UU Amoonguss

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[OVERVIEW]

Amoonguss is a potent defensive pivot due to its good defensive typing, which enables it to check dangerous foes such as Zeraora, Azumarill, and Primarina, combined with its access to Regenerator. Access to Spore allows Amoonguss to shut down an opposing foe completely, making it harder to play around and offensively check due to pressuring opponents to choose sleep fodder. Its Poison typing additionally gives it an edge over other common Grass-types, as it is able to threaten Tangrowth and Tapu Bulu with Sludge Bomb, which also prevents them from switching in to absorb Spore. Amoonguss's access to other utility moves such as Toxic and Stun Spore also allows it to cripple its checks over the course of a game. However, despite Amoonguss's good defensive typing, it struggles against metagame staples like Victini and Latias, with the latter being able to use it as setup fodder provided a teammate has been put to sleep. It can also be overwhelmed by Pokemon it is supposed to check due to their access to coverage, such as Ice Punch from Azumarill, Psychic from Primarina, and Blaze Kick from Zeraora. It is also prone to being pivoted on by Electric-types that it can switch into. After using Spore, Amoonguss is easy to take advantage of by setup sweepers that take little from its other moves such as Reuniclus, Galarian Slowbro, and Scizor. It also struggles against Substitute users such as Suicune and Primarina, as it cannot put them to sleep and their ability to to boost their Special Defense with Calm Mind prevents Amoonguss from being able to break their Substitute. Amoonguss faces competition from Tangrowth as a defensive Grass-type pivot, which can opt to run Assault Vest sets to check specially offensive foes such as Magnezone and Thundurus-T. Physically defensive Tangrowth is also a more reliable check to Lycanroc-D and Terrakion.

[SET]
name: Defensive
move 1: Spore
move 2: Giga Drain
move 3: Sludge Bomb
move 4: Foul Play / Stun Spore
item: Rocky Helmet / Black Sludge
ability: Regenerator
nature: Bold
evs: 252 HP / 220 Def / 36 SpD

[SET COMMENTS]

Spore forces threatening foes such as Scizor and Galarian Slowbro out, preventing them from using Amoonguss as setup fodder. It also often requires an opposing team to use a Pokemon as sleep fodder, making it easier for Amoonguss's teammates to capitalize on. Giga Drain heavily damages Terrakion and Keldeo, which Amoonguss naturally checks by virtue of its typing and bulk. It also enables Amoonguss to regain some HP, reducing the need for it to continually pivot for Regenerator recovery. Sludge Bomb threatens Primarina and Azumarill, as well as punishing Tangrowth and Tapu Bulu that may switch in to prevent a foe from being put to sleep by Spore. It is also useful for the chance to poison switch-ins such as Latias and Victini. Foul Play dents physical attackers such as Scizor and prevents them from setting up on Amoonguss, and it is also Amoonguss's best way to damage other Steel-types such as Jirachi. Stun Spore can be considered to paralyze threatening switch-ins such as Victini after Spore has been used. Toxic is a more reliable way to punish Latias as well as Kommo-o, most notably Overcoat variants, which would normally switch into Amoonguss risk-free. However, it means Amoonguss cannot damage Steel-types at all aside from putting them to sleep with Spore. Rocky Helmet punishes physical attackers Amoonguss switches into, such as Azumarill and Tapu Bulu, and it can also be used to punish U-turn users such as Jirachi and Scizor that attempt to pivot out of Amoonguss. Black Sludge is an alternative option that reduces Amoonguss's reliance on switching out to regain HP with Regenerator. 36 Special Defense EVs guarantee that Amoonguss can take a Choice Specs-boosted Psychic from Primarina as well as better check Keldeo, but a spread with maximum Defense can also be run to increase its effectiveness against Azumarill and Terrakion.

Amoonguss fits best on bulky offense, balance, and stall teams that appreciate its ability to blanket check dangerous metagame staples such as Azumarill and Terrakion. They also appreciate its ability to threaten an opposing team with Spore, often forcing a Pokemon to be used as sleep fodder. Offensive partners appreciate Amoonguss's role as a check to several offensive foes and its ability to pivot in often and force switches with the threat of Spore. Teammates like Azumarill, Victini, and Zeraora can capitalize on these forced switches, and the latter two can also use U-turn and Volt Switch to bring Amoonguss in on their checks such as Latias and Tangrowth. Latias is especially dangerous for Amoonguss, as it can use it as setup fodder if a teammate has been put to sleep. Checks to Latias, such as Celesteela and Jirachi, are useful partners that can switch into Latias and force it out. Dark-types such as Krookodile can offensively check Latias as well as other Psychic-types like Galarian Slowbro but struggle to switch in. Amoonguss is heavily threatened by Fire-types such as Victini and Rotom-H, so checks to these such as Latias and Terrakion make good partners. While Amoonguss's Grass typing enables it to check Electric-types like Zeraora, it can still be pivoted on and taken advantage of, so Ground-types such as Rhyperior and Palossand can help ease this matchup further. Amoonguss is vulnerable to Stealth Rock and Spikes chip damage, so Defog support from partners such as Salamence, particularly on bulkier teams, enables it to switch in more often and prevents entry hazards from cancelling out its Regenerator recovery. Slowking pairs well with Amoonguss because it can check Latias, Victini, and Kommo-o, and it forms a dual Regenerator core with Amoonguss and can use Teleport to bring it in on Pokemon it checks. On stall teams, special walls like Chansey and specially defensive Celesteela can take on special attackers like Latias, Nidoqueen, and Choice Specs Primarina that may overwhelm Amoonguss.

