So I'll try and finish this up since LR is...not here.
STATUS: Complete. Possibly need help shortening LR's write ups. (if needed).
Anyway, it just seems that this looks weird because of me and LR's different writing "styles" (and by different I mean he is way better than me and wrote a lot more). If anyone could help me by shortening his first two sets, that would rock. Though if it looks fine, then whatever.
<p>Altaria is often known as the "UU Dragon" because it's simply outclassed by Salamence and other Dragons in OU. While it is outclassed in OU, it has a very interesting niche in the UU metagame. Being able to resist many of the most common attacks that are used in UU (Grass, Fire, Water, and Ground) as well as resisting common priority moves (Aqua Jet, Vacuum Wave, and Mach Punch), Altaria makes a great special wall and bulky Dragon Dance sweeper. Altaria's Special Defense is often high enough to even take Ice-type attacks after a Roost.</p>
<p>While Altaria is a great defensive Pokemon, it's often held back by its mediocre offensive stats. Draco Meteor and Outrage compensate for this to an extent; however, even with these moves Altaria has trouble dealing enough damage to sweep without Dragon Dance boosts. After a Dragon Dance, however, with perfect coverage granted in two moves, decent Speed, and a 120 Base Power STAB attack, Altaria will be able to devastate unprepared teams.</p>
[SET]
name: Support
move 1: Dragon Claw
move 2: Roost
move 3: Heal Bell
move 4: Perish Song / Roar / Haze
item: Leftovers
nature: Careful
evs: 252 HP / 40 Def / 216 SpD
[SET COMMENTS]
<p>Altaria's great typing and access to rare supporting moves make it a valuable addition to any defensive team. Altaria boasts resistances to Fire, Water, Grass, and Fighting, and an immunity to Ground. In addition to this, Altaria has access to an instant recovery move in Roost and pseudo status immunity from its Natural Cure ability.</p>
<p>To maximize its support options, Altaria only has space for one attacking move. Using Altaria's Dragon STAB is recommended due to its excellent neutral coverage. Altaria has equal attacking stats, but Dragon Claw is preferred over Dragon Pulse because most of the Pokemon Altaria prefers to take on, such as Venusaur, Houndoom, Mismagius, Espeon, and Sceptile, have lower Defense than Special Defense. Aerial Ace is another option because it hits Grass- and Fighting-types like Venusaur and Blaziken for super effective damage.</p>
<p>Roost grants Altaria reliable recovery and lets it reduce its quadruple Ice weakness to a double weakness and gain a resistance to Electric-type attacks for a turn. Heal Bell supports the entire team by healing all status afflictions. If you already have a cleric, Earthquake can be used in the third slot to hit Steel- and Fire-types. In the last slot, there are three options to use against stat-up Pokemon: Perish Song, Roar, and Haze. Perish Song is very helpful on stall teams for dealing with the last Pokemon scenario, when the foe can no longer be phazed. Roar has the advantage of causing the opponent to immediately switch; however, it is useless in a last Pokemon situation. Haze is the most reliable option for eliminating stat boosts, but it doesn't encourage the opponent to switch nearly as much as the other two options (which means less residual damage).</p>
[ADDITIONAL COMMENTS]
<p>Registeel resists all three of Altaria's weaknesses and makes an ideal partner on a defensive team. It can provide paralysis and Toxic support and set up Stealth Rock to make the most of Altaria's shuffling moves. In return, Altaria resists the Fire-, Fighting-, and Ground-type attacks that plague Registeel and allows Registeel to use Rest without having to use Sleep Talk due to Heal Bell. Altaria needs a field clear of Stealth Rock to be able to do its job properly. Hitmontop is a good candidate due to Intimidate, its resistance to Rock-type attacks, and access to Foresight for an almost guaranteed Rapid Spin.</p>
[SET]
name: Defensive Dancer
move 1: Dragon Dance
move 2: Dragon Claw
move 3: Roost
