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Metagame Almost Any Ability

:SS/Talonflame:
Talonflame
Ability: Magic Guard
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Brave Bird
- Will-O-Wisp
- Defog
- Roost

I've...I've been reformed. (IN THEORY.exe) This set can Defog against every entry hazard setter it doesn't lose to. Itemless so you don't get deleted from the dex by Great Tusk Knock Off, Wisp is cool to burn pretty much everything, and Brave Bird so you retain some form of offensive prowess. Is this set good? Dunno, I haven't tried it yet. But I'm sure one of you will :]
 
here im going to share a sample set i liked so far:

1670637423031.png

Iron Hands @ Punching Glove / Life Orb
Ability: Triage
EVs: 124 HP / 252 Atk / 132 Spe
Adamant Nature
- Swords Dance
- Drain Punch
- Thunder Punch / Wild Charge
- Ice Punch / Earthquake

aerilate Dragonite is already good as a revenge killer but for me it lack's the bulk this thing can have, with 132 Spe it can outspeed and hit very hard Skelidirge and ohko Clodsire with Earthquake, speaking about the move, with his bulk it can live even a life orb boosted Earthquake from dragonite and ohko him with Ice Punch, and a max Adamant Nature to get the most out of Drain Punch

For the items you can choose Life orb with Wild Charge and Earthquake for better damage rolls, or the new Punching Glove to boost Drain Punch, Ice Punch and Thunder Punch a little, obtaining also the Protective Pads benefits
 
THE MOTHS

:Ss/Volcarona:
Volcarona @ Heavy-Duty Boots
Ability: Desolate Land
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Solar Beam / Bug Buzz
- Quiver Dance
- Morning Sun
Does what moth has always done, but now also checks funny bundle

:Ss/iron-moth:
Iron Moth @ Heavy-Duty Boots
Ability: Desolate Land
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Morning Sun
- Fiery Dance
- U-turn / Toxic Spikes
- Sludge Wave
You know the drill, it does stuff while checking bundle. Toxic Spikes is somewhat fishy but moth does beat all the removers pretty well.

:sv/chi-yu:
Chi-Yu @ Heavy-Duty Boots
Ability: Desolate Land
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast / Flamethrower
- Dark Pulse
- Nasty Plot
- Ruination
Does very funny damage, if it hits. It is a bit less reliable vs bundle cuz no recovery
 
So I theorized a maushold set. It might be good. Pixilate would work against ghost and fighting types that would normally get in the way. I went with wide lens for more reliable population bombs. I also gave it some coverage and momentum keeping with crunch and u-turn. The 4th moveslot is more coverage, so seed bomb.
Maushold-Four @ Wide Lens
Ability: Pixilate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Population Bomb
- U-turn
- Crunch
- Seed Bomb
no, i did not give it a inappropriate nickname this time
 
:sv/tauros-paldea-fire:
He's On Fire! (Tauros-Paldea-Fire) @ Choice Band
Ability: Orichalcum Pulse
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Flare Blitz
- Close Combat
- Earthquake
- Raging Bull

I think when the meta settles this will be at least a B-tier breaker. Better Speed tier + Fighting STAB gives it a niche over Ceruledge, although it sucks that the STAB you wanna be clicking half the match kills yourself. Raging Bull is nice but it doesn't give you the funny big numbers that Flare Blitz does. It also gets Bulk Up so you could use something like HDB BU and it would probably work well.

Hey... I think I've seen this one before!

