VGC 17 Alolan Sandslash

Taken from Silver Alli


[OVERVIEW]

* Thanks to its ability Slush Rush, which doubles its Speed in hail, Alolan Sandslash is a team option to consider should you be building a team with Vanilluxe or Alolan Ninetales.
* The ability to hit a titanic Speed tier while still being able to switch moves is what makes Alolan Sandslash worthy of considering on a team that has a Hail setter, as the inability to change moves is a shortcoming for Choice Scarf users.
* Its access to Steel-type STAB moves enables it to hit the Rock-type Pokemon that threaten hail setters; this is especially noteworthy for improving hail's matchup against Gigalith.
* Alolan Sandslash also has pretty good physical bulk for an offensive Pokemon.
* However, its Attack stat leaves much to be desired, and its Speed could be better, meaning it's often too slow with an Adamant nature, too weak with a Jolly nature, and easily walled.
* Alolan Sandslash's typing also leads to it stacking a Fire-type weakness with Alolan Ninetales and Fire-type and Fighting-type weaknesses with Vanilluxe.
* Due to these shortcomings, it is usually easier and more efficient to build a standard team that has Vanilluxe or Alolan Ninetales on it rather than directly taking advantage of hail.

[SET]
name: Slush Rush
move 1: Iron Head
move 2: Icicle Crash
move 3: Earthquake
move 4: Protect
item: Groundium Z / Life Orb
ability: Slush Rush
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Moves
========

* Iron Head is Alolan Sandslash's strongest Steel-type STAB move, capable of 2HKOing Gigalith and OHKOing Tapu Lele.
* Icicle Crash serves as a secondary STAB attack, notably OHKOing foes such as Garchomp and Salamence and 2HKOing foes such as Krookodile and Mudsdale, as well as 2HKOing Kartana if Alolan Sandslash carries a Life Orb.
* Earthquake gives Alolan Sandslash a chance against Fire-types, though it should be noted that it only has a 53.5% chance to 2HKO Torkoal after Hail damage with a Life Orb.
* Protect is a VGC staple, allowing Sandslash to shield itself for a turn while a partner handles threats like Tapu Fini.

Set Details
========

* Groundium Z enables the use of Tectonic Rage, which allows Alolan Sandslash to threaten the Fire-type Pokemon which threaten it and its Hail setter.
* Life Orb gives Alolan Sandslash a much-needed power boost, enabling Icicle Crash to 2HKO Kartana.
* Slush Rush is the only ability Alolan Sandslash should be using, as doubling its Speed in Hail is what makes it viable.
* The given EV spread gives Alolan Sandslash as much power and speed as it can possibly get.
* An Adamant nature is highly recommended, as it makes Alolan Sandslash stronger, although a Jolly nature allows it to outspeed Timid Choice Scarf Tapu Lele and Jolly Choice Scarf Garchomp under hail, ensuring it goes before any variant of these Pokemon, though it should be noted that this causes many OHKOs and 2HKOs to no longer be guaranteed, such as the Life Orb Icicle Crash 2HKO on Kartana.

Usage Tips
========

* If hail isn't up, it's not recommended to send out Alolan Sandslash, as it will be too slow to do anything of value.
* Thanks to its respectable physical bulk and Steel typing, Alolan Sandslash can realistically be switched in on a non-super effective physical attack, though it will have a hard time switching in on special attacks.
* As such, it can easily come in on a neutral or resisted physical attack and give the opponent little opportunity for a follow-up attack thanks to its great Speed tier in hail, but against special attackers, it would be better off coming in after an ally is knocked out.
* As Torkoal can easily change the weather and force Alolan Sandslash out, it's generally ill-advised to bring Alolan Sandslash against a team that has Torkoal. However, Alolan Sandslash can at least deal significant damage to it with Tectonic Rage.