[STRATEGY COMMENTS]
Other Options
=============

Amoonguss can run an itemless set to ensure it survives a +6 Knock Off from Belly Drum Azumarill, but this is very situational and worsens its matchup against the Choice Band set as well as other physical attackers by losing the ability to chip them with Rocky Helmet. Heavy-Duty Boots can also be run to help it pivot in against Spikes stacking teams, but the chip damage or passive recovery is too valuable. It is also prone to being hit by Knock Off from Pokemon it attempts to check such as Zeraora and Azumarill, limiting the effectiveness of this set. Synthesis allows Amoonguss to recover HP without needing to switch out, so it is forced out less. However, being able to hit foes with Foul Play or a status condition is more valuable because Amoonguss's pivot role means it will switch in and out frequently. Eject Button can be run so Amoonguss can pivot into a foe, take a hit, and bring in a teammate safely. It can also be used to bring in Magnezone to trap Steel-types. Seed Bomb does more damage to Calm Mind Primarina, particularly Substitute sets that can boost enough to stop Sludge Bomb breaking the Substitute. However, it does less damage to most other Water-types and loses out on the recovery of Giga Drain. Growth gives Amoonguss some offensive presence and to set up alongside Calm Mind Primarina, but since its STAB combination is resisted by Steel-types, it won't often make progress. It is also forced out too much for a setup set to be effective.

Checks and Counters
===================

**Psychic-types**: Latias is the biggest threat to Amoonguss, as it can force it out with strong STAB attacks or use it as setup fodder if a teammate has not been put to sleep. Other Psychic-types, such as Galarian Slowbro and Alakazam, can also take advantage of Amoonguss.

**Fire-types**: Victini offensively pressures Amoonguss with Fire- and Psychic-type STAB moves, and it also has access to U-turn to pivot after forcing Amoonguss out. Rotom-H is also threatening and can gain momentum with Volt Switch or set up with Nasty Plot, and Chandelure can switch in freely and either set up or fire off strong attacks.

**Strong Wallbreakers:** While Amoonguss is bulky, it can be overwhelmed by wallbreakers such as Nidoqueen, Mamoswine, and Diggersby. It can also struggle against a boosted Terrakion despite being a reliable switch-in. These Pokemon all fear Spore, however, so they can only effectively threaten Amoonguss if a teammate has been put to sleep.

[CREDITS]
- Written by: [[martha, 384270]]
- Quality checked by: [[Hilomilo, 313384], [avarice, 346653], [Twilight, 344575]
- Grammar checked by: [[The Dutch Plumberjack, 232216]]
 
Last edited:
[OVERVIEW]

- Amoonguss is a potent defensive pivot due to its good defensive typing, which enables it to check dangerous foes such as Zeraora, Azumarill, and Primarina, combined wth its access to Regenerator.
- Its Poison typing additionally gives it an edge over other common Grass-types, as it is able to treaten Tangrowth and Tapu Bulu with Sludge Bomb, which also prevents them from switching in to absorb Spore.
- Access to Spore allows Amoonguss to shut down an opposing foe completely, making it harder to play around and offensively check with the pressure of choosing sleep fodder. Maybe make this your second line? Just feels more cohesive to bring up Spore first and foremost before more passively mentioning it like you do in the current second line.
- Despite Amoonguss's good defensive typing, it struggles against metagame staples like Victini and Latias, with the latter being able to use it as setup fodder provided a teammate has been put to sleep.
- It can also be overwhelmed by Pokemon it is supposed to check due to their access to coverage, such as Ice Punch from Azumarill and Psychic from Primarina. It is also prone to being pivoted on by Electric-types that it can switch into.
- Amoonguss faces competition from Tangrowth as a defensive Grass-type pivot, which lacks the additional Poison typing and Spore but is more bulky and can opt to run Assault Vest sets to check specially offensive foes. Consider mentioning that Tang can more reliably check stuff like Terrak/Lycanroc here just for some concrete examples.
- Maybe a line on its access to utility options like Foul Play/Toxic/Stun Spore? They can all be helpful in allowing it to continue making progress after it uses Spore.
- A line on Amoonguss being rather easy to take advantage of after it uses Spore may be worth it here too


[SET]
name: Defensive
move 1: Spore
move 2: Giga Drain
move 3: Sludge Bomb
move 4: Foul Play / Toxic / Stun Spore not totally convinced Stun Spore is as good as the other two options for a slash? Probably something we should discuss with QC though
item: Rocky Helmet / Black Sludge
ability: Regenerator
nature: Bold
evs: 252 HP / 220 Def / 36 SpD

[SET COMMENTS]

