.: All Lies Mission Statement :.
All Lies was created for my Sophomore RMT. With fast sweeping and the use of a few less than common Pokemon, it is focused on being quick and to the point (having only one necessary setup), hitting as hard as possible within a short amount of time. (Opposed to my original Semi Stall team Sandstream!)
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.: All Lies V1.0 :.
-SPECIAL THANKS TO
CBshuckle
Ginganinja
Jc104
Pkmntrainerblue
Setsuna
All Lies was created for my Sophomore RMT. With fast sweeping and the use of a few less than common Pokemon, it is focused on being quick and to the point (having only one necessary setup), hitting as hard as possible within a short amount of time. (Opposed to my original Semi Stall team Sandstream!)
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.: All Lies V1.0 :.






Team Building
I knew when I first started this team off that I wanted to run a BD Linoone for shits and giggles, also because it can be a surprise to any one who is only playing around in the OU meta-game (On top of that if he can set up, Extreme Speed will tear through roughly 3/6 pokemon on any given OU team). This pokemon makes up the backbone of the team and is the only pokemon that I wanted to truly NEED setup time.
After Deciding on Linoone I knew that setup time would be precious and with out it he would never get a chance to sweep. I set up my lead for this occasion and after playing around with a few disable strategies decided on a Hypnosis suicide Gengar. His typing complemented Linoone's almost perfectly and made it easy for safe switching. After noticing a few problems with his setup I added a Focus Sash and DB for a, just in case situation where he would be unable to KO his competition with T-Bolt or Shadow Ball and his Hypnosis missed.
Knowing how Unreliable my Gengar's hypnosis was, and seeing my weakness to Psychic made me decide to make myself 100% resistant to it, this lead to picking Umbreon for my next slot. Filling my midgame with another chance for Linoone to switch safely and setup his BD. However, after playtesting this pokemon I am feeling that his ability to Setup is very so so, and that he would not be missed if I drop him from the roster. Other than setting up Linoone mid to late game, Umbreon has not proven to synergize well at all.
Needing to Get to the Core of what this team was about, I decided my final slots would be filled with nothing but powerful pokes that would require NO setup time and be able to sweep for the victory. Hariyama was a obvious choice for this slot with good coverage, and a strong ability in guts (making status ailments a non issue) Hariyama pushes the opponent to the edge. Boasting strong 1HKO's and good bulk, he lends himself to tanking as well as sweeping when the occasion rises. He is also a solid switch if my Gengar failed to setup Hypnosis.
Not wanting to mess with My synergy to much, and still needing a fast reliable sweeper I found my self browsing the always reliable Dragon family for answers. Mixmence was my man. He balanced the team's overly physical fighting style by bringing reliable Special sweeping and keeps Blissy at bey, with his ability to 2HKO with Brick Break. At the moment I am looking at him and considering removing BB however and replacing it with a 3rd special attack, then moving his EV's around to make him even more terrifying as a Special Sweeper.
Mamoswine was my final choice knowing that I needed to cover my new Mence's Ice Weakness. With solid STAB in avalanche and Earthquake, plus a priority move through Ice Shard, paired with good natural bulk. Mamoswine is able to 1-2 shot most pokemon in the current meta-game Very well. He cover's my weakness to Ice and all of his major Weakness' are covered by Mence.
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The Team
Gengar: The Suicide Sleeper
EV's: 6 HP/252 SpA/252 Spd
Nature: Timid
Ability: Levitate
@ Focus Sash
1. Destiny Bond
2. Hypnosis
3. Shadow Ball
4. Thunder Bolt
Purpose: Gengar will do 1 of two things for me. Either Successfully Hypnosis, or if he fails he will hang on with Focus Sash and Destiny Bond their lead to the grave with him. His Hypnosis is crucial to my Linoone sweep later on and he is currently playing the role of Lead beautifully
