RULES:
Skyfall
Beheeyem
★★★★☆
Types: Psychic
Abilities: Telepathy/Synchronize/Analytic (Unlocked)
Nature: Relaxed (+2 Def, Speed ÷ 1.15, -10% Evasion)
Stats
HP: 90
Atk: 6
Def: 8 (+)
SpA: 9
SpD: 7
Spe: 34 (-)
Size Class: 2
Weight Class: 3
Attacks (88)
After You
Agility
Ally Switch
Astonish
Attract
Barrier
Calm Mind
Charge Beam
Confide
Confusion
Cosmic Power
Dark Pulse
Destiny Bond
Disable
Double Team
Dream Eater
Echoed Voice
Embargo
Endure
Energy Ball
Expanding Force
Facade
Flash
Flash Cannon
Frustration
Future Sight
Giga Impact
Gravity
Growl
Guard Split
Guard Swap
Headbutt
Heal Block
Hidden Power (Fighting)
Hyper Beam
Imprison
Light Screen
Magic Coat
Meteor Beam
Miracle Eye
Nasty Plot
Pain Split
Power Split
Power Swap
Protect
Psybeam
Psych Up
Psychic
Psychic Terrain
Psyshock
Rain Dance
Recover
Recycle
Reflect
Rest
Return
Rock Slide
Rock Tomb
Role Play
Round
Safeguard
Screech
Secret Power
Shadow Ball
Shock Wave
Signal Beam
Simple Beam
Skill Swap
Sleep Talk
Snatch
Snore
Steel Wing
Stored Power
Substitute
Swagger
Synchronoise
Telekinesis
Teleport
Thief
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Trick
Trick Room
Uproar
Wonder Room
Zen Headbutt
Tunvi
Excadrill
★★★☆☆
Types: Ground/Steel
Abilities: Sand Rush/Sand Force/Mold Breaker (Unlocked)
Nature: Serious
Stats
HP: 100
Atk: 10
Def: 5
SpA: 4
SpD: 5
Spe: 88
Size Class: 1
Weight Class: 3
Attacks (65)
Aerial Ace
Attract
Brick Break
Brutal Swing
Bulldoze
Confide
Crush Claw
Cut
Dig
Double Team
Drill Run
Earth Power
Earthquake
Endure
Facade
Fissure
Fling
Focus Blast
Frustration
Fury Swipes
Giga Impact
Hidden Power (Grass)
High Horsepower
Hone Claws
Horn Drill
Hyper Beam
Iron Defense
Iron Head
Metal Claw
Metal Sound
Mud Shot
Mud Sport
Mud-Slap
Poison Jab
Protect
Rapid Spin
Rest
Return
Rock Blast
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rototiller
Round
Sand Tomb
Sandstorm
Scratch
Secret Power
Shadow Claw
Skull Bash
Slash
Sleep Talk
Sludge Bomb
Smart Strike
Snore
Stealth Rock
Stomping Tantrum
Strength
Submission
Substitute
Swagger
Swords Dance
Toxic
X-Scissor
Wellerman
Arghonaut
★★★☆☆
Types: Water/Fighting
Abilities: Unaware/Technician (Unlocked)
Nature: Serious
Stats
HP: 100
Atk: 8
Def: 7
SpA: 5
SpD: 7
Spe: 75
Size Class: 3
Weight Class: 5
Attacks (113)
Aqua Jet
Arm Thrust
Attract
Belch
Blizzard
Body Press
Body Slam
Brick Break
Brine
Brutal Swing
Bubble
Bulk Up
Bulldoze
Captivate
Chip Away
Circle Throw
Close Combat
Confide
Constrict
Cross Chop
Cross Poison
Cut
Dive
Double Team
Drain Punch
Earthquake
Echoed Voice
Embargo
Endure
Facade
False Swipe
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Giga Impact
Gunk Shot
Hail
Headbutt
Hidden Power (Flying)
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Infestation
Knock Off
Liquidation
Low Kick
Low Sweep
Mach Punch
Mega Punch
Muddy Water
Natural Gift
Night Slash
Octazooka
Poison Jab
Power-Up Punch
Protect
Psych Up
Punishment
Quash
Rain Dance
Recover
Rest
Retaliate
Return
Revenge
Roar
Rock Blast
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Scald
Scary Face
Secret Power
Seismic Toss
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Smokescreen
Snarl
Snatch
Snore
Soak
Spikes
Stone Edge
Strength
Submission
Substitute
Superpower
Surf
Swagger
Taunt
Thief
Throat Chop
Thunder Punch
Torment
Toxic
Vacuum Wave
Venoshock
Water Gun
Water Pulse
Waterfall
Whirlpool
Wide Guard
Work Up
Wrap
Yawn
"Just another standard 3v3 3+* singles battle here in the BBP arena today. We will have TheEver going up against LouisCyphre. Good luck to both battlers!"