move 4: Heal Bell / Safeguard
item: Leftovers
nature: Careful
evs: 252 HP / 16 Atk / 176 SpD / 64 Spe
[SET COMMENTS]
<p>Solid defenses allow Altaria to set up on many of UU's weaker attackers and get several Dragon Dances under its belt before smashing through teams with its nearly unresisted STAB Dragon Claw. This Altaria set has two uses: it can serve as a cleric with Heal Bell and as a check to many of UU's threatening special sweepers throughout the match, and also set up a sweep for itself near the end of the match.</p>
<p>Dragon Claw is chosen over Outrage as Altaria's attacking move for several reasons. Altaria is designed to serve as a supporting Pokemon for the majority of a match, but Outrage leaves it vulnerable to revenge kills if it has to attack without any gathered Dragon Dances. Dragon Claw also lets Altaria alternate between attacking and Roosting to bring down foes without recovery. This Altaria set is expected to get multiple Dragon Dances, so Dragon Claw's power loss is not as detrimental to Altaria's sweeping chances from Outrage's confusion. Heal Bell lets Altaria support its team by curing all status afflictions, but Safeguard is the better choice for improving Altaria's chances of setting up. Safeguard protects Altaria from sleep attacks and only needs to be used once every five turns; Heal Bell's 8 PP can be stalled out quite easily by an opponent spamming Toxic.</p>
<p>Max HP and 176 Special Defense EVs along with a Special Defense boosting nature allow Altaria to set up on most of UU's Ice Beam-wielding bulky Waters, something offensively-inclined sets cannot do. For example, the standard Milotic's Ice Beam only manages an average of 31.6% against a Roosting Altaria. With Leftovers healing an additional 6.25% of your health every turn, as well as UU's general lack of sandstorm and hail, it is not too difficult to alternate between Dragon Dance and Roost to set up; Safeguard counteracts Ice Beam's freeze chance, and a critical hit will only KO if it occurs on Altaria's non-Roosting turn. The 64 Speed EVs let Altaria hit 318 Speed after one Dragon Dance, outspeeding everything up to and including +Speed natured base 95s, such as Drapion and Houndoom. The remaining 16 EVs are placed in Attack to bring Altaria's unboosted stat to a well rounded 180.</p>
[ADDITIONAL COMMENTS]
<p>Toxic Spikes support is excellent for setting up on bulky Waters since Altaria can just alternate between Dragon Dance and Roost as increasing poison damage takes out the foe. Omastar is able to set up Toxic Spikes as well as Stealth Rock and Spikes and has high physical Defense to complement Altaria's high Special Defense. Venusaur and Drapion are also decent choices; Altaria can take Fire attacks for Venusaur and Ground attacks for Drapion, but it must beware of Ice attacks. Altaria cannot sweep when Steel-types like Registeel and Steelix are alive; both Dugtrio and Magneton can trap and take them out but must beware of switching into Iron Head or Ice Punch for Dugtrio or Thunder Wave or Earthquake for Magneton. Rapid Spin support is also much appreciated, especially since Altaria is designed to act as a cleric and special sponge throughout the match.</p>
[SET]
name: Sleep Talk + Outrage
move 1: Dragon Dance
move 2: Outrage
move 3: Rest
move 4: Sleep Talk
item: Leftovers
nature: Careful
evs: 252 HP / 220 Atk / 36 Spe
[SET COMMENTS]
<p>This set, while functioning similarly to the above set, takes advantage of Altaria's 120 Base Power STAB Outrage and the way it functions with Sleep Talk. If Sleep Talk picks Outrage, the move functions normally, but its negative secondary effects are ignored. This means Altaria can get away with using Outrage without worrying about being locked in or affected by confusion. With Rest over Roost, Altaria can heal and recover from status both in one turn, as opposed to being forced to use Roost then Heal Bell. This gives Altaria a chance to smack the opponent with a hard boosted Outrage on the switch. The premise of this set is simple: use Dragon Dance until you are forced to Rest, then hit the opponent with boosted Outrages.</p>