Known Weakness: Aerodactyle Taunt leads, they will Taunt him so his Hypnosis fails then force me to either hit them with a bad coverage move, or make me switch out. either way they get up their SR and now my focus sash is useless later on.
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Linoone: The Thrasher
EV's: 6 Hp/252 Atk/252 Spd
Nature: Adamant
Ability: Gluttony
@ Salac Berry
1. Belly Drum
2. Extreme Speed
3. Iron Tail
4. Shadow Claw
Purpose: This is my main Sweeper. Even my lead is dedicated to giving him his necessary setup turn. assuming Hypnosis hits from gengar this poke will get 1 safe switch in turn, and most of the time 1 safe BD turn, from there it is all cake. Extreme Speed what will die from it and Shadow Claw/ Iron Tail what it can't.
Known Weakness: If Linoone doesn't get his setup turn he will go down, hard. this means that if Gengar fails to hypnosis I can't safely switch to him and will need to hold off until I can cripple a pokemon by other means later on. Usually in the form of a Umbreon Yawn...
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Hariyama: The Power
EV's: 252 HP/252 Atk/6 Speed
Nature: Adamant
Ability: Guts
@ Flame Orb
1. Cross Chop
2. Earthquake
3. Facade
4. Stone Edge
Purpose: A reliable switch if Gengar had to Destiny Bond after a failed Hypnosis. Hariyama is Bulky and Beefy, with Guts + Facade he is a force to be reckoned with. packing Stone Edge allows him to tear apart any birds that try to stop him and Cross Chop is a great (albeit less than reliable) STAB for those situations where Facade just won't cut it.
Known Weakness: if he is up against a ghost he generally will have to pull back due to bad coverage in his move pool. other than that he has been preforming admirably.
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Umbreon*: The Coverage
EV's: 206 HP/152 Def/152 SpD
Nature: Bold
Ability: Synchronize
@ Leftovers
1. Dark Pulse
2. Heal Bell
3. Moonlight
4. Yawn
Purpose: Umbreon covers my glaring Psychic weakness, he switches in to almost every pokemon brilliantly and is capable of healing off any status' crippling my team. Moonlight + Heal Bell + Yawn makes this an Ideal Pokemon for setting up my Linoone late game if Gengar fails early game.
Known Weakness: As well as he sets up Linoone, that is about all he does well. he is not blending with this team very well at all and I have considered removing him numerous times. Suggestions for what to switch him for (or a new move set/EV's) would be much appreciated.
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Salamence: The Wall Breaker
EV's: 82 HP/176 Spd/252 SpA
Nature: Rash
Ability: Intimidate
@ Life Orb
1. Brick Break
2. Draco Meteor
3. Fire Blast
4. Roost
Purpose: Mixed Sweepers are always great, and Psudo Legendary MixMence is no exception. Outrunning the majority of his compitition and breaking Blissy walls with 2 hits is great, Fire Blast and Draco Meteor the rest down for the victory. Finally, Roost makes him a bit more durable than any of my opponents ever hope for.
Known Weakness: I good Ice shard will cripple this dragon hard, although they are usualy easy to see coming and switching to Mamoswine is not hard. Besides, I have to reset his SpA after I Draco Meteor any way.
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Mamoswine: The Bulldozer
EV's: 252 HP/252 Atk/6 Def
Nature: Adamant
Ability: Oblivious
@ Life Orb
1. Avalanche
2. Earthquake
3. Ice Shard
4. Stone Edge
Purpose: Another "Safe Switch" from my Suicidal Gengar. When This pokemon is sent out, if he can hit it It will die. EQ + Avalanche make for great coverage in the OU Meta-game, and Ice Shard makes sure that he will get the 2HKO if for some reason they make it past the first hit.
Known Weakness: His Speed is so below average that he tends to fall victim to fire moves. Better switching could probably remedy this problem (I have a Mixmence for this very reason) but for some reason I keep thinking his Ground attribute will save him from STAB Hetran Fire Blast XD
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Currently I'm trying to find the weak points and then revamp the team as necessary, I'm defiantly not going to object to Pokemon switches if you think a different Pokemon will benefit the team more. Please reply, rate, and help me out with building the Team.
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*At risk of being dropped.