Team Options
========

* As Slush Rush is the only reason Alolan Sandslash is viable, it is mandatory to pair it up with either Vanilluxe or Alolan Ninetales. As five turns of Hail may turn out to be too little, it may be worthwhile to consider giving an Icy Rock to whichever Snow Warning user you pick.
* As Fire-type Pokemon like Torkoal and Arcanine are problematic for Alolan Sandslash and its Hail setter, Ground-type Pokemon like Krookodile and Water-type Pokemon like Araquanid and Milotic make good allies. Milotic also discourages Intimidate users from coming in to weaken Alolan Sandslash.
* A Fire-type ally of its own, such as Arcanine or Alolan Marowak, will assist Alolan Sandslash against Pokemon like Celesteela and Metagross. Arcanine can also use Roar to phase out problematic Trick Room setters.
* Other means of deterring Trick Room, such as Taunt users like Tapu Koko and Gyarados, can prove equally as effective in maintaining a Speed advantage.
* Electric-types like Tapu Koko and Xurkitree help Alolan Sandslash against Water-types like Tapu Fini and Araquanid. Grass-type Pokemon like Tapu Bulu and Kartana do the same, but it should be noted that this will cause its team to have at least three Fire-type weaknesses, meaning it's usually better to use an Electric-type to handle Water-types.
* Choice Scarf Tapu Lele assists Alolan Sandslash against Hariyama and Pheromosa.

[STRATEGY COMMENTS]
Other Options
=============

* Icicle Spear is inconsistent due to its hit variance and accuracy, but it can KO foes through Sturdy and Focus Sash.
* Rock Slide is an alternative for Fire-types that doesn't target Alolan Sandslash's partner, unlike Earthquake, and comes with a nice chance to flinch.
* Swords Dance allows Alolan Sandslash to increase its damage output, which may seem appealing thanks to its mediocre Attack stat, but the limited number of hail turns means it's almost always better off simply attacking.
* Brick Break allows Alolan Sandslash to always 2HKO Kartana regardless of its held item or nature.
* Focus Sash can be valuable to survive a single attack given Alolan Sandslash's low Special Defense and multiple 4x weaknesses.
* Icium Z can be used to enable the use of Subzero Slammer, which is only particularly useful for hitting Pokemon like Garchomp and Salamence through Protect.
* Steelium Z allows Alolan Sandslash to use Corkscrew Crash, which OHKOes Gigalith.

Checks and Counters
===================

**Water-type Pokemon**: Water-type Pokemon resist at least one of Alolan Sandslash's STAB moves and are usually bulky enough to take the one they don't resist. As such, Pokemon such as Gyarados, Tapu Fini, and Araquanid all prove problematic for Alolan Sandslash. However, it should be noted that Alolan Sandslash is always paired up with either Vanilluxe or Alolan Ninetales, both of which almost always run Freeze-Dry.

**Fire-type Pokemon**: Fire-type Pokemon like Torkoal, Arcanine, and Alolan Marowak can easily take any of Alolan Sandslash's STAB moves, are not OHKOed by Earthquake, and can OHKO Alolan Sandslash with their Fire-type STAB moves. However, they must watch out for Tectonic Rage.

**Steel-type Pokemon**: Celesteela and Metagross easily take any hit from Alolan Sandslash and can retaliate with Flamethrower and Hammer Arm, respectively. While Kartana cannot switch in thanks to being 2HKOed by Icicle Crash, if it safely comes in at full health, it can take a hit from Alolan Sandslash and OHKO it with Sacred Sword.

**Speed Control**: Trick Room turns Alolan Sandslash's ability against it, ensuring it will go last on any given turn. Similarly, opposing Tailwind gives Alolan Sandslash's opponents an equivalent Speed boost, while paralysis completely negates Slush Rush.

**Opposing Weather**: Torkoal, Politoed, and Pelipper can come in to change the weather and remove Alolan Sandslash's Speed boost. Gigalith can also do so, but risks being OHKOed by Corkscrew Crash, while Pelipper and Politoed won't enjoy taking Freeze-Dry from the Vanilluxe or Alolan Ninetales that Alolan Sandslash will always be seen with.
 
