Pet Mod Alternatium EX - PMPL

What slate for Alternatium EX do you want to see next?


  • Total voters
    16
  • Poll closed .

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a Forum Moderator Alumnusis a Metagame Resource Contributor Alumnusis a CAP Contributor Alumnus
Approved by DuoM2

Alternatium_Banner.png

OG Banner by Albatr0ss


:Darmanitan::Darmanitan-Zen: Alternatium EX:Darmanitan-Galar-Zen::Darmanitan-Galar:

This Pet Mod seeks to make a metagame where only Pokemon with alternate forms exist, all alternate forms are separate, unique species, and they are all balanced together for one single metagame. This will be achieved via slates featuring the alternate forms in question. Specifically what we mean by alternate forms, are ones that Showdown officially recognizes in the builder. So we will not have 30 differing Alcremie, nor will we have 12 different Vivillon (but we will have three!). If not known, Alternatium EX is sister project of the original Alternatium meta,and will seek to wrap up what Alternatium set out to accomplish. Will these two metagames crossover? Who knows, but for the timebeing, consider hese two distinct independent metagames.

A Disclaimer: To avoid redundancy, we will not be covering the following for an indeterminate time period.
- Most Prevolutions*
- Arceus
- Megas
- Gigantamaxes

*Pikachu is exempt from this.

:Landorus:Submission Format

New Pokémon Name
:
Stat Changes:
Typing Changes:
Ability Changes:
Movepool Changes (If Any):
What Separates it from Other Forms:

:Landorus-Therian:Submission Rules

Seeing as we are dealing with Pokémon with alternate forms, certain liberties can be taken in regards to submissions. As Pokémon from Ubers to ZU will be integrated into the mod, differing slates will have options for you to buff, nerf or keep a Pokémon as is. When Pokémon's form changes are tied to specific items, abilities and / or moves, the effects will be reworked to work independent of form changes. Different forms are free to have distinct movepools, abilities and stats.

:Aegislash:Voting Phase

Voting phase lasts for around a day or two. In the voting phase, users vote for their preferred submissions and the winning submissions are added to the role compendium and spreadsheet.
The voting format is as follows:

Role in question: 1st preferred option, 2nd preferred option, 3rd preferred option.

Note: These self voting rules and the explanation are from good user lyd, slightly adapted to fit this pet mod
If you want to vote for yourself now, it gets slightly more complicated. You can always keep voting for yourself as second, but you can change the order a bit, for as long as the number of self-votes equals 2x the number of submissions you made. Let's use some examples to make it more understandable:

Stallbreaker: Yoshiblaze, Lyd, Ludicrousity
Special Wall: Ludicrousity, Lyd, Yoshiblaze
Defensive Pivot: Ludicrousity, Lyd, Yoshiblaze

So this voting format is good, cuz' Lyd voted for himself as second three times, and when you add everything up, he gave himself 6 votes, which is fine, as it is exactly the number of submissions he made for the slate x2. However, say he liked his Stallbreaker submission a lot, and he really wants it to win, he can play around with his votes a little bit:

Stallbreaker: Lyd, Yoshiblaze, Ludicrousity
Special Wall: Ludicrousity, Lyd, Yoshiblaze
Defensive Pivot: Ludicrousity, Yoshiblaze, Lyd

So to make his Stallbreaker first vote, he moved his Defensive Pivot self-vote to last. Makes sense, right? And when you add up the votes, 3 + 2 + 1 = 6 which is exactly what he wants. Let's say that he likes his Special Wall and Defensive Pivot submissions more, and he didn't like his Stallbreaker submission too much. He can do this:

Stallbreaker: Yoshiblaze, Ludicrousity, G-Luke
Special Wall: Lyd, Ludicrousity, Yoshiblaze
Defensive Pivot: Lyd, Ludicrousity, Yoshiblaze

3 + 3 adds up to six, so he's good to that. Small note that this can't be done if he made no Stallbreaker submission because if that was the case, the number of submissions he made x2 would actually end up as 4, which isn't enough. Also, had he only made a single submission, he'd always have to self-vote as #2 or lower because making only one submission gives him only two self-vote points. We hope that was clear, if you had any trouble to understand this, feel free to PM anyone from the council and we'll explain it as best as we can.

:Aegislash-Blade:Miscellaneous

This Pet Mod is based in the National Dex, meaning Nat Dex moves are fair game. Be careful to note that when balancing your submissions. However, Z-Moves and Mega Evolutions are banned, so please do not attempt to use them!

Council
G-Luke
anaconja
RedwoodRogue


Spreadsheet containing all the important data on the mod:
https://docs.google.com/spreadsheets/d/1Ipp7DT-gTKHA1t_OFDhGPXhtVPPSZKTBD1dDCJD06u8/edit?usp=sharing
Have Fun Submitting!
 
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:stunfisk: Role Compendium :Stunfisk-Galar:

1. Utility
Entry Hazards:
Stealth Rock
: :kommo-o::necrozma-dusk-mane::kommo-o:-totem:salazzle:-totem:samurott::stunfisk::Stunfisk-Galar::urshifu-rapid-strike-gmax::marowak-alola:|:necrozma::necrozma-dawn-wings::necrozma-ultra::typhlosion::urshifu-gmax:
Spikes:
hisuian-electrode-png.406761
:meowstic::mr-mime::pikachu-kalos:
hisuian-samurott-png.406766
:Stunfisk-Galar:|
hisuian-decidueye-png.406751
:persian-alola::pikachu-hoenn::qwilfish-hisui:
Toxic Spikes::pikachu-unova::qwilfish-hisui: |:persian-alola::stunfisk-galar:
Sticky Web::araquanid:|:ribombee:

Suicide Leads: :Ribombee: :persian-alola:

Hazard Control:
Rapid Spin
::meowstic::stunfisk: |:lilligant::Oricorio::stunfisk:
Defog:
hisuian-braviary-png.406759
:calyrex::decidueye::lurantis::oricorio::pikachu-kalos:|:braviary:
hisuian-decidueye-png.406751
:oricorio-sensu::lurantis:-totem:necrozma-dawn-wings::oricorio-pom-pom::oricorio-pau::ribombee::ribombee:-totem
Magic Bounce: :marowak-alola:

Spinblocker::decidueye::oricorio-sensu:|:necrozma-dawn-wings::pikachu-alola:
hisuian-typhlosion-png.406769


Trapping:
Pursuit
::electrode:
hisuian-samurott-png.406766
|:pikachu-hoenn:
Other::decidueye:(Spirit Shackle)
hisuian-typhlosion-png.406769
(Infernal Parade):stunfisk-galar:(Snap Trap)


2. Offensive Roles
Wallbreakers:
Physical
::braviary::calyrex-ice::decidueye::kommo-o::lurantis::necrozma-ultra::oricorio-pom-pom::typhlosion::urshifu::marowak-alola: :qwilfish-hisui: :araquanid: |
hisuian-decidueye-png.406751
:lurantis:-totem:mr-mime-galar::necrozma::necrozma-dusk-mane::oricorio::persian::pikachu-alola::kommo-o:-totem:salazzle::salazzle:-totem:vikavolt:-totem
Special:
hisuian-braviary-png.406759
:calyrex-shadow::oricorio-sensu::kommo-o::lurantis:-totem:mr-mime::necrozma-dawn-wings::salazzle:-totem
hisuian-typhlosion-png.406769
|:braviary:
hisuian-decidueye-png.406751
:meowstic::necrozma::necrozma-ultra::oricorio-pau::pikachu-world::kommo-o:-totem:typhlosion:
Mixed::necrozma::necrozma-ultra:|
hisuian-decidueye-png.406751
:lurantis:-totem

Stallbreakers:
Taunt
::decidueye:
hisuian-typhlosion-png.406769
:urshifu-gmax:|:calyrex-shadow::salazzle:
Set-up::decidueye:
hisuian-samurott-png.406766
:urshifu-rapid-strike-gmax:|:braviary::kommo-o::lilligant:

Choice Item Users:
Choice Band
:
hisuian-samurott-png.406766
:typhlosion:|:decidueye::necrozma-ultra::persian::salazzle:-totem:urshifu:
Choice Specs:
hisuian-braviary-png.406759
:calyrex-shadow::kommo-o:-totem:mr-mime:|:meowstic-f::necrozma-dawn-wings::oricorio-pau::typhlosion:
Choice Scarf::lurantis::mr-mime::necrozma-ultra:|:calyrex-shadow::meowstic-f::necrozma-dawn-wings:

Setup Sweepers:
Bulk Up
::urshifu-gmax::urshifu-rapid-strike-gmax:|:pikachu-hoenn:
Dragon Dance::kommo-o::necrozma-ultra::salazzle:-totem|:necrozma:
Swords Dance::calyrex-ice::decidueye::lurantis::necrozma-dusk-mane::oricorio-pom-pom:
hisuian-samurott-png.406766
:qwilfish-hisui:|:kommo-o::lurantis:-totem:necrozma::necrozma-ultra::oricorio::kommo-o:-totem
Calm Mind:
hisuian-braviary-png.406759
:calyrex::oricorio-sensu::mr-mime::oricorio-pau:|:meowstic-f::meowstic::necrozma:
Nasty Plot::araquanid:-totem
hisuian-decidueye-png.406751
:meowstic-f::mr-mime::persian::pikachu-alola::pikachu-original:|:decidueye::pikachu-unova::pikachu-world::salazzle:-totem
Rock Polish/Agility/Autotomize::necrozma:
Quiver Dance::lilligant:|:ribombee::ribombee:-totem
Clangorous Soul::kommo-o:
Shifting Gems::kommo-o:-totem
Gear Up::pikachu-alola:
Battle-Scarred::braviary:

Setup Denial:
Haze::calyrex-shadow:
Grim Neigh::calyrex-shadow:

Priority:
Sucker Punch
::electrode:
hisuian-samurott-png.406766
:urshifu-gmax::marowak-alola:
Fake Out::mr-mime-galar:
Quick Attack::pikachu-sinnoh:
Bullet Punch::pikachu-hoenn:
Ice Shard::mr-mime-galar:
Shadow Sneak::decidueye:
Aqua Jet:
hisuian-samurott-png.406766
|:urshifu-rapid-strike-gmax:
Extreme Speed::braviary:
Vacuum Wave:
hisuian-decidueye-png.406751
:meowstic-f:

Pivoting:
U-Turn
::araquanid:
hisuian-braviary-png.406759
:braviary::decidueye::lurantis::mr-mime::oricorio::persian::typhlosion:|
hisuian-lilligant-png.406764
:mr-mime-galar::oricorio-pau::persian-alola::pikachu-sinnoh::ribombee::samurott::urshifu-gmax::vikavolt:-totem
Volt Switch:
hisuian-electrode-png.406761
:electrode::stunfisk::pikachu-alola:|:pikachu-hoenn::pikachu-original::pikachu-kalos::vikavolt:
Teleport::samurott:
Flip Turn::pikachu-unova::pikachu-world:
Parting Shot::persian-alola::urshifu:
Moongeist Beam::necrozma-dawn-wings:
Bonemerang: :marowak-alola:


