An idea...Or 6

I decided I'd come up with a little team, but I'm not sure how successful it COULD be, or will. Of course, a way of finding this out is to use it in a battle, or more. But, I decided I'd post a little RMT to get a few opinions, if that's ok. While it features UU/NU, this is for use in Standard.
----

The Line-Up:

Spr_4d_478_s.png
dpmfa260.png
dpmfa003.png
dpmfa379.png
dpmfa426.png
dpmfa237.png

----

The Lead:

Spr_4d_478_s.png
(Hope to have replaced)
Froslass @ Focus Sash
Ability: Snow Cloak
Timid Nature
EVs: 4 Def/252 Sp.A/252 Spe

Spikes
Taunt
Destiny Bond
Ice Beam

Froslass is my suicide lead and Spiker. She's able to taunt other leads wanting to set up, use a status (I'm looking at you, Bronzong), or slower Pokemon that want to taunt her.
Destiny Bond is obviously the key to this set's success. Once it's time, Destiny Bond is used and relieve myself of a possible irritating threat.

The "Why hello there" sweeper:

dpmfa260.png

Swampert @ Choice Band
Adamant Nature
Ability: Torrent
EVs: 104 HP/204 Atk/100 Def/100 Spe

Earthquake
Ice Punch
Stone Edge
Waterfall

A lot of people expect Swampert to be either a wall or tank on this team, so they're surprised when it hits hard thanks to Choice Band. Waterfall and Earthquake are nice hitting moves, along with the STAB they get. Ice Punch hits Grass types, Dragon and Flying most notably for this set. Stone Edge also hits Flying, but hits Bug as well.

The Special Sweeper:
dpmfa003.png

Venusaur @ Choice Specs
Modest Nature
Ability: Overgrow
EVs: 236 HP/ 252 SpA/ 20 Spe

Leaf Storm
Sludge Bomb
Hidden Power Fire
Sleep Talk

This was originally Sceptile, but I found Sceptile couldn't hit hard enough. Venusaur really closes down some major threats, including CM Suicune, which is pretty much destroyed by a Leaf Storm. Most people opt for Hidden Power Ice to hit dragons, but I decided to go with Fire to make sure that Steel types couldn't instantly wall me, it also murders Scizor, Skarmory and Forretress. Sludge Bomb hits Celebi, and Sleep Talk is there so it can still see a use while asleep.

A tank and a half:
dpmfa379.png

Registeel @ Leftovers
Careful Nature
Ability: Clear Body
EVs: 252 HP/ 100 Atk/ 156 SpD

Thunder Wave
Stealth Rock
Iron Head
Earthquake

Registeel sets up my Stealth Rocks, T-Wave for fast sweepers, and the two offensive moves to slowly chip away at the HP. Thunder Wave's keep purpose is so that fast sweepers don't get very far in the long run, especially with my two sweepers around. Registeel is essentially the Special Wall of this team.

A Kind-of Physical Wall:
dpmfa237.png
(Hope to have replaced)
Hitmontop @ Leftovers
Impish Nature
Ability: Intimidate
EVs: 252 HP/ 72 Def/ 184 Spe

Rapid Spin
Toxic
Close Combat
Stone Edge

Hitmontop is the rapid spinner of this team. Able to get a Toxic off, he's able to prepare opposing tanks and walls a horrible time. Thanks to Intimidate, he can take Physical attacks quite well, making him a pseudo-wall of sorts. Close Combat and Stone Edge together gives quite a bit of coverage, Ghosts are hammered by Stone Edge and Toxic, Flying types suffer the same fate.

The Baton Passing Balloon:
dpmfa426.png
(Hope to have replaced)
Drifblim @ Leftovers
Calm Nature
Ability: Aftermath
EVs: 80 HP/252 SpD/176 Spe

Baton Pass
Substitute
Hypnosis
Shadow Ball

Drifblim was a major help on this team. Its rather nice HP stat makes for good substitutes to pass around (most notably to Sceptile and Hitmontop). Drifblim has Hypnosis to make passing off Substitutes easier, and Shadow Ball for two reasons. The first, so that it isn't taunted to death. The second, so it can dispel of some Psychics and Ghost types that may try to stand in the way. Due to Sceptile being replaced, Drifblim's purpose is no longer full. So it could do with being replaced, preferably by another Spin-Blocker.

----

A concern when making this team was that there would be a type that wouldn't be covered, resisted and would be super effective against a Pokemon. Luckily, that hasn't been the case during the battles I've had with this team. But again, I would like to know where I can improve, what better fits a role, and more.
----

So, thanks for reading, be sure to look through the following post for how this team deals with threats, and rate.
 