Tauros-Paldea-Fire @ Choice Band
Ability: Orichalcum Pulse
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Flare Blitz
- Close Combat
- Raging Bull
- Earthquake

Ok, now this isn't very good, I'll admit but it does do one thing well and that's making big funny calcs. For reference Tera Fire FB allows you to 2HKO Fur Coat Palossand ( +1 252+ Atk Life Orb Adaptability Perrserker Flare Blitz vs. 252 HP / 252+ Def Fur Coat Palossand in Sun: 252-299 (67.3 - 79.9%) -- guaranteed 2HKO) and allows you the ability to potentially one shot Fur Coat Avalugg (+1 252+ Atk Life Orb Adaptability Perrserker Flare Blitz vs. 252 HP / 252+ Def Fur Coat Avalugg in Sun: 348-411 (88.3 - 104.3%) -- 25% chance to OHKO) if it hasn't Tera'd already which is pretttyy insane. Raging Bull here is to allow you to spam without killing yourself if you don't need sheer power of FB and EQ I put it in for the ability to slap Pex, although Tera Fire can already break through it as well. Cereludge can also do similar things with the added bonus of Shadow Sneak and with a bit of extra power if you for some reason need it, in exchange however it has a lot weaker secondary STAB if it needs spam in face of resist when non-Tera'd or against PrimSea, although Iron Bundle doesn't take kindly to banded Shadow Claw either and also is weak to SR while Tauros is neutral, although both will probably kill themselves very quickly with accumulated recoil anyway. Is this set particularly good? No, its speed means it really can't do much against much of the fast offensive meta which can easily kill it in revenge and it'll quickly rack up recoil, but what it can do is pretty funny and isn't the worst thing I've ever seen so I decided I'd put it here.

On other news, I've been testing a Sheer Force Lorb / Scarf set for Iron Moth which is intriguing, although admittedly Chi-Yu does similar things. Now I haven't been getting great results with it, but that's mainly because I have no idea how to build a good team since everything I used to build with got nuked into the ground by Tera + PHeal/MBounce bans, but hey maybe others might have better results with it.

Iron Moth @ Life Orb / Choice Scarf
Ability: Sheer Force
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Flamethrower
- Sludge Wave
- Energy Ball / Discharge / Dazzling Gleam / Hurricane / Psychic
- U-turn / Agility / ^ Moves above / Morning Sun

Has a variety of Sheer Force boosted moves that can be used and gets pivot, although weak to rocks which is annoying. Agility was also an option I've seen before which allows it to finally be fast in this incredibly fast meta and Scarf finds better usage when walled by Ice Scalers without needing the Agility boost, which can be somewhat often.

Another fun mon I've been trying is Stakeout CB Tusk. Now admittedly, it does kinda clunk into healthy Fur Coaters like Hippowdown and is pretty reliant on good play to get it in and force switches but it can be an insane menace to switch into otherwise and with Stakeout boost can still take quite a bit off Fur Coat mons. Otherwise just the exact same set as the Moldy CB set. Current team I'm testing it on here https://pokepast.es/4c52459a2dd271cd not a good team, but just a desperate attempt to salvage the one team I was ever semi-happy with before it got demolished by bans.

Professor Gunch withdrew Scream Tail!
Professor Gunch sent out Great Tusk!
Great Tusk used Headlong Rush!
(The opposing Great Tusk lost 100% of its health!)
Great Tusk's Defense fell! Great Tusk's Sp. Def fell!
The opposing Great Tusk fainted!
☆Professor Gunch: excuse me?

Also, more sample set submissions.

Kingambit @ Life Orb / Leftovers
Ability: Adaptability
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Swords Dance
- Kowtow Cleave
- Sucker Punch
- Iron Head

Hippowdon @ Rocky Helmet / Leftovers
Ability: Fur Coat
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Whirlwind
- Earthquake
- Stealth Rock
- Slack Off

Polteageist @ Focus Sash
Ability: Dazzling
EVs: 252 SpA / 4 SpD / 252 Spe
Modest / Timid Nature
IVs: 0 Atk
- Shadow Ball
- Stored Power
- Strength Sap / Giga Drain
- Shell Smash

Avalugg @ Heavy-Duty Boots
Ability: Fur Coat
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Ice Spinner / Crunch
- Body Press
- Recover
- Iron Defense / Rapid Spin
 