3. Defensive Roles
Walls:
Physically Defensive
::araquanid:-totem
hisuian-braviary-png.406759
:calyrex::oricorio::pikachu-unova::kommo-o:-totem:samurott::stunfisk::stunfisk-galar::urshifu-rapid-strike-gmax:|:electrode::persian-alola::pikachu-kalos::ribombee:-totem
Specially Defensive::araquanid:
hisuian-braviary-png.406759
:calyrex::mr-mime::necrozma-dusk-mane::pikachu-unova::samurott::stunfisk::stunfisk-galar:|:electrode::oricorio-pau::ribombee:-totem:urshifu-rapid-strike-gmax:
Mixed::calyrex::electrode::pikachu-unova::samurott:|:stunfisk::stunfisk-galar::urshifu-rapid-strike-gmax:

Clerics:
Wish
::calyrex::pikachu-unova:|:pikachu-kalos:
Heal Bell / Aromatherapy::lurantis::oricorio-pau:|:calyrex-ice::ribombee::ribombee:-totem
Healing Wish / Lunar Dance::mr-mime:|:lilligant::oricorio-pau:


4. Weather, Terrain and Trick Room
Rain:
Drizzle
: -
Swift Swim: -
Other Abusers: -

Sand:
Sand Stream
: -
Sand Rush: -
Other Abusers: -

Sun:
Drought
: -
Chlorophyll: -
Other Abusers: -

Hail:
Snow Warning
::calyrex-ice:
Slush Rush: -
Other Abusers::calyrex-ice:


Electric Terrain:
Terrain Setter: -
Abusers: -

Grassy Terrain:
Terrain Setter: :oricorio-pau:
Abusers::decidueye:
hisuian-electrode-png.406761
:lilligant::necrozma-dusk-mane::pikachu-alola:

Misty Terrain:
Terrain Setter: -
Abusers: -

Psychic Terrain:
Terrain Setter:
hisuian-braviary-png.406759

Abusers: :meowstic-f::necrozma::pikachu-alola:


Trick Room:
Setters
:
hisuian-braviary-png.406759
:calyrex::necrozma-dusk-mane:
Abusers::araquanid:-totem
hisuian-braviary-png.406759
:calyrex-ice::kommo-o:-totem:lurantis:-totem:necrozma-dusk-mane:
 
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Slate 1 Starter Pack!

This slate will be composed of the three Starters that appeared in The game Pokémon Legends of Arceus and their Hisuian Counterparts. Tgese six Pokemon will form the baseine of the future of our metagame. Enjoy!

:ss/decidueye: :ss/typhlosion: :ss/samurott:
 
I am disgraced, a shadow of my former self. In other words I’m ex council that dipped out of the mo- I must redeem myself and prove that my mon creating skills have truly been Alternatium all along
50D6C109-9CD0-4EBC-9053-9FA4313F15B5.png

Why use many arrow when few arrow do trick?
Name: Decidueye-Deadeye
Typing: Grass/Ghost
Abilities: Overgrow, No Guard, Long Reach
Stats: 75 HP / 107 Atk / 80 Def / 71 SpA / 100 SpD / 97 Spe (530 BST)
Moveset Changes: + Power Whip, Earthquake - Solar Beam
Significant Changes: Sacrificing SpA for a more physically offensive presence, stronger Grass STAB made more consistent alongside Poltergeist due to No Guard. Expect big damage offensive pivot sets.

Top 10 archers Robin Hood was afraid to diss
12C30F68-4F82-49C0-88C1-5575A24ABE58.png

Name: Decidueye-Trick-Shot
Typing: Grass/Fighting
Abilities: Overgrow, Technician, Long Reach
Stats: 79 HP / 111 Atk / 92 Def / 79 SpA / 79 SpD / 90 Spe (530 BST)
Moveset Changes: For sanity’s sake, - Hisuian Decidueye’s moveset + Alolan Decidueye’s moveset - all ghost moves + Rock Smash, Bulk Up, Aura Sphere, Mach Punch, Bullet Seed, Icicle Spear, Agile Arrows
Signature Move - Agile Arrows: 90% Accuracy, 30 BP, hits 3 times (rolls accuracy each time), 16 PP, Physical, Fighting
Significant Changes: An actual movelist and abilities, for starters. I tried going for a Technician build reminiscent of Breloom, swapping Spore with a coverage option in Icicle Spear.

Ah yes, a flashbang
:bw/typhlosion:
Name: Typhlosion-Hyper
Typing: Fire/Fairy
Abilities: Blaze, Dazzling, Flash Fire
Stats: 68 HP / 84 Atk / 78 Def / 114 SpA / 75 SpD / 115 Spe (534 BST)

Moveset Changes: + Dazzling Gleam, Moonblast, U-Turn, Fairy Wind - Curse
Significant Changes: New type, which means new coverage. Considerably higher speed in exchange for defenses for more consistent high damage Eruptions, and with Dazzling slower mons can’t take prio over it. I also gave it U-turn so it could serve as an offensive pivot.

Ah yes, a bastard
463338C3-F276-4878-B9A2-B72DDDD8916A.png

Name: Typhlosion-Cautious
Typing: Ghost/Poison
Abilities: Prankster, Dazzling, Corrosion
Stats: 84 HP / 104 Atk / 84 Def / 109 SpA / 84 SpD / 69 Spe (534 BST)
Moveset Changes: - Hisuian Typhlosion’s moveset + Johtonian Typhlosion’s moveset - All Fire + Hex, Shadow Ball, Venoshock, Sludge Wave, Sludge Bomb, Poison Jab, Gunk Shot

Significant Changes: Really leaning into the status effect to Hex strats that Hisuian Typhlosion normally has, I opted for a typing that uses a more damaging effect: Poison. It now has Prankster to pull it off, but I could see the merit in using Corrosive. I also upped the defenses in order to drop the Speed while still maintaining the same BST.

In all seriousness, I apologize for my lack of activity in Alternatium. I truly didn’t know the full extent of what I was signing up for when I applied for the council. That said, I see this mod as a potential point of re-entry and I look forward to working with you guys again.
 
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decidueye.png

New Pokémon Name: Decidueye-Hermit
Stat Changes: 78 / 107 / 100 (+25) / 70 (-30) / 100 / 80 (+10) | 535 BST
Typing Changes: Grass / Ghost
Ability Changes: Overgrow / Flower Veil / Soul Reap (This Pokemon's attacks have 1.5x power against trapped targets.)
Movepool Changes (If Any):
+ Power Whip, Will-o-Wisp, Taunt, Jungle Healing
What Separates it from Other Forms: p nice stallbreaker with trapping, taunt, and soul reap.

1651815264938.png

New Pokémon Name: Decidueye-Nomad
Stat Changes: 78 / 117 (+5) / 80 / 80 (-15) / 80 (-15) / 100 (+40) | 535 BST
Typing Changes: Fighting / Flying
Ability Changes: Limber / Long Reach / Landscaper (This Pokemon's Grass-type moves have 1.5x power.)
Movepool Changes (If Any):
+ Triple Arrows | Fighting | Physical | 30 BP | 10 PP | 100% Accuracy | Hits 3 times. Hits Flying-types neutrally. Grounds airborne targets.
+ Dive Bomb | Flying | Physical | 80 BP | Contact | 15 PP | 100% Accuracy | If the target is switching in, this move has 1.5x power.
+ Power Whip, Drain Punch, Mach Punch, Brick Break, Cross Chop, Flying Press, Drill Run, High Horsepower
- Brave Bird, Swords Dance, all Ghost moves besides Curse
What Separates it from Other Forms: potent offensive pivot due to its punish switchins with dive bomb or uturn ig. triple arrows is nice cause now you dont get walled by common fighting/flying switchins like electric/flying. otherwise kinda suffers from low bp moves if dive bomb doesnt activate.

typhlosion.png

New Pokémon Name: Typhlosion-Sorcerer
Stat Changes: 100 (+22) / 104 (+20) / 63 (-15) / 104 (-5) / 63 (-22) / 101 (+1) | 535 BST
Typing Changes: Fire / Ice
Ability Changes: Blaze / Flash Fire / Magic Guard
Movepool Changes (If Any):
+ Mystical Fire, Blizzard, Ice Beam, Icy Wind, Triple Axel, Icicle Crash, Ice Shard, Icicle Spear, Earth Power
- Focus Blast, Earthquake, Eruption
What Separates it from Other Forms: strong but somewhat midspeed mixed wallbreaker. relies on mixed because physical sets cant hit fires and special sets cant hit waters.

157_1-png.420726

New Pokémon Name: Typhlosion-Warlock
Stat Changes: 83 (+10) / 69 (-15) / 88 (+10) / 100 (-19) / 80 (-5) / 115 (+20) | 535 BST
Typing Changes: Fire / Ghost
Ability Changes: Blaze / Flame Body / Immolation (This Pokemon's Special Defense is 1.5x against burned attackers.)
Movepool Changes (If Any):
+ Infernal Parade | Ghost | Special | 80 BP | 15 PP | 100% Accuracy | Traps and damages the target for 4-5 turns.
+ Shadow Ball, Hex, Poltergeist, Shadow Sneak, Mystical Fire, Psychic, Pain Split, Taunt
- Focus Blast
What Separates it from Other Forms: burns the shit outta everyone and profits off of it.

samurott.png

New Pokémon Name: Samurott-Knight
Stat Changes: 85 (-10) / 85 (-15) / 80 (-5) / 108 / 70 / 107 (+27) | 535 BST
Typing Changes: Water / Fighting
Ability Changes: Torrent / Justified / Knight's Blade (This Pokemon's slash attacks become special.)
Sacred Sword, Secret Sword
Leaf Blade, Behemoth Blade, Solar Blade
Night Slash, Air Slash, Slash
Psycho Cut, Cut, Fury Cutter, Air Cutter
Razor Wind, Razor Shell
Smart Strike
Movepool Changes (If Any):
Razor Shell | Water | Physical | 80 BP | 15 PP | 100% Accuracy | Contact | 100% chance to lower the target's Defense by 1.
+ Secret Sword, Flip Turn, Psycho Cut
What Separates it from Other Forms: alt has no smashers and that made me sad. this used to be a smasher until razor shell broke it. so now heres a pretty interesting mon that uses razor shell + secret sword to do funny things.

503_1-png.420737

New Pokémon Name: Samurott-Rogue
Stat Changes: 90 / 113 (+5) / 80 / 95 (-5) / 77 (+12) / 80 (-5) | 535 BST
Typing Changes: Water / Dark
Ability Changes: Torrent / Water Veil / Defiant
Movepool Changes (If Any):
Razor Shell | Water | Physical | 80 BP | 15 PP | 100% Accuracy | Contact | 100% chance to lower the target's Defense by 1.
+ Ceaseless Edge | Dark | Physical | 70 BP | 15 PP | 100% Accuracy | Contact | If the target resists this move, this Pokemon sets Spikes.
+ Crunch, Sucker Punch, Pursuit, Close Combat, Poison Jab, Dark Pulse, Sludge Bomb, Nasty Plot, Switcheroo
- Iron Tail, Sacred Sword
What Separates it from Other Forms: very tricky mon to face. can set spikes on switchins somewhat, has razor shell + pursuit, pretty good coverage too. definitely has 4mss though and is pretty slow to boot.
 
