All right, looks like we have an LC doubles. Let's take a look at the rules first.
Gale Wing Srock
SmashYolol (M)
Nature: Quiet
+1 SpA, Speed / 1.15, -10% Eva
Type: Rock
Abilities: Mold Breaker / Sheer Force [DW]
Stats:
HP: 100
Atk: 5
Def: 2
SpA: 3 [+]
SpD: 2
Spe: 50 [-]
Size Class: 2
Weight Class: 3
Base Rank Total: 16
EC: 3/6
MC: 0
DC: 2/5
Attacks [22/79]:
Headbutt
Leer
Focus Energy
Pursuit
Take Down
Scary Face
Assurance
Zen Headbutt
Head Smash
Still to get: Endeavor (Rampardos - Free)
Crunch
Hammer Arm
Stomp
Double-Edge
Whirlwind
Fire Punch
Thunder Punch
Iron Head
Earth Power
Earthquake
Ice Beam
Protect
Thunder
Rock Slide
Smack Down
Dig
Rock Tomb
Substitute
Endure
Stealth Rock
Magnemite [-] [-]
Nature: Quiet (+1 SpA, Spe ÷ 1.15, -10% Evasion)
Type: Steel / Electric
[Abilities]
[Counters]
[Moves] [19|X]
Kall [Inkay] (M)
OT/ Geodude6
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type:
: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Contrary: (Toggle) No default effect. When toggled, this Pokemon's unique structure reverses stat changes it receives in battle, from both its own attacks and those of other Pokemon. At the end of the round, stat changes will still increase/decrease toward 0.
Suction Cups: (Passive) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Infiltrator:(Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks. LOCKED
Stats:
HP: 90
Atk: Rank 3+
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 39-
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 3/6
MC: 0
AC: 2/5
Attacks:
Tackle
Peck
Constrict
Reflect
Foul Play
Swagger
Psywave
Topsy-Turvy
Hypnosis
Psybeam
Switcheroo
Payback
Night Slash
Superpower
Psycho Cut
Camouflage
Destiny Bond
Flatter
Power Split
Simple Beam
Taunt
Protect
Thunderbolt
Psychic
Dark Pulse
Trick Room
Flamethrower
Rock Slide
Snatch
Endless Age:
Ralts [F] [Class-Crown]
Nature: Timid
Type: Psychic/Fairy
[Abilities]
[Counters]
[Moves] [X|X]
Growl
Confusion
Double Team
Teleport
Disarming Voice
Lucky Chant
Magical Leaf
Heal Pulse
Draining Kiss
Calm Mind
Psyshock
Toxic
Taunt
Thunderbolt
Shadow Ball
Disable
Shadow Sneak
Confuse Ray
Encore
Skill Swap
Skorupi [M] [Class-Crown]
Nature: Adamant
Type: Poison/Bug
[Abilities]
[Counters]
[Moves] [X|X]
Bite
Poison Sting
Leer
Knock off
Scary Face
Pin Missile
Acupressure
Pursuit
Bug Bite
Poison Fang
Infestation
Protect
Brick Break
Aerial Ace
Torment
Feint Attack
Poison Tail
Iron Tail
Twinneedle
Whirlwind
Axew [M] [Draconian]
Nature: Jolly
Type: Dragon
[Abilities]
[Counters]
[Moves] [X|X]
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe
Taunt
Protect
Aerial Ace
Giga Impact
Poison Jab
Counter
Reversal
Endure
Iron Tail
Night Slash
With that, let's get started!
Turn order:
Gale Wing Srock sends out Pokemon and equips items
EndlessAge sends out Pokemon, equips, and orders
Gale orders
I ref
Now for the teams!Rules said:3v3 LC Doubles
2 Day DQ
2 Substitutions
Switch=OK
Abilities=All
Items=On
ASB Arena
Gale Wing Srock
SmashYolol (M)
Nature: Quiet
+1 SpA, Speed / 1.15, -10% Eva
Type: Rock
Abilities: Mold Breaker / Sheer Force [DW]
Stats:
HP: 100
Atk: 5
Def: 2
SpA: 3 [+]
SpD: 2
Spe: 50 [-]
Size Class: 2
Weight Class: 3
Base Rank Total: 16
EC: 3/6
MC: 0
DC: 2/5
Attacks [22/79]:
Headbutt
Leer
Focus Energy
Pursuit
Take Down
Scary Face
Assurance
Zen Headbutt
Head Smash
Still to get: Endeavor (Rampardos - Free)
Crunch
Hammer Arm
Stomp
Double-Edge
Whirlwind
Fire Punch
Thunder Punch
Iron Head
Earth Power
Earthquake
Ice Beam
Protect
Thunder
Rock Slide
Smack Down
Dig
Rock Tomb
Substitute
Endure
Stealth Rock
Magnemite [-] [-]
Nature: Quiet (+1 SpA, Spe ÷ 1.15, -10% Evasion)
Type: Steel / Electric
[Abilities]
Magnet Pull (Trigger): Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch. In addition, this Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. Only the most recent Magnet Pull command on a target will affect them. Command: Activate Magnet Pull (Attract target) - 5 En - The target's contact will fail against targets other than the user of Magnet Pull (Attract) for three (3) actions.
Command: Activate Magnet Pull (Repulse target) - 5 En - The target's contact attacks will fail against the user of Magnet Pull (Repulse) for three (3) actions.
Sturdy (Passive): This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Analytic (Passive) [Hidden]: If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
[Stats]Command: Activate Magnet Pull (Repulse target) - 5 En - The target's contact attacks will fail against the user of Magnet Pull (Repulse) for three (3) actions.