How this team deals with well-known threats:

Tyranitar - Tyranitar suffers once Hitmontop switches in, not only is the Attack stat cut by Intimidate, but he must fear a Close Combat, which should KO. Swampert also deals with Tyranitar well.

Gyarados - Like Tyranitar, Gyarados doesn't like Hitmontop due to Intimidate. Stone Edge also hits hard. Lead Gyaras can be taunted to prevent a DD by Froslass.

Infernape - Infernape is so versatile I'm not sure where to start. Registeel does OK, it can Thunder Wave to slow it down and Earthquake for the KO. However, Registeel fears Close Combat. Hitmontop is rather effective here, cutting the Attack stat, and able to take some special attacks as well, Hitmontop's own Close Combat KOs. Swampert can take physical Infernapes, but fears Grass Knot from either mixed or special ones.

Azelf - Registeel is decent against Azelf, able to Thunder Wave to slow it down, resisting its STAB Psychic easily. Flamethrower will do damage, however, Registeel can take that.

Electivire - Swampert introduces itself here, able to OHKO with a Choice Banded Earthquake while not taking too much damage from Vire's attacks. Hitmontop is also decent against the Physical variants.

Heracross - A bit of a burden, I must admit. Heras with Choice items can be contered with ease thanks to the method of switching (Stone Edge = Swampert, Close Combat = Drifblim, Megahorn = Registeel). Hitmontop cuts the Attack stat, something that Heracross won't enjoy, Drifblim can resist its STAB moves, but must beware of Pursuit and Stone Edge. When Drifblim switches into a Banded/Scarfed Close Combat, it can set up a Substitute and prepare to pass it off to anything that counters what the opponent will send in.

Salamence - Physical variants are pretty much dealt with by Hitmontop, and will have a hard job switching in when Stealth Rock is set up. For special variants, Registeel does a nice job. Mixmence may pose some problems if I fail to get a grasp on the situation.

Togekiss - This thing is a demon. Abusing its Flinch hax is a great problem for me. Registeel can take a lot of what this thing has to offer, Thunder Wave and Iron Head away.

Gengar - Another job for Registeel, really. Registeel won't take too much damage (minus Focus Blast, I guess). Iron Head and Thunder Wave slap Gengar in the face.

Lucario - This is a beast. Mixed variants do pose problems, since Registeel can't take a Close Combat all that well. Hitmontop deals with Physical Lucarios, and somewhat the mixed variants. Special Lucario is left to Registeel who can KO with Earthquake. Drifblim can switch into Aura Sphere from a Specs Lucario forcing a switch, in which time a Substitute can be set up.

Starmie - Registeel is my best chance here. Thunderbolt will ground Drifblim, and Starmie can easily ruin Hitmontop. Registeel can take Surf, Thunderbolt, resist a Psychic and hit back with Earthquake and Thunder Wave.

Weavile - Hitmontop says it all. Close Combat ruins Weavile, Intimidate cuts its Attack. Swampert isn't too bad against it either. Weavile doesn't have much of a chance switching in thanks to Stealth Rock and the layer of Spikes that should be down.

Dugtrio - Hitmontop is a huge help here. Intimidate stops these moles from dominating completely, Toxic and then work on hitting away the HP until Dugtrio either switches or dies. Swampert's Waterfall is a simple KO.

PorygonZ - Registeel. Tri Attack can't get through, although the chance at either status won't be fun. Ice Beam isn't going to get anywhere, nor is Dark Pulse. Setting up Nasty Plot allows me to hit hard with Iron Head, Thunder Wave and Earthquake.

Machamp - Nothing can really take a hit from Band 'Champ. Hitmontop can reduce the Attack, although he'll still take a hit. Swampert should be able to deal a nice amount of damage, and with the damage from switching into Spikes and/or Stealth Rock should assist in putting this creature out of commision.

Snorlax - Swampert hits it best, Hitmontop can cut the Attack and go for Close Combat. Froslass can taunt Curse, Rest and Sleep Talk. Especially since people seem to think switching Snorlax into Froslass is going to be effective.

Zapdos - I haven't really seen too many, I'm afraid. Although I can expect it to basically ruin a lot of this team. Registeel could Thunder Wave it to slow it down, Swampert can OHKO with Ice Punch, Stone Edge or Waterfall but fears HP Grass. That's all I really know about it.