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1651813059550.png

New Pokémon Name: Decidueye-Autumn
Stat Changes: 80/110/70/110/70/80 (520 BST)
Typing Changes: Fire/Fighting
Ability Changes: Moxie/Victory Star
Movepool Changes (If Any): Base Decidueye's Movepool +Blaze Kick, Bulk Up, Close Combat, Counter, Drain Punch, Final Gambit, Fire Blast, Fire Lash, Fire Spin, Flame Charge, Flamethrower, Flare Blitz, Focus Blast, Focus Punch, Heat Wave, Low Kick, Mystical Fire, Overheat, Reversal, Seismic Toss, Spikes, Thunderous Kick, Triple Arrows, Vacuum Wave, -All Ghost moves, All Grass moves besides Leaf Blade, Roost, Swords Dance, Synthesis
Triple Arrows: 25 BP / Fighting / Special / 100 Accuracy / 15 PP (Max: 24) / Hits 3 times, decreases target's special defense after 3rd hit.
What Separates it from Other Forms: People hate Fire/Fighting because fire starter kept getting it, but the type is quite cool overall still as it pairs two very strong offensive types together despite so-so synergy and also make for a rock-neutral fire type which is nice. Decidueye-Autumn aims to do a few things: Physical or Special Wallbreaker, Stat lowering Wallbreaker/Stallbreaker and Offensive Spikes Setter. Its equal offensive stats means it has equal potential on both sides, though both also offer certain specific advantages. Physical has stronger coverage options in the form of Brave Bird and Leaf Blade, the stronger defense lowering options as well as more reliable damaging stab options in Flare Blitz and Close Combat and can also threaten to hit even harder after a kill with Moxie. However, special stands out through its access to Nasty Plot and priority Vacuum Wave, as well being harder to punish with things such as Rocky Helmet or Intimidate. A Physical Scarf set could see use thanks to Moxie and U-Turn pairing quite well with Scarf and 80 speed being just fast enough that it will outspeed most unboosted mons. I'm not sure if general physical and special wallbreaking sets will prefer Life Orb, Boots, Leftovers or some other item like Expert Belt, but since Decidueye-Autumn is likely to take a ton of damage from any hit, Life Orb's drawback seems manageable enough for it and will most likely be the go-to for Nasty Plot sets.
Scarf (Decidueye-Autumn) @ Choice Scarf
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Flare Blitz
- Brave Bird
- U-turn

Nasty Plot (Decidueye-Autumn) @ Life Orb
Ability: Victory Star
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Focus Blast
- Fire Blast
- Nasty Plot
- Vacuum Wave/Hurricane

Special Spikes (Decidueye-Autumn) @ Heavy-Duty Boots
Ability: Victory Star
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Triple Arrows
- Fire Blast
- Spikes
- Hurricane/Vacuum Wave

:bw/samurott:
New Pokémon Name: Samurott
Stat Changes: 90/110/120/70/90/50 (530 BST)
Typing Changes: Water/Fighting
Ability Changes: Torrent/Lightning Rod/(Shell Armor)
Movepool Changes (If Any): +Body Press, Flip Turn, Iron Defense, Slack Off, Stealth Rock, -Swords Dance
What Separates it from Other Forms: Defensive pivot with Rocks. Water/Fighting is a pretty interesting type as Samurott becomes resistant to Rocks, Knock Off and U-Turn, meaning it has a fairly easy time switching into a lot while still keeping the important attributes of being a bulky Water, notably a Fire resistance and Ground and Fighting neutrality. While it does have recovery in the form of Slack Off, its longevity isn't as good as it may seem since it lacks immunity to any kind of passive damage such as Toxic with only a rock resistance to help against it. This means it may try to play closer to a defensive pivot role, focusing on keeping momentum with a slow Flip Turn and setting up Rocks rather than trying to be a long-lasting wall. Iron Defense+Body Press can allow it to take on physical setup sweepers, setting up alongside them. An Electric immunity is also great on Water-types as Volt Switch can usually be such a strong option to pressure switches from those and Samurott doesn't care a bit. Anyway, strong defensive pivot with some options to be slower if the metagame allows it to.
Standard (Samurott) @ Rocky Helmet
Ability: Lightning Rod
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Flip Turn
- Stealth Rock
- Body Press
- Slack Off

Anti-Setup (Samurott) @ Rocky Helmet
Ability: Lightning Rod
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Slack Off
- Iron Defense
- Body Press
- Stealth Rock

https://www.smogon.com/forums/threads/smogon-sprite-project.3647722/page-5#post-9195974 figured I'd also post this link since it has hisui sprites if you want to use them.
 
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typhlosion.png

New Pokémon Name: Typhlosion-Explosive
Stat Changes: 73/94/82/80/85/120 (534)
Typing Changes:
Fire.png
Ground.png

Ability Changes: Flash Fire, Flame Body, Regenerator* (HA)
Movepool Changes (If Any):
Physical.png
+U-turn...
Special.png
+Earth Power, +Scorching Sands...
Status.png
+Stealth Rock...
Physical.png
...
Special.png
...
Status.png
...
What Separates it from Other Forms: I made an Eruption Regen mon in the previous meta, but it was kinda mid with the introduction of the primal weather mons that basically shut it down. This adaptation of Eruption Regen is a lot more vanilla and is also not completely shut down by any weather due to its Ground-type secondary STAB. This is also to honor the OG Eruption mon for its rightful place on the throne. The general idea is use Eruption and then heal off the damage to use Eruption again at full health. It has blistering fast speed but lower SpA so its Eruption's shouldn't be too potent with that speed tier, but it makes use of Specs the best.

legit my idea has been sniped wth
157_1.PNG

New Pokémon Name: Typhlosion-Possessed
Stat Changes: 73/84/78/104/85/110 (534)
Typing Changes:
Fire.png
Ghost.png

Ability Changes: Flash Fire, Cursed Body, Enraged* (HA)
Movepool Changes (If Any):
Base-Typhlosion's Moveset + all of the below
Physical.png
+Shadow Sneak...
Special.png
+Burning Jealousy, +Hex, +Infernal Parade, +Lava Plume, +Shadow Ball...
Status.png
+Confuse Ray, +Pain Split...
Physical.png
...
Special.png
...
Status.png
...
What Separates it from Other Forms: Fast and strong breaker with Enraged combined with either Hex or Infernal Parade. Infernal Parade's burn chance allow it to be used in solo in hopes for a chance to burn, but this mon is much better off getting team support for breaking. Although it's much harder to get support for burns to combined with Enraged, as with Merciless you could easily set up Toxic Spikes, Hisuian-Typhlosion high speed and good SpA combined with its good dual STAB attacks make it worth getting the status off as it can break very easily when the conditions are right.
This Pokemon's attacks are critical hits if the target is burned.
Type:
Ghost.png

Category: Special
BP: 60
Accuracy: 100%
PP: 15 (max 24)
Secondary Effect: The user attacks with myriad fireballs. This may also leave the target with a burn (30% chance). This move’s power is doubled if the target has a status condition.

samurott.png

New Pokémon Name: Samurott-Paladin
Stat Changes: 84/111/110/80/88/70 (534)
Typing Changes:
Water.png
Steel.png

Ability Changes: Shell Armor, No Guard, Misty Surge (HA)
Movepool Changes (If Any):
Physical.png
+Flip Turn, +Steel Roller...
Special.png
...
Status.png
+Agility...
Physical.png
...
Special.png
...
Status.png
...
What Separates it from Other Forms: General idea is Misty Surge + Steel Roller for massive damage. Samurott has SD and Agility to make a good sweeper, and its got decent coverage options. Misty Surge helps Paladin not be bested by status, specifically with Burn, but its also why you must use Steel Roller with caution unless you want to be crippled hard. Just gave it a bit extra utility like Flip Turn for pivoting. I also contemplated giving it Shift Gear but that sounds wholly unbalanced so no.

503_1-png.420737

New Pokémon Name: Samurott-Berserk
Stat Changes: 90/108/106/70/60/100 (534)
Typing Changes:
Water.png
Dark.png

Ability Changes: Shell Armor, Rough Skin, Hustle (HA)
Movepool Changes (If Any):
Base-Samurott's Moveset + all of the below
Physical.png
+Dragon Rush, +Poison Jab, +Pursuit, +Stone Edge, +Sucker Punch, +Waterfall...
Special.png
...
Status.png
+Hone Claws, +Stealth Rock...
Physical.png
...
Special.png
...
Status.png
...
What Separates it from Other Forms: A very strong breaker that you have to be able to prep for but it's not easy to get it going. Ceaseless Edge increases the accuracy of it's user by 1 stage, but it can only activate once per game, which synergizes well with Hustle but remember that it's only that one time. Make sure to clear out Berserk's checks and weaken the enemy team to allow for the sweep.
Type:
Dark.png

Category: Physical
BP: 80
Accuracy: 100%
PP: max 24
Secondary Effect: This Pokemon's accuracy is raised by 1 stage before using this move. This effect only activates once during the game.
 
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Sounds like Afternatium
decidueye.png

New Pokémon Name: Decidueye-patron
Stat Changes: 98/103/100/75/100/60 [BST: 535]
Typing Changes: Grass/Ghost
Ability Changes: Overgrow/Seasonal Coat*/Long Reach
Movepool Changes (If Any): +glare
What Separates it from Other Forms: A fairly defensive Defogger that can spreads paralysis, with the sacrificed speed it has a slower U-turn, Seasonal Coat decreased its weaknesses to only 3 types.
Seasonal Coat: Thick Fat clone

1651813059550.png

New Pokémon Name: Decidueye-warrior
Stat Changes: 95/95/90/60/90/95 [BST:525]
Typing Changes: Ghost/Fighting
Ability Changes: Overgrow/Tough Claws/Long Reach
Movepool Changes (If Any): +superpower, u-turn, triple arrows -> duo arrows: 50bp, physical, 100% accuracy, 15pp, first hit ghost type, second hit fighting type, no contact
What Separates it from Other Forms: A strong wallbreaker with decent speed tier and a good moveset that consist of many moves boosted by Tough Claws. Duo arrows is almost impossible to switch-in, beside that normal-ghost zoroak(that's probably gonna have a slate coming), duo arrows always guaranteed atleast one neutral hit. With 2 immunities, a resistance to stealth rock alongside with good bulk, it's very easy to bring this guy in. Superpower was added instead of close combat so that the warrior can't just 2HKOing everything.

1651844635194.png

New Pokémon Name: Samurott-servant
Stat Changes: 100/117/85/118/70/45 [BST: 535]
Typing Changes: Water/Electric
Ability Changes: Torrent/Analytic
Movepool Changes (If Any): +secret sword, flip turn, thunderbolt, volt tackle. -swords dance
What Separates it from Other Forms: Cool mixed attacker with boltbeam coverage, analytic pairs well with slow speed and also makes the opponent have to take 1.3x more damage if they want to switch out in front of this mon.