Turn Order (1: TheEver, 2: LouisCyphre): 1 (TheEver orders first)
LouisCyphre sends in first
TheEver sends in and orders first
LouisCyphre orders second
TheEver's Pokemon3v3 3+* Singles
48 hour DQ
Abilities: All
Items: ON
Switch: OK
Megas: 1
Z-Moves: 1
Substitutions: 3
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
Skyfall
Beheeyem
★★★★☆
Types: Psychic
Abilities: Telepathy/Synchronize/Analytic (Unlocked)
Nature: Relaxed (+2 Def, Speed ÷ 1.15, -10% Evasion)
Stats
HP: 90
Atk: 6
Def: 8 (+)
SpA: 9
SpD: 7
Spe: 34 (-)
Size Class: 2
Weight Class: 3
Attacks (88)
After You
Agility
Ally Switch
Astonish
Attract
Barrier
Calm Mind
Charge Beam
Confide
Confusion
Cosmic Power
Dark Pulse
Destiny Bond
Disable
Double Team
Dream Eater
Echoed Voice
Embargo
Endure
Energy Ball
Expanding Force
Facade
Flash
Flash Cannon
Frustration
Future Sight
Giga Impact
Gravity
Growl
Guard Split
Guard Swap
Headbutt
Heal Block
Hidden Power (Fighting)
Hyper Beam
Imprison
Light Screen
Magic Coat
Meteor Beam
Miracle Eye
Nasty Plot
Pain Split
Power Split
Power Swap
Protect
Psybeam
Psych Up
Psychic
Psychic Terrain
Psyshock
Rain Dance
Recover
Recycle
Reflect
Rest
Return
Rock Slide
Rock Tomb
Role Play
Round
Safeguard
Screech
Secret Power
Shadow Ball
Shock Wave
Signal Beam
Simple Beam
Skill Swap
Sleep Talk
Snatch
Snore
Steel Wing
Stored Power
Substitute
Swagger
Synchronoise
Telekinesis
Teleport
Thief
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Trick
Trick Room
Uproar
Wonder Room
Zen Headbutt
Tunvi
Excadrill
★★★☆☆
Types: Ground/Steel
Abilities: Sand Rush/Sand Force/Mold Breaker (Unlocked)
Nature: Serious
Stats
HP: 100
Atk: 10
Def: 5
SpA: 4
SpD: 5
Spe: 88
Size Class: 1
Weight Class: 3
Attacks (65)
Aerial Ace
Attract
Brick Break
Brutal Swing
Bulldoze
Confide
Crush Claw
Cut
Dig
Double Team
Drill Run
Earth Power
Earthquake
Endure
Facade
Fissure
Fling
Focus Blast
Frustration
Fury Swipes
Giga Impact
Hidden Power (Grass)
High Horsepower
Hone Claws
Horn Drill
Hyper Beam
Iron Defense
Iron Head
Metal Claw
Metal Sound
Mud Shot
Mud Sport
Mud-Slap
Poison Jab
Protect
Rapid Spin
Rest
Return
Rock Blast
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rototiller
Round
Sand Tomb
Sandstorm
Scratch
Secret Power
Shadow Claw
Skull Bash
Slash
Sleep Talk
Sludge Bomb
Smart Strike
Snore
Stealth Rock
Stomping Tantrum
Strength
Submission
Substitute
Swagger
Swords Dance
Toxic
X-Scissor
Wellerman
Arghonaut
★★★☆☆
Types: Water/Fighting
Abilities: Unaware/Technician (Unlocked)
Nature: Serious
Stats
HP: 100
Atk: 8
Def: 7
SpA: 5
SpD: 7
Spe: 75
Size Class: 3
Weight Class: 5
Attacks (113)
Aqua Jet
Arm Thrust
Attract
Belch
Blizzard
Body Press
Body Slam
Brick Break
Brine
Brutal Swing
Bubble
Bulk Up
Bulldoze
Captivate
Chip Away
Circle Throw
Close Combat
Confide
Constrict
Cross Chop
Cross Poison
Cut
Dive
Double Team
Drain Punch
Earthquake
Echoed Voice
Embargo
Endure
Facade
False Swipe
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Giga Impact
Gunk Shot
Hail
Headbutt
Hidden Power (Flying)
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Infestation
Knock Off
Liquidation
Low Kick
Low Sweep
Mach Punch
Mega Punch
Muddy Water
Natural Gift
Night Slash
Octazooka
Poison Jab
Power-Up Punch
Protect
Psych Up
Punishment
Quash
Rain Dance
Recover
Rest
Retaliate
Return
Revenge
Roar
Rock Blast
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Scald
Scary Face
Secret Power
Seismic Toss
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Smokescreen
