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Alchemator vs. Galladiator! Moon battle???? (2v2 singles)

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Yeah one day I might remember that rule haha.

Chill ~ Iron Head ~ Metal Claw

It's pretty difficult to hurt yourself while doing nothing is it not?

If he uses Thunderbolt on the second and/or third action, I want you to earth yourself once. We're still in gravity, so it should still work (hopefully).
 
And as usual, I find a way to get around his attempts to stop me.

Thunderbolt...Teleport (avoid Iron Head, if possible)...Shadow Ball
 
EDIT: For the record, I wasn't going to allow the evasive Teleport as Kirlia is slower...

376.png

Metagross (Christopher)
HP: 51
Energy: 31
Speed: 60
Ability: Clear Body
Status: BRN, Confused ('2 actions')
Other: +1 Atk, Disabled (3 actions)

Spr_5b_281.png


Kirlia (Sarah) F
HP: 53
Energy: 62
Speed: 50
Ability: Trace
Status: None
Other: None

Arena: Gravity

While Christopher is struggling with its last action of confusion, it just sits there and chills, regaining energy. Sarah takes this moment and uses another Thunderbolt on Christopher, dealing even more damage to it. Christopher is really feeling the pain, and strikes Sarah back with an Iron Head, flinching her. Christopher notices the flinch, and follows up with a Metal Claw, while Sarah retaliates with an extra strong Shadow Ball that manages to score a critical hit!

Who is winning???
Christopher: (14+34)/(100+100) x 100 = 24%
Sarah: (28+45)/(90+100) x 100 = 38%

Sarah is winning, but this is very down to the wire. Either Pokemon could faint next round. Gravity stays in effect.


376.png

Metagross (Christopher)
HP: 14
Energy: 34
Speed: 60
Ability: Clear Body
Status: BRN
Other: None

Spr_5b_281.png


Kirlia (Sarah) F
HP: 28
Energy: 45
Speed: 50
Ability: Trace
Status: None
Other: None

Arena: Gravity
Action 1:
Christopher used chill!
+12 energy
Sarah used Thunderbolt!
RNG Roll (To-Crit) [<=63 Crit]: 661/1000 (No)
10 = 10 damage
-11 energy
Post-action:
-2 HP due to Burn (Christopher)

Action 2:
Christopher used Iron Head!

RNG Roll (To-Crit) [<=63 Crit]: 570/1000 (No)
(8+3+4.5-3) + 1.75 = 14.25 ~ 14 damage
RNG Roll (To-Flinch) [<=300 Flinch]: 61/1000 (Flinch)
-6+1 energy
Sarah flinched!
Post-action:

-2 HP due to Burn (Christopher)

Action 3:
Christopher used Metal Claw!

RNG Roll (To-Crit) [<=63 Crit]: 131/1000 (No)
(5+3+4.5-3) + 1.75 = 11.25 ~ 11 damage
RNG Roll (To-Raise Atk) [<=100 Raise Atk]: 390/1000 (No)
-5+1 energy
Sarah used Shadow Ball!
RNG Roll (To-Crit) [<=63 Crit]: 35/1000 (Yes)
(8+3) = 11 damage
-6 energy
Post-action:
-2 HP due to Burn (Christopher)

Order of actions:
~ Galladiator posts actions
~ Alchemator posts actions
~ I ref the round
 
elevator_music said:
EDIT: For the record, I wasn't going to allow the evasive Teleport as Kirlia is slower...

I'm going to take this as evidence, inductive as it is, that an evasive Teleport won't work the second time either.

Also, thank goodness for Gravity.

Meteor Mash ~ Meteor Mash ~ Bullet Punch

Haxy game.
 
376.png

Metagross (Christopher)
HP: 14
Energy: 34
Speed: 60
Ability: Clear Body
Status: BRN
Other: None

Spr_5b_281.png


Kirlia (Sarah) F
HP: 28
Energy: 45
Speed: 50
Ability: Trace
Status: None
Other: None

Arena: Gravity

Christopher dashes up to Sarah to smack it with a Meteor Mash again, while Sarah attempts to dodge with a Teleport! However, Sarah is too slow, and she only manages to disappear after getting struck, raising Christopher's Attack! A few seconds later, she reappears a few meters away, where she is hit by a follow-up Meteor Mash and promptly faints!

376.png

Metagross (Christopher)
HP: 12
Energy: 18
Speed: 60
Ability: Clear Body
Status: BRN
Other: None

Spr_5b_281.png


Kirlia (Sarah) F
HP: KO
Energy: KO
Speed: 50
Ability: Trace
Status: None
Other: None
Action 1:
Christopher used Meteor Mash!

RNG Roll (To-Crit) [<=63 Crit]: 191/1000 (No)
(10+3+4.5-3) = 14.5 ~ 15 damage
RNG Roll (To-Raise Atk) [<=200 Raise Atk]: 93 (Raise Atk)
Stat Change: +1 Atk (Christopher)
-7+1 energy
Sarah used Teleport!
-6+1 energy
Post-action:
-2 HP due to Burn (Christopher)

Action 2:
Christopher used Meteor Mash!

RNG Roll (To-Crit) [<=63 Crit]: 110/1000 (No)
(10+3+4.5-3) +1.75 = 16.25 ~ 16 damage
Sarah fainted!
-11+1 energy

Rewards:

Alchemator: 2 TC
- Pawniard: 1 EC, 2 MC, 1 DC
- Metagross: 2 MC, 1 DC, 2 KOc

Galladiator:
2 TC
- Feraligatr: 3 MC, 1 KOc
- Kirlia: 1 EC, 2 MC, 1 DC

Elevator Music:
4 RC
 
GG Alch, it seems I have a thing for taking an early lead only to lose at the last second.

Also, em, shouldn't Irwin get only 2 MC?
 
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