An Arena with no item rulings; Void Guy vs Complications

2v2 Doubles (1 LC, 1 Weak FE)
2 Subs
2 Chills, 5 Recovers
Training Items only
One Ability
Arena: Acceptor's choice, anything other than the ASB arena, and not too advantageous for the acceptor
Note to ref: please don't take too long like a week or something to do a reffing, k?
Note to battlers: If you are not prompt with orders, I will ignore that request. Fair? Also, since you were foolish enough to not include a DQ period, I have the authority to decide the DQ period.
2 Day DQ for Battlers
4 Day DQ for Refs


Field Type: All
Complexity: Moderate
Format: All
Restrictions: None except for the Armors

Description:
After cleaning up the mess from the disasterious battle between fellow scientist, King Serperior, and his foe, Glacier Knight, King Serperior scrapped all the armors and ordered his fellow scientists to go back to the drawing board.

After two years of constant research, King Serperior and his fellow scientists came up with newer and better armors......

Before we get to the armors, the arena is an exact replica of the ASB Arena.

When the pokemon are sent in, the ref RNG's which armor is given to each mon before the battle begins.

1). Aero Armor - An oldie, but a goodie. This jet-powered armor adds an extra flying-typing to the wearer and increases base speed by 33%. If the wearer is already of the flying type, then it gains 2X STAB on all of its flying moves and its Flying weaknesses are doubled. It also gains the following moves as long as it wears the armor: Aerial Ace and Air Cutter

2). Pyro Armor - This specially designed armor is made from a synthetic material that automatically catches itself on fire with no harm to the wearer. The wearer gains the ability, Flame Body, while wearing this armor. All contact moves used by the wearer have a 20% chance to burn the foe. The wearer gains use of the moves, Flame Charge and Flame Burst.

3). Blaster Armor - Strong armor with two large cannons are strapped to the wearer. Each cannon has auto-targeting capabiities. This allows the Wearer to use the move Lock On at half its energy cost rounded up after STAB is applied (Note: If mon does not already know the move Lock On, it gains full use of this move via this armor). Each cannon give the wearer offensive capabilities as well in the form of Charge Beam and Bullet Seed.

4). Power Armor - The wearer gains use of an armor that focuses its power into the upper torso and arms of the user. (If the wearer lacks arms and legs, this armor automatically unfolds mechanical arms and legs). Physical attacks used against the wearer have their BAP decreased by 2. The wearer of the armor gains the moves, Close Combat and Mach Punch.

5). Heavyweight Armor - After countless retesting and experimentation, this failed and overpowered armor was completely redesigned. The wearer's weight class becomes 12. The wearer cannot use moves that cannot be used in Gravity (Note that Levitating and Flying pokemon are hit for full damage by ground attacks). The Defense and Sp.Defense ranks of the wearer are increased by 2. The wearer learns the moves, Magnitude and Iron Defense.

6). Reversal Armor - This question-mark covered armor gives the ability, Contrary, to the wearer. It also reverses the type weaknesses and resistenses of the wearer. If the wearer is a fire/bug type, its 4X rock weakness becomes a 4X rock resist. Any immunties that the wearer has are kept. The wearer gains the ability to use Reversal and Mirror Coat.

7). Brood Armor - After studing the relationship between Combee and Vespiquen, this armor was built. Small Sentries float around the wearer and intercept multi-hit attacks, reducing thier BAP by 3. These sentries also protect the wearer from damage from allied attacks like Earthquake. Finally, the sentries allow the use of Attack Order and Heal Order.

8). Magna Armor - Magnezone have baffled scientists for many years now. Their ability to live is unexplainable. Though many have come up with theories, no one knows for sure. That is why we have designed an armor that replicates the powers of these pokemon to an extent. This Armor is covered with many very strong magnets that attract and repel each other so fluidly, the wearer won't notice that it is wearing industrial grade magnets. This allows the user to gain the power of Magnet Pull. Within the armor are nanobots that feed off of electricity. This means that when an electrical attack is used against the wearer, for the next 6 actions, all electrical attacks used by the wearer get a BAP increase of 2. Finally, this armor allows the wearer to learn Magnet Rise and Magnet Bomb. The Magnetic Field causes incoming special attacks of BAP of 7 or higher moves to be lowered by 2.