503_1-png.420737

New Pokémon Name: Samurott-Berserker
Stat Changes: 90/80/80/103/80/111 [BST: 528]
Typing Changes: Water/Dark
Ability Changes: Torrent/Dark Aura
Movepool Changes (If Any): +Nasty Plot, Ceaseless Edge: Frost Breathe but dark type
What Separates it from Other Forms: Fast special sweeper with strong STABs. Although it has a 10% chance to miss, Ceaseless Edge is still the strongest special dark type move along fiery wrath with crit accounted.

:dp/typhlosion:
New Pokémon Name: Typhlolsion (at this point I've ran out of ideas)
Stat Changes: 118/69/89/104/90/60 [BST: 535]
Typing Changes: Fire
Ability Changes: Drought/Flash Fire
Movepool Changes (If Any): +yawn, weather ball, slack off
What Separates it from Other Forms: A good sun setter that got support move, reliable recovery and can also abuse sun as well. The heavily reduced speed is to prevent people from running a choice scarf eruption set, but actually to buff up its bulk, making it bulky enough to leave hits in order to increase its longevity.

157_1-png.420726

New Pokémon Name: Typhlotion
Stat Changes: 103/73/100/104/105/50 [BST: 535]
Typing Changes: Water/Ghost
Ability Changes: Chill Spirit/Flash Fire
Movepool Changes (If Any): +Scald, Hydro Pump, Calm Mind, Slack Off, Spikes, Infernal Parade: 30% to burn, double power if target has a status
What Separates it from Other Forms: Yet another bulky water, this thing function kinda like a suicune as a tanky setup mon, but can also fulfill the hazard setter and status spreader role.
Chill Spirit: Prism Armor clone
 
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1651840071972.png

New Pokémon Name: Samurott-Wavy
Stat Changes: 100 / 135 / 90 / 50 / 75 / 90 | 535 BST
Typing Changes:
Water.png
Ground.png

Ability Changes: Torrent / Coral Armor*
Movepool Changes (If Any): +Knock Off, Wish, Ceaseless Edge*, Flip Turn, Stealth Rock
Intended Role: It can work as an SD Sweeper of sorts, it can also work as a defensive pivot and it's also able to run Ceaseless Edge for Spikes setting. Its main problem is fitting too many moves in its four slots.
Coral Armor: Thick Fat clone for Water and Fire-types
Ceaseless Edge: Stomping Tantrum clone but instead of doubling BP it sets one layer of Spikes if the last move fails.

1651844635194.png

New Pokémon Name: Samurott-Foamy
Stat Changes: 100 / 65 / 90 / 100 / 105 / 75 | 535 BST
Typing Changes:
Water.png
Psychic.png

Ability Changes: Torrent / Poison Heal
Movepool Changes: +Future Sight, Psyshock, Psychic, Confusion, U-Turn, Teleport, Stealth Rock -Sacred Sword
Intended Role: Bulkymon that hits quite well and is probably an epic status absorber this mod will get if it gets in lol. Also defensive pivot.

1651848091519.png

New Pokémon Name: Typhlosion-Amplified
Stat Changes: 70 / 125 / 90 / 100 / 95 / 55 | 535 BST
Typing Changes:
Fire.png
Steel.png

Ability Changes: Blaze / Regenerator
Movepool Changes: Boomburst, Iron Head, Flash Cannon, Steel Beam, Scald
Intended Role: Strong hitter but slowmon.

1651934831205.png

New Pokémon Name: Typhlosion-Raging
Stat Changes: 100 / 135 / 85 / 80 / 50 / 85
Typing Changes:
Fire.png
Ghost.png

Ability Changes: Blaze / Poison Touch
Movepool Changes: +Moonlight, Spirit Shackle, Knock Off, Infernal Parade*, Thunder Wave, Hypnosis
Intended Role: Status spreader that can hit HARD.
Fire | 20 BP | 16 PP | Physical | Hits 4 times. The first hit has a 10% chance to Poison the target, the second hit has a 10% chance to Paralyze the target, the third hit has a 10% chance to Burn the target, and the last hit deals double damage if the target is statused.

1652022205572.png

New Pokémon Name: Decidueye-Agile
Stat Changes: 90 / 65 / 80 / 95 / 100 / 90
Typing Changes:
Ghost.png
Flying.png

Ability Changes:
Overgrow / Intimidate
Movepool Changes: Parting Shot, Oblivion Wing, Draining Kiss, Calm Mind, -NASTY PLOT
Intended Role: What the triage doin?
 
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724-png.114744

Name: Decidueye-Legion
Typing:
Bug.png
Ghost.png

Abilities: Swarm / Cursed Body
Stats: 85 HP / 110 Atk / 85 Def / 70 SpA / 70 SpD / 110 Spe (530 BST)
Movepool Changes: +Attack Order, +Bug Buzz, +Defend Order, +Devour, +Double Kick, +Pin Missile, +Thousand Arrows, +X-Scissor, -Leaf Blade, -Leaf Storm, -Seed Bomb, -Synthesis
Role: Decidueye with actual tarrows flavor. Bug/Ghost is a pretty sick offensive typing if you can pull it off, and Decidueye-Legion can do some pretty nice things with SD thanks to its solid STAB combo (first time in history someone's said that about a Bug type), great speed, and stellar coverage in Thousand Arrows. Devour flavor is that the many small insects that make up Decidueye-L progressively cover the opponent's body and consume them. Doesn't learn Heal Order because Ghosts can't heal ignore Roost
Name: Devour
Base Power: 20
Accuracy: 90
PP: 10
Category: Physical
Type: Bug
Effect: Hits 3 times. First hit has 20 BP, second hit has 40 BP, third hit has 60 BP
Priority: 0
Flags (ex: Contact, Sound): Contact, Mirror, Protect

724_1-png.420750

Name: Conifowl
Typing:
Fairy.png
Fighting.png

Abilities: Natural Cure / Insomnia / Sticky Hold
Stats: 90 / 110 / 100 / 55 / 85 / 90 (530 BST)
Movepool Changes: +Close Combat, +Cupid Arrow, +Play Rough, +Superpower, +Triple Kick, -Hex, -Ominous Wind, -Phantom Force, -Poltergeist, -Shadow Sneak, -Spirit Shackle, -Spite, -Swords Dance
Role: Yummy mmm defensive pivot, with good utility (koff, haze, u-turn) and enough offensive pressure to not be a pushover. Can also run respectable Band/Scarf sets, with Natural Cure being huge for its longevity.
Name: Cupid Arrow
Base Power: 80
Accuracy: 100
PP: 10
Category: Physical
Type: Fairy
Effect: Sets Focus Energy on the user.
Priority: 0
Flags (ex: Contact, Sound): Bullet, Mirror, Protect
157_1-png.420726

Name: Typhlosion-Chill
Typing:
Fire.png
Grass.png

Abilities: Blaze / White Smoke
Stats: 110 / 50 / 80 / 105 / 95 / 90 (530 BST)
Movepool Changes: +Aromatherapy, +Calm Mind, +Energy Ball, +Jungle Healing, +Magical Leaf, +Leaf Storm, +Smoke Ring
Role: Typhlosion-Chill is around. Maybe you'll run it as a defensive pivot, with great bulk, reliable status removal/healing in Jungle Healing, and utility such as Will-O-Wisp. Maybe you'll run it as a more offensive CM breaker. Hell, maybe you combine the two. Typhlosion doesn't mind. It's just here to have a good time.
Name: Smoke Ring
Base Power: 80
Accuracy: 100
PP: 15
Category: Special
Type: Flying
Effect: 1.5x damage if used by a Fire type. 20% chance to lower the Special Defense of the target one stage.
Priority: 0
Flags (ex: Contact, Sound): Mirror, Protect
1651840071972.png

Name: Samurchin
Typing:
Water.png
Fighting.png

Abilities: Torrent / Prickly Coat
Stats: 80 / 110 / 100 / 80 / 70 / 90 (530 BST)
Movepool Changes: +Ceaseless Edge, +Flip Turn
Customs: Prickly Coat: Sets a layer of Spikes on the opponent's side of the field when damaged by a contact move (it is the ability from Jolte).
Name: Ceaseless Edge
Base Power: 100
Accuracy: 90
PP: 10
Category: Physical
Type: Rock
Effect: If the user faints on the turn it used this move, sets a layer of Spikes on the opponent's side of the field.
Priority: 0
Flags (ex: Contact, Sound): Contact, Mirror, Protect
Role: SD breaker with Prickly Coat to punish one of the most common ways of handling SD breakers (just hit it lol). Stats are a little lackluster for the role otherwise, but the amount of Spikes this thing can set on a good day is insane.
 
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:swsh/Decidueye:
New Pokémon Name: Decidueye
Stat Changes: 78 / 107 / 75 / 105 / 100 / 90 (535)
Typing Changes: Grass / Flying
Ability Changes: Overgrow / Long Reach / Sniper
Movepool Changes (If Any): + Snipe Shot
What Separates it from Other Forms: It has the flying type now because it does not look like a ghost type at all + ground immunity is cool.. I also made it more specially oriented (but physical variants are still viable), and gave it a water stab in snipe shot, seeing as sniping is its thing. And with STAB coverage that is resisted only by steel types, nasty plot, and decent speed, this mon is a force to be reckoned with.

1651813059550.png

New Pokémon Name: Decidueye - Martial
Stat Changes: 88 / 100 / 80 / 95 / 95 / 80 (538)
Typing Changes: Fighting / Flying
Ability Changes: Overgrow / Reckless
Movepool Changes (If Any): + High Jump Kick, Brave Bird, Close Combat, U-turn, Knock Off.
What Separates it from Other Forms:It has the flying type now because it does not look like a grass type at all + ground immunity is cool.. Reckless high jump kicks / brave birds + high attack + Unresisted STAB = pretty strong. This is balanced by Decidueye - Martial's moderate speed, and general frailness.

:swsh/typhlosion:
New Pokemon Name:Typhlosion
Stat Changes: 120 / 85 / 130 / 110 / 85 / 55 (585)
Typing Changes: None
Ability Changes: Blaze / Flash Fire / Flame Body
Movepool Changes: + Flaming Quills
What Seperates it from Other Forms: With Typlhosion being based on a echidna / porcupine, I thought it would make sense to make it a defensive mon with a baneful bunker clone, as those animals are known for curling up and using their quills to protect themselves from predators, and Typhlosions quills are made up of fire. It also has a pretty strong offensive stat, hindered by its terrible speed.

| Status | Cant Miss | +4 Priority | No Flags |
Baneful Bunker clone that burns instead of badly poisoning.