<p>The EVs on this set are more offensively-orientated because of Altaria's natural bulkiness and because it's important for Altaria to hit hard with Outrage, since the opponent will likely switch to their best counter once Altaria uses Rest. The 20 Speed EVs are all that is needed to outpace all Moltres and other base 90s after a Dragon Dance.</p>
[ADDITIONAL COMMENTS]
<p>This Altaria specifically benefits from Aggron being removed, since Aggron completely walls Altaria and is more dangerous than any of the other Steel-types. Swellow will usually lure out the opponent's Aggron if they have one, and Dugtrio can trap and KO it, meaning Altaria would be free to sweep after that. Spikes are also important for this set since with three layers of Spikes, Altaria can 2HKO Registeel at +6 Attack assuming your opponent switches in Registeel after you have set up as a last resort attempt to stop your sweep via Explosion. Ironically, this set also benefits from Aggron as a teammate, since any strong Ice- or Rock-types may come in hoping to KO Altaria before it sets up. As a bonus, Altaria and Aggron resist every type together except for Electric and Steel.</p>
[SET]
name: Offensive Dancer
move 1: Dragon Dance
move 2: Outrage
move 3: Earthquake
move 4: Roost / Fire Blast
item: Life Orb
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
<p>This set moves away from Altaria's defensive prowess and focuses on its decent Speed, movepool, and Dragon Dance. Altaria reaches 388 Speed after a Dragon Dance, which outpaces everything (without a boost) in UU minus Electrode. After a Dragon Dance, Altaria will OHKO a good portion of the metagame as well. For example, Venusaur, who is fairly bulky, is easily KOed by a +1 Outrage.</p>
<p>Earthquake grants Altaria perfect coverage with Outrage, since there are no Skarmory or Bronzong in UU, and it allows Altaria to take out its counters before it lets loose with Outrage. Roost takes advantage of Altaria's natural bulkiness and is especially useful to avoid Sucker Punch. That said, Fire Blast is a decent option to hit Steelix harder than Earthquake would on the switch.</p>
[ADDITIONAL COMMENTS]
<p>This Altaria set really benefits from Pokemon such as Venusaur who can deal with Steelix and Regirock with its STAB special attacks. Wall breakers like Blaziken and Nidoking work quite well too, easily switching into Steel- and Rock-type attacks, respectively, and OHKOing with their STAB special attacks.</p>
<p>Defensively, Altaria appreciates Steel-types who can absorb Ice and Rock attacks. Altaria will also often be forced out by Regirock or Donphan using Stone Edge or Ice Shard, respectively, meaning something that can switch into these Pokemon and threaten them is also greatly appreciated. Bulky Water-types such as Milotic can switch into Regirock and Donphan with ease and OHKO them with Surf, making these Water-types great teammates for Altaria.</p>
[Team Options]
<p>While Altaria is a defensively-oriented Pokemon, it still greatly benefits from entry hazards being placed on the opposing side of the field, especially Spikes. The defensive set uses Roar and Perish Song to force the opponent to switch, causing them to take residual damage, while Spikes aids Dragon Dance Altaria by weakening its counters.</p>
<p>Offensively, Altaria benefits from wall breakers who can switch into physically bulky Pokemon such as Regirock, Donphan, and Steelix and take them out. Nidoking is a good teammate, since it can switch into resisted Rock-type attacks and can KO physical walls with its powerful super effective special attacks. Blaziken or Magmortar can switch into Ice- and Steel-type attacks, while also being able to OHKO the physical walls with strong special attacks.</p>
<p>Defensively, Altaria really benefits from Pokemon who can sponge Ice- and Rock-type attacks. Steel-types work sufficiently well, since they are generally bulky and have great synergy with Altaria. Aggron in particular is very effective with Altaria since it has absurdly high Defense and hits hard when given the chance to switch in. Altaria also has an easy time switching into Ground-, Fighting-, and Water-type attacks that are aimed at Aggron.</p>