I knew when I first started this team off that I wanted to run a BD Linoone for shits and giggles, also because it can be a surprise to any one who is only playing around in the OU meta-game (On top of that if he can set up, Extreme Speed will tear through roughly 3/6 pokemon on any given OU team). This pokemon makes up the backbone of the team and is the only pokemon that I wanted to truly NEED setup time.


After Deciding on Linoone I knew that setup time would be precious and with out it he would never get a chance to sweep. I set up my lead for this occasion and after playing around with a few disable strategies decided on a Hypnosis suicide Gengar. His typing complemented Linoone's almost perfectly and made it easy for safe switching. After noticing a few problems with his setup I added a Focus Sash and DB for a, just in case situation where he would be unable to KO his competition with T-Bolt or Shadow Ball and his Hypnosis missed.



Knowing how Unreliable my Gengar's hypnosis was, and seeing my weakness to Psychic made me decide to make myself 100% resistant to it, this lead to picking Umbreon for my next slot. Filling my midgame with another chance for Linoone to switch safely and setup his BD. However, after playtesting this pokemon I am feeling that his ability to Setup is very so so, and that he would not be missed if I drop him from the roster. Other than setting up Linoone mid to late game, Umbreon has not proven to synergize well at all.




Needing to Get to the Core of what this team was about, I decided my final slots would be filled with nothing but powerful pokes that would require NO setup time and be able to sweep for the victory. Hariyama was a obvious choice for this slot with good coverage, and a strong ability in guts (making status ailments a non issue) Hariyama pushes the opponent to the edge. Boasting strong 1HKO's and good bulk, he lends himself to tanking as well as sweeping when the occasion rises. He is also a solid switch if my Gengar failed to setup Hypnosis.





Not wanting to mess with My synergy to much, and still needing a fast reliable sweeper I found my self browsing the always reliable Dragon family for answers. Mixmence was my man. He balanced the team's overly physical fighting style by bringing reliable Special sweeping and keeps Blissy at bey, with his ability to 2HKO with Brick Break. At the moment I am looking at him and considering removing BB however and replacing it with a 3rd special attack, then moving his EV's around to make him even more terrifying as a Special Sweeper.






