Alakazam

Gary

Can be abrasive at times (no joke)
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Overview
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When it comes to revenge killing, Alakazam is a force to be reckoned with. Thanks to its ability, Magic Guard (which makes it immune to all forms of residual damage), blazing Speed, and a high Special Attack stat, it's no wonder Alakazam is so successful. It even got an upgrade this generation in the form of a Mega Evolution, whose significantly higher Special Attack and Speed allows it to get the jump on Pokemon that were previously faster than it. Its ability, Trace, lets it copy other very useful abilities such as Sheer Force, Protean, and Swift Swim to become a very unpredictable and lethal threat.

However, Alakazam is definitely not without its flaws. Common users of priority such as Talonflame, Aegislash, and Azumarill run rampant through the tier, which greatly hinders Alakazam's ability to revenge kill. On top of this, its Psychic typing and poor bulk leaves it vulnerable to common Dark-, Bug-, and Ghost-type attacks. The new generation also introduced faster Pokemon such as Greninja and Mega Manectric into the metagame, meaning that Alakazam's Speed tier is no longer as significant as it used to be before it Mega evolves. Deoxys-S also gives it a lot of competition as a fast Psychic-type because of its better movepool and unmatched Speed stat. Even with its share of flaws, Alakazam continues to be successful in today's metagame, and the mustached menace is always something to consider when building a team.


Mega Special Attacker
########
name: Mega Special Attacker
move 1: Psychic / Psyshock
move 2: Focus Blast
move 3: Taunt
move 4: Shadow Ball / Hidden Power Fire
ability: Magic Guard
item: Alakazite
evs: 4 HP / 252 SpA / 252 Spe
nature: Modest

Moves
========

The choice between Psychic and Psyshock mainly comes down to personal preference. Psychic hits significantly harder in general, as well as hitting Landorus-T, Gliscor, Rotom-W, and Quagsire much harder than Psyshock, but Psyshock is still a nice tool because it allows Mega Alakazam to deal very solid damage to Chansey and OHKO Assault Vest Conkeldurr. Focus Blast is specifically for Dark- and Steel-types such as Tyranitar, Heatran, Ferrothorn, and Greninja. Skarmory and Forretress are also easily 2HKOed by the move due to their low Special Defense stat. Taunt is incredibly useful for shutting down defensive teams, opening the door for a sweeper to come in and set up on them or allowing Mega Alakazam to tear them apart itself. Shadow Ball is mainly for coverage against Aegislash, while also hitting opposing Psychic-types very hard. It can also prevent Thundurus from crippling Mega Alakazam with Thunder Wave once it Traces Prankster. Shadow Ball is mainly for coverage against Aegislash, while also hitting opposing Psychic-types very hard. However, if you pair Mega Alakazam with a Pursuit trapper, Hidden Power Fire is useful for OHKOing bulky Mega Scizor, otherwise it has no issue setting up on Mega Alakazam.

Dazzling Gleam is also a great option in the last slot because it allows Mega Alakazam to always OHKO Swift Swim Kingdra after Stealth Rock, a noteworthy threat that Mega Alazakam is able to revenge kill thanks to its new ability, Trace. It also hits other Dragon-types such as Garchomp and Dragonite harder than anything else, as well as 2HKOing physically defensive Mandibuzz. Hidden Power Ice always secures the OHKO on Landorus-T, Gliscor, and Landorus, but Psychic deals enough damage to them anyway. Encore can help Mega Alakazam against Sucker Punch users such as Bisharp and Mega Mawile if predicated correctly, and it can also help against other Pokemon such as set up sweepers and Chansey.


Set Details
========

Maxing out both Speed and Special Attack is essential in order to make Mega Alakazam as threatening and fast as possible. Alakazite allows Alakazam to Mega Evolve and achieve a massive boost in Speed and Special Attack, and a slight increase in physical bulk. Unlike with normal Alakazam, a Modest nature is preferred because Mega Alakazam is already so fast that there aren't too many noteworthy things that outspeed it with Timid, so you're better off giving it as much power as possible. It should be noted that even with a Modest nature, Mega Alakazam can still outspeed Adamant Mega Gyarados and Jolly Mega Tyranitar at +1.


Usage Tips
========

Unlike regular Alakazam, Mega Alakazam can outspeed almost the entirety of the unboosted metagame even with a Modest nature, allowing it to hit just as hard as standard Life Orb Alakazam and with higher Speed to boot. It is meant to function as a potent wallbreaker and revenge killer, making it a perfect fit for offensive teams in need of a powerful special attacker. Although it loses out on the useful residual damage immunity that Magic Guard brings, Trace gives Mega Alakazam an interesting niche because it allows it to use the opponent's abilities against themselves. For example, it can copy Kabutop's Swift Swim and revenge kill it, copy Heatran's Flash Fire ability to make it immune to Fire-type attacks, and copy Greninja's Protean ability so it can obtain STAB on all of its coverage moves. Keep in mind that even with these interesting attributes, Mega Alakazam is more prone to being revenge killed than normal Alakazam because of its lack of a Focus Sash and Magic Guard, so getting rid of priority users is of great importance.


Team Options
========

Fighting-types such as Keldeo, Breloom, and Lucario, as well as other powerful physical attackers, are very important partners because they can break through Chansey, which can easily sponge any of Mega Alakazam's attacks. Pursuit Bisharp is basically a mandatory partner to this set, otherwise Mega Alakazam will have a lot of issues with Aegislash and sometimes Latias. Heatran can deal with Talonflame, Aegislash, Bisharp, Mega Mawile, and Scizor, which all threaten Mega Alakazam with their priority moves. Much like the previous set, entry hazard support is incredibly important for securing important OHKOs and 2HKOs, so pairing Mega Alakazam with common entry hazards users such as Ferrothorn, Skarmory, or Landorus-T is a must. Landorus-T and Rotom-W can also check a lot of physical attackers that threaten Mega Alakazam, such as Scizor and Talonflame.

Revenge Killer
########
name: Revenge Killer
move 1: Psyshock
move 2: Focus Blast
move 3: Shadow Ball
move 4: Hidden Power Ice / Thunder Wave
ability: Magic Guard
item: Focus Sash
evs: 4 HP / 252 SpA / 252 Spe
nature: Timid

Moves
========

Psyshock is very important for dealing solid damage to Pokemon with higher Special Defense, such as Chansey and Assault Vest Conkeldurr, while annihilating Poison- and Fighting-types. Focus Blast provides this set with much-needed—albeit unreliable—coverage against Tyranitar, Heatran, and Ferrothorn, which would wall this set otherwise. Shadow Ball is specifically for Aegislash, and also hits opposing Psychic-types such as Latias and Slowbro. Hidden Power Ice is the preferred choice overall in the lost slot because it hits a plethora of threats, such as Gliscor, Landorus, Garchomp, and Dragonite. Thunder Wave on the other hand allows Alakazam to cripple set up sweepers such as Mega Gyarados, Mega Charizard X, and Dragonite at any point in the battle as long as its Focus Sash is still intact.

