This policy has been over for months. People used to be able to get voice during a rotation of featured tiers that included basically all the official Smogon metagames in addition to randbats. But again, that ended months ago and was implemented by an administrator who is no longer actively involved in policy.
Anyone who is remotely aware of competitive chess knows that chess ends in a tie all the time.
This policy has been over for months. People used to be able to get voice during a rotation of featured tiers that included basically all the official Smogon metagames in addition to randbats. But again, that ended months ago and was implemented by an administrator who is no longer actively involved in policy.
Anyone who is remotely aware of competitive chess knows that chess ends in a tie all the time.
Thats why they have tie breakers.
Sorry I have to do this. You have absolutely no idea what you are talking about. Even the better-knowing users in this thread who, in their pursuit of explaining the skills involved in randbats and the importance of long-run observations, are positively murdering every single point you're trying to make (which you mainly do by highlighting selected examples of when you think you were unlucky (you're just as lucky as everyone else, play more battles and you'll see, and with Elo it doesn't matter if you start bad or w/e)) --- even those users are grossly underestimating the level of skill involved in randbats! This is something most people do, but the fact is that randbats is very much something you can attain a high skill level in, if you observe in the long run, that is. No reason randbats should be looked down at, compared to tiers where you select your own team, I'd say battle skill becomes even more important, so it's the ultimate de facto, objective skill measure as I see it (again, LONG RUN, mind you). You, my boy, clearly haven't done your homework in investigating players who have such skills. Instead, you label yourself as top 25 material throughout the thread, leading everyone to respond to your drivel as if you actually know what you're talking about, and possess a high level of skill. I may be the only responder who ranksearched and/or replaysearched your PS alt, but even that and the three latest games (including each raving chat dialogue) (links listed below), were highly indicative of how seriously one should take it when you speak of randbats. If you think you're among the 25 most skilled randbats players out there, you're gravely mistaken.
http://replay.pokemonshowdown.com/randombattle-80458185
http://replay.pokemonshowdown.com/randombattle-80454277
http://replay.pokemonshowdown.com/randombattle-79238736
Hopefully the end of this thread (don't bother responding to me, OP).
That hasn't proven anything. I know I lose some battles and it isn't luck. I never said every battle I lose was due to bad luck. I said there are many battles where its impossible to win due to luck, and those 3 battles I posted were all perfect examples whether it was luck on my side or the opponents.
I know the tier system has been improved and losses are no longer as important for preventing your climb to the top, but just saying "play enough and it all balances out" is a giant slap in the face of statistics. There are things called "outliers" meaning that some people will always be more lucky on average and some will be less on average. In BALANCED games like chess/checkers these things don't exist in terms of luck AT ALL.
Nobody has given any proof so far of how ranbats is balanced. You either you the excuse of "it all balances out" which is not the stance people take the real world of popular e-sports/real sports. Why does pokemon get to special? We are trying to turn this into a serious competitive game, aren't we?
My suggestion of making randomized teams that are mirrored and give you the ability to choose which pokemon will lead is literally the most balanced the meta in pokemon can get. Providing pokemon like serene grace shaymin and liepard aren't in the tier (I have swept people using luck and only a liepard. Killed 5 of his pokes and there was nothing he could do because ranbats doesn't allow you to prepare for such threats)
I am still flabbergasted that so many here thing ranbats has no more luck factored in than the other tiers, or think "it doesn't matter if you lose to luck because you'll win to luck and it balances out the next round". Aside from that logic not taking account again for outlier, it never gives you back the time wasted on losing a battle. Even if you are able to gain your rank back.
Maybe this is why nobody will take pokemon seriously as an e-sport. Because the main promoters of the culture don't even know how much luck is involved in their own game!
Don't we want it to be as balanced as possible?



