An Oddity
Hello, fellow Smogonites. I am not here to give cookies or be poked, but to show and hopefully improve upon one of my best teams. I wanted to make a team around one of my favorite pokemon, Reuniclus. Reuniclus is an interesting poke to say the least, awful stats make it a great sweeper. To make an entire team around Reuniclus, Trick Room would be needed. My team archtype decided and with Reuniclus as my favorite poke, the first stepping stone was laid...
Team Building
Reuniclus: favorite poke, Trick Room user, fearsome sweeper, awesome.
I added porygon2 as an all around wall and a good trick room user.
Ferrothorn was a good spiker, resisted Dragons, and worked well in trick room.
Chandulure had great synergy with Ferrothorn as well as great offensive presence. Most importantly it learned Trick Room.
Swampert was a good Stealth Rock and Phazer who was slow, had great attack, and could slay dragons. He could also switch into the fire type attacks that ferrothorn attracted and could resist bullet punch, which is the most common priority that bypasses Trick room in this metagame.
Finnally I added Rampardos, as that monstrous attack stat could be used viably in Trick Room.
I had found that Rampardos sucked even in Trick Room. A huge priority weakness and when it was in TR it could be OHKO'ed by Ferrothorn. It was essentially dead weight. I had also found Porygon2 quite dissapointing, without resistances he couldn't wall well, but couldn't attack well either. It didn't quite have enough utility either. I also found that Trick Room wasn't up for long enough to be used, I needed more users.
I replaced Porygon2 with another mixed wall Brongzong. Not only is its typing more advantageous, but it could use Stealth Rock, allowing Swampert to have an offensive set. Secondly, I used a V-Create Victini, as it provided another way to resist BP to defeat Scizor and another TR user. V-Create+Trick Room made it faster every turn.
At this point, stealth rocks became a major issue since I didn't have a rapid spinner and I had two pokes weak to stealth rocks. Victini also stacked weaknesses on this team and could actually be ko'ed by Scizor's u-turn or bug bite. I needed a very powerful physical hitter. I knew Conckeldurr was a great partner with Reuniclus and stumbled upon his choice band set with Hammer Arm. It worked well and was in a similar vein to V-create. I had found Swampert got it too.
I noticed that Ferrothorn could not deal with boosting sweepers. His lack of TR didn't help either. I needed more utility. I looked at Whimsicott because of his priority encore, then I found out he had TR. His priority allowed him to work in and out of TR, as well as beat pokes who would otherwise steamroll my team. I was sold. All my Trick Room setters were different types and could be used in different situations. This is the current version of my team, and it has been the best team I have made and used so far.
The Team
Defensive Trick Room
Mr. Bell-air
Bronzong @ Leftovers
Trait: Levitate
EVs: 252 HP / 128 Def / 128 SDef
Relaxed Nature (+Def, -Spd)
- Gyro Ball
- Trick Room
- Hidden Power [Ice]
- Stealth Rock
I lead with Brongzong 90% of the time. Brongzong first and foremost sets up Stealth Rock. Stealth Rock is very important for this team, as it allows it to defeat Multiscale Dragonite and Scizor more easily. Also, its the only entry hazard for this team, meaning its the only thing that allows me to score critical KO's.
Brongzong second job is to start up Trick Room. Trick Room allows it to support the team more and also become a very powerful and speedy attacker against fast foes. Gyro ball allows it to easily defeat the common lead Deoxys-s. Hidden Power Ice is for Dragons and Gliscor. Note how the two combinations of moves allow it to defeat the two most common taunters.
The Ev's are maxed in Sp. De because Brongzong is my best taker of powerful water attacks, such as Politoed's and Rotom-W's Hydropump, and my other teamates are more physically defensive. But it allows him to make the most of Politoed and Rotom-W leads. Taking this into account, Brongzong is expendable. Once there are no more clear threats that Brongzong would switch-in I sack him.
The EV's and nature have been changed to reflect that Brongzong doesn't have to take all the high-powered rain water attacks anymore. It can now do it's job of defending against Dragons much more effectively.
Mr.NoSweep4U
(Whimsicott) (M) @ Leftovers
Trait: Prankster
EVs: 252 HP / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Trick Room
- Encore
- Taunt
- U-turn
If there was one thing to take away from this RMT, it is that Whimsicott can be adopted on to almost about any team, it only needs the right set and partners to work awesomely. In most of my games, Whimsicott is my MVP. First, Whimsicott's priority Encore allows me to counter boosting sweepers with the lack of a defensive core and phazer on this team. The free turn or turns granted by encore allows me to setup TR and U-turn out into a pokemon that will OHKO the boosting threat. It's hard for people to let go of their +4 Volcarona, even though its going to get Ko'ed by Conkledurr. The ability to shut down a sweeper and then set up my entire team is unmatched by any other pokemon. Encore and Taunt in tandeem can shut down a walls in two ways which is nice. It also lets me shut down Baton Pass.