There are a few other move options that Alakazam can run on this set. Psychic is an option over Psyshock to hit Hippowdon and physically defensive Rotom-W harder, but it fails to do anything to Blissey, Chansey, Sylveon, and Goodra. Dazzling Gleam is a much more reliable option to hit Dark-types, but it's incredibly weak compared to Focus Blast, and it misses out on the ability to OHKO Tyranitar, among many other things. Hidden Power Fire hits Scizor, Ferrothorn, and Skarmory harder than anything else.

Set Details
========

With a Focus Sash, Alakazam becomes an amazing revenge killer thanks to its immunity to all forms of residual damage, which ensures that Alakazam has to be hit a minimum of two times before going down.

Usage Tips
========

The main purpose of this set is to take advantage of Alakazam's attributes in order for it to become a formidable revenge killer. Because of this, it fits best on offensive teams, as it is able to outspeed and revenge kill a large variety of Pokemon that give these teams trouble. Due to Alakazam's mediocre defenses, it is very important to only send it in on something it can OHKO, or else Alakazam becomes very vulnerable to being OHKOed in return or having its Focus Sash broken. However, as long as Focus Sash is intact, Alakazam has the ability to revenge kill Choice Scarf users such as Landorus-T, Terrakion, and Garchomp, giving it a huge advantage over other revenge killers.

Team Options
========

Alakazam appreciates being paired with Pokemon that can beat its common checks and counters. Fighting-types such as Lucario, Keldeo, and Terrakion can easily blast through Chansey, Tyranitar, and other special walls that are able to sponge Alakazam's attacks. Breloom is an incredible offensive partner because it can check a wide range of Pokemon that give Alakazam trouble, such as Bisharp, Azumarill, Weavile, and Greninja. Aegislash can be very problematic for Alakazam, so Diggersby, Garchomp, and Landorus-T are good partners because they are able to easily tank a Shadow Sneak and destroy Aegislash with Earthquake. Entry hazard support from the likes of Skarmory and Ferrothorn can really help weaken down opposing threats so they can be revenge killed more efficiently.

Other Options
########

There are a few interesting move options that Alakazam can pull off. A Choice Specs set seems interesting on paper, but due to its poor bulk and somewhat weak coverage options, Alakazam can't afford to be locked into a move. Energy Ball can OHKO Gastrodon and deal heavy damage to Rotom-W. Calm Mind can turn Alakazam into a terrifying late-game sweeper if given the chance to set up, but there lies the problem; its terrible bulk and susceptibility to being revenge killed makes it unsuccessful at sweeping. Substitute is also worth consideration for blocking status and avoiding revenge kills, especially when battling against Sucker Punch users.

Checks & Counters
########

**Specially Defensive Walls**: Chansey has no problem walling both of Alakazam's sets thanks to its high Special Defense, but Taunt can be a bit of a nuisance to it. It can threaten to do solid damage to it with Seismic Toss though. Physically defensive Hippowdon can avoid the 2HKO from Mega Alakazam's Psychic and hit back hard with an Earthquake.

**Dark-types**: Sableye is a great switch-in to both of Alakazam's sets, as it is immune to its Psychic-type STAB and takes minimal damage from Shadow Ball, and thus fears only the rare Dazzling Gleam. Although they cannot outspeed Alakazam once it Mega Evolves, Greninja can easily check it before it does so. Bisharp's Sucker Punch also completely destroys Alakazam.

**Priority Attacks**: Priority moves are by far the most efficient way to check Alakazam because of its pitiful physical bulk. Talonflame and Aegislash can OHKO both forms of Alakazam with their priority moves, the latter only needing a bit of residual damage to OHKO its Mega Evolution. Mega Scizor only fears Hidden Power Fire and can deal a huge amount of damage with Bullet Punch. Mega Pinsir can pick off weakened Mega Alakazam and regular Alakazam with Quick Attack once its Focus Sash is broken.
 
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So I don't know if mega alazakam is ever really worth it. Not as in not a valuable mega, I think it is probably outclassed by standard alakazam with a life orb. The defense increase is really nothing, and the SpA can't outdamage LO magic guard alakazam without modest nature. With a modest nature it can still outspeed base 130s which is pretty cool, but I feel like it should be AC "if you are having issues with jolteon" or something. And it loses magic guard as well once it mega evolves, which means it will get worn down so easily. I honestly think mega alakazam isn't really viable unless you want to mess around with trace and recover or something.

Scarf alakazam is no gimmick, deserves a set imo. Psyshock/focus blast/trick/HP ice. Surprising, and crazy fast. Really a weapon against stall. And no mega alakazam is no equivalent, it lacks the speed when it mega evolves and dies easily.
 

Colonel M

I COULD BE BORED!
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Mega Alakazam has the perk of being an arguably better revenge killer versus some threats. In particular - it can make itself faster than Jolly DD Gyarados and is guaranteed to be faster than Jolly DD Mega Tyranitar.

Also, Trace can really fuck around if you're good with it. It certainly is no Magic Guard, but MegaZam has some merit. For example Heatran hates having Lava Plume and stuff being absorbed. Tracing Sturdy means you are guaranteed to live one move at full health. Water Absorb makes you immune to Scald (granted vulnerable to Toxic). Levitate can also open free switch-ins.

I would use MegaZam than Scarf. Hell Specs before Scarf in some instances.

Also:

" Jirachi and Metagross"

Bear in mind they are weak to Shadow Ball now.
 

alexwolf

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MegaZam's biggest pro is its utility against rain offense; being able to revenge kill Kabutops without SD + Aqua Jet, Kingdra, and Ludicolo is very useful. For this reason, i think that Dazzling Gleam is worth a slash somewhere, as it's MegaZam's only chance at OHKOing Kingdra (after SR and LO, two LO rounds, or two SR rounds). Also Mega Zam should be running Modest, as the only notable threat you miss on outspeeding is Jolly Gyarados, while the extra power is essential for a lot of OHKOes and 2HKOes.
 

Gary

Can be abrasive at times (no joke)
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
Mega Alakazam has the perk of being an arguably better revenge killer versus some threats. In particular - it can make itself faster than Jolly DD Gyarados and is guaranteed to be faster than Jolly DD Mega Tyranitar.

Also, Trace can really fuck around if you're good with it. It certainly is no Magic Guard, but MegaZam has some merit. For example Heatran hates having Lava Plume and stuff being absorbed. Tracing Sturdy means you are guaranteed to live one move at full health. Water Absorb makes you immune to Scald (granted vulnerable to Toxic). Levitate can also open free switch-ins.