- Spore forces threatening foes such as Scizor and Galarian Slowbro out, preventing them from using it as setup fodder. It also often requires an opposing team to use a Pokemon as sleep fodder, making it easier for Amoonguss's teammates to capitalize on.
- Giga Drain heavily damages Terrakion and Keldeo, which Amoonguss naturally checks by virtue of its typing and bulk. It also enables Amoonguss to regain some HP, reducing the need for it to continually pviot for Regenerator recovery.
- Sludge Bomb threatens Primarina and Azumarill, as well as punishing Tangrowth and Tapu Bulu that may switch in to prevent a foe being put to sleep by Spore. It is also useful for the chance to poison switch-ins such as Latias and Victini. I'm not sure that lines on STAB moves are fully necessary here but the applications are also a bit different given that its a defensive mon so bleh.
- Foul Play dents physical attackers such as Scizor, if it's not too clunky maybe try adding this can prevent it from reliably setting up on Amoonguss and it is also Amoonguss's best way to damage otehr Steel-types such as Jirachi.
- Toxic is a more reliable way to punish Latias and Kommo-o, most notable Spore-immune Overcoat variants, which would normally switch into Amoonguss risk-free. However, it means Amoonguss cannot damage Steel-types at all aside from putting them to sleep with Spore.
- Stun Spore is another status option that can be considered to paralyze theatening switch-ins such as Victini after Spore has been used, but this is less useful in effectively pressuring Latias.
- Regenerator makes Amoonguss a potent pivot, being able to switch into threats like Azumarill and Terrakion, force them out, and regain the HP lost through double switches and pivoting. Not sure that this line is necessary info
- Rocky Helmet punishes physical attackers Amoonguss switches into, such as Azumarill and Tapu Bulu, and it can also be used to punish U-turn suers such as Jirachi and Scizor that attempt to pivot out of Amoonguss.
- Black Sludge offers passive recovery so switching out to regain HP with Regenreator is needed less often, but Amoonguss loses the ability to punish pivoting.
- 36 Special Defense EVs guarantee that Amoonguss can take a Choice Specs-boosted Psychic from Primarina, but a spread with maximum Defense can also be run to increase its effectiveness against Azumarill and Terrakion.

Paragraph 2
- Amoonguss fits best on bulky offense, balance, and stall teams that appreciate its ability to blanket check dangerous metagame staples such as Azumarill and Terrakion. They also appreciate its ability to threaten an opposing team with Spore, often forcing a Pokemon to be used as sleep fodder.
- Offensive partners appreciate Amoonguss's role as a check to several offensive foes and its ability to pivot in often and force switches with the threat of Spore. Teammates like Azumarill, Victini, and Zeraora can capitalize on these forced switches and the latter two can also use U-turn and Volt Switch to bring Amoonguss in on their checks.
- Latias is especially dangerous for Amoonguss, as it can be used as setup fodder if a teammate has been put to sleep. Checks to Latias, such as Celesteela and Jirachi, are useful partners that can switch into Latias and force it out. Dark-types such as Krookodile can offensively check Latias as well as other Psychic-types like Galarian Slowbro but struggle to switch in.
- Amoonguss is heavily threatened by Fire-types such as Victini and Rotom-H, so checks to these such as Latias and Slowking make good partners. Slowking also forms a dual Regenerator core with Amoonguss and can use Teleport to bring it in on Pokemon it checks.
- While Amoonguss's Grass typing enables it to check Electric-types like Zeraora, it can still be pivoted on and taken advantage of, so Ground-types such as Rhyperior and Krookodile can help ease this matchup further.
- Amoonguss is vulnerable to all forms of entry hazards, so Defog support from partners such as Salamence, particularly on bulkier teams, enables it to switch in more often and prevents hazards from cancelling out its Regenerator recovery.
- On stall teams, special walls like Chansey can take on special attackers like Nidoqueen and Choice Specs Primarina either include Lati here or replace Specs Prima with it that may overwhelm Amoonguss.

[STRATEGY COMMENTS]
Other Options
=============

- Amoonguss can run an itemless set to ensure it survives a +6 Knock Off from Belly Drum Azumarill, but this is very situational and worsens its matchup agaisnt the Choice Bnad set as well as other physical attackers by losing the ability to chip them with Rocky Helmet.
- Heavy-Duty Boots can also be run to help it pivot in against Spikes stacking teams, but the chip damage or passive recovery is too vakuable.
- Synthesis allows Amoonguss to recover HP without needing to switch out, so it is forced out less. However, being able to hit foes with Foul Play or a status condition is more valuable because Amoonguss's pivot role means it will switch in and out frequently.
- Seed Bomb does more damage to Calm Mind Primarina, particularly Substitute sets that can boost enough to stop Sludge Bomb breaking the Substitute. However, it does less damage to most other Water-types and loses out on the recovery of Giga Drain.
- Growth gives Amoonguss some offensive presence and to set up alongside Calm Mind Primarina, but its STAB combination is resisted by Steel-types so it won't often make progress. It is also forced out too much for a setup set to be effective.

Checks and Counters
===================

**Psychic-types**: Latias is the biggest threat to Amoonguss, as it can force it out with strong STAB attacks or use ti as setup fodder if a teammate has not been put to sleep. Otehr Psychic-types, such as Galarian Slowbro and Alakazam, can also take advantage of Amoonguss.

**Fire-types**: Victini offensively pressures Amoonguss with Fire- and Psychic-type STAB moves, and it also has access to U-turn to pviot after forcing Amoonguss out. Rotom-H is also threatening and can gain momentum with Volt Switch, and it can also set up on Amoonguss with Nasty Plot.