<p>Pokemon such as Donphan and Regirock are often seen with Venusaur and a bulky Water-type. Fortunately for Altaria, the Pokemon it pairs with well can easily take these Pokemon out too. Since Altaria walls Venusaur, if you're using something like Azumarill as a Water-type to absorb Ice-type attacks, you may want to try and double switch to send Altaria in as the opponent sends in Venusaur. This is especially effective if you have Roar and residual damage.</p>
[Optional Changes]
<p>Altaria can run a decent Choice Specs set since Draco Meteor will hurt almost anything that doesn't resist it. However, with so many powerful Calm Mind users in UU, using a move like Draco Meteor off an average Special Attack stat is very risky. Similarly, a mixed set works great for Altaria as well, since it doesn't need to worry about Calm Mind Pokemon setting up on Draco Meteor. However, Altaria simply isn't strong enough to abuse both its Special Attack and Attack with the same set.</p>
<p>A Toxic stalling set could also work on Altaria, since Altaria boasts impressive defenses and Roost. However, Moltres outclasses Altaria in this regard with Pressure and a much more powerful Fire-type STAB attack.</p>
[Counters]
<p>If Altaria doesn't carry Earthquake or Fire Blast, any Steel-type will have an easy time beating it, though Registeel and Steelix need to be careful when facing the Sleep Talk set because it can heal off the damage they cause and set up Dragon Dance. Altaria also has an easily exploitable 4x weakness, so bulky Water-types who invest in Special Attack should have no trouble walling and KOing Altaria.</p>
<p>Regirock and Donphan make great checks to the Sleep Talk Dragon Dance set, as they don't take much damage from Outrage and can easily 1-2HKO with Stone Edge and Ice Shard, respectively.</p>
STATUS: Complete. Possibly need help shortening LR's write ups. (if needed).
Anyway, it just seems that this looks weird because of me and LR's different writing "styles" (and by different I mean he is way better than me and wrote a lot more). If anyone could help me by shortening his first two sets, that would rock. Though if it looks fine, then whatever.
- Used LR's write ups for the Support and Defensive Dancer sets.
- Added Sleep Talk + Outrage (very viable trust me :D)
- Added Offensive Dragon Dance
- Added Other Options, EVs, Opinion, Counters, and Team Options.
<p>Altaria is often known as the "UU Dragon" because it's simply outclassed by Salamence and other Dragons in OU. While it is outclassed in OU, it has a very interesting niche in the UU metagame. Being able to resist many of the most common attacks that are used in UU (Grass, Fire, Water, and Ground) as well as resisting common priority moves (Aqua Jet, Vacuum Wave, and Mach Punch), Altaria makes a great special wall and bulky Dragon Dance sweeper. Altaria's Special Defense is often high enough to even take Ice-type attacks after a Roost.</p>
<p>While Altaria is a great defensive Pokemon, it's often held back by its mediocre offensive stats. Draco Meteor and Outrage compensate for this to an extent; however, even with these moves Altaria has trouble dealing enough damage to sweep without Dragon Dance boosts. After a Dragon Dance, however, with perfect coverage granted in two moves, decent Speed, and a 120 Base Power STAB attack, Altaria will be able to devastate unprepared teams.</p>
[SET]
name: Support
move 1: Dragon Claw
move 2: Roost
move 3: Heal Bell
move 4: Perish Song / Roar / Haze
item: Leftovers
nature: Careful
evs: 252 HP / 40 Def / 216 SpD
[SET COMMENTS]
<p>Altaria's great typing and access to rare supporting moves make it a valuable addition to any defensive team. Altaria boasts resistances to Fire, Water, Grass, and Fighting, and an immunity to Ground. In addition to this, Altaria has access to an instant recovery move in Roost and pseudo status immunity from its Natural Cure ability.</p>