I would use MegaZam than Scarf. Hell Specs before Scarf in some instances.

Also:

" Jirachi and Metagross"

Bear in mind they are weak to Shadow Ball now.
Yes both are weak to Shadow Ball, but can easily tank a Shadow Ball if necessary. Specially Defensive Jirachi is barely 3HKOed by a super effective Shadow Ball from Sash Zam, and bulkier variants of Metagross as well. I'll reword it a bit.

EDIT: This is QC ready.
 
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Gary

Can be abrasive at times (no joke)
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
Thanks man.

Anyways, I'm incredibly busy this week with exams, Wisdom teeth surgery this Friday, and two other big analysis to catch up on, so give me a few days to write this up if you don't mind guys so I can catch up on a few things :/
 

Gary

Can be abrasive at times (no joke)
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
Alright this is finally written up. Thanks for giving me a few extra days to recover before I went about writing this. I definitely appreciate it.
 
I've been using non-Mega Alakazam a bit and I think Substitute deserves a mention somewhere for the Life Orb set. It gives you a good chance of revenge killing the likes of Bisharp, Absol and Mawile who rely on Sucker Punch (in my experience they nearly always use it first when you come in), and in some situations you can use it to ease prediction.
 
additions
subtractions
comments

Overview
########

When it comes to revenge killing, Alakazam is second to none. With its ability, Magic Guard,(RC) (<-parenthesis which makes it immune to all forms of residual damage,(RC) ) blazing Speed, and a high Special Attack stat, it's no wonder Alakazam is so successful. It even got an upgrade this generation in the form of a Mega Evolution,(RC) with significantly higher Special Attack and Speed, allowing for it to get the jump Pokemon that were previously faster than it.

However, Alakazam is definitely not without its flaws. Common users of priority,(AC) such as Talonflame, Aegislash, and Azumarill,(AC) run rampant through the tier, which greatly hinders Alakazam's ability to revenge kill. On top of this, its Psychic-(RH)typing and poor bulk leaves it vulnerable to extremely common Dark-, Bug-, and Ghost-type attacks. The new generation also introduced faster Pokemon into the metagame such as Greninja and Noivern, meaning that Alakazam's Speed tier is no longer as significant as it used to be. Even with its share of flaws, Alakazam continues to be very successful in today's metagame, and the mustached menace is always something to consider when building a team.

Special Attacker
########
name: Special Attacker
move 1: Psyshock
move 2: Focus Blast
move 3: Shadow Ball
move 4: Hidden Power Ice / Hidden Power Fire
ability: Magic Guard
item: Focus Sash / Life Orb
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

Moves
========

Psyshock is very important for dealing solid damage to Pokemon with higher Special Defense, such as Blissey, Chansey, and Jellicent, while decimating annihilating(or any other word you prefer) Poison- and Fighting-types. Albeit unreliable, Focus Blast provides this set with much needed coverage against Tyranitar, Heatran, and Ferrothorn, who which would wall this set otherwise. Shadow Ball is specifically for Ghost-types like such as Aegislash, Gourgeist, and Trevanent Trevenant, on top of hitting and also hits Latias, Reuniclus, and other opposing Psychic-types. The choice between of which Hidden Power to use depends greatly upon what you want Alakazam to be revenge killing. Hidden Power Ice is the preferred choice overall because it hits a plethora of threats, such as Gliscor, Landorus, Garchomp, and Dragonite. Hidden Power Fire is still perfectly viable for hitting Scizor and Genesect, as they both can live a Focus Blast and threaten to decimate annihilate Alakazam the following turn.

Set Details
========

Alakazam's Special Attack and Speed are maximized in order to achieve top revenge killing capabilities.(specific ohkos? something it outspeeds? this is fluff) The item choice depends entirely on what role you want Alakazam to fulfill on your team. With a Focus Sash, Alakazam becomes an amazing revenge killer thanks to its immunity to all forms of residual damage, which ensures that Alakazam can be has to be hit a minimum of two times before going down. Life Orb,(AC) on the other hand,(AC) gives it immense power that allows Alakazam to become more of a wall(remove space)breaker but with has the price of decreased revenged killing capabilities.

There are a few other move options that Alakazam can run on this set. Psychic is an option over Psyshock to hit Hippowdon and Rotom-W harder, but it fails to do anything to Blissey, Chansey, and Jellicent. Signal Beam always 2HKOes specially defensive Celebi, which something Shadow Ball always fails to do. Dazzling Gleam is a much more reliable option to hit Dark-types, but it's incredibly weak compared to Focus Blast, and it misses out on the ability to OHKO Tyranitar,(AC) among many other things.

Usage Tips
========

Whether or not you choose to run Focus Sash or Life Orb, the main purpose of this set is to take advantage of Alakazam's attributes in order for it to become a formidable revenge killer. Because of this, it fits best on offensive teams, as it is able to outspeed and revenge kill a large variety of threatening Pokemon that give these teams trouble. Due to Alakazam's mediocre defenses, it is very important to only send Alakazam in on something it can OHKO, or else it's very vulnerable to being OHKOed or having its Focus Sash broken. However, as long as Focus Sash is intact, Alakazam has the advantage of being able to revenge kill Choice Scarfers Scarf users, such as Keldeo, Terrakion, Garchomp, and Genesect, which gives it a huge advantage of other revenge killers.

Team Options
========

Alakazam appreciates being paired with Pokemon that can beat its common checks and counters. Fighting-types such as Lucario, Keldeo, and Terrakion can easily blast through Blissey, Chansey, Tyranitar, and other special walls that threaten to sponge Alakazam's attacks. Breloom is an incredible offensive partner because it can check a wide range of Pokemon that give Alakazam trouble, such as Bisharp, Azumarill, Weavile, and Greninja. Aegislash can be very problematic, so Diggersby, Garchomp, and Landorus-T are good partners because they are able to easily tank a Shadow Sneak and decimate destroy it with Earthquake. Entry hazard support from the likes of Skarmory and Ferrothorn can really help weaken down the opponent so they can be revenge killed more efficiently.


