Well so far, this team has been giving me quite a bit of success on both Shoddy Battle and my pokemon Platinum WiFi.
The main weaknesses I have encountered so far is my vulnerability to paralysis and a potential MixApe sweep.
However, other than that, I am confident it is an awesome, strong team and I'd like to have your opinions on it =D
Do note that because my IVs in my game are not perfect, and because it's likely most of the people I am fighting will not be perfect either, I decided that I'd throw aside the exact EVs needed to outspeed certain threats or tank certain moves and whatnot. However, if it is truly necessary, I might still make changes.
MY TEAM AT A GLANCE:
Without further ado,
1. LEAD + PHYSICAL WALL - DEEP BLUE
Swampert @ Leftovers
Ability: Torrent
Nature: Relaxed
EVs: 240 HP, 216 Def, 52 SpA
Earthquake
Ice Beam
Surf
Stealth Rock
Standard Swampert lead, doing a great job at that. Key resistances to fire and immunity to electric makes this guy an awesome switch in for Skarmory and Lucario. Grass moves are also extremely uncommon on lead pokemon, allowing this guy to get a stealth rock in most of the time. Should I meet taunt abusers like aerodactyl, pert can just directly go for the KO. Truly an amazing pokemon. And of course, not to mention, sandstorm immunity =D
2. REVENGE KILLER - iBURN
Heatran @ Choice Scarf
Ability: Flash Fire
Nature: Modest
EVs: 252 SpA, 252 Spe, 4 HP
Flamethrower
Dark Pulse
Dragon Pulse
Earth Power
The reason why I went for modest was because the TM for explosion is really a pain to get, and this modest Heatran has a Special Attack IV of 30 which is really awesome. It's HP is dragon so that's out, but dragon pulse still does a nice stand in for HP Ice, snagging KOs against salamence under stealth rock and sandstorm pressure rather comfortably. Dark pulse is there as a filler move, which does surprisingly comfortably when people think they can switch their azelf or gengar on my earth power. The choice scarf, of course, allows Heatran to outspeed most threats and hit back hard with its own moves.
Heatran can switch it in fire, ice and grass moves without concern, also being able to take dragon, dark and ghost, making it the perfect support pokemon for Swampert, Latias and Lucario. It also deserves praise for being able to absorb will-o-wisps.
Between fire blast and flamethrower I have not made up my mind, however in my experience flamethrower has generally been more effective and reliable.
3. SANDSTORM + CHOICE BANDER - SOVEREIGN
Tyranitar @ Choice Band
Ability: Sand Stream
Nature: Adamant
EVs: 252 Att, 252 HP, 4 Spe
Earthquake
Fire Punch
Aqua Tail
Pursuit
When I say that a team better not let their walls linger too long in a battle, I mean it. NOTHING hits a fleeing pokemon harder than a Choice Banded STAB pursuit, being strong enough to take even a fleeing Dusknoir down from previous experiences, after stealth rock support.
Being able to set the sandstorm going infinitely and taking down Blissey, Latias, Cresselia, Choiced Gengars or Azelfs on the wrong move are just few of the reasons why Tyranitar is such an invaluable team player. Personally I never really understood the point of crunch or stone edge, considering that most of the time a combination of ground, fire and water moves would already hit for super effective on all the most common pokemon in OU, and pursuit has no trouble dealing with any dark-weak pokemon barring defensive reflect latias with recover. Cresselia is not an issue with sandstorm going and rest won't help it escape pursuit.
The strategy is simple; should the opponent bring in a wall (which I must also add that Latias and Heatran greatly attract), I just bring TTar in and wipe them out.
With fire punch, also, I no longer need the speed EVs to outspeed skarmory. Not to mention, it dents forretress and scizor.
4. PHYSICAL WALL - SKARMORY
Skarmory @ Leftovers/Shed Shell
Ability: Sturdy
Nature: Impish
EVs: 252 HP, 252 Def, 4 Spe
Toxic
Spikes
Roar
Roost
Standard Skarmory without brave bird and the EVs pumped into defense. The ability is also not much of an issue since sand attack/flash is rarely used in any situation anyway. I decided not to go with brave bird simply because my team isn't a stall team, and skarmory is better off working on the indirect damage in light of many stronger attackers.
Immunity to ground and resistance to grass makes Skarmory a great switch in to Swampert, Heatran and Tyranitar.
The strategy of course, is to switch Skarmory into something that can't hurt it, and toxic or set up spikes on the switch.
5. THE CUTE ONE (I'm considering making it my team mascot) - LATIAS
Latias @ Leftovers
Ability: Levitate
Nature: Timid
EVs: 252 HP, 252 Spe, 4 SpA
Calm Mind
Thunderbolt
Dragon Pulse (I'm considering giving Latias Protect over DP. This is because Latias generally attracts steel-types like scizor or metagross, which dragon pulse hits little against anyway. As a team player, it doesn't need to hit ground types all the time, plus everyone would be expecting DP on latias anyway. CM boosts come in usually only to deal with Suicune)
Wish
Oh my eff - Latias is so cute it hurts! And despite being so cute, opponents absolutely LOATHE it, and for a very good reason too! As long as Latias switches in to a pokemon that can't hurt it, even if the opponent brings in a counter, Latias can always just wish and heal its team mates. And even if the opponent chooses to be cautions, Latias could take advantage of the situation to set up calm mind and cause utter devesation. The combination of a potential sweeper, wall AND support gives Latias an irreplaceable role on my team.
Resisting electric, grass, fighting, water, fighting and being immune to ground, Latias can virtually switch in for any of my pokemon.
Thunderbolt is needed on this set as my only way to keep gyarados in check, being neutral to steel like surf is, while dragon pulse hits everything else hard after being boosted by calm minds.
I should also note that with thunderbolt, Latias will always almost destroy any variations of Suicune or Milotic one on one since it has calm mind itself.
6. LATE GAME SWEEPER - SHREDDER
Lucario @ Life Orb
Ability: Inner Focus
Nature: Jolly
EVs: 252 Att, 252 Spe, 4 HP
Extremespeed
Close Combat
Ice Punch
Swords Dance
Okay, I'm the least sure on this one. Lucario's role would generally be to switch in on a waller and set up, however Tyranitar's pursuit already takes down most walls barring Bronzong, Forretress and possibly Jirachi or Celebi, leaving Lucario little space to set up.
However, when it does, it's a menace. Ice punch OHKOs gengar after a swords dance and snags extra OHKOs on gliscor, salamence, flygon and dragonite, so I prefer it over crunch.
If I'm going to use this guy, most of its counters would generally have been removed earlier in the game, leaving this guy to perform a clean sweep. Tyranitar's pursuit means that no Cresselia or Azelf could come in to spoil a crunchless Lucario's fun late game.
Still, I'm not so certain on Lucario's position on this team because so far, it has been the least helpful member. Potential canditates I am considering to replace it are Gliscor (who can take fighting moves alongside Latias, a huge weakness to my team) or Bronzong.
So, any comments? =D
Help would be appreciated.
The main weaknesses I have encountered so far is my vulnerability to paralysis and a potential MixApe sweep.
However, other than that, I am confident it is an awesome, strong team and I'd like to have your opinions on it =D
Do note that because my IVs in my game are not perfect, and because it's likely most of the people I am fighting will not be perfect either, I decided that I'd throw aside the exact EVs needed to outspeed certain threats or tank certain moves and whatnot. However, if it is truly necessary, I might still make changes.
MY TEAM AT A GLANCE:






