An on-site Pokemon Tournament Idea

I've been thinking over this in my free time and figured I should probably post it and get some feedback and ideas for how to go about running it so here goes:

Lately, the Pokemon community over here has been on a rapid decline mainly due to the whole having to breed new things with solid IVs everytime an idea fails. I fully understand these players and really can't blame them. Everyone wants some real competitive playbut don't want to get beat in a tournament setting by the kid who had all summer to breed and train and SR and such while everyone else has jobs. Of course, skill can usually override that and luck trumps both but the point is, the game is biased towards players with more time.

Which brings me to my idea:
Run on Battle Revolution (Set lvl to 50)
2v2; 4 Pokemon Total (May be 6 but players only choose 4 out of there team of 6)
Players create there team at registration out of a pool of already created pokemon and save the custom pass onto their wiimote that they bring themselves.
The pool of pokemon would consist of 50+ pokemon from all tiers.
All pokemon would have their movesets, hold items, and stats (all varying with lower IVs probably going to OU pokemon) pre-decided which would all go into their decisions for what team to build. EV spreads would be the most common for each pokemon.
The pool would be published 1 week (or more) prior to the tournament so that players would have time to prepare and practice strats.
Some doubles strategies would be integrated into some pokemon (Jumpluff with Helping Hand, Gardevoir with Skill Swap, etc.)

Obviously, the hardest part would be determining the pool to choose from but fortunately for me, there's a community full of intelligent players right here who I'm sure I can ask for help (like I'm doing right now ^^). So what do you guys think? Possible or No way in heck?
 
The only problem I see is that it would have to be an in real life tourney, right? Or is this what you want it to be?
 
I think the requirement that it must be on a Wiimote is a bit redundant. PBR will let you play with a team directly from your DS. Why do you need to transfer it to your home Wii, then bring it into the Wii on-site? This also unfairly excludes anyone who may not have a Wii for themselves, when all anyone really needs is just a DS and game card.
 
I think the requirement that it must be on a Wiimote is a bit redundant. PBR will let you play with a team directly from your DS. Why do you need to transfer it to your home Wii, then bring it into the Wii on-site? This also unfairly excludes anyone who may not have a Wii for themselves, when all anyone really needs is just a DS and game card.

First of all, I should mention that I'm not completely familiar with what PBR can fully do even though I own a copy. I just haven't used it all that much.

As for the requirement for the Wiimote, I don't understand how else you would be able to have people use only the pokemon that are apart of the balanced pool. It's not that I'd have a list of pokemon that are and aren't playable. It's more like the Battle Tents in Pokemon Emerald. The reason for Wiimotes is because you only get a certain amount of Custom Passes and rather than have players create a custom pass each time their match is, and then delete it and have the next players do the same, I thought it would be easier and faster to just save the pass on a Wiimote. I understand that is somewhat pressing for those who don't have one although I would do my best to supply a few.

Once again, if you have a better idea than this, please suggest it as I'm totally out of ideas on how else to do it.
 
This sounds similar to a popular japanese battle format (at least out of the people I battle with.)

The main similarities:

Everyone has to pick out of pre-constructed Pokemon and sets
Done on PBR

Never heard it done IRL but I've played in them and run 2 tournaments over PBR wifi.

Although I think for IRL tourneys I think letting people bring their DSes would be much faster because I hate how PBR does the wiimote friend passes, because it is essentially worthless for battling unless you want to unload it each time. It's not a quick and easy "ok this wiimote has a team on it, you can battle" it's a slow "okay, save, download this team, save, locate it in your gigantic friend card file, save, start battle."
 
First of all, I should mention that I'm not completely familiar with what PBR can fully do even though I own a copy. I just haven't used it all that much.

