychic damage than the other Pokemon mentioned. Rhydon can also switch in on Thunder Wave.

**Exeggutor**: Exeggutor can switch into Alakazam on Turn 1 to immediately try to put it to sleep. However, the opponent would need to be content taking paralysis and getting hit by at least one Seismic Toss, which reduces the longevity of Exeggutor. This makes it much worse at checking Rhydon later in the game. Choosing that route has the potential to give you a huge advantage should the opponent have tried to prevent their Alakazam from being paralyzed by switching to Chansey, as you outspeed it and can put it to sleep without taking any damage or status. In general, though, Exeggutor checks Alakazam well. However, it struggles to pressure it enough before getting worn down by Seismic Toss, often forcing it to use Explosion.

**Slowbro**: Alakazam really can't do much to Slowbro, as it resists and takes minimal damage from Psychic. As a result, Slowbro can paralyze it, start setting up, eventually outspeed it, and KO it with Surf. It can also pick up an Amnesia boost as Alakazam switches out, which can lead to it snowballing should its checks be removed. Slowbro will get forced to use Rest way earlier if Alakazam has Seismic Toss, however, giving the opponent time to bring in threatening Electric-type attack users safely, potentially forcing it out due to the threat of critical hits.

**Alakazam and Starmie**: Both of these Pokemon resist Psychic and are only 4HKOed by Seismic Toss. However, this matchup can swing either way, with repeated full paralysis or Special drops from Psychic often defining which Pokemon wins. Seismic Toss helps in wearing these Pokemon down, forcing Recover uses and allowing safe switch-ins to physical attackers such as Snorlax. Surf variants of Starmie also deserve particular note, immensely threatening Alakazam due to Starmie's high critical hit rate.


**Psychic-types**: Almost all Psychic-types can check Alakazam, although most of them can be broken through with paralysis and Special drops. Although it generally should not come out early-game, Slowbro is particularly dangerous, as it can set up on Alakazam safely and heal its paralysis with Rest. Starmie and opposing Alakazam can also take Alakazam's Psychic and Seismic Toss and threaten it in return with their own attacks and paralysis, but these matchups can swing either way with repeated full paralysis or Special drops from either side. Surf variants of Starmie are especially dangerous, as they can deal heavy damage to Alakazam. Jynx can be used to check Alakazam in an emergency, but it is passive when doing so, vulnerable to critical hits, and better used for other tasks.


**Chansey**: Alakazam is a special attacker, and like all special attackers, Chansey makes a decent check. Chansey can attempt to paralyze Alakazam and pressure with Seismic Toss and to a lesser extent Ice Beam and Thunderbolt. This can force Alakazam to heal with Recover, allowing the opponent to switch into a physical threat. However, due to Psychic's secondary effect, paralysis, and Alakazam's high critical hit rate, Chansey will eventually be forced to either use Soft-Boiled or switch out. Should it get unlucky with full paralysis when trying to use Soft-Boiled, it can even be KOed. It's common to see Chansey switch in on a lead Alakazam and take a Thunder Wave to block sleep later. It can then attempt to put Alakazam to sleep with Sing on the next turn. Chansey can also attempt to fish for a freeze with Ice Beam if Alakazam isn't paralyzed, though this is risky.

**Jynx**: Although it is rarely used this way, sometimes in more simplified situations, Jynx is used to check Alakazam. This is because it resists Psychic and is only 4HKOed by Seismic Toss, and can attempt to stall with Rest. However, two Seismic Tosses put Jynx at risk of a critical hit Psychic, which KOes 43.6% of the time. It should be noted that this approach is extremely passive, as the opponent can exploit the sleeping Jynx by switching to threatening physical attackers and thus should only be used due to lack of better options.

**Exeggutor**: Exeggutor can switch into Alakazam on Turn 1 to immediately try to put it to sleep. However, the opponent would need to be content taking paralysis and getting hit by at least one Seismic Toss, which reduces the longevity of Exeggutor. This makes it much worse at checking Rhydon later in the game. If you try to prevent Alakazam from being paralyzed by switching to Chansey, the opponent gains a huge advantage, as Exeggutor can outspeed Chansey and put it to sleep. In general, though, Exeggutor checks Alakazam well. However, it struggles to pressure Alakazam enough before getting worn down by Seismic Toss, often forcing it to use Explosion. (all this messery was approved by fomg)


[CREDITS]
- Written by: [[Sceptross, 123746], [Plague von Karma, 236353]]
- Quality checked by: [[Amaranth, 265630], [FriendOfMrGolem120, 424525]]
- Grammar checked by: [[Estronic, 240732], [A Cake Wearing A Hat, 388157]]

GP 2/2
 
Last edited:
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top