- Consider lines on strong wallbreakers and Steel-types here. Wallbreakers like Mamo/Terrakion/Nido/Diggy can all overwhelm it on their own, and Steel-types like Steela/Skamory/Bisharp can all take advantage of it decently after something else is put to sleep.

[CREDITS]
- Written by: [[martha, 384270]]
- Quality checked by: [[username1, userid1], [username2, userid2], [username3, userid3]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
1/3. Great work as always!
 
[OVERVIEW]

- Amoonguss is a potent defensive pivot due to its good defensive typing, which enables it to check dangerous foes such as Zeraora, Azumarill, and Primarina, combined with its access to Regenerator.
- Access to Spore allows Amoonguss to shut down an opposing foe completely, making it harder to play around and offensively check with the pressure of choosing sleep fodder.
- Its Poison typing additionally gives it an edge over other common Grass-types, as it is able to threaten Tangrowth and Tapu Bulu with Sludge Bomb, which also prevents them from switching in to absorb Spore.
- Amoonguss's access to other utility moves such as Toxic and Stun Spore also allow it to cripple its checks over the course of a game.
- Despite Amoonguss's good defensive typing, it struggles against metagame staples like Victini and Latias, with the latter being able to use it as setup fodder provided a teammate has been put to sleep.
- It can also be overwhelmed by Pokemon it is supposed to check due to their access to coverage, such as Ice Punch from Azumarill and Psychic from Primarina zera can muscle past it w lum acro/blaze kick. It is also prone to being pivoted on by Electric-types that it can switch into.
- After using Spore, Amoonguss is easy to take advantage off by setup sweepers that take little from its other movies such as Latias can mention like reuni instead since lati set up was already mentioned, Galarian Slowbro, and Scizor.
add smth on how overcoat kommo-o/sub mons can take advantage in particular imo
- Amoonguss faces competition from Tangrowth as a defensive Grass-type pivot, which lacks the additional Poison typing and Spore but is more bulky and can opt to run Assault Vest sets to check specially offensive foes like?. Physically defensive Tangrowth is also a more reliable check to Lycanroc-D and Terrakion.

[SET]
name: Defensive
move 1: Spore
move 2: Giga Drain
move 3: Sludge Bomb
move 4: Foul Play / Stun Spore
item: Rocky Helmet / Black Sludge
ability: Regenerator
nature: Bold
evs: 252 HP / 220 Def / 36 SpD

[SET COMMENTS]

- Spore forces threatening foes such as Scizor and Galarian Slowbro out, preventing them from using it as setup fodder. It also often requires an opposing team to use a Pokemon as sleep fodder, making it easier for Amoonguss's teammates to capitalize on.
- Giga Drain heavily damages Terrakion and Keldeo, which Amoonguss naturally checks by virtue of its typing and bulk. It also enables Amoonguss to regain some HP, reducing the need for it to continually pviot for Regenerator recovery.
- Sludge Bomb threatens Primarina and Azumarill, as well as punishing Tangrowth and Tapu Bulu that may switch in to prevent a foe being put to sleep by Spore. It is also useful for the chance to poison switch-ins such as Latias and Victini.
- Foul Play dents physical attackers such as Scizor and prevents them from setting up on Amoonguss, and it is also Amoonguss's best way to damage other Steel-types such as Jirachi.
- Stun Spore can be considered to paralyze threatening switch-ins such as Victini after Spore has been used.
- Toxic is a more reliable way to punish Latias and Kommo-o, most notable Spore-immune Overcoat variants, which would normally switch into Amoonguss risk-free. However, it means Amoonguss cannot damage Steel-types at all aside from putting them to sleep with Spore. toxic should be cut from a mention imo, but should be in OO anyway?
- Rocky Helmet punishes physical attackers Amoonguss switches into, such as Azumarill and Tapu Bulu, and it can also be used to punish U-turn users such as Jirachi and Scizor that attempt to pivot out of Amoonguss.
- Black Sludge offers passive recovery so switching out to regain HP with Regenerator is needed less often, but Amoonguss loses the ability to punish pivoting.
- 36 Special Defense EVs guarantee that Amoonguss can take a Choice Specs-boosted Psychic from Primarina, but a spread with maximum Defense can also be run to increase its effectiveness against Azumarill and Terrakion. note some stuff the spdef also helps w like keld imo