Last edited:

Adamant Zoroark

catchy catchphrase
is a Contributor Alumnus
I'm questioning why I added the Scarf Lele mention; it's still good for Pheromosa regardless of weather conditions, but it's definitely not good for Hariyama because:

252+ Atk Hariyama Heavy Slam (120 BP) vs. 0 HP / 0 Def Tapu Lele: 180-214 (124.1 - 147.5%) -- guaranteed OHKO - and this is before Flame Orb activation.

It's probably a good idea to just cut the mention of Scarf Lele altogether; it can't be too much of a struggle to keep Hail up so Sandslash can beat Pheromosa and it's objectively not going to handle Hariyama once Trick Room is up. It should probably instead mention having teammates that can stop Trick Room from going up, seeing as Trick Room makes Sandslash borderline useless.

While I'm here:

* As Torkoal can easily change the weather and force out Alolan Sandslash, it's generally ill-advised to bring Alolan Sandslash against a team that has Torkoal.
This should probably be reworded - Groundium Z helps against Torkoal so it's not like bringing Sandslash is totally out of the question, though Sandslash and its team will still have to be careful as Tectonic Rage doesn't OHKO Torkoal (comes close but doesn't quite get it)

I'm not QC but those two things seem to stick out like sore thumbs and should probably be pointed out before this analysis reaches the GP stage.
 
Imo Sash is worth mentioning in OO because how super easy Sandslash is to kill on special side. It works well combined with Aurora Veil, which can be quite nice combination if you happen to use Scarf Vanilluxe instead of Ninetales. This allows you to have pseudo-Ninetales combined with Scarf Vanilluxe. However it loses quite a bit of power if it runs sash.
 
Ok, I've made some changes based on the above comments. I left Scarf Tapu Lele in, but removed the mention of it being good inside of Trick Room.
 

Fireflame

Silksong when
is a Top Contributoris a Smogon Media Contributoris a Social Media Contributor Alumnus
Remove Add Comments (AC)= add comma (RC)= remove comma (AH)= add hyphen (RH)= remove hyphen
[OVERVIEW]

* Thanks to its ability,(RC) Slush Rush, which doubles its Speed in Hail hail, Alolan Sandslash is a team option to consider should you be building a team with Vanilluxe or Alolan Ninetales.
* The ability to hit a titanic Speed tier while still being able to switch moves is what makes Alolan Sandslash worthy of considering on a team that has a Hail setter, as the inability to change moves is a shortcoming for Choice Scarf users.
* Access Its access to Steel-type STAB moves enables it to threaten hit the Rock-type Pokemon which that threaten the Hail hail setters;(add semicolon) this.(remove period) This is especially noteworthy for improving Hail's hail's matchup against Gigalith.
* Alolan Sandslash also has pretty good physical bulk for an offensive Pokemon.
* However, its Attack stat leaves much to be desired, and its Speed could be better,(AC) meaning;(remove semicolon) these facts mean it's often too slow with an Adamant nature, but too weak with a Jolly nature, and also makes it easily walled.
* Alolan Sandslash's typing also leads to it stacking a Fire-type weakness with Alolan Ninetales,(RC) and Fire-type and Fighting-type weaknesses with Vanilluxe.
* Due to these shortcomings, it is usually easier and more efficient to build a standard team that has Vanilluxe or Alolan Ninetales on it rather than it is to directly taking advantage of hail abuse Hail.