Suicune - Calm Minding Suicune is a problem, or I can expect it to be anyway. Drifblim passing to Sceptile has been a successful method of dealing with Suicune on a whole, thanks to Drifblim passing off a rather nice Substitute, Leech Seed can be played, and into Grass Knot to KO.

Breloom - Lead Brelooms fail to Spore here. Froslass taunts, so it only has Seed Bomb to rely on. Ice Beam can do a decent amount of damage. Breloom is basically a brilliant Pokemon to set up Spikes on as well. Destiny Bond if needed. Breloom is also KOed by Sceptile's Hidden Power Fire, provided it doesn't have Substitute up, Drifblim also resists nicely, only fearing Spore.

Slaking - Hitmontop. That's really all there is to it. Toxic whittles away, and Close Combat hits hard.

Ninjask - I can basically expect Ninjask to instantly Protect or Substitute, so Taunting then will only work if it's a substitute user. In case it isn't, I'll set up Spikes first, and then hit away with Ice Beam. Registeel and Drifblim love having Ninjask's company, and can hammer away with Iron Head and shadow Ball respectively.

Metagross - I've seen so many of these fall to this team. Hitmontop can cut the attack. Registeel manages nicely against this, though. Swampert is also a nice way of taking this down. Lead Gross is a little irritating, although a lot expect me to try and attack, or Spike-up. So they go for Stealth Rock or Agility, instead I taunt. And on the next turn I'll either set up, or Destiny Bond early, in case of a Bullet Punch to the face, at least that way they know I will take them with me on the next turn.

Heatran - My best bet is to go for Registeel here. Specs Heatran will do a lot of damage, though. Earthquake KOs Heatran. And it's really one of my best bets. Hitmontop's Close Combat also KOs.

Jirachi - Trick Jirachi is severely annoying. Froslass can't taunt Trick since they seem to always be Scarfed, so my best bet is to lay down Spikes and switch. Registeel takes Jirachi quite well, but would fear a repeat of Trick.

Dragonite - Swampert OHKOs with Ice Punch or Stone Edge. Hitmontop cuts the Attack stat, and KOs with Stone Edge. Registeel can Thunder Wave and go into Iron Head.

Mamoswine - As a lead, I can taunt with Froslass, Set-Up Spikes and Destiny Bond as I die. Or Ice Beam can do a some decent damage if it's taking too long to be given a guaranteed death-point.

Gallade - Hitmontop cuts the Attack stat, but fears Psycho Cut. Swampert can KO with Waterfall or Earthquake, given the chance, but fears Leaf Blade. I'm not too sure on Gallade right now.

Yanmega - Registeel is the best Pokemon for this job, only really fearing Hypnosis. Registeel can Thunder Wave, and go into Iron Head. Bug Buzz and Air Slash are resisted easily. Drifblim also has a good time against Yanmega, although Air Slash will start to hurt.

Kingdra - I'm really not sure. I guess in regards to the Physical sets, Hitmontop can cut the attack, Toxic and hit with Stone Edge. Registeel can take the special and mixed variants, and doesn't do too bad against physical.

Roserade - I'm pretty sure as a lead, Roserade hates my Froslass. Taunt ruins Toxic Spikes, Ice Beam deals damage, Destiny Bond in the event of near death. One way or another, Froslass is taking Roserade down.

Scizor - Venusaur's Hidden Power Fire is a lot more powerful than the old Sceptile's, so it's a guaranteed KO. Swampert's Earthquake spellls out "gg" for Scizor.

Abomasnow - As a lead, this is risky. Froslass loves the Hail it brings with it, and will set up Spikes, Destiny Bond will take Abomasnow down when the time's right. Ice Beam also does a nice amount of damage, and Froslass can taunt if needed.

Gliscor - Swampert loves taking on Gliscor. Ice Punch is Gliscor's death, Waterfall for STAB and still a super effective hit hurts Gliscor.

Empoleon - This depends. Swampert can basically KO with Earthquake, but fears Grass Knot. Registeel is a good choice here, thanks to Thunder Wave and Earthquake.

Flygon - Registeel is a great choice for when Flygon is locked into Outrage. As a lead, Flygon can be taken down by Froslass with Ice Beam. Hitmontop can cut the Attack, Toxic and switch.

Latias - I've seen a few Specs Latias while testing this team, and found that Registeel can deal with them nicely. Draco Meteor doesn't get Latias anywhere. Thunder Wave slows down Latias, and Iron Head can do a nice load of damage, and the occasional Flinch. Swampert can OHKO with Ice Punch, but must be careful due to Latias' special attacks.