Paragraph 2
- Amoonguss fits best on bulky offense, balance, and stall teams that appreciate its ability to blanket check dangerous metagame staples such as Azumarill and Terrakion. They also appreciate its ability to threaten an opposing team with Spore, often forcing a Pokemon to be used as sleep fodder.
- Offensive partners appreciate Amoonguss's role as a check to several offensive foes and its ability to pivot in often and force switches with the threat of Spore. Teammates like Azumarill, Victini, and Zeraora can capitalize on these forced switches and the latter two can also use U-turn and Volt Switch to bring Amoonguss in on their checks. add that spore can help set up for urself too imo
- Latias is especially dangerous for Amoonguss, as it can be used as setup fodder if a teammate has been put to sleep. Checks to Latias, such as Celesteela and Jirachi, are useful partners that can switch into Latias and force it out. Dark-types such as Krookodile can offensively check Latias as well as other Psychic-types like Galarian Slowbro but struggle to switch in.
- Amoonguss is heavily threatened by Fire-types such as Victini and Rotom-H, so checks to these such as Latias and Slowking go with like Terrakion instead of slowking imo, should still mention the regen core but it's not great vs discharge rotom make good partners. Slowking also forms a dual Regenerator core with Amoonguss and can use Teleport to bring it in on Pokemon it checks.
- While Amoonguss's Grass typing enables it to check Electric-types like Zeraora, it can still be pivoted on and taken advantage of, so Ground-types such as Rhyperior and Krookodile can help ease this matchup further.
- Amoonguss is vulnerable to all forms of entry hazards, so Defog support from partners such as Salamence, particularly on bulkier teams, enables it to switch in more often and prevents hazards from cancelling out its Regenerator recovery. it can remove tspikes
- On stall teams, special walls like Chansey can take on special attackers like Latias, Nidoqueen, and Choice Specs Primarina that may overwhelm Amoonguss.
spdef steela deserves a mention as a partner imo

[STRATEGY COMMENTS]
Other Options
=============

- Amoonguss can run an itemless set to ensure it survives a +6 Knock Off from Belly Drum Azumarill, but this is very situational and worsens its matchup against the Choice Band set as well as other physical attackers by losing the ability to chip them with Rocky Helmet.
- Heavy-Duty Boots can also be run to help it pivot in against Spikes stacking teams, but the chip damage or passive recovery is too valuable. can note amoon is often pivoted into knock so boots can end up useless too
- Synthesis allows Amoonguss to recover HP without needing to switch out, so it is forced out less. However, being able to hit foes with Foul Play or a status condition is more valuable because Amoonguss's pivot role means it will switch in and out frequently.
- Seed Bomb does more damage to Calm Mind Primarina, particularly Substitute sets that can boost enough to stop Sludge Bomb breaking the Substitute. However, it does less damage to most other Water-types and loses out on the recovery of Giga Drain.
- Growth gives Amoonguss some offensive presence and to set up alongside Calm Mind Primarina, but its STAB combination is resisted by Steel-types so it won't often make progress. It is also forced out too much for a setup set to be effective.
if seed bomb and growth r included then so should eject button
Checks and Counters
===================

**Psychic-types**: Latias is the biggest threat to Amoonguss, as it can force it out with strong STAB attacks or use it as setup fodder if a teammate has not been put to sleep. Other Psychic-types, such as Galarian Slowbro and Alakazam, can also take advantage of Amoonguss.

**Fire-types**: Victini offensively pressures Amoonguss with Fire- and Psychic-type STAB moves, and it also has access to U-turn to pivot after forcing Amoonguss out. Rotom-H is also threatening and can gain momentum with Volt Switch, and it can also set up on Amoonguss with Nasty Plot. add chandy

**Strong Wallbreakers:** While Amoonguss is bulky, it can be overwhelmed by wallbreakers such as Nidoqueen, Mamoswine, and Diggersby. It can also struggle against a boosted Terrakion despite being a reliable switch-in. These Pokemon all fear Spore, however, so they can only effectively threaten Amoonguss if a teammate has been put to sleep.

[CREDITS]
- Written by: [[martha, 384270]]
- Quality checked by: [[username1, userid1], [username2, userid2], [username3, userid3]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
2/3 solid work
avarice-qc-gif.283200
 
[OVERVIEW]

Amoonguss is a potent defensive pivot due to its good defensive typing, which enables it to check dangerous foes such as Zeraora, Azumarill, and Primarina, combined with its access to Regenerator. Access to Spore allows Amoonguss to shut down an opposing foe completely, making it harder to play around and offensively check with the pressure of choosing sleep fodder. I'm not sure if you are trying to say putting something to sleep makes it easier for the Spore user to play around something or whether you mean it's harder for the opponent because they have to force something to take the Spore. This reads like you've tried to merge both to me. Its Poison typing additionally gives it an edge over other common Grass-types, as it is able to threaten Tangrowth and Tapu Bulu with Sludge Bomb, which also prevents them from switching in to absorb Spore. Amoonguss's access to other utility moves such as Toxic and Stun Spore also allow it to cripple its checks over the course of a game. Despite Amoonguss's good defensive typing, it struggles against metagame staples like Victini and Latias, with the (remove space) latter being able to use it as setup fodder provided a teammate has been put to sleep. It can also be overwhelmed by Pokemon it is supposed to check due to their access to coverage, such as Ice Punch from Azumarill, Psychic from Primarina, and Blaze Kick from Zeraora. It is also prone to being pivoted on by Electric-types that it can switch into. After using Spore, Amoonguss is easy to take advantage off by setup sweepers that take little from its other movies such as Reuniclus, Galarian Slowbro, and Scizor. It also struggles agaisnt against Substitute users such as Suicune and Primarina, as it cannot put them to sleep. You should expand that them being common CM users makes it difficult for Amoong to break their Sub. Amoonguss faces competition from Tangrowth as a defensive Grass-type pivot, which lacks the additional Poison typing and Spore but is more bulky and can opt to run Assault Vest sets to check specially offensive foes such as Choice Specs Primarina. Physically defensive Tangrowth is also a more reliable check to Lycanroc-D and Terrakion. You can just condense this and just say Tangs greater phys def bulk lets it check Lycan and Terrak better, while also having the flexibility to run AV sets. Specs Prima can still 2HKO Tang with Moonblast with an AV, which is a much more spammable move than Psychic so you may want to consider diff examples like the tier's Elec-types e.g. Zone, thundy, etc.

