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Alphability ORAS [Check Post #232]

I heavily disagree with the idea of letting mons keep their old ability. The purpose of an Other Metagame is to change almost everything in the game. The top tthreats must be different. For example, while Aegislash becomes a shitmon, Pyroar becomes pretty strong thanks to Parental Bond, while other Pokémon start to work completely different, think about Talonflame skipping from Gale Wings to Tinted Lens. Allowing old abilities kinda makes this much less interesting. About the X and Y Pokémon, we could force them to run Honey Gather, which is like carrying no abilities, if completely removing abilities is impossible. The only viabile Pokémon in Z are Zapdos, Zoroark and Zygarde, and two of them pretty much have no ability even in standard.

And yeah, Shadow Tag, Arena Trap and Wonder Guard need to immediatly go home.
 
parental bond porygon-z? (more power)
protean porygon-z? (better STAB moves thunderbolt/ice beam leaving room for double dance)

edit: BAN STURDY SHEDINJA
 
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parental bond porygon-z? (more power)
protean porygon-z? (better STAB moves thunderbolt/ice beam leaving room for double dance)

edit: BAN STURDY SHEDINJA
Parental bond is better than protean. They have the same power, but parental bond can break subs and gives tri attack more power.
 
They're completelly diffferent, and while the double chance for secondary effects like Tri-Attack and Dark Pulse is really nice so are the mind games and changing types shenanigans
 
I can't wait to use Levitate Latios... wait...

But seriously, Arena Trap Archeops or Alakazam sound really dangerous yet awesome.

*Edit

Though I have a question that may or may not have been answered already. Would Pokemon be able to have abilities that are accessible to pre-evolutions? Like Venusaur getting all B and V abilities because of Bulbasaur and Ivysaur?
 
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Too bad Huge Power is banned, otherwise Haxorus would be the worst thing ever for any living thing in this game.
But still, I see an interesting option: Hyper Cutter. Gives no shit about Intimidate, allowing him to keep sweeping without being forced out.
I know is hard to give up on Mold Breaker, but has its usefulness.
 
parental bond porygon-z? (more power)
protean porygon-z? (better STAB moves thunderbolt/ice beam leaving room for double dance)

edit: BAN STURDY SHEDINJA
Sturdy Shedinja is killed the same way you'd kill a regular Shedinja without having a super effective attack: Hazards, Poisons, Burns, Weather, and Mold Breaker. Shedinja requires a slight strategy change, but it's not a big deal. I feel Mold Breaker might be more popular because of all the new Magic Bounce, Fur Coats, etc in this metagame.
 
Actually, Sturdy Shedinja would be extremely annoying. Imagine it combined with Leftovers. Survives the hit, does what he wants, restores health. Unkillable, if you don't have any multi hit move, or Mold Breaker.

EDIT: ok, and Knock Off. The more I think about it, the more ways I find to kill it. But still, potentially annoying.
 
Actually, Sturdy Shedinja would be extremely annoying. Imagine it combined with Leftovers. Survives the hit, does what he wants, restores health. Unkillable, if you don't have any multi hit move, or Mold Breaker.
Shedinja can't restore health since it has one hp so lum berry woud be better. Also multi hit moves don't work on sturdinja.
 
Also multi hit moves don't work on sturdinja.
What? How is it possible? Am I missing something?

But besides this, you raised a good question. How would Sturdy work on something with one hp? I mean, it preserves it alive to one hit, but then, the next turn, will die anyway. So, teoritically, he has hp to restore via lefties.
 
What? How is it possible? Am I missing something?

But besides this, you raised a good question. How would Sturdy work on something with one hp? I mean, it preserves it alive to one hit, but then, the next turn, will die anyway. So, teoritically, he has hp to restore via lefties.
I'm pretty sure in Hackmons sturdy shedinja tanks 0% from every (single) attack, so lefties wouldn't affect it.
 
What? How is it possible? Am I missing something?

But besides this, you raised a good question. How would Sturdy work on something with one hp? I mean, it preserves it alive to one hit, but then, the next turn, will die anyway. So, teoritically, he has hp to restore via lefties.
How Sturdy works is when the Pokemon is at max health, it can't be KOed. Since 1 HP is Shedinja's max, Sturdy kicks in, and since Sturdy prevents HP from hitting 0, then it basically means that he can't be killed directly.
 
First of all, sorry for how I spelled theoretically. I don't even know what I was thinking.

Secondly, ok, but still, wouldn't the lefties restore all his life? I know it has only one hp, but it's the same principle of Sturdy.
 
What? How is it possible? Am I missing something?

But besides this, you raised a good question. How would Sturdy work on something with one hp? I mean, it preserves it alive to one hit, but then, the next turn, will die anyway. So, teoritically, he has hp to restore via lefties.
Sturdy allows anything to survive one hit when at full health with one hp. since 1 is shedinja's max HP his sturdy can't be broken. The reason his focus sash can be broken is that a focus sash only works once.

Edit: I be too srow.
 