Without further ado,
1. LEAD + PHYSICAL WALL - DEEP BLUE

Swampert @ Leftovers
Ability: Torrent
Nature: Relaxed
EVs: 240 HP, 216 Def, 52 SpA
Earthquake
Ice Beam
Surf
Stealth Rock
Standard Swampert lead, doing a great job at that. Key resistances to fire and immunity to electric makes this guy an awesome switch in for Skarmory and Lucario. Grass moves are also extremely uncommon on lead pokemon, allowing this guy to get a stealth rock in most of the time. Should I meet taunt abusers like aerodactyl, pert can just directly go for the KO. Truly an amazing pokemon. And of course, not to mention, sandstorm immunity =D
2. REVENGE KILLER - iBURN

Heatran @ Choice Scarf
Ability: Flash Fire
Nature: Modest
EVs: 252 SpA, 252 Spe, 4 HP
Flamethrower
Dark Pulse
Dragon Pulse
Earth Power
The reason why I went for modest was because the TM for explosion is really a pain to get, and this modest Heatran has a Special Attack IV of 30 which is really awesome. It's HP is dragon so that's out, but dragon pulse still does a nice stand in for HP Ice, snagging KOs against salamence under stealth rock and sandstorm pressure rather comfortably. Dark pulse is there as a filler move, which does surprisingly comfortably when people think they can switch their azelf or gengar on my earth power. The choice scarf, of course, allows Heatran to outspeed most threats and hit back hard with its own moves.
Heatran can switch it in fire, ice and grass moves without concern, also being able to take dragon, dark and ghost, making it the perfect support pokemon for Swampert, Latias and Lucario. It also deserves praise for being able to absorb will-o-wisps.
Between fire blast and flamethrower I have not made up my mind, however in my experience flamethrower has generally been more effective and reliable.
3. SANDSTORM + CHOICE BANDER - SOVEREIGN