Mega Special Attacker
########
name: Mega Special Attacker
move 1: Psyshock
move 2: Focus Blast
move 3: Shadow Ball
move 4: Hidden Power Ice / Hidden Power Fire / Dazzling Gleam
ability: Magic Guard
item: Alakazite
nature: Modest
evs: 4 HP / 252 SpA / 252 Spe

Moves
========

Psyshock is an incredible tool because it allows Mega Alakazam to 2HKO every variant of Blissey and deal very solid damage to Chansey, which is something that its former self fails to do. It also completely obliterates anything that is weak to it, such as examples being Mega Venasaur, Tentacruel, and Conkeldurr. Focus Blast is specifically for Dark- and Steel-types such as Tyranitar, Heatran, Ferrothorn and Greninja. Skarmory and Forretress are also easily 2HKOed by this the move due to their low Special Defense stat. Shadow Ball is mainly for coverage against Aegislash and Gourgeist, while also hitting opposing Psychic-types very hard. Once again, the choice between Hidden Power Ice and Hidden Power Fire is completely down to personal preference and what you want Mega Alakazam to hit the hardest. Hidden Power Ice provides this set with maximum coverage against Landorus-T, Gliscor, Garchomp, and other Dragon-types, while Hidden Power Fire nails Scizor, Ferrothorn, and Genesect. If none of the after previously mentioned threats are much of an issue, Dazzling Gleam is actually usable even with Focus Blast because it allows Mega Alakazam to always OHKO Swift Swim Kingdra;(no semi) ,(AC) a noteworthy threat that Mega Alazakam is able to revenge kill thanks to its new ability, Trace.


Set Details
========

Maxing out both Speed and Special Attack is essential in order to make Mega Alakazam as threatening and fast as possible. The item Alakazite,(RC) allows Alakazam to Mega Evolve and achieve a massive boost in Speed,(RC) and Special Attack, and a slight increase in physical bulk. Unlike its other set, a Modest nature is preferred because Mega Alakazam is already so fast that there aren't too many things noteworthy that outspeeds it, so you're better off giving it as much power as possible. For example, with a Modest nature, Mega Alakazam is able to achieve the 2HKO on Blissey with Psyshock, the OHKO on Specially Defensive specially defensibe Tyranitar and physically defensive Ferrothorn with Focus Blast, the 2HKO on Specially specially defensive Jirachi with Shadow Ball after Stealth Rock, and much more. Signal Beam has a high chance of OHKOing specially defensive Celebi with Signal Beam after Stealth Rock, while Shadow Ball still barely 2HKOes it.(this is merely a statement…is it therefore viable? is it still niche? this isnt very conclusive)


Usage Tips
========

Unlike regular Alakazam, Mega Alakazam can outspeed almost the entirety of the unboosted metagame even with a Modest nature, allowing for it to hit just as hard as standard Life Orb Alakazam without the massive drop in Speed. It is meant to function as a potent wall(remove space)breaker and revenge killer, making it a perfect fit for offensive teams in need of a powerful special attacker. Although it loses out on the useful residual damage immunity that Magic Guard brought brings, Trace gives Mega Alakazam an interesting niche because it allows it to use the opponent's abilities against themselves. For example, it can copy Kingdra's Swift Swim ability and revenge kill it, copy Heatran's Flash Fire ability to make it immune to Fire-type attacks, and copy Greninja's Protean ability so it can obtain STAB on all of its coverage moves. Keep in mind that even with these interesting attributes, Mega Alakazam is more prone to revenge killing because of its lack of a Focus Sash and Magic Guard, so getting rid of priority users is of great importance.


Team Options
========

Fighting-types such as Keldeo, Breloom, and Lucario or , as well as other powerful physical attackers,(AC) are very important partners because they can break through Chansey, who which can easily sponge any of Mega Alakazam's attacks. Heatran can deal with Talonflame, Genesect, Bisharp,(AC) and Scizor, which all threaten Mega Alakazam with their priority moves. Much like the previous set, entry hazard support is incredibly important for securing important OHKOes OHKOs and 2HKOes 2HKOs, so pairing Mega Alakazam with common entry hazards users such as Ferrothorn, Skarmory, or Landorus-T is a must. Landorus-T and Skarmory can also check a lot of physical attackers that threaten Mega Alakazam, such as Scizor and Bisharp.

Other Options
########

There are a few interesting move options that Alakazam can pull off. Encore is an interesting move that can give set(remove space)up opportunities for its teammates, but it's very hard to fit onto any of its sets because of its lack of coverage and reliance on prediction. Thunder Wave can cripple switch-ins and even a few of its checks, such as Greninja, Weavile, and Talonflame. A Choice Specs set seems interesting on paper, but due to its poor bulk and somewhat weak move coverage options, it can't afford to be locked into a move. Energy Ball can OHKO Gastrodon and deal heavy damage to Rotom-W. Calm Mind can turn Alakazam into a terrifying late-game sweeper if given the chance to set up, but there lies the problem; it's terrible bulk and susceptibility to being revenge killed makes it unsuccessful at sweeping.

Checks & Counters
########

Because of Alakazam's set greatly differ differing in power and Speed, each set has its own sets of checks and counters, but said checks and counters are similar in most ways. Blissey and Chansey both have no problem walling Alakazam's Life Orb or Focus Sash set, but only Chansey can avoid the 2HKO from Mega Alakazam's Psyshock. Sableye is a great switch-in to both of Alakazam's sets, because as it is immune to its Psychic-type STAB and takes minimal damage from Shadow Ball, fearing and fears only the rare Dazzling Gleam. Specially Defensive defensive Jirachi and Metagross are both barely 3HKOed by Alakazam's Shadow Ball despite their weakness to it. Specially Defensive defensive Hippowdon can avoid the 2HKO from Alakazam's Psyshock and hits back hard with an Earthquake.(lol pdef does that better; maybe add that takes shit from coverage moves ?_?)

Priority moves are by far the most efficient way to check Alakazam because of its pitiful physical bulk. Bisharp, Talonflame, and Aegislash can all OHKO both forms of Alakazam with their priority moves, the latter only needing a bit of residual damage to OHKO the its Mega Evolution. Scizor only fears Hidden Power Fire and can deal a huge amount of damage with Bullet Punch or just OHKO it with a Bug-type move. Choice Scarf Genesect can easily outspeed both Alakazam and its Mega Evolution, while threatening to OHKO them both with U-turn. Although they cannot outspeed Alakazam once it Mega Evolves, Greninja and Weavile can check easily check it beforehand before it does so.

gp 1/2 @garynumeros :O
 
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Gary

Can be abrasive at times (no joke)
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
additions
subtractions
comments

Overview
########

When it comes to revenge killing, Alakazam is second to none. With its ability, Magic Guard,(RC) (<-parenthesis which makes it immune to all forms of residual damage,(RC) ) blazing Speed, and a high Special Attack stat, it's no wonder Alakazam is so successful. It even got an upgrade this generation in the form of a Mega Evolution,(RC) with significantly higher Special Attack and Speed, allowing for it to get the jump Pokemon that were previously faster than it.