Magnezone - Registeel isn't completely murdered and takes Magnezone out with Earthquake. Swampert can hit with Earthquake, but fears a Hidden Power Grass.

Rhyperior - Swampert's Waterfall hits quite well, but Venusaur's Leaf Storm massacres any Rhyperior hoping to get anywhere.

On the Defensive side:

Blissey - The beast that everyone hates. Swampert can easily KO thanks to Waterfall or Earthquake. I didnt find that my Sceptile successfully outstalled some during this team's testing, but I wouldn't keep it as a sure-fire method of getting rid of it. Registeel can hammer away with Iron Head. When someone switches it into Froslass, it's time to Taunt, and set up Spikes. Flamethrower Blissey was often switched into Froslass, but Destiny Bond was always there to help, so I got rid of a Pokemon I could have problems with. Hitmontop can Toxic and Close Combat.

Bronzong - When it's leading, I taunt. Hypnosis, Stealth Rock, Trick Room and other moves are then prevented. I then have a free turn to use Spikes while I'm hit with Gyro Ball, and then Destiny Bond to take Bronzong with me.

Cradily - I've yet to face a Cradily with this team, but I'm well aware that it can do some decent walling. Sceptile is in my opinion, a better choice. Once Substitute's secure, I can Grass Knot and Hidden Power Fire away until Cradily's HP is completely depleted. Registeel can Iron Head and Earthquake for some damage. Hitmontop uses Toxic, Close Combat and then switches out. Drifblim can Shadow Ball away, with a nice substitute set up.

Cresselia - Due to the fear of Grass Knot, my Swampert won't be a direct attack method. Sceptile can Leech Seed and start hitting with Hidden Power Fire, it won't KO easily, but it will do some damage, and then switch. Registeel can Iron Head, without fearing much of what Cresselia has. Drifblim can use Hypnosis, set up Substitute and pass it to Swampert for a spell of attacking.

Donphan - Hitmontop can get a Toxic on Donphan. Swampert can hit with Waterfall. Drifblim is there if I suspect a Rapid Spin. Sceptile can Leech Seed and Grass Knot Donphan to death.

Dusknoir - Drifblim can use Shadow Ball, but fears ThunderPunch, Ice Punch or Shadow Sneak. Hitmontop can do a few things, mainly cutting the Attack stat so Dusknoir can hit as hard as it wants to, but can also use Toxic and hit with Stone Edge. Swampert doesn't really fear Dusknoir, and can hit with Waterfall or Earthquake.

Forretress - Sceptile. This bug may want to Rapid Spin, so Drifblim comes in, Hypnosis is always an option from that point. Hitmontop spins away the hazards Forretress sets up. Sceptile easily KOs with Hidden Power Fire.

Hippowdon - Hippowdon, as a lead, is quickly taunted by Froslass and forced to switch unless it wants an Ice Beam in its open mouth. Sceptile clears the field of Hippowdon quickly, Leech Seed from behind one of Drifblim's passed Substitutes and hit away with Grass Knot.

Ludicolo - Ludicolo will hate to meet Venusaur. STAB Specs Sludge Bomb hits it hard. Ice Beam won't harm Venusaur too much, so it'll be forced to switch, or die.

Mesprit - This also is a little "iffy" if you will. Registeel can take on Mesprit rather well, Thunder Wave, use the time to set up Stealth Rock, and Iron Head away at its HP. I'm pretty sure some sets will give Registeel trouble, however. Drifblim is another method, although must be wary of Mesprit's repeated Thunderbolts, Shadow Ball and Hypnosis can slowly bring Mesprit down.

Milotic - Venusaur's Leaf Storm does a lot to Milotic, and he doesn't fear Milotic's status moves, either, thanks to Sleep Talk and immunity to Toxic. Registeel can come in and hit away with Earthquake but must watch out for status.

Porygon2 - I have some problems with this, although switching Hitmontop into it allows for a Close Combat KO. Toxic is also an option there. Registeel can take some of Porygon2's attacks and hit back by Thunder Waving, Iron Head and Earthquake. Drifblim can switch into a Tri Attack, but fears Ice Beam, Thunderbolt and other threatening moves.

Skarmory - Skarmory can't do much to Registeel who can Thunder Wave, limiting his job. Venusaur murders Skarmory with a Choice Specs HP Fire to the face.

Slowbro - No longer a major threat to this team. Venusaur slaughters with a Leaf Storm.