Mamoswine was my final choice knowing that I needed to cover my new Mence's Ice Weakness. With solid STAB in avalanche and Earthquake, plus a priority move through Ice Shard, paired with good natural bulk. Mamoswine is able to 1-2 shot most pokemon in the current meta-game Very well. He cover's my weakness to Ice and all of his major Weakness' are covered by Mence.
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The Team

Gengar: The Suicide Sleeper
EV's: 6 HP/252 SpA/252 Spd
Nature: Timid
Ability: Levitate
@ Focus Sash
1. Destiny Bond
2. Hypnosis
3. Shadow Ball
4. Thunder Bolt
Purpose: Gengar will do 1 of two things for me. Either Successfully Hypnosis, or if he fails he will hang on with Focus Sash and Destiny Bond their lead to the grave with him. His Hypnosis is crucial to my Linoone sweep later on and he is currently playing the role of Lead beautifully
Known Weakness: Aerodactyle Taunt leads, they will Taunt him so his Hypnosis fails then force me to either hit them with a bad coverage move, or make me switch out. either way they get up their SR and now my focus sash is useless later on.
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Linoone: The Thrasher
EV's: 6 Hp/252 Atk/252 Spd
Nature: Adamant
Ability: Gluttony
@ Salac Berry
1. Belly Drum
2. Extreme Speed
3. Iron Tail
4. Shadow Claw
Purpose: This is my main Sweeper. Even my lead is dedicated to giving him his necessary setup turn. assuming Hypnosis hits from gengar this poke will get 1 safe switch in turn, and most of the time 1 safe BD turn, from there it is all cake. Extreme Speed what will die from it and Shadow Claw/ Iron Tail what it can't.
Known Weakness: If Linoone doesn't get his setup turn he will go down, hard. this means that if Gengar fails to hypnosis I can't safely switch to him and will need to hold off until I can cripple a pokemon by other means later on. Usually in the form of a Umbreon Yawn...
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Hariyama: The Power
EV's: 252 HP/252 Atk/6 Speed
Nature: Adamant
Ability: Guts
@ Flame Orb
1. Cross Chop
2. Earthquake
3. Facade
4. Stone Edge
Purpose: A reliable switch if Gengar had to Destiny Bond after a failed Hypnosis. Hariyama is Bulky and Beefy, with Guts + Facade he is a force to be reckoned with. packing Stone Edge allows him to tear apart any birds that try to stop him and Cross Chop is a great (albeit less than reliable) STAB for those situations where Facade just won't cut it.
Known Weakness: if he is up against a ghost he generally will have to pull back due to bad coverage in his move pool. other than that he has been preforming admirably.
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Umbreon*: The Coverage
EV's: 206 HP/152 Def/152 SpD
Nature: Bold
Ability: Synchronize
@ Leftovers
1. Dark Pulse
2. Heal Bell
3. Moonlight
4. Yawn
Purpose: Umbreon covers my glaring Psychic weakness, he switches in to almost every pokemon brilliantly and is capable of healing off any status' crippling my team. Moonlight + Heal Bell + Yawn makes this an Ideal Pokemon for setting up my Linoone late game if Gengar fails early game.
Known Weakness: As well as he sets up Linoone, that is about all he does well. he is not blending with this team very well at all and I have considered removing him numerous times. Suggestions for what to switch him for (or a new move set/EV's) would be much appreciated.
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Salamence: The Wall Breaker
EV's: 82 HP/176 Spd/252 SpA
Nature: Rash
Ability: Intimidate
@ Life Orb
1. Brick Break
2. Draco Meteor
3. Fire Blast
4. Roost
Purpose: Mixed Sweepers are always great, and Psudo Legendary MixMence is no exception. Outrunning the majority of his compitition and breaking Blissy walls with 2 hits is great, Fire Blast and Draco Meteor the rest down for the victory. Finally, Roost makes him a bit more durable than any of my opponents ever hope for.
Known Weakness: I good Ice shard will cripple this dragon hard, although they are usualy easy to see coming and switching to Mamoswine is not hard. Besides, I have to reset his SpA after I Draco Meteor any way.
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Mamoswine: The Bulldozer
EV's: 252 HP/252 Atk/6 Def
Nature: Adamant
Ability: Oblivious
@ Life Orb
1. Avalanche
2. Earthquake
3. Ice Shard
4. Stone Edge
Purpose: Another "Safe Switch" from my Suicidal Gengar. When This pokemon is sent out, if he can hit it It will die. EQ + Avalanche make for great coverage in the OU Meta-game, and Ice Shard makes sure that he will get the 2HKO if for some reason they make it past the first hit.
Known Weakness: His Speed is so below average that he tends to fall victim to fire moves. Better switching could probably remedy this problem (I have a Mixmence for this very reason) but for some reason I keep thinking his Ground attribute will save him from STAB Hetran Fire Blast XD
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Currently I'm trying to find the weak points and then revamp the team as necessary, I'm defiantly not going to object to Pokemon switches if you think a different Pokemon will benefit the team more. Please reply, rate, and help me out with building the Team.
--------------------------------------------------------------------------------------------------------------------------------------
*At risk of being dropped.
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.: All Lies V1.3 :.
.: All Lies V1.3 :.