<p>To maximize its support options, Altaria only has space for one attacking move. Using Altaria's Dragon STAB is recommended due to its excellent neutral coverage. Altaria has equal attacking stats, but Dragon Claw is preferred over Dragon Pulse because most of the Pokemon Altaria prefers to take on, such as Venusaur, Houndoom, Mismagius, Espeon, and Sceptile, have lower Defense than Special Defense. Aerial Ace is another option because it hits Grass- and Fighting-types like Venusaur and Blaziken for super effective damage.</p>
<p>Roost grants Altaria reliable recovery and lets it reduce its quadruple Ice weakness to a double weakness and gain a resistance to Electric-type attacks for a turn. Heal Bell supports the entire team by healing all status afflictions. If you already have a cleric, Earthquake can be used in the third slot to hit Steel- and Fire-types. In the last slot, there are three options to use against stat-up Pokemon: Perish Song, Roar, and Haze. Perish Song is very helpful on stall teams for dealing with the last Pokemon scenario, when the foe can no longer be phazed. Roar has the advantage of causing the opponent to immediately switch; however, it is useless in a last Pokemon situation. Haze is the most reliable option for eliminating stat boosts, but it doesn't encourage the opponent to switch nearly as much as the other two options (which means less residual damage).</p>
[ADDITIONAL COMMENTS]
<p>Registeel resists all three of Altaria's weaknesses and makes an ideal partner on a defensive team. It can provide paralysis and Toxic support and set up Stealth Rock to make the most of Altaria's shuffling moves. In return, Altaria resists the Fire-, Fighting-, and Ground-type attacks that plague Registeel and allows Registeel to use Rest without having to use Sleep Talk due to Heal Bell. Altaria needs a field clear of Stealth Rock to be able to do its job properly. Hitmontop is a good candidate due to Intimidate, its resistance to Rock-type attacks, and access to Foresight for an almost guaranteed Rapid Spin.</p>
[SET]
name: Defensive Dancer
move 1: Dragon Dance
move 2: Dragon Claw
move 3: Roost
move 4: Heal Bell / Safeguard
item: Leftovers
nature: Careful
evs: 252 HP / 16 Atk / 176 SpD / 64 Spe
[SET COMMENTS]
<p>Solid defenses allow Altaria to set up on many of UU's weaker attackers and get several Dragon Dances under its belt before smashing through teams with its nearly unresisted STAB Dragon Claw. This Altaria set has two uses: it can serve as a cleric with Heal Bell and as a check to many of UU's threatening special sweepers throughout the match, and also set up a sweep for itself near the end of the match.</p>
<p>Dragon Claw is chosen over Outrage as Altaria's attacking move for several reasons. Altaria is designed to serve as a supporting Pokemon for the majority of a match, but Outrage leaves it vulnerable to revenge kills if it has to attack without any gathered Dragon Dances. Dragon Claw also lets Altaria alternate between attacking and Roosting to bring down foes without recovery. This Altaria set is expected to get multiple Dragon Dances, so Dragon Claw's power loss is not as detrimental to Altaria's sweeping chances from Outrage's confusion. Heal Bell lets Altaria support its team by curing all status afflictions, but Safeguard is the better choice for improving Altaria's chances of setting up. Safeguard protects Altaria from sleep attacks and only needs to be used once every five turns; Heal Bell's 8 PP can be stalled out quite easily by an opponent spamming Toxic.</p>
<p>Max HP and 176 Special Defense EVs along with a Special Defense boosting nature allow Altaria to set up on most of UU's Ice Beam-wielding bulky Waters, something offensively-inclined sets cannot do. For example, the standard Milotic's Ice Beam only manages an average of 31.6% against a Roosting Altaria. With Leftovers healing an additional 6.25% of your health every turn, as well as UU's general lack of sandstorm and hail, it is not too difficult to alternate between Dragon Dance and Roost to set up; Safeguard counteracts Ice Beam's freeze chance, and a critical hit will only KO if it occurs on Altaria's non-Roosting turn. The 64 Speed EVs let Altaria hit 318 Speed after one Dragon Dance, outspeeding everything up to and including +Speed natured base 95s, such as Drapion and Houndoom. The remaining 16 EVs are placed in Attack to bring Altaria's unboosted stat to a well rounded 180.</p>