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Y’all should include hadron washtom in the rankings. This shit hits hard. With no good grass type (be quiet wo-chien is ass) it’s stabs are nigh unresisted aside from regen roaring moon because as we all know, dragapult is not a resist.
:bw/rotom-wash:
SPIN CYCLE (Rotom-Wash) @ Choice Scarf
Ability: Hadron Engine
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Thunderbolt
- Trick
Now that I have made this I noticed the post above about hadron washtom

Submitting my regen chomp set
:bw/garchomp:
DID THE RACE (Garchomp) @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 172 Def / 84 SpD
Relaxed / Impish Nature
- Earthquake
- Dragon Tail / Rock Slide
- Flamethrower / Swords Dance
- Stealth Rock

The chomp set isn’t 2hkoed by modest deso iron moth fiery dance at +1 and is also fat on the phys side

Screens HO version of muffin corv
:ss/corviknight:
OPPA STOPPA (Corviknight) @ Weakness Policy
Ability: Well-Baked Body
EVs: 248 HP / 28 SpD / 232 Spe
Jolly Nature
- Agility
- Power Trip
- Body Press / Taunt / Roost / Brave Bird
- Bulk Up

Speed outpaces scarf hadron sandy shocks at +1 and naturally outpaces armorogue with the rest slapped in bulk
 
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Post MBounce Balance (ish? Dunno, I suck at labeling team archetypes):

:Corviknight::Garchomp::Slowking::Chien-Pao::Volcarona::Flutter Mane:
https://pokepast.es/11a0961d2b8ea64b
Pretty straightforward gameplan: try to get up hazards and use Chien-Pao to click as much as possible. Being Mold Breaker means you're not as strong into non Fur Coat Pokemon, but hazards chip can help offset that. Fur Coat Slowking is a desperate attempt at using a pivot, so do with that what you will. Chilling Water is very intentional; it stops stuff like DD Dragonite and Bulk Up Corv (if they're immune to Fire) from becoming too big of an issue. The Defense boost from Snow actually came into play in some of my games while testing this, which is pretty nifty; the lack of chip damage at the end of snow also means it's not really a hindrance to the team, either.
 
:Palossand:
Palossand @ Leftovers
Ability: Fur Coat
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Shadow Ball
- Earth Power
- Stealth Rock
- Shore Up
Standard Set, originally prior to PH ban, I'd have also suggested Skill Swap to counter PH but that is no longer relevant.

:Armarouge:
Armarouge @ Choice Scarf
Ability: Desolate Land
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Armor Cannon
- Psyshock
- Destiny Bond
- Trick
Standard set for Armarouge. Could change Destiny Bond to whatever you prefer.

:Polteageist:
Polteageist @ Focus Sash
Ability: Queenly Majesty
EVs: 116 HP / 252 SpA / 140 Spe
Modest Nature
IVs: 0 Atk
- Shadow Ball
- Stored Power
- Giga Drain / Strength Sap
- Shell Smash
 
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Ok hear me out
Rank the monkey
:sv/primeape:
Primeape @ Eviolite
Ability: Ice Scales
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Drain Punch
- Rage Fist
- Bulk Up
- Taunt

252 SpA Life Orb Sheer Force Flutter Mane Moonblast vs. 248 HP / 252+ SpD Eviolite Ice Scales Primeape: 164-192 (49.2 - 57.6%) -- 97.7% chance to 2HKO

0 Atk Primeape Rage Fist vs. 0 HP / 0 Def Flutter Mane: 242-286 (96.4 - 113.9%) -- 75% chance to OHKO

No I’m not coping for the loss of annihilape, you are
 
:Iron Jugulis:
I'd like to show this, found while I was trying different Stakeout mons.
Iron Jugulis @ Choice Specs
Ability: Stakeout
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Hurricane / Air Slash
- Earth Power / Fire blast / Hydro Pump / Flash Cannon / Dragon Pulse / Knock Off / Tailwind
- U-turn

Stabs because that's enough, Earth Power... idk, I slapped it for steels because that's usually a nice thing to do but to be honest, any of the other move can do. Fire Blast if you're not like me so you don't have FOMM (fear of missing moves.)
Imho it's a nice mon to use stakeout on because it has great special attack and speed and it's not that scary, so people are more likely to switch in their answer or a stab resistant mon. Then they have a bad surprise. Then Specs hits hard enough that you don't really NEED Stakeout to do damage.