Team Building Revisit
After loosing so many times due to failed Yawn attempts and bad walling on Umbreon's part, I decided to switch over to a more popular eveelution. Vaporeon. He has synergized with the team well and through use of his Sub+BP I can now setup a thousand times easier with my Linoone.
(Thanks to Ginganinja)
After dropping my Umbreon, I once again had a HUGE weakness to Psychic assaults, both Gengar and Haryiama were setup fodder with no safe switches. I decide that I would need to drop one pokemon to cover this weakness. Salamance was unfortunately the unlucky victim. However I swapped in a shiny new Mixed Rachi. This actually worked in my favor and balanced out my Weakness chart a thousand times better than Salamance ever did, with much better coverage.
(Thanks to Ginganinja)
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The Team
Gengar: The Suicide Sleeper
EV's: 6 HP/252 SpA/252 Spd
Nature: Timid
Ability: Levitate
@ Focus Sash
1. Destiny Bond
2. Hypnosis
3. Shadow Ball
4. Thunder Bolt
Purpose: Gengar will do 1 of two things for me. Either Successfully Hypnosis, or if he fails he will hang on with Focus Sash and Destiny Bond their lead to the grave with him. His Hypnosis is crucial to my Linoone sweep later on and he is currently playing the role of Lead beautifully
Known Weakness: Aerodactyle Taunt leads, they will Taunt him so his Hypnosis fails then force me to either hit them with a bad coverage move, or make me switch out. either way they get up their SR and now my focus sash is useless later on.
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Linoone: The Thrasher
EV's: 6 Hp/252 Atk/252 Spd
Nature: Adamant
Ability: Gluttony
@ Salac Berry
1. Belly Drum
2. Extreme Speed
3. Seed Bomb
4. Shadow Claw
Purpose: This is my main Sweeper. Even my lead is dedicated to giving him his necessary setup turn. assuming Hypnosis hits from gengar Vaporeon will get 1 safe switch in turn, and most of the time 1 safe turn to Substitute, from there it is all cake. Baton Pass to Linoone, BD while the sub is up and then Extreme Speed.
Known Weakness: If Linoone doesn't get his setup just right, he will go down fast. this means that if Gengar fails to hypnosis or Vaporeon just can't seem to get his Sub up, I can't safely switch to Linoone, and will need to hold off until I can cripple a pokemon by other means later on then use Linoon as a Revenge Killer instead.
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Hariyama: The Power
EV's: 252 HP/252 Atk/6 Speed
Nature: Adamant
Ability: Guts
@ Flame Orb
1. Cross Chop
2. Earthquake
3. Facade
4. Stone Edge
Purpose: A reliable switch if Gengar had to Destiny Bond after a failed Hypnosis. Hariyama is Bulky and Beefy, with Guts + Facade he is a force to be reckoned with. packing Stone Edge allows him to tear apart any birds that try to stop him and Cross Chop is a great (albeit less than reliable) STAB for those situations where Facade just won't cut it.
Known Weakness: if he is up against a ghost he generally will have to pull back due to bad coverage in his move pool. other than that he has been preforming admirably.
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Vaporeon: The Setup
EV's: 130 HP/252 Def/128 SpD
Nature: Bold
Ability: Water Absorb
@ Leftovers
1. Baton Pass
2. Substitute
3. Surf
4. Wish
Purpose: Replacing a weak link on this team Vaporeon is here to Setup my Linoone, provide wish support, and wall water moves. He does a superb job of all three of these at the moment and seems to have made for better over all synergy.
Known Weakness: Stall tactics and his lack of Status Curing/RS if I am placed against a Stall team with Roar or Whirlwind, or Both. It becomes Very hard for this team to one shot their pokemon and very easy for all of my pokemon to die from status ailment/ Entry hazard. Vaporeon Does not help in any of these situations.
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Jirrachi: The Providence Breaker
EV's: 82 HP/176 Spd/252 SpA
Nature: Hasty
Ability: Serene Grace
@ Expert Belt
1. Fire Punch
2. Ice Punch
3. Iron Head
4. Thunderbolt
Purpose: Wall Breaking and Sweeps. Rachi will stop almost any wall from setting up with his Flinch Hax (although I try not to rely on them) and can sweep wonderfully due to his great coverage moves. Running the Standard Physical Mix set allows me to sweep the majority of my competition with ease.
Known Weakness: I have noticed that this set would benefit Greatly from Grass Knot. However, dropping Thunderbolt is not an option as I need a check for Gyarados. I have considered dropping Ice Punch for Grass Knot but am afraid that I will lose out on something more not being able to counter Dragon/Ground any more. Also Hetran walls this pokemon way to well.
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Mamoswine*: The Bulldozer
EV's: 252 HP/252 Atk/6 Def
Nature: Adamant
Ability: Oblivious
@ Life Orb
1. Avalanche
2. Earthquake
3. Ice Shard
4. Stone Edge
Purpose: Another "Safe Switch" from my Suicidal Gengar. When This pokemon is sent out, if he can hit it It will die. EQ + Avalanche make for great coverage in the OU Meta-game, and Ice Shard makes sure that he will get the 2HKO if for some reason they make it past the first hit.
Known Weakness: I thought he was stronger than I guess he really is proving to be, While he is surviving hit 1, his slow speed usually means that he may pick up 1 KO before being Knocked Out himself. This is a BIG problem for a team that is supposed to Sweep Fast and Hard. I have thought of dropping him now for a Weevil or any other quick Ice Pokemon with some power.
--------------------------------------------------------------------------------------------------------------------------------------
Currently I'm trying to find the weak points and then revamp the team as necessary, I'm defiantly not going to object to Pokemon switches if you think a different Pokemon will benefit the team more. Please reply, rate, and help me out with building the Team.
--------------------------------------------------------------------------------------------------------------------------------------
*At risk of being dropped.