Tyranitar @ Choice Band
Ability: Sand Stream
Nature: Adamant
EVs: 252 Att, 252 HP, 4 Spe
Earthquake
Fire Punch
Aqua Tail
Pursuit
When I say that a team better not let their walls linger too long in a battle, I mean it. NOTHING hits a fleeing pokemon harder than a Choice Banded STAB pursuit, being strong enough to take even a fleeing Dusknoir down from previous experiences, after stealth rock support.
Being able to set the sandstorm going infinitely and taking down Blissey, Latias, Cresselia, Choiced Gengars or Azelfs on the wrong move are just few of the reasons why Tyranitar is such an invaluable team player. Personally I never really understood the point of crunch or stone edge, considering that most of the time a combination of ground, fire and water moves would already hit for super effective on all the most common pokemon in OU, and pursuit has no trouble dealing with any dark-weak pokemon barring defensive reflect latias with recover. Cresselia is not an issue with sandstorm going and rest won't help it escape pursuit.
The strategy is simple; should the opponent bring in a wall (which I must also add that Latias and Heatran greatly attract), I just bring TTar in and wipe them out.
With fire punch, also, I no longer need the speed EVs to outspeed skarmory. Not to mention, it dents forretress and scizor.
4. PHYSICAL WALL - SKARMORY

Skarmory @ Leftovers/Shed Shell
Ability: Sturdy
Nature: Impish
EVs: 252 HP, 252 Def, 4 Spe
Toxic
Spikes
Roar
Roost
Standard Skarmory without brave bird and the EVs pumped into defense. The ability is also not much of an issue since sand attack/flash is rarely used in any situation anyway. I decided not to go with brave bird simply because my team isn't a stall team, and skarmory is better off working on the indirect damage in light of many stronger attackers.
Immunity to ground and resistance to grass makes Skarmory a great switch in to Swampert, Heatran and Tyranitar.
The strategy of course, is to switch Skarmory into something that can't hurt it, and toxic or set up spikes on the switch.
5. THE CUTE ONE (I'm considering making it my team mascot) - LATIAS

Latias @ Leftovers
Ability: Levitate
Nature: Timid
EVs: 252 HP, 252 Spe, 4 SpA
Calm Mind
Thunderbolt
Dragon Pulse (I'm considering giving Latias Protect over DP. This is because Latias generally attracts steel-types like scizor or metagross, which dragon pulse hits little against anyway. As a team player, it doesn't need to hit ground types all the time, plus everyone would be expecting DP on latias anyway. CM boosts come in usually only to deal with Suicune)
Wish
Oh my eff - Latias is so cute it hurts! And despite being so cute, opponents absolutely LOATHE it, and for a very good reason too! As long as Latias switches in to a pokemon that can't hurt it, even if the opponent brings in a counter, Latias can always just wish and heal its team mates. And even if the opponent chooses to be cautions, Latias could take advantage of the situation to set up calm mind and cause utter devesation. The combination of a potential sweeper, wall AND support gives Latias an irreplaceable role on my team.
Resisting electric, grass, fighting, water, fighting and being immune to ground, Latias can virtually switch in for any of my pokemon.
Thunderbolt is needed on this set as my only way to keep gyarados in check, being neutral to steel like surf is, while dragon pulse hits everything else hard after being boosted by calm minds.
I should also note that with thunderbolt, Latias will always almost destroy any variations of Suicune or Milotic one on one since it has calm mind itself.
6. LATE GAME SWEEPER - SHREDDER

Lucario @ Life Orb
Ability: Inner Focus
Nature: Jolly
EVs: 252 Att, 252 Spe, 4 HP
Extremespeed
Close Combat
Ice Punch
Swords Dance
Okay, I'm the least sure on this one. Lucario's role would generally be to switch in on a waller and set up, however Tyranitar's pursuit already takes down most walls barring Bronzong, Forretress and possibly Jirachi or Celebi, leaving Lucario little space to set up.
However, when it does, it's a menace. Ice punch OHKOs gengar after a swords dance and snags extra OHKOs on gliscor, salamence, flygon and dragonite, so I prefer it over crunch.
If I'm going to use this guy, most of its counters would generally have been removed earlier in the game, leaving this guy to perform a clean sweep. Tyranitar's pursuit means that no Cresselia or Azelf could come in to spoil a crunchless Lucario's fun late game.
Still, I'm not so certain on Lucario's position on this team because so far, it has been the least helpful member. Potential canditates I am considering to replace it are Gliscor (who can take fighting moves alongside Latias, a huge weakness to my team) or Bronzong.
So, any comments? =D
Help would be appreciated.