Spiritomb - I haven't seen any during the testing, if I'm honest with you. So I can't say how well this team would do against one, I'd appreciate some help on this, incase it's a weakness of mine.

Swampert - Not a threat at all. Venusaur's Leaf Storm really isn't going to let it live. My own Swampert hits with Earthquake until it dies.

Tentacruel - Swampert deals with Tentacruel easily with Earthquake. Registeel doesn't mind the odd Tentacruel, since it can easily Earthquake it away. Venusaur comes in and absorbs the Toxic Spikes. Hitmontop can Rapid Spin away the toxic spikes and leave, in the event of not being able to switch in Venusaur.

Umbreon - Being trapped and put to sleep with Yawn isn't a great experience, especially when your opponent switches to a counter. Hitmontop can do some damage with Close Combat, although I doubt it'll KO, unless it's got a gaping physical weakness. Swampert does a nice amount of damage with Earthquake, since it takes the opponent by shock.

Vaporeon - In the past, Vaporeon took a while to KO. Now it's easy to do so. Venusaur's Leaf Storm is a OHKO, and Sludge Bomb is likely a 2HKO.

Weezing - I haven't got a guaranteed method to take this down, especially with the threat of being Will-o-Wisped. Registeel can Iron Head, but that's about it, and once Will-o-Wisp hits, Registeel can't do much. Drifblim can sub-up and hit with Hypnosis and Shadow Ball, but fears Thunderbolt.
 
*Bump*

Hoping for a rate and a look into what threatens this team, along with how to deal with it.

Just as I expected, Calm Mind Suicune does pose a problem. The only way I've managed to KO it is to Toxic, SubSeed to stall and wrap it up with Grass Knot. However this method isn't 100% reliable, as you can imagine, so some help here would be nice.

Surprise Calm Mind Cresselias also pose a slight problem, since they have such great defenses both sides, and boost their special defense and special attack, I can't hope to KO easily, only to minorly stall to the point where it either switches or dies. However, this, again, isn't too reliable, so I need a little help here.

Basically any Pokemon that sets up poses a problem.

And just for notice: I don't want too many OUs in this team, if that's ok. While this is for standard, I like to break the mold a little. Hence the reason why this team only has 1 OU.

EDIT: I'm considering a Specs-Venusaur instead of Sceptile, hopefully when someone actually rates this team, they'll give their opinion on this change.
 
Can someone give me some assistance with this team, aiding me to deal with the threats I have issues with, or perhaps a little confirmation on switching Sceptile for Venusaur? I could really use the help.
 
I would recomend changing Sceptile for celebi. Celebi has perish song wich would take care of suicune and any other stat up problems from pokemon. From there he also cover all of sceptiles strengths as well. You can keep grass knot recover to heal from the substitues and still have HP fire. Close to same moves but better stats.
 
Sorry for another bump, but I added on the possible Venusaur set to the first post, along with details as to what I'd gain from it.

I couldn't decide exactly how I'd be able to run a successful Celebi on this team, at least, not with Perish Song, so if anyone has any pointers on that too, it'd be appreciated.
 
Sorry (again D:) But it's another bump, due to a little more of a concern.

The team does a lot greater than it did thanks to Venusaur's involvement, but I've come to accept that Froslass doesn't quite cut it as a lead. She can't take too many hits due to being my suicide lead, but I was thinking of a lead that can take some hits, preferably able to set up Spikes and attack the common leads. It doesn't need to be fast in the form of Jolteon, Aerodactyl etc, but I need it to not be immensely slow. Replacing Froslass can also shut off an extra Fire Weakness. Or I could replace her with a Jirachi, perhaps a Trick Rachi? I don't know, I'm just putting that as an option.

In regards to Hitmontop, I'm hoping to replace him for a more suitable Pokemon of the Physical Wall role, and one that can Rapid Spin. Preferably not in OU, but I guess one in OU could do.

In advance for future rates (I'm hoping, anyway) I'll make a limit on the number of OUs permitted in this team: 2-3, depending on the third OU. I will NOT, however, accept OUs that are hugely popular. I know, you guys are probably thinking "What is this Noob on about? Is he mad?" I may be, but it's just a thing about this team. It's ground is for Mixed Tier, while being used in Standard, so I don't want it to turn to a full OU team, I'll be working on one of them in the future.

I'll update the first post soon with the change of Venusaur instead of Sceptile, a detailed description of Venusaur (Why I want him, etc.) And then probably edit the Threat List to make it up-to-date.