After loosing so many times due to failed Yawn attempts and bad walling on Umbreon's part, I decided to switch over to a more popular eveelution. Vaporeon. He has synergized with the team well and through use of his Sub+BP I can now setup a thousand times easier with my Linoone.
(Thanks to Ginganinja)






After dropping my Umbreon, I once again had a HUGE weakness to Psychic assaults, both Gengar and Haryiama were setup fodder with no safe switches. I decide that I would need to drop one pokemon to cover this weakness. Salamance was unfortunately the unlucky victim. However I swapped in a shiny new Mixed Rachi. This actually worked in my favor and balanced out my Weakness chart a thousand times better than Salamance ever did, with much better coverage.
(Thanks to Ginganinja)
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The Team

Gengar: The Suicide Sleeper
EV's: 6 HP/252 SpA/252 Spd
Nature: Timid
Ability: Levitate
@ Focus Sash
1. Destiny Bond
2. Hypnosis
3. Shadow Ball
4. Thunder Bolt
Purpose: Gengar will do 1 of two things for me. Either Successfully Hypnosis, or if he fails he will hang on with Focus Sash and Destiny Bond their lead to the grave with him. His Hypnosis is crucial to my Linoone sweep later on and he is currently playing the role of Lead beautifully
Known Weakness: Aerodactyle Taunt leads, they will Taunt him so his Hypnosis fails then force me to either hit them with a bad coverage move, or make me switch out. either way they get up their SR and now my focus sash is useless later on.
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Linoone: The Thrasher
EV's: 6 Hp/252 Atk/252 Spd
Nature: Adamant
Ability: Gluttony
@ Salac Berry
1. Belly Drum
2. Extreme Speed
3. Seed Bomb
4. Shadow Claw
Purpose: This is my main Sweeper. Even my lead is dedicated to giving him his necessary setup turn. assuming Hypnosis hits from gengar Vaporeon will get 1 safe switch in turn, and most of the time 1 safe turn to Substitute, from there it is all cake. Baton Pass to Linoone, BD while the sub is up and then Extreme Speed.
Known Weakness: If Linoone doesn't get his setup just right, he will go down fast. this means that if Gengar fails to hypnosis or Vaporeon just can't seem to get his Sub up, I can't safely switch to Linoone, and will need to hold off until I can cripple a pokemon by other means later on then use Linoon as a Revenge Killer instead.
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Hariyama: The Power
EV's: 252 HP/252 Atk/6 Speed
Nature: Adamant
Ability: Guts
@ Flame Orb
1. Cross Chop
2. Earthquake
3. Facade
4. Stone Edge
Purpose: A reliable switch if Gengar had to Destiny Bond after a failed Hypnosis. Hariyama is Bulky and Beefy, with Guts + Facade he is a force to be reckoned with. packing Stone Edge allows him to tear apart any birds that try to stop him and Cross Chop is a great (albeit less than reliable) STAB for those situations where Facade just won't cut it.
Known Weakness: if he is up against a ghost he generally will have to pull back due to bad coverage in his move pool. other than that he has been preforming admirably.
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Vaporeon: The Setup
EV's: 130 HP/252 Def/128 SpD
Nature: Bold
Ability: Water Absorb
@ Leftovers
1. Baton Pass
2. Substitute
3. Surf
4. Wish
Purpose: Replacing a weak link on this team Vaporeon is here to Setup my Linoone, provide wish support, and wall water moves. He does a superb job of all three of these at the moment and seems to have made for better over all synergy.
Known Weakness: Stall tactics and his lack of Status Curing/RS if I am placed against a Stall team with Roar or Whirlwind, or Both. It becomes Very hard for this team to one shot their pokemon and very easy for all of my pokemon to die from status ailment/ Entry hazard. Vaporeon Does not help in any of these situations.
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Jirrachi: The Providence Breaker
EV's: 82 HP/176 Spd/252 SpA
Nature: Hasty
Ability: Serene Grace
@ Expert Belt
1. Fire Punch
2. Ice Punch
3. Iron Head
4. Thunderbolt
Purpose: Wall Breaking and Sweeps. Rachi will stop almost any wall from setting up with his Flinch Hax (although I try not to rely on them) and can sweep wonderfully due to his great coverage moves. Running the Standard Physical Mix set allows me to sweep the majority of my competition with ease.
Known Weakness: I have noticed that this set would benefit Greatly from Grass Knot. However, dropping Thunderbolt is not an option as I need a check for Gyarados. I have considered dropping Ice Punch for Grass Knot but am afraid that I will lose out on something more not being able to counter Dragon/Ground any more. Also Hetran walls this pokemon way to well.
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Mamoswine*: The Bulldozer
EV's: 252 HP/252 Atk/6 Def
Nature: Adamant
Ability: Oblivious
@ Life Orb
1. Avalanche
2. Earthquake
3. Ice Shard
4. Stone Edge
Purpose: Another "Safe Switch" from my Suicidal Gengar. When This pokemon is sent out, if he can hit it It will die. EQ + Avalanche make for great coverage in the OU Meta-game, and Ice Shard makes sure that he will get the 2HKO if for some reason they make it past the first hit.
Known Weakness: I thought he was stronger than I guess he really is proving to be, While he is surviving hit 1, his slow speed usually means that he may pick up 1 KO before being Knocked Out himself. This is a BIG problem for a team that is supposed to Sweep Fast and Hard. I have thought of dropping him now for a Weevil or any other quick Ice Pokemon with some power.
--------------------------------------------------------------------------------------------------------------------------------------
Currently I'm trying to find the weak points and then revamp the team as necessary, I'm defiantly not going to object to Pokemon switches if you think a different Pokemon will benefit the team more. Please reply, rate, and help me out with building the Team.
--------------------------------------------------------------------------------------------------------------------------------------
*At risk of being dropped.
-------------------------------------------------------------------
.: All Lies V2.4 :.
.: All Lies V2.4 :.