157_1-png.420726

New Pokemon Names: Typhlosion-Reaper
Stat Changes: 105 / 80 / 80 / 120 / 115 / 85 (585)
Typing Changes: Fire / Ghost
Ability Changes: Blaze / Flash Fire / Cursed Body
Movepool Changes: Infernal Parade is now 65 power, + Will-O-Wisp / Dark Pulse / Psychic / Calm Mind
What Separates it from Other Forms: Whilst not as bulky as base Typhlosion, Typhlosion-Reaper makes up for it with its high speed, and a 130 power move on a statused opponent.
 
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1651840071972-png.423621

New Pokémon Name: Samurott-Blade
Stat Changes: 90 / 108 / 90 / 90 / 75 / 85 [538 BST]
Typing Changes:
Dark.png
/
Fighting.png

Ability Changes: Torrent / Unseen Fist / Blademaster* (This pokemon's Blade moves have 1.2x power.)
Cross Poison, Behemoth Blade, Leaf Blade, Solar Blade, Cut, Psycho Cut, Fury Cutter, Slash, Air Slash, Night Slash, Ceaseless Edge, Sacred Sword, Secret Sword, Aerial Ace, Razor Wind, Razor Shell, X-Scissor
Movepool Changes (If Any): +Slack Off, Ceaseless Edge*, Close Combat, Sucker Punch, Cross Poison, Leaf Blade, U-Turn | -Hydro Pump, Liquidation, Scald, Surf, Waterfall, Aqua Jet
What Separates it from Other Forms: its got recovery, good stats, a wide movepool and a good typing. with Blademaster, Ceaseless Edge lets it get some easy KOs, especially if it has Swords Dance. though, it can do a variety of other things, like use a scarf or band set.
Name: Ceaseless Edge
Base Power: 70
Accuracy: 90
PP: 16
Category: Physical
Type: Dark
Effect: Sets spikes on the opponent's side.
 
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I've been in love with Decidueye's set of tools for a while now. It is a Ghost Type with Curse, combined with Roost and Spirit Shackle, a super well thought move that is Super Effective against the only type that is immune to its secondary effect, yet on something not too strong with it, which also combines well with Leech Seed. With that being said, i really hope to see this set of abilities being abused at some point, and i think this slate is a good chance for that. Despite Curse working super well with recovery and trapping, the immediate HP cut makes it so counterplay is possible. I do, however, want to be cautious with the defensive stats, considering how it has access to trapping and Leech Seed.

:swsh/decidueye:
Name: Decidueye
Typing: Grass/Ghost
Stats: 78/82/90/100/100/30
Abilities: Overgrow/Thick Fat
Move Additions: Leech Seed

Name: Decidurai
Typing: Grass/Fighting
Stats: 78/105/85/107/85/70
Abilities: Overgrow/Sniper
Move Additions: (Movepool taken from Ema Mod plus the following) Cross Chop, Storm Throw, Focus Blast, Focus Punch, Jump Kick, Power Up Punch, Vacuum Wave
Triple Arrows: Physical; Fighting Type; 25 BP; 100% Acc; 15 PP (Max 24); Hits 3 times. After the third hit, until the end of the next turn, user's moves crit.

:swsh/typhlosion:
Name: Typhlosion
Typing: Fire
Stats: 92/70/60/112/106/100
Abilities: Blaze/Berserk
Move Additions: Morning Sun, Scald

Name: Ronurott
Typing: Water/Dark
Stats: 95/110/100/65/68/75
Abilities: Torrent/Serene Grace
Move Additions: (Movepool taken from Ema Mod plus the following) Night Daze, Pursuit, Sucker Punch, Play Rough, Body Slam
Ceaseless Edge: Physical; Dark Type; 65 BP; 90% Acc; 15 PP (Max 24); Deals 1/8 of the target's HP at the end of each turn for 4 turns.
Move Removals: (Movepool taken from Ema Mod minus the following) Scald, Waterfall, Liquidation
 
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:decidueye:
New Pokémon Name: Decidueye
Stat Changes: 107/78/100/75/100/70 Bst: 530
Typing Changes: None
Ability Changes: Overgrow->Flower Veil/Ha: Long reach
Movepool Changes (If Any): No Changes
What Separates it from Other Forms: has a lot of utility as a defensive grass type and flower veil adds to that by making it immune to status. Decidueye has the optimal movepool for a defensive grass type; reliable recovery in roost, Setup stopper in haze, Hazard clearing in defog, item removal in knock off, and pivoting in u-turn. Therefore, i believe it doesn't need changes to its move pool. Compared to its other hisuian form this form its meant to be more defensively inclined in nature.
Other mons WIP.
 
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Only two subs bc I'm not very creative
:decidueye:
New Pokémon Name: Decidueye-Deceased
Stat Changes: 78/75/107/80/100/90 (530 BST)
Typing Changes: Grass / Dark
Ability Changes: Intimidate / Stakeout
Movepool Changes (If Any):
+ Dark Pulse, Drum Beating, Leech Seed
What Separates it from Other Forms: Comedic dead bird. A funky defensive pivot with Intimidate, or a funky offensive... thingy with Stakeout + either Nasty Plot or Swords Dance. On the Intimidate side, Decidueye-D can utilise Defog, Knock Off, U-turn, and/or Drum Beating to become a potent support mon that's generally very annoying to deal with. Offensively, Decidueye-D can run a special or physical set with Nasty Plot or Swords Dance respectively

:typhlosion:
New Pokémon Name: Typhlosion-Loamy
Stat Changes: 68/84/78/109/95/100 (534 BST)
Typing Changes: Fire / Ground
Ability Changes: Turboblaze
Movepool Changes (If Any):
+ Earth Power, Clear Smog, Calm Mind, Pain Split, Roar
What Separates it from Other Forms: A fast special wall and special wallbreaker. Turboblaze gives it a huge advantage vs Unaware walls and mons with abilities that grant them immunities - Flash Fire and Levitate specifically. Typhlosion-Loamy basically just switches into resisted or immune attacks and starts blasting idk. Fire/Ground STAB's ability to hit every type bar some Flying-types gives Typhlosion-Loamy the ability to run additional utility, such as Calm Mind, Pain Split, Clear Smog, or Roar, or Hidden Power for additional coverage
 
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new to alt but this looks fun
FPvXDof.png

New Pokémon Name: Decidueye-Robin
Stat Changes: 80 HP / 132 Atk / 60 Def / 60 SpA / 100 SpD / 98 Spe / 530 BST
Typing Changes:
Grass.png
Ghost.png

Ability Changes: Overgrow | Shadow Shield
Movepool Changes:
+ Earthquake, Power Whip, Superpower, Triple Axel
- Swords Dance
What Separates it from Other Forms: Decidueye in base struggles to use Spirit Shackle due to its reliance on Swords Dance for power. Decidueye-Robin leaps in to change that, boasting a monstrous Attack stat along with shiny new coverage options. Decidueye-Robin is a fearsome offensive trapper that can use its wide coverage to pick and choose what it wants to crack open, while Shadow Shield gives it an easier time trapping and KOing offensive threats. Decidueye-Robin is also able to utilize Shadow Shield along with its good special bulk to run a more defensive set with Roost and Toxic, whittling down its trapped victims instead of brute forcing them.

8y7KTrZ.png

New Pokémon Name: Decidueye-Hanzo
Stat Changes: 90 HP / 87 Atk / 60 Def / 60 SpA / 110 SpD / 93 Spe / 500 BST
Typing Changes:
Rock.png
Fighting.png

Ability Changes: Inner Focus | Sniper
Movepool Changes (From base Decidueye):
+ Accelerock, Bulk Up, Brick Break, Double Kick, Drain Punch, Focus Blast, Rock Blast, Rock Slide, Rock Smash, Rock Tomb, Sandstorm, Stealth Rock, Stone Edge, Superpower, Triple Arrows, Triple Kick
- Curse, Defog, Energy Ball, Frenzy Plant, Giga Drain, Grass Pledge, Hex, Leafage, Leaf Storm, Phantom Force, Poltergeist, Razor Leaf, Seed Bomb, Shadow Ball, Shadow Claw, Shadow Sneak, Skitter Smack, Solar Beam, Solar Blade, Spirit Shackle, Spite, Swords Dance, Synthesis, Worry Seed
Type:
Fighting.png

Category:
ldf8JDW.png

Base Power: 30
Accuracy: 100
PP: 10
Effect: Hits three times. This attack charges on the first turn and executes on the second. Raises the user's chance for a critical hit by 3 stages on the first turn. If the user is holding a Power Herb, the move completes in one turn.
Priority: 0
Flags: Charge, Protect
What Separates it from Other Forms: Paired with Power Herb, Triple Arrows becomes a massive nuke that grants 100% critical hit rate in one turn. This in tandem with Sniper gives Decidueye-Hanzo insane power that allows it to punch holes or clean late-game. Once set up, Decidueye-Hanzo is free to spam Superpower thanks to crits ignoring Attack drops, while Acrobatics opens up to provide coverage. Although Stone Edge has a lot more power, Accelerock can be used to better facilitate cleaning. Though less powerful, Decidueye-Hanzo can also run a Choice set to act as an offensive pivot with U-turn or a Bulk Up set with Drain Punch and Roost.
 
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Not sure if I’m doing this right, but here are a few:

:Typhlosion:
New Name: Typhlosion-Volcanic
New Typing: Fire
New Stats: 78 HP / 70 Atk / 80 Def / 109 SpA / 85 SpD / 112 Spe
New Abilities: White Smoke / Cloud Nine
Movepool: Standard Typhlosion Movepool on Showdown
New Moves: Thunderbolt, Clear Smog, Mist, Nasty Plot
What Makes This Different From Other Forms: Mostly the Abilities, since not much else has changed.
Cloud Nine allows Typhlosion to ignore Rain’s Fire-weakening effect to fire off high-power Eruptions or other Fire attacks in what would usually be its worst weather, as well as potentially catching Chlorophyllers, Swift Swimmers and Sand/Slush Rushers without their doubled Speed and eliminating them. It also gets Thunderbolt to deal with Water-types specifically. Flavor-wise, Cloud Nine comes from Typhlosion being volcanic, and blocking out the sky with volcanic ash; it gets Mist and Clear Smog for the same reason, as well as its standard Ability White Smoke.
White Smoke is a decent alternative to Cloud Nine, trading off the ability to ignore weather and weather effects for the ability to ignore Sticky Web and Intimidate; a Belly Drum set appreciates the latter, while any set generally would like the former. Plus, since weather affects White Smoke Typhlosion, it can use Sun-boosted Eruptions again, so it has that going for it.