However, Alakazam is definitely not without its flaws. Common users of priority,(AC) such as Talonflame, Aegislash, and Azumarill,(AC) run rampant through the tier, which greatly hinders Alakazam's ability to revenge kill. On top of this, its Psychic-(RH)typing and poor bulk leaves it vulnerable to extremely common Dark-, Bug-, and Ghost-type attacks. The new generation also introduced faster Pokemon into the metagame such as Greninja and Noivern, meaning that Alakazam's Speed tier is no longer as significant as it used to be. Even with its share of flaws, Alakazam continues to be very successful in today's metagame, and the mustached menace is always something to consider when building a team.

Special Attacker
########
name: Special Attacker
move 1: Psyshock
move 2: Focus Blast
move 3: Shadow Ball
move 4: Hidden Power Ice / Hidden Power Fire
ability: Magic Guard
item: Focus Sash / Life Orb
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

Moves
========

Psyshock is very important for dealing solid damage to Pokemon with higher Special Defense, such as Blissey, Chansey, and Jellicent, while decimating annihilating(or any other word you prefer) Poison- and Fighting-types. Albeit unreliable, Focus Blast provides this set with much needed coverage against Tyranitar, Heatran, and Ferrothorn, who which would wall this set otherwise. Shadow Ball is specifically for Ghost-types like such as Aegislash, Gourgeist, and Trevanent Trevenant, on top of hitting and also hits Latias, Reuniclus, and other opposing Psychic-types. The choice between of which Hidden Power to use depends greatly upon what you want Alakazam to be revenge killing. Hidden Power Ice is the preferred choice overall because it hits a plethora of threats, such as Gliscor, Landorus, Garchomp, and Dragonite. Hidden Power Fire is still perfectly viable for hitting Scizor and Genesect, as they both can live a Focus Blast and threaten to decimate annihilate Alakazam the following turn.

Set Details
========

Alakazam's Special Attack and Speed are maximized in order to achieve top revenge killing capabilities.(specific ohkos? something it outspeeds? this is fluff) The item choice depends entirely on what role you want Alakazam to fulfill on your team. With a Focus Sash, Alakazam becomes an amazing revenge killer thanks to its immunity to all forms of residual damage, which ensures that Alakazam can be has to be hit a minimum of two times before going down. Life Orb,(AC) on the other hand,(AC) gives it immense power that allows Alakazam to become more of a wall(remove space)breaker but with has the price of decreased revenged killing capabilities.

There are a few other move options that Alakazam can run on this set. Psychic is an option over Psyshock to hit Hippowdon and Rotom-W harder, but it fails to do anything to Blissey, Chansey, and Jellicent. Signal Beam always 2HKOes specially defensive Celebi, which something Shadow Ball always fails to do. Dazzling Gleam is a much more reliable option to hit Dark-types, but it's incredibly weak compared to Focus Blast, and it misses out on the ability to OHKO Tyranitar,(AC) among many other things.

Usage Tips
========

Whether or not you choose to run Focus Sash or Life Orb, the main purpose of this set is to take advantage of Alakazam's attributes in order for it to become a formidable revenge killer. Because of this, it fits best on offensive teams, as it is able to outspeed and revenge kill a large variety of threatening Pokemon that give these teams trouble. Due to Alakazam's mediocre defenses, it is very important to only send Alakazam in on something it can OHKO, or else it's very vulnerable to being OHKOed or having its Focus Sash broken. However, as long as Focus Sash is intact, Alakazam has the advantage of being able to revenge kill Choice Scarfers Scarf users, such as Keldeo, Terrakion, Garchomp, and Genesect, which gives it a huge advantage of other revenge killers.

Team Options
========

Alakazam appreciates being paired with Pokemon that can beat its common checks and counters. Fighting-types such as Lucario, Keldeo, and Terrakion can easily blast through Blissey, Chansey, Tyranitar, and other special walls that threaten to sponge Alakazam's attacks. Breloom is an incredible offensive partner because it can check a wide range of Pokemon that give Alakazam trouble, such as Bisharp, Azumarill, Weavile, and Greninja. Aegislash can be very problematic, so Diggersby, Garchomp, and Landorus-T are good partners because they are able to easily tank a Shadow Sneak and decimate destroy it with Earthquake. Entry hazard support from the likes of Skarmory and Ferrothorn can really help weaken down the opponent so they can be revenge killed more efficiently.


Mega Special Attacker
########
name: Mega Special Attacker
move 1: Psyshock
move 2: Focus Blast
move 3: Shadow Ball
move 4: Hidden Power Ice / Hidden Power Fire / Dazzling Gleam
ability: Magic Guard
item: Alakazite
nature: Modest
evs: 4 HP / 252 SpA / 252 Spe

Moves
========

Psyshock is an incredible tool because it allows Mega Alakazam to 2HKO every variant of Blissey and deal very solid damage to Chansey, which is something that its former self fails to do. It also completely obliterates anything that is weak to it, such as examples being Mega Venasaur, Tentacruel, and Conkeldurr. Focus Blast is specifically for Dark- and Steel-types such as Tyranitar, Heatran, Ferrothorn and Greninja. Skarmory and Forretress are also easily 2HKOed by this the move due to their low Special Defense stat. Shadow Ball is mainly for coverage against Aegislash and Gourgeist, while also hitting opposing Psychic-types very hard. Once again, the choice between Hidden Power Ice and Hidden Power Fire is completely down to personal preference and what you want Mega Alakazam to hit the hardest. Hidden Power Ice provides this set with maximum coverage against Landorus-T, Gliscor, Garchomp, and other Dragon-types, while Hidden Power Fire nails Scizor, Ferrothorn, and Genesect. If none of the after previously mentioned threats are much of an issue, Dazzling Gleam is actually usable even with Focus Blast because it allows Mega Alakazam to always OHKO Swift Swim Kingdra;(no semi) ,(AC) a noteworthy threat that Mega Alazakam is able to revenge kill thanks to its new ability, Trace.


Set Details
========

Maxing out both Speed and Special Attack is essential in order to make Mega Alakazam as threatening and fast as possible. The item Alakazite,(RC) allows Alakazam to Mega Evolve and achieve a massive boost in Speed,(RC) and Special Attack, and a slight increase in physical bulk. Unlike its other set, a Modest nature is preferred because Mega Alakazam is already so fast that there aren't too many things noteworthy that outspeeds it, so you're better off giving it as much power as possible. For example, with a Modest nature, Mega Alakazam is able to achieve the 2HKO on Blissey with Psyshock, the OHKO on Specially Defensive specially defensibe Tyranitar and physically defensive Ferrothorn with Focus Blast, the 2HKO on Specially specially defensive Jirachi with Shadow Ball after Stealth Rock, and much more. Signal Beam has a high chance of OHKOing specially defensive Celebi with Signal Beam after Stealth Rock, while Shadow Ball still barely 2HKOes it.(this is merely a statement…is it therefore viable? is it still niche? this isnt very conclusive)


Usage Tips
========

Unlike regular Alakazam, Mega Alakazam can outspeed almost the entirety of the unboosted metagame even with a Modest nature, allowing for it to hit just as hard as standard Life Orb Alakazam without the massive drop in Speed. It is meant to function as a potent wall(remove space)breaker and revenge killer, making it a perfect fit for offensive teams in need of a powerful special attacker. Although it loses out on the useful residual damage immunity that Magic Guard brought brings, Trace gives Mega Alakazam an interesting niche because it allows it to use the opponent's abilities against themselves. For example, it can copy Kingdra's Swift Swim ability and revenge kill it, copy Heatran's Flash Fire ability to make it immune to Fire-type attacks, and copy Greninja's Protean ability so it can obtain STAB on all of its coverage moves. Keep in mind that even with these interesting attributes, Mega Alakazam is more prone to revenge killing because of its lack of a Focus Sash and Magic Guard, so getting rid of priority users is of great importance.