First of all, sorry for how I spelled theoretically. I don't even know what I was thinking.

Secondly, ok, but still, wouldn't the lefties restore all his life? I know it has only one hp, but it's the same principle of Sturdy.
When 1 HP is your max, Leftovers doesn't really help. And Sturdy works endlessly when Shedinja has it. Watch a few Hackmons battles with Sturdy Shedinja and you'll know what I mean.
 
First of all, sorry for how I spelled theoretically. I don't even know what I was thinking.

Secondly, ok, but still, wouldn't the lefties restore all his life? I know it has only one hp, but it's the same principle of Sturdy.

No, because shedinja only has one hitpoint, and it never actually took damage. The instant it takes any damage, it faints, so it never gets the chance to restore its one hitpoint if it loses it.

Why is everybody complaining about shedinja when there's whiscash running around >.<

I know, right? It doesn't even get toxic spikes + endeavor in this metagame, so it can't even really sweep anything that's not weak to ghost or bug.
 
Oh, so he's actually IMMORTAL? Or not? Fuck it, I'm overthinking about this.

BTW, moving on, I noticed something funny. Guess who gets Prankster? Piloswine, Paras, Pumpkaboo. The first one has prankster Stealth Rock, the second prankster Spore, the latter has everything Gourgeist has. I know they're unavaiable for OU, but still, they got some impressive niches.
 
Oh, so he's actually IMMORTAL? Or not? Fuck it, I'm overthinking about this.

BTW, moving on, I noticed something funny. Guess who gets Prankster? Piloswine, Paras, Pumpkaboo. The first one has prankster Stealth Rock, the second prankster Spore, the latter has everything Gourgeist has. I know they're unavaiable for OU, but still, they got some impressive niches.
Passive damage and Mold Breaker/Teravolt/Turboblaze can destroy Sturdy Shedinja perfectly well, since Sturdy won't help against any of those options.
 
Oh, so he's actually IMMORTAL? Or not? Fuck it, I'm overthinking about this.

BTW, moving on, I noticed something funny. Guess who gets Prankster? Piloswine, Paras, Pumpkaboo. The first one has prankster Stealth Rock, the second prankster Spore, the latter has everything Gourgeist has. I know they're unavaiable for OU, but still, they got some impressive niches.
Well, Parasect is better than Paras!

Also, don't think about viability in OU here. Prankster Spore is very useful, and might make Parasect a top tier pokemon. While, Azumarill loses Huge Power, and is stuck with 50 Attack and 60 Special Attack. Viability here will be very different.
 
Oh, so he's actually IMMORTAL? Or not? Fuck it, I'm overthinking about this.

BTW, moving on, I noticed something funny. Guess who gets Prankster? Piloswine, Paras, Pumpkaboo. The first one has prankster Stealth Rock, the second prankster Spore, the latter has everything Gourgeist has. I know they're unavaiable for OU, but still, they got some impressive niches.
Prankster parasect (Paras evolved form) with spore has already been brought up.

Edit: Why I be so srow!?
 
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Oh, so he's actually IMMORTAL?

Completely immune to direct damage from anything without Mold Breaker (and even fighting and normal after that), but faints instantly when it takes any indirect damage like hazards, status, or trapping move effects.

I know they're unavaiable for OU, but still, they got some impressive niches.

What do you mean unavailable? Eviolite is a thing so all three of those (with Parasect instead of paras) could even possibly be viable (especially Piloswine).
 
Well, Parasect is better than Paras!

Also, don't think about viability in OU here. Prankster Spore is very useful, and might make Parasect a top tier pokemon. While, Azumarill loses Huge Power, and is stuck with 50 Attack and 60 Special Attack. Viability here will be very different.
Oh, yeah, actually I thought about Parasect, but wrote Paras. I agree with you, prankster Spore is beastly, too bad that after that he's dead weight. Literally.
Actually I wonder how would do prankster Pumpkaboo. We recently argued in theorymons about Prankster Gourgeist, and thank god it didn't passed, was nightmarish.
 
What do you mean unavailable? Eviolite is a thing so all three of those (with Parasect instead of paras) could even possibly be viable (especially Piloswine).

Ok, I'm new to this meta, so I don't really know what is avaiable or not, so have patience if I refer to OU. I know Eviolite is a thing, but it's not like everything becomes istantly good with it. Probably Piloswine, being evolved, has the stats to use it. Have no idea about Pumpkaboo, but its movepool is so good that is worth a shot. And yes, sorry, I was thinking about Parasect, I'm just a little tired (here it's midnight), so I can do stupid mistakes.
 
If we're talking about prankster, you can't not talk about pansage. This thing functions as a pseudo shedinja.

Pansage @ Focus Sash
Ability: Prankster
Level: 2
EVs: 252 HP
- Endeavor
- Leech Seed
- Recycle
- Taunt

Leech seed basically tops of its hp every time because it's lvl 2. Endeavor gets the opponent into the range where he's killed by leech seed. Recycle to stall using focus sash+leech seed. Taunt to prevent status.
 
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