[SET]
name: Defensive
move 1: Spore
move 2: Giga Drain
move 3: Sludge Bomb
move 4: Foul Play / Stun Spore
item: Rocky Helmet / Black Sludge
ability: Regenerator
nature: Bold
evs: 252 HP / 220 Def / 36 SpD

[SET COMMENTS]

Spore forces threatening foes such as Scizor and Galarian Slowbro out, preventing them from using it as setup fodder. It also often requires an opposing team to use a Pokemon as sleep fodder, making it easier for Amoonguss's teammates to capitalize on. Giga Drain heavily damages Terrakion and Keldeo, which Amoonguss naturally checks by virtue of its typing and bulk. It also enables Amoonguss to regain some HP, reducing the need for it to continually pviot pivot for Regenerator recovery. Sludge Bomb threatens Primarina and Azumarill, as well as punishing Tangrowth and Tapu Bulu that may switch in to prevent a foe from being put to sleep by Spore. It is also useful for the chance to poison switch-ins such as Latias and Victini. Foul Play dents physical attackers such as Scizor and prevents them from setting up on Amoonguss, and it is also Amoonguss's best way to damage otehr other Steel-types such as Jirachi. Stun Spore can be considered to paralyze threatening switch-ins such as Victini after Spore has been used. (remove space) Toxic is a more reliable way to punish Latias and Kommo-o, most notablye Spore-immune I don't think you need to state Spore-immune Overcoat variants, which would normally switch into Amoonguss risk-free. This can potentially read off like Latias also has Overcoat. However, it means Amoonguss cannot damage Steel-types at all aside from putting them to sleep with Spore. Rocky Helmet punishes physical attackers Amoonguss switches into, such as Azumarill and Tapu Bulu, and it can also be used to punish U-turn suers users such as Jirachi and Scizor that attempt to pivot out of Amoonguss. Black Sludge is an alternative option that offers passive recovery so switching out to regain HP with Regenreator Regenerator is needed less often, but Amoonguss loses the ability to punish pivoting. I think this is self-explanatory 36 Special Defense EVs guarantee that Amoonguss can take a Choice Specs-boosted Psychic from Primarina as well as better check Keldeo, but a spread with maximum Defense can also be run to increase its effectiveness against Azumarill and Terrakion.

Amoonguss fits best on bulky offense, balance, and stall teams that appreciate its ability to blanket check dangerous metagame staples such as Azumarill and Terrakion. They also appreciate its ability to threaten an opposing team with Spore, often forcing a Pokemon to be used as sleep fodder. Offensive partners appreciate Amoonguss's role as a check to several offensive foes and its ability to pivot in often and force switches with the threat of Spore. Teammates like Azumarill, Victini, and Zeraora can capitalize on these forced switches and the latter two can also use U-turn and Volt Switch to bring Amoonguss in on their checks. Examples maybe Latias is especially dangerous for Amoonguss, as it can be used as setup fodder if a teammate has been put to sleep. Checks to Latias, such as Celesteela and Jirachi, are useful partners that can switch into Latias and force it out. Dark-types such as Krookodile can offensively check Latias as well as other Psychic-types like Galarian Slowbro but struggle to switch in. Amoonguss is heavily threatened by Fire-types such as Victini and Rotom-H, so checks to these such as Latias and Terrakion make good partners. While Amoonguss's Grass typing enables it to check Electric-types like Zeraora, it can still be pivoted on and taken advantage of, so Ground-types such as Rhyperior and Krookodile Seismitoad/Palossand Just to change it up as Krook got its own point, pick either one. can help ease this matchup further. Amoonguss is vulnerable to Stealth Rock and Spikes chip damage, so Defog support from partners such as Salamence, particularly on bulkier teams, enables it to switch in more often and prevents hazards from cancelling out its Regenerator recovery. Slowking pairs well with Amoonguss because it can check Latias and Victini, and it forms a dual Regenerator core with Amoonguss and can use Teleport to bring it in on Pokemon it checks. Slowking checking Kommo-o should 100% be here because it's a pretty big nuisance for Amoonguss with two viable abilities that leave you having to scout/guess which it is. On stall teams, special walls like Chansey and specially defensive Celesteela can take on special attackers like Latias, Nidoqueen, and Choice Specs Primarina that may overwhelm Amoonguss.