Team Options
========

Fighting-types such as Keldeo, Breloom, and Lucario or , as well as other powerful physical attackers,(AC) are very important partners because they can break through Chansey, who which can easily sponge any of Mega Alakazam's attacks. Heatran can deal with Talonflame, Genesect, Bisharp,(AC) and Scizor, which all threaten Mega Alakazam with their priority moves. Much like the previous set, entry hazard support is incredibly important for securing important OHKOes OHKOs and 2HKOes 2HKOs, so pairing Mega Alakazam with common entry hazards users such as Ferrothorn, Skarmory, or Landorus-T is a must. Landorus-T and Skarmory can also check a lot of physical attackers that threaten Mega Alakazam, such as Scizor and Bisharp.

Other Options
########

There are a few interesting move options that Alakazam can pull off. Encore is an interesting move that can give set(remove space)up opportunities for its teammates, but it's very hard to fit onto any of its sets because of its lack of coverage and reliance on prediction. Thunder Wave can cripple switch-ins and even a few of its checks, such as Greninja, Weavile, and Talonflame. A Choice Specs set seems interesting on paper, but due to its poor bulk and somewhat weak move coverage options, it can't afford to be locked into a move. Energy Ball can OHKO Gastrodon and deal heavy damage to Rotom-W. Calm Mind can turn Alakazam into a terrifying late-game sweeper if given the chance to set up, but there lies the problem; it's terrible bulk and susceptibility to being revenge killed makes it unsuccessful at sweeping.

Checks & Counters
########

Because of Alakazam's set greatly differ differing in power and Speed, each set has its own sets of checks and counters, but said checks and counters are similar in most ways. Blissey and Chansey both have no problem walling Alakazam's Life Orb or Focus Sash set, but only Chansey can avoid the 2HKO from Mega Alakazam's Psyshock. Sableye is a great switch-in to both of Alakazam's sets, because as it is immune to its Psychic-type STAB and takes minimal damage from Shadow Ball, fearing and fears only the rare Dazzling Gleam. Specially Defensive defensive Jirachi and Metagross are both barely 3HKOed by Alakazam's Shadow Ball despite their weakness to it. Specially Defensive defensive Hippowdon can avoid the 2HKO from Alakazam's Psyshock and hits back hard with an Earthquake.(lol pdef does that better; maybe add that takes shit from coverage moves ?_?)

Priority moves are by far the most efficient way to check Alakazam because of its pitiful physical bulk. Bisharp, Talonflame, and Aegislash can all OHKO both forms of Alakazam with their priority moves, the latter only needing a bit of residual damage to OHKO the its Mega Evolution. Scizor only fears Hidden Power Fire and can deal a huge amount of damage with Bullet Punch or just OHKO it with a Bug-type move. Choice Scarf Genesect can easily outspeed both Alakazam and its Mega Evolution, while threatening to OHKO them both with U-turn. Although they cannot outspeed Alakazam once it Mega Evolves, Greninja and Weavile can check easily check it beforehand before it does so.

gp 1/2 @garynumeros :O
Check implemented. Thanks man!
 

Blast

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Amcheck Gary2346 :)

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Overview
########

When it comes to revenge killing, Alakazam is second to none. With its ability, Magic Guard (which makes it immune to all forms of residual damage), (AC) blazing Speed, and a high Special Attack stat, it's no wonder Alakazam is so successful. It even got an upgrade this generation in the form of a Mega Evolution, (AC) whose with significantly higher Special Attack and Speed (RC) allowing for allows it to get the jump on Pokemon that were previously faster than it.

However, Alakazam is definitely not without its flaws. Common users of priority (RC) such as Talonflame, Aegislash, and Azumarill (RC) run rampant through the tier, which greatly hinders Alakazam's ability to revenge kill. On top of this, its Psychic typing and poor bulk leaves it vulnerable to common Dark-, Bug-, and Ghost-type attacks. The new generation also introduced faster Pokemon such as Greninja and Noivern into the metagame such as Greninja and Noivern, meaning that Alakazam's Speed tier is no longer as significant as it used to be. Even with its share of flaws, Alakazam continues to be very successful in today's metagame, and the mustached menace is always something to consider when building a team.

Special Attacker
########
name: Special Attacker
move 1: Psyshock
move 2: Focus Blast
move 3: Shadow Ball
move 4: Hidden Power Ice / Hidden Power Fire
ability: Magic Guard
item: Focus Sash / Life Orb
evs: 4 HP / 252 SpA / 252 Spe
nature: Timid
(evs go first)


Moves
========

Psyshock is very important for dealing solid damage to Pokemon with higher Special Defense, such as Blissey, Chansey, and Jellicent, while annihilating Poison- and Fighting-types. Albeit unreliable, Focus Blast provides this set with much needed coverage against Tyranitar, Heatran, and Ferrothorn, which would wall this set otherwise. Shadow Ball is specifically for Ghost-types such as Aegislash, Gourgeist, and Trevenant, and also hits Latias, Reuniclus, and other opposing Psychic-types such as Latias and Reuniclus. The choice of which Hidden Power to use depends greatly upon what you want Alakazam to be revenge killing. Hidden Power Ice is the preferred choice overall because it hits a plethora of threats, such as Gliscor, Landorus, Garchomp, and Dragonite. Hidden Power Fire is still perfectly viable for hitting Scizor and Genesect, as they both can live a Focus Blast and threaten to annihilate destroy / KO / another word (you already used "annihilate" so it felt sorta redundant =/ ) Alakazam the following turn.

Set Details
========

The item choice depends entirely on what role you want Alakazam to fulfill on your team. With a Focus Sash, Alakazam becomes an amazing revenge killer thanks to its immunity to all forms of residual damage, which ensures that Alakazam has to be hit a minimum of two times before going down. Life Orb, on the other hand, gives it immense power that allows Alakazam to become more of a wallbreaker but has comes with the price of decreased revenged killing capabilities.