9). Aqua-Lung Armor - This armor is designed to allow perfect movement under the water. (Water Typing added to original typing; If already of the water type, it gains double STAB on water moves and all water weaknesses are doubled;Can breathe and have excellent mobility when underwater). The micro-propellers make moves of the Water Typing much easier to use (The wearer gains STAB on all Water Moves even it it isn't of the Water typing). There is a Torpedo Tube that is attached to the armor that can be converted into a compressed water cannon. This allows for the use of moves such as and Aqua Jet. The Torpedo attack is a 6BAP Special Steel move with 95Acc and a 40% chance to lower the special Def of the target. This move costs 7 energy to use.

Quote:
*Note: This arena is designed for using Prose style actions. Though this is optional, the arena is less fun when you don't take advantage of the armors themselves. Ex: Use Vital Throw to rip an arm off of the Power Armor and lower the effectiveness of Close Combat.


Void Guy said:

Horsea [Tyrant] (Male)
Nature: Mild (+1 SpA, -1 Def)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Ability 1: Swift Swim (Passive)
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Ability 2: Sniper (Passive)
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Ability 3: Damp (Passive) (DW Locked)
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 1
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Level-up: Bubble, Smokescreen, Leer, Water Gun, Focus Energy, Bubblebeam, Agility
Egg: Disable, Clear Smog, Signal Beam, Flail, Dragon Rage
TM: Protect, Rain Dance, Scald, Ice Beam, Blizzard


Sableye [Mayhem] (Male)
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
Type:
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Ability 1: Keen Eye (Passive)
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Ability 2: Stall (Passive)
This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Ability 3: Prankster (Passive) (DW Locked)
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16

MC: 0
DC: 3/5

Attacks:
Level-up: Leer, Scratch, Foresight, Night Shade, Astonish, Fury Swipes, Fake Out, Detect, Shadow Sneak, Foul Play, Shadow Ball
Egg: Metal Burst, Recover, Sucker Punch, Mean Look, Psych Up
TM: Taunt, Will-o-wisp, Brick Break, Snarl, Psychic, Torment
Complications said:
Thanks for reffing
Onix (M) Archduke Ferinand

Nature: Brave (+Atk, -Spe, -10% ACC)

Type
Rock:
*Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Ground:*Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Rock Head
Passive
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Sturdy
Passive
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Weak Armor (DW Locked)
Trigger
The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 6
SpA: Rank 2
SpD: Rank 2
Spe: *60 (60.9>60)
Size Class: 7
Weight Class: 6
BRT: *17

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Mud Sport (*)
Tackle (*)
Harden (*)
Bind (*)
Curse (*)
Screech (*)
Rock Throw (*)
Rage (*)
Rick Tomb (*)
Stealth Rock (*)
Rock Polish (*)
Smack Down (*)
Dragonbreath (*)
Sandstorm (*)

Block (*)
Defense Curl (*)
Heavy Slam (*)
Rock Blast (*)
Rollout (*)

Protect (*)
Earthquake (*)
Explosion (*)
Rock Slide (*)
Dragon Tail (*)


Durant (Möbius) M

Nature: Jolly (+Spe, +18% ACC, -SAtk

Type
Steel:*Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Bug:**Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Abilities:
Swarm
Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Hustle
Can Be Enabled
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Traunt (DW Locked)
Trait
This Pokemon is naturally lazy, and becomes Sluggish after every normal action. This effect takes place after completing any normal (e.g. non-Sluggish) action. If this Pokemon uses a move that would inflict Sluggish, it instead becomes Exhausted for the next action. When Exhausted, its Confusion stage will not be checked and it will not hit itself in confusion during the second action. It recovers 3% energy when Exhausted. If this Pokemon uses a Combination, it becomes Sluggish or Exhausted on the action following the cooldown of the combination. Truant can be altered or shifted by Skill Swap, Role Play, Gastro Acid, or Mummy, but is not changed by Entrainment, Simple Beam, or Worry Seed.

