I would volunteer to help create a new simulator feature. A format with two teams of a dynamic number of players per team. During the battle, a player may join a team (conditions to join are to be defined).
What this would allow:
I recently started to work on Showdown for Cobblemon, a Minecraft mod that adds Pokemons in a way that best matches Minecraft itself. To add all the features Pokemon games have, they need a way for a new wild Pokemon (fake player/actor) to be added mid-fight when conditions are met.
I can add this feature to the Cobblemon fork of Showdown, but I think it could make for interesting possibilities for the Showdown commuting. Also, doing the work in the main codebase would result in less work for every future work on the Cobblemon copy of the simulator.
PS: I am JS dev with 15 years of experience and years of TS experience
What this would allow:
- Uneven battles - 1v2, 1v3 and so on.
- One player might have multiple pokemons out based on the format rules.
- Dynamically turning a 1v1 into 2v2 or even 1v2 if he dares.
- With additional work, it could be used for player max raid battle format!
- It should simplify the internal logic of the simulator by joining 1v1, 1v1 dual battle, 2v2 and 1v1 triplet battle into one
- The simulator could be more easily used by 3rd parties to create a more immersive Pokemon experience
I recently started to work on Showdown for Cobblemon, a Minecraft mod that adds Pokemons in a way that best matches Minecraft itself. To add all the features Pokemon games have, they need a way for a new wild Pokemon (fake player/actor) to be added mid-fight when conditions are met.
I can add this feature to the Cobblemon fork of Showdown, but I think it could make for interesting possibilities for the Showdown commuting. Also, doing the work in the main codebase would result in less work for every future work on the Cobblemon copy of the simulator.
PS: I am JS dev with 15 years of experience and years of TS experience