:Iron Valiant:
Iron Valiant @ Life Orb / Heavy Duty Boots / Leftovers
Ability: Mold Breaker
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Spirit Break
- Focus Blast / Aura Sphere
- Thunder Punch / Fire Punch / Shadow Ball
- Knock Off / Calm Mind

This is the other Valiant variant (hehe); worse than the one I posted before but could be used anyway if the team needs it (in that case, it's not a bad set)
 
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Poltea set
Polteageist @ White Herb
Ability: Queenly Majesty
EVs: 232 Def / 24 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shell Smash
- Shadow Ball
- Stored Power
- Giga Drain

heres my personal poltea set. the evs may seem weird but ive evd them to tank dnite ( +1 252+ Atk Dragonite Earthquake vs. 0 HP / 232 Def Polteageist: 193-228 (73.9 - 87.3%) -- guaranteed 2HKO after Stealth Rock ) another mon it can sometimes switch in on is blissey, apart from the occasional shadow ball. of course, the best set is prob

Polteageist @ White Herb
Ability: Queenly Majesty
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shell Smash
- Shadow Ball
- Stored Power
- Giga Drain
 
Are you tired of clicking moves and always knowing it'll land? Do you feel that only having to gamble with a 20% 80% accurate move occasionally just isn't enough? Are games too easy and consistent and you just wanna gamble away your elo? Well good news, I have the solution to all your problems, introducing a set only real ones will use!

Simulated Gambling (Dragonite) @ Choice Specs
Ability: Hustle Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunder
- Focus Blast
- Hurricane
- Blizzard

Ok now, on a more serious note, this set (using No Guard so you don't actually have to gamble with every click), can actually lure and OHKO or smack some common defensive Dnite answers which could potentially open up holes for your teammates to exploit.

252+ SpA Choice Specs Dragonite Focus Blast vs. 252 HP / 0 SpD Ting-Lu: 432-510 (84 - 99.2%) -- guaranteed 2HKO (Non-SPD Ting-Lu)

252+ SpA Choice Specs Dragonite Blizzard vs. 252 HP / 0 SpD Hippowdon: 430-508 (102.3 - 120.9%) -- guaranteed OHKO

252+ SpA Choice Specs Dragonite Focus Blast vs. 252 HP / 0 SpD Garganacl: 392-462 (97 - 114.3%) -- 81.3% chance to OHKO

252+ SpA Choice Specs Dragonite Hurricane vs. 252 HP / 0 SpD Iron Hands: 339-399 (66.2 - 77.9%) -- guaranteed 2HKO

Avalugg fucking dies to anything here do I need to calc to show it?

252+ SpA Choice Specs Dragonite Thunder vs. 252 HP / 4 SpD Toxapex: 242-286 (79.6 - 94%) -- guaranteed 2HKO

Not the worst thing offensively either, although will get stopped by basically all IceScale mons. PrimSea also was an option, but that reveals itself which takes away from the main allure of luring and smacking usual defensive answers. A mixed variant could also perhaps be an option with LOrb but eh, if you want mixed the Tera Blast + ESpeed option is fine.
 