Stats
HP: 90
Atk: Rank 4
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 126 (125.4>126)
Size Class: 1
Weight Class: 3
Base Rank Total: 18

MC: 0
DC: 5/5

Attacks
Vice Grip (*)
Sand Attack (*)
Fury Cutter (*)
Bite (*)
Agility (*)
Metal Claw (*)
Iron Head
Dig
X-Scissor
Bug Bite
Crunch
Guillotine
Iron Defense


Endure (*)
Faint Attack (*)
Rock Climb (*)
Screech (*)
Thunder Fang (*)
Baton Pass

Protect (*)
Aerial Ace (*)
Stone Edge (*)
Rock Slide (*)
Substitute (*)
Double Team

Superpower
Endeavor
Ref RNGs Arena Armors:
Horsea: 9
9). Aqua-Lung Armor - This armor is designed to allow perfect movement under the water. (Water Typing added to original typing; If already of the water type, it gains double STAB on water moves and all water weaknesses are doubled;Can breathe and have excellent mobility when underwater). The micro-propellers make moves of the Water Typing much easier to use (The wearer gains STAB on all Water Moves even it it isn't of the Water typing). There is a Torpedo Tube that is attached to the armor that can be converted into a compressed water cannon. This allows for the use of moves such as and Aqua Jet. The Torpedo attack is a 6BAP Special Steel move with 95Acc and a 40% chance to lower the special Def of the target. This move costs 7 energy to use.

Sableye: 3
3). Blaster Armor - Strong armor with two large cannons are strapped to the wearer. Each cannon has auto-targeting capabiities. This allows the Wearer to use the move Lock On at half its energy cost rounded up after STAB is applied (Note: If mon does not already know the move Lock On, it gains full use of this move via this armor). Each cannon give the wearer offensive capabilities as well in the form of Charge Beam and Bullet Seed.

Durant: 7
7). Brood Armor - After studing the relationship between Combee and Vespiquen, this armor was built. Small Sentries float around the wearer and intercept multi-hit attacks, reducing thier BAP by 3. These sentries also protect the wearer from damage from allied attacks like Earthquake. Finally, the sentries allow the use of Attack Order and Heal Order.

Onix: 7
7). Brood Armor - After studing the relationship between Combee and Vespiquen, this armor was built. Small Sentries float around the wearer and intercept multi-hit attacks, reducing thier BAP by 3. These sentries also protect the wearer from damage from allied attacks like Earthquake. Finally, the sentries allow the use of Attack Order and Heal Order.

Void Guys sends out and equips
Complications sends out, equips, and orders
Void Guy orders
Ref

Remember: Referees have lives outside of reffing battles in ASB.
 
"Wayer types? This will hurt."
Ferdinand @ Exp. Share, Sturdy
Möbius @ Exp. Share, Hustle

Onix: Earthquake--Rock Slide-Earthquake
If Onix is targeted with a damaging Water-Type move, use Protect, but not consecutively.
If Earthquake is disabled when you would use it, change that action to Rock Blast (Horsea).
Durant (Hustle activated): Thunder Fang-Attack Order-Thunder Fang (All Horsea)
If Horsea is under the influence of a successful P/E action A1, use Attack Order (Sableye) A1 and Thunder Fang (Horsea) A2.
If Savleye uses Will-O-Wisp (Durant) and Durant is not taunted, use Substitute (15), but only once.

Note: Specifying 2 subs usually means 2 subs per mon. If you meant 2 subs total, please allow me to reorder, as the error is clarical.
 
2 Subs per mon is cool.

Horsea: Rain Dance - Aqua Jet (Onix) - Scald + Bubble combo
Sableye: Taunt (Durant) - Will-o-Wisp (Durant) - Will-o-Wisp (Onix)
If Will-o-Wisp misses A2, use it on Durant on A3
Note: In the Brood armor's description, does it decrease the initial or final damage of multi-hit moves?
 

Horsea
90
100
Ranks: 2/2/4/1/60|13|1/1
Ability: Swift Swim
Armor: Aqua-Lung
Status:


Sableye
90
100
Ranks: 3/3/3/4/43|16|1/2
Ability: Stall
Armor: Blaster
Status: -10 EVA



Onix
90
100
Ranks: 3/6/2/2/60|17|7/6
Ability: Sturdy
Armor: Brood
Item: EXP Share
Status: -10 EVA


Durant
90
100
Ranks: 4/4/1/2/126|18|1/3
Ability: Hustle
Armor: Brood
Item: EXP Share
Status: +18 ACC

Action 1
Durant's Thunder Fang on Horsea
Accuracy Check (9400): 1809 (HIT)
Crit Check (625): 3676 (NO)
Effect Chance 1 (1000): 3313 (NO)
Effect Chance 2 (1000): 970 (FLINCH)
Damage: (7 + 3 + 6 - 3) * 2.25 = 29.25
EN Check: 5