Lastly, U-turn serves a dual nature on this Whimsicott. U-turn allows whimsicott to switch out into safety outside of Trick Room as well as scout. Inside Trick Room, it allows me to scout encore pokes but also insure that my Trick Room-set hitter will be able to switch in safely. This is the reason for the 252 EV's in speed and jolly nature, to make me blindly fast or snail slow.
The Physical Hitter(s)
Mr.Gen2OU?
(Marowak) (M) @ Thick Club
Trait: Rock Head
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature (+Atk, -Spd)
- Earthquake
- Double-Edge
- Fire Punch
- Stone Edge
Marowak was suggested by pokemon0078 and it certainly is unorthodox. Although Marowak has 56 less Atk than Conkledurr, he makes up for this with his supreme type coverage and ability to switch moves. Marowak can still switch in just as easily as Conkledurr did with support from Whimsicott, his bulk, and resistance to Stealth Rock. Unlike Conkledurr, I'm not forced out by a bulky resist, which would otherwise waste a turn of TR and give the opposing team a free turn.
Marowak's STAB-Earthquake replaces Swampert's, albeit much more powerful. In a similar vein, Marowak carries Stone Edge that Conkledurr used to carry. Fire Punch is a coverage move that Conkledurr wishes it had and easily takes care of Ferrothorn. Finally, Double Edge is an interesting move that can put a big dent into Gliscor. Marowak's Earthquake is especially important to this team, being able to take down specially defensive Jirachi easily. Marowak's Ground typing replaces Swampert's electric immunity, just another type Whimsicott can Encore to get a switch in. Overall, Marowak sweeps more efficiently than Conkledurr and acts as the killer of rain stall and tentacruel for my team.
The Scarfer
Mr. Smiles
Rotom-W @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Volt Switch
- Trick
- Thunderbolt
As per New World Order's suggestion, I put Rotom-W on the team. Rotom-W has been the best replacement on the team. Rotom-W fullfills a lot of roles that were once lacking in the team. First, I replaced Swampert with Rotom, since their Water-Stabs and weaknesses were very similar. Rotom-W early games acts as the revenge killer and overall fast pokemon for this team. It is also one of my best Scizor switchins due to the 4x resist to bullet punch (swampert only had 2x). Rotom-W also has Thunderbolt which alleviates my problems with some Bulky Waters and Volt Switch is a great tool for getting my TR set uppers in. Volt Switch also forms a great combo with Whimmsicott with U-turn. It isn't offensively inclined, but it definitly makes it easier to bring a TR setter for the appropriate situation in.
Trick is the reason why Rotom has been doing so well for me on this team, since it allows him to become a bulky water with leftovers. The importance of this is that Brongzong doesn't have to tank all the high-power water attacks anymore, and can split his EV's. Tricking Choice Scarf also allows me to cripple one Pokemon on the opponents team, and it makes breaking through special walls such as Chansey much easier. Trick also comes with a nice effect of having an opponents Pokemon gain speed, a factor that would otherwise be uncontrollable for me. Slower Pokemon that would otherwise outspeed me in TR, such as Gastrodon/Quagsire aren't a problem anymore.
Offensive Trick Room
Mr. Flamer
(Chandelure) (F) @ Expert Belt
Trait: Flash Fire
EVs: 252 HP / 4 Def / 252 SAtk
Quiet Nature (+SAtk, -Spd)
- Trick Room
- Shadow Ball
- Fire Blast
- Hidden Power [Ground]
While this is not a common set, it has found a home on my team. Chandelure has a characteristic that is often overlooked, its defenses. Without the need to invest in speed, I can invest into max HP. 316 HP with base 90 defenses is decently bulky. The real kicker is 427 Sp. Atk, which is absolute devastation to a lot of pokes. However Chandelure most prominent helpfulness to this team is its typing and immunities. 4x resistance to Bug and 2x resistance to Steel allows it to handle Scizor very well and aid the team greatly. Furthermore, its immunity to fire type attacks makes a great partner for Whimsicott and Brongzong, which they draw in like moths to a candle. Chadelures ghost typing allows me to setup TR in with impunity in the face of normal and fighting attacks. An interesting situation that occurs rarely is sacrificing a low health whimsicott to encore a fighting or normal move, then I can TR or go for the kill with Chadelure, winning the game. Chandelure also allows me to handle CB Nite better because he often ExtremeSpeeds to beat TR and fire punches to beat Brongzong.