There are a few other move options that Alakazam can run on this set. Psychic is an option over Psyshock to hit Hippowdon and physically defensive Rotom-W harder, but it fails to do anything to Blissey, Chansey, and Jellicent. Signal Beam always 2HKOes specially defensive Celebi, something Shadow Ball always fails to do. Dazzling Gleam is a much more reliable option to hit Dark-types, but it's incredibly weak compared to Focus Blast, and it misses out on the ability to OHKO Tyranitar, among many other things.

Usage Tips
========

Whether or not you choose to run Focus Sash or Life Orb, the main purpose of this set is to take advantage of Alakazam's attributes in order for it to become a formidable revenge killer. Because of this, it fits best on offensive teams, as it is able to outspeed and revenge kill a large variety of threatening Pokemon that give these teams trouble. Due to Alakazam's mediocre defenses, it is very important to only send Alakazam it in on something it can OHKO, or else it's Alakazam becomes very vulnerable to being OHKOed in return or having its Focus Sash broken. However, as long as Focus Sash is intact, Alakazam has the advantage of being able to revenge kill Choice Scarf users (RC) such as Keldeo, Terrakion, Garchomp, and Genesect, which gives giving it a huge advantage of other revenge killers.

Team Options
========

Alakazam appreciates being paired with Pokemon that can beat its common checks and counters. Fighting-types such as Lucario, Keldeo, and Terrakion can easily blast through Blissey, Chansey, Tyranitar, and other special walls that threaten to are able to sponge Alakazam's attacks. Breloom is an incredible offensive partner because it can check a wide range of Pokemon that give Alakazam trouble, such as Bisharp, Azumarill, Weavile, and Greninja. Aegislash can be very problematic for Alakazam, so Diggersby, Garchomp, and Landorus-T are good partners because they are able to easily tank a Shadow Sneak and destroy it Aegislash with Earthquake. Entry hazard support from the likes of Skarmory and Ferrothorn can really help weaken down the opponent opposing threats ("the opponent" is referring to the actual person, not the Pokemon) so they can be revenge killed more efficiently.


Mega Special Attacker
########
name: Mega Special Attacker
move 1: Psyshock
move 2: Focus Blast
move 3: Shadow Ball
move 4: Hidden Power Ice / Hidden Power Fire / Dazzling Gleam
ability: Magic Guard
item: Alakazite
evs: 4 HP / 252 SpA / 252 Spe
nature: Modest


Moves
========

Psyshock is an incredible tool because it allows Mega Alakazam to 2HKO every variant of Blissey after Stealth Rock (I calced it) and deal very solid damage to Chansey, which is something that its former self fails to do without a Life Orb. It Psyshock also completely obliterates anything that is weak to it, examples being Mega Venasaur Venusaur, Tentacruel, and Conkeldurr. Focus Blast is specifically for Dark- and Steel-types such as Tyranitar, Heatran, Ferrothorn, (AC) and Greninja. Skarmory and Forretress are also easily 2HKOed by the move due to their low Special Defense stat. Shadow Ball is mainly for coverage against Aegislash and Gourgeist, while also hitting opposing Psychic-types very hard. Once again, the choice between Hidden Power Ice and Hidden Power Fire is completely down to personal preference and what you want Mega Alakazam to hit the hardest. Hidden Power Ice provides this set with maximum coverage against Landorus-T, Gliscor, Garchomp, and other Dragon-types, while Hidden Power Fire nails Scizor, Ferrothorn, and Genesect. If none of the previously mentioned threats are much of an issue, Dazzling Gleam is actually usable even with Focus Blast because it allows Mega Alakazam to always OHKO Swift Swim Kingdra, a noteworthy threat that Mega Alazakam is able to revenge kill thanks to its new ability, Trace.


Set Details
========

Maxing out both Speed and Special Attack is essential in order to make Mega Alakazam as threatening and fast as possible. Alakazite allows Alakazam to Mega Evolve and achieve a massive boost in Speed and Special Attack, and a slight increase in physical bulk. Unlike its other set with normal Alakazam, a Modest nature is preferred because Mega Alakazam is already so fast that there aren't too many things noteworthy that outspeeds it with Timid, so you're better off giving it as much power as possible. For example, with a Modest nature and Stealth Rock damage, Mega Alakazam is able to achieve the 2HKO on Blissey with Psyshock, the OHKO on specially defensive Tyranitar and physically defensive Ferrothorn with Focus Blast, the 2HKO on specially defensive Jirachi with Shadow Ball after Stealth Rock, and much more. Signal Beam has a high chance of OHKOing specially defensive Celebi after Stealth Rock, while Shadow Ball fails to even 2HKO it.


Usage Tips
========

Unlike regular Alakazam, Mega Alakazam can outspeed almost the entirety of the unboosted metagame even with a Modest nature, allowing it to hit just as hard as standard Life Orb Alakazam without the massive drop in Speed that regular Alakazam suffers. It is meant to function as a potent wallbreaker and revenge killer, making it a perfect fit for offensive teams in need of a powerful special attacker. Although it loses out on the useful residual damage immunity that Magic Guard brings, Trace gives Mega Alakazam an interesting niche because it allows it to use the opponent's abilities against themselves. For example, it can copy Kingdra's Swift Swim and revenge kill it, copy Heatran's Flash Fire ability to make it immune to Fire-type attacks, and copy Greninja's Protean ability so it can obtain STAB on all of its coverage moves. Keep in mind that even with these interesting attributes, Mega Alakazam is more prone to revenge killing than normal Alakazam because of its lack of a Focus Sash and Magic Guard, so getting rid of priority users is of great importance.


Team Options
========

Fighting-types such as Keldeo, Breloom, and Lucario, as well as other powerful physical attackers, are very important partners because they can break through Chansey, which can easily sponge any of Mega Alakazam's attacks. Heatran can deal with Talonflame, Genesect, Bisharp, and Scizor, which all threaten Mega Alakazam with their priority moves. Much like the previous set, entry hazard support is incredibly important for securing important OHKOs and 2HKOs, so pairing Mega Alakazam with common entry hazards users such as Ferrothorn, Skarmory, or Landorus-T is a must. Landorus-T and Skarmory can also check a lot of physical attackers that threaten Mega Alakazam, such as Scizor and Bisharp.

Other Options
########

There are a few interesting move options that Alakazam can pull off. Encore is an interesting move that can give setup opportunities for its teammates, but it's very hard to fit onto any of its sets because of its Encore's lack of coverage and reliance on prediction. Thunder Wave can cripple switch-ins and even a few of its checks, such as Greninja, Weavile, and Talonflame. A Choice Specs set seems interesting on paper, but due to its poor bulk and somewhat weak move coverage options, it can't afford to be locked into a move. Energy Ball can OHKO Gastrodon and deal heavy damage to Rotom-W. Calm Mind can turn Alakazam into a terrifying late-game sweeper if given the chance to set up, but there lies the problem; it's its terrible bulk and susceptibility to being revenge killed makes it unsuccessful at sweeping.