Snarl
Snatch
Snore
Soak
Spikes
Stone Edge
Strength
Submission
Substitute
Superpower
Surf
Swagger
Taunt
Thief
Throat Chop
Thunder Punch
Torment
Toxic
Vacuum Wave
Venoshock
Water Gun
Water Pulse
Waterfall
Whirlpool
Wide Guard
Work Up
Wrap
Yawn
LouisCyphre's Pokemon
Sintashta (Donphan ♂)
★★★ ⭒ ⭒
Quirky nature ( +None, -None )
Typing: Ground
Abilities: Sturdy HA: Sand Veil
HP: 95
Attack: 9
Defen.: 9
Sp.Atk: 5
Sp.Def: 5
Speed: 50
Size: 3
Weight: 5
Moves
Ancient Power
Assurance
Attract
Body Slam
Brutal Swing
Bulldoze
Captivate
Charm
Confide
Counter
Curse
Defense Curl
Double-Edge
Double Team
Earthquake
Echoed Voice
Endeavor
Endure
Facade
Fire Fang
Fissure
Flail
Focus Energy
Frustration
Fury Attack
Giga Impact
Growl
Gyro Ball
Headbutt
Head Smash
Heavy Slam
Hidden Power [Water]
High Horsepower
Horn Attack
Hyper Beam
Ice Shard
Iron Tail
Knock Off
Last Resort
Magnitude
Mud-Slap
Natural Gift
Odor Sleuth
Play Rough
Poison Jab
Protect
Rapid Spin
Rest
Return
Roar
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Scary Face
Secret Power
Slam
Sleep Talk
Snore
Stealth Rock
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Tackle
Take Down
Thunder Fang
Toxic
Water Gun
Carthage (Dusknoir ♂)
★★★ ⭒ ⭒
Hardy nature ( +None, -None )
Typing: Ghost
Abilities: Pressure HA: Frisk
HP: 80
Attack: 7
Defen.: 10
Sp.Atk: 5
Sp.Def: 10
Speed: 45
Size: 4
Weight: 5
Moves
Ally Switch
Astonish
Attract
Bind
Blizzard
Body Slam
Brick Break
Bulldoze
Calm Mind
Captivate
Charge Beam
Confide
Confuse Ray
Curse
Darkest Lariat
Dark Pulse
Destiny Bond
Disable
Double Team
Dream Eater
Earthquake
Embargo
Endure
Facade
Feint Attack
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Foresight
Frustration
Future Sight
Giga Impact
Gravity
Grudge
Haze
Helping Hand
Hex
Hidden Power [Fairy]
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Imprison
Infestation
Leer
Mean Look
Mega Kick
Mega Punch
Memento
Metronome
Natural Gift
Night Shade
Ominous Wind
Pain Split
Payback
Power-Up Punch
Protect
Psychic
Psych Up
Pursuit
Rain Dance
Rest
Return
Revenge
Rock Slide
Rock Smash
Rock Tomb
Round
Secret Power
Shadow Ball
Shadow Punch
Shadow Sneak
Skill Swap
Sleep Talk
Snatch
Snore
Strength
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Thunder Punch
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wonder Room
Namaka (Tapu Fini ф)
★★★ ⭒ ⭒
Serious nature ( +None, -None )
Typing: Water/Fairy
Abilities: Misty Surge HA: Telepathy
HP: 85
Attack: 6
Defen.: 8
Sp.Atk: 7
Sp.Def: 9
Speed: 85
Size: 3
Weight: 2
Moves
Aqua Ring
Blizzard
Brine
Calm Mind
Confide
Dazzling Gleam
Defog
Disarming Voice
Dive
Double Team
Draining Kiss
Echoed Voice
Endure
Facade
Fling
Frustration
Giga Impact
Grass Knot
Guard Swap
Haze
Heal Pulse
Hidden Power [Ground]
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Iron Defense
Light Screen
Magic Room
Mean Look
Mist
Misty Terrain
Moonblast
Muddy Water
Nature Power
Nature's Madness
Play Rough
Protect
Psych Up
Rain Dance
Reflect
Refresh
Rest
Return
Round
Safeguard
Scald
Shadow Ball
Sleep Talk
Smart Strike
Snore
Soak
Stored Power
Substitute
Surf
Swagger
Taunt
Torment
Toxic
Trick
Water Gun
Water Pulse
Waterfall
Whirlpool
Withdraw
Wonder Room
Sintashta (Donphan ♂)
★★★ ⭒ ⭒
Quirky nature ( +None, -None )
Typing: Ground
Abilities: Sturdy HA: Sand Veil
Name Etymology:
An early Bronze Age culture that existed in the steppe between eastern Europe and western Asia; and the most likely inventors of the war chariot.