[STRATEGY COMMENTS]
Other Options
=============

Amoonguss can run an itemless set to ensure it survives a +6 Knock Off from Belly Drum Azumarill, but this is very situational and worsens its matchup agaisnt against the Choice Band Bnad set as well as other physical attackers by losing the ability to chip them with Rocky Helmet. Heavy-Duty Boots can also be run to help it pivot in against Spikes stacking teams, but the chip damage or passive recovery is too valuable. It is also prone to being hit by Knock Off from Pokemon it attempts to check such as Zeraora and Azumarill, limiting the effectiveness of this set. Synthesis allows Amoonguss to recover HP without needing to switch out, so it is forced out less. However, being able to hit foes with Foul Play or a status condition is more valuable because Amoonguss's pivot role means it will switch in and out frequently. Seed Bomb does more damage to Calm Mind Primarina, particularly Substitute sets that can boost enough to stop Sludge Bomb breaking the Substitute. However, it does less damage to most other Water-types and loses out on the recovery of Giga Drain. Growth gives Amoonguss some offensive presence and to set up alongside Calm Mind Primarina, but its STAB combination is resisted by Steel-types so it won't often make progress. It is also forced out too much for a setup set to be effective. Eject Button can be run so Amoonguss can pivot into a foe, take a hit, and bring in a teammate safely. It can also be used to bring in Magnezone to trap Steel-types. I'd move this above the Growth + Seed Bomb points

Checks and Counters
===================

**Psychic-types**: Latias is the biggest threat to Amoonguss, as it can force it out with strong STAB attacks or use it ti as setup fodder if a teammate has not been put to sleep. Otehr Other Psychic-types, such as Galarian Slowbro and Alakazam, can also take advantage of Amoonguss.

**Fire-types**: Victini offensively pressures Amoonguss with Fire- and Psychic-type STAB moves, and it also has access to U-turn to pviot pivot after forcing Amoonguss out. Rotom-H is also threatening and can gain momentum with Volt Switch or set (remove space) up with Nasty Plot, and Chandelure can switch in freely and either set up or fire off strong attacks.

**Strong Wallbreakers:** While Amoonguss is bulky, it can be overwhelmed by wallbreakers such as Nidoqueen, Mamoswine, and Diggersby. It can also struggle against a boosted Terrakion despite being a reliable switch-in. These Pokemon all fear Spore, however, so they can only effectively threaten Amoonguss if a teammate has been put to sleep.

[CREDITS]
- Written by: [[martha, 384270]]
- Quality checked by: [[username1, userid1], [username2, userid2], [username3, userid3]] :blobglare:
- Grammar checked by: [[username1, userid1], [username2, userid2]]
nice typos, bot

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remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/1
[OVERVIEW]

Amoonguss is a potent defensive pivot due to its good defensive typing, which enables it to check dangerous foes such as Zeraora, Azumarill, and Primarina, combined with its access to Regenerator. Access to Spore allows Amoonguss to shut down an opposing foe completely, making it harder to play around and offensively check due to pressuring opponents to choose sleep fodder. Its Poison typing additionally gives it an edge over other common Grass-types, as it is able to threaten Tangrowth and Tapu Bulu with Sludge Bomb, which also prevents them from switching in to absorb Spore. Amoonguss's access to other utility moves such as Toxic and Stun Spore also allow allows it to cripple its checks over the course of a game. However, despite Amoonguss's good defensive typing, it struggles against metagame staples like Victini and Latias, with the latter being able to use it as setup fodder provided a teammate has been put to sleep. It can also be overwhelmed by Pokemon it is supposed to check due to their access to coverage, such as Ice Punch from Azumarill, Psychic from Primarina, and Blaze Kick from Zeraora. It is also prone to being pivoted on by Electric-types that it can switch into. After using Spore, Amoonguss is easy to take advantage of by setup sweepers that take little from its other movies moves such as Reuniclus, Galarian Slowbro, and Scizor. It also struggles against Substitute users such as Suicune and Primarina, as it cannot put them to sleep and tehy can use Calm Mind their ability to to boost their Special Defense, preventing with Calm Mind prevents Amoonguss from being able to break their Substitute. Amoonguss faces competition from Tangrowth as a defensive Grass-type pivot, which can opt to run Assault Vest sets to check specially offensive foes such as Magnezone and Thundurus-T. Physically defensive Tangrowth is also a more reliable check to Lycanroc-D and Terrakion.

[SET]
name: Defensive
move 1: Spore
move 2: Giga Drain
move 3: Sludge Bomb
move 4: Foul Play / Stun Spore
item: Rocky Helmet / Black Sludge
ability: Regenerator
nature: Bold
evs: 252 HP / 220 Def / 36 SpD

[SET COMMENTS]

Spore forces threatening foes such as Scizor and Galarian Slowbro out, preventing them from using it Amoonguss as setup fodder. It also often requires an opposing team to use a Pokemon as sleep fodder, making it easier for Amoonguss's teammates to capitalize on. Giga Drain heavily damages Terrakion and Keldeo, which Amoonguss naturally checks by virtue of its typing and bulk. It also enables Amoonguss to regain some HP, reducing the need for it to continually pivot for Regenerator recovery. Sludge Bomb threatens Primarina and Azumarill, as well as punishing Tangrowth and Tapu Bulu that may switch in to prevent a foe from being put to sleep by Spore. It is also useful for the chance to poison switch-ins such as Latias and Victini. Foul Play dents physical attackers such as Scizor and prevents them from setting up on Amoonguss, and it is also Amoonguss's best way to damage other Steel-types such as Jirachi. Stun Spore can be considered to paralyze threatening switch-ins such as Victini after Spore has been used. Toxic is a more reliable way to punish Latias as well as Kommo-o, most notably Overcoat variants, which would normally switch into Amoonguss risk-free. However, it means Amoonguss cannot damage Steel-types at all aside from putting them to sleep with Spore. Rocky Helmet punishes physical attackers Amoonguss switches into, such as Azumarill and Tapu Bulu, and it can also be used to punish U-turn users such as Jirachi and Scizor that attempt to pivot out of Amoonguss. Black Sludge is an alternative option that offers passive recovery so reduces Amoonguss's reliance on switching out to regain HP with Regenerator is needed less often. 36 Special Defense EVs guarantee that Amoonguss can take a Choice Specs-boosted Psychic from Primarina as well as better check Keldeo, but a spread with maximum Defense can also be run to increase its effectiveness against Azumarill and Terrakion.