[SET]
name: Slush Rush
move 1: Iron Head
move 2: Icicle Crash
move 3: Earthquake
move 4: Protect
item: Groundium Z / Life Orb
ability: Slush Rush
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Moves
========

* Iron Head is Alolan Sandslash's strongest Steel-type STAB move, capable of 2HKOing Gigalith and OHKOing Tapu Lele.
* Icicle Crash serves as a secondary STAB attack, notably OHKOing foes such as Garchomp and Salamence and 2HKOing foes such as Krookodile and Mudsdale, as well as 2HKOing Kartana if it Alolan Sandslash carries a Life Orb.
* Earthquake gives Alolan Sandslash a fighting chance against Fire-types, though it should be noted that it only has a 53.5% chance to 2HKO Torkoal after Hail damage with a Life Orb.
* Aurora Veil allows Alolan Sandslash to support its team by reducing the damage they take from attacks for five turns. This option should only be considered if its team's Hail setter is Vanilluxe as opposed to Alolan Ninetales, as Alolan Ninetales already gets the move.
* Protect is a VGC staple, allowing Sandslash to shield itself for a turn while a partner handles threats like Tapu Fini.
* Aurora Veil allows Alolan Sandslash to support its team by reducing the damage they take from attacks for five turns. This option should only be considered if its team's Hail setter is Vanilluxe as opposed to Alolan Ninetales, as Alolan Ninetales already gets the move. (I'm assuming that Aurora Veil was another option for the last moveslot, so I put it here. If it wasn't, specify which move Alolan Sandslash replaces with Aurora Veil)

Set Details
========

* Groundium Z enables the use of Tectonic Rage, which allows Alolan Sandslash to threaten the Fire-type Pokemon which threaten it and its Hail setter.
* Life Orb gives Alolan Sandslash a much-needed power boost, enabling Icicle Crash to 2HKO Kartana.
* Slush Rush is the only ability Alolan Sandslash should be using, as doubling its Speed in Hail is what makes it viable.
* The given 4 HP / 252 Atk / 252 Spe is the only EV spread gives Alolan Sandslash will get much mileage from as it needs both as much power and speed as it can possibly get. (it isn't necessary to compare this EV spread to other ones since this EV spread is the only one in the analysis)
* An Adamant nature is highly recommended,(AC) as it makes Alolan Sandslash stronger, although a Jolly nature allows it to outspeed Timid Choice Scarf Tapu Lele and Jolly Choice Scarf Garchomp under hail (right?), ensuring it goes before any variant of these Pokemon, though it should be noted that this causes many OHKOs and 2HKOs to no longer be guaranteed, such as the Life Orb Icicle Crash 2HKO on Kartana.

Usage Tips
========

* If Hail hail isn't up, it's not recommended to send out Alolan Sandslash, as it will be too slow to do anything of value.
* Thanks to its respectable physical bulk and Steel typing, Alolan Sandslash can realistically be switched in on a non-super effective physical attack, though it will have a hard time switching in on special attacks.
* As such, it can easily come in on a neutral or resisted physical attack and give the opponent little opportunity for a follow-up attack thanks to its great Speed tier (mention if this is with hail up or not), but against special attackers, it would be better off coming in after an ally is knocked out.
* As Torkoal can easily change the weather and force out Alolan Sandslash out, it's generally ill-advised to bring Alolan Sandslash against a team that has Torkoal. However That said, Alolan Sandslash can at least deal significant damage to it with Tectonic Rage.

