Hi, I am amg. This is my first RU team I ever made a few days ago and I have been testing it out. I peaked around 1200 and then I tilted for some reason. Anyways, here is the team:
Alomomola @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Wish
- Protect
- Toxic
So I started the team with Alomomola because it is a nice switch-in to Mega Steelix and I did not want to use Mega Steelix because it is funny looking. It is basically the safest switch in I have for a lot of physical mons so I am using max hp and max defense instead of having some special defense investment. I have other pokemon to take special moves anyways. I am using Toxic over Knock Off for that 90% chance of getting nice residual damage on opposing mons, since relying on scald to burn is not the best idea.
Sigilyph @ Life Orb
Ability: Magic Guard
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Roost
- Psyshock
- Heat Wave
- Energy Ball
This thing is good for checking a lot of Fighting mons that aren't scarfed or locked into a move that sigilyph resists. Since I don't have hazard control, I chose Sigilyph over Delphox and Meloetta. Sigilyph can't be easily worn down and does not take damage from hazards unlike Delphox and it has reliable recovery and it outspeeds Drapion unlike Meloetta. I am not using Calm Mind since I already have two other setup sweepers and I prefer the coverage. I could run an extra 16 HP EVs over speed but then I would lose the speedtie to +1 DD adamant scrafty I don't think it matters so much.
Camerupt-Mega @ Cameruptite
Ability: Solid Rock
EVs: 248 HP / 172 SpD / 88 Spe
Calm Nature
- Stealth Rock
- Toxic
- Flamethrower
- Earth Power
When I was teambuilding, I only chose this because it can't be burned by random Will-O-Wisps. It is also the only good Fire type in the tier that is not weak to Rocks. I think it works with Alomomola since Camerupt walls Rotom-C and eats up the special moves from Houndoom and other stuff that learns Will-O-Wisp. The set is standard but I run one more speed EV than the smogon analysis suggests to win speed ties and no one is stopping the base 30 speed pokemon using a 252/252+ spread from running 4 speed EVs.
Escavalier @ Assault Vest
Ability: Overcoat
EVs: 248 HP / 172 Atk / 88 Spe
Adamant Nature
- Megahorn
- Iron Head
- Pursuit
- Drill Run
The nice normal, dragon and psychic resist. I could've chosen Bronzong but Bronzong is weak to Knock Off and does not have the best type coverage. I mainly chose this to deal with Meloetta so that is why it is Assault Vest over Choice Band. Also, it is a good Amoonguss and Tangrowth switch-in as it resists their STAB moves and is immune to Spore and Sleep Powder. If for some reason, they have HP Fire then I have Sigilyph (and now Houndoom) to check it. This is just a standard set with Drill Run over Knock Off for the extra coverage. I run one extra speed EV for the same reasons why Camerupt has one extra speed EV.
Virizion @ Lum Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Leaf Blade
- Close Combat
- Stone Edge
I chose virizion as my scald resist since its one of the two [good] grass type pokemon that outspeeds Jellicent and has nice speed in which my team was lacking. I am using the SD set over the CM set because people say SD is better in general and it also carries Stone Edge so I can use it to check non-scarf Delphox which 6-0s my team otherwise. I have Lum Berry over Life Orb so I can cure a scald burn and it helps breaking walls that rely on status to stop setup sweepers. I think I could afford running Stone Edge over Zen Headbutt considering that I have Camerupt, Sigilyph, and Escavalier to deal with Poison types.
Houndoom @ Life Orb
Ability: Flash Fire
EVs: 32 HP / 252 SpA / 224 Spe
Timid Nature
- Nasty Plot
- Fire Blast
- Dark Pulse
- Hidden Power [Grass]
The 6th slot has gone through a lot of changes from AV Druddigon, to Sneasel to AV Skuntank and other mons I do not remember but Houndoom fills the last slot best I think because its only purpose is to switch into Delphox. Houndoom is also good for checking slower Ghost and Psychic pokemon so Camerupt and Escavalier do not take unnecessary damage. I have been more successful with the NP set than that other mixed set with 3 dark moves. The extra HP gives it a good LO HP number of 289 and it still has enough speed to outspeed Meloetta.
Importable:
Fun Fact: Houndoom can not hit the speed of 307 using 31 IVs.
Alomomola @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Wish
- Protect
- Toxic
So I started the team with Alomomola because it is a nice switch-in to Mega Steelix and I did not want to use Mega Steelix because it is funny looking. It is basically the safest switch in I have for a lot of physical mons so I am using max hp and max defense instead of having some special defense investment. I have other pokemon to take special moves anyways. I am using Toxic over Knock Off for that 90% chance of getting nice residual damage on opposing mons, since relying on scald to burn is not the best idea.