And to end off this post, I'll just ask for some rates on this team. =\
 
Updated the first post and Threat List. I've also come to consider a replacement for Drifblim, who isn't quite as needed anymore. A Mismagius with the Bulky Ghost set can Burn physical threats that come in, be a successful Spin Blocker and assist with walling Special threats. In my opinion, she's in sync with Registeel near-perfectly.
 
However, Roserade can't take hits as well as that Venusaur can. The EV Spread allows it to still be able to switch in successfully, and force switches and deaths. Roserade may be able to do that, but if hit by the wrong move at anytime, its frail defenses won't be enough to stop it falling. An example would be against Scizor. Roserade can't take a Bullet Punch, while Venusaur can and then take it out with Hidden Power Fire.
 
OK, I've been testing some changes to this team.

Possibly replacing Froslass:

dpmfa424.png

Ambipom @ Life Orb
Jolly Nature
Ability: Technician
4 HP/ 252 Atk/ 252 Spe

Fake Out
U-Turn
Brick Break
Payback

Ambipom is a greater lead than Froslass was, though he may not set up Spikes or Taunt, he easily forces switches. Fake Out flinches and thanks to Technician does a nice amount to anything that doesn't resist it. U-Turn allows me to switch to a counter and hit for some damage at the same time. The combination of Fake Out and U-Turn is enough to take out an Azelf. Payback allows me to hit hard if I successfully predict a switch, and allows me to actually hit ghost types. Brick Break allows me to not only break screens, but do a finishing blow to something that won't be taken out by any of the other moves.

So far, Ambipom has done a lot better than the suicide Froslass. Having a lead that stays alive is always a good thing.

Next, onto the Pokemon that I'm testing as a replacement for Hitmontop:

dpmfa232.png

Donphan @ Leftovers
Impish Nature
Ability: Sturdy
252 HP/ 4 Atk/ 252 Def

Rapid Spin
Roar
Ice Shard
Earthquake

Donphan is a great spinner, and adds the ability to phaze to this team. Ice Shard bypasses a Pokemon's speed and hits, allowing for a decent way of harming Flygon, Dragonite, Salamence and Altaria, should the need arise.
Donphan's able to wall greater than Hitmontop could, and pairs nicely with Registeel, who can use its great Special Defence to keep Donphan safe.

Now to the final possible replacement:

dpffa429.png

Mismagius @ Leftovers
Calm Nature
Ability: Levitate
252 HP/ 196 SpD/ 60 Spe

Hidden Power Fighting
Shadow Ball
Will-o-Wisp
Pain Split

Taking the spot of Drifblim, Mismagius is a great Spin Blocker, and a supporting Special Wall for Registeel. Mismagius can come in during a fighting or Ground attack for immunity and go on from there. When a physical threat is due to switch in, she burns them to keep them from causing too much trouble. Hidden Power Fighting allows me to hit Normal types quite well, and takes a Togekiss hoping to switch in and set up by surprise. Pain Split is the recovery move, while not totally reliable, can do some good.

So, those are the Pokemon that are being tested for replacing the aforementioned Pokemon. Comment on whether or not you think the changes are justified, or if I could do better in any way.
 
I really don't see what drifblim does for you, so heres an idea.

I would swap a Standard spinner starmie in over drifblim, it allows you to more effectively deal with gyrados / ape whom starmie outspeeds. Starmie also gives you a bit of cover from weezing with natural cure, easily taking the burn to the face.

Starmie can also hit those dragons hard, though standard salamence OHKOs with Draco meteor / Outrage.

121.png

Starmie @ Leftovers
Timid | Natural Cure
EVs: 136 HP / 156 Def / 216 Spe

- Recover
- Rapid Spin
- Thunderbolt
- Ice Beam / Surf
 
Drifblim was a Spin-Blocker, and Substitute passes to assist Sceptile when it was a part of this team, allowing for a larger barrage of SubSeeding. Since Drifblim is no longer needed due to Sceptile's absence, I require a new spin blocker, which is why I've been testing Mismagius.

Starmie's a good spinner, I agree, and does add coverage to deal with a few common OU threats, but two Rapid Spinners on the same team may be pushing it, plus that's leaving the opponent to rapid spin until I do manage to take out his or her spinner. And by then, Registeel may not be around to set up SR again.

As such, I think for this moment, Mismagius may be more successful over Drifblim AND Starmie. Thanks for the Starmie set though, and if it seems I could do with it instead of my Spin Blocker I'll use it.
 
Personally i don't like Donphan when there could be better physical walls and starmie could be an excellent spinner.
 
Back
Top