[ADDITIONAL COMMENTS]
<p>Toxic Spikes support is excellent for setting up on bulky Waters since Altaria can just alternate between Dragon Dance and Roost as increasing poison damage takes out the foe. Omastar is able to set up Toxic Spikes as well as Stealth Rock and Spikes and has high physical Defense to complement Altaria's high Special Defense. Venusaur and Drapion are also decent choices; Altaria can take Fire attacks for Venusaur and Ground attacks for Drapion, but it must beware of Ice attacks. Altaria cannot sweep when Steel-types like Registeel and Steelix are alive; both Dugtrio and Magneton can trap and take them out but must beware of switching into Iron Head or Ice Punch for Dugtrio or Thunder Wave or Earthquake for Magneton. Rapid Spin support is also much appreciated, especially since Altaria is designed to act as a cleric and special sponge throughout the match.</p>
[SET]
name: Sleep Talk + Outrage
move 1: Dragon Dance
move 2: Outrage
move 3: Rest
move 4: Sleep Talk
item: Leftovers
nature: Careful
evs: 252 HP / 220 Atk / 36 Spe
[SET COMMENTS]
<p>This set, while functioning similarly to the above set, takes advantage of Altaria's 120 Base Power STAB Outrage and the way it functions with Sleep Talk. If Sleep Talk picks Outrage, the move functions normally, but its negative secondary effects are ignored. This means Altaria can get away with using Outrage without worrying about being locked in or affected by confusion. With Rest over Roost, Altaria can heal and recover from status both in one turn, as opposed to being forced to use Roost then Heal Bell. This gives Altaria a chance to smack the opponent with a hard boosted Outrage on the switch. The premise of this set is simple: use Dragon Dance until you are forced to Rest, then hit the opponent with boosted Outrages.</p>
<p>The EVs on this set are more offensively-orientated because of Altaria's natural bulkiness and because it's important for Altaria to hit hard with Outrage, since the opponent will likely switch to their best counter once Altaria uses Rest. The 20 Speed EVs are all that is needed to outpace all Moltres and other base 90s after a Dragon Dance.</p>
[ADDITIONAL COMMENTS]
<p>This Altaria specifically benefits from Aggron being removed, since Aggron completely walls Altaria and is more dangerous than any of the other Steel-types. Swellow will usually lure out the opponent's Aggron if they have one, and Dugtrio can trap and KO it, meaning Altaria would be free to sweep after that. Spikes are also important for this set since with three layers of Spikes, Altaria can 2HKO Registeel at +6 Attack assuming your opponent switches in Registeel after you have set up as a last resort attempt to stop your sweep via Explosion. Ironically, this set also benefits from Aggron as a teammate, since any strong Ice- or Rock-types may come in hoping to KO Altaria before it sets up. As a bonus, Altaria and Aggron resist every type together except for Electric and Steel.</p>
[SET]
name: Offensive Dancer
move 1: Dragon Dance
move 2: Outrage
move 3: Earthquake
move 4: Roost / Fire Blast
item: Life Orb
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
<p>This set moves away from Altaria's defensive prowess and focuses on its decent Speed, movepool, and Dragon Dance. Altaria reaches 388 Speed after a Dragon Dance, which outpaces everything (without a boost) in UU minus Electrode. After a Dragon Dance, Altaria will OHKO a good portion of the metagame as well. For example, Venusaur, who is fairly bulky, is easily KOed by a +1 Outrage.</p>