:Typhlosion:-Hisui
New Name: Typhlosion-Spirit
New Typing: Fire/Fairy
New Stats: 90 HP / 75 Atk / 80 Def / 124 SpA / 85 SpD / 80 Spe
New Abilities: Flash Fire / Prankster
Movepool: Legends Arceus Movepool (Hex / Quick Attack / Ember / Rollout / Flame Wheel / Swift / Flamethrower / Infernal Parade / Overheat / Rock Smash / Bulldoze / Aerial Ace / Calm Mind / Rest / Fire Punch / Thunder Punch / Drain Punch / Rock Slide / Mystical Fire / Giga Impact / Wild Charge / Hyper Beam)
New Moves: Will-O-Wisp, Heat Wave, Burning Jealousy, Draining Kiss, Moonblast, Play Rough, Moonlight, Yawn, Belly Drum, Wish, Heal Pulse
Lost Moves: Shadow Ball, Shadow Claw, Iron Tail
New Infernal Parade: Fairy | Special | 15 PP | 15 BP | 90 Accuracy | Hits 2-3 times, increasing in power with each hit (15 > 30 > 45). Power increases by 50% if the target has a status condition (23 > 45 > 68).
What Makes It Different From Other Forms: Being Fire/Fairy, with its several resistances plus an immunity (two with Flash Fire) and solid STAB combination, is unique by itself. Prankster gives Typhlosion solid utility despite its middling Speed, with priority Moonlight for healing, Will-O-Wisp to inflict status for Infernal Parade, Yawn to force sleep/switches, Belly Drum to ensure you get the Attack boost, Calm Mind for Special boosting, and Wish & Heal Pulse for healing. Additionally, Infernal Parade is the strongest Special Fairy-type attack against a statused target, being effectively a 136-BP attack that breaks Substitutes and Sturdy if all 3 hits land. So that’s probably useful, if maybe a bit OP.

:Decidueye:-Hisui
New Name: Decidueye-Sniper
New Typing: Flying/Fighting
New Stats: 113 HP / 112 Atk / 90 Def / 75 SpA / 95 SpD / 45 Spe
New Ability: Analytic / Sniper
Movepool: Legends Arceus Movepool (Rock Smash / Gust / Leafage / Roost / Aerial Ace / Air Slash / Aura Sphere / Leaf Blade / Triple Arrows / Brave Bird / Leaf Storm / False Swipe / Spikes / Swift / Focus Energy / Bulk Up / Rest / Psycho Cut / Shadow Claw / Giga Impact / Hyper Beam
New Moves: Cross Chop, High Jump Kick, Night Slash, Rock Blast
Lost Moves: Magical Leaf, Energy Ball
New Triple Arrow: Flying | Physical | 10 PP | 50 BP | 100 Accuracy | Has an increased Critical Hit rate. Raises Critical Hit rate by 2 stages.
What Makes This Different From Other Forms: Sniper Decidueye has respectable bulk and a decent typing, allowing it to exploit Analytic’s power boost easily and combine it with Triple Arrow’s Critical Hit rate boost and a Scope Lens for massive Intimidate-proof damage. Sniper can achieve greater power when set up and is better for Trick Room sets since it can’t utilize Analytic as well on those, but doesn’t provide as much immediate power as Analytic, and will always be weaker against anything with Shell Armor or Battle Armor.
Sniper Decidueye’s new moves mostly give it better options for crit-focused sets, as Cross Chop and Night Slash both have increased critical hit rates, the former also being a significantly stronger, if less consistent, Fighting STAB relative to Triple Arrow. Rock Blast is here largely so Decidueye can cover Flying-types, but also is reasonably strong if it gets above 2 hits with 100% crit rate (112.5-187.5 base power, 168.75-281.25 with Sniper), which could maybe be useful.

:Samurott:
New Name: Samurott-Noble
New Type: Water/Fighting
New Stats: 101 HP / 104 Atk / 90 Def / 108 SpA / 80 SpD / 60 Spe
New Abilities: No Guard / Tough Claws / Shell Armor
Movepool: Standard Samurott Movepool on Sho
New Moves: Vacuum Wave, Aura Sphere, Cross Chop, Focus Blast, Flip Turn
What Makes This Different From Other Forms: No Guard allows Noble Samurott to click its lower-accuracy moves like Hydro Pump, Focus Blast, Cross Chop, Blizzard and Megahorn without ever worrying about missing. Special sets in particular benefit from this, as Hydro Pump/Focus Blast/Blizzard is a combination that no Pokémon can resist all three of.
Tough Claws provides a decent alternative to No Guard Special sets by boosting most of Samurott’s physical attacks, making Aqua Jet and Mach Punch decently powerful priority attacks and pushing Liquidation and Cross Chop into being fairly powerful.

:Samurott:-Hisui
New Name: Samurott-Violent
New Type: Water/Dark
New Stats: 90 HP / 113 Atk / 80 Def / 100 SpA / 60 SpD / 85 Spe
New Abilities: Merciless / Berserk / Weak Armor
Movepool: Legends Arceus Movepool (Night Slash / Tackle / Aqua Jet / Swords Dance / Water Pulse / Ceaseless Edge / Slash / Aqua Tail / Dark Pulse / Hydro Pump / False Swipe / Rock Smash / Aerial Ace / Focus Energy / Rest / Psycho Cut / Iron Tail / Water Pulse / Icy Wind / Giga Impact / Megahorn / Hyper Beam / Ice Beam)
New Moves: Shell Side Arm, Gunk Shot, Sludge Wave, Toxic, Toxic Spikes, Sucker Punch, Foul Play, Thief, Knock Off, Hone Claws, Liquidation, Iron Head
Lost Moves: Poison Jab, X-Scissor
New Ceaseless Edge: Dark | Physical | 15 PP | 65 BP | 100 Accuracy | Power is doubled if target has a status condition.
What Makes This Different From Other Forms: The Abilities, primarily. The sheer power that a Merciless crit with Ceaseless Edge or Aqua Tail on a Poisoned target brings is considerable, and being able to bypass Intimidate on anything that isn’t Poison- or Steel-type with the Water/Dark STAB combo and Poison coverage for Grass- and Fairy-types is certainly unique. Plus, Violent Samurott has Shell Side Arm and retains its decent Special Attack, so it could maybe deal with a non-Steel physical wall from the Special side with that.
As an alternative to Merciless, Violent Samurott can run Berserk, sacrificing the added power of Merciless for a stronger Special set to take out checks to the physical set, or Weak Armor, sacrificing the added power provided by either of its other Abilities and some Defense to become very fast after taking a hit or two.
 
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Not sure if I’m doing this right, but here are a few:

:Typhlosion:
New Name: Volcanic Typhlosion
New Typing: Fire
New Stats: 78 HP / 70 Atk / 80 Def / 109 SpA / 85 SpD / 112 Spe
New Abilities: White Smoke / Cloud Nine
New Moves: Thunderbolt, Clear Smog, Mist, Nasty Plot
What Makes This Different From Other Forms: Mostly the Abilities, since not much else has changed.
Cloud Nine allows Typhlosion to ignore Rain’s Fire-weakening effect to fire off high-power Eruptions or other Fire attacks in what would usually be its worst weather, as well as potentially catching Chlorophyllers, Swift Swimmers and Sand/Slush Rushers without their doubled Speed and eliminating them. It also gets Thunderbolt to deal with Water-types specifically. Flavor-wise, Cloud Nine comes from Typhlosion being volcanic, and blocking out the sky with volcanic ash; it gets Mist and Clear Smog for the same reason, as well as its standard Ability White Smoke.
White Smoke is a decent alternative to Cloud Nine, trading off the ability to ignore weather and weather effects for the ability to ignore Sticky Web and Intimidate; a Belly Drum set appreciates the latter, while any set generally would like the former. Plus, since weather affects White Smoke Typhlosion, it can use Sun-boosted Eruptions again, so it has that going for it.

:Typhlosion:-Hisui
New Name: Spirit Typhlosion
New Typing: Fire/Fairy
New Stats: 90 HP / 75 Atk / 80 Def / 124 SpA / 85 SpD / 80 Spe
New Abilities: Flash Fire / Prankster
New Moves: Will-O-Wisp, Heat Wave, Burning Jealousy, Draining Kiss, Moonblast, Play Rough, Moonlight, Yawn, Belly Drum, Wish, Heal Pulse
Lost Moves: Shadow Ball, Shadow Claw
New Infernal Parade: Fairy | Special | 15 PP | 15 BP | 90 Accuracy | Hits 2-3 times, increasing in power with each hit (15 > 30 > 45). Power increases by 50% if the target has a status condition (23 > 45 > 68).
What Makes It Different From Other Forms: Being Fire/Fairy, with its several resistances plus an immunity (two with Flash Fire) and solid STAB combination, is unique by itself. Prankster gives Typhlosion solid utility despite its middling Speed, with priority Moonlight for healing, Will-O-Wisp to inflict status for Infernal Parade, Yawn to force sleep/switches, Belly Drum to ensure you get the Attack boost, Calm Mind for Special boosting, and Wish & Heal Pulse for healing. Additionally, Infernal Parade is the strongest Special Fairy-type attack against a statused target, being effectively a 136-BP attack that breaks Substitutes and Sturdy if all 3 hits land.

:Decidueye:-Hisui
New Name: Sniper Decidueye
New Typing: Flying/Fighting
New Stats: 113 HP / 112 Atk / 90 Def / 75 SpA / 95 SpD / 45 Spe
New Ability: Analytic / Sniper
New Moves: Cross Chop, High Jump Kick, Night Slash, Rock Blast
New Triple Arrow: Flying | Physical | 10 PP | 50 BP | 100 Accuracy | Has an increased Critical Hit rate. Raises Critical Hit rate by 2 stages.
What Makes This Different From Other Forms: Sniper Decidueye has respectable bulk and a decent typing, allowing it to exploit Analytic’s power boost easily and combine it with Triple Arrow’s Critical Hit rate boost and a Scope Lens for massive Intimidate-proof damage. Sniper can achieve greater power when set up and is better for Trick Room sets since it can’t utilize Analytic as well on those, but doesn’t provide as much immediate power as Analytic, and will always be weaker against anything with Shell Armor or Battle Armor.
Sniper Decidueye’s new moves mostly give it better options for crit-focused sets, as Cross Chop and Night Slash both have increased critical hit rates, the former also being a significantly stronger, if less consistent, Fighting STAB relative to Triple Arrow. Rock Blast is here largely so Decidueye can cover Flying-types, but also is reasonably strong if it gets above 2 hits with 100% crit rate (112.5-187.5 base power, 168.75-281.25 with Sniper), which could maybe be useful.

:Samurott:
New Name: Noble Samurott
New Type: Water/Fighting
New Stats: 101 HP / 104 Atk / 90 Def / 108 SpA / 80 SpD / 60 Spe
New Abilities: No Guard / Tough Claws / Shell Armor
New Moves: Vacuum Wave, Aura Sphere, Cross Chop, Focus Blast, Flip Turn
What Makes This Different From Other Forms: No Guard allows Noble Samurott to click its lower-accuracy moves like Hydro Pump, Focus Blast, Cross Chop, Blizzard and Megahorn without ever worrying about missing. Special sets in particular benefit from this, as Hydro Pump/Focus Blast/Blizzard is a combination that no Pokémon can resist all three of.
Tough Claws provides a decent alternative to No Guard Special sets by boosting most of Samurott’s physical attacks, making Aqua Jet and Mach Punch decently powerful priority attacks and pushing Liquidation and Cross Chop into being fairly powerful.