The EV's are for max power and speed under TR of course. Shadow Ball provides Chandelure with a great neutral STAB. Fire Blast allows Chandelure to hit harder with STAB and becomes a scary-powerful move after a flash fire boost. The choice of hidden power determined who I would be walled by, Heatran or Tyranitar. I decided upon ground because Sp. Defensive Heatran's would often come in to dodge a Fire Blast and I would be unable to KO it. I had teammates that could handle Tyranitar much more easily than Heatran, so Ground was chosen. Ground also allows Chandelure to absolutly DESTROY suns teams just by itself. Overall Chandulure is great for this team, making it very easy to hand Scizor and adding a TR user who can come in on many Choice-locked moves.
mr. oddity
(Reuniclus) (M) @ Life Orb
Trait: Magic Guard
EVs: 180 HP / 76 Def / 252 SAtk
Quiet Nature (+SAtk, -Spd)
- Trick Room
- Psychic
- Shadow Ball
- Focus Blast
Reuniclus: the whole reason this team was made. Having Scizor and Tyranitar taken care of, Reuniclus can sweep with ease. Reuncilus and Chandlure together are very hard hitting special attackers and can take down Ghosts that would otherwise ruin Conkledurr. Reuniclus has multiple roles for this team sweeper, bulky trick room set upper, and status absorber (along with Conkledur and Brongzong). However, it should be noted that unless Reuniclus is being used to go out and a sweep and hit hard safely, IT SHOULD NEVER BE USED AS DEATH FODDER. Because Reuniclus takes no damage to hazards ,weather, or status, it can come out late game with whatever amount of hazards up with impunity. Thus Reuniclus can clutch games and act as a late game sweeper. Also, Reuniclus has the ability to take almost any non-boosted, non super effective hit. Thus it should remain in high health because it can set up Trick Room end game to sweep for itself, and you never know if you might need it.
Reuniclus really wraps up the team nicely, fulfilling multiple roles by providing Trick Room and acting as a threatening, powerful sweeper. By far my favorite Pokemon to use because of its versatility.
Threat List
My biggest issue are bulky waters since they can stomach neutral attacks. Eventually though they get worn down enough that they fall. They can also be shutdown by Whimsicott
Conclusion
Overall I found this team the best I have made, and it certainly shows when it can consistently be over 500 on the ladder. It can addresses a variety of threats and beat TR teams, and Reuniclus', most prominent threats, Tyranitar and Scizor, through a combination of resistant pokemon. This team has served me well, and I hope it serves you well too (exoprtable below). Thanks for reading my (rather long) RMT!
Mr. Bell-Air (Bronzong) @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 Def / 252 SDef
Sassy Nature (+SDef, -Spd)
- Gyro Ball
- Hidden Power [Ice]
- Stealth Rock
- Trick Room
Mr.NoSweep4U (Whimsicott) (M) @ Leftovers
Trait: Prankster
EVs: 252 HP / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Trick Room
- Encore
- Taunt
- U-turn
Mr. Flamer (Chandelure) (F) @ Expert Belt
Trait: Flash Fire
EVs: 252 HP / 4 Def / 252 SAtk
Quiet Nature (+SAtk, -Spd)
- Trick Room
- Shadow Ball
- Fire Blast
- Hidden Power [Ground]
mr. oddity (Reuniclus) (M) @ Life Orb
Trait: Magic Guard
EVs: 180 HP / 76 Def / 252 SAtk
Quiet Nature (+SAtk, -Spd)
- Trick Room
- Psychic
- Shadow Ball
- Focus Blast
Mr. Goatee (Conkeldurr) (M) @ Choice Band
Trait: Guts
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature (+Atk, -Spd)
- Hammer Arm
- Stone Edge
- Payback
- Mach Punch
Mr. Bamf (Swampert) (M) @ Leftovers
Trait: Torrent
EVs: 156 HP / 96 Atk / 216 Def / 40 SDef
Brave Nature (+Atk, -Spd)
- Waterfall
- Earthquake
- Ice Beam
- Hammer Arm
Trait: Levitate
EVs: 252 HP / 4 Def / 252 SDef
Sassy Nature (+SDef, -Spd)
- Gyro Ball
- Hidden Power [Ice]
- Stealth Rock
- Trick Room
Mr.NoSweep4U (Whimsicott) (M) @ Leftovers
Trait: Prankster
EVs: 252 HP / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Trick Room