<p>Earthquake grants Altaria perfect coverage with Outrage, since there are no Skarmory or Bronzong in UU, and it allows Altaria to take out its counters before it lets loose with Outrage. Roost takes advantage of Altaria's natural bulkiness and is especially useful to avoid Sucker Punch. That said, Fire Blast is a decent option to hit Steelix harder than Earthquake would on the switch.</p>
[ADDITIONAL COMMENTS]
<p>This Altaria set really benefits from Pokemon such as Venusaur who can deal with Steelix and Regirock with its STAB special attacks. Wall breakers like Blaziken and Nidoking work quite well too, easily switching into Steel- and Rock-type attacks, respectively, and OHKOing with their STAB special attacks.</p>
<p>Defensively, Altaria appreciates Steel-types who can absorb Ice and Rock attacks. Altaria will also often be forced out by Regirock or Donphan using Stone Edge or Ice Shard, respectively, meaning something that can switch into these Pokemon and threaten them is also greatly appreciated. Bulky Water-types such as Milotic can switch into Regirock and Donphan with ease and OHKO them with Surf, making these Water-types great teammates for Altaria.</p>
[Team Options]
<p>While Altaria is a defensively-oriented Pokemon, it still greatly benefits from entry hazards being placed on the opposing side of the field, especially Spikes. The defensive set uses Roar and Perish Song to force the opponent to switch, causing them to take residual damage, while Spikes aids Dragon Dance Altaria by weakening its counters.</p>
<p>Offensively, Altaria benefits from wall breakers who can switch into physically bulky Pokemon such as Regirock, Donphan, and Steelix and take them out. Nidoking is a good teammate, since it can switch into resisted Rock-type attacks and can KO physical walls with its powerful super effective special attacks. Blaziken or Magmortar can switch into Ice- and Steel-type attacks, while also being able to OHKO the physical walls with strong special attacks.</p>
<p>Defensively, Altaria really benefits from Pokemon who can sponge Ice- and Rock-type attacks. Steel-types work sufficiently well, since they are generally bulky and have great synergy with Altaria. Aggron in particular is very effective with Altaria since it has absurdly high Defense and hits hard when given the chance to switch in. Altaria also has an easy time switching into Ground-, Fighting-, and Water-type attacks that are aimed at Aggron.</p>
<p>Pokemon such as Donphan and Regirock are often seen with Venusaur and a bulky Water-type. Fortunately for Altaria, the Pokemon it pairs with well can easily take these Pokemon out too. Since Altaria walls Venusaur, if you're using something like Azumarill as a Water-type to absorb Ice-type attacks, you may want to try and double switch to send Altaria in as the opponent sends in Venusaur. This is especially effective if you have Roar and residual damage.</p>
[Optional Changes]
<p>Altaria can run a decent Choice Specs set since Draco Meteor will hurt almost anything that doesn't resist it. However, with so many powerful Calm Mind users in UU, using a move like Draco Meteor off an average Special Attack stat is very risky. Similarly, a mixed set works great for Altaria as well, since it doesn't need to worry about Calm Mind Pokemon setting up on Draco Meteor. However, Altaria simply isn't strong enough to abuse both its Special Attack and Attack with the same set.</p>
<p>A Toxic stalling set could also work on Altaria, since Altaria boasts impressive defenses and Roost. However, Moltres outclasses Altaria in this regard with Pressure and a much more powerful Fire-type STAB attack.</p>
[Counters]
<p>If Altaria doesn't carry Earthquake or Fire Blast, any Steel-type will have an easy time beating it, though Registeel and Steelix need to be careful when facing the Sleep Talk set because it can heal off the damage they cause and set up Dragon Dance. Altaria also has an easily exploitable 4x weakness, so bulky Water-types who invest in Special Attack should have no trouble walling and KOing Altaria.</p>
<p>Regirock and Donphan make great checks to the Sleep Talk Dragon Dance set, as they don't take much damage from Outrage and can easily 1-2HKO with Stone Edge and Ice Shard, respectively.</p>