Team Options
========

* As Slush Rush is the only reason Alolan Sandslash is viable, it is mandatory to pair it up with one of either Vanilluxe or Alolan Ninetales. As five turns of Hail may turn out to be too little, it may be worthwhile to consider giving an Icy Rock to whichever Snow Warning user you pick.
* As Fire-type Pokemon like Torkoal and Arcanine to be are problematic for Alolan Sandslash and its Hail setter, Ground-type Pokemon like Krookodile and Water-type Pokemon like Araquanid and Milotic make for good allies. Milotic also discourages Intimidate users from coming in to weaken Alolan Sandslash.
* A Fire-type ally of its own, such as Arcanine or Alolan Marowak, will assist Alolan Sandslash against Pokemon like Celesteela and Metagross. Arcanine can also learn use Roar to phase out problematic Trick Room setters.
* Other means of deterring Trick Room, such as Taunt from users like Tapu Koko and Gyarados, can prove equally as effective in maintaining a Speed advantage.
* Electric-types like Tapu Koko also joins and Xurkitree,(RC) as an Electric-type,(RC) in helping help (this part was fluffy) Alolan Sandslash against Water-types like Tapu Fini and Araquanid. Grass-type Pokemon like Tapu Bulu and Kartana do the same, but it should be noted that this will cause its team to have at least three Fire-type weaknesses, meaning it's usually better to use an Electric-type to handle Water-types.
* Choice Scarf Tapu Lele assists Alolan Sandslash against Hariyama and Pheromosa,(RC) regardless of weather conditions for the latter. (this part was confusing; I don't see 1), why this part matters, and 2) why weather conditions would affect Tapu Lele in dealing with Pheromosa. If I am wrong please correct me)

[STRATEGY COMMENTS]
Other Options
=============

* Icicle Spear is inconsistent due to its hit variance and accuracy, but it can KO foes through Sturdy and Focus Sash.
* Rock Slide is an alternative for Fire-types that doesn't target the partner (reword this part, it's very confusing. "the partner" is ambiguous and Rock Slide hits both Pokemon),(RC) and comes with a nice chance to flinch.
* Swords Dance allows Alolan Sandslash to increase its damage output, which may seem appealing thanks to its mediocre Attack stat, but the limited number of Hail hail turns means it's almost always better off simply attacking.
* Brick Break allows Alolan Sandslash to always 2HKO Kartana,(RC) regardless of its held item or nature.
* Focus Sash can be valuable to survive a single attack given Alolan Sandslash's low Special Defense and multiple 4x weaknesses.
* Icium Z can be used to enable the use of Subzero Slammer, which is only particularly useful for hitting Pokemon like Garchomp and Salamence through Protect.
* Steelium Z allows Alolan Sandslash to use Corkscrew Crash, which allows it to OHKO OHKOes Gigalith.

Checks and Counters
===================

**Water-type Pokemon**: Water-type Pokemon all resist at least one of Alolan Sandslash's STAB moves and are usually bulky enough to take the one it doesn't they don't resist. As such, Pokemon such as Gyarados, Tapu Fini, and Araquanid all prove problematic for Alolan Sandslash. However, it should be noted that Alolan Sandslash is always paired up with either Vanilluxe or Alolan Ninetales, both of which almost always know run Freeze-Dry.

**Fire-type Pokemon**: Fire-type Pokemon like Torkoal, Arcanine, and Alolan Marowak all can easily take any of Alolan Sandslash's STAB moves,(AC) and are not OHKOed by Earthquake, allowing them to easily take a hit and can OHKO Alolan Sandslash with their Fire-type STAB moves. However, they must watch out for Tectonic Rage.

**Steel-type Pokemon**: Celesteela and Metagross easily take any hit from Alolan Sandslash and can retaliate with Flamethrower and Hammer Arm, respectively. While Kartana cannot switch in thanks to being 2HKOed by Icicle Crash, if it safely comes in at full health, it can take a hit from Alolan Sandslash and OHKO it with Sacred Sword.

**Speed Control**: Trick Room turns Alolan Sandslash's ability against it, ensuring it will go last on any given turn. Similarly, opposing Tailwind gives Alolan Sandslash's opponents an equivalent speed Speed boost, while paralysis completely negates Slush Rush.

**Opposing Weather**: Torkoal, Politoed, and Pelipper can come in to change the weather and remove Alolan Sandslash's speed Speed boost. Gigalith can also do so, but risks being OHKOed by Corkscrew Crash, while Pelipper and Politoed won't enjoy taking Freeze-Dry from the Vanilluxe or Alolan Ninetales that Alolan Sandslash will always be seen with.
GP 1/1
 

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