Add the funny fur coat :sv/slither wing: set
BONK BONK (Slither Wing) @ Heavy-Duty Boots / Rocky Helmet
Ability: Fur Coat
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Leech Life / Body Press
- Will-O-Wisp / U-Turn
- Bulk Up / Whirlwind
- Morning Sun

yes I know fur coat doesn’t boost press damage but bulk up does

Ban pheal? And mbounce? You think stall is now completely unviable? You think that will stop me?
:sv/dondozo:
THE BOZO (Dondozo) @ Rocky Helmet / Leftovers / Heavy-Duty Boots
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Wave Crash
- Avalanche
- Rock Slide
- Yawn / Protect / Curse

Petition for scrappy / good as gold :bw/chansey: to be put as sets

Chansey (F) @ Eviolite
Ability: Scrappy
EVs: 248 HP / 252 Def / 8 SpD
Calm Nature
IVs: 0 Atk
- Seismic Toss
- Soft-Boiled
- Stealth Rock / Thunder Wave
- Calm Mind

Chansey (F) @ Eviolite
Ability: Good as Gold
EVs: 248 HP / 252 Def / 8 SpD
Calm Nature
IVs: 0 Atk
- Seismic Toss
- Soft-Boiled
- Shadow Ball / Ice Beam
- Calm Mind

I personally have had success with both these sets on fatter builds (when my wifi wasn’t making me ff mid battle ofc)

with terra banned these sets should be bold instead of calm
Calm was just for extra bulk against stuff such as terra bundle and flutter
But now it’s better to have the extra phys bulk seeing as you are running cm (or at least should be) anyway

FunnyElephantGoBrrrrrr
:sv/great tusk:
ROUD RAGE (Great Tusk) @ Rocky Helmet
Ability: Regenerator
EVs: 232 HP / 116 Atk / 160 Spe
Adamant Nature
- Headlong Rush
- Knock Off
- Rapid Spin
- Close Combat

some people look at this set and say “he must’ve had a stroke while putting in the evs”
To that I say…

Two shots fur coat gholden (without lefties) after rocks + 1 spike, or basically after taking a knock if it doesn’t immediately recover
Outpaces modest armarogue by one point with the rest slapped in Hp so it’s still v bulky
Also with helmet it is a great U-Turn punisher and even goes so far as to only get regen out damaged by a few percents by banded adamant tinted slither wing U-Turn meaning it can effectively punish it
Overall been loving this set (even tho I’ve only played 9 games with it) and it’s been a great piece offensively, defensively, and utility wise
Highly recommend trying it out
 
Broken HO
:ss/Corviknight: :sv/iron-hands: :sv/baxcalibur: :xy/volcarona: :xy/dragonite: :xy/garchomp:

This is a team I cooked up with the idea to use Triage Drum Hands (Broken). The plan is simple: Lead Chomp and get up as many hazards as possible. Then, go Corv and setup screens and Taunt if needbe. Slow U-turn out to a sweeper, and go to work.

:corviknight:
The screens setter for the team. Invested in SpDef for things like Flutter Mane, Taunt for other set-up sweepers, Dual Screens for very obvious and reasonable reasons, and U-turn for a slow pivoting tool for the sweepers to get to work.

:iron-hands:
The star of the show here. Belly Drum Iron Hands is a great sweeper/cleaner, due to +6 Drain Punch hitting very hard. Thunder Punch is a good alternative attack, and Earthquake hits Pokemon such as Poison Types.

:baxcalibur:
Mold Breaker Baxcalibur is a great answer to Unaware walls/Fur Coat Pokemon that can deal with Iron Hands, Ice + Dragon + Ground is amazing coverage that takes advantage of the common SpDef Ice Scales Corviknight many are using. It's also amazing into Fur Coat Garganacl, which can help Dragonite.

:volcarona:
A Classic HO mon. Quiver Dance + STABs + 75 percent healing Morning Sun makes Volcarona's set, and it can provide a switch-in to Fairy attacks. Nothing much to say, it's just a great breaker.

:dragonite:
Aerilate Hyper Beam Dragonite. A person in the OMCord passed me it and said It's used to lure Physical Walls that can handle the other attackers on the team. Targets that I can think of are Pokemon such as Hippowdon which opens up Iron Hands, and Slowbro which handles Baxcalibur. Also, it's freaking Hyper Beam Dragonite, how could you not love it? Other than that, it's just the standard Espeed + Fire Punch coverage.