Team Building Revisit
Ok, I am back with another major update (you guys are probably getting tired of seeing this team but I am a bit of a perfectionist... sry XD) after playing around with everyone's ideas I decided that my Celebi was just not cutting it for the team and the first change was over to a Rotom-H. I have been feeling that this slot would be better filled by a Dual Screen Bronzong/Uxie but for now the Choice set with Trick + his ghost typing is proving very useful as well.
(Thanks to Setsuna)
The Next change was my Lead, The team was benefiting well from hypnosis support, but the unreliability of it combine with the fact that sleep (while nice) was not necessary made my Suicide Sleeper Gengar dead weight and allowed me to switch him out for a standard LeadApe. This has proven much more effective with good coverage stabs, Fake Out for sash breaking, great speed and SR support LeadApe is fitting in very well.
(Thanks to Jc104)
The Final edit to the team is a Shiny new Magnezone, running a Choice set he easily OHKO's (occasionally 2HKO) any Steel type in the game and beats out U-turn Scizor so there is truly no escape. This allows for much cleaner sweeping late game on Linoone.
(Thanks to CBshuckle)
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The Team
Infernape: The Initiator
EV's: Atk 66/Spd 192/SpA 252
Nature: Naive
Ability: Blaze
@ Focus Sash
1. Close Combat
2. Fake Out
3. Fire Blast
4. Stealth Rock
Purpose: A more effeciant way to lead the team, Fake Out will do 1 of two things for me, either Hit the opponent breaking any sash's that are equiped, or force a switch into a ghost and allow me to setup SR (and check my speed against them) and if I am faster hit with a Fire Blast/CC. This lead is proving to be much more reliable than my old Suicide Gengar for a few reasons, 1 is breaking sash Azelf, 2 is he is an all around great Antilead.
Known Weakness: Nothing has stopped this lead in my last 16 matches (W/L ratio was 7:1 with this team's current build) including Taunt Aerodactyle. He is a bit of a suicide lead, but not to the same extent as my old Gengar and has scored more than a few KO's for me at this point.
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Linoone: The Thrasher
EV's: 6 Hp/252 Atk/252 Spd
Nature: Adamant
Ability: Gluttony
@ Salac Berry
1. Belly Drum
2. Extreme Speed
3. Seed Bomb
4. Shadow Claw
Purpose: This is my main Sweeper. With recent changes to the team he is seeing more mid-late game action and preforming the role of Sweeper fantastic. after setup he counters roughly 80% of Metagame sweeping threats through use of Extreem Speed and anything that that doesn't hit hard enough (bar Steels) he will cover with either Seed Bomb or Shadow Claw.
Known Weakness: If Linoone doesn't get his setup just right, he will go down fast. this means that if Vaporeon just can't get his Sub up, I can't safely switch to Linoone very often, and will need to hold off until I can cripple a pokemon by other means later on then use Linoon as a Revenge Killer instead.
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Rotom-H*: The Tweeker
EV's: 6 HP/252 Spd/252 SpA
Nature: Modest
Ability: Levitate
@ Choice Scarf
1. Hidden Power (Ground)
2. Overheat
3. Thunderbolt
4. Trick
Purpose: Walling RS and just giving me good coverage for a few threats in the game, then crippling walls by forcing them to take his Choice Scarf. This pokemon is by far my weekest link at the moment and will probably be dropped for a DS Bronzong or Uxie
Known Weakness: Synergy with my team is just not quite their, he walls and sweeps very well but just not how I would like him to at the moment. There may be a better build for him that I wouldn't mind trying out but odds are he will be switched for a Dual Screener.
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Vaporeon: The Setup
EV's: 130 HP/252 Def/128 SpD
Nature: Bold
Ability: Water Absorb
@ Leftovers
1. Baton Pass
2. Substitute
3. Surf
4. Wish
Purpose: Replacing a weak link on this team Vaporeon is here to Setup my Linoone, provide wish support, and wall water moves. He does a superb job of all three of these at the moment and seems to have made for better over all synergy.
Known Weakness: Stall tactics and his lack of Status Curing/RS if I am placed against a Stall team with Roar or Whirlwind, or Both. It becomes Very hard for this team to one shot their pokemon and very easy for all of my pokemon to die from status ailment/ Entry hazard. Vaporeon Does not help in any of these situations.
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Magnezone: The Steel Hunter
EV's: 6 Atk/252 Spd/252 SpA
Nature: Naive
Ability: Magnet Pull
@ Choice Scarf
1. Explosion
2. Flash Cannon
3. Hidden Power (Fire)
4. Thunderbolt
Purpose: Killing every steel that their team has at it's disposal and making it easy for my Linoone to Sweep their field. This switch has benefited me in more ways than one and guarantees any steel will die fast (bar Hetran) with either HP fire or in the case of Empoleon Thunderbolt. He synergizes with the team perfectly and can function as Revenge Killer, Sweeper, and Hunter.
Known Weakness: Bad timing, If I mispredict and my opponent uses an EQ on him than I will go down, other than that though not much will stop this speed demon.
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Flygon: The Revenge Kill / Scouter
EVs: 4 HP/252 Atk/252 Spe
Nature: Jolly
@ Choice Scarf
1. Dragon Claw
2. Earthquake
3. Fire Blast/Thunder Punch
4. U-Turn
Purpose: Revenging any pokemon that may have become weakened or KO'ed. Flygon has far surpassed the DD Mance that was previously filling this slot, and being a Revenge killer he will never have to go Toe to Toe with one unless it is already low enough for a single Dragon Claw to tear through. Also by denting other pokemon as an opponent is switching for a safer match-up, he is accomplishing a few things for the team. 1) weakening steels that would otherwise wall my Linoone sweep, and 2) withering down walls so that if necessary he can come in and clean them up later on. (I am finding both Fire Blast, and Thunder Punch both very situational)
Known Weakness: Nothing that any other Revenge killer wouldn't have to deal with. This pokemon really only fears a STAB Ice Shard from Wevile or Mamoswine, and that even is a unlikely event since he will only be coming out for an RK or to scare off Hetran.
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Coverage Chart Updated:
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Currently I'm trying to find the weak points and then revamp the team as necessary, I'm defiantly not going to object to Pokemon switches if you think a different Pokemon will benefit the team more. Please reply, rate, and help me out with building the Team.
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*At risk of being dropped.