Attitude and Motive:
Nervous and risk-adverse to the point of compulsion. In the same way, also annoyingly picky with food.
History:
Sintashta is a former circus Pokemon who became increasingly afraid of performing as he grew up and started getting larger. His size, and his complex regarding such, caused him to become increasingly more awkward and clumsy. His anxiety came to a head in his first performance after evolving, where he broke a support pylon and brought the entire tent down upon the crowd. Amidst the chaos of his roof-wrecking performance, he fled the scene in tears. Indeed, he hasn't yet learned if his former troupe came to harm, or if they're searching for him.
An early Bronze Age culture that existed in the steppe between eastern Europe and western Asia; and the most likely inventors of the war chariot.
Attitude and Motive:
Nervous and risk-adverse to the point of compulsion. In the same way, also annoyingly picky with food.
History:
Sintashta is a former circus Pokemon who became increasingly afraid of performing as he grew up and started getting larger. His size, and his complex regarding such, caused him to become increasingly more awkward and clumsy. His anxiety came to a head in his first performance after evolving, where he broke a support pylon and brought the entire tent down upon the crowd. Amidst the chaos of his roof-wrecking performance, he fled the scene in tears. Indeed, he hasn't yet learned if his former troupe came to harm, or if they're searching for him.
HP: 95
Attack: 9
Defen.: 9
Sp.Atk: 5
Sp.Def: 5
Speed: 50
Size: 3
Weight: 5
Moves
Ancient Power
Assurance
Attract
Body Slam
Brutal Swing
Bulldoze
Captivate
Charm
Confide
Counter
Curse
Defense Curl
Double-Edge
Double Team
Earthquake
Echoed Voice
Endeavor
Endure
Facade
Fire Fang
Fissure
Flail
Focus Energy
Frustration
Fury Attack
Giga Impact
Growl
Gyro Ball
Headbutt
Head Smash
Heavy Slam
Hidden Power [Water]
High Horsepower
Horn Attack
Hyper Beam
Ice Shard
Iron Tail
Knock Off
Last Resort
Magnitude
Mud-Slap
Natural Gift
Odor Sleuth
Play Rough
Poison Jab
Protect
Rapid Spin
Rest
Return
Roar
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Scary Face
Secret Power
Slam
Sleep Talk
Snore
Stealth Rock
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Tackle
Take Down
Thunder Fang
Toxic
Water Gun
Carthage (Dusknoir ♂)
★★★ ⭒ ⭒
Hardy nature ( +None, -None )
Typing: Ghost
Abilities: Pressure HA: Frisk
Name Etymology:
A major merchantile and maritime empire of the classical world, founded in northern Africa in 800 BCE.
Attitude and Motive:
Taciturn and prone to stubbornness. Often demanding of others if he feels they owe him a debt.
History:
A stoic guardian of an ancient ruin who was tasked, much like many of his kind, to guard a specific tomb in a catacomb from would-be robbers and despoilers. He sat for centuries, idle and inert, until the forces of time and erosion caused the ceiling to cave in. Being a ghost, he easily rose through the rubble to the now-sunken street above, built right over his former home. With nothing left to guard and a whole new era to see, he accepted an offer to travel with a trainer.
A major merchantile and maritime empire of the classical world, founded in northern Africa in 800 BCE.
Attitude and Motive:
Taciturn and prone to stubbornness. Often demanding of others if he feels they owe him a debt.