:Samurott:-Hisui
New Name: Violent Samurott
New Type: Water/Dark
New Stats: 90 HP / 113 Atk / 80 Def / 100 SpA / 60 SpD / 85 Spe
New Abilities: Merciless / Berserk / Weak Armor
New Moves: Shell Side Arm, Gunk Shot, Sludge Wave, Toxic, Toxic Spikes, Sucker Punch, Foul Play, Thief, Knock Off, Hone Claws, Liquidation, Iron Head, Swords Dance
New Ceaseless Edge: Dark | Physical | 15 PP | 65 BP | 100 Accuracy | Power is doubled if target has a status condition.
What Makes This Different From Other Forms: The Abilities, primarily. The sheer power that a Merciless crit with Ceaseless Edge or Aqua Tail on a Poisoned target brings is considerable, and being able to bypass Intimidate on anything that isn’t Poison- or Steel-type with the Water/Dark STAB combo and Poison coverage for Grass- and Fairy-types is certainly unique. Plus, Violent Samurott has Shell Side Arm and retains its decent Special Attack, so it could maybe deal with a non-Steel physical wall from the Special side with that.
As an alternative to Merciless, Violent Samurott can run Berserk, sacrificing the added power of Merciless for a stronger Special set to take out checks to the physical set, or Weak Armor, sacrificing the added power provided by either of its other Abilities and some Defense to become very fast after taking a hit or two.

Just swap around the order of the names so its more apparent that these are alternate forms (e.g. Typhlosion-Volcanic, Samurott-Violent)
 
Sent that in too early so I will be now reviewing the rest of the subs. As I said this will be the power base line so we probably will not be judging too harshly unless ine sub is distinctly more powerful than literally every other sub lol.


decidueye.png

New Pokémon Name: Decidueye-Hermit
Stat Changes: 78 / 107 / 100 (+25) / 70 (-30) / 100 / 80 (+10) | 535 BST
Typing Changes: Grass / Ghost
Ability Changes: Overgrow / Flower Veil / Soul Reap (This Pokemon's attacks have 1.5x power against trapped targets.)
Movepool Changes (If Any):
+ Power Whip, Will-o-Wisp, Taunt, Jungle Healing
What Separates it from Other Forms: p nice stallbreaker with trapping, taunt, and soul reap.

View attachment 423611
New Pokémon Name: Decidueye-Nomad
Stat Changes: 78 / 117 (+5) / 80 / 80 (-15) / 80 (-15) / 100 (+40) | 535 BST
Typing Changes: Fighting / Flying
Ability Changes: Limber / Long Reach / Landscaper (This Pokemon's Grass-type moves have 1.5x power.)
Movepool Changes (If Any):
+ Triple Arrows | Fighting | Physical | 30 BP | 10 PP | 100% Accuracy | Hits 3 times. Hits Flying-types neutrally. Grounds airborne targets.
+ Dive Bomb | Flying | Physical | 80 BP | Contact | 15 PP | 100% Accuracy | If the target is switching in, this move has 1.5x power.
+ Power Whip, Drain Punch, Mach Punch, Brick Break, Cross Chop, Flying Press, Drill Run, High Horsepower
- Brave Bird, Swords Dance, all Ghost moves besides Curse
What Separates it from Other Forms: potent offensive pivot due to its punish switchins with dive bomb or uturn ig. triple arrows is nice cause now you dont get walled by common fighting/flying switchins like electric/flying. otherwise kinda suffers from low bp moves if dive bomb doesnt activate.

typhlosion.png

New Pokémon Name: Typhlosion-Sorcerer
Stat Changes: 100 (+22) / 104 (+20) / 63 (-15) / 104 (-5) / 63 (-22) / 101 (+1) | 535 BST
Typing Changes: Fire / Ice
Ability Changes: Blaze / Flash Fire / Magic Guard
Movepool Changes (If Any):
+ Mystical Fire, Blizzard, Ice Beam, Icy Wind, Triple Axel, Icicle Crash, Ice Shard, Icicle Spear, Earth Power
- Focus Blast, Earthquake, Eruption
What Separates it from Other Forms: strong but somewhat midspeed mixed wallbreaker. relies on mixed because physical sets cant hit fires and special sets cant hit waters.

157_1-png.420726

New Pokémon Name: Typhlosion-Warlock
Stat Changes: 83 (+10) / 69 (-15) / 88 (+10) / 100 (-19) / 80 (-5) / 115 (+20) | 535 BST
Typing Changes: Fire / Ghost
Ability Changes: Blaze / Flame Body / Immolation (This Pokemon's Special Defense is 1.5x against burned attackers.)
Movepool Changes (If Any):
+ Infernal Parade | Ghost | Special | 80 BP | 15 PP | 100% Accuracy | Traps and damages the target for 4-5 turns.
+ Shadow Ball, Hex, Poltergeist, Shadow Sneak, Mystical Fire, Psychic, Pain Split, Taunt
- Focus Blast
What Separates it from Other Forms: burns the shit outta everyone and profits off of it.

samurott.png

New Pokémon Name: Samurott-Knight
Stat Changes: 85 (-10) / 85 (-15) / 80 (-5) / 108 / 70 / 107 (+27) | 535 BST
Typing Changes: Water / Fighting
Ability Changes: Torrent / Justified / Knight's Blade (This Pokemon's slash attacks become special and have 1.3x power.)
Sacred Sword, Secret Sword
Leaf Blade, Behemoth Blade, Solar Blade
Night Slash, Air Slash, Slash
Psycho Cut, Cut, Fury Cutter, Air Cutter
Razor Wind, Razor Shell
Smart Strike
Movepool Changes (If Any):
Razor Shell | Water | Physical | 80 BP | 15 PP | 100% Accuracy | Contact | 100% chance to lower the target's Defense by 1.
+ Secret Sword, Flip Turn, Psycho Cut
What Separates it from Other Forms: alt has no smashers and that made me sad. this used to be a smasher until razor shell broke it. so now heres a pretty interesting mon that uses razor shell + secret sword to do funny things.

503_1-png.420737

New Pokémon Name: Samurott-Rogue
Stat Changes: 90 / 113 (+5) / 80 / 95 (-5) / 77 (+12) / 80 (-5) | 535 BST
Typing Changes: Water / Dark
Ability Changes: Torrent / Water Veil / Defiant
Movepool Changes (If Any):
Razor Shell | Water | Physical | 80 BP | 15 PP | 100% Accuracy | Contact | 100% chance to lower the target's Defense by 1.
+ Ceaseless Edge | Dark | Physical | 80 BP | 15 PP | 100% Accuracy | Contact | If the target resists this move, this Pokemon sets Spikes.
+ Crunch, Sucker Punch, Pursuit, Close Combat, Poison Jab, Dark Pulse, Sludge Bomb, Nasty Plot, Switcheroo
- Iron Tail, Sacred Sword
What Separates it from Other Forms: very tricky mon to face. can set spikes on switchins somewhat, has razor shell + pursuit, pretty good coverage too. definitely has 4mss though and is pretty slow to boot.

i'd be more comfortabke if either Razor Shell was removed from Knight Samuro tt or somewhat reworked, a 104 BP STAB with no immuity that always lowers the defense it faces without the option of a burn cripple sounds like cancer to face, especially on something with well balanced stats like Knight.

For Ceaseless Edge I think the BP should be nerfed just a bit so its not the clear and away best Dark STAB it has, because Spikes on an attacking move is a strong effect, especially for something like Dark.

Sounds like Afternatium
decidueye.png

New Pokémon Name: Decidueye-patron
Stat Changes: 98/103/100/75/100/60 [BST: 535]
Typing Changes: Grass/Ghost
Ability Changes: Overgrow/Seasonal Coat*/Long Reach
Movepool Changes (If Any): +glare
What Separates it from Other Forms: A fairly defensive Defogger that can spreads paralysis, with the sacrificed speed it has a slower U-turn, Seasonal Coat decreased its weaknesses to only 3 types.
Seasonal Coat: Thick Fat clone

1651813059550.png

New Pokémon Name: Decidueye-warrior
Stat Changes: 88/122/80/60/90/95 [BST:535]
Typing Changes: Ghost/Fighting
Ability Changes: Overgrow/Tough Claws/Long Reach
Movepool Changes (If Any): +superpower, u-turn, triple arrows -> duo arrows: 50bp, physical, 100% accuracy, 15pp, first hit ghost type, second hit fighting type, no contact
What Separates it from Other Forms: A strong wallbreaker with decent speed tier and a good moveset that consist of many moves boosted by Tough Claws. Duo arrows is almost impossible to switch-in, beside that normal-ghost zoroak(that's probably gonna have a slate coming), duo arrows always guaranteed atleast one neutral hit.

1651844635194.png

New Pokémon Name: Samurott-servant
Stat Changes: 100/117/85/118/70/45 [BST: 535]
Typing Changes: Water/Electric
Ability Changes: Torrent/Analytic
Movepool Changes (If Any): +secret sword, flip turn, thunderbolt, volt tackle. -swords dance
What Separates it from Other Forms: Cool mixed attacker with boltbeam coverage, analytic pairs well with slow speed and also makes the opponent have to take 1.3x more damage if they want to switch out in front of this mon.

503_1-png.420737

New Pokémon Name: Samurott-Berserker
Stat Changes: 90/80/80/120/70/111 [BST: 535]
Typing Changes: Water/Dark
Ability Changes: Torrent/Dark Aura
Movepool Changes (If Any): +Nasty Plot, Ceaseless Edge: 65b, 90% accuracy, special, 15pp, always crit
What Separates it from Other Forms: Fast special sweeper that can click Ceaseless Edge all day.

:dp/typhlosion:
New Pokémon Name: Typhlolsion (at this point I've ran out of ideas)
Stat Changes: 108/79/89/104/90/60 [BST: 535]
Typing Changes: Fire
Ability Changes: Drought/Flash Fire
Movepool Changes (If Any): +yawn, weather ball, slack off
What Separates it from Other Forms: A good sun setter that got support move, reliable recovery and can also abuse sun as well. The heavily reduced speed is to prevent people from running a choice scarf eruption set, but actually to buff up its bulk, making it bulky enough to leave hits.

157_1-png.420726

New Pokémon Name: Typhlotion
Stat Changes: 103/73/100/104/105/50 [BST: 535]
Typing Changes: Water/Ghost
Ability Changes: Chill Spirit/Flash Fire
Movepool Changes (If Any): +Scald, Hydro Pump, Calm Mind, Slack Off, Spikes, Infernal Parade: 30% to burn, double power if target has a status
What Separates it from Other Forms: Yet another bulky water, this thing function kinda like a suicune as a tanky setup mon, but can also fulfill the hazard setter and status spreader role.
Chill Spirit: Prism Armor clone

122 Atk + Tough Claws is an extremely hard sell my man, even if the STA Bs are less than stellar, its Ghost/Fighting. I request either TCs removal or a decent nerf in its Attack stat.

beserker is also similarly too strong with Dark Aura + Boosting + that high a statline. I request that if yu intend on keepig Aura NP and stat nerfs are to be done. Can check in with discord for more appropriate levels depending on the stats nerfed.