Sturdy (Passive): This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Analytic (Passive) [Hidden]: If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
HP: 80
Atk: 2
Def: 3
SpA: 4+
SpD: 2
Spe: 39-
-10% Evasion
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Atk: 2
Def: 3
SpA: 4+
SpD: 2
Spe: 39-
-10% Evasion
Size Class: 1
Weight Class: 1
Base Rank Total: 13
[Counters]
EC: 0/9
MC: 0
AC: 0/5
MC: 0
AC: 0/5
[Moves] [19|X]
Level Up
Metal Sound
Tackle
Supersonic
Thunder Shock
Sonic Boom
Thunder Wave
Magnet Bomb
Spark
Mirror Shot
Flash Cannon
Discharge
Magnet Rise
Light Screen
TUTOR
Electroweb
Endure
Gravity
Magic Coat
Signal Beam
TM/HM
Reflect
Substitute
Volt Switch
Thunder
Protect
Bide
Explosion
Rain Dance
Teleport
Metal Sound
Tackle
Supersonic
Thunder Shock
Sonic Boom
Thunder Wave
Magnet Bomb
Spark
Mirror Shot
Flash Cannon
Discharge
Magnet Rise
Light Screen
TUTOR
Electroweb
Endure
Gravity
Magic Coat
Signal Beam
TM/HM
Reflect
Substitute
Volt Switch
Thunder
Protect
Bide
Explosion
Rain Dance
Teleport
Kall [Inkay] (M)
OT/ Geodude6
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type:
Abilities:
Contrary: (Toggle) No default effect. When toggled, this Pokemon's unique structure reverses stat changes it receives in battle, from both its own attacks and those of other Pokemon. At the end of the round, stat changes will still increase/decrease toward 0.
Suction Cups: (Passive) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Infiltrator:
Stats:
HP: 90
Atk: Rank 3+
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 39-
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 3/6
MC: 0
AC: 2/5
Attacks:
Tackle
Peck
Constrict
Reflect
Foul Play
Swagger
Psywave
Topsy-Turvy
Hypnosis
Psybeam
Switcheroo
Payback
Night Slash
Superpower
Psycho Cut
Camouflage
Destiny Bond
Flatter
Power Split
Simple Beam
Taunt
Protect
Thunderbolt
Psychic
Dark Pulse
Trick Room
Flamethrower
Rock Slide
Snatch
Endless Age:
Ralts [F] [Class-Crown]
Nature: Timid
Type: Psychic/Fairy
[Abilities]
Synchronize (Passive)
Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Trace (Trigger)
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Telepathy (Passive) [Hidden]
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
[Stats]Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Trace (Trigger)
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Telepathy (Passive) [Hidden]
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
HP: 90
Atk: 0-
Def: 1
SpA: 2
SpD: 2
Spe: 46+
+7% Accuracy
Size Class: 1
Weight Class: 1
Base Rank Total: 10
Atk: 0-
Def: 1
SpA: 2
SpD: 2
Spe: 46+
+7% Accuracy
Size Class: 1
Weight Class: 1
Base Rank Total: 10
[Counters]
EC: 0/9
MC: 0
AC: 0/5
MC: 0
AC: 0/5
[Moves] [X|X]
Growl
Confusion
Double Team
Teleport
Disarming Voice
Lucky Chant
Magical Leaf
Heal Pulse
Draining Kiss
Calm Mind
Psyshock
Toxic
Taunt
Thunderbolt
Shadow Ball
Disable
Shadow Sneak
Confuse Ray
Encore
Skill Swap
Skorupi [M] [Class-Crown]
Nature: Adamant
Type: Poison/Bug
[Abilities]
Battle Armor (Passive)
This Pokemon's thick armor prevents it from taking critical hits.
Sniper (Passive)
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Keen Eye (Passive) [Hidden]
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
[Stats]This Pokemon's thick armor prevents it from taking critical hits.
Sniper (Passive)
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Keen Eye (Passive) [Hidden]
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
HP: 90
Atk: 3+
Def: 3
SpA: 1-
SpD: 2
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 14
Atk: 3+
Def: 3
SpA: 1-
SpD: 2
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 14
[Counters]
EC: 0/6
MC: 0
AC: 0/5
MC: 0
AC: 0/5
[Moves] [X|X]
Bite
Poison Sting
Leer
Knock off
Scary Face
Pin Missile
Acupressure
Pursuit
Bug Bite
Poison Fang
Infestation
Protect
Brick Break
Aerial Ace
Torment
Feint Attack
Poison Tail
Iron Tail
Twinneedle
Whirlwind
Axew [M] [Draconian]
Nature: Jolly
Type: Dragon
[Abilities]
Rivalry (Passive)
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Mold Breaker (Passive)
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.
Unnerve (Passive) [Hidden]
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
[Stats]This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Mold Breaker (Passive)
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.
Unnerve (Passive) [Hidden]
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
HP: 90
Atk: 3
Def: 2
SpA: 1-
SpD: 2
Spe: 66+
+15% Accuracy
Size Class: 1
Weight Class: 2
Base Rank Total: 13
Atk: 3
Def: 2
SpA: 1-
SpD: 2
Spe: 66+
+15% Accuracy
Size Class: 1
Weight Class: 2
Base Rank Total: 13
[Counters]
EC: 0/9
MC: 0
AC: 0/5
MC: 0
AC: 0/5
[Moves] [X|X]
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe
Taunt
Protect
Aerial Ace
Giga Impact
Poison Jab
Counter
Reversal
Endure
Iron Tail
Night Slash
With that, let's get started!
Turn order:
Gale Wing Srock sends out Pokemon and equips items
EndlessAge sends out Pokemon, equips, and orders
Gale orders
I ref