History:
A stoic guardian of an ancient ruin who was tasked, much like many of his kind, to guard a specific tomb in a catacomb from would-be robbers and despoilers. He sat for centuries, idle and inert, until the forces of time and erosion caused the ceiling to cave in. Being a ghost, he easily rose through the rubble to the now-sunken street above, built right over his former home. With nothing left to guard and a whole new era to see, he accepted an offer to travel with a trainer.
HP: 80
Attack: 7
Defen.: 10
Sp.Atk: 5
Sp.Def: 10
Speed: 45
Size: 4
Weight: 5
Moves
Ally Switch
Astonish
Attract
Bind
Blizzard
Body Slam
Brick Break
Bulldoze
Calm Mind
Captivate
Charge Beam
Confide
Confuse Ray
Curse
Darkest Lariat
Dark Pulse
Destiny Bond
Disable
Double Team
Dream Eater
Earthquake
Embargo
Endure
Facade
Feint Attack
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Foresight
Frustration
Future Sight
Giga Impact
Gravity
Grudge
Haze
Helping Hand
Hex
Hidden Power [Fairy]
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Imprison
Infestation
Leer
Mean Look
Mega Kick
Mega Punch
Memento
Metronome
Natural Gift
Night Shade
Ominous Wind
Pain Split
Payback
Power-Up Punch
Protect
Psychic
Psych Up
Pursuit
Rain Dance
Rest
Return
Revenge
Rock Slide
Rock Smash
Rock Tomb
Round
Secret Power
Shadow Ball
Shadow Punch
Shadow Sneak
Skill Swap
Sleep Talk
Snatch
Snore
Strength
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Thunder Punch
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wonder Room
Namaka (Tapu Fini ф)
★★★ ⭒ ⭒
Serious nature ( +None, -None )
Typing: Water/Fairy
Abilities: Misty Surge HA: Telepathy
Name Etymology:
An ocean goddess who guards the Pele family in Hawaiian myth. When their namesake and Namaka's younger sister, Pele, caught fire by straying too close to a fire god, Namaka quenched her with the sea.
Attitude and Motive:
A pensive and peaceable guardian spirit. Often listens to the arrythmic tide in silence, contemplating something unknown.
History:
After crossing the vast ocean, dense jungle, and volcanic cliffs, Lou came to a temple deep underneath the earth. Inside, a shrine filled with still, serene waters was perported to have the ability to drive away anger and the urge to do harm. Lou had brought Ira to this place hoping to quell their tormented nature. The only answer he received was the appearance of this Pokemon from the waters, but in their presence Ira calms down slighty, or seems to.
An ocean goddess who guards the Pele family in Hawaiian myth. When their namesake and Namaka's younger sister, Pele, caught fire by straying too close to a fire god, Namaka quenched her with the sea.
Attitude and Motive:
A pensive and peaceable guardian spirit. Often listens to the arrythmic tide in silence, contemplating something unknown.
History:
After crossing the vast ocean, dense jungle, and volcanic cliffs, Lou came to a temple deep underneath the earth. Inside, a shrine filled with still, serene waters was perported to have the ability to drive away anger and the urge to do harm. Lou had brought Ira to this place hoping to quell their tormented nature. The only answer he received was the appearance of this Pokemon from the waters, but in their presence Ira calms down slighty, or seems to.
HP: 85
Attack: 6
Defen.: 8
Sp.Atk: 7
Sp.Def: 9
Speed: 85
Size: 3
Weight: 2
Moves
Aqua Ring
Blizzard
Brine
Calm Mind
Confide
Dazzling Gleam
Defog
Disarming Voice
Dive
Double Team
Draining Kiss
Echoed Voice
Endure
Facade
Fling
Frustration
Giga Impact
Grass Knot
Guard Swap
Haze
Heal Pulse
Hidden Power [Ground]
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Iron Defense
Light Screen
Magic Room
Mean Look
Mist
Misty Terrain
Moonblast
Muddy Water
Nature Power
Nature's Madness
Play Rough
Protect
Psych Up
Rain Dance
Reflect
Refresh
Rest
Return
Round
Safeguard
Scald
Shadow Ball
Sleep Talk
Smart Strike
Snore
Soak
Stored Power
Substitute
Surf
Swagger
Taunt
Torment
Toxic
Trick
Water Gun
Water Pulse
Waterfall
Whirlpool
Withdraw
Wonder Room
"Just another standard 3v3 3+* singles battle here in the BBP arena today. We will have TheEver going up against LouisCyphre. Good luck to both battlers!"
LouisCyphre sends in first
TheEver sends in and orders first
LouisCyphre orders second