Ok, I am back with another major update (you guys are probably getting tired of seeing this team but I am a bit of a perfectionist... sry XD) after playing around with everyone's ideas I decided that my Celebi was just not cutting it for the team and the first change was over to a Rotom-H. I have been feeling that this slot would be better filled by a Dual Screen Bronzong/Uxie but for now the Choice set with Trick + his ghost typing is proving very useful as well.
(Thanks to Setsuna)






The Next change was my Lead, The team was benefiting well from hypnosis support, but the unreliability of it combine with the fact that sleep (while nice) was not necessary made my Suicide Sleeper Gengar dead weight and allowed me to switch him out for a standard LeadApe. This has proven much more effective with good coverage stabs, Fake Out for sash breaking, great speed and SR support LeadApe is fitting in very well.
(Thanks to Jc104)






The Final edit to the team is a Shiny new Magnezone, running a Choice set he easily OHKO's (occasionally 2HKO) any Steel type in the game and beats out U-turn Scizor so there is truly no escape. This allows for much cleaner sweeping late game on Linoone.
(Thanks to CBshuckle)
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The Team

Infernape: The Initiator
EV's: Atk 66/Spd 192/SpA 252
Nature: Naive
Ability: Blaze
@ Focus Sash
1. Close Combat
2. Fake Out
3. Fire Blast
4. Stealth Rock
Purpose: A more effeciant way to lead the team, Fake Out will do 1 of two things for me, either Hit the opponent breaking any sash's that are equiped, or force a switch into a ghost and allow me to setup SR (and check my speed against them) and if I am faster hit with a Fire Blast/CC. This lead is proving to be much more reliable than my old Suicide Gengar for a few reasons, 1 is breaking sash Azelf, 2 is he is an all around great Antilead.
Known Weakness: Nothing has stopped this lead in my last 16 matches (W/L ratio was 7:1 with this team's current build) including Taunt Aerodactyle. He is a bit of a suicide lead, but not to the same extent as my old Gengar and has scored more than a few KO's for me at this point.
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Linoone: The Thrasher
EV's: 6 Hp/252 Atk/252 Spd
Nature: Adamant
Ability: Gluttony
@ Salac Berry
1. Belly Drum
2. Extreme Speed
3. Seed Bomb
4. Shadow Claw
Purpose: This is my main Sweeper. With recent changes to the team he is seeing more mid-late game action and preforming the role of Sweeper fantastic. after setup he counters roughly 80% of Metagame sweeping threats through use of Extreem Speed and anything that that doesn't hit hard enough (bar Steels) he will cover with either Seed Bomb or Shadow Claw.
Known Weakness: If Linoone doesn't get his setup just right, he will go down fast. this means that if Vaporeon just can't get his Sub up, I can't safely switch to Linoone very often, and will need to hold off until I can cripple a pokemon by other means later on then use Linoon as a Revenge Killer instead.
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Rotom-H*: The Tweeker
EV's: 6 HP/252 Spd/252 SpA
Nature: Modest
Ability: Levitate
@ Choice Scarf
1. Hidden Power (Ground)
2. Overheat
3. Thunderbolt
4. Trick
Purpose: Walling RS and just giving me good coverage for a few threats in the game, then crippling walls by forcing them to take his Choice Scarf. This pokemon is by far my weekest link at the moment and will probably be dropped for a DS Bronzong or Uxie
Known Weakness: Synergy with my team is just not quite their, he walls and sweeps very well but just not how I would like him to at the moment. There may be a better build for him that I wouldn't mind trying out but odds are he will be switched for a Dual Screener.
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Vaporeon: The Setup
EV's: 130 HP/252 Def/128 SpD
Nature: Bold
Ability: Water Absorb
@ Leftovers
1. Baton Pass
2. Substitute
3. Surf
4. Wish
Purpose: Replacing a weak link on this team Vaporeon is here to Setup my Linoone, provide wish support, and wall water moves. He does a superb job of all three of these at the moment and seems to have made for better over all synergy.
Known Weakness: Stall tactics and his lack of Status Curing/RS if I am placed against a Stall team with Roar or Whirlwind, or Both. It becomes Very hard for this team to one shot their pokemon and very easy for all of my pokemon to die from status ailment/ Entry hazard. Vaporeon Does not help in any of these situations.
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Magnezone: The Steel Hunter
EV's: 6 Atk/252 Spd/252 SpA
Nature: Naive
Ability: Magnet Pull
@ Choice Scarf
1. Explosion
2. Flash Cannon
3. Hidden Power (Fire)
4. Thunderbolt
Purpose: Killing every steel that their team has at it's disposal and making it easy for my Linoone to Sweep their field. This switch has benefited me in more ways than one and guarantees any steel will die fast (bar Hetran) with either HP fire or in the case of Empoleon Thunderbolt. He synergizes with the team perfectly and can function as Revenge Killer, Sweeper, and Hunter.
Known Weakness: Bad timing, If I mispredict and my opponent uses an EQ on him than I will go down, other than that though not much will stop this speed demon.
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Flygon: The Revenge Kill / Scouter
EVs: 4 HP/252 Atk/252 Spe
Nature: Jolly
@ Choice Scarf
1. Dragon Claw
2. Earthquake
3. Fire Blast/Thunder Punch
4. U-Turn
Purpose: Revenging any pokemon that may have become weakened or KO'ed. Flygon has far surpassed the DD Mance that was previously filling this slot, and being a Revenge killer he will never have to go Toe to Toe with one unless it is already low enough for a single Dragon Claw to tear through. Also by denting other pokemon as an opponent is switching for a safer match-up, he is accomplishing a few things for the team. 1) weakening steels that would otherwise wall my Linoone sweep, and 2) withering down walls so that if necessary he can come in and clean them up later on. (I am finding both Fire Blast, and Thunder Punch both very situational)
Known Weakness: Nothing that any other Revenge killer wouldn't have to deal with. This pokemon really only fears a STAB Ice Shard from Wevile or Mamoswine, and that even is a unlikely event since he will only be coming out for an RK or to scare off Hetran.
-------------------------------------------------------------------
Coverage Chart Updated:

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Currently I'm trying to find the weak points and then revamp the team as necessary, I'm defiantly not going to object to Pokemon switches if you think a different Pokemon will benefit the team more. Please reply, rate, and help me out with building the Team.
--------------------------------------------------------------------------------------------------------------------------------------
*At risk of being dropped.
-SPECIAL THANKS TO
CBshuckle
Ginganinja
Jc104
Pkmntrainerblue
Setsuna