:garchomp:
The lead. Chomp getting spikes this gen was crazy, and Good as Gold forces Rapid Spin to be used to counter it. Some of the best spinners lose to the other Pokemon here, so that's great. Sash also helps vs cocky Flutter Mane that think they can click vs the team, as EQ always KOs bulkless Flutter Mane.

I've had a lot of success with this team on ladder, going undefeated so far. If you have any feedback, let me know!
 
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Got two more interesting sets that I have mentioned and may have been mentioned before in this thread but feel like saying them once again, one is obscenely good the other is passable.

The obscenely good set is this Gholdengo :Gholdengo: set:
Gholdengo @ Leftovers
Ability: Fur Coat
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Shadow Ball
- Substitute
- Nasty Plot
- Recover
The concept is simple, substitute/set up on things that simply are unable to harm you much, examples include but not limited to Corviknight, AV Iron Treads (can knock off/EQ but since they are uninvested in attack they are unable actually do much but whittle you down before you inevitably beat them with Shadow Ball), Garganacl (use sub to avoid Salt Cure), AV Iron Hands and so forth...
0 Atk Iron Hands Earthquake vs. 252 HP / 252+ Def Fur Coat Gholdengo: 72-86 (19 - 22.7%) -- possible 5HKO

0 Atk Iron Hands Earthquake vs. 252 HP / 252+ Def Fur Coat Gholdengo: 72-86 (19 - 22.7%) -- possible 5HKO

0 Atk Iron Treads Earthquake vs. 252 HP / 252+ Def Fur Coat Gholdengo: 90-108 (23.8 - 28.5%) -- 92.2% chance to 4HKO

Corviknight is the big one as the only one that can actually beat you is a setup Power Trip set, otherwise they can do nothing. This set is so obscenely good that it can win versus numerous teams, and heavily punishes passive Pokemon like Toxapex, even haze variants will be whittled away. It's one major weakness is that it is incapable of harming Normal types and is hard-pressed to break certain resists like Ting-Lu whom can just weather it's damage and phase it with Whirlwind.

______________________________________________________
The passable set I mentioned is simply a :Dondozo: Dondozo Assault Vest Regenerator set:
Dondozo @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Wave Crash
- Earthquake
- Avalanche
- Rock Slide
It has similar special bulk to AssVest Iron Hands but with the inability to pivot which definitely hurts it's viability. The nice aspects of it are that it can act as a check to many of the special attackers set in use in the tier and has decent all around bulk on both sides.
 
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I also decided to post my team, it has carried me through the tera suspect and thanks to my based building nothing is not banned yet. It fits the TNM teambuilding meta of of "furscales combo, fast breaker (pult/flutter/bundle), pheal setup or stallbreaker, filler filler" with some extravagant choices like fur!iron hands whos an insanely goated mon or desoland!fire!tauros. Hope y'all enjoy! :)
 
cheeto puff (Chien-Pao) @ Choice Band / Heavy-Duty Boots
Ability: Stakeout
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sucker Punch / Ice Shard
- Ice Spinner
- Crunch
- Sacred Sword / Swords Dance

Im back and I've brought good news: I found something amazing.

I was looking for an ability that gave Chester Cheeto something that not only benefits its STABs but also its coverage moves, and voila, I found it.
 
Hi ! Here are the teams I built for the kickoff tournament.

:iron hands: :iron moth: :iron treads: :kilowattrel: :scream tail: :slither wing:
This team is inspired from Siamato 's volt turn offense, but I tried to merge Rotom-Wash and Noivern into Specs Kilowattrel, which is a decent pick currently. Decently well rounded but Pixilate Scream Tail is a bit underwhelming in that it doesn't deal with Great Tusk very well.