- Encore
- Taunt
- U-turn
Mr. Flamer (Chandelure) (F) @ Expert Belt
Trait: Flash Fire
EVs: 252 HP / 4 Def / 252 SAtk
Quiet Nature (+SAtk, -Spd)
- Trick Room
- Shadow Ball
- Fire Blast
- Hidden Power [Ground]
mr. oddity (Reuniclus) (M) @ Life Orb
Trait: Magic Guard
EVs: 180 HP / 76 Def / 252 SAtk
Quiet Nature (+SAtk, -Spd)
- Trick Room
- Psychic
- Shadow Ball
- Focus Blast
Mr. Goatee (Conkeldurr) (M) @ Choice Band
Trait: Guts
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature (+Atk, -Spd)
- Hammer Arm
- Stone Edge
- Payback
- Mach Punch
Mr. Bamf (Swampert) (M) @ Leftovers
Trait: Torrent
EVs: 156 HP / 96 Atk / 216 Def / 40 SDef
Brave Nature (+Atk, -Spd)
- Waterfall
- Earthquake
- Ice Beam
- Hammer Arm
Retired teammates
Mr. Bamf
(Swampert) (M) @ Leftovers
Trait: Torrent
EVs: 156 HP / 96 Atk / 216 Def / 40 SDef
Brave Nature (+Atk, -Spd)
- Waterfall
- Earthquake
- Ice Beam
- Hammer Arm
Swampert is a apart of my Three-part plan to handle Scizor, Reuniclus' ultimate nemesis and bane of trick room teams. Swampert with his 2x resist to Steel and defenses can shrug off Bullet Punches with ease. He can either retaliate with a STAB-Earthquake or if in the rain, a STAB Waterfall. Swampert can also deal with Tyranitar, another Reuniclus pain, with ease (he also handled Excadrill, but he is banned) with his defenses and STAB's. Hammer Arm gives Swampert coverage and a reliable way to hit Rotom-W. Hammer Arm also comes with the side effect of lowering my speed, providing a speed boost in Trick Room. Finally, Ice Beam is for Dragons and Gliscor, who Swampert can take with his bulk and support from Whimsicott.
Swampert acts as the glue for the team and provides an answer to rain and sand teams. However, I have been thinking of moving a couple of EV's into attack to hit even harder and because it seems Jirachi lives with 3% from Earthquake (from experience, maybe min damage roll?). Overall he has acted as a good poke for this team countering Reuniclus' biggest threats.
Swampert was dropped for Rotom-W. The Water Stab and his resist to Steel ultimatly replace his role in countering Scizor. It also plays a role in countering similar rain teams,
Mr. Goatee
(Conkeldurr) (M) @ Choice Band
Trait: Guts
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature (+Atk, -Spd)
- Hammer Arm
- Stone Edge
- Payback
- Mach Punch
Conkeldurr is by far the most powerful Pokemon on team that can just utterly sweep teams. Choice Band with a Max Attack and a boosting nature reaches 624 attack. Hammer Arm is the ace in the hole for this Conkeldurr. A 100 BP move with STAB has the capability to 2HKO almost every pokemon. Not only that, but it allows me to boost my speed as well in TR! Once Conkledurr gets in Trick Room the opposing team must prepare to take a massive amount of damage unless they have a Ghost or bulky resist. Skarmory is 2HKO'd by Hammer Arm.
Ghost's are a pain for Conkeldurr, so Stone Edge and Payback are there. I have only used Payback twice on Conkeldurr because he hits everything first, I am looking for a better option on here, any suggestions? Stone Edge let's me hit flyings and ghosts (especially Dragonite) very hard, though its accuracy is annoying. It also allows me to hit the most common dancers Dragonite, Gyrados, and Volcarona hard after they have been encored.
Lastly, Mach Punch serves as a very powerful priority that is used outside of TR. It is a very important in clutch situations and has won me games. Conckrldurr also acts as a bulky bug resist that can KO Scizor and Tyranitar slayer. Overall Conkeldurr is the strongest and best member of my team and has not let me down.
Conkledurr was replaced by Marowak, however he is still in the running. An extra status absorber is very useful. Conkledurr also has the utility of a very powerful priority in Mach Punch, which would be my best option to revenge without TR or Rotom-W. A set change or moveset could probably do the trick to make him even better.