As for the requirement for the Wiimote, I don't understand how else you would be able to have people use only the pokemon that are apart of the balanced pool. It's not that I'd have a list of pokemon that are and aren't playable. It's more like the Battle Tents in Pokemon Emerald. The reason for Wiimotes is because you only get a certain amount of Custom Passes and rather than have players create a custom pass each time their match is, and then delete it and have the next players do the same, I thought it would be easier and faster to just save the pass on a Wiimote. I understand that is somewhat pressing for those who don't have one although I would do my best to supply a few.

Once again, if you have a better idea than this, please suggest it as I'm totally out of ideas on how else to do it.

My experience with PBR is limited to the Game Stop pre-release tournament. For that one, there was no problem using the DS as a controller for the game. PBR automatically imports the pokemon in the party on the DS cards, which were checked at the start of the tournament for legitimacy, depending on your rules. PBR won't track tier lists or anything.
 
Another problem I see with this tournament methodology is that it eliminates some of the potential for strategy and surprise. Is that Lucario a Sword Dancer or is it carrying Specs? Is this Salamence special, physical or mixed? Will this Abomasnow subseed or is it an attacker? These tweaks make a big difference in how these pokemon are played and how the opponent reacts to them. If you only provide a "standard set" or even two of them per poke, then you are eliminating a core part of competitive battling.

I would just want to use my pokes. I don't have a lot of time to breed, level and EV train, but that can mostly be overcome with strategy and through the auto-leveling. I think you are thinking about it too hard. People should just play with what they've got and not worry about who had all summer to train or if someone hacked a "perfect" 31. In the end, pokes are only as good as the player utilizing them.
 
Is that Lucario a Sword Dancer or is it carrying Specs?

The last one of these I played in, we had a roster of over 500 different OU/BL/top tier UU to choose from. Not sure if this guy would have that many, but certainly saying you can have some nice variety going on.
 
The last one of these I played in, we had a roster of over 500 different OU/BL/top tier UU to choose from. Not sure if this guy would have that many, but certainly saying you can have some nice variety going on.

500?! That's some shoes to fill... Then again, that's what I like to do ^^.

Anyway, I'm going to explore everything I can do with PBR and try to figure out what I can do. The main problem I'm having is running the tournament in a timely manner. I don't really want to have a player list of 32 players only to finish 7+ hours after starting. At the same time, I want to make it as fun and fair as possible. This is sort of where the whole 6 pokemon roster but only 4 battle thing came in since I can't/won't stop people from scouting. I'm also trying to stop people from relying on max/near max ivs for their wins and of course, that's pretty hard too. This is why I can't just rely on people to bring their own pokes.

I've thought of limiting the amount of ivs per poke but that seems a little overboard (though if I can't think of anything else, gg?) That's why I had to make this thread. I'm just stumped...
 
Alright, I just went over what there is to offer in PBR and I've come to find some interesting facts:

I believe there's 22 Custom Battle Passes available to each game. I played through and the only thing I didn't do is multiple levels of Stargazers Coliseum. That means for each Wii, we could get 22 players and not have to worry about deleting or anything.

Each game save can house a full 18 Boxes copied from a DS. That's 432 Pokes per Wii so I'm sure that should house enough variety for players.

Another reason for why there's a pool of pokes is for people who don't even have the time to breed out egg moves and such. There's also the added strategy involved in figuring out what pokes are the best out of the pool in conjecture to what others may play and such. It's basically Battle Tent only with the randomness factor taken out.

We'd have at least 2 Wiis on site though we may be able to up that number to 4 or more pending on the amount of players.

If you think 432 pokemon really isn't enough, I'll probably just run the thing with the possibility of Wi-Fi being added in to increase the amount of players.
 
The problem with battle passes stored on the save file is that, each pokemon can only be on a single battle pass, meaning that people that pick first always get the advantage. And this poses scouting if people can search through on the wii for teams, as they just have to remember who is ahead of them.
 
yamipoli, why not just load duplicates onto the battle pass? I don't know how battle passes or battle revolution works, but I'm sure that you could just load multiples(amount of people in the tourney) of the same pokemon onto the battle pass.
 
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