View attachment 423621
New Pokémon Name: Samurott-Wavy
Stat Changes: 100 / 135 / 90 / 50 / 75 / 90 | 535 BST
Typing Changes:
Water.png
Ground.png

Ability Changes: Torrent / Coral Armor*
Movepool Changes (If Any): +Knock Off, Wish, Ceaseless Edge*, Flip Turn, Stealth Rock
Intended Role: It can work as an SD Sweeper of sorts, it can also work as a defensive pivot and it's also able to run Ceaseless Edge for Spikes setting. Its main problem is fitting too many moves in its four slots.
Coral Armor: Thick Fat clone for Water and Fire-types
Ceaseless Edge: Stomping Tantrum clone but instead of doubling BP it sets one layer of Spikes if the last move fails.

View attachment 423628
New Pokémon Name: Samurott-Foamy
Stat Changes: 100 / 65 / 90 / 100 / 105 / 75 | 535 BST
Typing Changes:
Water.png
Psychic.png

Ability Changes: Torrent / Poison Heal
Movepool Changes: +Future Sight, Psyshock, Psychic, Confusion, U-Turn, Teleport, Stealth Rock -Sacred Sword
Intended Role: Bulkymon that hits quite well and is probably an epic status absorber this mod will get if it gets in lol. Also defensive pivot.

View attachment 423629
New Pokémon Name: Typhlosion-Amplified
Stat Changes: 70 / 125 / 90 / 100 / 95 / 55 | 535 BST
Typing Changes:
Fire.png
Steel.png

Ability Changes: Blaze / Regenerator
Movepool Changes: Boomburst, Iron Head, Flash Cannon, Steel Beam, Scald
Intended Role: Strong hitter but slowmon.

View attachment 423739
New Pokémon Name: Typhlosion-Raging
Stat Changes: 100 / 135 / 85 / 80 / 50 / 85
Typing Changes:
Fire.png
Ghost.png

Ability Changes: Blaze / Poison Touch
Movepool Changes: +Moonlight, Poltergeist, Spirit Shackle, Knock Off, Infernal Parade*, Thunder Wave, Hypnosis
Intended Role: Status spreader that can hit HARD.
Fire | 20 BP | 16 PP | Physical | Hits 4 times. The first hit has a 10% chance to Poison the target, the second hit has a 10% chance to Paralyze the target, the third hit has a 10% chance to Burn the target, and the last hit deals double damage if the target is statused.

View attachment 424194
New Pokémon Name: Decidueye-Agile
Stat Changes: 90 / 65 / 80 / 95 / 100 / 90
Typing Changes:
Ghost.png
Flying.png

Ability Changes:
Overgrow / Triage
Movepool Changes: Parting Shot, Oblivion Wing, Draining Kiss, Calm Mind, -NASTY PLOT
Intended Role: What the triage doin?

Poltergeist coming off 135 Attack seems ridiculous, and I highly doubt it could ever have switchins. Please remove it.

To be honest I am not sure there is any salvaging Agile here. Triage is EXTREMELY potent and even stuck with Calm Mind can auickly spiral out of control, especially when your STAB options are Shadow Ball and Oblivion Wing. Triage has to go here, unless you plan on restructuring your mon around much more managable STAB options (stuff like Grass draining, Leech Life, Parabolic Charge, arguably Draim Punch even that is borderline).

:swsh/Decidueye:
New Pokémon Name: Decidueye
Stat Changes: 78 / 107 / 75 / 120 / 100 / 90 (550)
Typing Changes: Grass / Flying
Ability Changes: Overgrow / Long Reach / Sniper
Movepool Changes (If Any): + Snipe Shot
What Separates it from Other Forms: It has the flying type now because it does not look like a ghost type at all + ground immunity is cool.. I also made it more specially oriented (but physical variants are still viable), and gave it a water stab in snipe shot, seeing as sniping is its thing. And with STAB coverage that is resisted only by steel types, nasty plot, and decent speed, this mon is a force to be reckoned with.

1651813059550.png

New Pokémon Name: Decidueye - Martial
Stat Changes: 88 / 112 / 80 / 95 / 95 / 80 (550)
Typing Changes: Fighting / Flying
Ability Changes: Overgrow / Reckless
Movepool Changes (If Any): + High Jump Kick, Brave Bird, Close Combat, U-turn, Knock Off.
What Separates it from Other Forms:It has the flying type now because it does not look like a grass type at all + ground immunity is cool.. Reckless high jump kicks / brave birds + high attack + Unresisted STAB = pretty strong. This is balanced by Decidueye - Martial's moderate speed, and general frailness.

:swsh/typhlosion:
New Pokemon Name:Typhlosion
Stat Changes: 120 / 85 / 130 / 110 / 85 / 55 (585)
Typing Changes: None
Ability Changes: Blaze / Flash Fire / Flame Body
Movepool Changes: + Flaming Quills
What Seperates it from Other Forms: With Typlhosion being based on a echidna / porcupine, I thought it would make sense to make it a defensive mon with a baneful bunker clone, as those animals are known for curling up and using their quills to protect themselves from predators, and Typhlosions quills are made up of fire. It also has a pretty strong offensive stat, hindered by its terrible speed.

| Status | Cant Miss | +4 Priority | No Flags |
Baneful Bunker clone that burns instead of badly poisoning.

157_1-png.420726

New Pokemon Names: Typhlosion-Reaper
Stat Changes: 105 / 80 / 80 / 120 / 115 / 85 (585)
Typing Changes: Fire / Ghost
Ability Changes: Blaze / Flash Fire / Cursed Body
Movepool Changes: Infernal Parade is now 75 power, + Will-O-Wisp / Dark Pulse / Psychic / Calm Mind
What Separates it from Other Forms: Whilst not as bulky as base Typhlosion, Typhlosion-Reaper makes up for it with its high speed, and with Infernal Parade having 150 power on a target with a status condition, it works well with status spreaders, or can set the status itself and be more bulky.

For base Decidueye, I'd ask to lower SpA lil bit, as from in standard shows Flying types with Nasty Plot tend to be very difficult to swap around into, and most in standard aren't walking around with 120 SpA AND Hurricane.

I'd lower the attack of Martial Arts ever so slightly to keep Reckless a bit more managable.

Reaper Typhlosion is a bit too overtuned in comparision with the rest of the slate in my opinion, and Infernal Parade in its current state is just too strong point blank. Hex as is was pretty good, and a 75 BP Hex that can also burn an opponent gets into ridiculous territory. I sugest just keeping it in its initial state or Hex levels, it is already a pretty decent move.

1651840071972-png.423621

New Pokémon Name: Samurott-Blade
Stat Changes: 90 / 108 / 90 / 90 / 75 / 85 [538 BST]
Typing Changes:
Dark.png
/
Fighting.png

Ability Changes: Torrent / Unseen Fist / Blademaster* (This pokemon's Blade moves have 1.2x power.)
Cross Poison, Behemoth Blade, Leaf Blade, Solar Blade, Cut, Psycho Cut, Fury Cutter, Slash, Air Slash, Night Slash, Ceaseless Edge, Sacred Sword, Secret Sword, Aerial Ace, Razor Wind, Razor Shell, X-Scissor
Movepool Changes (If Any): +Slack Off, Ceaseless Edge*, Close Combat, Sucker Punch, Cross Poison, Leaf Blade, U-Turn | -Hydro Pump, Liquidation, Scald, Surf, Waterfall, Aqua Jet
What Separates it from Other Forms: its got recovery, good stats, a wide movepool and a good typing. with Blademaster, Ceaseless Edge lets it get some easy KOs, especially if it has Swords Dance. though, it can do a variety of other things, like use a scarf or band set.
Name: Ceaseless Edge
Base Power: 70
Accuracy: 100
PP: 16
Category: Physical
Type: Dark
Effect: Sets spikes on the opponent's side. if there is spikes on the opponent's side, this move is always a critical hit unless the target is airborne.
as I said before, not really sold on Hazard setting moves like that, especially here since it gets an ability that fixes its sole possible drawback (its damage output). I request a decent nerf in its accuracy or B P to keep it in check, with getting rid of that needless Crit buff as well.

I've been in love with Decidueye's set of tools for a while now. It is a Ghost Type with Curse, combined with Roost and Spirit Shackle, a super well thought move that is Super Effective against the only type that is immune to its secondary effect, yet on something not too strong with it, which also combines well with Leech Seed. With that being said, i really hope to see this set of abilities being abused at some point, and i think this slate is a good chance for that. Despite Curse working super well with recovery and trapping, the immediate HP cut makes it so counterplay is possible. I do, however, want to be cautious with the defensive stats, considering how it has access to trapping and Leech Seed.

:swsh/decidueye:
Name: Decidueye
Typing: Grass/Ghost
Stats: 78/82/90/100/100/30
Abilities: Overgrow/Thick Fat
Move Additions: Leech Seed

Name: Decidurai
Typing: Grass/Fighting
Stats: 78/105/85/107/85/70
Abilities: Overgrow/Sniper
Move Additions: (Movepool taken from Ema Mod plus the following) Cross Chop, Storm Throw, Focus Blast, Focus Punch, Jump Kick, Power Up Punch, Vacuum Wave
Triple Arrows: Physical; Fighting Type; 25 BP; 100% Acc; 15 PP (Max 24); Hits 3 times. After the third hit, until the end of the next turn, user's moves crit.

:swsh/typhlosion:
Name: Typhlosion
Typing: Fire
Stats: 92/70/60/112/106/100
Abilities: Blaze/Berserk Morning
Move Additions: Sun, Scald

Name: Ronurott
Typing: Water/Dark
Stats: 95/110/100/65/68/75
Abilities: Torrent/Serene Grace
Move Additions: (Movepool taken from Ema Mod plus the following) Night Daze, Pursuit, Sucker Punch, Play Rough, Body Slam
Ceaseless Edge: Physical; Dark Type; 65 BP; 90% Acc; 15 PP (Max 24); Deals 1/8 of the target's HP at the end of each turn for 4 turns.
Move Removals: (Movepool taken from Ema Mod minus the following) Scald, Waterfall, Liquidation

for Typhlosion, is that supposed to be "Abilities: Blaze / Berserk Moves: Morning Sun, Scald"? Because the editing there throws it off heavily. Please adjust.


Two more things - 1, please specify the movepools that the subs are drawing from. Hisuian forms do not have movepools on Showdown, so it is difficult to assert the origins of the movepools used in subs, and some submissions are far more vague than others. Doing this greatly helps with coding! Secondly, for names for the new Pokémon, we generally ask that the names stay closer to the actual naming conventions of the actual Pokémon it is based on. Of course simple fo rm names are the easiest to deal with, but even if you want to get creative and give a custom name, at least let it be instantly recognisable as related to the Pokemon at hand - options like Decidurai, Samurchin and Typhlotion are examples of unique names that can still be easy to identify as related to the mon from standad at a glance. This is just usually for transparacy and to help ease in new users. Thanks!


Giving the lot roughly 18 extra hours depending on my availability after making this post to get them done! Ta Ta!
 
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