Just started playing AAA a few days ago and hit rank 1, thought I'd share my team and the reasonings behind it.
Roaring Moon @ Choice Band
Ability: Sword of Ruin
Tera Type: Dragon
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- U-turn
- Stone Edge
- Earthquake
THE breaker of the team, this thing forces progress and, against more defensive cores like RegenTusk, Fluffy Corv, etc. does the crucial job of knocking their Rocky Helmet(s) off. It just hits REALLY hard, there isn't much more to say here. Knock Uturn and EQ for obvious reasons, but I slotted in Stone Edge because I kept running into Fluffy Zapdos' that gave me a lot of trouble. Basically autowins if your opponent loses/has their phys wall get chipped down too much.
Iron Hands @ Assault Vest
Ability: Regenerator
Tera Type: Fighting
EVs: 4 Atk / 252 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Volt Switch
- Close Combat
- Earthquake
- Fake Out
My favorite member of the team, Hands is absolutely monstrous and idk why I never saw it. It takes hits like a champ, pivots, hits hard, checks both physical AND special threats, devours Roaring Moon... it kinda does it all. The ONLY problem it has (and tbh the team in general has) is that it's weak to Deo-S. Other than that though, this thing is a demon. Volt and CC for obvious reasons, EQ for things like Pecha, Ghold and Iron Moth, and Fake Out was what I teched in a bit later on and found insane use from. It revenge kills, chips, and forces 50/50s against say, enemy Meowscaradas who would just freely Uturn on you, but when they're getting chunked for like, 20% each time they do that, it forces them to hard switch, allowing you to do mixups like CC, Volt, hard switch yourself. Not to mention it revenge kills like a MF and does loads of work to helping stop most Deo-S sets.
Corviknight @ Rocky Helmet
Ability: Volt Absorb
Tera Type: Flying
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- U-turn
- Roost
- Defog
- Tailwind
The crucial special check of the team. It uh... it eats special hits and slow uturns. What uh... what do you want me to say. OH RIGHT TAILWIND! Yeah, I teched in Tailwind early on because I wanted to help support originally Prima, then Volcanion, then I just found letting Roaring Moon outspeed threats like Deo-S and Scarf RM was way too good to give up. I mean... you could use BPRess or Brave Bird, but... why would you? It's not like Corvi does THAT much damage with either. Hence, Tailwind being op af. Rocky Helmet for opposing Corv chip.
Great Tusk @ Choice Scarf
Ability: Mold Breaker
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Headlong Rush
- Knock Off
- Stone Edge
Another absolute GOAT of a mon, this thing is a DEMON and nobody respects it. CC and Headlong hit like semis, and Pechas with ground immunity can't switch in or else they get slaughtered. Knock is just general good support, and Stone Edge for said annoying af Fluffy Zapdos and Moltres. It hits hard, outspeeds a LOT of threats and greedy sets like CB RM or Meow, always outspeeds Scarf Ghold... etc. not too mention that it chunks Fluffy Corv because MB ignores it. Amazing mon.
Pecharunt @ Black Sludge
Ability: Levitate
Tera Type: Poison
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk / 1 Spe
- Malignant Chain
- Nasty Plot
- Recover
- Shadow Ball
Eh. It's the tusk answer... that's it. Well, also a Prima check. But like, what do you want me to say? I suppose I should give it Bold now that I slotted out Parting for NP, that's mb, but it didn't really matter. Literally all this thing did was try and poison Tusk lmfao. I mean, it's a crucial part of the team, as everyone else is weak to it, but it's just boring to say 'oh yeah, it checks the mon on almost every single team.' Plot to deal with annoying Corvis and Swamperts, or break through special walls like Bliss. You can slot in Parting instead, up to preference.
Cobalion @ Life Orb
Ability: Magic Guard
Tera Type: Steel
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Stealth Rock
- Steel Beam
- Close Combat
- Volt Switch
This was slotted in so late, but my god. I faced and got mowed down by way too many people with this thing, so I decided to try it myself. WHY DOES THIS HIT SO HARD????? Steel Beam + CC + Volt has quite literally 0 switch-ins besides my beloved AV Hands (that nobody uses). SpD Corvi gets bowled over by CC, Fluffy Corv hates Volt, AV Ting-Lu hates CC, etc. etc. Not to mention you can set up stealth rocks AND are naturally faster than a great deal of threats. Like what the actual hell is this cursed mixed attacker, and why is it so good hahaha. Jokes aside, yeah, Cobalion was the mixed breaker of the team, and MG to ignore hazards was really handy. Makes cores like Pecha/Corvi/Tusk rue the day they were born.
Anywho, that's the team! :) Been fun to try out AAA and didn't think my team would do as well as it did.