:corviknight: :dragapult: :garganacl: :gholdengo: :iron hands: :iron moth:
This team is built around the very strong TWave Golden Joe + Wisp MGLO Pult core. Have fun playing around that. Second move on Garganacl should be protect over Ice Punch. Regen Corv is the only way we have of punishing Great Tusk clicking Knock off by coming in and u-turning for free. This team is weak to Tusk otherwise.

:corviknight: :florges: :great tusk: :iron bundle: :iron moth: :meowscarada:
Isn't my fault if Iron Moth is the only appealing Poison type okay ? This team is an attempt at making a good Bundle team. It pairs well with Meowscarada, which is decent frankly. Team works decently but may fall to some structures and may be carried by Regen Tusk.

:baxcalibur: :chi-yu: :cyclizar: :drednaw: :flutter mane: :glimmora:
This is a pretty strong Cyclizar HO. These want lots of immunities to not lose the benefit of Shed Tail. I don't think you can afford 100% offense either cause the attackers are just too fast and strong ; which is why there is fur scales. FC Baxcalibur has done wonders.

:chi-yu: :dondozo: :dragapult: :flutter mane: :iron treads: :ting-lu:
You know what time it is when Bounce is banned, Prankster leads. This is attempt at making Good as Gold work in HO #1. Some might argue this isn't HO and they might be right. The triple special offensive core is here to dig some holes.

:baxcalibur: :chi-yu: :dragapult: :garganacl: :gholdengo: :ting-lu:
Good as Gold HO #2. It's similar but relies on slightly different winconds. FC Colbur Pult is kind of crazy but you have to anti-spin and it's decent at that. Both GaG teams are fine but I'd say the ability does too little and isn't worth a slot at the end of the day (with these kind of structures at least).
 
Some teams I built recently (some of them are super terrible):

:Scream Tail::Quagsire::Garchomp::Gholdengo::Corviknight::Umbreon:
A team that spams protect + entry hazard immunity

:Wo-Chien::Scream Tail::Quagsire::Corviknight::Flutter Mane::Pawmot:
This team has an undefeated record on ladder (1-0).

:Scream Tail::Iron Treads::Slowbro::Volcarona::Dragapult::Ting-Lu:
Spam status moves and eventually wear everything down with Dragapult

:Dragapult::Ting-Lu::Blissey::Toxapex::Florges::Corviknight:
An adaptation of an old gen 8 OU team I used to like laddering with

:Iron Valiant::Iron Bundle::Great Tusk::Dragonite::Skeledirge::Blissey:
I think fast pivot (such as pult/bundle) + valiant is probably broken; this is attempt #1 at working it out
 
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https://pokepast.es/307e46cfc9af6bd7

Masquerain is a quite solid Sticky Web lead, Hurricane can dish out some heavy damage.

Earth Eater eliminates Iron Treads x4 ground weakness, so it doesn't have to worry about Earthquake and other ground type attacks (useless if something has Mold Breaker / Teravolt / Turboblaze) and set up Hazards.

Triage helps keep Arboliva alive thanks to a combination Strength Sap, Leech Seed and Giga Drain, however its priority boosted moves don't affect pokemon with Queenly Majesty, Dazzling or Armor Tail.

Bulletproof protects Kingambit from Aura Sphere and Focus Blast (and also Fire Weather Ball).
 
recently this set is been cleaning up teams. It's good. It used to have Outrage in it's 4th slot, but that's redundant so I gave it Dragon Dance for a chance to sweep teams. Struggles very hard against fairies, especially IV
fast (Dragapult) @ Dragon Fang
Ability: Dragon's Maw
EVs: 252 Atk / 252 Spe
Hasty Nature
- Dragon Darts
- Phantom Force
- Sucker Punch
- Dragon Dance
 
me: smogon, can i get torch song
smogon: no, we have torch song at home
torch song at home:

TS at home (Iron Moth) @ Heavy-Duty Boots
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fiery Dance
- Air Slash
- Energy Ball
- Sludge Wave
 
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