Onix's Earthquake
-On Horsea
Crit Check (625): 6529 (NO)
Damage: (10 * 0.75 + 3 + 4.5 - 3) = 12

-On Sableye
Crit Check (625): 2939 (NO)
Damage: (10 * 0.75 + 3 + 4.5 - 4.5) = 10.5
EN Check: 7 - 1 = 6

Sableye's Taunt on Durant
EN Check: 10 - 1 = 9

Action 2
Onix's Protect
EN Check: 7 + 7.875/2.5 = 10.15

Horsea's Aqua Jet on Onix
Crit Check (625): 2491 (NO)
-I-Damage: (4 + 3 + 3 + 3 - (1 + 8.5)) * 2.25 = 7.875
EN Check: 4 - (1 + 1) = 2

Durant's Attack Order on Horsea
Accuracy Check (9800): 4685 (HIT)
Crit Check (1250): 3352 (NO)
Damage: (9 + 3 + 3 + 6 - 3) = 18
EN Check: 7

Sableye's Will-O-Wisp on Durant
Accuracy Check (7500): 2361 (HIT)
EN Check: 7

-2 HP Durant

Action 3
Durant's Thunder Fang on Horsea
Accuracy Check (9400): 9064 (HIT)
Crit Check (625): 3251 (NO)
Effect Chance 1 (1000): 4867 (NO)
Effect Chance 2 (1000): 36 (FLINCH)
Damage: (7 + 3 + 6 - (3 + 3)) * 2.25 = 22.5
EN Check: 5

Onix's Earthquake
-On Horsea
Crit Check (625): 5252 (NO)
Damage: (10 * 0.75 + 3 + 4.5 - 3) = 12

-On Sableye
Crit Check (625): 8504 (NO)
Damage: (10 * 0.75 + 3 + 4.5 - 4.5) = 10.5
EN Check: 7 - 1 = 6

Sableye's Will-O-Wisp on Onix
Accuracy Check (8500): 7203 (HIT)
EN Check: 7 + 4 = 11

Horsea Flinched

-2 HP Durant
-2 HP Onix


Horsea
90 - (29.25 + 12 + 18 + 22.5 + 12) = -3.75
100 - 2 = 98
Ranks: 2/2/4/1/60|13|1/1
Ability: Swift Swim
Armor: Aqua-Lung
Status:

Sableye
90 - (10.5 + 10.5) = 69
100 - (9 + 7 + 11) = 73
Ranks: 3/3/3/4/43|16|1/2
Ability: Stall
Armor: Blaster
Status: -10 EVA

Onix
90 - 2 = 88
100 - (6 + 10.15 + 6) = 77.85
Ranks: 3/6/2/2/60|17|7/6
Ability: Sturdy
Armor: Brood
Item: EXP Share
Status: -10 EVA
Burned
1 KOC

Durant
90 - (2 + 2) = 86
100 - (5 + 7 + 5) = 83
Ranks: 4/4/1/2/126|18|1/3
Ability: Hustle ON
Armor: Brood
Item: EXP Share
Status: +18 ACC
Taunted 4a
Burned



Horsea
-4
98
Ranks: 2/2/4/1/60|13|1/1
Ability: Swift Swim
Armor: Aqua-Lung
Status: KO


Sableye
69
73
Ranks: 3/3/3/4/43|16|1/2
Ability: Stall
Armor: Blaster
Status: -10 EVA



Onix
88
78
Ranks: 3/6/2/2/60|17|7/6
Ability: Sturdy
Armor: Brood
Item: EXP Share
Status: -10 EVA
Burned
1 KOC


Durant
86
83
Ranks: 4/4/1/2/126|18|1/3
Ability: Hustle ON
Armor: Brood
Item: EXP Share
Status: +18 ACC
Taunted 4a
Burned

Void Guy orders
Complications orders
Ref

Note: BAP reduction means BAP of the move, not the final/end damage. In the case of Multi-hit moves, the formula is (# of hits * the hit BAP - 3). Or, at least, that is what I assume King Serperior meant.
 