Checks & Counters
########

Because each / both of Alakazam's sets greatly differing in power and Speed, each set has its own sets of checks and counters, but said checks and counters are similar in most ways. Blissey and Chansey both have no problem walling Alakazam's Life Orb or Focus Sash set, but only Chansey can avoid the 2HKO from Mega Alakazam's Psyshock. Sableye is a great switch-in to both of Alakazam's sets, because as (use either because or as, but not both) it is immune to its Psychic-type STAB and takes minimal damage from Shadow Ball, and fears only the rare Dazzling Gleam. Specially defensive Jirachi and Metagross are both barely 3HKOed by Alakazam's Shadow Ball despite their weakness to it. Specially Defensive defensive Hippowdon can avoid the 2HKO from Alakazam's Psyshock and hits back hard with an Earthquake.

Priority moves are by far the most efficient way to check Alakazam because of its pitiful physical bulk. Bisharp, Talonflame, and Aegislash can all OHKO both forms of Alakazam with their priority moves, the latter only needing a bit of residual damage to OHKO its Mega Evolution. Scizor only fears Hidden Power Fire and can deal a huge amount of damage with Bullet Punch or just OHKO it with a Bug-type move. Choice Scarf Genesect can easily outspeed both Alakazam and its Mega Evolution, while threatening to OHKO with U-turn. Although they cannot outspeed Alakazam once it Mega Evolves, Greninja and Weavile can check easily check it before it does so.
 
making some changes over Dat Blast's am gp - good work :)

first set/ moves
Albeit unreliable, Focus Blast provides this set with much-needed—albeit unreliable—coverage against Tyranitar, Heatran, and Ferrothorn, which would wall this set otherwise.

first set/ usage tips
Whether or not you choose to run Focus Sash or Life Orb

However, as long as Focus Sash is intact, Alakazam has the advantage of being able ability to revenge kill Choice Scarf users such as Keldeo, Terrakion, Garchomp, and Genesect, giving it a huge advantage of over other revenge killers just to avoid repeating the 'advantage' stuff too much

second set/ set details
a Modest nature is preferred because Mega Alakazam is already so fast that there aren't too many noteworthy things that outspeed it with Timid

second set/ usage tips
Unlike regular Alakazam, Mega Alakazam can outspeed almost the entirety of the unboosted metagame even with a Modest nature, allowing it to hit just as hard as standard Life Orb Alakazam without the massive drop in Speed that regular Alakazam suffers and with higher Speed to boot original wording seemed a bit strange, implying that regular zam suffered some kind of sticky-web-esque speed _drop_??

'it allows it to use the opponent's abilities against themselves' is correct

Mega Alakazam is more prone to revenge killing being revenge killed

so getting it is important to get rid of priority users is of great importance

other options
Encore is an interesting move that can give its teammates setup opportunities for its teammates

A Choice Specs set seems interesting on paper, but due to its poor bulk and somewhat weak move coverage options, it Alakazam can't afford to be locked into a move.

checks and counters

firstly, the entire thing should be written in this format:

**Magic Bounce**: Pokemon with Magic Bounce hard counter hazard-laying Smeargle. Due to its complete lack of offensive capability, Smeargle is unable to do anything to Magic Bounce users. However, note that they may be unable to stop a Baton Pass user in a heads-up match since Shell Smash will make Smeargle faster than other

**Hazard Removal**: Since Smeargle is typically KOed early in the match, Rapid Spin and Defog can eliminate entry hazards place by Smeargle at a later time and completely undermine it's efforts. (Defog is guaranteed to remove hazards)

going to point out some things that need changing all the same, though:

each set has its own set of checks and counters

Blissey and Chansey both have no problem walling Alakazam's Life Orb or and Focus Sash sets

Although they cannot outspeed Alakazam once it Mega Evolves, Greninja and Weavile can check easily check it before it does so.
--

Gary2346 hl me when you're done rewriting checks and counters and i'll give it a look over before giving it the final stamp :)
 
Last edited:
just two things:

Jirachi and Metagross are both barely 3HKOed by Alakazam's Shadow Ball despite their weakness to it. Hippowdon can avoid the 2HKO from Alakazam's Psyshock and hit back hard with an Earthquake.


- do you need to qualify this with *specially defensive variants* of jirachi and metagross / *specially defensive hippowdon* etc? if not, this is fine :)

---

Sableye is a great switch-in to both of Alakazam's sets, as it is immune to its Psychic-type STAB and takes minimal damage from Shadow Ball, and thus fears only the rare Dazzling Gleam.

or

Sableye is a great switch-in to both of Alakazam's sets, as it is immune to its Psychic-type STAB,(comma) takes minimal damage from Shadow Ball, and fears only the rare Dazzling Gleam.

gp 2/2
 

Gary

Can be abrasive at times (no joke)
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
just two things:
Jirachi and Metagross are both barely 3HKOed by Alakazam's Shadow Ball despite their weakness to it. Hippowdon can avoid the 2HKO from Alakazam's Psyshock and hit back hard with an Earthquake.

- do you need to qualify this with *specially defensive variants* of jirachi and metagross / *specially defensive hippowdon* etc? if not, this is fine :)

---

Sableye is a great switch-in to both of Alakazam's sets, as it is immune to its Psychic-type STAB and takes minimal damage from Shadow Ball, and thus fears only the rare Dazzling Gleam.

or

Sableye is a great switch-in to both of Alakazam's sets, as it is immune to its Psychic-type STAB,(comma) takes minimal damage from Shadow Ball, and fears only the rare Dazzling Gleam.

gp 2/2
Thanks man! This is done.
 
Also for some really dumb reason. MEGA Alakazam base total stat is only 90 higher than normal Alakazam. All the other Megas Base stats are 100 higher. If one of the developers notices this then we might see an update where one of his stat are increased by 10.
 

Gary

Can be abrasive at times (no joke)
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
Also for some really dumb reason. MEGA Alakazam base total stat is only 90 higher than normal Alakazam. All the other Megas Base stats are 100 higher. If one of the developers notices this then we might see an update where one of his stat are increased by 10.
I think it's because Alakazam's Special Defense was buffed from 85-95, so they probably counted that towards its Mega Evolution's BST upgrade.
 
I think it's because Alakazam's Special Defense was buffed from 85-95, so they probably counted that towards its Mega Evolution's BST upgrade.
Mega Ampharous received a base stat upgrade on its defense, but it still got a 100 base stat increase with its mega-stone. They just hate the Zam q.q
 

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