Amoonguss fits best on bulky offense, balance, and stall teams that appreciate its ability to blanket check dangerous metagame staples such as Azumarill and Terrakion. They also appreciate its ability to threaten an opposing team with Spore, often forcing a Pokemon to be used as sleep fodder. Offensive partners appreciate Amoonguss's role as a check to several offensive foes and its ability to pivot in often and force switches with the threat of Spore. Teammates like Azumarill, Victini, and Zeraora can capitalize on these forced switches, (AC) and the latter two can also use U-turn and Volt Switch to bring Amoonguss in on their checks such as Latias and Tangrowth. Latias is especially dangerous for Amoonguss, as it can be used use it as setup fodder if a teammate has been put to sleep. Checks to Latias, such as Celesteela and Jirachi, are useful partners that can switch into Latias and force it out. Dark-types such as Krookodile can offensively check Latias as well as other Psychic-types like Galarian Slowbro but struggle to switch in. Amoonguss is heavily threatened by Fire-types such as Victini and Rotom-H, so checks to these such as Latias and Terrakion make good partners. While Amoonguss's Grass typing enables it to check Electric-types like Zeraora, it can still be pivoted on and taken advantage of, so Ground-types such as Rhyperior and Palossand can help ease this matchup further. Amoonguss is vulnerable to Stealth Rock and Spikes chip damage, so Defog support from partners such as Salamence, particularly on bulkier teams, enables it to switch in more often and prevents entry hazards from cancelling out its Regenerator recovery. Slowking pairs well with Amoonguss because it can check Latias, Victini, and Kommo-o, and it forms a dual Regenerator core with Amoonguss and can use Teleport to bring it in on Pokemon it checks. (AP) On stall teams, special walls like Chansey and specially defensive Celesteela can take on special attackers like Latias, Nidoqueen, and Choice Specs Primarina that may overwhelm Amoonguss.

[STRATEGY COMMENTS]
Other Options
=============

Amoonguss can run an itemless set to ensure it survives a +6 Knock Off from Belly Drum Azumarill, but this is very situational and worsens its matchup against the Choice Band set as well as other physical attackers by losing the ability to chip them with Rocky Helmet. Heavy-Duty Boots can also be run to help it pivot in against Spikes stacking teams, but the chip damage or passive recovery is too valuable. It is also prone to being hit by Knock Off from Pokemon it attempts to check such as Zeraora and Azumarill, limiting the effectiveness of this set. Synthesis allows Amoonguss to recover HP without needing to switch out, so it is forced out less. However, being able to hit foes with Foul Play or a status condition is more valuable because Amoonguss's pivot role means it will switch in and out frequently. Eject Button can be run so Amoonguss can pivot into a foe, take a hit, and bring in a teammate safely. It can also be used to bring in Magnezone to trap Steel-types. Seed Bomb does more damage to Calm Mind Primarina, particularly Substitute sets that can boost enough to stop Sludge Bomb breaking the Substitute. However, it does less damage to most other Water-types and loses out on the recovery of Giga Drain. Growth gives Amoonguss some offensive presence and to set up alongside Calm Mind Primarina, but since its STAB combination is resisted by Steel-types, (AC) so it won't often make progress. It is also forced out too much for a setup set to be effective.

Checks and Counters
===================

**Psychic-types**: Latias is the biggest threat to Amoonguss, as it can force it out with strong STAB attacks or use it ti as setup fodder if a teammate has not been put to sleep. Other Psychic-types, such as Galarian Slowbro and Alakazam, can also take advantage of Amoonguss.

**Fire-types**: Victini offensively pressures Amoonguss with Fire- and Psychic-type STAB moves, and it also has access to U-turn to pivot after forcing Amoonguss out. Rotom-H is also threatening and can gain momentum with Volt Switch or set up with Nasty Plot, and Chandelure can switch in freely and either set up or fire off strong attacks.

**Strong Wallbreakers:** While Amoonguss is bulky, it can be overwhelmed by wallbreakers such as Nidoqueen, Mamoswine, and Diggersby. It can also struggle against a boosted Terrakion despite being a reliable switch-in. These Pokemon all fear Spore, however, so they can only effectively threaten Amoonguss if a teammate has been put to sleep.

[CREDITS]
- Written by: [[martha, 384270]]
- Quality checked by: [[Hilomilo, 313384], [avarice, 346653], [Twilight, 344575]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
 
did but had to fix stuff like the asterisks and credit brackets, so just look out for stuff like that in other analyses
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