"Flinch flinch flinch flinch."
Durant: X-Scissor-Rock Slide-Attack Order+Attack Order
Onix: Earthquake-Rock Slide-Earthquake+Earthquake
 

Horsea
-4
98
Ranks: 2/2/4/1/60|13|1/1
Ability: Swift Swim
Armor: Aqua-Lung
Status: KO


Sableye
69
73
Ranks: 3/3/3/4/43|16|1/2
Ability: Stall
Armor: Blaster
Status: -10 EVA



Onix
88
78
Ranks: 3/6/2/2/60|17|7/6
Ability: Sturdy
Armor: Brood
Item: EXP Share
Status: -10 EVA
Burned
1 KOC


Durant
86
83
Ranks: 4/4/1/2/126|18|1/3
Ability: Hustle ON
Armor: Brood
Item: EXP Share
Status: +18 ACC
Taunted 4a
Burned

Action 1
Durant's X-Scissor
Accuracy Check (9000): 3214 (HIT)
Crit Check (625): 6141 (NO)
Damage: (8 + 3 + 3 + 6 - (3 + 4.5)) = 12.5
EN Check: 6 - 1 = 5

Onix's Earthquake
Crit Check (625): 4248 (NO)
Damage: (10 + 3 + 4.5 - (3 + 4.5)) = 10
EN Check: 7 - 1 = 6

Sableye's Metal Burst on Onix
Damage: (12.5 + 10) * 1.25 = 28.125
EN Check: 6 + 22.5/3 = 13.5

-2 HP Durant
-2 HP Onix

Action 2
Durant's Rock Slide
Accuracy Check (9000): 8885 (HIT)
Crit Check (625): 9130 (NO)
Effect Chance (3000): 9486 (NO)
Damage: (8 + 3 + 6 - (3 + 4.5)) = 9.5
EN Check: 6

Onix's Rock Slide
Accuracy Check (9000): 2529 (HIT)
Crit Check (625): 4647 (NO)
Effect Chance (3000): 2330 (FLINCH)
Damage: (8 + 3 + 4.5 - (3 + 4.5)) = 8
EN Check: 6 - 1 = 5

Sableye flinched

-2 HP Durant
-2 HP Onix

Action 3
Sableye's Metal Burst on Onix
EN Check: 6

Durant's Attack Order + Attack Order
Accuracy Check (9800): 8434 (HIT)
Crit Check (1250): 9080 (NO)
Damage: (9 * 2.25 + 3 + 3 + 6 - (3 + 4.5)) = 24.75
EN Check: (7 + 7 + 4) * 1.75 - 1 = 30.5

Onix's Earthquake + Earthquake
Crit Check (625): 4905 (NO)
Damage: (10 * 2.25 + 3 + 4.5 - (3 + 4.5)) = 22.5
EN Check: (7 + 7 + 4) * 1.75 - 1 = 30.5

-2 HP Durant
-2 HP Onix


Sableye
69 - (12.5 + 10 + 9.5 + 8 + 24.75 + 22.5) = -18.25
73 - (13.5 + 6) = 53.5
Ranks: 3/3/3/4/43|16|1/2
Ability: Stall
Armor: Blaster
Status: KO

Onix
88 - (28.125 + 2 + 2 + 2) = 53.875
78 - (6 + 5 + 30.5) = 36.5
Ranks: 3/6/2/2/60|17|7/6
Ability: Sturdy
Armor: Brood
Item: EXP Share
Status: 2 KOC

Durant
86 - (2 + 2 + 2) = 80
83 - (5 + 6 + 30.5) = 41.5
Ranks: 4/4/1/2/126|18|1/3
Ability: Hustle ON
Armor: Brood
Item: EXP Share
Status:



Horsea
-4
98
Ranks: 2/2/4/1/60|13|1/1
Ability: Swift Swim
Armor: Aqua-Lung
Status: KO


Sableye
-18
53
Ranks: 3/3/3/4/43|16|1/2
Ability: Stall
Armor: Blaster
Status: KO



Onix
54
36
Ranks: 3/6/2/2/60|17|7/6
Ability: Sturdy
Armor: Brood
Item: EXP Share
Status: 2 KOC


Durant
80
41
Ranks: 4/4/1/2/126|18|1/3
Ability: Hustle ON
Armor: Brood
Item: EXP Share
Status:

Complications wins! Sorry about the hax Void Guy.

Payout:
Complications: 1 CC
-Onix: 1 EC/3 MC/1 DC + 2 KOC
-Durant: 1 EC/3 MC/1 DC
Void Guy: 1 CC
-Horsea: 1 EC/2 MC/1 DC
-Sableye: 1 EC/2 MC/1 DC
akela: 4 UC
 

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