Sigilyph @ Life Orb
Ability: Magic Guard
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Roost
- Psyshock
- Heat Wave
- Energy Ball
This thing is good for checking a lot of Fighting mons that aren't scarfed or locked into a move that sigilyph resists. Since I don't have hazard control, I chose Sigilyph over Delphox and Meloetta. Sigilyph can't be easily worn down and does not take damage from hazards unlike Delphox and it has reliable recovery and it outspeeds Drapion unlike Meloetta. I am not using Calm Mind since I already have two other setup sweepers and I prefer the coverage. I could run an extra 16 HP EVs over speed but
Camerupt-Mega @ Cameruptite
Ability: Solid Rock
EVs: 248 HP / 172 SpD / 88 Spe
Calm Nature
- Stealth Rock
- Toxic
- Flamethrower
- Earth Power
When I was teambuilding, I only chose this because it can't be burned by random Will-O-Wisps. It is also the only good Fire type in the tier that is not weak to Rocks. I think it works with Alomomola since Camerupt walls Rotom-C and eats up the special moves from Houndoom and other stuff that learns Will-O-Wisp. The set is standard but I run one more speed EV than the smogon analysis suggests to win speed ties and no one is stopping the base 30 speed pokemon using a 252/252+ spread from running 4 speed EVs.
Escavalier @ Assault Vest
Ability: Overcoat
EVs: 248 HP / 172 Atk / 88 Spe
Adamant Nature
- Megahorn
- Iron Head
- Pursuit
- Drill Run
The nice normal, dragon and psychic resist. I could've chosen Bronzong but Bronzong is weak to Knock Off and does not have the best type coverage. I mainly chose this to deal with Meloetta so that is why it is Assault Vest over Choice Band. Also, it is a good Amoonguss and Tangrowth switch-in as it resists their STAB moves and is immune to Spore and Sleep Powder. If for some reason, they have HP Fire then I have Sigilyph (and now Houndoom) to check it. This is just a standard set with Drill Run over Knock Off for the extra coverage. I run one extra speed EV for the same reasons why Camerupt has one extra speed EV.
Virizion @ Lum Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Leaf Blade
- Close Combat
- Stone Edge
I chose virizion as my scald resist since its one of the two [good] grass type pokemon that outspeeds Jellicent and has nice speed in which my team was lacking. I am using the SD set over the CM set because people say SD is better in general and it also carries Stone Edge so I can use it to check non-scarf Delphox which 6-0s my team otherwise. I have Lum Berry over Life Orb so I can cure a scald burn and it helps breaking walls that rely on status to stop setup sweepers. I think I could afford running Stone Edge over Zen Headbutt considering that I have Camerupt, Sigilyph, and Escavalier to deal with Poison types.
Houndoom @ Life Orb
Ability: Flash Fire
EVs: 32 HP / 252 SpA / 224 Spe
Timid Nature
- Nasty Plot
- Fire Blast
- Dark Pulse
- Hidden Power [Grass]
The 6th slot has gone through a lot of changes from AV Druddigon, to Sneasel to AV Skuntank and other mons I do not remember but Houndoom fills the last slot best I think because its only purpose is to switch into Delphox. Houndoom is also good for checking slower Ghost and Psychic pokemon so Camerupt and Escavalier do not take unnecessary damage. I have been more successful with the NP set than that other mixed set with 3 dark moves. The extra HP gives it a good LO HP number of 289 and it still has enough speed to outspeed Meloetta.
Importable:
Alomomola @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Wish
- Protect
- Toxic
Sigilyph @ Life Orb
Ability: Magic Guard
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Roost
- Psyshock
- Heat Wave
- Energy Ball
Camerupt-Mega @ Cameruptite
Ability: Solid Rock
EVs: 248 HP / 172 SpD / 88 Spe
Calm Nature
- Stealth Rock
- Toxic
- Flamethrower
- Earth Power
Escavalier @ Assault Vest
Ability: Overcoat
EVs: 248 HP / 172 Atk / 88 Spe
Adamant Nature
- Megahorn
- Iron Head
- Pursuit
- Drill Run
Virizion @ Lum Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Leaf Blade
- Close Combat
- Stone Edge
Houndoom @ Life Orb
Ability: Flash Fire
EVs: 32 HP / 252 SpA / 224 Spe
Timid Nature
- Nasty Plot
- Fire Blast
- Dark Pulse
- Hidden Power [Grass]
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Wish
- Protect
- Toxic
Sigilyph @ Life Orb
Ability: Magic Guard
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Roost
- Psyshock
- Heat Wave
- Energy Ball
Camerupt-Mega @ Cameruptite
Ability: Solid Rock
EVs: 248 HP / 172 SpD / 88 Spe
Calm Nature
- Stealth Rock
- Toxic
- Flamethrower
- Earth Power
Escavalier @ Assault Vest
Ability: Overcoat
EVs: 248 HP / 172 Atk / 88 Spe
Adamant Nature
- Megahorn
- Iron Head
- Pursuit
- Drill Run
Virizion @ Lum Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Leaf Blade
- Close Combat
- Stone Edge
Houndoom @ Life Orb
Ability: Flash Fire
EVs: 32 HP / 252 SpA / 224 Spe
Timid Nature
- Nasty Plot
- Fire Blast
- Dark Pulse
- Hidden Power [Grass]
Fun Fact: Houndoom can not hit the speed of 307 using 31 IVs.